Stenzek
7547f640c5
GTE: Factorize NCLIP to use three multiplies
...
The cross product can be computed with half as many multiplies. None of
the intermediates can overflow, and only the sum was being range checked,
so MAC0 and the flags are unchanged.
2026-10-10 21:47:43 +10:00
Stenzek
ef5bffc8d7
GTE: Specialize instruction handlers on sf/lm
...
The recompilers resolve the handler once per instruction, so return a
variant with the sf/lm bits baked in. Shift amounts and IR saturation
limits become constants, rather than being decoded for each execution.
2026-10-10 21:47:43 +10:00
Stenzek
811585c42c
GTE: Force inline matrix/lighting/projection helpers
...
The triple variants were making up to nine calls per instruction, with
FLAG and IR1-3 going through memory between each of them. PGXP's part of
RTPS is moved out of line instead, so the integer path stays compact.
2026-10-10 21:47:43 +10:00
Stenzek
78f91b6d34
GTE: Only sign extend MAC results on overflow
...
Sign extending to 44 bits is a no-op unless the value is out of range,
so move it to the overflow path, and test both bounds with a single
comparison. Shortens the dependency chain of each matrix row.
2026-10-10 21:47:43 +10:00
Stenzek
cc9be54402
GTE: Add regression tests
...
Covers IR/colour saturation, 44-bit MAC overflow wrapping, NCLIP and ORGB
against reference formulas, and hashes the register state after random
instructions through both the interpreter and recompiler entry points.
2026-10-10 21:47:43 +10:00
Stenzek
276b8adb2d
SPU: Extract reverb-master-enable out of loop
2026-10-10 21:47:42 +10:00
Stenzek
aad9c4ebec
SPU: Pack reverb FIR coefficients into 16-bit lanes
...
Use three packed multiply-adds for the 20-tap upsampling FIR and widen
the shared coefficients for downsampling. Preserve the final shift and clamp.
The absolute coefficient sum is 31142, keeping every s32 sum within range.
Validated output, persistent state, and RAM against the original across
8,192 frames using both SSE4.1 and SSE2; compiled with clang-cl /O2.
2026-10-10 21:47:42 +10:00
Stenzek
e7098b5156
SPU: Skip reverb output filtering at zero volume
...
Bypass the read-only upsampling FIR for channels with zero output volume.
Keep updating feedback and resampling history so re-enabling output is exact.
Validated output and persistent state against the original implementation
across 8,192 frames with independent output-volume and enable transitions.
2026-10-10 21:47:42 +10:00
Stenzek
69f643c195
SPU: Fast-path ADPCM blocks without predictors
...
Decode shifted nibbles directly when both predictor coefficients are zero,
preserving interpolation history, predictor history, and block flags.
Validated against the original decoder across 262,144 blocks and all
header filters/shifts; compiled with clang-cl /O2.
2026-10-10 21:47:42 +10:00
Stenzek
9deb896297
CPU/Recompiler: Handle large ARM64 backpatch cycle counts
...
Materialize cycle counts in a scratch register when they do not fit an ADD/SUB immediate, avoiding assertions for long blocks.
2026-10-10 21:47:42 +10:00
Stenzek
470ef0656f
CPU/Recompiler: Use 32-bit ARM64 fastmem LUT indices
...
Shift the guest address into a W register in load and store paths, matching operand widths and avoiding VIXL_DEBUG assertions.
2026-10-10 21:47:42 +10:00
Stenzek
a5d6e76ef1
CPU/Recompiler: Align ARM32 backpatch thunk calls
...
Pad odd register save lists with the reserved state register to preserve the required eight-byte stack alignment when calling memory helpers.
2026-10-10 21:47:42 +10:00
Stenzek
beb75d1dec
CPU/Recompiler: Decode ARM32 load exceptions from r0
...
Negate the low half of the checked-read error return so address and bus errors retain their correct exception codes.
2026-10-10 21:47:42 +10:00
Stenzek
6db5f053d9
CPU/Recompiler: Truncate ARM64 multiplication results in LO
...
Clear the upper product bits after extracting HI so an MFLO register rename cannot carry them into a guest fastmem address.
2026-10-10 21:47:42 +10:00
Stenzek
885d5bbdde
CPU/Recompiler: Mask constant variable shift counts on ARM
...
Mask shift counts to five bits before checking for zero, avoiding invalid ARM64 instructions and ARM32 assembler failures for counts such as 32.
2026-10-10 21:47:42 +10:00
Stenzek
22cc43186c
CPU/Recompiler: Fix ARM32 VIXL debug builds
...
Use the assembler addresses for debug scopes and finalize jump patches and trampolines so VIXL_DEBUG can compile and emit code correctly.
2026-10-10 21:47:42 +10:00
Stenzek
cb3cfb8c1f
CPU/Recompiler: Correct misaligned indirect jump exceptions
...
Check constant JALR targets and report invalid JR/JALR targets in EPC and BadVaddr before executing the delay slot on every backend.
2026-10-10 21:47:41 +10:00
Stenzek
c401e9318d
CPU/Recompiler: Preserve pending loads on memory exceptions
...
Include the pending load in exception flushes so RaiseException commits it before entering the handler on every backend.
2026-10-10 21:47:41 +10:00
Stenzek
3a8b6fccfc
CPU/Recompiler: Trap constant signed arithmetic overflow
...
Detect overflow in folded ADD, SUB and ADDI and use the interpreter exception path, including writes to zero and branch delay slots.
2026-10-10 21:47:41 +10:00
Stenzek
bd29ee475f
CPU/Recompiler: Dispatch interpreter fallback exceptions
...
Exit generated blocks when the interpreter raises an exception, preserving its handler PC across all backends and implementing the missing RISC-V and LoongArch fallback paths.
2026-10-10 21:47:41 +10:00
Stenzek
e78ab9a273
CPU/Recompiler: Keep link-register delay slots in order
...
Track ra as the implicit branch-and-link destination and check decoded register dependencies before swapping the delay slot.
2026-10-10 21:47:41 +10:00
Stenzek
0aa0c767e1
CPU/Recompiler: Cancel pending loads on self moves
...
Compile same-register moves as writes to cancel load delays, preserving constant operands before clearing the destination.
2026-10-10 21:47:41 +10:00
Stenzek
ed990b9275
CPU/Recompiler: Respect load delays when swapping NOP slots
...
Check pending loads before accepting a NOP delay slot so branches read the original register value.
2026-10-10 21:47:41 +10:00
Stenzek
9bedaa6163
FileSystem: Add more ReadFileToString() overloads
2026-10-10 21:47:41 +10:00
Stenzek
6d96829465
FileSystem: More RVO optimizations
2026-10-10 21:47:41 +10:00
Stenzek
a8fb9d70e4
FileSystem: Use shared file open for ReadBinaryFile/ReadFileToString
2026-10-10 21:47:41 +10:00
Stenzek
aaffbd66d9
FileSystem: Extract find result sorting to function
2026-10-10 21:47:40 +10:00
Stenzek
066d89715c
FileSystem: Add error parameter to FTell64()
2026-10-10 21:47:40 +10:00
Stenzek
60aec342eb
FileSystem: Make OpenSharedCFile() wrap OpenCFile() on non-Windows
2026-10-10 21:47:40 +10:00
Stenzek
659ff37089
FileSystem: Backport additional helper functions
2026-10-10 21:47:40 +10:00
Stenzek
ba3590f902
Core: Don't reset folders when resetting settings
...
Users having their data save locations would be unexpected.
2026-10-10 21:47:40 +10:00
Stenzek
95722d8e99
Settings: Don't copy controller type to game
...
These are part of the controller settings...
2026-10-10 21:47:40 +10:00
Stenzek
8bb030b8cf
Settings: Add a dedicated key for overlays
2026-10-10 21:47:40 +10:00
Stenzek
4ad124e8d1
StringUtil: Fix possible integer overflow in EncodeAndAppendUTF8()
2026-10-10 21:47:40 +10:00
Stenzek
4e652d5bb9
System: Provide content details to OnSystemStarted()
...
Avoids the OnGameChanged() call later.
2026-10-10 21:47:40 +10:00
Stenzek
07d3a934a6
GameList: Synchronize settings between FullscreenUI and Qt
...
Also share translations with other hosts.
2026-10-10 21:47:40 +10:00
Stenzek
e02bb9c748
GameList: Allow use of external SettingsInterface
2026-10-10 21:47:39 +10:00
Stenzek
d253d0a1d9
GameList: Don't persist cache map between refreshes
...
It was cleared anyway.
2026-10-10 21:47:39 +10:00
Stenzek
a4048c9c37
GameDatabase: Sort disc sets by save title
...
And allow lookup by name.
2026-10-10 21:47:39 +10:00
Stenzek
dbc8b22917
Threading: Add WaitFor() to ConditionVariable
2026-10-10 21:47:39 +10:00
Stenzek
83153676d7
SettingsInterface: Guard against copying to self
2026-10-10 21:47:39 +10:00
Stenzek
93e53494ac
Achievements: Separate login and credential saving steps
...
Allows saving to an external settings interface, not needed on desktop.
2026-10-10 21:47:39 +10:00
Stenzek
364c7bd485
Achievements: Extract bucket names out of FullscreenUI
2026-10-10 21:47:39 +10:00
Stenzek
18e2aa1615
Deps: Update to 20261010
2026-10-10 21:47:39 +10:00
Stenzek
9cb25f7e98
Qt: Fix crash when desktop file check is skipped
latest
2026-10-10 21:47:38 +10:00
Stenzek
21b05557c7
Qt: Fix desktop environment conditions
2026-10-10 21:47:19 +10:00
Stenzek
cbcbbe1eba
GameDB: Disable auto-analog on Khamrai
2026-10-10 15:37:08 +10:00
Davide Pesavento
6c1645fe56
Qt: Fix default value of HideCursorInFullscreen ( #3809 )
...
And use the correct recommended value for RenderToSeparateWindow
2026-10-10 12:33:49 +10:00
Stenzek
df8059758b
Achievements: Don't try to fetch badges without cache
...
Why are you trying to run two instances out of the same directory anyhow?
2026-10-07 22:15:51 +10:00
Stenzek
e0668baab4
Achievements: Don't lock in prefetch callback
...
Always executes on the core thread, and avoids a deadlock if the cache
is not open (e.g. you are running two instances).
2026-10-07 21:53:36 +10:00