Files
fs2open.github.com/fred2/shipclasseditordlg.cpp
2016-07-22 12:07:19 +02:00

105 lines
3.6 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "stdafx.h"
#include "FRED.h"
#include "ShipClassEditorDlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CShipClassEditorDlg dialog
CShipClassEditorDlg::CShipClassEditorDlg(CWnd* pParent /*=NULL*/)
: CDialog(CShipClassEditorDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CShipClassEditorDlg)
m_ShipClassAfterburner = FALSE;
m_ShipClassAIClass = -1;
m_ShipClassArmor = _T("");
m_ShipClassCloak = FALSE;
m_ShipClassDebrisModel = -1;
m_ShipClassModel = -1;
m_ShipClassEngine = _T("");
m_ShipClassExplosion1 = _T("");
m_ShipClassExplosion2 = _T("");
m_ShipClassIFF = _T("");
m_ShipClassManufacturer = _T("");
m_ShipClassMaxBank = 0;
m_ShipClassMaxPitch = 0;
m_ShipClassMaxRoll = 0;
m_ShipClassMaxSpeed = 0;
m_ShipClassName = _T("");
m_ShipClassPowerPlant = _T("");
m_ShipClassScore = 0;
m_ShipClassShields = 0;
m_ShipClassWarpdrive = FALSE;
m_ShipClassTurretWeapon1 = _T("");
m_ShipClassTurretWeapon2 = _T("");
m_ShipClassWeaponSpecial = _T("");
m_ShipClassWeapon1 = _T("");
m_ShipClassWeapon2 = _T("");
//}}AFX_DATA_INIT
}
void CShipClassEditorDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CShipClassEditorDlg)
DDX_Control(pDX, IDC_SOUNDS, m_SoundsEditor);
DDX_Control(pDX, IDC_SCLASS_WINDOW, m_ShipClassWindow);
DDX_Control(pDX, IDC_SCLASS_NEW, m_ShipClassNew);
DDX_Control(pDX, IDC_SCLASS_DELETE, m_ShipClassDelete);
DDX_Control(pDX, IDC_MODELS, m_ModelsEditor);
DDX_Control(pDX, IDC_GOALS, m_GoalsEditor);
DDX_Check(pDX, IDC_SCLASS_AFTERBURNER, m_ShipClassAfterburner);
DDX_CBIndex(pDX, IDC_SCLASS_AI_CLASS, m_ShipClassAIClass);
DDX_CBString(pDX, IDC_SCLASS_ARMOR, m_ShipClassArmor);
DDX_Check(pDX, IDC_SCLASS_CLOAK, m_ShipClassCloak);
DDX_CBIndex(pDX, IDC_SCLASS_DEBRIS_MODEL, m_ShipClassDebrisModel);
DDX_CBIndex(pDX, IDC_SCLASS_3D_OBJECT, m_ShipClassModel);
DDX_Text(pDX, IDC_SCLASS_ENGINES, m_ShipClassEngine);
DDX_CBString(pDX, IDC_SCLASS_EXPLOSION1, m_ShipClassExplosion1);
DDX_CBString(pDX, IDC_SCLASS_EXPLOSION2, m_ShipClassExplosion2);
DDX_CBString(pDX, IDC_SCLASS_IFF, m_ShipClassIFF);
DDX_Text(pDX, IDC_SCLASS_MANUFACTURER, m_ShipClassManufacturer);
DDX_Text(pDX, IDC_SCLASS_MAX_BANK, m_ShipClassMaxBank);
DDX_Text(pDX, IDC_SCLASS_MAX_PITCH, m_ShipClassMaxPitch);
DDX_Text(pDX, IDC_SCLASS_MAX_ROLL, m_ShipClassMaxRoll);
DDX_Text(pDX, IDC_SCLASS_MAX_SPEED, m_ShipClassMaxSpeed);
DDX_CBString(pDX, IDC_SCLASS_NAME, m_ShipClassName);
DDX_Text(pDX, IDC_SCLASS_POWER_PLANT, m_ShipClassPowerPlant);
DDX_Text(pDX, IDC_SCLASS_SCORE, m_ShipClassScore);
DDX_Text(pDX, IDC_SCLASS_SHIELDS, m_ShipClassShields);
DDX_Check(pDX, IDC_SCLASS_WARPDRIVE, m_ShipClassWarpdrive);
DDX_CBString(pDX, IDC_SCLASS_TURRET_WEAPON1, m_ShipClassTurretWeapon1);
DDX_CBString(pDX, IDC_SCLASS_TURRET_WEAPON2, m_ShipClassTurretWeapon2);
DDX_CBString(pDX, IDC_SCLASS_WEAPON_SPECIAL, m_ShipClassWeaponSpecial);
DDX_CBString(pDX, IDC_SCLASS_WEAPON1, m_ShipClassWeapon1);
DDX_CBString(pDX, IDC_SCLASS_WEAPON2, m_ShipClassWeapon2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CShipClassEditorDlg, CDialog)
//{{AFX_MSG_MAP(CShipClassEditorDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShipClassEditorDlg message handlers