14 Commits

Author SHA1 Message Date
Maarten van Heusden
33d575b334 updated image 2021-10-11 15:31:50 +01:00
Maarten
13bb1d57b9 Merge pull request #13 from nunogois/dark-ui-cleanup
feat: add dark UI, general cleanup
2021-10-11 16:29:12 +02:00
Nuno Góis
6c980628f1 feat: add dark UI, general cleanup 2021-10-10 20:57:47 +01:00
Maarten van Heusden
ff3c7d2cff oops i forgor 💀 to delete the entire folder 2021-10-09 12:01:55 +01:00
Maarten
dc5f38d39e Update README.md 2021-10-09 09:54:33 +00:00
Maarten van Heusden
65793aa6dc small improvements 2021-10-09 10:09:17 +01:00
Maarten van Heusden
1cb7a4f667 do i even need this 2021-10-09 09:52:23 +01:00
Maarten
7d143bbff7 Update codeql-analysis.yml 2021-10-09 08:48:33 +00:00
Maarten van Heusden
f1bec83c03 Fix(hopefully) 2021-10-07 18:16:44 +02:00
Maarten van Heusden
3b187dc717 English corrections
i was bored at school
2021-09-21 11:01:49 +02:00
Maarten van Heusden
54def97c38 UwU 2021-09-06 08:22:14 +02:00
Maarten van Heusden
6296d62089 Update README.md 2021-06-12 17:57:46 +02:00
Maarten van Heusden
36f7432330 Thank you @SlejmUr for your contributions! 2021-06-10 16:08:58 +02:00
Maarten van Heusden
4d4d17df75 Add Bitcoin donation badge 2021-05-25 12:33:47 +02:00
40 changed files with 1819 additions and 5622 deletions

1
.github/FUNDING.yml vendored Normal file
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custom: ['https://en.cryptobadges.io/donate/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ']

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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ master ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ master ]
schedule:
- cron: '22 23 * * 5'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
language: [ 'csharp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

3
.gitmodules vendored
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@@ -1,3 +0,0 @@
[submodule "DepotDownloader"]
path = DepotDownloader
url = https://github.com/SteamRE/DepotDownloader

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/>
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>DepotDownloaderGUI</RootNamespace>
<AssemblyName>DepotDownloaderGUI</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.DirectoryServices" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Resources\Poppins-Medium.ttf" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>DepotDownloaderGUI</RootNamespace>
<AssemblyName>DepotDownloaderGUI</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.DirectoryServices" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="downloadGUI.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="downloadGUI.Designer.cs">
<DependentUpon>downloadGUI.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="downloadGUI.resx">
<DependentUpon>downloadGUI.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Resources\Poppins-Medium.ttf" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@@ -1,25 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30907.101
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloaderGUI", "DepotDownloaderGUI.csproj", "{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B49312C0-32E2-42A5-9DC8-892A707C0EF8}
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30907.101
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloaderGUI", "DepotDownloaderGUI.csproj", "{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B49312C0-32E2-42A5-9DC8-892A707C0EF8}
EndGlobalSection
EndGlobal

302
Form1.Designer.cs generated
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@@ -1,302 +0,0 @@

namespace DepotDownloaderGUI
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.textBox3 = new System.Windows.Forms.TextBox();
this.textBox4 = new System.Windows.Forms.TextBox();
this.textBox5 = new System.Windows.Forms.TextBox();
this.textBox8 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.label9 = new System.Windows.Forms.Label();
this.label10 = new System.Windows.Forms.Label();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
this.SuspendLayout();
//
// label1
//
resources.ApplyResources(this.label1, "label1");
this.label1.Name = "label1";
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
//
// label2
//
resources.ApplyResources(this.label2, "label2");
this.label2.Name = "label2";
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
//
// label3
//
resources.ApplyResources(this.label3, "label3");
this.label3.Name = "label3";
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
//
// label4
//
resources.ApplyResources(this.label4, "label4");
this.label4.Name = "label4";
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
//
// label5
//
resources.ApplyResources(this.label5, "label5");
this.label5.Name = "label5";
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
//
// label6
//
resources.ApplyResources(this.label6, "label6");
this.label6.Name = "label6";
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
//
// label7
//
resources.ApplyResources(this.label7, "label7");
this.label7.Name = "label7";
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
//
// label8
//
resources.ApplyResources(this.label8, "label8");
this.label8.Name = "label8";
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
//
// textBox1
//
resources.ApplyResources(this.textBox1, "textBox1");
this.textBox1.Name = "textBox1";
//
// textBox2
//
resources.ApplyResources(this.textBox2, "textBox2");
this.textBox2.Name = "textBox2";
//
// textBox3
//
resources.ApplyResources(this.textBox3, "textBox3");
this.textBox3.Name = "textBox3";
//
// textBox4
//
resources.ApplyResources(this.textBox4, "textBox4");
this.textBox4.Name = "textBox4";
//
// textBox5
//
resources.ApplyResources(this.textBox5, "textBox5");
this.textBox5.Name = "textBox5";
//
// textBox8
//
resources.ApplyResources(this.textBox8, "textBox8");
this.textBox8.Name = "textBox8";
//
// button1
//
resources.ApplyResources(this.button1, "button1");
this.button1.Name = "button1";
this.toolTip1.SetToolTip(this.button1, resources.GetString("button1.ToolTip"));
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// numericUpDown1
//
resources.ApplyResources(this.numericUpDown1, "numericUpDown1");
this.numericUpDown1.Increment = new decimal(new int[] {
5,
0,
0,
0});
this.numericUpDown1.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.numericUpDown1.Minimum = new decimal(new int[] {
10,
0,
0,
0});
this.numericUpDown1.Name = "numericUpDown1";
this.numericUpDown1.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// numericUpDown2
//
resources.ApplyResources(this.numericUpDown2, "numericUpDown2");
this.numericUpDown2.Increment = new decimal(new int[] {
5,
0,
0,
0});
this.numericUpDown2.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.numericUpDown2.Minimum = new decimal(new int[] {
10,
0,
0,
0});
this.numericUpDown2.Name = "numericUpDown2";
this.numericUpDown2.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// button2
//
resources.ApplyResources(this.button2, "button2");
this.button2.Name = "button2";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
resources.ApplyResources(this.button3, "button3");
this.button3.Name = "button3";
this.toolTip1.SetToolTip(this.button3, resources.GetString("button3.ToolTip"));
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button4
//
resources.ApplyResources(this.button4, "button4");
this.button4.Name = "button4";
this.toolTip1.SetToolTip(this.button4, resources.GetString("button4.ToolTip"));
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// label9
//
resources.ApplyResources(this.label9, "label9");
this.label9.Name = "label9";
//
// label10
//
resources.ApplyResources(this.label10, "label10");
this.label10.Name = "label10";
this.toolTip1.SetToolTip(this.label10, resources.GetString("label10.ToolTip"));
//
// toolTip1
//
this.toolTip1.AutomaticDelay = 0;
this.toolTip1.AutoPopDelay = 0;
this.toolTip1.InitialDelay = 0;
this.toolTip1.IsBalloon = true;
this.toolTip1.ReshowDelay = 600;
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
this.toolTip1.ToolTipTitle = "Info";
//
// Form1
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.label10);
this.Controls.Add(this.label9);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.numericUpDown2);
this.Controls.Add(this.numericUpDown1);
this.Controls.Add(this.button1);
this.Controls.Add(this.textBox8);
this.Controls.Add(this.textBox5);
this.Controls.Add(this.textBox4);
this.Controls.Add(this.textBox3);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label8);
this.Controls.Add(this.label7);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "Form1";
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.TextBox textBox4;
private System.Windows.Forms.TextBox textBox5;
private System.Windows.Forms.TextBox textBox8;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.NumericUpDown numericUpDown1;
private System.Windows.Forms.NumericUpDown numericUpDown2;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.ToolTip toolTip1;
}
}

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@@ -1,71 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Drawing.Text;
namespace DepotDownloaderGUI
{
public partial class Form1 : Form
{
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
private PrivateFontCollection fonts = new PrivateFontCollection();
Font Poppins;
string Command;
public Form1()
{
InitializeComponent();
byte[] fontData = Properties.Resources.Poppins_Medium;
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
uint dummy = 0;
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
Poppins = new Font(fonts.Families[0], 18.0F);
Directory.SetCurrentDirectory("./depotdownloader/");
textBox2.PasswordChar = '*';
label9.Font = Poppins;
FormBorderStyle = FormBorderStyle.FixedSingle;
MaximizeBox = false;
}
private void button1_Click(object sender, EventArgs e)
{
if (textBox2.Text == "")
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
else
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -username {textBox1.Text} -password {textBox2.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
System.Diagnostics.Process.Start("cmd.exe", Command);
}
private void button2_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
}
private void button3_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("https://steamdb.info/instantsearch/");
}
private void button4_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
}
}
}

1348
LICENSE.md

File diff suppressed because it is too large Load Diff

View File

@@ -1,22 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DepotDownloaderGUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DepotDownloaderGUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new downloadGUI());
}
}
}

View File

@@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DepotDownloaderGUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DepotDownloaderGUI")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9fe2af44-2d88-43db-9b8f-ea410552d8ce")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DepotDownloaderGUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DepotDownloaderGUI")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9fe2af44-2d88-43db-9b8f-ea410552d8ce")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,73 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DepotDownloaderGUI.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DepotDownloaderGUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] Poppins_Medium {
get {
object obj = ResourceManager.GetObject("Poppins_Medium", resourceCulture);
return ((byte[])(obj));
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DepotDownloaderGUI.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DepotDownloaderGUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] Poppins_Medium {
get {
object obj = ResourceManager.GetObject("Poppins_Medium", resourceCulture);
return ((byte[])(obj));
}
}
}
}

View File

@@ -1,124 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Poppins_Medium" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Poppins-Medium.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Poppins_Medium" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Poppins-Medium.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

View File

@@ -1,29 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DepotDownloaderGUI.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DepotDownloaderGUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

154
README.md
View File

@@ -1,78 +1,76 @@
<img src="https://socialify.git.ci/mmvanheusden/SteamDepotDownloaderGUI/image?description=1&font=Inter&forks=1&issues=1&language=1&owner=1&pattern=Floating%20Cogs&pulls=1&stargazers=1&theme=Light" alt="Banner" width="768"/>
<p align="center">
<img src="https://img.shields.io/badge/status-Beta-blue" />
<img alt="GitHub all releases" src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads">
<img alt="GitHub release (latest by date including pre-releases)" src="https://img.shields.io/github/v/release/mmvanheusden/SteamDepotDownloaderGUI?color=seagreen&include_prereleases">
<img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson">
<a href="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI"><img src="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI.svg"></a>
<img alt="Visitor Count" src="https://visitor-badge.glitch.me/badge?page_id=mmvanheusden.SteamDepotDownloaderGUI">
</p>
# SteamDepotDownloaderGUI
A simple GUI tool based on [**DepotDownloader**][depotdownloader] for downloading older versions of Steam games.
![The Program](https://raw.githubusercontent.com/mmvanheusden/SteamDepotDownloaderGUI/master/src/readme.md/hero.png "The Program")
## What can you do with the program?
You can download older versions of Steam games and software :sunglasses:
## Want an example?
Take a look at [**This**][subnauticawiki] example.
## YouTube Tutorial
<a href="https://www.youtube.com/watch?v=X-tzW5ywCgU">
<img border="0" alt="YouTube Tutorial" src="/src/readme.md/youtube.png" width="768">
</a>
## How use the program?
### step 1:
Download [**.NET Core 2.0**][dotnet] It is required for the program to work properly.
### step 2:
Download and unzip the program. (You can download it [**Here**][latest])
### step 3:
Run DepotDownloaderGUI.exe.
### step 4:
First enter your Steam credentials at "Username" and "Password" (Don't worry, it's safe!)
### step 5:
Click on "SteamDB Instant Search".
### step 6:
Enter your game of choice at the search bar and select the game.
### step 7:
Copy the App ID and paste it in the program at "App ID"
### step 8:
Click on "Depots" in the sidebar.
### step 9:
Select the Windows depot (usually it is Win32)
### step 10:
Copy the Depot ID and paste it in the program at "Depot ID"
### step 11:
Click on "Manifests" in the sidebar
### step 12:
Choose a Manifest(game version) of choice and copy its ID and paste it in the program at "Manifest ID"
### step 13:
If you want a faster download speed, increase the max servers and max chunks.
### step 14:
Click on "Start Download", a terminal will pop up and will show the download progress.
### step 15:
Once the download is done, close the program.
The downloaded game is stored in the folder "YourGame"
> :warning: **Once the download progress is complete, Move the downloaded files to a different folder, Or else your next game download will mix with your old download!**
### Enjoy your game!
## Need help?
Just place your cursor on a text label or button and a help balloon will appear!
### If you have any questions, use the shiny new ✨GitHub Discussions✨ page!
[latest]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest
[steamdb]: https://steamdb.info/
[depotdownloader]: https://github.com/SteamRE/DepotDownloader
[subnauticawiki]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/wiki/How-to-Download-older-versions-of-Subnautica
[dotnet]: https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-2.0.9-windows-x64-installer
<img src="https://socialify.git.ci/mmvanheusden/SteamDepotDownloaderGUI/image?description=1&font=Inter&forks=1&issues=1&language=1&owner=1&pattern=Floating%20Cogs&pulls=1&stargazers=1&theme=Light" alt="Banner" width="768"/>
<p align="center">
<img src="https://img.shields.io/badge/status-Beta-blue" />
<img alt="GitHub all releases" src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads">
<img alt="GitHub release (latest by date including pre-releases)" src="https://img.shields.io/github/v/release/mmvanheusden/SteamDepotDownloaderGUI?color=seagreen&include_prereleases">
<img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson">
<a href="https://en.cryptobadges.io/donate/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"><img src="https://en.cryptobadges.io/badge/small/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"></a>
<img alt="Visitor Count" src="https://visitor-badge.glitch.me/badge?page_id=mmvanheusden.SteamDepotDownloaderGUI">
</p>
# SteamDepotDownloaderGUI
A simple GUI tool based on [**DepotDownloader**][depotdownloader] for downloading older versions of Steam games.
![The Program](https://raw.githubusercontent.com/mmvanheusden/SteamDepotDownloaderGUI/master/src/readme.md/hero.png "The Program")
## What can you do with the program?
You can download older builds of Steam games and software
## Want an example?
Take a look at [**This**][subnauticawiki] example.
## YouTube Tutorial
<a href="https://www.youtube.com/watch?v=X-tzW5ywCgU">
<img border="0" alt="YouTube Tutorial" src="/src/readme.md/youtube.png" width="768">
</a>
## How use the program?
### step 1:
Download [**.NET Core 2.0**][dotnet] It is required for the program to work properly.
### step 2:
Download and unzip the program. (You can download the latest version [**here**][latest])
### step 3:
Run DepotDownloaderGUI.exe.
### step 4:
First enter your Steam credentials at "Username" and "Password"
### step 5:
Click on "SteamDB Instant Search".
### step 6:
Enter your game/software of choice at the search bar and select the game.
### step 7:
Copy the App ID and paste it in the program at "App ID"
### step 8:
Click on "Depots" in the sidebar.
### step 9:
Select the Windows depot (usually Win32)
### step 10:
Copy the Depot ID and paste it in the program at "Depot ID"
### step 11:
Click on "Manifests" in the sidebar
### step 12:
Choose a Manifest(build) of choice and copy its ID and paste it in the program at "Manifest ID"
### step 13:
If you want a faster download speed, increase the max servers and max chunks.
### step 14:
Click on "Start Download", choose the location and a terminal window will pop up and will show the download progress.
### step 15:
Once the download is done, close the program.
The downloaded game is stored in the specified location
### Enjoy your game!
## Need help?
Open an issue.
[latest]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest
[steamdb]: https://steamdb.info/
[depotdownloader]: https://github.com/SteamRE/DepotDownloader
[subnauticawiki]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/wiki/How-to-Download-older-versions-of-Subnautica
[dotnet]: https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-2.0.9-windows-x64-installer

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@@ -1,7 +0,0 @@
; EditorConfig: http://EditorConfig.org
root = true
[*]
indent_style = space
indent_size = 4

View File

@@ -1,37 +0,0 @@
name: .NET Core CI
on:
push:
paths-ignore:
- '.github/*'
- '.github/*_TEMPLATE/**'
- '*.md'
pull_request:
paths-ignore:
- '.github/*'
- '.github/*_TEMPLATE/**'
- '*.md'
workflow_dispatch:
jobs:
build:
name: .NET on ${{ matrix.os }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [macos-latest, ubuntu-latest, windows-latest]
configuration: [Release, Debug]
steps:
- uses: actions/checkout@v2
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
- name: Build
run: dotnet publish -c ${{ matrix.configuration }} -o artifacts
- name: Upload artifact
uses: actions/upload-artifact@v2
if: matrix.configuration == 'Release'
with:
name: DepotDownloader-${{ runner.os }}
path: artifacts
if-no-files-found: error

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@@ -1,120 +0,0 @@
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/
# mstest test results
TestResults
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
.vs
# Build results
[Dd]ebug/
[Rr]elease/
x64/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.log
*.vspscc
*.vssscc
.builds
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Publish Web Output
*.Publish.xml
# NuGet Packages Directory
packages
*.nupkg
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
[Bb]in
[Oo]bj
sql
TestResults
[Tt]est[Rr]esult*
*.Cache
ClientBin
[Ss]tyle[Cc]op.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
# third party libs
boost/
google/
zlib/
protobuf/
cryptopp/
# misc
Thumbs.db

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@@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26228.4
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloader", "DepotDownloader\DepotDownloader.csproj", "{39159C47-ACD3-449F-96CA-4F30C8ED147A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using ProtoBuf;
using System.IO;
using System.IO.Compression;
using System.IO.IsolatedStorage;
using System.Linq;
using SteamKit2;
using SteamKit2.Discovery;
namespace DepotDownloader
{
[ProtoContract]
class AccountSettingsStore
{
[ProtoMember(1, IsRequired=false)]
public Dictionary<string, byte[]> SentryData { get; private set; }
[ProtoMember(2, IsRequired = false)]
public System.Collections.Concurrent.ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
[ProtoMember(3, IsRequired = false)]
public Dictionary<string, string> LoginKeys { get; private set; }
string FileName = null;
AccountSettingsStore()
{
SentryData = new Dictionary<string, byte[]>();
ContentServerPenalty = new System.Collections.Concurrent.ConcurrentDictionary<string, int>();
LoginKeys = new Dictionary<string, string>();
}
static bool Loaded
{
get { return Instance != null; }
}
public static AccountSettingsStore Instance = null;
static readonly IsolatedStorageFile IsolatedStorage = IsolatedStorageFile.GetUserStoreForAssembly();
public static void LoadFromFile(string filename)
{
if (Loaded)
throw new Exception("Config already loaded");
if (IsolatedStorage.FileExists(filename))
{
try
{
using (var fs = IsolatedStorage.OpenFile(filename, FileMode.Open, FileAccess.Read))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
{
Instance = ProtoBuf.Serializer.Deserialize<AccountSettingsStore>(ds);
}
}
catch (IOException ex)
{
Console.WriteLine("Failed to load account settings: {0}", ex.Message);
Instance = new AccountSettingsStore();
}
}
else
{
Instance = new AccountSettingsStore();
}
Instance.FileName = filename;
}
public static void Save()
{
if (!Loaded)
throw new Exception("Saved config before loading");
try
{
using (var fs = IsolatedStorage.OpenFile(Instance.FileName, FileMode.Create, FileAccess.Write))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
{
ProtoBuf.Serializer.Serialize<AccountSettingsStore>(ds, Instance);
}
}
catch (IOException ex)
{
Console.WriteLine("Failed to save account settings: {0}", ex.Message);
}
}
}
}

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@@ -1,196 +0,0 @@
using SteamKit2;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
namespace DepotDownloader
{
/// <summary>
/// CDNClientPool provides a pool of connections to CDN endpoints, requesting CDN tokens as needed
/// </summary>
class CDNClientPool
{
private const int ServerEndpointMinimumSize = 8;
private readonly Steam3Session steamSession;
private readonly uint appId;
public CDNClient CDNClient { get; }
#if STEAMKIT_UNRELEASED
public CDNClient.Server ProxyServer { get; private set; }
#endif
private readonly ConcurrentStack<CDNClient.Server> activeConnectionPool;
private readonly BlockingCollection<CDNClient.Server> availableServerEndpoints;
private readonly AutoResetEvent populatePoolEvent;
private readonly Task monitorTask;
private readonly CancellationTokenSource shutdownToken;
public CancellationTokenSource ExhaustedToken { get; set; }
public CDNClientPool(Steam3Session steamSession, uint appId)
{
this.steamSession = steamSession;
this.appId = appId;
CDNClient = new CDNClient(steamSession.steamClient);
activeConnectionPool = new ConcurrentStack<CDNClient.Server>();
availableServerEndpoints = new BlockingCollection<CDNClient.Server>();
populatePoolEvent = new AutoResetEvent(true);
shutdownToken = new CancellationTokenSource();
monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync).Unwrap();
}
public void Shutdown()
{
shutdownToken.Cancel();
monitorTask.Wait();
}
private async Task<IReadOnlyCollection<CDNClient.Server>> FetchBootstrapServerListAsync()
{
var backoffDelay = 0;
while (!shutdownToken.IsCancellationRequested)
{
try
{
var cdnServers = await ContentServerDirectoryService.LoadAsync(this.steamSession.steamClient.Configuration, ContentDownloader.Config.CellID, shutdownToken.Token);
if (cdnServers != null)
{
return cdnServers;
}
}
catch (Exception ex)
{
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
if (ex is SteamKitWebRequestException e && e.StatusCode == (HttpStatusCode)429)
{
// If we're being throttled, add a delay to the next request
backoffDelay = Math.Min(5, ++backoffDelay);
await Task.Delay(TimeSpan.FromSeconds(backoffDelay));
}
}
}
return null;
}
private async Task ConnectionPoolMonitorAsync()
{
bool didPopulate = false;
while (!shutdownToken.IsCancellationRequested)
{
populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
// We want the Steam session so we can take the CellID from the session and pass it through to the ContentServer Directory Service
if (availableServerEndpoints.Count < ServerEndpointMinimumSize && steamSession.steamClient.IsConnected)
{
var servers = await FetchBootstrapServerListAsync().ConfigureAwait(false);
if (servers == null || servers.Count == 0)
{
ExhaustedToken?.Cancel();
return;
}
#if STEAMKIT_UNRELEASED
ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
#endif
var weightedCdnServers = servers
.Where(server =>
{
#if STEAMKIT_UNRELEASED
var isEligibleForApp = server.AllowedAppIds == null || server.AllowedAppIds.Contains(appId);
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
#else
return server.Type == "SteamCache" || server.Type == "CDN";
#endif
})
.Select(server =>
{
AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
return (server, penalty);
})
.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
foreach (var (server, weight) in weightedCdnServers)
{
for (var i = 0; i < server.NumEntries; i++)
{
availableServerEndpoints.Add(server);
}
}
didPopulate = true;
}
else if (availableServerEndpoints.Count == 0 && !steamSession.steamClient.IsConnected && didPopulate)
{
ExhaustedToken?.Cancel();
return;
}
}
}
private CDNClient.Server BuildConnection(CancellationToken token)
{
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
{
populatePoolEvent.Set();
}
return availableServerEndpoints.Take(token);
}
public CDNClient.Server GetConnection(CancellationToken token)
{
if (!activeConnectionPool.TryPop(out var connection))
{
connection = BuildConnection(token);
}
return connection;
}
public async Task<string> AuthenticateConnection(uint appId, uint depotId, CDNClient.Server server)
{
var host = steamSession.ResolveCDNTopLevelHost(server.Host);
var cdnKey = $"{depotId:D}:{host}";
steamSession.RequestCDNAuthToken(appId, depotId, host, cdnKey);
if (steamSession.CDNAuthTokens.TryGetValue(cdnKey, out var authTokenCallbackPromise))
{
var result = await authTokenCallbackPromise.Task;
return result.Token;
}
else
{
throw new Exception($"Failed to retrieve CDN token for server {server.Host} depot {depotId}");
}
}
public void ReturnConnection(CDNClient.Server server)
{
if (server == null) return;
activeConnectionPool.Push(server);
}
public void ReturnBrokenConnection(CDNClient.Server server)
{
if (server == null) return;
// Broken connections are not returned to the pool
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using ProtoBuf;
using System.IO;
using System.IO.Compression;
namespace DepotDownloader
{
[ProtoContract]
class DepotConfigStore
{
[ProtoMember(1)]
public Dictionary<uint, ulong> InstalledManifestIDs { get; private set; }
string FileName = null;
DepotConfigStore()
{
InstalledManifestIDs = new Dictionary<uint, ulong>();
}
static bool Loaded
{
get { return Instance != null; }
}
public static DepotConfigStore Instance = null;
public static void LoadFromFile(string filename)
{
if (Loaded)
throw new Exception("Config already loaded");
if (File.Exists(filename))
{
using (FileStream fs = File.Open(filename, FileMode.Open))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
Instance = ProtoBuf.Serializer.Deserialize<DepotConfigStore>(ds);
}
else
{
Instance = new DepotConfigStore();
}
Instance.FileName = filename;
}
public static void Save()
{
if (!Loaded)
throw new Exception("Saved config before loading");
using (FileStream fs = File.Open(Instance.FileName, FileMode.Create))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
ProtoBuf.Serializer.Serialize<DepotConfigStore>(ds, Instance);
}
}
}

View File

@@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="protobuf-net" Version="3.0.73" />
<PackageReference Include="SteamKit2" Version="2.3.0" />
</ItemGroup>
</Project>

View File

@@ -1,33 +0,0 @@
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace DepotDownloader
{
class DownloadConfig
{
public int CellID { get; set; }
public bool DownloadAllPlatforms { get; set; }
public bool DownloadAllLanguages { get; set; }
public bool DownloadManifestOnly { get; set; }
public string InstallDirectory { get; set; }
public bool UsingFileList { get; set; }
public List<string> FilesToDownload { get; set; }
public List<Regex> FilesToDownloadRegex { get; set; }
public bool UsingExclusionList { get; set; }
public string BetaPassword { get; set; }
public bool VerifyAll { get; set; }
public int MaxServers { get; set; }
public int MaxDownloads { get; set; }
public string SuppliedPassword { get; set; }
public bool RememberPassword { get; set; }
// A Steam LoginID to allow multiple concurrent connections
public uint? LoginID {get; set; }
}
}

View File

@@ -1,416 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using SteamKit2;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.Linq;
namespace DepotDownloader
{
class Program
{
static int Main( string[] args )
=> MainAsync( args ).GetAwaiter().GetResult();
static async Task<int> MainAsync( string[] args )
{
if ( args.Length == 0 )
{
PrintUsage();
return 1;
}
DebugLog.Enabled = false;
AccountSettingsStore.LoadFromFile( "account.config" );
#region Common Options
if ( HasParameter( args, "-debug" ) )
{
DebugLog.Enabled = true;
DebugLog.AddListener( ( category, message ) =>
{
Console.WriteLine( "[{0}] {1}", category, message );
});
}
string username = GetParameter<string>( args, "-username" ) ?? GetParameter<string>( args, "-user" );
string password = GetParameter<string>( args, "-password" ) ?? GetParameter<string>( args, "-pass" );
ContentDownloader.Config.RememberPassword = HasParameter( args, "-remember-password" );
ContentDownloader.Config.DownloadManifestOnly = HasParameter( args, "-manifest-only" );
int cellId = GetParameter<int>( args, "-cellid", -1 );
if ( cellId == -1 )
{
cellId = 0;
}
ContentDownloader.Config.CellID = cellId;
string fileList = GetParameter<string>( args, "-filelist" );
string[] files = null;
if ( fileList != null )
{
try
{
string fileListData = File.ReadAllText(fileList);
files = fileListData.Split( new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries );
ContentDownloader.Config.UsingFileList = true;
ContentDownloader.Config.FilesToDownload = new List<string>();
ContentDownloader.Config.FilesToDownloadRegex = new List<Regex>();
var isWindows = RuntimeInformation.IsOSPlatform( OSPlatform.Windows );
foreach ( var fileEntry in files )
{
try
{
string fileEntryProcessed;
if ( isWindows )
{
// On Windows, ensure that forward slashes can match either forward or backslashes in depot paths
fileEntryProcessed = fileEntry.Replace( "/", "[\\\\|/]" );
}
else
{
// On other systems, treat / normally
fileEntryProcessed = fileEntry;
}
Regex rgx = new Regex( fileEntryProcessed, RegexOptions.Compiled | RegexOptions.IgnoreCase );
ContentDownloader.Config.FilesToDownloadRegex.Add( rgx );
}
catch
{
// For anything that can't be processed as a Regex, allow both forward and backward slashes to match
// on Windows
if( isWindows )
{
ContentDownloader.Config.FilesToDownload.Add( fileEntry.Replace( "/", "\\" ) );
}
ContentDownloader.Config.FilesToDownload.Add( fileEntry );
continue;
}
}
Console.WriteLine( "Using filelist: '{0}'.", fileList );
}
catch (Exception ex)
{
Console.WriteLine( "Warning: Unable to load filelist: {0}", ex.ToString() );
}
}
ContentDownloader.Config.InstallDirectory = GetParameter<string>( args, "-dir" );
ContentDownloader.Config.VerifyAll = HasParameter( args, "-verify-all" ) || HasParameter( args, "-verify_all" ) || HasParameter( args, "-validate" );
ContentDownloader.Config.MaxServers = GetParameter<int>( args, "-max-servers", 20 );
ContentDownloader.Config.MaxDownloads = GetParameter<int>( args, "-max-downloads", 8 );
ContentDownloader.Config.MaxServers = Math.Max( ContentDownloader.Config.MaxServers, ContentDownloader.Config.MaxDownloads );
ContentDownloader.Config.LoginID = HasParameter( args, "-loginid" ) ? (uint?)GetParameter<uint>( args, "-loginid" ) : null;
#endregion
uint appId = GetParameter<uint>( args, "-app", ContentDownloader.INVALID_APP_ID );
if ( appId == ContentDownloader.INVALID_APP_ID )
{
Console.WriteLine( "Error: -app not specified!" );
return 1;
}
ulong pubFile = GetParameter<ulong>( args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID );
ulong ugcId = GetParameter<ulong>( args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID );
if ( pubFile != ContentDownloader.INVALID_MANIFEST_ID )
{
#region Pubfile Downloading
if ( InitializeSteam( username, password ) )
{
try
{
await ContentDownloader.DownloadPubfileAsync( appId, pubFile ).ConfigureAwait( false );
}
catch ( Exception ex ) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException )
{
Console.WriteLine( ex.Message );
return 1;
}
catch ( Exception e )
{
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine( "Error: InitializeSteam failed" );
return 1;
}
#endregion
}
else if ( ugcId != ContentDownloader.INVALID_MANIFEST_ID )
{
#region UGC Downloading
if ( InitializeSteam( username, password ) )
{
try
{
await ContentDownloader.DownloadUGCAsync( appId, ugcId ).ConfigureAwait( false );
}
catch ( Exception ex ) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException )
{
Console.WriteLine( ex.Message );
return 1;
}
catch ( Exception e )
{
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine( "Error: InitializeSteam failed" );
return 1;
}
#endregion
}
else
{
#region App downloading
string branch = GetParameter<string>( args, "-branch" ) ?? GetParameter<string>( args, "-beta" ) ?? ContentDownloader.DEFAULT_BRANCH;
ContentDownloader.Config.BetaPassword = GetParameter<string>( args, "-betapassword" );
ContentDownloader.Config.DownloadAllPlatforms = HasParameter( args, "-all-platforms" );
string os = GetParameter<string>( args, "-os", null );
if ( ContentDownloader.Config.DownloadAllPlatforms && !String.IsNullOrEmpty( os ) )
{
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
return 1;
}
string arch = GetParameter<string>( args, "-osarch", null );
ContentDownloader.Config.DownloadAllLanguages = HasParameter( args, "-all-languages" );
string language = GetParameter<string>( args, "-language", null );
if ( ContentDownloader.Config.DownloadAllLanguages && !String.IsNullOrEmpty( language ) )
{
Console.WriteLine( "Error: Cannot specify -language when -all-languages is specified." );
return 1;
}
bool lv = HasParameter( args, "-lowviolence" );
List<(uint, ulong)> depotManifestIds = new List<(uint, ulong)>();
bool isUGC = false;
List<uint> depotIdList = GetParameterList<uint>( args, "-depot" );
List<ulong> manifestIdList = GetParameterList<ulong>( args, "-manifest" );
if ( manifestIdList.Count > 0 )
{
if ( depotIdList.Count != manifestIdList.Count )
{
Console.WriteLine( "Error: -manifest requires one id for every -depot specified" );
return 1;
}
var zippedDepotManifest = depotIdList.Zip( manifestIdList, ( depotId, manifestId ) => ( depotId, manifestId ) );
depotManifestIds.AddRange( zippedDepotManifest );
}
else
{
depotManifestIds.AddRange( depotIdList.Select( depotId => ( depotId, ContentDownloader.INVALID_MANIFEST_ID ) ) );
}
if ( InitializeSteam( username, password ) )
{
try
{
await ContentDownloader.DownloadAppAsync( appId, depotManifestIds, branch, os, arch, language, lv, isUGC ).ConfigureAwait( false );
}
catch ( Exception ex ) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException )
{
Console.WriteLine( ex.Message );
return 1;
}
catch ( Exception e )
{
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine( "Error: InitializeSteam failed" );
return 1;
}
#endregion
}
return 0;
}
static bool InitializeSteam( string username, string password )
{
if ( username != null && password == null && ( !ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginKeys.ContainsKey( username ) ) )
{
do
{
Console.Write( "Enter account password for \"{0}\": ", username );
if ( Console.IsInputRedirected )
{
password = Console.ReadLine();
}
else
{
// Avoid console echoing of password
password = Util.ReadPassword();
}
Console.WriteLine();
} while ( String.Empty == password );
}
else if ( username == null )
{
Console.WriteLine( "No username given. Using anonymous account with dedicated server subscription." );
}
// capture the supplied password in case we need to re-use it after checking the login key
ContentDownloader.Config.SuppliedPassword = password;
return ContentDownloader.InitializeSteam3( username, password );
}
static int IndexOfParam( string[] args, string param )
{
for ( int x = 0; x < args.Length; ++x )
{
if ( args[ x ].Equals( param, StringComparison.OrdinalIgnoreCase ) )
return x;
}
return -1;
}
static bool HasParameter( string[] args, string param )
{
return IndexOfParam( args, param ) > -1;
}
static T GetParameter<T>( string[] args, string param, T defaultValue = default( T ) )
{
int index = IndexOfParam( args, param );
if ( index == -1 || index == ( args.Length - 1 ) )
return defaultValue;
string strParam = args[ index + 1 ];
var converter = TypeDescriptor.GetConverter( typeof( T ) );
if ( converter != null )
{
return ( T )converter.ConvertFromString( strParam );
}
return default( T );
}
static List<T> GetParameterList<T>(string[] args, string param)
{
List<T> list = new List<T>();
int index = IndexOfParam(args, param);
if (index == -1 || index == (args.Length - 1))
return list;
index++;
while (index < args.Length)
{
string strParam = args[index];
if (strParam[0] == '-') break;
var converter = TypeDescriptor.GetConverter(typeof(T));
if (converter != null)
{
list.Add((T)converter.ConvertFromString(strParam));
}
index++;
}
return list;
}
static void PrintUsage()
{
Console.WriteLine();
Console.WriteLine( "Usage - downloading one or all depots for an app:" );
Console.WriteLine( "\tdepotdownloader -app <id> [-depot <id> [-manifest <id>]]" );
Console.WriteLine( "\t\t[-username <username> [-password <password>]] [other options]" );
Console.WriteLine();
Console.WriteLine("Usage - downloading a workshop item using pubfile id");
Console.WriteLine( "\tdepotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]" );
Console.WriteLine("Usage - downloading a workshop item using ugc id");
Console.WriteLine("\tdepotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
Console.WriteLine();
Console.WriteLine( "Parameters:" );
Console.WriteLine( "\t-app <#>\t\t\t\t- the AppID to download." );
Console.WriteLine( "\t-depot <#>\t\t\t\t- the DepotID to download." );
Console.WriteLine( "\t-manifest <id>\t\t\t- manifest id of content to download (requires -depot, default: current for branch)." );
Console.WriteLine( "\t-beta <branchname>\t\t\t- download from specified branch if available (default: Public)." );
Console.WriteLine( "\t-betapassword <pass>\t\t- branch password if applicable." );
Console.WriteLine( "\t-all-platforms\t\t\t- downloads all platform-specific depots when -app is used." );
Console.WriteLine( "\t-os <os>\t\t\t\t- the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)" );
Console.WriteLine( "\t-osarch <arch>\t\t\t\t- the architecture for which to download the game (32 or 64, default: the host's architecture)" );
Console.WriteLine( "\t-all-languages\t\t\t\t- download all language-specific depots when -app is used." );
Console.WriteLine( "\t-language <lang>\t\t\t\t- the language for which to download the game (default: english)" );
Console.WriteLine( "\t-lowviolence\t\t\t\t- download low violence depots when -app is used." );
Console.WriteLine();
Console.WriteLine( "\t-ugc <#>\t\t\t\t- the UGC ID to download." );
Console.WriteLine( "\t-pubfile <#>\t\t\t- the PublishedFileId to download. (Will automatically resolve to UGC id)" );
Console.WriteLine();
Console.WriteLine( "\t-username <user>\t\t- the username of the account to login to for restricted content.");
Console.WriteLine( "\t-password <pass>\t\t- the password of the account to login to for restricted content." );
Console.WriteLine( "\t-remember-password\t\t- if set, remember the password for subsequent logins of this user." );
Console.WriteLine();
Console.WriteLine( "\t-dir <installdir>\t\t- the directory in which to place downloaded files." );
Console.WriteLine( "\t-filelist <file.txt>\t- a list of files to download (from the manifest). Can optionally use regex to download only certain files." );
Console.WriteLine( "\t-validate\t\t\t\t- Include checksum verification of files already downloaded" );
Console.WriteLine();
Console.WriteLine( "\t-manifest-only\t\t\t- downloads a human readable manifest for any depots that would be downloaded." );
Console.WriteLine( "\t-cellid <#>\t\t\t\t- the overridden CellID of the content server to download from." );
Console.WriteLine( "\t-max-servers <#>\t\t- maximum number of content servers to use. (default: 20)." );
Console.WriteLine( "\t-max-downloads <#>\t\t- maximum number of chunks to download concurrently. (default: 8)." );
Console.WriteLine( "\t-loginid <#>\t\t- a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently." );
}
}
}

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@@ -1,34 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle( "DepotDownloader" )]
[assembly: AssemblyDescription("Steam Downloading Utility")]
[assembly: AssemblyConfiguration( "" )]
[assembly: AssemblyCompany("SteamRE Team")]
[assembly: AssemblyProduct( "DepotDownloader" )]
[assembly: AssemblyCopyright("Copyright © SteamRE Team 2017")]
[assembly: AssemblyTrademark( "" )]
[assembly: AssemblyCulture( "" )]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible( false )]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid( "df2ab32a-923c-46e3-a1b4-c901ee92ec94" )]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.3.0.0")]

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@@ -1,7 +0,0 @@
{
"profiles": {
"DepotDownloader": {
"commandName": "Project"
}
}
}

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@@ -1,163 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using ProtoBuf;
using SteamKit2;
namespace DepotDownloader
{
[ProtoContract()]
class ProtoManifest
{
// Proto ctor
private ProtoManifest()
{
Files = new List<FileData>();
}
public ProtoManifest(DepotManifest sourceManifest, ulong id) : this()
{
sourceManifest.Files.ForEach(f => Files.Add(new FileData(f)));
ID = id;
CreationTime = sourceManifest.CreationTime;
}
[ProtoContract()]
public class FileData
{
// Proto ctor
private FileData()
{
Chunks = new List<ChunkData>();
}
public FileData(DepotManifest.FileData sourceData) : this()
{
FileName = sourceData.FileName;
sourceData.Chunks.ForEach(c => Chunks.Add(new ChunkData(c)));
Flags = sourceData.Flags;
TotalSize = sourceData.TotalSize;
FileHash = sourceData.FileHash;
}
[ProtoMember(1)]
public string FileName { get; internal set; }
/// <summary>
/// Gets the chunks that this file is composed of.
/// </summary>
[ProtoMember(2)]
public List<ChunkData> Chunks { get; private set; }
/// <summary>
/// Gets the file flags
/// </summary>
[ProtoMember(3)]
public EDepotFileFlag Flags { get; private set; }
/// <summary>
/// Gets the total size of this file.
/// </summary>
[ProtoMember(4)]
public ulong TotalSize { get; private set; }
/// <summary>
/// Gets the hash of this file.
/// </summary>
[ProtoMember(5)]
public byte[] FileHash { get; private set; }
}
[ProtoContract(SkipConstructor = true)]
public class ChunkData
{
public ChunkData(DepotManifest.ChunkData sourceChunk)
{
ChunkID = sourceChunk.ChunkID;
Checksum = sourceChunk.Checksum;
Offset = sourceChunk.Offset;
CompressedLength = sourceChunk.CompressedLength;
UncompressedLength = sourceChunk.UncompressedLength;
}
/// <summary>
/// Gets the SHA-1 hash chunk id.
/// </summary>
[ProtoMember(1)]
public byte[] ChunkID { get; private set; }
/// <summary>
/// Gets the expected Adler32 checksum of this chunk.
/// </summary>
[ProtoMember(2)]
public byte[] Checksum { get; private set; }
/// <summary>
/// Gets the chunk offset.
/// </summary>
[ProtoMember(3)]
public ulong Offset { get; private set; }
/// <summary>
/// Gets the compressed length of this chunk.
/// </summary>
[ProtoMember(4)]
public uint CompressedLength { get; private set; }
/// <summary>
/// Gets the decompressed length of this chunk.
/// </summary>
[ProtoMember(5)]
public uint UncompressedLength { get; private set; }
}
[ProtoMember(1)]
public List<FileData> Files { get; private set; }
[ProtoMember(2)]
public ulong ID { get; private set; }
[ProtoMember(3)]
public DateTime CreationTime { get; private set; }
public static ProtoManifest LoadFromFile(string filename, out byte[] checksum)
{
if (!File.Exists(filename))
{
checksum = null;
return null;
}
using (MemoryStream ms = new MemoryStream())
{
using (FileStream fs = File.Open(filename, FileMode.Open))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
ds.CopyTo(ms);
checksum = Util.SHAHash(ms.ToArray());
ms.Seek(0, SeekOrigin.Begin);
return ProtoBuf.Serializer.Deserialize<ProtoManifest>(ms);
}
}
public void SaveToFile(string filename, out byte[] checksum)
{
using (MemoryStream ms = new MemoryStream())
{
ProtoBuf.Serializer.Serialize<ProtoManifest>(ms, this);
checksum = Util.SHAHash(ms.ToArray());
ms.Seek(0, SeekOrigin.Begin);
using (FileStream fs = File.Open(filename, FileMode.Create))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
ms.CopyTo(ds);
}
}
}
}

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@@ -1,771 +0,0 @@
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace DepotDownloader
{
class Steam3Session
{
public class Credentials
{
public bool LoggedOn { get; set; }
public ulong SessionToken { get; set; }
public bool IsValid
{
get { return LoggedOn; }
}
}
public ReadOnlyCollection<SteamApps.LicenseListCallback.License> Licenses
{
get;
private set;
}
public Dictionary<uint, byte[]> AppTickets { get; private set; }
public Dictionary<uint, ulong> AppTokens { get; private set; }
public Dictionary<uint, ulong> PackageTokens { get; private set; }
public Dictionary<uint, byte[]> DepotKeys { get; private set; }
public ConcurrentDictionary<string, TaskCompletionSource<SteamApps.CDNAuthTokenCallback>> CDNAuthTokens { get; private set; }
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> AppInfo { get; private set; }
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> PackageInfo { get; private set; }
public Dictionary<string, byte[]> AppBetaPasswords { get; private set; }
public SteamClient steamClient;
public SteamUser steamUser;
SteamApps steamApps;
SteamCloud steamCloud;
SteamUnifiedMessages.UnifiedService<IPublishedFile> steamPublishedFile;
CallbackManager callbacks;
bool authenticatedUser;
bool bConnected;
bool bConnecting;
bool bAborted;
bool bExpectingDisconnectRemote;
bool bDidDisconnect;
bool bDidReceiveLoginKey;
int connectionBackoff;
int seq; // more hack fixes
DateTime connectTime;
// input
SteamUser.LogOnDetails logonDetails;
// output
Credentials credentials;
static readonly TimeSpan STEAM3_TIMEOUT = TimeSpan.FromSeconds( 30 );
public Steam3Session( SteamUser.LogOnDetails details )
{
this.logonDetails = details;
this.authenticatedUser = details.Username != null;
this.credentials = new Credentials();
this.bConnected = false;
this.bConnecting = false;
this.bAborted = false;
this.bExpectingDisconnectRemote = false;
this.bDidDisconnect = false;
this.bDidReceiveLoginKey = false;
this.seq = 0;
this.AppTickets = new Dictionary<uint, byte[]>();
this.AppTokens = new Dictionary<uint, ulong>();
this.PackageTokens = new Dictionary<uint, ulong>();
this.DepotKeys = new Dictionary<uint, byte[]>();
this.CDNAuthTokens = new ConcurrentDictionary<string, TaskCompletionSource<SteamApps.CDNAuthTokenCallback>>();
this.AppInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
this.PackageInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
this.AppBetaPasswords = new Dictionary<string, byte[]>();
this.steamClient = new SteamClient();
this.steamUser = this.steamClient.GetHandler<SteamUser>();
this.steamApps = this.steamClient.GetHandler<SteamApps>();
this.steamCloud = this.steamClient.GetHandler<SteamCloud>();
var steamUnifiedMessages = this.steamClient.GetHandler<SteamUnifiedMessages>();
this.steamPublishedFile = steamUnifiedMessages.CreateService<IPublishedFile>();
this.callbacks = new CallbackManager( this.steamClient );
this.callbacks.Subscribe<SteamClient.ConnectedCallback>( ConnectedCallback );
this.callbacks.Subscribe<SteamClient.DisconnectedCallback>( DisconnectedCallback );
this.callbacks.Subscribe<SteamUser.LoggedOnCallback>( LogOnCallback );
this.callbacks.Subscribe<SteamUser.SessionTokenCallback>( SessionTokenCallback );
this.callbacks.Subscribe<SteamApps.LicenseListCallback>( LicenseListCallback );
this.callbacks.Subscribe<SteamUser.UpdateMachineAuthCallback>( UpdateMachineAuthCallback );
this.callbacks.Subscribe<SteamUser.LoginKeyCallback>( LoginKeyCallback );
Console.Write( "Connecting to Steam3..." );
if ( authenticatedUser )
{
FileInfo fi = new FileInfo( String.Format( "{0}.sentryFile", logonDetails.Username ) );
if ( AccountSettingsStore.Instance.SentryData != null && AccountSettingsStore.Instance.SentryData.ContainsKey( logonDetails.Username ) )
{
logonDetails.SentryFileHash = Util.SHAHash( AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] );
}
else if ( fi.Exists && fi.Length > 0 )
{
var sentryData = File.ReadAllBytes( fi.FullName );
logonDetails.SentryFileHash = Util.SHAHash( sentryData );
AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] = sentryData;
AccountSettingsStore.Save();
}
}
Connect();
}
public delegate bool WaitCondition();
private object steamLock = new object();
public bool WaitUntilCallback( Action submitter, WaitCondition waiter )
{
while ( !bAborted && !waiter() )
{
lock (steamLock)
{
submitter();
}
int seq = this.seq;
do
{
lock (steamLock)
{
WaitForCallbacks();
}
}
while ( !bAborted && this.seq == seq && !waiter() );
}
return bAborted;
}
public Credentials WaitForCredentials()
{
if ( credentials.IsValid || bAborted )
return credentials;
WaitUntilCallback( () => { }, () => { return credentials.IsValid; } );
return credentials;
}
public void RequestAppInfo( uint appId, bool bForce = false )
{
if ( ( AppInfo.ContainsKey( appId ) && !bForce ) || bAborted )
return;
bool completed = false;
Action<SteamApps.PICSTokensCallback> cbMethodTokens = ( appTokens ) =>
{
completed = true;
if ( appTokens.AppTokensDenied.Contains( appId ) )
{
Console.WriteLine( "Insufficient privileges to get access token for app {0}", appId );
}
foreach ( var token_dict in appTokens.AppTokens )
{
this.AppTokens[ token_dict.Key ] = token_dict.Value;
}
};
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.PICSGetAccessTokens( new List<uint>() { appId }, new List<uint>() { } ), cbMethodTokens );
}, () => { return completed; } );
completed = false;
Action<SteamApps.PICSProductInfoCallback> cbMethod = ( appInfo ) =>
{
completed = !appInfo.ResponsePending;
foreach ( var app_value in appInfo.Apps )
{
var app = app_value.Value;
Console.WriteLine( "Got AppInfo for {0}", app.ID );
AppInfo[ app.ID ] = app;
}
foreach ( var app in appInfo.UnknownApps )
{
AppInfo[ app ] = null;
}
};
SteamApps.PICSRequest request = new SteamApps.PICSRequest( appId );
if ( AppTokens.ContainsKey( appId ) )
{
request.AccessToken = AppTokens[ appId ];
request.Public = false;
}
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.PICSGetProductInfo( new List<SteamApps.PICSRequest>() { request }, new List<SteamApps.PICSRequest>() { } ), cbMethod );
}, () => { return completed; } );
}
public void RequestPackageInfo( IEnumerable<uint> packageIds )
{
List<uint> packages = packageIds.ToList();
packages.RemoveAll( pid => PackageInfo.ContainsKey( pid ) );
if ( packages.Count == 0 || bAborted )
return;
bool completed = false;
Action<SteamApps.PICSProductInfoCallback> cbMethod = ( packageInfo ) =>
{
completed = !packageInfo.ResponsePending;
foreach ( var package_value in packageInfo.Packages )
{
var package = package_value.Value;
PackageInfo[ package.ID ] = package;
}
foreach ( var package in packageInfo.UnknownPackages )
{
PackageInfo[package] = null;
}
};
var packageRequests = new List<SteamApps.PICSRequest>();
foreach ( var package in packages )
{
var request = new SteamApps.PICSRequest( package );
if ( PackageTokens.TryGetValue( package, out var token ) )
{
request.AccessToken = token;
request.Public = false;
}
packageRequests.Add( request );
}
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.PICSGetProductInfo( new List<SteamApps.PICSRequest>(), packageRequests ), cbMethod );
}, () => { return completed; } );
}
public bool RequestFreeAppLicense( uint appId )
{
bool success = false;
bool completed = false;
Action<SteamApps.FreeLicenseCallback> cbMethod = ( resultInfo ) =>
{
completed = true;
success = resultInfo.GrantedApps.Contains( appId );
};
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.RequestFreeLicense( appId ), cbMethod );
}, () => { return completed; } );
return success;
}
public void RequestAppTicket( uint appId )
{
if ( AppTickets.ContainsKey( appId ) || bAborted )
return;
if ( !authenticatedUser )
{
AppTickets[ appId ] = null;
return;
}
bool completed = false;
Action<SteamApps.AppOwnershipTicketCallback> cbMethod = ( appTicket ) =>
{
completed = true;
if ( appTicket.Result != EResult.OK )
{
Console.WriteLine( "Unable to get appticket for {0}: {1}", appTicket.AppID, appTicket.Result );
Abort();
}
else
{
Console.WriteLine( "Got appticket for {0}!", appTicket.AppID );
AppTickets[ appTicket.AppID ] = appTicket.Ticket;
}
};
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.GetAppOwnershipTicket( appId ), cbMethod );
}, () => { return completed; } );
}
public void RequestDepotKey( uint depotId, uint appid = 0 )
{
if ( DepotKeys.ContainsKey( depotId ) || bAborted )
return;
bool completed = false;
Action<SteamApps.DepotKeyCallback> cbMethod = ( depotKey ) =>
{
completed = true;
Console.WriteLine( "Got depot key for {0} result: {1}", depotKey.DepotID, depotKey.Result );
if ( depotKey.Result != EResult.OK )
{
Abort();
return;
}
DepotKeys[ depotKey.DepotID ] = depotKey.DepotKey;
};
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.GetDepotDecryptionKey( depotId, appid ), cbMethod );
}, () => { return completed; } );
}
public string ResolveCDNTopLevelHost(string host)
{
// SteamPipe CDN shares tokens with all hosts
if (host.EndsWith( ".steampipe.steamcontent.com" ) )
{
return "steampipe.steamcontent.com";
}
else if (host.EndsWith(".steamcontent.com"))
{
return "steamcontent.com";
}
return host;
}
public void RequestCDNAuthToken( uint appid, uint depotid, string host, string cdnKey )
{
if ( CDNAuthTokens.ContainsKey( cdnKey ) || bAborted )
return;
if ( !CDNAuthTokens.TryAdd( cdnKey, new TaskCompletionSource<SteamApps.CDNAuthTokenCallback>() ) )
return;
bool completed = false;
var timeoutDate = DateTime.Now.AddSeconds( 10 );
Action<SteamApps.CDNAuthTokenCallback> cbMethod = ( cdnAuth ) =>
{
completed = true;
Console.WriteLine( "Got CDN auth token for {0} result: {1} (expires {2})", host, cdnAuth.Result, cdnAuth.Expiration );
if ( cdnAuth.Result != EResult.OK )
{
Abort();
return;
}
CDNAuthTokens[cdnKey].TrySetResult( cdnAuth );
};
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.GetCDNAuthToken( appid, depotid, host ), cbMethod );
}, () => { return completed || DateTime.Now >= timeoutDate; } );
}
public void CheckAppBetaPassword( uint appid, string password )
{
bool completed = false;
Action<SteamApps.CheckAppBetaPasswordCallback> cbMethod = ( appPassword ) =>
{
completed = true;
Console.WriteLine( "Retrieved {0} beta keys with result: {1}", appPassword.BetaPasswords.Count, appPassword.Result );
foreach ( var entry in appPassword.BetaPasswords )
{
AppBetaPasswords[ entry.Key ] = entry.Value;
}
};
WaitUntilCallback( () =>
{
callbacks.Subscribe( steamApps.CheckAppBetaPassword( appid, password ), cbMethod );
}, () => { return completed; } );
}
public CPublishedFile_GetItemInfo_Response.WorkshopItemInfo GetPubfileItemInfo( uint appId, PublishedFileID pubFile )
{
var pubFileRequest = new CPublishedFile_GetItemInfo_Request() { app_id = appId };
pubFileRequest.workshop_items.Add( new CPublishedFile_GetItemInfo_Request.WorkshopItem() { published_file_id = pubFile } );
bool completed = false;
CPublishedFile_GetItemInfo_Response.WorkshopItemInfo details = null;
Action<SteamUnifiedMessages.ServiceMethodResponse> cbMethod = callback =>
{
completed = true;
if ( callback.Result == EResult.OK )
{
var response = callback.GetDeserializedResponse<CPublishedFile_GetItemInfo_Response>();
details = response.workshop_items.FirstOrDefault();
}
else
{
throw new Exception( $"EResult {(int)callback.Result} ({callback.Result}) while retrieving UGC id for pubfile {pubFile}.");
}
};
WaitUntilCallback(() =>
{
callbacks.Subscribe( steamPublishedFile.SendMessage( api => api.GetItemInfo( pubFileRequest ) ), cbMethod );
}, () => { return completed; });
return details;
}
public PublishedFileDetails GetPublishedFileDetails(uint appId, PublishedFileID pubFile)
{
var pubFileRequest = new CPublishedFile_GetDetails_Request() { appid = appId };
pubFileRequest.publishedfileids.Add( pubFile );
bool completed = false;
PublishedFileDetails details = null;
Action<SteamUnifiedMessages.ServiceMethodResponse> cbMethod = callback =>
{
completed = true;
if (callback.Result == EResult.OK)
{
var response = callback.GetDeserializedResponse<CPublishedFile_GetDetails_Response>();
details = response.publishedfiledetails.FirstOrDefault();
}
else
{
throw new Exception($"EResult {(int)callback.Result} ({callback.Result}) while retrieving file details for pubfile {pubFile}.");
}
};
WaitUntilCallback(() =>
{
callbacks.Subscribe(steamPublishedFile.SendMessage(api => api.GetDetails(pubFileRequest)), cbMethod);
}, () => { return completed; });
return details;
}
public SteamCloud.UGCDetailsCallback GetUGCDetails(UGCHandle ugcHandle)
{
bool completed = false;
SteamCloud.UGCDetailsCallback details = null;
Action<SteamCloud.UGCDetailsCallback> cbMethod = callback =>
{
completed = true;
if (callback.Result == EResult.OK)
{
details = callback;
}
else if (callback.Result == EResult.FileNotFound)
{
details = null;
}
else
{
throw new Exception($"EResult {(int)callback.Result} ({callback.Result}) while retrieving UGC details for {ugcHandle}.");
}
};
WaitUntilCallback(() =>
{
callbacks.Subscribe(steamCloud.RequestUGCDetails(ugcHandle), cbMethod);
}, () => { return completed; });
return details;
}
void Connect()
{
bAborted = false;
bConnected = false;
bConnecting = true;
connectionBackoff = 0;
bExpectingDisconnectRemote = false;
bDidDisconnect = false;
bDidReceiveLoginKey = false;
this.connectTime = DateTime.Now;
this.steamClient.Connect();
}
private void Abort( bool sendLogOff = true )
{
Disconnect( sendLogOff );
}
public void Disconnect( bool sendLogOff = true )
{
if ( sendLogOff )
{
steamUser.LogOff();
}
steamClient.Disconnect();
bConnected = false;
bConnecting = false;
bAborted = true;
// flush callbacks until our disconnected event
while ( !bDidDisconnect )
{
callbacks.RunWaitAllCallbacks( TimeSpan.FromMilliseconds( 100 ) );
}
}
public void TryWaitForLoginKey()
{
if ( logonDetails.Username == null || !credentials.LoggedOn || !ContentDownloader.Config.RememberPassword ) return;
var totalWaitPeriod = DateTime.Now.AddSeconds( 3 );
while ( true )
{
DateTime now = DateTime.Now;
if ( now >= totalWaitPeriod ) break;
if ( bDidReceiveLoginKey ) break;
callbacks.RunWaitAllCallbacks( TimeSpan.FromMilliseconds( 100 ) );
}
}
private void WaitForCallbacks()
{
callbacks.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
TimeSpan diff = DateTime.Now - connectTime;
if ( diff > STEAM3_TIMEOUT && !bConnected )
{
Console.WriteLine( "Timeout connecting to Steam3." );
Abort();
return;
}
}
private void ConnectedCallback( SteamClient.ConnectedCallback connected )
{
Console.WriteLine( " Done!" );
bConnecting = false;
bConnected = true;
if ( !authenticatedUser )
{
Console.Write( "Logging anonymously into Steam3..." );
steamUser.LogOnAnonymous();
}
else
{
Console.Write( "Logging '{0}' into Steam3...", logonDetails.Username );
steamUser.LogOn( logonDetails );
}
}
private void DisconnectedCallback( SteamClient.DisconnectedCallback disconnected )
{
bDidDisconnect = true;
if ( disconnected.UserInitiated || bExpectingDisconnectRemote )
{
Console.WriteLine( "Disconnected from Steam" );
}
else if ( connectionBackoff >= 10 )
{
Console.WriteLine( "Could not connect to Steam after 10 tries" );
Abort( false );
}
else if ( !bAborted )
{
if ( bConnecting )
{
Console.WriteLine( "Connection to Steam failed. Trying again" );
}
else
{
Console.WriteLine( "Lost connection to Steam. Reconnecting" );
}
Thread.Sleep( 1000 * ++connectionBackoff );
steamClient.Connect();
}
}
private void LogOnCallback( SteamUser.LoggedOnCallback loggedOn )
{
bool isSteamGuard = loggedOn.Result == EResult.AccountLogonDenied;
bool is2FA = loggedOn.Result == EResult.AccountLoginDeniedNeedTwoFactor;
bool isLoginKey = ContentDownloader.Config.RememberPassword && logonDetails.LoginKey != null && loggedOn.Result == EResult.InvalidPassword;
if ( isSteamGuard || is2FA || isLoginKey )
{
bExpectingDisconnectRemote = true;
Abort( false );
if ( !isLoginKey )
{
Console.WriteLine( "This account is protected by Steam Guard." );
}
if ( is2FA )
{
Console.Write( "Please enter your 2 factor auth code from your authenticator app: " );
logonDetails.TwoFactorCode = Console.ReadLine();
}
else if ( isLoginKey )
{
AccountSettingsStore.Instance.LoginKeys.Remove( logonDetails.Username );
AccountSettingsStore.Save();
logonDetails.LoginKey = null;
if ( ContentDownloader.Config.SuppliedPassword != null )
{
Console.WriteLine( "Login key was expired. Connecting with supplied password." );
logonDetails.Password = ContentDownloader.Config.SuppliedPassword;
}
else
{
Console.Write( "Login key was expired. Please enter your password: " );
logonDetails.Password = Util.ReadPassword();
}
}
else
{
Console.Write( "Please enter the authentication code sent to your email address: " );
logonDetails.AuthCode = Console.ReadLine();
}
Console.Write( "Retrying Steam3 connection..." );
Connect();
return;
}
else if ( loggedOn.Result == EResult.ServiceUnavailable )
{
Console.WriteLine( "Unable to login to Steam3: {0}", loggedOn.Result );
Abort( false );
return;
}
else if ( loggedOn.Result != EResult.OK )
{
Console.WriteLine( "Unable to login to Steam3: {0}", loggedOn.Result );
Abort();
return;
}
Console.WriteLine( " Done!" );
this.seq++;
credentials.LoggedOn = true;
if ( ContentDownloader.Config.CellID == 0 )
{
Console.WriteLine( "Using Steam3 suggested CellID: " + loggedOn.CellID );
ContentDownloader.Config.CellID = ( int )loggedOn.CellID;
}
}
private void SessionTokenCallback( SteamUser.SessionTokenCallback sessionToken )
{
Console.WriteLine( "Got session token!" );
credentials.SessionToken = sessionToken.SessionToken;
}
private void LicenseListCallback( SteamApps.LicenseListCallback licenseList )
{
if ( licenseList.Result != EResult.OK )
{
Console.WriteLine( "Unable to get license list: {0} ", licenseList.Result );
Abort();
return;
}
Console.WriteLine( "Got {0} licenses for account!", licenseList.LicenseList.Count );
Licenses = licenseList.LicenseList;
foreach ( var license in licenseList.LicenseList )
{
if ( license.AccessToken > 0 )
{
PackageTokens.TryAdd( license.PackageID, license.AccessToken );
}
}
}
private void UpdateMachineAuthCallback( SteamUser.UpdateMachineAuthCallback machineAuth )
{
byte[] hash = Util.SHAHash( machineAuth.Data );
Console.WriteLine( "Got Machine Auth: {0} {1} {2} {3}", machineAuth.FileName, machineAuth.Offset, machineAuth.BytesToWrite, machineAuth.Data.Length, hash );
AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] = machineAuth.Data;
AccountSettingsStore.Save();
var authResponse = new SteamUser.MachineAuthDetails
{
BytesWritten = machineAuth.BytesToWrite,
FileName = machineAuth.FileName,
FileSize = machineAuth.BytesToWrite,
Offset = machineAuth.Offset,
SentryFileHash = hash, // should be the sha1 hash of the sentry file we just wrote
OneTimePassword = machineAuth.OneTimePassword, // not sure on this one yet, since we've had no examples of steam using OTPs
LastError = 0, // result from win32 GetLastError
Result = EResult.OK, // if everything went okay, otherwise ~who knows~
JobID = machineAuth.JobID, // so we respond to the correct server job
};
// send off our response
steamUser.SendMachineAuthResponse( authResponse );
}
private void LoginKeyCallback( SteamUser.LoginKeyCallback loginKey )
{
Console.WriteLine( "Accepted new login key for account {0}", logonDetails.Username );
AccountSettingsStore.Instance.LoginKeys[ logonDetails.Username ] = loginKey.LoginKey;
AccountSettingsStore.Save();
steamUser.AcceptNewLoginKey( loginKey );
bDidReceiveLoginKey = true;
}
}
}

View File

@@ -1,170 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace DepotDownloader
{
static class Util
{
public static string GetSteamOS()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return "windows";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return "macos";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return "linux";
}
return "unknown";
}
public static string GetSteamArch()
{
return Environment.Is64BitOperatingSystem ? "64" : "32";
}
public static string ReadPassword()
{
ConsoleKeyInfo keyInfo;
StringBuilder password = new StringBuilder();
do
{
keyInfo = Console.ReadKey( true );
if ( keyInfo.Key == ConsoleKey.Backspace )
{
if ( password.Length > 0 )
password.Remove( password.Length - 1, 1 );
continue;
}
/* Printable ASCII characters only */
char c = keyInfo.KeyChar;
if ( c >= ' ' && c <= '~' )
password.Append( c );
} while ( keyInfo.Key != ConsoleKey.Enter );
return password.ToString();
}
// Validate a file against Steam3 Chunk data
public static List<ProtoManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, ProtoManifest.ChunkData[] chunkdata)
{
var neededChunks = new List<ProtoManifest.ChunkData>();
int read;
foreach (var data in chunkdata)
{
byte[] chunk = new byte[data.UncompressedLength];
fs.Seek((long)data.Offset, SeekOrigin.Begin);
read = fs.Read(chunk, 0, (int)data.UncompressedLength);
byte[] tempchunk;
if (read < data.UncompressedLength)
{
tempchunk = new byte[read];
Array.Copy(chunk, 0, tempchunk, 0, read);
}
else
{
tempchunk = chunk;
}
byte[] adler = AdlerHash(tempchunk);
if (!adler.SequenceEqual(data.Checksum))
{
neededChunks.Add(data);
}
}
return neededChunks;
}
public static byte[] AdlerHash(byte[] input)
{
uint a = 0, b = 0;
for (int i = 0; i < input.Length; i++)
{
a = (a + input[i]) % 65521;
b = (b + a) % 65521;
}
return BitConverter.GetBytes(a | (b << 16));
}
public static byte[] SHAHash( byte[] input )
{
using (var sha = SHA1.Create())
{
var output = sha.ComputeHash( input );
return output;
}
}
public static byte[] DecodeHexString( string hex )
{
if ( hex == null )
return null;
int chars = hex.Length;
byte[] bytes = new byte[ chars / 2 ];
for ( int i = 0 ; i < chars ; i += 2 )
bytes[ i / 2 ] = Convert.ToByte( hex.Substring( i, 2 ), 16 );
return bytes;
}
public static string EncodeHexString( byte[] input )
{
return input.Aggregate( new StringBuilder(),
( sb, v ) => sb.Append( v.ToString( "x2" ) )
).ToString();
}
public static async Task InvokeAsync(IEnumerable<Func<Task>> taskFactories, int maxDegreeOfParallelism)
{
if (taskFactories == null) throw new ArgumentNullException(nameof(taskFactories));
if (maxDegreeOfParallelism <= 0) throw new ArgumentException(nameof(maxDegreeOfParallelism));
Func<Task>[] queue = taskFactories.ToArray();
if (queue.Length == 0)
{
return;
}
List<Task> tasksInFlight = new List<Task>(maxDegreeOfParallelism);
int index = 0;
do
{
while (tasksInFlight.Count < maxDegreeOfParallelism && index < queue.Length)
{
Func<Task> taskFactory = queue[index++];
tasksInFlight.Add(taskFactory());
}
Task completedTask = await Task.WhenAny(tasksInFlight).ConfigureAwait(false);
await completedTask.ConfigureAwait(false);
tasksInFlight.Remove(completedTask);
}
while (index < queue.Length || tasksInFlight.Count != 0);
}
}
}

View File

@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-2.0.0.640" newVersion="2.0.0.640"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@@ -1,3 +0,0 @@
{
"rollForwardOnNoCandidateFx": 2
}

View File

@@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

View File

@@ -1,55 +0,0 @@
DepotDownloader
===============
Steam depot downloader utilizing the SteamKit2 library. Supports .NET Core 2.0
### Downloading one or all depots for an app
```
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
[-username <username> [-password <password>]] [other options]
```
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
### Downloading a workshop item using pubfile id
```
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
```
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
### Downloading a workshop item using ugc id
```
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
```
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
## Parameters
Parameter | Description
--------- | -----------
-app \<#> | the AppID to download.
-depot \<#> | the DepotID to download.
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
-ugc \<#> | the UGC ID to download.
-beta \<branchname> | download from specified branch if available (default: Public).
-betapassword \<pass> | branch password if applicable.
-all-platforms | downloads all platform-specific depots when -app is used.
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
-all-languages | download all language-specific depots when -app is used.
-language \<lang> | the language for which to download the game (default: english)
-lowviolence | download low violence depots when -app is used.
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
-username \<user> | the username of the account to login to for restricted content.
-password \<pass> | the password of the account to login to for restricted content.
-remember-password | if set, remember the password for subsequent logins of this user.
-dir \<installdir> | the directory in which to place downloaded files.
-filelist \<file.txt> | a list of files to download (from the manifest). Can optionally use regex to download only certain files.
-validate | Include checksum verification of files already downloaded
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
-cellid \<#> | the overridden CellID of the content server to download from.
-max-servers \<#> | maximum number of content servers to use. (default: 20).
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.

325
downloadGUI.Designer.cs generated Normal file
View File

@@ -0,0 +1,325 @@

namespace DepotDownloaderGUI
{
partial class downloadGUI
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(downloadGUI));
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.textBoxUsername = new System.Windows.Forms.TextBox();
this.textBoxPassword = new System.Windows.Forms.TextBox();
this.textBoxAppID = new System.Windows.Forms.TextBox();
this.textBoxDepotID = new System.Windows.Forms.TextBox();
this.textBoxManifestID = new System.Windows.Forms.TextBox();
this.textBoxArgs = new System.Windows.Forms.TextBox();
this.buttonDownload = new System.Windows.Forms.Button();
this.numericUpDownMaxServers = new System.Windows.Forms.NumericUpDown();
this.numericUpDownMaxChunks = new System.Windows.Forms.NumericUpDown();
this.buttonHelp = new System.Windows.Forms.Button();
this.buttonSearch = new System.Windows.Forms.Button();
this.buttonRepo = new System.Windows.Forms.Button();
this.labelTitle = new System.Windows.Forms.Label();
this.labelIssue = new System.Windows.Forms.Label();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxServers)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxChunks)).BeginInit();
this.SuspendLayout();
//
// label1
//
resources.ApplyResources(this.label1, "label1");
this.label1.Name = "label1";
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
//
// label2
//
resources.ApplyResources(this.label2, "label2");
this.label2.Name = "label2";
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
//
// label3
//
resources.ApplyResources(this.label3, "label3");
this.label3.Name = "label3";
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
//
// label4
//
resources.ApplyResources(this.label4, "label4");
this.label4.Name = "label4";
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
//
// label5
//
resources.ApplyResources(this.label5, "label5");
this.label5.Name = "label5";
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
//
// label6
//
resources.ApplyResources(this.label6, "label6");
this.label6.Name = "label6";
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
//
// label7
//
resources.ApplyResources(this.label7, "label7");
this.label7.Name = "label7";
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
//
// label8
//
resources.ApplyResources(this.label8, "label8");
this.label8.Name = "label8";
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
//
// textBoxUsername
//
resources.ApplyResources(this.textBoxUsername, "textBoxUsername");
this.textBoxUsername.BackColor = System.Drawing.Color.Black;
this.textBoxUsername.ForeColor = System.Drawing.Color.White;
this.textBoxUsername.Name = "textBoxUsername";
//
// textBoxPassword
//
resources.ApplyResources(this.textBoxPassword, "textBoxPassword");
this.textBoxPassword.BackColor = System.Drawing.Color.Black;
this.textBoxPassword.ForeColor = System.Drawing.Color.White;
this.textBoxPassword.Name = "textBoxPassword";
//
// textBoxAppID
//
resources.ApplyResources(this.textBoxAppID, "textBoxAppID");
this.textBoxAppID.BackColor = System.Drawing.Color.Black;
this.textBoxAppID.ForeColor = System.Drawing.Color.White;
this.textBoxAppID.Name = "textBoxAppID";
//
// textBoxDepotID
//
resources.ApplyResources(this.textBoxDepotID, "textBoxDepotID");
this.textBoxDepotID.BackColor = System.Drawing.Color.Black;
this.textBoxDepotID.ForeColor = System.Drawing.Color.White;
this.textBoxDepotID.Name = "textBoxDepotID";
//
// textBoxManifestID
//
resources.ApplyResources(this.textBoxManifestID, "textBoxManifestID");
this.textBoxManifestID.BackColor = System.Drawing.Color.Black;
this.textBoxManifestID.ForeColor = System.Drawing.Color.White;
this.textBoxManifestID.Name = "textBoxManifestID";
//
// textBoxArgs
//
resources.ApplyResources(this.textBoxArgs, "textBoxArgs");
this.textBoxArgs.BackColor = System.Drawing.Color.Black;
this.textBoxArgs.ForeColor = System.Drawing.Color.White;
this.textBoxArgs.Name = "textBoxArgs";
//
// buttonDownload
//
resources.ApplyResources(this.buttonDownload, "buttonDownload");
this.buttonDownload.Cursor = System.Windows.Forms.Cursors.Hand;
this.buttonDownload.Name = "buttonDownload";
this.toolTip1.SetToolTip(this.buttonDownload, resources.GetString("buttonDownload.ToolTip"));
this.buttonDownload.UseVisualStyleBackColor = true;
this.buttonDownload.Click += new System.EventHandler(this.buttonDownload_Click);
//
// numericUpDownMaxServers
//
resources.ApplyResources(this.numericUpDownMaxServers, "numericUpDownMaxServers");
this.numericUpDownMaxServers.BackColor = System.Drawing.Color.Black;
this.numericUpDownMaxServers.ForeColor = System.Drawing.Color.White;
this.numericUpDownMaxServers.Increment = new decimal(new int[] {
5,
0,
0,
0});
this.numericUpDownMaxServers.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.numericUpDownMaxServers.Minimum = new decimal(new int[] {
10,
0,
0,
0});
this.numericUpDownMaxServers.Name = "numericUpDownMaxServers";
this.numericUpDownMaxServers.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// numericUpDownMaxChunks
//
resources.ApplyResources(this.numericUpDownMaxChunks, "numericUpDownMaxChunks");
this.numericUpDownMaxChunks.BackColor = System.Drawing.Color.Black;
this.numericUpDownMaxChunks.ForeColor = System.Drawing.Color.White;
this.numericUpDownMaxChunks.Increment = new decimal(new int[] {
5,
0,
0,
0});
this.numericUpDownMaxChunks.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.numericUpDownMaxChunks.Minimum = new decimal(new int[] {
10,
0,
0,
0});
this.numericUpDownMaxChunks.Name = "numericUpDownMaxChunks";
this.numericUpDownMaxChunks.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// buttonHelp
//
resources.ApplyResources(this.buttonHelp, "buttonHelp");
this.buttonHelp.Cursor = System.Windows.Forms.Cursors.Hand;
this.buttonHelp.Name = "buttonHelp";
this.buttonHelp.UseVisualStyleBackColor = true;
this.buttonHelp.Click += new System.EventHandler(this.buttonHelp_Click);
//
// buttonSearch
//
resources.ApplyResources(this.buttonSearch, "buttonSearch");
this.buttonSearch.Cursor = System.Windows.Forms.Cursors.Hand;
this.buttonSearch.Name = "buttonSearch";
this.toolTip1.SetToolTip(this.buttonSearch, resources.GetString("buttonSearch.ToolTip"));
this.buttonSearch.UseVisualStyleBackColor = true;
this.buttonSearch.Click += new System.EventHandler(this.buttonSearch_Click);
//
// buttonRepo
//
resources.ApplyResources(this.buttonRepo, "buttonRepo");
this.buttonRepo.Cursor = System.Windows.Forms.Cursors.Hand;
this.buttonRepo.Name = "buttonRepo";
this.toolTip1.SetToolTip(this.buttonRepo, resources.GetString("buttonRepo.ToolTip"));
this.buttonRepo.UseVisualStyleBackColor = true;
this.buttonRepo.Click += new System.EventHandler(this.buttonRepo_Click);
//
// labelTitle
//
resources.ApplyResources(this.labelTitle, "labelTitle");
this.labelTitle.Name = "labelTitle";
//
// labelIssue
//
resources.ApplyResources(this.labelIssue, "labelIssue");
this.labelIssue.Name = "labelIssue";
//
// toolTip1
//
this.toolTip1.AutomaticDelay = 0;
this.toolTip1.AutoPopDelay = 0;
this.toolTip1.InitialDelay = 0;
this.toolTip1.IsBalloon = true;
this.toolTip1.ReshowDelay = 600;
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
this.toolTip1.ToolTipTitle = "Info";
//
// downloadGUI
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Black;
this.Controls.Add(this.labelIssue);
this.Controls.Add(this.labelTitle);
this.Controls.Add(this.buttonRepo);
this.Controls.Add(this.buttonSearch);
this.Controls.Add(this.buttonHelp);
this.Controls.Add(this.numericUpDownMaxChunks);
this.Controls.Add(this.numericUpDownMaxServers);
this.Controls.Add(this.buttonDownload);
this.Controls.Add(this.textBoxArgs);
this.Controls.Add(this.textBoxManifestID);
this.Controls.Add(this.textBoxDepotID);
this.Controls.Add(this.textBoxAppID);
this.Controls.Add(this.textBoxPassword);
this.Controls.Add(this.textBoxUsername);
this.Controls.Add(this.label8);
this.Controls.Add(this.label7);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.ForeColor = System.Drawing.Color.White;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.Name = "downloadGUI";
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxServers)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDownMaxChunks)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.TextBox textBoxUsername;
private System.Windows.Forms.TextBox textBoxPassword;
private System.Windows.Forms.TextBox textBoxAppID;
private System.Windows.Forms.TextBox textBoxDepotID;
private System.Windows.Forms.TextBox textBoxManifestID;
private System.Windows.Forms.TextBox textBoxArgs;
private System.Windows.Forms.Button buttonDownload;
private System.Windows.Forms.NumericUpDown numericUpDownMaxServers;
private System.Windows.Forms.NumericUpDown numericUpDownMaxChunks;
private System.Windows.Forms.Button buttonHelp;
private System.Windows.Forms.Button buttonSearch;
private System.Windows.Forms.Button buttonRepo;
private System.Windows.Forms.Label labelTitle;
private System.Windows.Forms.Label labelIssue;
private System.Windows.Forms.ToolTip toolTip1;
}
}

98
downloadGUI.cs Normal file
View File

@@ -0,0 +1,98 @@
using System;
using System.Drawing;
using System.Windows.Forms;
using System.IO;
using System.Drawing.Text;
using System.Net;
using System.IO.Compression;
namespace DepotDownloaderGUI
{
public partial class downloadGUI : Form
{
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
private PrivateFontCollection fonts = new PrivateFontCollection();
Font Poppins;
string Command;
public downloadGUI()
{
InitializeComponent();
if (!Directory.Exists("DepotDownloader"))
{
//Download
string Download = "https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.5/depotdownloader-2.4.5.zip";
string zipname = "depotdownloader-2.4.5.zip";
string extractPath = "DepotDownloader";
WebClient ZipDownloader = new WebClient();
ZipDownloader.DownloadFile(Download, zipname);
//Extract
ZipFile.ExtractToDirectory(zipname, extractPath);
//Delete
File.Delete(zipname);
}
byte[] fontData = Properties.Resources.Poppins_Medium;
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
uint dummy = 0;
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
Poppins = new Font(fonts.Families[0], 18.0F);
Directory.SetCurrentDirectory("./DepotDownloader/");
labelTitle.Font = Poppins;
}
private void buttonDownload_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxAppID.Text) || string.IsNullOrEmpty(textBoxDepotID.Text) || string.IsNullOrEmpty(textBoxManifestID.Text))
{
MessageBox.Show("Please fill all required fields.");
}
else
{
FolderBrowserDialog folderDlg = new FolderBrowserDialog();
DialogResult result = folderDlg.ShowDialog();
if (result == DialogResult.OK & result != DialogResult.Cancel)
{
string selectedpath = folderDlg.SelectedPath;
if (textBoxPassword.Text.Length <= 0)
{
//Todo Remember Password tick
Command = $"/k dotnet DepotDownloader.dll -app {textBoxAppID.Text} -depot {textBoxDepotID.Text} -manifest {textBoxManifestID.Text} -max-servers {numericUpDownMaxServers.Value} -max-downloads {numericUpDownMaxChunks.Value} -dir " + '"' + selectedpath + '"' + " " + textBoxArgs.Text;
}
else
{
Command = $"/k dotnet DepotDownloader.dll -app {textBoxAppID.Text} -depot {textBoxDepotID.Text} -manifest {textBoxManifestID.Text} -username {textBoxUsername.Text} -password {textBoxPassword.Text} -max-servers {numericUpDownMaxServers.Value} -max-downloads {numericUpDownMaxChunks.Value} -dir " + '"' + selectedpath + '"' + " " + textBoxArgs.Text;
}
open("cmd.exe", Command);
}
}
}
private void open(string url, string args = "")
{
System.Diagnostics.Process.Start(url, args);
}
private void buttonHelp_Click(object sender, EventArgs e)
{
open("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
}
private void buttonSearch_Click(object sender, EventArgs e)
{
open("https://steamdb.info/instantsearch/");
}
private void buttonRepo_Click(object sender, EventArgs e)
{
open("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
}
}
}

View File

@@ -126,7 +126,7 @@
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label1.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 44</value>
<value>13, 60</value>
</data>
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
<value>87, 23</value>
@@ -162,7 +162,7 @@
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 72</value>
<value>13, 96</value>
</data>
<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 23</value>
@@ -195,7 +195,7 @@
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label3.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 100</value>
<value>13, 132</value>
</data>
<data name="label3.Size" type="System.Drawing.Size, System.Drawing">
<value>63, 23</value>
@@ -228,7 +228,7 @@
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label4.Location" type="System.Drawing.Point, System.Drawing">
<value>11, 127</value>
<value>13, 168</value>
</data>
<data name="label4.Size" type="System.Drawing.Size, System.Drawing">
<value>79, 23</value>
@@ -262,7 +262,7 @@ SteamDB website at 'Depots' in the sidebar.</value>
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label5.Location" type="System.Drawing.Point, System.Drawing">
<value>11, 158</value>
<value>13, 204</value>
</data>
<data name="label5.Size" type="System.Drawing.Size, System.Drawing">
<value>97, 23</value>
@@ -296,7 +296,7 @@ SteamDB website at 'Manifests' in the sidebar.</value>
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label6.Location" type="System.Drawing.Point, System.Drawing">
<value>11, 192</value>
<value>13, 239</value>
</data>
<data name="label6.Size" type="System.Drawing.Size, System.Drawing">
<value>101, 23</value>
@@ -330,7 +330,7 @@ Speeds up download drastically</value>
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label7.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 223</value>
<value>13, 275</value>
</data>
<data name="label7.Size" type="System.Drawing.Size, System.Drawing">
<value>103, 23</value>
@@ -364,7 +364,7 @@ Speeds up download drastically</value>
<value>Segoe UI, 12.75pt</value>
</data>
<data name="label8.Location" type="System.Drawing.Point, System.Drawing">
<value>11, 249</value>
<value>13, 312</value>
</data>
<data name="label8.Size" type="System.Drawing.Size, System.Drawing">
<value>165, 23</value>
@@ -391,373 +391,431 @@ For advanced users</value>
<data name="&gt;&gt;label8.ZOrder" xml:space="preserve">
<value>14</value>
</data>
<data name="textBox1.Font" type="System.Drawing.Font, System.Drawing">
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="textBoxUsername.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="textBoxUsername.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="textBox1.Location" type="System.Drawing.Point, System.Drawing">
<value>117, 44</value>
<data name="textBoxUsername.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 57</value>
</data>
<data name="textBox1.Size" type="System.Drawing.Size, System.Drawing">
<value>209, 30</value>
<data name="textBoxUsername.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="textBox1.TabIndex" type="System.Int32, mscorlib">
<data name="textBoxUsername.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;textBox1.Name" xml:space="preserve">
<value>textBox1</value>
<data name="&gt;&gt;textBoxUsername.Name" xml:space="preserve">
<value>textBoxUsername</value>
</data>
<data name="&gt;&gt;textBox1.Type" xml:space="preserve">
<data name="&gt;&gt;textBoxUsername.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;textBox1.Parent" xml:space="preserve">
<data name="&gt;&gt;textBoxUsername.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;textBox1.ZOrder" xml:space="preserve">
<data name="&gt;&gt;textBoxUsername.ZOrder" xml:space="preserve">
<value>13</value>
</data>
<data name="textBox2.Font" type="System.Drawing.Font, System.Drawing">
<data name="textBoxPassword.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="textBoxPassword.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="textBox2.Location" type="System.Drawing.Point, System.Drawing">
<value>117, 73</value>
<data name="textBoxPassword.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 93</value>
</data>
<data name="textBox2.Size" type="System.Drawing.Size, System.Drawing">
<value>209, 30</value>
<data name="textBoxPassword.PasswordChar" type="System.Char, mscorlib" xml:space="preserve">
<value>*</value>
</data>
<data name="textBox2.TabIndex" type="System.Int32, mscorlib">
<data name="textBoxPassword.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="textBoxPassword.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="&gt;&gt;textBox2.Name" xml:space="preserve">
<value>textBox2</value>
<data name="&gt;&gt;textBoxPassword.Name" xml:space="preserve">
<value>textBoxPassword</value>
</data>
<data name="&gt;&gt;textBox2.Type" xml:space="preserve">
<data name="&gt;&gt;textBoxPassword.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;textBox2.Parent" xml:space="preserve">
<data name="&gt;&gt;textBoxPassword.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;textBox2.ZOrder" xml:space="preserve">
<data name="&gt;&gt;textBoxPassword.ZOrder" xml:space="preserve">
<value>12</value>
</data>
<data name="textBox3.Font" type="System.Drawing.Font, System.Drawing">
<data name="textBoxAppID.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="textBoxAppID.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="textBox3.Location" type="System.Drawing.Point, System.Drawing">
<value>117, 101</value>
<data name="textBoxAppID.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 129</value>
</data>
<data name="textBox3.Size" type="System.Drawing.Size, System.Drawing">
<value>209, 30</value>
<data name="textBoxAppID.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="textBox3.TabIndex" type="System.Int32, mscorlib">
<data name="textBoxAppID.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="&gt;&gt;textBox3.Name" xml:space="preserve">
<value>textBox3</value>
<data name="&gt;&gt;textBoxAppID.Name" xml:space="preserve">
<value>textBoxAppID</value>
</data>
<data name="&gt;&gt;textBox3.Type" xml:space="preserve">
<data name="&gt;&gt;textBoxAppID.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;textBox3.Parent" xml:space="preserve">
<data name="&gt;&gt;textBoxAppID.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;textBox3.ZOrder" xml:space="preserve">
<data name="&gt;&gt;textBoxAppID.ZOrder" xml:space="preserve">
<value>11</value>
</data>
<data name="textBox4.Font" type="System.Drawing.Font, System.Drawing">
<data name="textBoxDepotID.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="textBoxDepotID.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="textBox4.Location" type="System.Drawing.Point, System.Drawing">
<value>117, 130</value>
<data name="textBoxDepotID.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 165</value>
</data>
<data name="textBox4.Size" type="System.Drawing.Size, System.Drawing">
<value>209, 30</value>
<data name="textBoxDepotID.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="textBox4.TabIndex" type="System.Int32, mscorlib">
<data name="textBoxDepotID.TabIndex" type="System.Int32, mscorlib">
<value>4</value>
</data>
<data name="&gt;&gt;textBox4.Name" xml:space="preserve">
<value>textBox4</value>
<data name="&gt;&gt;textBoxDepotID.Name" xml:space="preserve">
<value>textBoxDepotID</value>
</data>
<data name="&gt;&gt;textBox4.Type" xml:space="preserve">
<data name="&gt;&gt;textBoxDepotID.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;textBox4.Parent" xml:space="preserve">
<data name="&gt;&gt;textBoxDepotID.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;textBox4.ZOrder" xml:space="preserve">
<data name="&gt;&gt;textBoxDepotID.ZOrder" xml:space="preserve">
<value>10</value>
</data>
<data name="textBox5.Font" type="System.Drawing.Font, System.Drawing">
<data name="textBoxManifestID.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="textBoxManifestID.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="textBox5.Location" type="System.Drawing.Point, System.Drawing">
<value>117, 159</value>
<data name="textBoxManifestID.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 201</value>
</data>
<data name="textBox5.Size" type="System.Drawing.Size, System.Drawing">
<value>209, 30</value>
<data name="textBoxManifestID.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="textBox5.TabIndex" type="System.Int32, mscorlib">
<data name="textBoxManifestID.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="&gt;&gt;textBox5.Name" xml:space="preserve">
<value>textBox5</value>
<data name="&gt;&gt;textBoxManifestID.Name" xml:space="preserve">
<value>textBoxManifestID</value>
</data>
<data name="&gt;&gt;textBox5.Type" xml:space="preserve">
<data name="&gt;&gt;textBoxManifestID.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;textBox5.Parent" xml:space="preserve">
<data name="&gt;&gt;textBoxManifestID.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;textBox5.ZOrder" xml:space="preserve">
<data name="&gt;&gt;textBoxManifestID.ZOrder" xml:space="preserve">
<value>9</value>
</data>
<data name="textBox8.Font" type="System.Drawing.Font, System.Drawing">
<data name="textBoxArgs.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="textBoxArgs.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="textBox8.Location" type="System.Drawing.Point, System.Drawing">
<value>182, 249</value>
<data name="textBoxArgs.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 309</value>
</data>
<data name="textBox8.Size" type="System.Drawing.Size, System.Drawing">
<value>144, 30</value>
<data name="textBoxArgs.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="textBox8.TabIndex" type="System.Int32, mscorlib">
<data name="textBoxArgs.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
</data>
<data name="&gt;&gt;textBox8.Name" xml:space="preserve">
<value>textBox8</value>
<data name="&gt;&gt;textBoxArgs.Name" xml:space="preserve">
<value>textBoxArgs</value>
</data>
<data name="&gt;&gt;textBox8.Type" xml:space="preserve">
<data name="&gt;&gt;textBoxArgs.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;textBox8.Parent" xml:space="preserve">
<data name="&gt;&gt;textBoxArgs.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;textBox8.ZOrder" xml:space="preserve">
<data name="&gt;&gt;textBoxArgs.ZOrder" xml:space="preserve">
<value>8</value>
</data>
<data name="button1.Font" type="System.Drawing.Font, System.Drawing">
<data name="buttonDownload.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Bottom, Left, Right</value>
</data>
<data name="buttonDownload.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
<value>Flat</value>
</data>
<data name="buttonDownload.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
</data>
<data name="button1.Location" type="System.Drawing.Point, System.Drawing">
<value>209, 307</value>
<data name="buttonDownload.Location" type="System.Drawing.Point, System.Drawing">
<value>188, 355</value>
</data>
<data name="button1.Size" type="System.Drawing.Size, System.Drawing">
<value>117, 25</value>
<data name="buttonDownload.Size" type="System.Drawing.Size, System.Drawing">
<value>179, 57</value>
</data>
<data name="button1.TabIndex" type="System.Int32, mscorlib">
<data name="buttonDownload.TabIndex" type="System.Int32, mscorlib">
<value>11</value>
</data>
<data name="button1.Text" xml:space="preserve">
<data name="buttonDownload.Text" xml:space="preserve">
<value>Start Download</value>
</data>
<data name="button1.ToolTip" xml:space="preserve">
<data name="buttonDownload.ToolTip" xml:space="preserve">
<value>Starts the download</value>
</data>
<data name="&gt;&gt;button1.Name" xml:space="preserve">
<value>button1</value>
<data name="&gt;&gt;buttonDownload.Name" xml:space="preserve">
<value>buttonDownload</value>
</data>
<data name="&gt;&gt;button1.Type" xml:space="preserve">
<data name="&gt;&gt;buttonDownload.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button1.Parent" xml:space="preserve">
<data name="&gt;&gt;buttonDownload.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;button1.ZOrder" xml:space="preserve">
<data name="&gt;&gt;buttonDownload.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="numericUpDown1.Font" type="System.Drawing.Font, System.Drawing">
<data name="numericUpDownMaxServers.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="numericUpDownMaxServers.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="numericUpDown1.Location" type="System.Drawing.Point, System.Drawing">
<value>117, 188</value>
<data name="numericUpDownMaxServers.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 237</value>
</data>
<data name="numericUpDown1.Size" type="System.Drawing.Size, System.Drawing">
<value>209, 30</value>
<data name="numericUpDownMaxServers.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="numericUpDown1.TabIndex" type="System.Int32, mscorlib">
<data name="numericUpDownMaxServers.TabIndex" type="System.Int32, mscorlib">
<value>6</value>
</data>
<data name="&gt;&gt;numericUpDown1.Name" xml:space="preserve">
<value>numericUpDown1</value>
<data name="&gt;&gt;numericUpDownMaxServers.Name" xml:space="preserve">
<value>numericUpDownMaxServers</value>
</data>
<data name="&gt;&gt;numericUpDown1.Type" xml:space="preserve">
<data name="&gt;&gt;numericUpDownMaxServers.Type" xml:space="preserve">
<value>System.Windows.Forms.NumericUpDown, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;numericUpDown1.Parent" xml:space="preserve">
<data name="&gt;&gt;numericUpDownMaxServers.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;numericUpDown1.ZOrder" xml:space="preserve">
<data name="&gt;&gt;numericUpDownMaxServers.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="numericUpDown2.Font" type="System.Drawing.Font, System.Drawing">
<data name="numericUpDownMaxChunks.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="numericUpDownMaxChunks.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12.75pt</value>
</data>
<data name="numericUpDown2.Location" type="System.Drawing.Point, System.Drawing">
<value>117, 216</value>
<data name="numericUpDownMaxChunks.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 273</value>
</data>
<data name="numericUpDown2.Size" type="System.Drawing.Size, System.Drawing">
<value>209, 30</value>
<data name="numericUpDownMaxChunks.Size" type="System.Drawing.Size, System.Drawing">
<value>180, 30</value>
</data>
<data name="numericUpDown2.TabIndex" type="System.Int32, mscorlib">
<data name="numericUpDownMaxChunks.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
</data>
<data name="&gt;&gt;numericUpDown2.Name" xml:space="preserve">
<value>numericUpDown2</value>
<data name="&gt;&gt;numericUpDownMaxChunks.Name" xml:space="preserve">
<value>numericUpDownMaxChunks</value>
</data>
<data name="&gt;&gt;numericUpDown2.Type" xml:space="preserve">
<data name="&gt;&gt;numericUpDownMaxChunks.Type" xml:space="preserve">
<value>System.Windows.Forms.NumericUpDown, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;numericUpDown2.Parent" xml:space="preserve">
<data name="&gt;&gt;numericUpDownMaxChunks.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;numericUpDown2.ZOrder" xml:space="preserve">
<data name="&gt;&gt;numericUpDownMaxChunks.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="button2.Font" type="System.Drawing.Font, System.Drawing">
<data name="buttonHelp.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Bottom, Left, Right</value>
</data>
<data name="buttonHelp.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
<value>Flat</value>
</data>
<data name="buttonHelp.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
</data>
<data name="button2.Location" type="System.Drawing.Point, System.Drawing">
<value>209, 280</value>
<data name="buttonHelp.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 387</value>
</data>
<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
<value>117, 23</value>
<data name="buttonHelp.Size" type="System.Drawing.Size, System.Drawing">
<value>165, 25</value>
</data>
<data name="button2.TabIndex" type="System.Int32, mscorlib">
<data name="buttonHelp.TabIndex" type="System.Int32, mscorlib">
<value>9</value>
</data>
<data name="button2.Text" xml:space="preserve">
<data name="buttonHelp.Text" xml:space="preserve">
<value>Need Help?</value>
</data>
<data name="&gt;&gt;button2.Name" xml:space="preserve">
<value>button2</value>
<data name="&gt;&gt;buttonHelp.Name" xml:space="preserve">
<value>buttonHelp</value>
</data>
<data name="&gt;&gt;button2.Type" xml:space="preserve">
<data name="&gt;&gt;buttonHelp.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button2.Parent" xml:space="preserve">
<data name="&gt;&gt;buttonHelp.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;button2.ZOrder" xml:space="preserve">
<data name="&gt;&gt;buttonHelp.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="button3.Font" type="System.Drawing.Font, System.Drawing">
<data name="buttonSearch.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Bottom, Left, Right</value>
</data>
<data name="buttonSearch.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
<value>Flat</value>
</data>
<data name="buttonSearch.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
</data>
<data name="button3.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 280</value>
<data name="buttonSearch.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
<value>NoControl</value>
</data>
<data name="button3.Size" type="System.Drawing.Size, System.Drawing">
<value>164, 26</value>
<data name="buttonSearch.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 355</value>
</data>
<data name="button3.TabIndex" type="System.Int32, mscorlib">
<data name="buttonSearch.Size" type="System.Drawing.Size, System.Drawing">
<value>165, 25</value>
</data>
<data name="buttonSearch.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
</data>
<data name="button3.Text" xml:space="preserve">
<data name="buttonSearch.Text" xml:space="preserve">
<value>SteamDB Instant Search</value>
</data>
<data name="button3.ToolTip" xml:space="preserve">
<data name="buttonSearch.ToolTip" xml:space="preserve">
<value>Brings you to the SteamDB Instant game search page.</value>
</data>
<data name="&gt;&gt;button3.Name" xml:space="preserve">
<value>button3</value>
<data name="&gt;&gt;buttonSearch.Name" xml:space="preserve">
<value>buttonSearch</value>
</data>
<data name="&gt;&gt;button3.Type" xml:space="preserve">
<data name="&gt;&gt;buttonSearch.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button3.Parent" xml:space="preserve">
<data name="&gt;&gt;buttonSearch.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;button3.ZOrder" xml:space="preserve">
<data name="&gt;&gt;buttonSearch.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="button4.Font" type="System.Drawing.Font, System.Drawing">
<data name="buttonRepo.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Bottom, Left, Right</value>
</data>
<data name="buttonRepo.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
<value>Flat</value>
</data>
<data name="buttonRepo.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
</data>
<data name="button4.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 309</value>
<data name="buttonRepo.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 418</value>
</data>
<data name="button4.Size" type="System.Drawing.Size, System.Drawing">
<value>164, 23</value>
<data name="buttonRepo.Size" type="System.Drawing.Size, System.Drawing">
<value>165, 25</value>
</data>
<data name="button4.TabIndex" type="System.Int32, mscorlib">
<data name="buttonRepo.TabIndex" type="System.Int32, mscorlib">
<value>10</value>
</data>
<data name="button4.Text" xml:space="preserve">
<data name="buttonRepo.Text" xml:space="preserve">
<value>GitHub Repo</value>
</data>
<data name="button4.ToolTip" xml:space="preserve">
<data name="buttonRepo.ToolTip" xml:space="preserve">
<value>Brings you to the GitHub Repository page.</value>
</data>
<data name="&gt;&gt;button4.Name" xml:space="preserve">
<value>button4</value>
<data name="&gt;&gt;buttonRepo.Name" xml:space="preserve">
<value>buttonRepo</value>
</data>
<data name="&gt;&gt;button4.Type" xml:space="preserve">
<data name="&gt;&gt;buttonRepo.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button4.Parent" xml:space="preserve">
<data name="&gt;&gt;buttonRepo.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;button4.ZOrder" xml:space="preserve">
<data name="&gt;&gt;buttonRepo.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="label9.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
<data name="labelTitle.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="label9.Font" type="System.Drawing.Font, System.Drawing">
<data name="labelTitle.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI Semibold, 18pt, style=Bold</value>
</data>
<data name="label9.Location" type="System.Drawing.Point, System.Drawing">
<value>7, -1</value>
<data name="labelTitle.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 9</value>
</data>
<data name="label9.Size" type="System.Drawing.Size, System.Drawing">
<value>296, 32</value>
<data name="labelTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>355, 32</value>
</data>
<data name="label9.TabIndex" type="System.Int32, mscorlib">
<data name="labelTitle.TabIndex" type="System.Int32, mscorlib">
<value>13</value>
</data>
<data name="label9.Text" xml:space="preserve">
<data name="labelTitle.Text" xml:space="preserve">
<value>Steam Depot Downloader</value>
</data>
<data name="&gt;&gt;label9.Name" xml:space="preserve">
<value>label9</value>
<data name="labelTitle.TextAlign" type="System.Drawing.ContentAlignment, System.Drawing">
<value>TopCenter</value>
</data>
<data name="&gt;&gt;label9.Type" xml:space="preserve">
<data name="&gt;&gt;labelTitle.Name" xml:space="preserve">
<value>labelTitle</value>
</data>
<data name="&gt;&gt;labelTitle.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;label9.Parent" xml:space="preserve">
<data name="&gt;&gt;labelTitle.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;label9.ZOrder" xml:space="preserve">
<data name="&gt;&gt;labelTitle.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="label10.AutoSize" type="System.Boolean, mscorlib">
<data name="labelIssue.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Bottom, Left, Right</value>
</data>
<data name="labelIssue.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="label10.Location" type="System.Drawing.Point, System.Drawing">
<value>200, 335</value>
<data name="labelIssue.Location" type="System.Drawing.Point, System.Drawing">
<value>186, 425</value>
</data>
<data name="label10.Size" type="System.Drawing.Size, System.Drawing">
<value>134, 13</value>
<data name="labelIssue.Size" type="System.Drawing.Size, System.Drawing">
<value>182, 13</value>
</data>
<data name="label10.TabIndex" type="System.Int32, mscorlib">
<data name="labelIssue.TabIndex" type="System.Int32, mscorlib">
<value>14</value>
</data>
<data name="label10.Text" xml:space="preserve">
<value>Star this project on GitHub!</value>
<data name="labelIssue.Text" xml:space="preserve">
<value>If something is broken open an issue!</value>
</data>
<data name="label10.ToolTip" xml:space="preserve">
<value>Don't forget!!</value>
<data name="&gt;&gt;labelIssue.Name" xml:space="preserve">
<value>labelIssue</value>
</data>
<data name="&gt;&gt;label10.Name" xml:space="preserve">
<value>label10</value>
</data>
<data name="&gt;&gt;label10.Type" xml:space="preserve">
<data name="&gt;&gt;labelIssue.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;label10.Parent" xml:space="preserve">
<data name="&gt;&gt;labelIssue.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;label10.ZOrder" xml:space="preserve">
<data name="&gt;&gt;labelIssue.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
@@ -767,7 +825,10 @@ For advanced users</value>
<value>6, 13</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>334, 351</value>
<value>379, 452</value>
</data>
<data name="$this.StartPosition" type="System.Windows.Forms.FormStartPosition, System.Windows.Forms">
<value>CenterScreen</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Steam Depot Downloader</value>
@@ -779,7 +840,7 @@ For advanced users</value>
<value>System.Windows.Forms.ToolTip, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;$this.Name" xml:space="preserve">
<value>Form1</value>
<value>downloadGUI</value>
</data>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>

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