mirror of
https://github.com/mmvanheusden/SteamDepotDownloaderGUI.git
synced 2026-02-04 21:51:17 +01:00
Compare commits
337 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9b775939cf | ||
|
|
09ac883208 | ||
|
|
efebeddbc4 | ||
|
|
d506d1a720 | ||
|
|
57109956e5 | ||
|
|
6e46f953f9 | ||
|
|
cee74a4e1e | ||
|
|
9a68b8eb47 | ||
|
|
f674400389 | ||
|
|
88d76a0b3f | ||
|
|
a3ce6959a9 | ||
|
|
2994f3c4e1 | ||
|
|
d30dea835f | ||
|
|
1177007025 | ||
|
|
d46cd7916e | ||
|
|
243b777219 | ||
|
|
ebd9b5e799 | ||
|
|
e2c99ddde5 | ||
|
|
1646c07a0f | ||
|
|
8f7f231000 | ||
|
|
dba37f3563 | ||
|
|
42ff7dcae3 | ||
|
|
d8878896e7 | ||
|
|
1723bc6af0 | ||
|
|
274ece410a | ||
|
|
fce3c6cff3 | ||
|
|
a613d96f79 | ||
|
|
8686d3145a | ||
|
|
c2ca657450 | ||
|
|
8c6ba4dc76 | ||
|
|
0bb41b8f90 | ||
|
|
eeacf5885d | ||
|
|
0bb67ad0fb | ||
|
|
e87bc27904 | ||
|
|
4de82acadf | ||
|
|
67921755d3 | ||
|
|
4600cb0715 | ||
|
|
63647166b0 | ||
|
|
24b4789f16 | ||
|
|
8e60860365 | ||
|
|
efe997e73d | ||
|
|
2f93efc1a5 | ||
|
|
cdcc7ff250 | ||
|
|
bd0b4c0857 | ||
|
|
1ae267e610 | ||
|
|
d2bf485db5 | ||
|
|
9b436a81af | ||
|
|
48ed904863 | ||
|
|
11a63612e4 | ||
|
|
e94bafe100 | ||
|
|
ff55b24bbb | ||
|
|
de11c7bfda | ||
|
|
e33e2b85f1 | ||
|
|
ff89270976 | ||
|
|
c63cb94e28 | ||
|
|
fad16516f0 | ||
|
|
d20f94c449 | ||
|
|
1d7fd54c6a | ||
|
|
06dd83f99e | ||
|
|
0914a832d7 | ||
|
|
2de0ca8130 | ||
|
|
db75c7f623 | ||
|
|
219803f01b | ||
|
|
c8a9468e3a | ||
|
|
27da4d7534 | ||
|
|
c8717de5f7 | ||
|
|
0508be5171 | ||
|
|
199472e4af | ||
|
|
37b86711a7 | ||
|
|
92c3ca0f9d | ||
|
|
42d2ca108a | ||
|
|
481f9165e4 | ||
|
|
e75e10ba5e | ||
|
|
0c8cf2d15b | ||
|
|
dbc5db4e98 | ||
|
|
c7eb98263a | ||
|
|
dc5630d3af | ||
|
|
e76c0b7e0f | ||
|
|
cc7b4b9578 | ||
|
|
f7f3a6b254 | ||
|
|
326fbd1d73 | ||
|
|
12344805f3 | ||
|
|
0eee1f8c16 | ||
|
|
64dc7a79b8 | ||
|
|
f9e5bf4953 | ||
|
|
c8d215bf37 | ||
|
|
c945f90f36 | ||
|
|
2943fe62fe | ||
|
|
17e31901a2 | ||
|
|
b26e95a992 | ||
|
|
fcbf340a95 | ||
|
|
7aa60d53d9 | ||
|
|
01b9f1eda6 | ||
|
|
b2dcd5279f | ||
|
|
c655207c04 | ||
|
|
84dde67a4d | ||
|
|
6b603a004d | ||
|
|
1d1f66bb7c | ||
|
|
b8fc38b4f9 | ||
|
|
8b7253d9bf | ||
|
|
702a4530ed | ||
|
|
f0e378fde2 | ||
|
|
f64655eee2 | ||
|
|
ab8c23c6db | ||
|
|
36c42910a2 | ||
|
|
0f0442cf61 | ||
|
|
15eecac4e3 | ||
|
|
72febb5c8b | ||
|
|
f8ad3b3566 | ||
|
|
8891e550c5 | ||
|
|
47888668ae | ||
|
|
dc6a7d966c | ||
|
|
4f2b7d6cb5 | ||
|
|
c4085fe6ea | ||
|
|
0073974d25 | ||
|
|
a9cf7aa338 | ||
|
|
b66abf916a | ||
|
|
e4b287d2b2 | ||
|
|
5e39208999 | ||
|
|
b47d1ac1d9 | ||
|
|
3564bf7202 | ||
|
|
1a974f40d9 | ||
|
|
e7e5223132 | ||
|
|
d8e20aac62 | ||
|
|
18915bf7a4 | ||
|
|
9ccdf3e0cb | ||
|
|
a08402fb0e | ||
|
|
95d58b1bfa | ||
|
|
f17386d7c8 | ||
|
|
74cbc0fee9 | ||
|
|
866163b81c | ||
|
|
1682539aba | ||
|
|
4215b3b233 | ||
|
|
3e4faa5492 | ||
|
|
cacd77c246 | ||
|
|
9d5d09c252 | ||
|
|
72efb71ca4 | ||
|
|
be34cc746e | ||
|
|
7f669a44d4 | ||
|
|
e2020d7aa3 | ||
|
|
3f185153e9 | ||
|
|
28ea79276e | ||
|
|
b1bcac83f5 | ||
|
|
96fec37650 | ||
|
|
a976d807c1 | ||
|
|
0e56ec477f | ||
|
|
6eed37278d | ||
|
|
11e0316d50 | ||
|
|
f59b350acf | ||
|
|
e82d943cbd | ||
|
|
66a1b6f01a | ||
|
|
9a66fc9921 | ||
|
|
627630aec2 | ||
|
|
afb722f730 | ||
|
|
328e0527ab | ||
|
|
423a93afae | ||
|
|
7bedaadcdd | ||
|
|
e41f6b7958 | ||
|
|
d79f34f6d7 | ||
|
|
f1609d29aa | ||
|
|
f710ed3cce | ||
|
|
b3f3ea5ef7 | ||
|
|
66b1777be7 | ||
|
|
d0b3889a83 | ||
|
|
038de51557 | ||
|
|
76c1d3c4c5 | ||
|
|
0b8b6cb9ee | ||
|
|
98235b41c9 | ||
|
|
beeec6d3bf | ||
|
|
05b315e30d | ||
|
|
1906722c02 | ||
|
|
523418d882 | ||
|
|
93e2d4dd3e | ||
|
|
a4b08e7470 | ||
|
|
4e44cef80c | ||
|
|
cd817a8b8f | ||
|
|
11b122d5b7 | ||
|
|
a73053278a | ||
|
|
0ef69fa1e9 | ||
|
|
c84e86ca54 | ||
|
|
69a1cc9edc | ||
|
|
deb9f0b53a | ||
|
|
e711c7b6c6 | ||
|
|
2531f88fad | ||
|
|
3c932e69ab | ||
|
|
325d2a2772 | ||
|
|
f3155fb174 | ||
|
|
52b8aad68b | ||
|
|
4cbaa0b01a | ||
|
|
d310dfd238 | ||
|
|
4558e4bc25 | ||
|
|
37c074780e | ||
|
|
82ea62b6a9 | ||
|
|
7abe8aeab6 | ||
|
|
c1c63152fd | ||
|
|
c1715b10f4 | ||
|
|
07c22285ec | ||
|
|
e224c69931 | ||
|
|
33b83f6841 | ||
|
|
7cf1c9ad8c | ||
|
|
6ec2964267 | ||
|
|
b578bb16a6 | ||
|
|
d60ba5695d | ||
|
|
47f0f43fcc | ||
|
|
f85f65b40c | ||
|
|
a56803c4d4 | ||
|
|
6ad1d3652a | ||
|
|
445177d211 | ||
|
|
d1ced1cc53 | ||
|
|
dab989b79f | ||
|
|
6325f509b7 | ||
|
|
7b5897f357 | ||
|
|
812457033c | ||
|
|
5036309a84 | ||
|
|
53281fa643 | ||
|
|
89733df9b5 | ||
|
|
99f4b5a32b | ||
|
|
54fb0fedf5 | ||
|
|
8daacd3148 | ||
|
|
fa9427ea97 | ||
|
|
dedbb14a6a | ||
|
|
687bb2400b | ||
|
|
7d2a35738d | ||
|
|
d885150dee | ||
|
|
697acac76d | ||
|
|
4ab86662bb | ||
|
|
ff919b29b0 | ||
|
|
e552562861 | ||
|
|
490e9c81c3 | ||
|
|
b0139b499e | ||
|
|
2d409f98f2 | ||
|
|
f62c5e03bb | ||
|
|
f96581e87a | ||
|
|
4fb43dac1a | ||
|
|
f3b33eb5af | ||
|
|
35b8c476db | ||
|
|
d7260d8976 | ||
|
|
a7ce59fcd4 | ||
|
|
cc781b33d2 | ||
|
|
54a5027f8a | ||
|
|
1053c7b114 | ||
|
|
510d80c58a | ||
|
|
894197e75e | ||
|
|
eca48e2495 | ||
|
|
2bd8dc7c41 | ||
|
|
b8eb915788 | ||
|
|
5c0fe6fc9a | ||
|
|
14ecff0d12 | ||
|
|
9135dbd788 | ||
|
|
39511b2cbe | ||
|
|
55db579d88 | ||
|
|
8d31196e4d | ||
|
|
49d0378530 | ||
|
|
67f78a5242 | ||
|
|
ed71768d36 | ||
|
|
baf017efbd | ||
|
|
567d143cf5 | ||
|
|
496ad5724b | ||
|
|
76997c1c88 | ||
|
|
6d42c8c886 | ||
|
|
4c687b3b33 | ||
|
|
53c7eb9a35 | ||
|
|
35ceb8ad48 | ||
|
|
d9067650b4 | ||
|
|
1a3e6d7f04 | ||
|
|
33a88f172c | ||
|
|
087e40a705 | ||
|
|
36cadc541a | ||
|
|
b6852432dd | ||
|
|
7f6060dc19 | ||
|
|
c4f0177b4a | ||
|
|
157a2ecce9 | ||
|
|
e0f99bd1af | ||
|
|
638fef954c | ||
|
|
cd45a53aee | ||
|
|
1413a34c69 | ||
|
|
0c6a4353a5 | ||
|
|
b811201363 | ||
|
|
11ab85dbf8 | ||
|
|
4759a418c6 | ||
|
|
f77477b52e | ||
|
|
c4df5da15e | ||
|
|
ca066bcb3c | ||
|
|
7ed72f79ac | ||
|
|
7228e4bfbf | ||
|
|
99c97dbfb1 | ||
|
|
2803eeee08 | ||
|
|
c336639baf | ||
|
|
2dee6b66dc | ||
|
|
7d925ef800 | ||
|
|
f91247c0f0 | ||
|
|
ad52750cdf | ||
|
|
882f0cbf21 | ||
|
|
6813a268fd | ||
|
|
f379eb2e46 | ||
|
|
2cec3f077c | ||
|
|
a385a82773 | ||
|
|
7a6458ce76 | ||
|
|
4eb07780f2 | ||
|
|
acba5bf774 | ||
|
|
a6115ef016 | ||
|
|
878f98bfef | ||
|
|
f5b6adbdc2 | ||
|
|
465111fbdc | ||
|
|
3cdb8fe138 | ||
|
|
bcde2397cd | ||
|
|
fab7360488 | ||
|
|
c6eba0b51b | ||
|
|
80bdef06c9 | ||
|
|
7bb99845a5 | ||
|
|
cfc599f753 | ||
|
|
5c5e6d5b7e | ||
|
|
5347341414 | ||
|
|
ae83e0eea9 | ||
|
|
0262e82f3b | ||
|
|
4c3e0273d4 | ||
|
|
d5d8e4112e | ||
|
|
d0904e711c | ||
|
|
dd5dc86522 | ||
|
|
70c949db02 | ||
|
|
1a6117c674 | ||
|
|
cbab3919b8 | ||
|
|
72520a9da0 | ||
|
|
39026d1562 | ||
|
|
b6e70d5157 | ||
|
|
bfdf917c6f | ||
|
|
a2144e4126 | ||
|
|
1ab8b6220b | ||
|
|
8de8c7f9f8 | ||
|
|
33d575b334 | ||
|
|
13bb1d57b9 | ||
|
|
6c980628f1 | ||
|
|
ff3c7d2cff | ||
|
|
dc5f38d39e | ||
|
|
65793aa6dc | ||
|
|
1cb7a4f667 | ||
|
|
7d143bbff7 |
1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
@@ -1 +0,0 @@
|
||||
custom: ['https://en.cryptobadges.io/donate/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ']
|
||||
38
.github/ISSUE_TEMPLATE/bug_report.md
vendored
38
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,38 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,20 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
67
.github/workflows/codeql-analysis.yml
vendored
67
.github/workflows/codeql-analysis.yml
vendored
@@ -1,67 +0,0 @@
|
||||
# For most projects, this workflow file will not need changing; you simply need
|
||||
# to commit it to your repository.
|
||||
#
|
||||
# You may wish to alter this file to override the set of languages analyzed,
|
||||
# or to provide custom queries or build logic.
|
||||
#
|
||||
# ******** NOTE ********
|
||||
# We have attempted to detect the languages in your repository. Please check
|
||||
# the `language` matrix defined below to confirm you have the correct set of
|
||||
# supported CodeQL languages.
|
||||
#
|
||||
name: "CodeQL"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ master ]
|
||||
schedule:
|
||||
- cron: '22 23 * * 5'
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'csharp' ]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
|
||||
# Learn more:
|
||||
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
435
.gitignore
vendored
435
.gitignore
vendored
@@ -1,362 +1,141 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
# Snowpack dependency directory (https://snowpack.dev/)
|
||||
web_modules/
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
# Optional stylelint cache
|
||||
.stylelintcache
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
# dotenv environment variable files
|
||||
.env
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
.env.local
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
.parcel-cache
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
# Next.js build output
|
||||
.next
|
||||
out
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and not Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
# vuepress v2.x temp and cache directory
|
||||
.temp
|
||||
.cache
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
# Docusaurus cache and generated files
|
||||
.docusaurus
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
# Stores VSCode versions used for testing VSCode extensions
|
||||
.vscode-test
|
||||
|
||||
# VSCode directory for storing user settings
|
||||
.vscode
|
||||
|
||||
# yarn v2
|
||||
.yarn/cache
|
||||
.yarn/unplugged
|
||||
.yarn/build-state.yml
|
||||
.yarn/install-state.gz
|
||||
.pnp.*
|
||||
|
||||
# IntelliJ
|
||||
.idea/
|
||||
|
||||
# SteamDepotDownloaderGUI specific directories
|
||||
/depotdownloader/
|
||||
/games/
|
||||
*.zip
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/>
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -1,128 +0,0 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
the repository's webpage.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
||||
@@ -1,88 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>DepotDownloaderGUI</RootNamespace>
|
||||
<AssemblyName>DepotDownloaderGUI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.DirectoryServices" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Resources\Poppins-Medium.ttf" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30907.101
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloaderGUI", "DepotDownloaderGUI.csproj", "{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B49312C0-32E2-42A5-9DC8-892A707C0EF8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
303
Form1.Designer.cs
generated
303
Form1.Designer.cs
generated
@@ -1,303 +0,0 @@
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.textBox3 = new System.Windows.Forms.TextBox();
|
||||
this.textBox4 = new System.Windows.Forms.TextBox();
|
||||
this.textBox5 = new System.Windows.Forms.TextBox();
|
||||
this.textBox8 = new System.Windows.Forms.TextBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button4 = new System.Windows.Forms.Button();
|
||||
this.label9 = new System.Windows.Forms.Label();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
resources.ApplyResources(this.label1, "label1");
|
||||
this.label1.Name = "label1";
|
||||
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
|
||||
//
|
||||
// label2
|
||||
//
|
||||
resources.ApplyResources(this.label2, "label2");
|
||||
this.label2.Name = "label2";
|
||||
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
|
||||
//
|
||||
// label3
|
||||
//
|
||||
resources.ApplyResources(this.label3, "label3");
|
||||
this.label3.Name = "label3";
|
||||
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
|
||||
//
|
||||
// label4
|
||||
//
|
||||
resources.ApplyResources(this.label4, "label4");
|
||||
this.label4.Name = "label4";
|
||||
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
|
||||
//
|
||||
// label5
|
||||
//
|
||||
resources.ApplyResources(this.label5, "label5");
|
||||
this.label5.Name = "label5";
|
||||
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
|
||||
//
|
||||
// label6
|
||||
//
|
||||
resources.ApplyResources(this.label6, "label6");
|
||||
this.label6.Name = "label6";
|
||||
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
|
||||
//
|
||||
// label7
|
||||
//
|
||||
resources.ApplyResources(this.label7, "label7");
|
||||
this.label7.Name = "label7";
|
||||
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
|
||||
//
|
||||
// label8
|
||||
//
|
||||
resources.ApplyResources(this.label8, "label8");
|
||||
this.label8.Name = "label8";
|
||||
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
resources.ApplyResources(this.textBox1, "textBox1");
|
||||
this.textBox1.Name = "textBox1";
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
resources.ApplyResources(this.textBox2, "textBox2");
|
||||
this.textBox2.Name = "textBox2";
|
||||
//
|
||||
// textBox3
|
||||
//
|
||||
resources.ApplyResources(this.textBox3, "textBox3");
|
||||
this.textBox3.Name = "textBox3";
|
||||
//
|
||||
// textBox4
|
||||
//
|
||||
resources.ApplyResources(this.textBox4, "textBox4");
|
||||
this.textBox4.Name = "textBox4";
|
||||
//
|
||||
// textBox5
|
||||
//
|
||||
resources.ApplyResources(this.textBox5, "textBox5");
|
||||
this.textBox5.Name = "textBox5";
|
||||
//
|
||||
// textBox8
|
||||
//
|
||||
resources.ApplyResources(this.textBox8, "textBox8");
|
||||
this.textBox8.Name = "textBox8";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
resources.ApplyResources(this.button1, "button1");
|
||||
this.button1.Name = "button1";
|
||||
this.toolTip1.SetToolTip(this.button1, resources.GetString("button1.ToolTip"));
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown1, "numericUpDown1");
|
||||
this.numericUpDown1.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown2, "numericUpDown2");
|
||||
this.numericUpDown2.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// button2
|
||||
//
|
||||
resources.ApplyResources(this.button2, "button2");
|
||||
this.button2.Name = "button2";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
resources.ApplyResources(this.button3, "button3");
|
||||
this.button3.Name = "button3";
|
||||
this.toolTip1.SetToolTip(this.button3, resources.GetString("button3.ToolTip"));
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// button4
|
||||
//
|
||||
resources.ApplyResources(this.button4, "button4");
|
||||
this.button4.Name = "button4";
|
||||
this.toolTip1.SetToolTip(this.button4, resources.GetString("button4.ToolTip"));
|
||||
this.button4.UseVisualStyleBackColor = true;
|
||||
this.button4.Click += new System.EventHandler(this.button4_Click);
|
||||
//
|
||||
// label9
|
||||
//
|
||||
resources.ApplyResources(this.label9, "label9");
|
||||
this.label9.Name = "label9";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
resources.ApplyResources(this.label10, "label10");
|
||||
this.label10.Name = "label10";
|
||||
//
|
||||
// toolTip1
|
||||
//
|
||||
this.toolTip1.AutomaticDelay = 0;
|
||||
this.toolTip1.AutoPopDelay = 0;
|
||||
this.toolTip1.InitialDelay = 0;
|
||||
this.toolTip1.IsBalloon = true;
|
||||
this.toolTip1.ReshowDelay = 600;
|
||||
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
|
||||
this.toolTip1.ToolTipTitle = "Info";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
resources.ApplyResources(this, "$this");
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label10);
|
||||
this.Controls.Add(this.label9);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.numericUpDown2);
|
||||
this.Controls.Add(this.numericUpDown1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.textBox8);
|
||||
this.Controls.Add(this.textBox5);
|
||||
this.Controls.Add(this.textBox4);
|
||||
this.Controls.Add(this.textBox3);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.label8);
|
||||
this.Controls.Add(this.label7);
|
||||
this.Controls.Add(this.label6);
|
||||
this.Controls.Add(this.label5);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.Label label8;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.TextBox textBox2;
|
||||
private System.Windows.Forms.TextBox textBox3;
|
||||
private System.Windows.Forms.TextBox textBox4;
|
||||
private System.Windows.Forms.TextBox textBox5;
|
||||
private System.Windows.Forms.TextBox textBox8;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button4;
|
||||
private System.Windows.Forms.Label label9;
|
||||
private System.Windows.Forms.Label label10;
|
||||
private System.Windows.Forms.ToolTip toolTip1;
|
||||
}
|
||||
}
|
||||
|
||||
102
Form1.cs
102
Form1.cs
@@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Drawing.Text;
|
||||
using System.Net;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
|
||||
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
|
||||
|
||||
private PrivateFontCollection fonts = new PrivateFontCollection();
|
||||
|
||||
Font Poppins;
|
||||
|
||||
string Command;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
if (!Directory.Exists("DepotDownloader"))
|
||||
{
|
||||
//Download
|
||||
string Download = "https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.5/depotdownloader-2.4.5.zip";
|
||||
string zipname = "depotdownloader-2.4.5.zip";
|
||||
string extractPath = "DepotDownloader";
|
||||
WebClient myWebClient = new WebClient();
|
||||
myWebClient.DownloadFile(Download, zipname);
|
||||
//Extract
|
||||
ZipFile.ExtractToDirectory(zipname, extractPath);
|
||||
//Delete
|
||||
File.Delete(zipname);
|
||||
}
|
||||
byte[] fontData = Properties.Resources.Poppins_Medium;
|
||||
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
|
||||
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
|
||||
uint dummy = 0;
|
||||
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
|
||||
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
Poppins = new Font(fonts.Families[0], 18.0F);
|
||||
Directory.SetCurrentDirectory("./DepotDownloader/");
|
||||
//textBox2.PasswordChar = '*'; -Added into Designer
|
||||
label9.Font = Poppins;
|
||||
//FormBorderStyle = FormBorderStyle.FixedSingle; -Added into Designer
|
||||
//MaximizeBox = false; -Added into Designer
|
||||
}
|
||||
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
FolderBrowserDialog folderDlg = new FolderBrowserDialog();
|
||||
DialogResult result = folderDlg.ShowDialog();
|
||||
if (result == DialogResult.OK & result != DialogResult.Cancel)
|
||||
{
|
||||
string selectedpath = folderDlg.SelectedPath;
|
||||
if (textBox2.Text.Length <= 0)
|
||||
{
|
||||
//Todo Remember Password tick
|
||||
//Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir " + '"' + selectedpath + '"' + " " + textBox8.Text;
|
||||
}
|
||||
else
|
||||
{
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -username {textBox1.Text} -password {textBox2.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir " + '"' + selectedpath + '"' + " " + textBox8.Text;
|
||||
}
|
||||
|
||||
System.Diagnostics.Process.Start("cmd.exe", Command);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://steamdb.info/instantsearch/");
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
|
||||
}
|
||||
}
|
||||
}
|
||||
787
Form1.resx
787
Form1.resx
@@ -1,787 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="label1.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="label1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 45</value>
|
||||
</data>
|
||||
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>87, 23</value>
|
||||
</data>
|
||||
<data name="label1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>0</value>
|
||||
</data>
|
||||
<data name="label1.Text" xml:space="preserve">
|
||||
<value>Username</value>
|
||||
</data>
|
||||
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<data name="label1.ToolTip" xml:space="preserve">
|
||||
<value>Your Steam Username</value>
|
||||
</data>
|
||||
<data name=">>label1.Name" xml:space="preserve">
|
||||
<value>label1</value>
|
||||
</data>
|
||||
<data name=">>label1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label1.ZOrder" xml:space="preserve">
|
||||
<value>21</value>
|
||||
</data>
|
||||
<data name="label2.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 75</value>
|
||||
</data>
|
||||
<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>80, 23</value>
|
||||
</data>
|
||||
<data name="label2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name="label2.Text" xml:space="preserve">
|
||||
<value>Password</value>
|
||||
</data>
|
||||
<data name="label2.ToolTip" xml:space="preserve">
|
||||
<value>Your Steam Password</value>
|
||||
</data>
|
||||
<data name=">>label2.Name" xml:space="preserve">
|
||||
<value>label2</value>
|
||||
</data>
|
||||
<data name=">>label2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label2.ZOrder" xml:space="preserve">
|
||||
<value>20</value>
|
||||
</data>
|
||||
<data name="label3.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label3.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label3.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 105</value>
|
||||
</data>
|
||||
<data name="label3.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>63, 23</value>
|
||||
</data>
|
||||
<data name="label3.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<data name="label3.Text" xml:space="preserve">
|
||||
<value>App ID</value>
|
||||
</data>
|
||||
<data name="label3.ToolTip" xml:space="preserve">
|
||||
<value>The app's unique ID, which can be found on the SteamDB website.</value>
|
||||
</data>
|
||||
<data name=">>label3.Name" xml:space="preserve">
|
||||
<value>label3</value>
|
||||
</data>
|
||||
<data name=">>label3.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label3.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label3.ZOrder" xml:space="preserve">
|
||||
<value>19</value>
|
||||
</data>
|
||||
<data name="label4.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label4.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label4.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 135</value>
|
||||
</data>
|
||||
<data name="label4.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>79, 23</value>
|
||||
</data>
|
||||
<data name="label4.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>3</value>
|
||||
</data>
|
||||
<data name="label4.Text" xml:space="preserve">
|
||||
<value>Depot ID</value>
|
||||
</data>
|
||||
<data name="label4.ToolTip" xml:space="preserve">
|
||||
<value>The app's unique Depot ID, which can be found on the
|
||||
SteamDB website at 'Depots' in the sidebar.</value>
|
||||
</data>
|
||||
<data name=">>label4.Name" xml:space="preserve">
|
||||
<value>label4</value>
|
||||
</data>
|
||||
<data name=">>label4.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label4.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label4.ZOrder" xml:space="preserve">
|
||||
<value>18</value>
|
||||
</data>
|
||||
<data name="label5.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label5.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label5.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 165</value>
|
||||
</data>
|
||||
<data name="label5.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>97, 23</value>
|
||||
</data>
|
||||
<data name="label5.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>4</value>
|
||||
</data>
|
||||
<data name="label5.Text" xml:space="preserve">
|
||||
<value>Manifest ID</value>
|
||||
</data>
|
||||
<data name="label5.ToolTip" xml:space="preserve">
|
||||
<value>The app's unique Manifest ID, which can be found on the
|
||||
SteamDB website at 'Manifests' in the sidebar.</value>
|
||||
</data>
|
||||
<data name=">>label5.Name" xml:space="preserve">
|
||||
<value>label5</value>
|
||||
</data>
|
||||
<data name=">>label5.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label5.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label5.ZOrder" xml:space="preserve">
|
||||
<value>17</value>
|
||||
</data>
|
||||
<data name="label6.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label6.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label6.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 195</value>
|
||||
</data>
|
||||
<data name="label6.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>101, 23</value>
|
||||
</data>
|
||||
<data name="label6.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>5</value>
|
||||
</data>
|
||||
<data name="label6.Text" xml:space="preserve">
|
||||
<value>Max Servers</value>
|
||||
</data>
|
||||
<data name="label6.ToolTip" xml:space="preserve">
|
||||
<value>Maximum number of content servers to use.
|
||||
Speeds up download drastically</value>
|
||||
</data>
|
||||
<data name=">>label6.Name" xml:space="preserve">
|
||||
<value>label6</value>
|
||||
</data>
|
||||
<data name=">>label6.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label6.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label6.ZOrder" xml:space="preserve">
|
||||
<value>16</value>
|
||||
</data>
|
||||
<data name="label7.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label7.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label7.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 225</value>
|
||||
</data>
|
||||
<data name="label7.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>103, 23</value>
|
||||
</data>
|
||||
<data name="label7.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>6</value>
|
||||
</data>
|
||||
<data name="label7.Text" xml:space="preserve">
|
||||
<value>Max Chunks</value>
|
||||
</data>
|
||||
<data name="label7.ToolTip" xml:space="preserve">
|
||||
<value>Maximum number of chunks to download concurrently.
|
||||
Speeds up download drastically</value>
|
||||
</data>
|
||||
<data name=">>label7.Name" xml:space="preserve">
|
||||
<value>label7</value>
|
||||
</data>
|
||||
<data name=">>label7.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label7.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label7.ZOrder" xml:space="preserve">
|
||||
<value>15</value>
|
||||
</data>
|
||||
<data name="label8.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label8.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label8.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 255</value>
|
||||
</data>
|
||||
<data name="label8.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>165, 23</value>
|
||||
</data>
|
||||
<data name="label8.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>7</value>
|
||||
</data>
|
||||
<data name="label8.Text" xml:space="preserve">
|
||||
<value>Optional Arguments</value>
|
||||
</data>
|
||||
<data name="label8.ToolTip" xml:space="preserve">
|
||||
<value>Optional Parameters.
|
||||
For advanced users</value>
|
||||
</data>
|
||||
<data name=">>label8.Name" xml:space="preserve">
|
||||
<value>label8</value>
|
||||
</data>
|
||||
<data name=">>label8.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label8.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label8.ZOrder" xml:space="preserve">
|
||||
<value>14</value>
|
||||
</data>
|
||||
<data name="textBox1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>120, 45</value>
|
||||
</data>
|
||||
<data name="textBox1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>210, 30</value>
|
||||
</data>
|
||||
<data name="textBox1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name=">>textBox1.Name" xml:space="preserve">
|
||||
<value>textBox1</value>
|
||||
</data>
|
||||
<data name=">>textBox1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox1.ZOrder" xml:space="preserve">
|
||||
<value>13</value>
|
||||
</data>
|
||||
<data name="textBox2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>120, 75</value>
|
||||
</data>
|
||||
<data name="textBox2.PasswordChar" type="System.Char, mscorlib" xml:space="preserve">
|
||||
<value>*</value>
|
||||
</data>
|
||||
<data name="textBox2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>210, 30</value>
|
||||
</data>
|
||||
<data name="textBox2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<data name=">>textBox2.Name" xml:space="preserve">
|
||||
<value>textBox2</value>
|
||||
</data>
|
||||
<data name=">>textBox2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox2.ZOrder" xml:space="preserve">
|
||||
<value>12</value>
|
||||
</data>
|
||||
<data name="textBox3.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox3.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>120, 105</value>
|
||||
</data>
|
||||
<data name="textBox3.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>210, 30</value>
|
||||
</data>
|
||||
<data name="textBox3.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>3</value>
|
||||
</data>
|
||||
<data name=">>textBox3.Name" xml:space="preserve">
|
||||
<value>textBox3</value>
|
||||
</data>
|
||||
<data name=">>textBox3.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox3.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox3.ZOrder" xml:space="preserve">
|
||||
<value>11</value>
|
||||
</data>
|
||||
<data name="textBox4.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox4.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>120, 135</value>
|
||||
</data>
|
||||
<data name="textBox4.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>210, 30</value>
|
||||
</data>
|
||||
<data name="textBox4.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>4</value>
|
||||
</data>
|
||||
<data name=">>textBox4.Name" xml:space="preserve">
|
||||
<value>textBox4</value>
|
||||
</data>
|
||||
<data name=">>textBox4.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox4.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox4.ZOrder" xml:space="preserve">
|
||||
<value>10</value>
|
||||
</data>
|
||||
<data name="textBox5.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox5.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>120, 165</value>
|
||||
</data>
|
||||
<data name="textBox5.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>210, 30</value>
|
||||
</data>
|
||||
<data name="textBox5.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>5</value>
|
||||
</data>
|
||||
<data name=">>textBox5.Name" xml:space="preserve">
|
||||
<value>textBox5</value>
|
||||
</data>
|
||||
<data name=">>textBox5.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox5.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox5.ZOrder" xml:space="preserve">
|
||||
<value>9</value>
|
||||
</data>
|
||||
<data name="textBox8.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox8.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>180, 255</value>
|
||||
</data>
|
||||
<data name="textBox8.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>150, 30</value>
|
||||
</data>
|
||||
<data name="textBox8.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>8</value>
|
||||
</data>
|
||||
<data name=">>textBox8.Name" xml:space="preserve">
|
||||
<value>textBox8</value>
|
||||
</data>
|
||||
<data name=">>textBox8.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox8.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox8.ZOrder" xml:space="preserve">
|
||||
<value>8</value>
|
||||
</data>
|
||||
<data name="button1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>210, 320</value>
|
||||
</data>
|
||||
<data name="button1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>120, 25</value>
|
||||
</data>
|
||||
<data name="button1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>11</value>
|
||||
</data>
|
||||
<data name="button1.Text" xml:space="preserve">
|
||||
<value>Start Download</value>
|
||||
</data>
|
||||
<data name="button1.ToolTip" xml:space="preserve">
|
||||
<value>Starts the download</value>
|
||||
</data>
|
||||
<data name=">>button1.Name" xml:space="preserve">
|
||||
<value>button1</value>
|
||||
</data>
|
||||
<data name=">>button1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button1.ZOrder" xml:space="preserve">
|
||||
<value>7</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>120, 195</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>210, 30</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>6</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.Name" xml:space="preserve">
|
||||
<value>numericUpDown1</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.NumericUpDown, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.ZOrder" xml:space="preserve">
|
||||
<value>6</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>120, 225</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>210, 30</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>7</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.Name" xml:space="preserve">
|
||||
<value>numericUpDown2</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.NumericUpDown, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.ZOrder" xml:space="preserve">
|
||||
<value>5</value>
|
||||
</data>
|
||||
<data name="button2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>210, 290</value>
|
||||
</data>
|
||||
<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>120, 25</value>
|
||||
</data>
|
||||
<data name="button2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>9</value>
|
||||
</data>
|
||||
<data name="button2.Text" xml:space="preserve">
|
||||
<value>Need Help?</value>
|
||||
</data>
|
||||
<data name=">>button2.Name" xml:space="preserve">
|
||||
<value>button2</value>
|
||||
</data>
|
||||
<data name=">>button2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button2.ZOrder" xml:space="preserve">
|
||||
<value>4</value>
|
||||
</data>
|
||||
<data name="button3.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button3.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 290</value>
|
||||
</data>
|
||||
<data name="button3.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>165, 25</value>
|
||||
</data>
|
||||
<data name="button3.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>8</value>
|
||||
</data>
|
||||
<data name="button3.Text" xml:space="preserve">
|
||||
<value>SteamDB Instant Search</value>
|
||||
</data>
|
||||
<data name="button3.ToolTip" xml:space="preserve">
|
||||
<value>Brings you to the SteamDB Instant game search page.</value>
|
||||
</data>
|
||||
<data name=">>button3.Name" xml:space="preserve">
|
||||
<value>button3</value>
|
||||
</data>
|
||||
<data name=">>button3.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button3.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button3.ZOrder" xml:space="preserve">
|
||||
<value>3</value>
|
||||
</data>
|
||||
<data name="button4.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button4.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 320</value>
|
||||
</data>
|
||||
<data name="button4.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>165, 25</value>
|
||||
</data>
|
||||
<data name="button4.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>10</value>
|
||||
</data>
|
||||
<data name="button4.Text" xml:space="preserve">
|
||||
<value>GitHub Repo</value>
|
||||
</data>
|
||||
<data name="button4.ToolTip" xml:space="preserve">
|
||||
<value>Brings you to the GitHub Repository page.</value>
|
||||
</data>
|
||||
<data name=">>button4.Name" xml:space="preserve">
|
||||
<value>button4</value>
|
||||
</data>
|
||||
<data name=">>button4.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button4.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button4.ZOrder" xml:space="preserve">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<data name="label9.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label9.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 18pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="label9.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>7, 0</value>
|
||||
</data>
|
||||
<data name="label9.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>296, 32</value>
|
||||
</data>
|
||||
<data name="label9.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>13</value>
|
||||
</data>
|
||||
<data name="label9.Text" xml:space="preserve">
|
||||
<value>Steam Depot Downloader</value>
|
||||
</data>
|
||||
<data name=">>label9.Name" xml:space="preserve">
|
||||
<value>label9</value>
|
||||
</data>
|
||||
<data name=">>label9.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label9.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label9.ZOrder" xml:space="preserve">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name="label10.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label10.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>148, 352</value>
|
||||
</data>
|
||||
<data name="label10.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>182, 13</value>
|
||||
</data>
|
||||
<data name="label10.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>14</value>
|
||||
</data>
|
||||
<data name="label10.Text" xml:space="preserve">
|
||||
<value>If something is broken open an issue!</value>
|
||||
</data>
|
||||
<data name=">>label10.Name" xml:space="preserve">
|
||||
<value>label10</value>
|
||||
</data>
|
||||
<data name=">>label10.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label10.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label10.ZOrder" xml:space="preserve">
|
||||
<value>0</value>
|
||||
</data>
|
||||
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
|
||||
<value>6, 13</value>
|
||||
</data>
|
||||
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
|
||||
<value>342, 374</value>
|
||||
</data>
|
||||
<data name="$this.Text" xml:space="preserve">
|
||||
<value>Steam Depot Downloader</value>
|
||||
</data>
|
||||
<data name=">>toolTip1.Name" xml:space="preserve">
|
||||
<value>toolTip1</value>
|
||||
</data>
|
||||
<data name=">>toolTip1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.ToolTip, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>$this.Name" xml:space="preserve">
|
||||
<value>Form1</value>
|
||||
</data>
|
||||
<data name=">>$this.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
674
LICENSE.md
674
LICENSE.md
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
22
Program.cs
22
Program.cs
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9fe2af44-2d88-43db-9b8f-ea410552d8ce")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
73
Properties/Resources.Designer.cs
generated
73
Properties/Resources.Designer.cs
generated
@@ -1,73 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DepotDownloaderGUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DepotDownloaderGUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] Poppins_Medium {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Poppins_Medium", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Poppins_Medium" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Poppins-Medium.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
26
Properties/Settings.Designer.cs
generated
26
Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DepotDownloaderGUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
77
README.md
77
README.md
@@ -1,77 +0,0 @@
|
||||
|
||||
|
||||
<img src="https://socialify.git.ci/mmvanheusden/SteamDepotDownloaderGUI/image?description=1&font=Inter&forks=1&issues=1&language=1&owner=1&pattern=Floating%20Cogs&pulls=1&stargazers=1&theme=Light" alt="Banner" width="768"/>
|
||||
|
||||
|
||||
|
||||
<p align="center">
|
||||
<img src="https://img.shields.io/badge/status-Beta-blue" />
|
||||
<img alt="GitHub all releases" src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads">
|
||||
<img alt="GitHub release (latest by date including pre-releases)" src="https://img.shields.io/github/v/release/mmvanheusden/SteamDepotDownloaderGUI?color=seagreen&include_prereleases">
|
||||
<img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson">
|
||||
<a href="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI"><img src="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI.svg"></a>
|
||||
<a href="https://en.cryptobadges.io/donate/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"><img src="https://en.cryptobadges.io/badge/small/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"></a>
|
||||
<img alt="Visitor Count" src="https://visitor-badge.glitch.me/badge?page_id=mmvanheusden.SteamDepotDownloaderGUI">
|
||||
</p>
|
||||
|
||||
# SteamDepotDownloaderGUI
|
||||
|
||||
A simple GUI tool based on [**DepotDownloader**][depotdownloader] for downloading older versions of Steam games.
|
||||
|
||||

|
||||
|
||||
## What can you do with the program?
|
||||
You can download older builds of Steam games and software
|
||||
|
||||
## Want an example?
|
||||
Take a look at [**This**][subnauticawiki] example.
|
||||
|
||||
## YouTube Tutorial
|
||||
<a href="https://www.youtube.com/watch?v=X-tzW5ywCgU">
|
||||
<img border="0" alt="YouTube Tutorial" src="/src/readme.md/youtube.png" width="768">
|
||||
</a>
|
||||
|
||||
## How use the program?
|
||||
|
||||
### step 1:
|
||||
Download [**.NET Core 2.0**][dotnet] It is required for the program to work properly.
|
||||
### step 2:
|
||||
Download and unzip the program. (You can download the latest version [**here**][latest])
|
||||
### step 3:
|
||||
Run DepotDownloaderGUI.exe.
|
||||
### step 4:
|
||||
First enter your Steam credentials at "Username" and "Password"
|
||||
### step 5:
|
||||
Click on "SteamDB Instant Search".
|
||||
### step 6:
|
||||
Enter your game/software of choice at the search bar and select the game.
|
||||
### step 7:
|
||||
Copy the App ID and paste it in the program at "App ID"
|
||||
### step 8:
|
||||
Click on "Depots" in the sidebar.
|
||||
### step 9:
|
||||
Select the Windows depot (usually Win32)
|
||||
### step 10:
|
||||
Copy the Depot ID and paste it in the program at "Depot ID"
|
||||
### step 11:
|
||||
Click on "Manifests" in the sidebar
|
||||
### step 12:
|
||||
Choose a Manifest(build) of choice and copy its ID and paste it in the program at "Manifest ID"
|
||||
### step 13:
|
||||
If you want a faster download speed, increase the max servers and max chunks.
|
||||
### step 14:
|
||||
Click on "Start Download", choose the location and a terminal window will pop up and will show the download progress.
|
||||
### step 15:
|
||||
Once the download is done, close the program.
|
||||
The downloaded game is stored in the specified location
|
||||
### Enjoy your game!
|
||||
|
||||
## Need help?
|
||||
Open an issue.
|
||||
|
||||
|
||||
[latest]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest
|
||||
[steamdb]: https://steamdb.info/
|
||||
[depotdownloader]: https://github.com/SteamRE/DepotDownloader
|
||||
[subnauticawiki]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/wiki/How-to-Download-older-versions-of-Subnautica
|
||||
[dotnet]: https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-2.0.9-windows-x64-installer
|
||||
Binary file not shown.
@@ -1,339 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -1,55 +0,0 @@
|
||||
DepotDownloader
|
||||
===============
|
||||
|
||||
Steam depot downloader utilizing the SteamKit2 library. Supports .NET Core 2.0
|
||||
|
||||
### Downloading one or all depots for an app
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
|
||||
[-username <username> [-password <password>]] [other options]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
|
||||
|
||||
### Downloading a workshop item using pubfile id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
|
||||
|
||||
### Downloading a workshop item using ugc id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
|
||||
|
||||
## Parameters
|
||||
|
||||
Parameter | Description
|
||||
--------- | -----------
|
||||
-app \<#> | the AppID to download.
|
||||
-depot \<#> | the DepotID to download.
|
||||
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
|
||||
-ugc \<#> | the UGC ID to download.
|
||||
-beta \<branchname> | download from specified branch if available (default: Public).
|
||||
-betapassword \<pass> | branch password if applicable.
|
||||
-all-platforms | downloads all platform-specific depots when -app is used.
|
||||
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
|
||||
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
|
||||
-all-languages | download all language-specific depots when -app is used.
|
||||
-language \<lang> | the language for which to download the game (default: english)
|
||||
-lowviolence | download low violence depots when -app is used.
|
||||
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
|
||||
-username \<user> | the username of the account to login to for restricted content.
|
||||
-password \<pass> | the password of the account to login to for restricted content.
|
||||
-remember-password | if set, remember the password for subsequent logins of this user.
|
||||
-dir \<installdir> | the directory in which to place downloaded files.
|
||||
-filelist \<file.txt> | a list of files to download (from the manifest). Can optionally use regex to download only certain files.
|
||||
-validate | Include checksum verification of files already downloaded
|
||||
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
|
||||
-cellid \<#> | the overridden CellID of the content server to download from.
|
||||
-max-servers \<#> | maximum number of content servers to use. (default: 20).
|
||||
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
|
||||
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
|
||||
BIN
fonts/Hubot-Sans.woff2
Normal file
BIN
fonts/Hubot-Sans.woff2
Normal file
Binary file not shown.
BIN
fonts/Windows-Regular.ttf
Normal file
BIN
fonts/Windows-Regular.ttf
Normal file
Binary file not shown.
BIN
fonts/windows_regular-webfont.woff
Normal file
BIN
fonts/windows_regular-webfont.woff
Normal file
Binary file not shown.
BIN
fonts/windows_regular-webfont.woff2
Normal file
BIN
fonts/windows_regular-webfont.woff2
Normal file
Binary file not shown.
63
index.html
Normal file
63
index.html
Normal file
@@ -0,0 +1,63 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>SteamDepotDownloaderGUI - downgrade Steam games</title>
|
||||
<link href="https://unpkg.com/@primer/css@21.0.9/dist/primer.css" rel="stylesheet"/>
|
||||
<link href="styles.css" rel="stylesheet">
|
||||
<link href="https://cdnjs.cloudflare.com/ajax/libs/github-fork-ribbon-css/0.2.3/gh-fork-ribbon.min.css"
|
||||
rel="stylesheet"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
</head>
|
||||
<body>
|
||||
<header class="bg-gray-dark text-white p-4 text-center">
|
||||
<h1 class="title mb-2">SteamDepotDownloaderGUI</h1>
|
||||
<h2 class="subtitle">Download older versions of Steam games!</h2>
|
||||
</header>
|
||||
<script src="./oneko.js"></script>
|
||||
<main class="container mx-auto p-2">
|
||||
<a class="github-fork-ribbon" data-ribbon="Fork me on GitHub"
|
||||
href="https://github.com/mmvanheusden/steamdepotdownloadergui" title="Fork me on GitHub">Fork me on GitHub</a>
|
||||
|
||||
<div style="display: flex;left: 0; right: 0">
|
||||
<!-- 1st element -->
|
||||
<div>
|
||||
<section style="margin-right: 1%;">
|
||||
<h3>About</h3>
|
||||
<p>SteamDepotDownloaderGUI is a tool that<br>
|
||||
allows you to downgrade Steam games,
|
||||
using <a href="https://github.com/SteamRE/DepotDownloader">DepotDownloader</a>.<br>
|
||||
It is multiplatform, and easy to use.
|
||||
It works on Windows, macOS and Linux!</p>
|
||||
</section>
|
||||
<section>
|
||||
<h2>How to use:</h2>
|
||||
<a class="btn instructions-link" href="https://www.youtube.com/playlist?list=PLRAjc5plLScj967hnsYX-I3Vjw9C1v7Ca"><b>Tutorials</b></a>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- 2nd element -->
|
||||
<div style="margin-right: 3%">
|
||||
<section>
|
||||
<h3>How to Download</h3>
|
||||
<p>Click the download button below to get the latest version of SteamDepotDownloaderGUI.</p>
|
||||
<a href="https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest">
|
||||
<button class="btn btn-primary btn-block btn-">Download</button>
|
||||
</a>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- 3rd element -->
|
||||
<div>
|
||||
<img alt="The interface."src="https://github.com/user-attachments/assets/2e1b1b8e-9560-4dde-86c0-b70384a54fbb"
|
||||
style="object-fit: contain;width: 100%;max-height: 764px;">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</main>
|
||||
<footer class="text-center p-2" style="bottom: 0; position: absolute; right: 0; left:0">
|
||||
© 2024 <a class="knopje" href="https://aphex.cc" type="button">aphex</a> Licensed under
|
||||
<a href="https://www.gnu.org/licenses/gpl-3.0.txt">GNU GPLv3</a>
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
29
instructions.md
Normal file
29
instructions.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# How to download older versions of Steam games using Steam Depot Downloader GUI?
|
||||
Please watch this video: [https://www.youtube.com/watch?v=H2COwT5OUOo](https://www.youtube.com/watch?v=H2COwT5OUOo)
|
||||
I'll write it down here too, but it's better to watch the video.
|
||||
This is a guide on how to download older versions of Steam games using Steam Depot Downloader GUI.
|
||||
## Step 1: Download Steam Depot Downloader GUI
|
||||
You can download it from here:
|
||||
[https://github.com/mmvanheusden/SteamDepotDownloaderGUI](https://github.com/mmvanheusden/SteamDepotDownloaderGUI)
|
||||
## Step 2: Find the game's AppID
|
||||
You can find the game's AppID by searching for it on SteamDB:
|
||||
* [https://steamdb.info/instantsearch/](https://steamdb.info/instantsearch/)
|
||||
|
||||
### Step 2.1: Find the game's DepotID
|
||||
After you found the game's AppID, you need to find the game's DepotID.
|
||||
You can find the game's DepotID by clicking on "Depots" in the sidebar in the game's page on SteamDB.
|
||||
Please note that there are multiple DepotIDs for each game. It will depend on which platform you use and/or which version of the game you want to download.
|
||||
### Step 2.2: Find the game's ManifestID
|
||||
After you found the game's DepotID, you need to find the game's ManifestID.
|
||||
You can find the game's ManifestID by first clicking on the depot, and then clicking on "Manifests" in the sidebar on the game's page on SteamDB.
|
||||
Choose the ManifestID that you want to download. Each ManifestID is a different version of the game.
|
||||
**Tip:** Find the date of the version you want to download, and then choose the ManifestID that was created on that date.
|
||||
## Step 3: Fill in the form
|
||||
Now that you have the game's AppID, DepotID and ManifestID, you can download the game.
|
||||
Open SteamDepotDownloaderGUI, and enter your username and password.
|
||||
Then choose the folder where you want to download the game.
|
||||
Then enter the game's AppID, DepotID and ManifestID.
|
||||
Then click on "Download".
|
||||
## Step 4: Play
|
||||
After the download is finished, you can play the game.
|
||||
You can find the game in the folder that you chose in the form, click on the game's folder, and then click on the game's executable file.
|
||||
240
oneko.js
Normal file
240
oneko.js
Normal file
@@ -0,0 +1,240 @@
|
||||
// oneko.js: https://github.com/adryd325/oneko.js
|
||||
|
||||
(function oneko() {
|
||||
const isReducedMotion =
|
||||
window.matchMedia(`(prefers-reduced-motion: reduce)`) === true ||
|
||||
window.matchMedia(`(prefers-reduced-motion: reduce)`).matches === true;
|
||||
|
||||
if (isReducedMotion) return;
|
||||
|
||||
const nekoEl = document.createElement("div");
|
||||
|
||||
let nekoPosX = 32;
|
||||
let nekoPosY = 32;
|
||||
|
||||
let mousePosX = 0;
|
||||
let mousePosY = 0;
|
||||
|
||||
let frameCount = 0;
|
||||
let idleTime = 0;
|
||||
let idleAnimation = null;
|
||||
let idleAnimationFrame = 0;
|
||||
|
||||
const nekoSpeed = 10;
|
||||
const spriteSets = {
|
||||
idle: [[-3, -3]],
|
||||
alert: [[-7, -3]],
|
||||
scratchSelf: [
|
||||
[-5, 0],
|
||||
[-6, 0],
|
||||
[-7, 0],
|
||||
],
|
||||
scratchWallN: [
|
||||
[0, 0],
|
||||
[0, -1],
|
||||
],
|
||||
scratchWallS: [
|
||||
[-7, -1],
|
||||
[-6, -2],
|
||||
],
|
||||
scratchWallE: [
|
||||
[-2, -2],
|
||||
[-2, -3],
|
||||
],
|
||||
scratchWallW: [
|
||||
[-4, 0],
|
||||
[-4, -1],
|
||||
],
|
||||
tired: [[-3, -2]],
|
||||
sleeping: [
|
||||
[-2, 0],
|
||||
[-2, -1],
|
||||
],
|
||||
N: [
|
||||
[-1, -2],
|
||||
[-1, -3],
|
||||
],
|
||||
NE: [
|
||||
[0, -2],
|
||||
[0, -3],
|
||||
],
|
||||
E: [
|
||||
[-3, 0],
|
||||
[-3, -1],
|
||||
],
|
||||
SE: [
|
||||
[-5, -1],
|
||||
[-5, -2],
|
||||
],
|
||||
S: [
|
||||
[-6, -3],
|
||||
[-7, -2],
|
||||
],
|
||||
SW: [
|
||||
[-5, -3],
|
||||
[-6, -1],
|
||||
],
|
||||
W: [
|
||||
[-4, -2],
|
||||
[-4, -3],
|
||||
],
|
||||
NW: [
|
||||
[-1, 0],
|
||||
[-1, -1],
|
||||
],
|
||||
};
|
||||
|
||||
function init() {
|
||||
nekoEl.id = "oneko";
|
||||
nekoEl.ariaHidden = true;
|
||||
nekoEl.style.width = "32px";
|
||||
nekoEl.style.height = "32px";
|
||||
nekoEl.style.position = "fixed";
|
||||
nekoEl.style.pointerEvents = "none";
|
||||
nekoEl.style.imageRendering = "pixelated";
|
||||
nekoEl.style.left = `${nekoPosX - 16}px`;
|
||||
nekoEl.style.top = `${nekoPosY - 16}px`;
|
||||
nekoEl.style.zIndex = 2147483647;
|
||||
|
||||
let nekoFile = "./oneko.gif"
|
||||
const curScript = document.currentScript
|
||||
if (curScript && curScript.dataset.cat) {
|
||||
nekoFile = curScript.dataset.cat
|
||||
}
|
||||
nekoEl.style.backgroundImage = `url(${nekoFile})`;
|
||||
|
||||
document.body.appendChild(nekoEl);
|
||||
|
||||
document.addEventListener("mousemove", function (event) {
|
||||
mousePosX = event.clientX;
|
||||
mousePosY = event.clientY;
|
||||
});
|
||||
|
||||
window.requestAnimationFrame(onAnimationFrame);
|
||||
}
|
||||
|
||||
let lastFrameTimestamp;
|
||||
|
||||
function onAnimationFrame(timestamp) {
|
||||
// Stops execution if the neko element is removed from DOM
|
||||
if (!nekoEl.isConnected) {
|
||||
return;
|
||||
}
|
||||
if (!lastFrameTimestamp) {
|
||||
lastFrameTimestamp = timestamp;
|
||||
}
|
||||
if (timestamp - lastFrameTimestamp > 100) {
|
||||
lastFrameTimestamp = timestamp
|
||||
frame()
|
||||
}
|
||||
window.requestAnimationFrame(onAnimationFrame);
|
||||
}
|
||||
|
||||
function setSprite(name, frame) {
|
||||
const sprite = spriteSets[name][frame % spriteSets[name].length];
|
||||
nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`;
|
||||
}
|
||||
|
||||
function resetIdleAnimation() {
|
||||
idleAnimation = null;
|
||||
idleAnimationFrame = 0;
|
||||
}
|
||||
|
||||
function idle() {
|
||||
idleTime += 1;
|
||||
|
||||
// every ~ 20 seconds
|
||||
if (
|
||||
idleTime > 10 &&
|
||||
Math.floor(Math.random() * 200) == 0 &&
|
||||
idleAnimation == null
|
||||
) {
|
||||
let avalibleIdleAnimations = ["sleeping", "scratchSelf"];
|
||||
if (nekoPosX < 32) {
|
||||
avalibleIdleAnimations.push("scratchWallW");
|
||||
}
|
||||
if (nekoPosY < 32) {
|
||||
avalibleIdleAnimations.push("scratchWallN");
|
||||
}
|
||||
if (nekoPosX > window.innerWidth - 32) {
|
||||
avalibleIdleAnimations.push("scratchWallE");
|
||||
}
|
||||
if (nekoPosY > window.innerHeight - 32) {
|
||||
avalibleIdleAnimations.push("scratchWallS");
|
||||
}
|
||||
idleAnimation =
|
||||
avalibleIdleAnimations[
|
||||
Math.floor(Math.random() * avalibleIdleAnimations.length)
|
||||
];
|
||||
}
|
||||
|
||||
switch (idleAnimation) {
|
||||
case "sleeping":
|
||||
if (idleAnimationFrame < 8) {
|
||||
setSprite("tired", 0);
|
||||
break;
|
||||
}
|
||||
setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
|
||||
if (idleAnimationFrame > 192) {
|
||||
resetIdleAnimation();
|
||||
}
|
||||
break;
|
||||
case "scratchWallN":
|
||||
case "scratchWallS":
|
||||
case "scratchWallE":
|
||||
case "scratchWallW":
|
||||
case "scratchSelf":
|
||||
setSprite(idleAnimation, idleAnimationFrame);
|
||||
if (idleAnimationFrame > 9) {
|
||||
resetIdleAnimation();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
setSprite("idle", 0);
|
||||
return;
|
||||
}
|
||||
idleAnimationFrame += 1;
|
||||
}
|
||||
|
||||
function frame() {
|
||||
frameCount += 1;
|
||||
const diffX = nekoPosX - mousePosX;
|
||||
const diffY = nekoPosY - mousePosY;
|
||||
const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
|
||||
|
||||
if (distance < nekoSpeed || distance < 48) {
|
||||
idle();
|
||||
return;
|
||||
}
|
||||
|
||||
idleAnimation = null;
|
||||
idleAnimationFrame = 0;
|
||||
|
||||
if (idleTime > 1) {
|
||||
setSprite("alert", 0);
|
||||
// count down after being alerted before moving
|
||||
idleTime = Math.min(idleTime, 7);
|
||||
idleTime -= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
let direction;
|
||||
direction = diffY / distance > 0.5 ? "N" : "";
|
||||
direction += diffY / distance < -0.5 ? "S" : "";
|
||||
direction += diffX / distance > 0.5 ? "W" : "";
|
||||
direction += diffX / distance < -0.5 ? "E" : "";
|
||||
setSprite(direction, frameCount);
|
||||
|
||||
nekoPosX -= (diffX / distance) * nekoSpeed;
|
||||
nekoPosY -= (diffY / distance) * nekoSpeed;
|
||||
|
||||
nekoPosX = Math.min(Math.max(16, nekoPosX), window.innerWidth - 16);
|
||||
nekoPosY = Math.min(Math.max(16, nekoPosY), window.innerHeight - 16);
|
||||
|
||||
nekoEl.style.left = `${nekoPosX - 16}px`;
|
||||
nekoEl.style.top = `${nekoPosY - 16}px`;
|
||||
}
|
||||
|
||||
init();
|
||||
})();
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 13 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 76 KiB |
63
styles.css
Normal file
63
styles.css
Normal file
@@ -0,0 +1,63 @@
|
||||
@font-face {
|
||||
font-family: 'Windows';
|
||||
src: url(./fonts/windows_regular-webfont.woff) format('woff'), url(./fonts/windows_regular-webfont.woff2) format('woff2'), url(./fonts/Windows-Regular.ttf) format('truetype');
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'Hubot Sans';
|
||||
src:
|
||||
url('./fonts/Hubot-Sans.woff2') format('woff2 supports variations'),
|
||||
url('./fonts/Hubot-Sans.woff2') format('woff2-variations');
|
||||
font-weight: 200 900;
|
||||
font-stretch: 75% 125%;
|
||||
}
|
||||
html {
|
||||
font-family: 'Hubot Sans';
|
||||
}
|
||||
|
||||
.instructions-link {
|
||||
animation: highlight 2s infinite;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
@keyframes highlight {
|
||||
0%, 100% {
|
||||
color: #ff0000;
|
||||
}
|
||||
50% {
|
||||
color: #003cff;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.title {
|
||||
font-family: 'Hubot Sans';
|
||||
font-weight: bolder;
|
||||
font-size: 50px;
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
font-family: 'Hubot Sans';
|
||||
font-weight: 600;
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
.knopje {
|
||||
border: 1px solid #000;
|
||||
background: linear-gradient(180deg, #8C8C8C 25%, #434343 75%);
|
||||
display: inline-block;
|
||||
font: 19px "Windows", monospace;
|
||||
padding: 0 5px;
|
||||
font-size: 13px;
|
||||
color: darkred;
|
||||
text-decoration: none;
|
||||
|
||||
}
|
||||
|
||||
.knopje:hover {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.knopje:active {
|
||||
background: linear-gradient(180deg, #b0b0b0 25%, #504f4f 75%);
|
||||
}
|
||||
Reference in New Issue
Block a user