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This can be used by script code for reliably storing Lua values without having to build a custom serialization format. The C++ code can also be used by other code modules that want to serialize data. The new classes simply return a byte array with an unspecified format. At the moment this uses a plain JSON encoding but could be extended in the future to include either compression or BSON encoding if necessary. The format is future compatible by using a simple header to identify different kinds of formats.
46 lines
1.0 KiB
Lua
46 lines
1.0 KiB
Lua
local module = {}
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function module.__call(condition)
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assert(condition)
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end
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function module.equals(expected, actual)
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if (expected == actual) then
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return
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end
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error(string.format("Expected value of %q but was %q", tostring(expected), tostring(actual)))
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end
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function module.tablesEqual(expected, actual)
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if type(expected) ~= "table" then
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error("Expected value is not a table")
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end
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if type(actual) ~= "table" then
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error("Actual value is not a table")
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end
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for i, expectedVal in pairs(expected) do
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local actualVal = actual[i]
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if type(expectedVal) == "table" then
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module.tablesEqual(expectedVal, actualVal)
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else
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if expectedVal ~= actualVal then
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error(string.format("Mismatch at index %d. Expected value of %q but was %q", i, tostring(expected), tostring(actual)))
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end
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end
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end
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end
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function module.isTrue(value)
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module.equals(true, value)
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end
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function module.isFalse(value)
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module.equals(false, value)
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end
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return module
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