mirror of
https://github.com/shadps4-emu/shadPS4.git
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5fc90b5565
The current Discord link was made before we enabled the "accept the rules" on Discord. This leads to users who use the current link to enter the Discord server to skip this moderation step. Updating the link to one created after we enabled this should fix this.
184 lines
7.5 KiB
Markdown
184 lines
7.5 KiB
Markdown
<!--
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SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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<h1 align="center">
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<br>
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<a href="https://shadps4.net/"><img src="https://github.com/shadps4-emu/shadPS4/blob/main/.github/shadps4.png" width="220"></a>
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<br>
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<b>shadPS4</b>
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<br>
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</h1>
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<h1 align="center">
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<a href="https://discord.gg/MyZRaBngxA">
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<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4 Discord&logo=Discord&logoColor=white" width="240">
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<a href="https://github.com/shadps4-emu/shadPS4/releases/latest">
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<img src="https://img.shields.io/github/downloads/shadps4-emu/shadPS4/total.svg" width="140">
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<a href="https://shadps4.net/">
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<img src="https://img.shields.io/badge/shadPS4-website-8A2BE2" width="150">
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<a href="https://x.com/shadps4">
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<img src="https://img.shields.io/badge/-Join%20us-black?logo=X&logoColor=white" width="100">
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<a href="https://github.com/shadps4-emu/shadPS4/stargazers">
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<img src="https://img.shields.io/github/stars/shadps4-emu/shadPS4" width="120">
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</h1>
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<p align="center">
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<a href="https://shadps4.net/">
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<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Sonic Mania.png" width="400">
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<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Bloodborne.png" width="400">
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<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Undertale.png" width="400">
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<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/We are DOOMED.png" width="400">
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</p>
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# General information
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shadPS4 is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
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If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).
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To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).
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To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).
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To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).
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# Status
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> [!IMPORTANT]
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> shadPS4 is early in development, don't expect a flawless experience.
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Currently, the emulator successfully runs small games like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), [**Undertale**](https://youtu.be/5zIvdy65Ro4) and it can even *somewhat* run [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE).
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# Why
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This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.
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# Building
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## Windows
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Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md).
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## Linux
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Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md).
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## macOS
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Check the build instructions for [**macOS**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-macos.md).
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Note that macOS users need at least macOS 15 on an Apple Silicon Mac, or at least macOS 11 on an Intel Mac.
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## Building status
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<details>
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<summary><b>Windows</b></summary>
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| Windows | Build status |
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|--------|--------|
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|Windows SDL Build|[![Windows-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml)
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|Windows Qt Build|[![Windows-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml)
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</details>
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<details>
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<summary><b>Linux</b></summary>
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| Linux | Build status |
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|--------|--------|
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|Linux SDL Build|[![Linux-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml)
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|Linux Qt Build|[![Linux-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml)
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</details>
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<details>
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<summary><b>macOS</b></summary>
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| macOS | Build status |
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|--------|--------|
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|macOS SDL Build|[![macOS-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml)
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|macOS Qt Build|[![macOS-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml)
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</details>
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# Debugging and reporting issues
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For more information on how to test, debug and report issues with the emulator or games, read the [Debugging documentation](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md).
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# Keyboard mapping
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> [!NOTE]
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> Xbox and DualShock controllers work out of the box.
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| Controller button | Keyboard equivelant |
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|-------------|-------------|
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LEFT AXIS UP | W |
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LEFT AXIS DOWN | S |
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LEFT AXIS LEFT | A |
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LEFT AXIS RIGHT | D |
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RIGHT AXIS UP | I |
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RIGHT AXIS DOWN | K |
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RIGHT AXIS LEFT | J |
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RIGHT AXIS RIGHT | L |
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TRIANGLE | Numpad 8 |
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CIRCLE | Numpad 6 |
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CROSS | Numpad 2 |
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SQUARE | Numpad 4 |
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PAD UP | UP |
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PAD DOWN | DOWN |
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PAD LEFT | LEFT |
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PAD RIGHT | RIGHT |
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OPTIONS | RETURN |
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TOUCH PAD | SPACE |
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L1 | Q |
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R1 | U |
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L2 | E |
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R2 | O |
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L3 | X |
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R3 | M |
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# Main team
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- [**georgemoralis**](https://github.com/georgemoralis)
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- [**raphaelthegreat**](https://github.com/raphaelthegreat)
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- [**psucien**](https://github.com/psucien)
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- [**skmp**](https://github.com/skmp)
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- [**wheremyfoodat**](https://github.com/wheremyfoodat)
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- [**raziel1000**](https://github.com/raziel1000)
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Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
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# Contributing
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If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.
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Open a PR and we'll check it :)
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# Contributors
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<a href="https://github.com/shadps4-emu/shadPS4/graphs/contributors">
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<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=15">
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</a>
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# Special Thanks
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A few noteworthy teams/projects who've helped us along the way are:
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- [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries
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- [**fpPS4**](https://github.com/red-prig/fpPS4): The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.
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- **yuzu**: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.
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- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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# Sister Projects
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- [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat.
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- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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# License
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- [**GPL-2.0 license**](https://github.com/shadps4-emu/shadPS4/blob/main/LICENSE)
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