Commit Graph

5060 Commits

Author SHA1 Message Date
Sam Lantinga
e5580e18ba x11: add a hint to force the VisualID used when creating a window. 2019-09-04 09:27:58 -07:00
Ryan C. Gordon
f49c07b5c4 stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4().
Fixes Bugzilla #4724.
2019-09-04 00:39:47 -04:00
Sam Lantinga
892c8d5058 Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c
Ozkan Sezer

As for the issue: This bmp reports bpp=0, therefore SDL_CalculatePitch()
returns pitch==0, which is then fed to SDL_malloc() (which is malloc())
and malloc(0) returns _something_ which is not NULL but not someting
that we expect..  Then testsprite.c:LoadSprite() accesses the pixels
as *(Uint8*)pixels which valrind reports as:

==15533== Invalid read of size 1
==15533==    at 0x8048C08: LoadSprite (testsprite.c:45)
==15533==    by 0x80492FC: main (testsprite.c:224)
==15533==  Address 0x449e588 is 0 bytes after a block of size 0 alloc'd
==15533==    at 0x40072B2: malloc (vg_replace_malloc.c:270)
==15533==    by 0x4045719: SDL_CreateRGBSurface (SDL_surface.c:126)
==15533==    by 0x40403C1: SDL_LoadBMP_RW (SDL_bmp.c:237)
==15533==    by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533==    by 0x80492FC: main (testsprite.c:224)

Besides, valrind also reports this:
==15533== Conditional jump or move depends on uninitialised value(s)
==15533==    at 0x40403F3: SDL_LoadBMP_RW (SDL_bmp.c:247)
==15533==    by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533==    by 0x80492FC: main (testsprite.c:224)


Easy/quick solution would be early-rejecting a bmp with 0 bpp from SDL_bmp.c:SDL_LoadBMP_RW()
2019-09-03 11:55:20 -07:00
Ozkan Sezer
b21338eb54 SDL_bmp.c: restore most of the original formatting. 2019-09-02 12:35:00 +03:00
Ryan C. Gordon
847bd8d983 direct3d: Be more aggressive about resetting state when textures go away.
Fixes Bugzilla #4768.
2019-09-02 00:11:58 -04:00
Ryan C. Gordon
a3804ba1da d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
Fixes Bugzilla #4779.
2019-09-01 22:41:44 -04:00
Sylvain Becker
6c295129ba LoadBMP: fix some warnings 2019-08-31 22:58:11 +02:00
Sylvain Becker
830979c555 LoadBMP: use code from SDL_image which allows loading compressed BMP files 2019-08-31 22:52:15 +02:00
Sam Lantinga
cc64b369fb Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc. 2019-08-30 15:32:15 -07:00
Sam Lantinga
afb9ff9507 Fixed bug where the Steam overlay would generate an event and stop input processing for the frame. 2019-08-30 08:03:19 -07:00
Ozkan Sezer
9c8e403f6b use 'U' suffix on constants instead of (unsigned int) cast. 2019-08-30 11:35:20 +03:00
Sylvain Becker
d52080c0ab Android: minor warning 2019-08-30 09:00:06 +02:00
Sylvain Becker
70dc8d1648 Android: fix corresponding warnings 2019-08-30 08:55:20 +02:00
Sylvain Becker
6794ec6670 Android: add more warning flags 2019-08-30 08:43:13 +02:00
Sylvain Becker
0a9c74aa9a Fixed bug 3918 - HIDAPI, CMake support for android project 2019-08-27 11:38:43 +02:00
Sam Lantinga
13c4d5e7e3 Fixed Windows relative mouse coordinates when capturing the mouse over RDP 2019-08-26 17:43:01 -07:00
Alex Szpakowski
0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
Sam Lantinga
ce3b16fc9e Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support
Frank

This gamepad/controller is sold in Germany https://www.amazon.de/gp/product/B01AQTPSA6/ref=ppx_yo_dt_b_asin_title_o03__o00_s00 but isn't supported right now. It identifies as "Gasia Co. Ltd PS(R) Gamepad"
2019-08-26 10:08:25 -07:00
Ozkan Sezer
1e47790c8d RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769) 2019-08-26 18:41:40 +03:00
Sylvain Becker
2cb26188e1 Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect 2019-08-24 20:40:37 +02:00
Ozkan Sezer
7d6f7e8d34 fix permissions 2019-08-23 03:01:10 +03:00
Sam Lantinga
455944c870 Fixed whitespace 2019-08-22 16:12:16 -07:00
Sam Lantinga
b521df66c3 [SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required. 2019-08-22 16:09:42 -07:00
Sam Lantinga
5c15e81cfb Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10. 2019-08-22 15:58:00 -07:00
Alex Szpakowski
dd29abb478 macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views. 2019-08-22 19:23:52 -03:00
Sylvain Becker
2937317f12 Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
- not necessary when app isn't recording gesture.
- happen when gesture path has less than 2 different points
2019-08-22 10:15:33 +02:00
Sylvain Becker
05f35c2420 Fix audio conversion U16_to_F32_SSE2 (bug 4186) 2019-08-19 21:23:47 +02:00
Sylvain Becker
1d220401ce Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
reverse the order when storing ouput buffer
2019-08-19 20:35:02 +02:00
Sylvain Becker
c0fc94f2de Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
reverse the order when storing ouput buffer
2019-08-19 16:57:15 +02:00
Alex Szpakowski
bfdb0e9743 metal renderer: optimize SDL_RenderFillRect slightly. 2019-08-18 10:38:32 -03:00
Alex Szpakowski
ff7888e698 render: fix colors not being set properly after the previous change 2019-08-18 09:35:11 -03:00
Alex Szpakowski
1be03b4089 render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly. 2019-08-17 22:26:33 -03:00
Alex Szpakowski
e8278d0d5b metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
Also optimize vertex buffer binding slightly.
2019-08-17 16:53:08 -03:00
Alex Szpakowski
55a46abf0a metal renderer: more closely match buffer data alignment requirements from the metal specification. 2019-08-17 01:09:30 -03:00
Alex Szpakowski
69c6924ccc render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 2019-08-17 00:43:44 -03:00
Alex Szpakowski
e5acccc7c3 metal renderer: use the device address space instead of the constant address space for colors.
It doesn't negatively impact GPU performance in my tests, and it removes the need for 256 byte memory alignment of color data on macOS.
2019-08-17 00:37:22 -03:00
Alex Szpakowski
3fb5cabe5e metal: Update compiled shaders based on compilation script changes 2019-08-16 22:13:30 -03:00
Alex Szpakowski
9e57e3e595 metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms 2019-08-16 22:11:50 -03:00
Alex Szpakowski
79cd6cfc94 iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705). 2019-08-15 19:38:12 -03:00
Sylvain Becker
7f9016f265 Android: remove tabs/indent 2019-08-15 20:38:25 +02:00
Sylvain Becker
412775f5a8 Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918) 2019-08-13 16:00:08 +02:00
Sam Lantinga
7a84dd4277 Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions 2019-08-12 13:35:36 -07:00
Sylvain Becker
155087d106 Fixed bug 3918 - CMake support for android project 2019-08-11 15:23:37 +02:00
Ozkan Sezer
7f5fc74c57 fix permissions 2019-08-08 23:35:02 +03:00
Sam Lantinga
cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Ethan Lee
c76f0f5b6b hidapi: Explicitly include locale.h, for setlocale 2019-08-06 23:08:01 -04:00
Sam Lantinga
2a1adf71ab Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag
Caleb Cornett

SDL_ShowMessageBox on UIKit doesn't do anything special with buttons that are marked with the flag SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT. According to Apple's documentation on UIAlertController, a button can respond to a return key if it's marked as the preferredAction of the controller. SDL doesn't set a preferredAction currently, so I've attached a patch to fix that.
2019-08-05 23:52:16 -07:00
Sam Lantinga
e9ec7d41b3 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux
Callum McGing

While the CMake build checks for ibus and does enable the ibus backend with set(HAVE_IBUS_IBUS_H TRUE), this does not define SDL_USE_IME, thus CMake built SDL2 (as in Arch Linux) cannot use IME at all.

The attached patch fixes this behaviour when building against ibus. IME support will still fail when only fcitx is available on the build system.
2019-08-05 23:46:09 -07:00
Sam Lantinga
afdb40af61 Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running
M Stoeckl

To reproduce:

1. Run any SDL-based program with a Wayland compositor, orphaning it so that it doesn't have an immediate parent process. (For example, from a terminal, running `supertux2 & disown`.) The program should use the wayland backend, i.e. by setting environment variable SDL_VIDEODRIVER=wayland.
2. Kill the compositor process.

Results:

- The SDL program will keep running.

Expected results:

- The SDL program should close. (What close should mean here, I'm not sure - is injecting an SDL_Quit the appropriate action when a video driver disconnects?)

Build data:

2019-06-22, hg tip (12901:bf8d9d29cbf1), Linux, can reproduce with sway, weston, and other Wayland oompositors.
2019-08-05 23:38:48 -07:00
Ethan Lee
aa09e61223 Port libusb hid.c to SDL, add to MinGW configure 2019-08-04 00:01:38 -04:00