Commit Graph

  • bdb72bb3f0 cmake: add reftable ref storage support to GetGitRevisionDescription main Fredrik Foss-Indrehus 2025-12-11 14:30:12 +01:00
  • 76dfb85407 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-11 23:15:58 +00:00
  • d6f6421973 Revert "Don't enable the text-input protocol when using Fcitx" Frank Praznik 2025-12-11 11:41:32 -05:00
  • f8a4fbf128 Remove mkinstalldirs from automake Anonymous Maarten 2025-12-11 05:48:36 +01:00
  • e5731f9bac GPU: Fix crash on Android upon returning from the background Arnoldo Adonaí Barón Robles 2025-12-10 10:27:13 -06:00
  • c2710bd4e8 Don't apply SDL_HINT_MOUSE_DPI_SCALE_CURSORS on Wayland Frank Praznik 2025-12-10 14:23:35 -05:00
  • 450a2cb5e4 Added support for parsing the Xbox report descriptor Sam Lantinga 2025-12-10 09:56:30 -08:00
  • ef416e84a1 Use SDL_LogDebug() for dumping HID packets Sam Lantinga 2025-12-10 09:55:44 -08:00
  • 5bbf1dcb44 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-10 01:13:34 +00:00
  • 466ca58b04 Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS Sam Lantinga 2025-12-09 16:38:43 -08:00
  • 5b572638b8 video: Handle window destruction in event handlers Frank Praznik 2025-12-09 12:35:37 -05:00
  • 62639fdf88 Improve camera frame rate matching on macOS Qiu Qiang 2025-12-08 21:55:17 -05:00
  • b3cdeb942a opengl: default to vsync=0 everywhere. Ryan C. Gordon 2025-12-08 15:12:06 -05:00
  • a296c40867 isfinite is not available on all platforms, so add a bitmasking alternative Anonymous Maarten 2025-12-08 20:19:39 +01:00
  • f896e26f59 tests: find X11 and wayland-client Anonymous Maarten 2025-12-08 19:38:37 +01:00
  • d19b010d4e cmake: only enable building tests when SDL is the main project Anonymous Maarten 2025-12-08 19:20:39 +01:00
  • 14aa5cf762 x11: Remove unused function parameter Frank Praznik 2025-12-08 12:32:57 -05:00
  • 69255b870d x11: Dedup the X11_FindWindow() function Frank Praznik 2025-12-08 12:31:30 -05:00
  • a4de176e1c Use the correct pixel formats for Vulkan on big endian Cameron Cawley 2024-05-27 19:44:53 +01:00
  • 9b36a76ee6 Fixed supported pixel formats on big endian systems (thanks @ccawley2011!) Sam Lantinga 2025-12-08 08:35:53 -08:00
  • a75bf983e5 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-08 16:27:12 +00:00
  • 6f774908fe audio: SDL_GetAudioDeviceName() now works with the default device IDs. Ryan C. Gordon 2025-12-08 11:24:21 -05:00
  • a35639c7b5 Added patch note for SDL_SetWindowFillDocument() Sam Lantinga 2025-12-08 08:18:34 -08:00
  • db3ee5d62b Enable building the tests by default Sam Lantinga 2025-12-08 08:15:12 -08:00
  • 08a547e077 WhatsNew.txt: Removed reference to removed property. Ryan C. Gordon 2025-12-08 11:03:42 -05:00
  • b428c1834f Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-08 03:26:26 +00:00
  • 5813d0ec0a surface: SDL_RotateSurface should update SDL_PROP_SURFACE_ROTATION_FLOAT. Ryan C. Gordon 2025-12-07 15:27:36 -05:00
  • 4194879df1 surface: Surface rotation property should be float, not int. Ryan C. Gordon 2025-12-07 15:26:31 -05:00
  • 9918d6cb5e emscripten: Move fill-document from hint/property to a window flag. Ryan C. Gordon 2025-12-07 14:42:18 -05:00
  • 19988c5faa Fix loop variable bug in V4L2 camera format enumeration Qiu Qiang 2025-12-07 16:47:15 -05:00
  • 7773157fae Updated to version 3.3.5 for development Sam Lantinga 2025-12-07 09:30:04 -08:00
  • 9bf86a2db3 Added documentation for the 3.4.0 release Sam Lantinga 2025-12-07 09:18:29 -08:00
  • edb81cf84a Fixed whitespace Sam Lantinga 2025-12-07 09:12:34 -08:00
  • 9257df24b5 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-07 16:05:39 +00:00
  • 97b0b13147 Fixed subdirectories showing in enumeration of Steam storage Sam Lantinga 2025-12-06 22:35:05 -08:00
  • 7e78636e8e Handle SharedArrayBuffer for PNG data Christian Semmler 2025-12-07 06:54:02 +01:00
  • f173fd28f0 Updated to version 3.3.4 for preview release Sam Lantinga 2025-12-06 14:57:22 -08:00
  • eba0630907 Fixed the directory in the enumeration callback for Steam storage Sam Lantinga 2025-12-06 14:48:02 -08:00
  • 1978506112 Reverse file iteration in the Steam storage Sam Lantinga 2025-12-06 14:09:58 -08:00
  • eea8090f84 Steam storage improvements Sam Lantinga 2025-12-06 12:45:05 -08:00
  • 96b5c92780 render: D3D12 Xbox does not have COMPARISON_FUNC_NONE yet Ethan Lee 2025-12-06 16:10:35 -05:00
  • b74ba6298c Xbox buildfix for IsWindowsBuildVersionAtLeast Ethan Lee 2025-12-06 15:34:17 -05:00
  • 9369a341c6 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-06 18:52:33 +00:00
  • 2c11d62d17 camera: Report rotation needed to account for device orientation. Ryan C. Gordon 2025-12-02 20:26:08 -05:00
  • 6602f12744 SteamAPI_ISteamRemoteStorage_FileWrite() returns bool Sam Lantinga 2025-12-06 09:43:27 -08:00
  • ab67be7e5a Fix crash in UploadToTexture() on DX12. LuncyBloont 2025-12-06 00:15:29 +08:00
  • 3d2b79c096 x11: Drop emulated pointer button events Frank Praznik 2025-12-05 12:57:16 -05:00
  • e047aeeb7c Added a Linux mapping for the ZhiXu GuliKit Controller D Sam Lantinga 2025-12-05 10:45:15 -08:00
  • f38d31a811 Removed mappings for Xbox controllers supported by the Linux kernel Sam Lantinga 2025-12-05 10:42:09 -08:00
  • 71147216dc Removed entries for controllers that aren't Xbox controllers Sam Lantinga 2025-12-05 09:13:36 -08:00
  • 3659b2f100 Documentation tweak Sam Lantinga 2025-12-05 11:14:38 -08:00
  • ade2720829 docs/README-main-functions: point to SDL3/NonstandardStartup wiki page. Ryan C. Gordon 2025-12-05 13:26:43 -05:00
  • 69c78a7989 examples/renderer/03-lines: simplified casting on radians calculation. Ryan C. Gordon 2025-12-05 12:59:01 -05:00
  • a5aa67882d Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-05 17:45:09 +00:00
  • 37715c4029 Document need to include SDL_revision.h Eddy Jansson 2025-12-05 09:02:43 +01:00
  • 82593fd6c1 Revert "Add the revision to SDL_version.h" Sam Lantinga 2025-12-05 09:42:35 -08:00
  • 0f37491a8b Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-05 17:42:23 +00:00
  • f5ea8805e1 Change how WinPixEventRuntime.dll is used under D3D12/Windows. (#14600) Jakub Wasilewski 2025-12-05 18:40:57 +01:00
  • a3992f504c Add the revision to SDL_version.h Sam Lantinga 2025-12-05 08:49:50 -08:00
  • 27744952d1 testyuv: respect the --renderer parameter with --all Sam Lantinga 2025-12-05 08:46:58 -08:00
  • 0e96cbd8ce tests: build tests with C99 standard by default Anonymous Maarten 2025-12-05 16:29:47 +01:00
  • 5c7d549267 testyuv: added comprehensive testing of YUV texture rendering Sam Lantinga 2025-12-04 10:37:39 -08:00
  • e41bdfafe4 testyuv: allow loading BMP files Sam Lantinga 2025-12-04 08:05:22 -08:00
  • fc8d725367 testyuv: fixed crash if the test file couldn't be loaded Sam Lantinga 2025-12-04 07:59:37 -08:00
  • 03c932b9a7 testclipboard: load any image format supported by SDL Sam Lantinga 2025-12-04 08:04:16 -08:00
  • 09304831f6 Fixed issues with YUV texture updates in the 2D renderer Sam Lantinga 2025-12-04 07:59:19 -08:00
  • 8be18741e1 examples/renderer/03-lines: Fix incorrect angle calculation rendering circle. Ryan C. Gordon 2025-12-05 10:33:06 -05:00
  • 8e644111c2 gamepad_db: Remove obsolete entry Vicki Pfau 2025-12-04 20:17:32 -08:00
  • c7133a6720 stb_image.h: update mainstream issue/1838 patch from mainstream PR/1839 Ozkan Sezer 2025-12-05 03:30:10 +03:00
  • 12e3162c5f Use the Vision Pro headset native refresh rate Sam Lantinga 2025-12-04 14:07:55 -08:00
  • 2cb9a4fcc1 log: Fix unlikely out-of-bounds issue. Eddy Jansson 2025-12-04 20:43:30 +01:00
  • bc17a8922b emscripten: Allow SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT to be toggled on a window. Ryan C. Gordon 2025-12-04 13:17:33 -05:00
  • ccdc9231f5 test: allow GNU extensions Anonymous Maarten 2025-12-04 19:22:19 +01:00
  • 7b74fbb73f test: build testver in with the C90 standard Anonymous Maarten 2025-12-04 18:50:19 +01:00
  • b5dd0ee07b Relax the requirement that test programs be C90 compliant Sam Lantinga 2025-12-04 07:30:28 -08:00
  • 3b12019892 Fix an inverted condition in Wayland pen tip handling hwsmm 2025-12-04 22:47:53 +09:00
  • c61497b744 Account for indexed formats when matching texture formats Sam Lantinga 2025-12-03 21:21:52 -08:00
  • d83fa92d58 Added notes on main callbacks with other language bindings Sam Lantinga 2025-12-03 20:50:59 -08:00
  • aae2f74ae6 GPU: Remove erroneous buffer usage flag from defrag process cosmonaut 2025-12-03 14:18:08 -08:00
  • 70c2f576c8 fixed issue where video events could be posted while system was quitting (#14572) milkmull 2025-12-03 17:17:11 -05:00
  • f97e53509e Removed SDL_MAIN_AVAILABLE on platforms that don't benefit from it Sam Lantinga 2025-12-03 14:11:25 -08:00
  • 36b85ce909 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-03 20:01:41 +00:00
  • 5ae68e9a0f Docs: GPU: Added documentation on the WinPixEventRuntime.dll requirement to affected functions. Jakub Wasilewski 2025-12-03 13:03:56 +01:00
  • 0c5ad99ec1 GPU: D3D12: Use WinPixEventRuntime.dll for debug events when available. Jakub Wasilewski 2025-12-03 12:01:06 +01:00
  • 65ef4df6d4 testver: Assert that SDL_GetRevision() starts with SDL- Simon McVittie 2025-12-03 15:37:28 +00:00
  • cc681ffeda build-scripts: Include SDL- prefix in SDL_REVISION when built from tarball Simon McVittie 2025-12-03 15:13:40 +00:00
  • 3313cb9c4b release: verify SDL_REVISION contains SDL- Anonymous Maarten 2025-12-03 17:13:06 +01:00
  • 1dea7c801b Added Keychron V5 System Control to the controller blacklist Toast 2025-12-03 12:26:51 +01:00
  • adb0013470 Added the Keychron Link reciever to the controller blacklist Toast 2025-12-02 20:44:19 +01:00
  • bffc4ccc50 Improved keycode documentation Sam Lantinga 2025-12-02 15:31:34 -08:00
  • 505cd6cd22 testautomation_video: Don't do fullscreen toggling tests on Emscripten. Ryan C. Gordon 2025-12-02 14:32:40 -05:00
  • 866ec367ad Fixed error messages for Steam storage Sam Lantinga 2025-12-02 09:43:58 -08:00
  • f92435cdb9 Vulkan windows get the Vulkan GPU backend in the gpu renderer by default Sam Lantinga 2025-12-02 07:29:04 -08:00
  • 1961b16b78 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-02 15:26:04 +00:00
  • dedab7b72c cocoa: Add SDL_HINT_MAC_PRESS_AND_HOLD hint Ethan Lee 2025-11-30 21:44:49 -05:00
  • 6217672bde Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-02 12:36:00 +00:00
  • e1edeab0c9 Added touch subsystem locking Sam Lantinga 2025-12-01 22:17:18 -08:00
  • 22decf4783 Fixed some clang thread-safety warnings Sam Lantinga 2025-12-01 21:52:54 -08:00
  • 737be31c63 emscripten: Prevent fullscreen transitions while one is already in progress. Ryan C. Gordon 2025-12-01 23:33:30 -05:00
  • 6d99204a82 quit: don't call signal() if we're using sigaction() Cameron Gutman 2025-12-01 17:31:55 -06:00