mirror of
https://github.com/mmvanheusden/SteamDepotDownloaderGUI.git
synced 2026-02-05 22:21:17 +01:00
Compare commits
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67
.github/workflows/codeql-analysis.yml
vendored
67
.github/workflows/codeql-analysis.yml
vendored
@@ -1,67 +0,0 @@
|
||||
# For most projects, this workflow file will not need changing; you simply need
|
||||
# to commit it to your repository.
|
||||
#
|
||||
# You may wish to alter this file to override the set of languages analyzed,
|
||||
# or to provide custom queries or build logic.
|
||||
#
|
||||
# ******** NOTE ********
|
||||
# We have attempted to detect the languages in your repository. Please check
|
||||
# the `language` matrix defined below to confirm you have the correct set of
|
||||
# supported CodeQL languages.
|
||||
#
|
||||
name: "CodeQL"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ master ]
|
||||
schedule:
|
||||
- cron: '22 23 * * 5'
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'csharp' ]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
|
||||
# Learn more:
|
||||
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
@@ -49,16 +49,16 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<Compile Include="downloadGUI.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
<Compile Include="downloadGUI.Designer.cs">
|
||||
<DependentUpon>downloadGUI.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
<EmbeddedResource Include="downloadGUI.resx">
|
||||
<DependentUpon>downloadGUI.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
|
||||
303
Form1.Designer.cs
generated
303
Form1.Designer.cs
generated
@@ -1,303 +0,0 @@
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.textBox3 = new System.Windows.Forms.TextBox();
|
||||
this.textBox4 = new System.Windows.Forms.TextBox();
|
||||
this.textBox5 = new System.Windows.Forms.TextBox();
|
||||
this.textBox8 = new System.Windows.Forms.TextBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button4 = new System.Windows.Forms.Button();
|
||||
this.label9 = new System.Windows.Forms.Label();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
resources.ApplyResources(this.label1, "label1");
|
||||
this.label1.Name = "label1";
|
||||
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
|
||||
//
|
||||
// label2
|
||||
//
|
||||
resources.ApplyResources(this.label2, "label2");
|
||||
this.label2.Name = "label2";
|
||||
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
|
||||
//
|
||||
// label3
|
||||
//
|
||||
resources.ApplyResources(this.label3, "label3");
|
||||
this.label3.Name = "label3";
|
||||
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
|
||||
//
|
||||
// label4
|
||||
//
|
||||
resources.ApplyResources(this.label4, "label4");
|
||||
this.label4.Name = "label4";
|
||||
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
|
||||
//
|
||||
// label5
|
||||
//
|
||||
resources.ApplyResources(this.label5, "label5");
|
||||
this.label5.Name = "label5";
|
||||
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
|
||||
//
|
||||
// label6
|
||||
//
|
||||
resources.ApplyResources(this.label6, "label6");
|
||||
this.label6.Name = "label6";
|
||||
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
|
||||
//
|
||||
// label7
|
||||
//
|
||||
resources.ApplyResources(this.label7, "label7");
|
||||
this.label7.Name = "label7";
|
||||
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
|
||||
//
|
||||
// label8
|
||||
//
|
||||
resources.ApplyResources(this.label8, "label8");
|
||||
this.label8.Name = "label8";
|
||||
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
resources.ApplyResources(this.textBox1, "textBox1");
|
||||
this.textBox1.Name = "textBox1";
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
resources.ApplyResources(this.textBox2, "textBox2");
|
||||
this.textBox2.Name = "textBox2";
|
||||
//
|
||||
// textBox3
|
||||
//
|
||||
resources.ApplyResources(this.textBox3, "textBox3");
|
||||
this.textBox3.Name = "textBox3";
|
||||
//
|
||||
// textBox4
|
||||
//
|
||||
resources.ApplyResources(this.textBox4, "textBox4");
|
||||
this.textBox4.Name = "textBox4";
|
||||
//
|
||||
// textBox5
|
||||
//
|
||||
resources.ApplyResources(this.textBox5, "textBox5");
|
||||
this.textBox5.Name = "textBox5";
|
||||
//
|
||||
// textBox8
|
||||
//
|
||||
resources.ApplyResources(this.textBox8, "textBox8");
|
||||
this.textBox8.Name = "textBox8";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
resources.ApplyResources(this.button1, "button1");
|
||||
this.button1.Name = "button1";
|
||||
this.toolTip1.SetToolTip(this.button1, resources.GetString("button1.ToolTip"));
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown1, "numericUpDown1");
|
||||
this.numericUpDown1.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown2, "numericUpDown2");
|
||||
this.numericUpDown2.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// button2
|
||||
//
|
||||
resources.ApplyResources(this.button2, "button2");
|
||||
this.button2.Name = "button2";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
resources.ApplyResources(this.button3, "button3");
|
||||
this.button3.Name = "button3";
|
||||
this.toolTip1.SetToolTip(this.button3, resources.GetString("button3.ToolTip"));
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// button4
|
||||
//
|
||||
resources.ApplyResources(this.button4, "button4");
|
||||
this.button4.Name = "button4";
|
||||
this.toolTip1.SetToolTip(this.button4, resources.GetString("button4.ToolTip"));
|
||||
this.button4.UseVisualStyleBackColor = true;
|
||||
this.button4.Click += new System.EventHandler(this.button4_Click);
|
||||
//
|
||||
// label9
|
||||
//
|
||||
resources.ApplyResources(this.label9, "label9");
|
||||
this.label9.Name = "label9";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
resources.ApplyResources(this.label10, "label10");
|
||||
this.label10.Name = "label10";
|
||||
//
|
||||
// toolTip1
|
||||
//
|
||||
this.toolTip1.AutomaticDelay = 0;
|
||||
this.toolTip1.AutoPopDelay = 0;
|
||||
this.toolTip1.InitialDelay = 0;
|
||||
this.toolTip1.IsBalloon = true;
|
||||
this.toolTip1.ReshowDelay = 600;
|
||||
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
|
||||
this.toolTip1.ToolTipTitle = "Info";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
resources.ApplyResources(this, "$this");
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label10);
|
||||
this.Controls.Add(this.label9);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.numericUpDown2);
|
||||
this.Controls.Add(this.numericUpDown1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.textBox8);
|
||||
this.Controls.Add(this.textBox5);
|
||||
this.Controls.Add(this.textBox4);
|
||||
this.Controls.Add(this.textBox3);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.label8);
|
||||
this.Controls.Add(this.label7);
|
||||
this.Controls.Add(this.label6);
|
||||
this.Controls.Add(this.label5);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.Label label8;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.TextBox textBox2;
|
||||
private System.Windows.Forms.TextBox textBox3;
|
||||
private System.Windows.Forms.TextBox textBox4;
|
||||
private System.Windows.Forms.TextBox textBox5;
|
||||
private System.Windows.Forms.TextBox textBox8;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button4;
|
||||
private System.Windows.Forms.Label label9;
|
||||
private System.Windows.Forms.Label label10;
|
||||
private System.Windows.Forms.ToolTip toolTip1;
|
||||
}
|
||||
}
|
||||
|
||||
102
Form1.cs
102
Form1.cs
@@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Drawing.Text;
|
||||
using System.Net;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
|
||||
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
|
||||
|
||||
private PrivateFontCollection fonts = new PrivateFontCollection();
|
||||
|
||||
Font Poppins;
|
||||
|
||||
string Command;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
if (!Directory.Exists("DepotDownloader"))
|
||||
{
|
||||
//Download
|
||||
string Download = "https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.5/depotdownloader-2.4.5.zip";
|
||||
string zipname = "depotdownloader-2.4.5.zip";
|
||||
string extractPath = "DepotDownloader";
|
||||
WebClient myWebClient = new WebClient();
|
||||
myWebClient.DownloadFile(Download, zipname);
|
||||
//Extract
|
||||
ZipFile.ExtractToDirectory(zipname, extractPath);
|
||||
//Delete
|
||||
File.Delete(zipname);
|
||||
}
|
||||
byte[] fontData = Properties.Resources.Poppins_Medium;
|
||||
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
|
||||
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
|
||||
uint dummy = 0;
|
||||
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
|
||||
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
Poppins = new Font(fonts.Families[0], 18.0F);
|
||||
Directory.SetCurrentDirectory("./DepotDownloader/");
|
||||
//textBox2.PasswordChar = '*'; -Added into Designer
|
||||
label9.Font = Poppins;
|
||||
//FormBorderStyle = FormBorderStyle.FixedSingle; -Added into Designer
|
||||
//MaximizeBox = false; -Added into Designer
|
||||
}
|
||||
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
FolderBrowserDialog folderDlg = new FolderBrowserDialog();
|
||||
DialogResult result = folderDlg.ShowDialog();
|
||||
if (result == DialogResult.OK & result != DialogResult.Cancel)
|
||||
{
|
||||
string selectedpath = folderDlg.SelectedPath;
|
||||
if (textBox2.Text.Length <= 0)
|
||||
{
|
||||
//Todo Remember Password tick
|
||||
//Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir " + '"' + selectedpath + '"' + " " + textBox8.Text;
|
||||
}
|
||||
else
|
||||
{
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -username {textBox1.Text} -password {textBox2.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir " + '"' + selectedpath + '"' + " " + textBox8.Text;
|
||||
}
|
||||
|
||||
System.Diagnostics.Process.Start("cmd.exe", Command);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://steamdb.info/instantsearch/");
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,7 +16,7 @@ namespace DepotDownloaderGUI
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new downloadGUI());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
<img alt="GitHub all releases" src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads">
|
||||
<img alt="GitHub release (latest by date including pre-releases)" src="https://img.shields.io/github/v/release/mmvanheusden/SteamDepotDownloaderGUI?color=seagreen&include_prereleases">
|
||||
<img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson">
|
||||
<a href="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI"><img src="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI.svg"></a>
|
||||
<a href="https://en.cryptobadges.io/donate/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"><img src="https://en.cryptobadges.io/badge/small/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"></a>
|
||||
<img alt="Visitor Count" src="https://visitor-badge.glitch.me/badge?page_id=mmvanheusden.SteamDepotDownloaderGUI">
|
||||
</p>
|
||||
|
||||
@@ -1,339 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -1,55 +0,0 @@
|
||||
DepotDownloader
|
||||
===============
|
||||
|
||||
Steam depot downloader utilizing the SteamKit2 library. Supports .NET Core 2.0
|
||||
|
||||
### Downloading one or all depots for an app
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
|
||||
[-username <username> [-password <password>]] [other options]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
|
||||
|
||||
### Downloading a workshop item using pubfile id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
|
||||
|
||||
### Downloading a workshop item using ugc id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
|
||||
|
||||
## Parameters
|
||||
|
||||
Parameter | Description
|
||||
--------- | -----------
|
||||
-app \<#> | the AppID to download.
|
||||
-depot \<#> | the DepotID to download.
|
||||
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
|
||||
-ugc \<#> | the UGC ID to download.
|
||||
-beta \<branchname> | download from specified branch if available (default: Public).
|
||||
-betapassword \<pass> | branch password if applicable.
|
||||
-all-platforms | downloads all platform-specific depots when -app is used.
|
||||
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
|
||||
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
|
||||
-all-languages | download all language-specific depots when -app is used.
|
||||
-language \<lang> | the language for which to download the game (default: english)
|
||||
-lowviolence | download low violence depots when -app is used.
|
||||
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
|
||||
-username \<user> | the username of the account to login to for restricted content.
|
||||
-password \<pass> | the password of the account to login to for restricted content.
|
||||
-remember-password | if set, remember the password for subsequent logins of this user.
|
||||
-dir \<installdir> | the directory in which to place downloaded files.
|
||||
-filelist \<file.txt> | a list of files to download (from the manifest). Can optionally use regex to download only certain files.
|
||||
-validate | Include checksum verification of files already downloaded
|
||||
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
|
||||
-cellid \<#> | the overridden CellID of the content server to download from.
|
||||
-max-servers \<#> | maximum number of content servers to use. (default: 20).
|
||||
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
|
||||
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
|
||||
325
downloadGUI.Designer.cs
generated
Normal file
325
downloadGUI.Designer.cs
generated
Normal file
@@ -0,0 +1,325 @@
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
partial class downloadGUI
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(downloadGUI));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.textBoxUsername = new System.Windows.Forms.TextBox();
|
||||
this.textBoxPassword = new System.Windows.Forms.TextBox();
|
||||
this.textBoxAppID = new System.Windows.Forms.TextBox();
|
||||
this.textBoxDepotID = new System.Windows.Forms.TextBox();
|
||||
this.textBoxManifestID = new System.Windows.Forms.TextBox();
|
||||
this.textBoxArgs = new System.Windows.Forms.TextBox();
|
||||
this.buttonDownload = new System.Windows.Forms.Button();
|
||||
this.numericUpDownMaxServers = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDownMaxChunks = new System.Windows.Forms.NumericUpDown();
|
||||
this.buttonHelp = new System.Windows.Forms.Button();
|
||||
this.buttonSearch = new System.Windows.Forms.Button();
|
||||
this.buttonRepo = new System.Windows.Forms.Button();
|
||||
this.labelTitle = new System.Windows.Forms.Label();
|
||||
this.labelIssue = new System.Windows.Forms.Label();
|
||||
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxServers)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxChunks)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
resources.ApplyResources(this.label1, "label1");
|
||||
this.label1.Name = "label1";
|
||||
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
|
||||
//
|
||||
// label2
|
||||
//
|
||||
resources.ApplyResources(this.label2, "label2");
|
||||
this.label2.Name = "label2";
|
||||
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
|
||||
//
|
||||
// label3
|
||||
//
|
||||
resources.ApplyResources(this.label3, "label3");
|
||||
this.label3.Name = "label3";
|
||||
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
|
||||
//
|
||||
// label4
|
||||
//
|
||||
resources.ApplyResources(this.label4, "label4");
|
||||
this.label4.Name = "label4";
|
||||
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
|
||||
//
|
||||
// label5
|
||||
//
|
||||
resources.ApplyResources(this.label5, "label5");
|
||||
this.label5.Name = "label5";
|
||||
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
|
||||
//
|
||||
// label6
|
||||
//
|
||||
resources.ApplyResources(this.label6, "label6");
|
||||
this.label6.Name = "label6";
|
||||
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
|
||||
//
|
||||
// label7
|
||||
//
|
||||
resources.ApplyResources(this.label7, "label7");
|
||||
this.label7.Name = "label7";
|
||||
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
|
||||
//
|
||||
// label8
|
||||
//
|
||||
resources.ApplyResources(this.label8, "label8");
|
||||
this.label8.Name = "label8";
|
||||
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
|
||||
//
|
||||
// textBoxUsername
|
||||
//
|
||||
resources.ApplyResources(this.textBoxUsername, "textBoxUsername");
|
||||
this.textBoxUsername.BackColor = System.Drawing.Color.Black;
|
||||
this.textBoxUsername.ForeColor = System.Drawing.Color.White;
|
||||
this.textBoxUsername.Name = "textBoxUsername";
|
||||
//
|
||||
// textBoxPassword
|
||||
//
|
||||
resources.ApplyResources(this.textBoxPassword, "textBoxPassword");
|
||||
this.textBoxPassword.BackColor = System.Drawing.Color.Black;
|
||||
this.textBoxPassword.ForeColor = System.Drawing.Color.White;
|
||||
this.textBoxPassword.Name = "textBoxPassword";
|
||||
//
|
||||
// textBoxAppID
|
||||
//
|
||||
resources.ApplyResources(this.textBoxAppID, "textBoxAppID");
|
||||
this.textBoxAppID.BackColor = System.Drawing.Color.Black;
|
||||
this.textBoxAppID.ForeColor = System.Drawing.Color.White;
|
||||
this.textBoxAppID.Name = "textBoxAppID";
|
||||
//
|
||||
// textBoxDepotID
|
||||
//
|
||||
resources.ApplyResources(this.textBoxDepotID, "textBoxDepotID");
|
||||
this.textBoxDepotID.BackColor = System.Drawing.Color.Black;
|
||||
this.textBoxDepotID.ForeColor = System.Drawing.Color.White;
|
||||
this.textBoxDepotID.Name = "textBoxDepotID";
|
||||
//
|
||||
// textBoxManifestID
|
||||
//
|
||||
resources.ApplyResources(this.textBoxManifestID, "textBoxManifestID");
|
||||
this.textBoxManifestID.BackColor = System.Drawing.Color.Black;
|
||||
this.textBoxManifestID.ForeColor = System.Drawing.Color.White;
|
||||
this.textBoxManifestID.Name = "textBoxManifestID";
|
||||
//
|
||||
// textBoxArgs
|
||||
//
|
||||
resources.ApplyResources(this.textBoxArgs, "textBoxArgs");
|
||||
this.textBoxArgs.BackColor = System.Drawing.Color.Black;
|
||||
this.textBoxArgs.ForeColor = System.Drawing.Color.White;
|
||||
this.textBoxArgs.Name = "textBoxArgs";
|
||||
//
|
||||
// buttonDownload
|
||||
//
|
||||
resources.ApplyResources(this.buttonDownload, "buttonDownload");
|
||||
this.buttonDownload.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.buttonDownload.Name = "buttonDownload";
|
||||
this.toolTip1.SetToolTip(this.buttonDownload, resources.GetString("buttonDownload.ToolTip"));
|
||||
this.buttonDownload.UseVisualStyleBackColor = true;
|
||||
this.buttonDownload.Click += new System.EventHandler(this.buttonDownload_Click);
|
||||
//
|
||||
// numericUpDownMaxServers
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDownMaxServers, "numericUpDownMaxServers");
|
||||
this.numericUpDownMaxServers.BackColor = System.Drawing.Color.Black;
|
||||
this.numericUpDownMaxServers.ForeColor = System.Drawing.Color.White;
|
||||
this.numericUpDownMaxServers.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDownMaxServers.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDownMaxServers.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDownMaxServers.Name = "numericUpDownMaxServers";
|
||||
this.numericUpDownMaxServers.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDownMaxChunks
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDownMaxChunks, "numericUpDownMaxChunks");
|
||||
this.numericUpDownMaxChunks.BackColor = System.Drawing.Color.Black;
|
||||
this.numericUpDownMaxChunks.ForeColor = System.Drawing.Color.White;
|
||||
this.numericUpDownMaxChunks.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDownMaxChunks.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDownMaxChunks.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDownMaxChunks.Name = "numericUpDownMaxChunks";
|
||||
this.numericUpDownMaxChunks.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// buttonHelp
|
||||
//
|
||||
resources.ApplyResources(this.buttonHelp, "buttonHelp");
|
||||
this.buttonHelp.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.buttonHelp.Name = "buttonHelp";
|
||||
this.buttonHelp.UseVisualStyleBackColor = true;
|
||||
this.buttonHelp.Click += new System.EventHandler(this.buttonHelp_Click);
|
||||
//
|
||||
// buttonSearch
|
||||
//
|
||||
resources.ApplyResources(this.buttonSearch, "buttonSearch");
|
||||
this.buttonSearch.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.buttonSearch.Name = "buttonSearch";
|
||||
this.toolTip1.SetToolTip(this.buttonSearch, resources.GetString("buttonSearch.ToolTip"));
|
||||
this.buttonSearch.UseVisualStyleBackColor = true;
|
||||
this.buttonSearch.Click += new System.EventHandler(this.buttonSearch_Click);
|
||||
//
|
||||
// buttonRepo
|
||||
//
|
||||
resources.ApplyResources(this.buttonRepo, "buttonRepo");
|
||||
this.buttonRepo.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.buttonRepo.Name = "buttonRepo";
|
||||
this.toolTip1.SetToolTip(this.buttonRepo, resources.GetString("buttonRepo.ToolTip"));
|
||||
this.buttonRepo.UseVisualStyleBackColor = true;
|
||||
this.buttonRepo.Click += new System.EventHandler(this.buttonRepo_Click);
|
||||
//
|
||||
// labelTitle
|
||||
//
|
||||
resources.ApplyResources(this.labelTitle, "labelTitle");
|
||||
this.labelTitle.Name = "labelTitle";
|
||||
//
|
||||
// labelIssue
|
||||
//
|
||||
resources.ApplyResources(this.labelIssue, "labelIssue");
|
||||
this.labelIssue.Name = "labelIssue";
|
||||
//
|
||||
// toolTip1
|
||||
//
|
||||
this.toolTip1.AutomaticDelay = 0;
|
||||
this.toolTip1.AutoPopDelay = 0;
|
||||
this.toolTip1.InitialDelay = 0;
|
||||
this.toolTip1.IsBalloon = true;
|
||||
this.toolTip1.ReshowDelay = 600;
|
||||
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
|
||||
this.toolTip1.ToolTipTitle = "Info";
|
||||
//
|
||||
// downloadGUI
|
||||
//
|
||||
resources.ApplyResources(this, "$this");
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.Black;
|
||||
this.Controls.Add(this.labelIssue);
|
||||
this.Controls.Add(this.labelTitle);
|
||||
this.Controls.Add(this.buttonRepo);
|
||||
this.Controls.Add(this.buttonSearch);
|
||||
this.Controls.Add(this.buttonHelp);
|
||||
this.Controls.Add(this.numericUpDownMaxChunks);
|
||||
this.Controls.Add(this.numericUpDownMaxServers);
|
||||
this.Controls.Add(this.buttonDownload);
|
||||
this.Controls.Add(this.textBoxArgs);
|
||||
this.Controls.Add(this.textBoxManifestID);
|
||||
this.Controls.Add(this.textBoxDepotID);
|
||||
this.Controls.Add(this.textBoxAppID);
|
||||
this.Controls.Add(this.textBoxPassword);
|
||||
this.Controls.Add(this.textBoxUsername);
|
||||
this.Controls.Add(this.label8);
|
||||
this.Controls.Add(this.label7);
|
||||
this.Controls.Add(this.label6);
|
||||
this.Controls.Add(this.label5);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.ForeColor = System.Drawing.Color.White;
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "downloadGUI";
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxServers)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxChunks)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.Label label8;
|
||||
private System.Windows.Forms.TextBox textBoxUsername;
|
||||
private System.Windows.Forms.TextBox textBoxPassword;
|
||||
private System.Windows.Forms.TextBox textBoxAppID;
|
||||
private System.Windows.Forms.TextBox textBoxDepotID;
|
||||
private System.Windows.Forms.TextBox textBoxManifestID;
|
||||
private System.Windows.Forms.TextBox textBoxArgs;
|
||||
private System.Windows.Forms.Button buttonDownload;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDownMaxServers;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDownMaxChunks;
|
||||
private System.Windows.Forms.Button buttonHelp;
|
||||
private System.Windows.Forms.Button buttonSearch;
|
||||
private System.Windows.Forms.Button buttonRepo;
|
||||
private System.Windows.Forms.Label labelTitle;
|
||||
private System.Windows.Forms.Label labelIssue;
|
||||
private System.Windows.Forms.ToolTip toolTip1;
|
||||
}
|
||||
}
|
||||
|
||||
98
downloadGUI.cs
Normal file
98
downloadGUI.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Drawing.Text;
|
||||
using System.Net;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
public partial class downloadGUI : Form
|
||||
{
|
||||
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
|
||||
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
|
||||
|
||||
private PrivateFontCollection fonts = new PrivateFontCollection();
|
||||
|
||||
Font Poppins;
|
||||
|
||||
string Command;
|
||||
public downloadGUI()
|
||||
{
|
||||
InitializeComponent();
|
||||
if (!Directory.Exists("DepotDownloader"))
|
||||
{
|
||||
//Download
|
||||
string Download = "https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.5/depotdownloader-2.4.5.zip";
|
||||
string zipname = "depotdownloader-2.4.5.zip";
|
||||
string extractPath = "DepotDownloader";
|
||||
WebClient ZipDownloader = new WebClient();
|
||||
ZipDownloader.DownloadFile(Download, zipname);
|
||||
//Extract
|
||||
ZipFile.ExtractToDirectory(zipname, extractPath);
|
||||
//Delete
|
||||
File.Delete(zipname);
|
||||
}
|
||||
byte[] fontData = Properties.Resources.Poppins_Medium;
|
||||
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
|
||||
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
|
||||
uint dummy = 0;
|
||||
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
|
||||
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
Poppins = new Font(fonts.Families[0], 18.0F);
|
||||
Directory.SetCurrentDirectory("./DepotDownloader/");
|
||||
labelTitle.Font = Poppins;
|
||||
}
|
||||
|
||||
|
||||
private void buttonDownload_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxAppID.Text) || string.IsNullOrEmpty(textBoxDepotID.Text) || string.IsNullOrEmpty(textBoxManifestID.Text))
|
||||
{
|
||||
MessageBox.Show("Please fill all required fields.");
|
||||
}
|
||||
else
|
||||
{
|
||||
FolderBrowserDialog folderDlg = new FolderBrowserDialog();
|
||||
DialogResult result = folderDlg.ShowDialog();
|
||||
if (result == DialogResult.OK & result != DialogResult.Cancel)
|
||||
{
|
||||
string selectedpath = folderDlg.SelectedPath;
|
||||
if (textBoxPassword.Text.Length <= 0)
|
||||
{
|
||||
//Todo Remember Password tick
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBoxAppID.Text} -depot {textBoxDepotID.Text} -manifest {textBoxManifestID.Text} -max-servers {numericUpDownMaxServers.Value} -max-downloads {numericUpDownMaxChunks.Value} -dir " + '"' + selectedpath + '"' + " " + textBoxArgs.Text;
|
||||
}
|
||||
else
|
||||
{
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBoxAppID.Text} -depot {textBoxDepotID.Text} -manifest {textBoxManifestID.Text} -username {textBoxUsername.Text} -password {textBoxPassword.Text} -max-servers {numericUpDownMaxServers.Value} -max-downloads {numericUpDownMaxChunks.Value} -dir " + '"' + selectedpath + '"' + " " + textBoxArgs.Text;
|
||||
}
|
||||
|
||||
open("cmd.exe", Command);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void open(string url, string args = "")
|
||||
{
|
||||
System.Diagnostics.Process.Start(url, args);
|
||||
}
|
||||
|
||||
private void buttonHelp_Click(object sender, EventArgs e)
|
||||
{
|
||||
open("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
|
||||
}
|
||||
|
||||
private void buttonSearch_Click(object sender, EventArgs e)
|
||||
{
|
||||
open("https://steamdb.info/instantsearch/");
|
||||
}
|
||||
|
||||
private void buttonRepo_Click(object sender, EventArgs e)
|
||||
{
|
||||
open("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
|
||||
}
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user