Files
asarium cf4fe8accc Add Lua API for serializing values
This can be used by script code for reliably storing Lua values without
having to build a custom serialization format.

The C++ code can also be used by other code modules that want to
serialize data. The new classes simply return a byte array with an
unspecified format.

At the moment this uses a plain JSON encoding but could be extended in
the future to include either compression or BSON encoding if necessary.
The format is future compatible by using a simple header to identify
different kinds of formats.
2020-09-12 14:28:16 +02:00

46 lines
1.0 KiB
Lua

local module = {}
function module.__call(condition)
assert(condition)
end
function module.equals(expected, actual)
if (expected == actual) then
return
end
error(string.format("Expected value of %q but was %q", tostring(expected), tostring(actual)))
end
function module.tablesEqual(expected, actual)
if type(expected) ~= "table" then
error("Expected value is not a table")
end
if type(actual) ~= "table" then
error("Actual value is not a table")
end
for i, expectedVal in pairs(expected) do
local actualVal = actual[i]
if type(expectedVal) == "table" then
module.tablesEqual(expectedVal, actualVal)
else
if expectedVal ~= actualVal then
error(string.format("Mismatch at index %d. Expected value of %q but was %q", i, tostring(expected), tostring(actual)))
end
end
end
end
function module.isTrue(value)
module.equals(true, value)
end
function module.isFalse(value)
module.equals(false, value)
end
return module