SDL Wiki Bot
f859d69c44
Sync SDL3 wiki -> header
2024-10-04 16:14:38 +00:00
Sam Lantinga
6c64c62114
Rename SDL_BUTTON() to SDL_BUTTON_MASK()
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Fixes https://github.com/libsdl-org/SDL/issues/11056
2024-10-04 09:13:59 -07:00
SDL Wiki Bot
d529407ce7
Sync SDL3 wiki -> header
2024-10-04 15:58:03 +00:00
Sam Lantinga
fe2880fcda
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
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Fixes https://github.com/libsdl-org/SDL/issues/11055
2024-10-04 08:57:03 -07:00
Daniel Ludwig
69196ab30d
Change evasive library handle to SDL_SharedObject*
2024-10-04 05:18:40 -04:00
Ryan C. Gordon
3a6a3ab64f
gpu: Fix memory leak in Vulkan backend.
2024-10-04 04:46:28 -04:00
Sam Lantinga
43e7ce7dfc
Updated to version 3.1.3 for the preview release
2024-10-03 23:01:55 -07:00
SDL Wiki Bot
ca0b1eaf5a
Sync SDL3 wiki -> header
2024-10-04 05:54:33 +00:00
Sam Lantinga
93c27a6675
Fixed the documentation for consistency.
2024-10-03 22:54:05 -07:00
SDL Wiki Bot
3ae2af8aa1
Sync SDL3 wiki -> header
2024-10-04 05:53:50 +00:00
Ryan C. Gordon
9a5d5a2839
video: Improve the EGL attribute callbacks.
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Now it has access to information it needs and it's clear who is reponsible
for memory management.
Fixes #11039 .
2024-10-03 22:52:52 -07:00
Petar Popovic
d4143e02d1
Always set checked_monotonic_time when calling CheckMonotonicTime()
2024-10-03 17:11:34 -07:00
Petar Popovic
020fb6889c
Removed unnecessary const-qualifiers in src and test files
2024-10-03 17:39:08 -04:00
Petar Popovic
b8e8dcaa9a
Add void to openbsd function prototypes
2024-10-03 13:55:21 -07:00
Petar Popovic
0e909d2785
Removed redundant condition in src/events/SDL_pen.c
2024-10-03 13:42:18 -07:00
Ryan C. Gordon
191f3ecbbc
render: Restore previous policy for converting window/render coordinates.
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Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.
Fixes #10978 .
2024-10-03 16:31:56 -04:00
Petar Popovic
3246df8bd3
Remove redundant SDL_Vulkan_GetResultString() declaration
2024-10-03 13:29:53 -07:00
Frank Praznik
07fd88d241
docs: Fix migration documentation for SDL_WINDOWEVENT_SIZE_CHANGED
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Mark the event as removed as there is no true direct mapping in SDL3, and inform clients that they should handle the explicit SDL_EVENT_WINDOW_RESIZED and SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED events instead.
2024-10-03 12:34:26 -04:00
Ethan Lee
a0de6c4abf
Add properties to SDL_IOStreams returned by IOFromMem
2024-10-02 22:09:09 -07:00
Ryan C. Gordon
1bb7e2b1a8
SDL_migration.cocci: Removed obsolete SDL_CreateWindowWithPosition code.
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This won't handle conversion of SDL_CreateWindow calls with arbitrary
positions, but it still will handle the common UNDEFINED scenario.
Fixes #11035 .
2024-10-03 01:01:34 -04:00
Petar Popovic
f4cea5e019
Removed const qualifiers from SDL_CreateHashTable() parameter types
2024-10-02 16:29:49 -07:00
Ryan C. Gordon
d287feaddf
render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
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Reference Issue #11032 .
2024-10-02 15:31:20 -04:00
SDL Wiki Bot
e3757f072b
Sync SDL3 wiki -> header
2024-10-02 19:28:35 +00:00
Ryan C. Gordon
8b4f5f09c1
dynapi: It's a Python script now, not a perl script.
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Fixes #11032 .
2024-10-02 15:27:47 -04:00
Ryan C. Gordon
35b002be82
audio: Clarified SDL_GetAudioStreamQueued docs.
2024-10-02 15:27:46 -04:00
Sam Lantinga
47450425fd
Allow iterating just the keys or values in a hashtable
2024-10-02 10:20:00 -07:00
Sam Lantinga
d5fe6dd627
Don't use const for non-pointer API parameters
2024-10-02 09:17:31 -04:00
Ryan C. Gordon
d2b2a752ce
SDL_migration.cocci: A few fixes.
2024-10-02 00:56:21 -04:00
Sam Lantinga
91b074beb7
Removed SDL_IPHONE_MAX_GFORCE
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We no longer support interpreting the accelerometer as a joystick.
Fixes https://github.com/libsdl-org/SDL/issues/11005
2024-10-01 18:00:22 -07:00
SDL Wiki Bot
34033d5838
Sync SDL3 wiki -> header
2024-10-01 18:45:52 +00:00
Sam Lantinga
eced9f58a9
Added a userdata parameter for EGL attribute callbacks
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Fixes https://github.com/libsdl-org/SDL/issues/11013
2024-10-01 11:45:19 -07:00
SDL Wiki Bot
798c9574d0
Sync SDL3 wiki -> header
2024-10-01 17:46:16 +00:00
Sam Lantinga
89e68aa801
Added missing return value documentation for bsearch()
2024-10-01 10:45:32 -07:00
Sam Lantinga
4fa92d233d
Include stdbool.h when using Visual Studio 2017+
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Also cleaned up some incorrect return values from bool functions.
2024-10-01 09:57:59 -07:00
Frank Praznik
522321b7c9
test: Fix testcustomcursor on high-DPI displays
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Use the backbuffer dimensions and scale the chessboard pattern to draw it filling the window on scaled displays.
2024-10-01 12:40:17 -04:00
Sam Lantinga
3b3c4a79b6
Don't close file descriptors already handled by AddFileDescriptorCloseActions()
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Fixes https://github.com/libsdl-org/SDL/issues/10997
2024-10-01 09:32:14 -07:00
Anthony
5f5379dc99
Add SDL_IsTV()
( #11004 )
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Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet().
Added SDL_IsTV(), to mirror existing SDL_IsTablet().
2024-10-01 09:20:00 -07:00
SDL Wiki Bot
6bcf2f919a
Sync SDL3 wiki -> header
2024-10-01 16:16:44 +00:00
Ryan C. Gordon
0b5e01a305
loadso: library handles are now SDL_SharedObject*
instead of void*
.
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Improved the SDL_loadso.h documentation a little, too.
Fixes #11009 .
2024-10-01 12:16:10 -04:00
SDL Wiki Bot
f351395c46
Sync SDL3 wiki -> header
2024-10-01 15:10:40 +00:00
Sam Lantinga
3234a3b902
Simplified internal SDL_Surface structure
2024-10-01 08:10:04 -07:00
Sam Lantinga
1f3a0d12e6
Made texture size and format public in the API
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Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon
5136b30652
render: SDL_ConvertEventToRenderCoordinates() now handles pen events.
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Reference Issue #10863 .
2024-10-01 10:30:36 -04:00
Ryan C. Gordon
b4fcd1f345
pen: Corrected some documentation.
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Fixes #10863 .
2024-10-01 10:24:17 -04:00
Sam Lantinga
e3dbd74fe7
Improved documentation for SDL_Surface fields
2024-09-30 21:34:00 -07:00
Ozkan Sezer
13c5d1092f
hidapi: update hid_write() for windows from mainstream.
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Returns bytes_written if WriteFile returns synchronously
Relevant mainstream discussions:
https://github.com/libusb/hidapi/pull/697
https://github.com/libusb/hidapi/issues/695
2024-09-30 19:49:44 -07:00
cosmonaut
3eab599977
just force the barrier on UpdateTexture actually
2024-09-30 19:47:27 -07:00
cosmonaut
e17741a6cb
Render GPU: Only cycle on update if entire texture is replaced
2024-09-30 19:47:27 -07:00
Sam Lantinga
45ad763de5
Disable backface culling and use a constant rectangle winding order.
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This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
2024-09-30 19:12:02 -07:00
cosmonaut
fa14b53273
GPU Vulkan: Clear up some swapchain edge cases
2024-09-30 15:10:27 -07:00