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b7e7949413b22976824b088917a6093d1e402f1e
vulkan_calculate_irrmap ended the swap chain render pass first and then had four early returns (pipeline, UBO create, UBO allocate, UBO map) before resumeSwapChainPass, so any of those failures left the rest of the frame recording draws outside a render pass. End the pass only after the setup that can fail. Co-authored-by: Dustinspace217 <[email protected]>
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