Added CLI

This commit is contained in:
Alessandro Autiero
2022-10-06 23:36:37 +02:00
parent c27dbaa306
commit 000a2a53ed
12 changed files with 543 additions and 116 deletions

382
lib/cli.dart Normal file
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@@ -0,0 +1,382 @@
import 'dart:collection';
import 'dart:convert';
import 'dart:io';
import 'package:args/args.dart';
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/model/fortnite_version.dart';
import 'package:reboot_launcher/src/model/game_type.dart';
import 'package:reboot_launcher/src/util/binary.dart';
import 'package:reboot_launcher/src/util/injector.dart';
import 'package:reboot_launcher/src/util/patcher.dart';
import 'package:reboot_launcher/src/util/reboot.dart';
import 'package:reboot_launcher/src/util/server_standalone.dart';
import 'package:shelf_proxy/shelf_proxy.dart';
import 'package:win32_suspend_process/win32_suspend_process.dart';
import 'dart:ffi';
import 'package:ffi/ffi.dart';
import 'package:win32/win32.dart';
import 'package:shelf/shelf_io.dart' as shelf_io;
import 'package:http/http.dart' as http;
const String _craniumDownload = "https://cdn.discordapp.com/attachments/1001161930599317524/1027684488718860309/cranium.dll";
const String _consoleDownload = "https://cdn.discordapp.com/attachments/1001161930599317524/1027684489184432188/console.dll";
const String _injectorDownload = "https://cdn.discordapp.com/attachments/1001161930599317524/1027686593697435799/injector.exe";
Process? _gameProcess;
void main(List<String> args){
handleCLI(args);
}
Future<Map<String, dynamic>> _getControllerJson(String name) async {
var folder = await _getWindowsPath(FOLDERID_Documents);
if(folder == null){
throw Exception("Missing documents folder");
}
var file = File("$folder/$name.gs");
if(!file.existsSync()){
return HashMap();
}
return jsonDecode(file.readAsStringSync());
}
Future<String?> _getWindowsPath(String folderID) {
final Pointer<Pointer<Utf16>> pathPtrPtr = calloc<Pointer<Utf16>>();
final Pointer<GUID> knownFolderID = calloc<GUID>()..ref.setGUID(folderID);
try {
final int hr = SHGetKnownFolderPath(
knownFolderID,
KF_FLAG_DEFAULT,
NULL,
pathPtrPtr,
);
if (FAILED(hr)) {
if (hr == E_INVALIDARG || hr == E_FAIL) {
throw WindowsException(hr);
}
return Future<String?>.value();
}
final String path = pathPtrPtr.value.toDartString();
return Future<String>.value(path);
} finally {
calloc.free(pathPtrPtr);
calloc.free(knownFolderID);
}
}
Future<void> handleCLI(List<String> args) async {
stdout.writeln("Reboot Launcher CLI Tool");
stdout.writeln("Wrote by Auties00");
stdout.writeln("Version 3.10");
var gameJson = await _getControllerJson("game1");
var serverJson = await _getControllerJson("server1");
var versions = _getVersions(gameJson);
var parser = ArgParser()
..addCommand("list")..addCommand("launch")
..addOption("version", defaultsTo: gameJson["version"])
..addOption("username")
..addOption("server-type", allowed: ["embedded", "remote"], defaultsTo: serverJson["embedded"] ?? true ? "embedded" : "remote")
..addOption("server-host", defaultsTo: serverJson["host"])
..addOption("server-port", defaultsTo: serverJson["port"])
..addOption("type", allowed: ["client", "server", "headless_server"], defaultsTo: _getDefaultType(gameJson))
..addFlag("update", defaultsTo: true, negatable: true)
..addFlag("log", defaultsTo: false);
var result = parser.parse(args);
if (result.command?.name == "list") {
stdout.writeln("Versions list: ");
versions.map((entry) => "${entry.location.path}(${entry.name})")
.forEach((element) => stdout.writeln(element));
return;
}
var type = _getType(result);
var username = result["username"];
username ??= gameJson["${type == GameType.client ? "game" : "server"}_username"];
var dummyVersion = _createVersion(gameJson["version"], result["version"], versions);
await _updateDLLs();
if(result["update"]) {
stdout.writeln("Updating DLL...");
await downloadRebootDll(0);
}
stdout.writeln("Launching game(type: ${type.name})...");
await _startLauncherProcess(dummyVersion);
await _startEacProcess(dummyVersion);
if (result["type"] == "headless_server") {
await patchExe(dummyVersion.executable!);
}
var started = await _startServerIfNeeded(result);
if(!started){
stderr.writeln("Cannot start server!");
return;
}
await _startGameProcess(dummyVersion, type != GameType.client, result);
await _injectOrShowError("cranium.dll");
}
GameType _getType(ArgResults result) {
var type = result["type"];
switch(type){
case "client":
return GameType.client;
case "server":
return GameType.server;
case "headless_server":
return GameType.headlessServer;
default:
throw Exception("Unknown game type: $result. Use --type only with client, server or headless_server");
}
}
String _getDefaultType(Map<String, dynamic> json){
var type = GameType.values.elementAt(json["type"] ?? 0);
switch(type){
case GameType.client:
return "client";
case GameType.server:
return "server";
case GameType.headlessServer:
return "headless_server";
}
}
Future<void> _updateDLLs() async {
stdout.writeln("Downloading necessary components...");
var consoleDll = await loadBinary("console.dll", true);
if(!consoleDll.existsSync()){
var response = await http.get(Uri.parse(_consoleDownload));
if(response.statusCode != 200){
throw Exception("Cannot download console.dll");
}
await consoleDll.writeAsBytes(response.bodyBytes);
}
var craniumDll = await loadBinary("cranium.dll", true);
if(!craniumDll.existsSync()){
var response = await http.get(Uri.parse(_craniumDownload));
if(response.statusCode != 200){
throw Exception("Cannot download cranium.dll");
}
await craniumDll.writeAsBytes(response.bodyBytes);
}
var injectorExe = await loadBinary("injector.exe", true);
if(!injectorExe.existsSync()){
var response = await http.get(Uri.parse(_injectorDownload));
if(response.statusCode != 200){
throw Exception("Cannot download injector");
}
await injectorExe.writeAsBytes(response.bodyBytes);
}
}
List<FortniteVersion> _getVersions(Map<String, dynamic> gameJson) {
Iterable iterable = jsonDecode(gameJson["versions"] ?? "[]");
return iterable.map((entry) => FortniteVersion.fromJson(entry))
.toList();
}
Future<void> _startGameProcess(FortniteVersion dummyVersion, bool host, ArgResults result) async {
var gamePath = dummyVersion.executable?.path;
if (gamePath == null) {
throw Exception("${dummyVersion.location
.path} no longer contains a Fortnite executable. Did you delete it?");
}
var username = result["username"];
if (username == null) {
username = "Reboot${host ? 'Host' : 'Player'}";
stdout.writeln("No username was specified, using $username by default. Use --username to specify one");
}
var verbose = result["log"];
_gameProcess = await Process.start(gamePath, createRebootArgs(username, result["type"] == "headless_server"))
..exitCode.then((_) => _onClose())
..outLines.forEach((line) => _onGameOutput(line, host, verbose));
}
void _onClose() {
stdout.writeln("The game was closed");
exit(0);
}
Future<void> _startEacProcess(FortniteVersion dummyVersion) async {
if (dummyVersion.eacExecutable == null) {
return;
}
var process = await Process.start(dummyVersion.eacExecutable!.path, []);
Win32Process(process.pid).suspend();
}
Future<void> _startLauncherProcess(FortniteVersion dummyVersion) async {
if (dummyVersion.launcher == null) {
return;
}
var process = await Process.start(dummyVersion.launcher!.path, []);
Win32Process(process.pid).suspend();
}
Future<bool> _startServerIfNeeded(ArgResults result) async {
stdout.writeln("Starting lawin server...");
if (!await isLawinPortFree()) {
stdout.writeln("A lawin server is already active");
return true;
}
if (result["server-type"] == "embedded") {
stdout.writeln("Starting an embedded server...");
return await _changeEmbeddedServerState();
}
var host = result["server-host"];
var port = result["server-port"];
stdout.writeln("Starting a reverse proxy to $host:$port");
return await _changeReverseProxyState(host, port) != null;
}
Future<bool> _changeEmbeddedServerState() async {
var nodeProcess = await Process.run("where", ["node"]);
if(nodeProcess.exitCode != 0) {
throw Exception("Missing node, cannot start embedded server");
}
if(!serverLocation.existsSync()) {
await downloadServer(false);
}
var serverRunner = File("${serverLocation.path}/start.bat");
if (!(await serverRunner.exists())) {
return false;
}
var nodeModules = Directory("${serverLocation.path}/node_modules");
if (!(await nodeModules.exists())) {
await Process.run("${serverLocation.path}/install_packages.bat", [],
workingDirectory: serverLocation.path);
}
await Process.start(serverRunner.path, [], workingDirectory: serverLocation.path);
return true;
}
Future<HttpServer?> _changeReverseProxyState(String host, String port) async {
host = host.trim();
if(host.isEmpty){
throw Exception("Missing host name");
}
port = port.trim();
if(port.isEmpty){
throw Exception("Missing port");
}
if(int.tryParse(port) == null){
throw Exception("Invalid port, use only numbers");
}
try{
var uri = await ping(host, port);
if(uri == null){
return null;
}
return await shelf_io.serve(proxyHandler(uri), "127.0.0.1", 3551);
}catch(error){
throw Exception("Cannot start reverse proxy");
}
}
FortniteVersion _createVersion(String? versionName, String? versionPath, List<FortniteVersion> versions) {
if(versionName != null){
try {
return versions.firstWhere((element) => versionName == element.name);
}catch(_){
throw Exception("Cannot find version $versionName");
}
}
if (versionPath == null) {
throw Exception(
"Specify a version using --version or open the launcher GUI and select it manually");
}
return FortniteVersion(name: "dummy", location: Directory(versionPath));
}
void _onGameOutput(String line, bool host, bool verbose) {
if(verbose) {
stdout.writeln(line);
}
if (line.contains("FOnlineSubsystemGoogleCommon::Shutdown()")) {
return;
}
if(line.contains("port 3551 failed: Connection refused")){
stderr.writeln("Connection refused from lawin server");
return;
}
if(line.contains("HTTP 400 response from ")){
stderr.writeln("Connection refused from lawin server");
return;
}
if(line.contains("Network failure when attempting to check platform restrictions")){
stderr.writeln("Expired token, please reopen the game");
return;
}
if (line.contains("Game Engine Initialized") && !host) {
_injectOrShowError("console.dll");
return;
}
if(line.contains("Region") && host){
_injectOrShowError("reboot.dll");
}
}
Future<void> _injectOrShowError(String binary) async {
if (_gameProcess == null) {
return;
}
try {
stdout.writeln("Injecting $binary...");
var dll = await loadBinary(binary, true);
var success = await injectDll(_gameProcess!.pid, dll.path, true);
if (success) {
return;
}
_onInjectError(binary);
} catch (exception) {
_onInjectError(binary);
}
}
void _onInjectError(String binary) {
stderr.writeln(injectLogFile.readAsStringSync());
throw Exception("Cannot inject binary: $binary");
}

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@@ -6,6 +6,7 @@ import 'package:bitsdojo_window_windows/bitsdojo_window_windows.dart'
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:reboot_launcher/cli.dart';
import 'package:reboot_launcher/src/controller/build_controller.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/server_controller.dart';
@@ -14,9 +15,14 @@ import 'package:reboot_launcher/src/util/binary.dart';
import 'package:reboot_launcher/src/util/os.dart';
import 'package:system_theme/system_theme.dart';
void main() async {
void main(List<String> args) async {
await Directory(safeBinariesDirectory)
.create(recursive: true);
if(args.isNotEmpty){
handleCLI(args);
return;
}
WidgetsFlutterBinding.ensureInitialized();
await SystemTheme.accentColor.load();
await GetStorage.init("game");
@@ -34,6 +40,7 @@ void main() async {
appWindow.title = "Reboot Launcher";
appWindow.show();
});
runApp(const RebootApplication());
}

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@@ -6,6 +6,8 @@ import 'package:get_storage/get_storage.dart';
import 'package:reboot_launcher/src/util/binary.dart';
import 'package:reboot_launcher/src/util/server.dart';
import '../util/server_standalone.dart';
class ServerController extends GetxController {
late final TextEditingController host;
late final TextEditingController port;

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@@ -1,6 +1,6 @@
import 'dart:io';
import 'package:get/get.dart';
import 'package:path/path.dart' as path;
class FortniteVersion {
@@ -16,11 +16,7 @@ class FortniteVersion {
static File? findExecutable(Directory directory, String name) {
try{
var result = directory.listSync(recursive: true)
.firstWhereOrNull((element) => path.basename(element.path) == name);
if(result == null){
return null;
}
.firstWhere((element) => path.basename(element.path) == name);
return File(result.path);
}catch(_){
return null;

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@@ -7,8 +7,12 @@ File injectLogFile = File("${Platform.environment["Temp"]}/server.txt");
// This can be done easily with win32 apis but for some reason it doesn't work on all machines
// Update: it was a missing permission error, it could be refactored now
Future<bool> injectDll(int pid, String dll) async {
var shell = Shell(workingDirectory: internalBinariesDirectory);
Future<bool> injectDll(int pid, String dll, [bool useSafeBinariesHome = false]) async {
var shell = Shell(
commandVerbose: false,
commentVerbose: false,
workingDirectory: useSafeBinariesHome ? safeBinariesDirectory : internalBinariesDirectory
);
var process = await shell.run("./injector.exe -p $pid --inject \"$dll\"");
var success = process.outText.contains("Successfully injected module");
if (!success) {

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@@ -2,7 +2,6 @@ import 'dart:io';
import 'package:archive/archive_io.dart';
import 'package:crypto/crypto.dart';
import 'package:get/get.dart';
import 'package:http/http.dart' as http;
import 'package:path/path.dart' as path;
import 'package:reboot_launcher/src/util/binary.dart';
@@ -31,17 +30,13 @@ Future<int> downloadRebootDll(int? lastUpdateMs) async {
await extractFileToDisk(tempZip.path, outputDir.path);
var rebootDll = outputDir.listSync()
.firstWhereOrNull((element) => path.extension(element.path) == ".dll");
if(rebootDll == null){
throw Exception("Missing reboot dll");
}
.firstWhere((element) => path.extension(element.path) == ".dll");
if (exists && sha1.convert(await oldRebootDll.readAsBytes()) == sha1.convert(await File(rebootDll.path).readAsBytes())) {
outputDir.delete();
outputDir.delete(recursive: true);
return lastUpdateMs ?? now.millisecondsSinceEpoch;
}
await rebootDll.rename(oldRebootDll.path);
outputDir.delete();
outputDir.delete(recursive: true);
return now.millisecondsSinceEpoch;
}
}

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@@ -1,52 +1,13 @@
import 'dart:io';
import 'dart:math';
import 'package:archive/archive_io.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/foundation.dart';
import 'package:http/http.dart' as http;
import 'package:path/path.dart' as path;
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/binary.dart';
import 'package:reboot_launcher/src/util/server_standalone.dart';
import 'package:shelf/shelf_io.dart' as shelf_io;
import 'package:shelf_proxy/shelf_proxy.dart';
final serverLocation = Directory("${Platform.environment["UserProfile"]}/.reboot_launcher/lawin");
const String _serverUrl =
"https://github.com/Lawin0129/LawinServer/archive/refs/heads/main.zip";
const String _portableServerUrl =
"https://cdn.discordapp.com/attachments/998020695223193673/1019999251994005504/LawinServer.exe";
Future<bool> downloadServer(bool portable) async {
if(!portable){
var response = await http.get(Uri.parse(_serverUrl));
var tempZip = File("${Platform.environment["Temp"]}/lawin.zip");
await tempZip.writeAsBytes(response.bodyBytes);
await extractFileToDisk(tempZip.path, serverLocation.parent.path);
var result = Directory("${serverLocation.parent.path}/LawinServer-main");
await result.rename("${serverLocation.parent.path}/${path.basename(serverLocation.path)}");
await Process.run("${serverLocation.path}/install_packages.bat", [], workingDirectory: serverLocation.path);
await updateEngineConfig();
return true;
}
var response = await http.get(Uri.parse(_portableServerUrl));
var server = await loadBinary("LawinServer.exe", true);
await server.writeAsBytes(response.bodyBytes);
return true;
}
Future<void> updateEngineConfig() async {
var engine = File("${serverLocation.path}/CloudStorage/DefaultEngine.ini");
var patchedEngine = await loadBinary("DefaultEngine.ini", true);
await engine.writeAsString(await patchedEngine.readAsString());
}
Future<bool> isLawinPortFree() async {
var portBat = await loadBinary("port.bat", false);
var process = await Process.run(portBat.path, []);
return !process.outText.contains(" LISTENING "); // Goofy way, best we got
}
Future<HttpServer?> changeReverseProxyState(BuildContext context, String host, String port, HttpServer? server) async {
if(server != null){
try{
@@ -92,7 +53,7 @@ Future<HttpServer?> changeReverseProxyState(BuildContext context, String host, S
}
Future<Uri?> _showReverseProxyCheck(BuildContext context, String host, String port) async {
var future = _pingServer(host, port);
var future = ping(host, port);
return await showDialog(
context: context,
builder: (context) => ContentDialog(
@@ -138,30 +99,6 @@ Future<Uri?> _showReverseProxyCheck(BuildContext context, String host, String po
);
}
Future<Uri?> _pingServer(String host, String port, [bool https=false]) async {
var hostName = _getHostName(host);
var declaredScheme = _getScheme(host);
try{
var uri = Uri(
scheme: declaredScheme ?? (https ? "https" : "http"),
host: hostName,
port: int.parse(port)
);
var client = HttpClient()
..connectionTimeout = const Duration(seconds: 5);
var request = await client.getUrl(uri);
var response = await request.close();
return response.statusCode == 200 ? uri : null;
}catch(_){
return https || declaredScheme != null ? null : await _pingServer(host, port, true);
}
}
String? _getHostName(String host) => host.replaceFirst("http://", "").replaceFirst("https://", "");
String? _getScheme(String host) => host.startsWith("http://") ? "http" : host.startsWith("https://") ? "https" : null;
void _showStartProxyError(BuildContext context, Object error) {
showDialog(
context: context,

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@@ -0,0 +1,90 @@
import 'dart:io';
import 'package:archive/archive_io.dart';
import 'package:http/http.dart' as http;
import 'package:path/path.dart' as path;
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/binary.dart';
final serverLocation = Directory("${Platform.environment["UserProfile"]}/.reboot_launcher/lawin");
const String _serverUrl =
"https://github.com/Lawin0129/LawinServer/archive/refs/heads/main.zip";
const String _portableServerUrl =
"https://cdn.discordapp.com/attachments/998020695223193673/1019999251994005504/LawinServer.exe";
Future<bool> downloadServer(bool portable) async {
if(!portable){
var response = await http.get(Uri.parse(_serverUrl));
var tempZip = File("${Platform.environment["Temp"]}/lawin.zip");
await tempZip.writeAsBytes(response.bodyBytes);
await extractFileToDisk(tempZip.path, serverLocation.parent.path);
var result = Directory("${serverLocation.parent.path}/LawinServer-main");
await result.rename("${serverLocation.parent.path}/${path.basename(serverLocation.path)}");
await Process.run("${serverLocation.path}/install_packages.bat", [], workingDirectory: serverLocation.path);
await updateEngineConfig();
return true;
}
var response = await http.get(Uri.parse(_portableServerUrl));
var server = await loadBinary("LawinServer.exe", true);
await server.writeAsBytes(response.bodyBytes);
return true;
}
Future<void> updateEngineConfig() async {
var engine = File("${serverLocation.path}/CloudStorage/DefaultEngine.ini");
var patchedEngine = await loadBinary("DefaultEngine.ini", true);
await engine.writeAsString(await patchedEngine.readAsString());
}
Future<bool> isLawinPortFree() async {
return ServerSocket.bind("localhost", 3551)
.then((socket) => socket.close())
.then((_) => true)
.onError((error, _) => false);
}
List<String> createRebootArgs(String username, bool headless) {
var args = [
"-epicapp=Fortnite",
"-epicenv=Prod",
"-epiclocale=en-us",
"-epicportal",
"-skippatchcheck",
"-fromfl=eac",
"-fltoken=3db3ba5dcbd2e16703f3978d",
"-caldera=eyJhbGciOiJFUzI1NiIsInR5cCI6IkpXVCJ9.eyJhY2NvdW50X2lkIjoiYmU5ZGE1YzJmYmVhNDQwN2IyZjQwZWJhYWQ4NTlhZDQiLCJnZW5lcmF0ZWQiOjE2Mzg3MTcyNzgsImNhbGRlcmFHdWlkIjoiMzgxMGI4NjMtMmE2NS00NDU3LTliNTgtNGRhYjNiNDgyYTg2IiwiYWNQcm92aWRlciI6IkVhc3lBbnRpQ2hlYXQiLCJub3RlcyI6IiIsImZhbGxiYWNrIjpmYWxzZX0.VAWQB67RTxhiWOxx7DBjnzDnXyyEnX7OljJm-j2d88G_WgwQ9wrE6lwMEHZHjBd1ISJdUO1UVUqkfLdU5nofBQ",
"-AUTH_LOGIN=$username@projectreboot.dev",
"-AUTH_PASSWORD=Rebooted",
"-AUTH_TYPE=epic"
];
if(headless){
args.addAll(["-nullrhi", "-nosplash", "-nosound"]);
}
return args;
}
Future<Uri?> ping(String host, String port, [bool https=false]) async {
var hostName = _getHostName(host);
var declaredScheme = _getScheme(host);
try{
var uri = Uri(
scheme: declaredScheme ?? (https ? "https" : "http"),
host: hostName,
port: int.parse(port)
);
var client = HttpClient()
..connectionTimeout = const Duration(seconds: 5);
var request = await client.getUrl(uri);
var response = await request.close();
return response.statusCode == 200 ? uri : null;
}catch(_){
return https || declaredScheme != null ? null : await ping(host, port, true);
}
}
String? _getHostName(String host) => host.replaceFirst("http://", "").replaceFirst("https://", "");
String? _getScheme(String host) => host.startsWith("http://") ? "http" : host.startsWith("https://") ? "https" : null;

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@@ -15,7 +15,7 @@ import 'package:reboot_launcher/src/util/server.dart';
import 'package:url_launcher/url_launcher.dart';
import 'package:win32_suspend_process/win32_suspend_process.dart';
import '../util/os.dart';
import '../util/server_standalone.dart';
class LaunchButton extends StatefulWidget {
const LaunchButton(
@@ -111,7 +111,7 @@ class _LaunchButtonState extends State<LaunchButton> {
return;
}
_gameController.gameProcess = await Process.start(gamePath, _createProcessArguments())
_gameController.gameProcess = await Process.start(gamePath, createRebootArgs(_gameController.username.text, hosting))
..exitCode.then((_) => _onEnd())
..outLines.forEach(_onGameOutput);
await _injectOrShowError("cranium.dll");
@@ -210,6 +210,31 @@ class _LaunchButtonState extends State<LaunchButton> {
);
}
Future<void> _showTokenError() async {
if(!mounted){
return;
}
showDialog(
context: context,
builder: (context) => ContentDialog(
content: const SizedBox(
width: double.infinity,
child: Text("A token error occurred, restart the game and try again", textAlign: TextAlign.center)
),
actions: [
SizedBox(
width: double.infinity,
child: Button(
onPressed: () => Navigator.of(context).pop(),
child: const Text('Close'),
)
)
],
)
);
}
Future<void> _showUnsupportedHeadless() async {
if(!mounted){
return;
@@ -300,6 +325,13 @@ class _LaunchButtonState extends State<LaunchButton> {
return;
}
if(line.contains("Network failure when attempting to check platform restrictions")){
_fail = true;
_closeDialogIfOpen(false);
_showTokenError();
return;
}
if (line.contains("Game Engine Initialized") && _gameController.type.value == GameType.client) {
_injectOrShowError("console.dll");
return;
@@ -365,26 +397,4 @@ class _LaunchButtonState extends State<LaunchButton> {
showSnackbar(context, Snackbar(content: Text("Cannot inject $binary")));
launchUrl(injectLogFile.uri);
}
List<String> _createProcessArguments() {
var args = [
"-epicapp=Fortnite",
"-epicenv=Prod",
"-epiclocale=en-us",
"-epicportal",
"-skippatchcheck",
"-fromfl=eac",
"-fltoken=3db3ba5dcbd2e16703f3978d",
"-caldera=eyJhbGciOiJFUzI1NiIsInR5cCI6IkpXVCJ9.eyJhY2NvdW50X2lkIjoiYmU5ZGE1YzJmYmVhNDQwN2IyZjQwZWJhYWQ4NTlhZDQiLCJnZW5lcmF0ZWQiOjE2Mzg3MTcyNzgsImNhbGRlcmFHdWlkIjoiMzgxMGI4NjMtMmE2NS00NDU3LTliNTgtNGRhYjNiNDgyYTg2IiwiYWNQcm92aWRlciI6IkVhc3lBbnRpQ2hlYXQiLCJub3RlcyI6IiIsImZhbGxiYWNrIjpmYWxzZX0.VAWQB67RTxhiWOxx7DBjnzDnXyyEnX7OljJm-j2d88G_WgwQ9wrE6lwMEHZHjBd1ISJdUO1UVUqkfLdU5nofBQ",
"-AUTH_LOGIN=${_gameController.username.text}@projectreboot.dev",
"-AUTH_PASSWORD=Rebooted",
"-AUTH_TYPE=epic"
];
if(_gameController.type.value == GameType.headlessServer){
args.addAll(["-nullrhi", "-nosplash", "-nosound"]);
}
return args;
}
}