SDL Wiki Bot
0befa7d8e9
Sync SDL3 wiki -> header
2024-09-27 20:27:48 +00:00
cosmonaut
eedd2039f9
GPU: 32-bit component texture formats
2024-09-27 16:26:43 -04:00
SDL Wiki Bot
769ff47461
Sync SDL3 wiki -> header
2024-09-27 19:50:13 +00:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Sam Lantinga
d39acc6d1e
Fixed warning C4702: unreachable code
2024-09-27 11:19:54 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState ( #10964 )
2024-09-27 11:18:54 -05:00
Sam Lantinga
04bb105d09
Added header for SDL_ThreadID type
2024-09-27 08:16:49 -07:00
Daniel Ludwig
e98cf3c870
Fix Xbox builds
2024-09-27 08:10:03 -07:00
SDL Wiki Bot
c7442b04f0
Sync SDL3 wiki -> header
2024-09-27 07:30:57 +00:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
Sam Lantinga
48e213b4cd
Fixed SDL_ShouldQuit() returning false during status transitions
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We should wait for the state to stabilize before SDL_ShouldQuit() returns.
For example:
Thread A initializes and increments a use refcount
Thread B skips initializing and increments the use refcount
Thread B starts cleaning up and checks the use refcount
Thread A starts cleaning up, returns because SDL_ShouldQuit() returns false (not initialized), not touching the use refcount
Thread B returns because the use refcount isn't zero
Now we have the state where the refcount is greater than one and both thread A and B have attempted to cleanup.
With this change:
Thread A initializes and increments a use refcount
Thread B skips initializing and increments the use refcount
Thread B starts cleaning up and decrements and checks the use refcount
Thread A starts cleaning up, waits for thread B
Thread B returns because the use refcount isn't zero
Thread A continues and decrements and checks the use refcount, and finishes cleaning up because it has reached 0.
2024-09-26 18:08:58 -07:00
Ryan C. Gordon
d8c76d2f34
filesystem: POSIX SDL_SYS_CopyFile shouldn't use a temp file.
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Fixes #10957 .
2024-09-26 19:34:34 -04:00
SDL Wiki Bot
0d593cf39a
Sync SDL3 wiki -> header
2024-09-26 23:29:38 +00:00
Ryan C. Gordon
f267ec7681
filesystem: Improve docs, make some promises about overwrites and file caches.
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Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.
Fixes #10886 .
2024-09-26 19:29:03 -04:00
SDL Wiki Bot
c1587b1eac
Sync SDL3 wiki -> header
2024-09-26 23:26:52 +00:00
Sam Lantinga
125e592844
Added SDL_ShouldInit() and SDL_ShouldQuit()
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These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon
0e2c4e407a
README-migration: note that logical presentation state is different from SDL2.
2024-09-26 18:49:29 -04:00
Ryan C. Gordon
4e09e58f62
include: Small clarification on directory enumeration documentation.
2024-09-26 16:39:35 -04:00
Ryan C. Gordon
38f971bac5
filesystem: SDL_SYS_EnumerateDirectory() now returns bool.
2024-09-26 16:35:15 -04:00
Ryan C. Gordon
86ea283904
examples: No need to explicitly seed the RNG at startup.
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SDL does this for you; explicit seeding is only for reproducing a specific
sequence of numbers (or maybe reseeding at a later point).
2024-09-26 15:01:04 -04:00
Frank Praznik
671a33c2f7
wayland: Raise all touches on a cancel event
2024-09-26 14:45:10 -04:00
Petar Popovic
457d0edeaf
Remove some extra semicolons
2024-09-26 20:01:56 +03:00
Anonymous Maarten
345cae361d
Document mode parameter of SDL_GetRenderLogicalPresentation
2024-09-26 16:12:13 +02:00
Sam Lantinga
345d9bfe19
A zero source rect is valid for blitting
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A zero sized source rect draws pixels sourced from a 0x0 region on the source surface.
Fixes https://github.com/libsdl-org/SDL/issues/8580
2024-09-25 22:36:55 -07:00
Sam Lantinga
1aea43846e
Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
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This didn't properly take into account destination alpha.
Fixes https://github.com/libsdl-org/SDL/issues/8401
2024-09-25 21:54:05 -07:00
SDL Wiki Bot
59d69a3ba3
Sync SDL3 wiki -> header
2024-09-26 04:21:40 +00:00
Sam Lantinga
d9a7da4fac
Optimized SDL_HasEvent() and SDL_HasEvents()
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Also document the counting behavior of SDL_PEEKEVENT.
Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
Ryan C. Gordon
3abb213083
opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable.
2024-09-25 23:14:32 -04:00
Ryan C. Gordon
961cd51611
opengl: Removed a FIXME (this is documented as not-thread-safe now.
2024-09-25 23:14:32 -04:00
Anonymous Maarten
80cf3f7c38
ci: Fix check_stdlib_usage.py and run on ci
2024-09-25 23:59:35 +02:00
Anonymous Maarten
76f28ea120
Fix stdlib usage
2024-09-25 23:59:35 +02:00
Simon McVittie
80da805688
build: Fix testprocess invocation during "as-installed" tests
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During build-time testing, we can use `$<TARGET_FILE:childprocess>` to
pass the just-built childprocess executable to it as an argument, but
during "as-installed" testing we need to use the installed path of
the childprocess executable instead.
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-25 14:48:26 -07:00
SDL Wiki Bot
81644d260f
Sync SDL3 wiki -> header
2024-09-25 20:31:24 +00:00
Ryan C. Gordon
122cd4db2b
include: Added \threadsafety
notes to all SDL_render.h functions.
2024-09-25 16:30:04 -04:00
SDL Wiki Bot
276969cd58
Sync SDL3 wiki -> header
2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
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It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69
render: Remove the logical presentation render target.
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Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.
Fixes #8736 .
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
bf7a48cdcc
render/gpu: Change some memcpy calls to SDL_memcpy.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
b48f29dd9b
examples: Fix name of renderer/17-read-pixels binary.
2024-09-25 16:26:36 -04:00
cosmonaut
925e47a077
GPU: Fix backwards LogError and SetError calls
2024-09-25 12:47:40 -07:00
Anonymous Maarten
1561d7c089
Fix warnings in build-scripts/check_stdlib_usage.py
2024-09-25 20:34:32 +02:00
Anonymous Maarten
2070adb262
android: add python script checking Android JNI bindings
2024-09-25 20:34:32 +02:00
Anonymous Maarten
cf4049cfde
ci: check versioning on ci
2024-09-25 20:34:32 +02:00
cosmonaut
557c6dfb18
GPU: call SDL_SetError where appropriate
2024-09-25 10:47:14 -07:00
Cameron Gutman
6ec8b1a173
Throttle tickle reports to PS4/PS5 controllers
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UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.
2024-09-25 07:20:35 -07:00
Anthony
53bf2baac3
Change JNI calls to comply with recent Boolean changes
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Android OpenURL and Toast methods return Booleans now, so let's use the correct interface.
2024-09-24 14:45:24 -07:00
Ryan C. Gordon
fcab6c99fb
examples: Fixed some window titles.
2024-09-24 15:36:49 -04:00
Ryan C. Gordon
9881c4e582
examples: Added renderer/17-read-pixels
2024-09-24 15:31:21 -04:00
Ryan C. Gordon
62389ada6f
examples/renderer/02-primitives: seed the RNG.
2024-09-24 13:55:29 -04:00