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21
.eslintrc.yml
Normal file
21
.eslintrc.yml
Normal file
@@ -0,0 +1,21 @@
|
||||
env:
|
||||
browser: true
|
||||
es2021: true
|
||||
node: true
|
||||
extends: eslint:recommended
|
||||
parserOptions:
|
||||
ecmaVersion: latest
|
||||
sourceType: module
|
||||
rules:
|
||||
indent:
|
||||
- error
|
||||
- tab
|
||||
linebreak-style:
|
||||
- error
|
||||
- unix
|
||||
quotes:
|
||||
- error
|
||||
- double
|
||||
semi:
|
||||
- error
|
||||
- never
|
||||
1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1 @@
|
||||
custom: https://my.fsf.org/donate
|
||||
38
.github/ISSUE_TEMPLATE/bug_report.md
vendored
38
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,38 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
6
.github/dependabot.yml
vendored
Normal file
6
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "npm"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "weekly"
|
||||
42
.github/workflows/build.yml
vendored
Normal file
42
.github/workflows/build.yml
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
on:
|
||||
workflow_dispatch
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out repositoty
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up nodejs
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
cache: 'npm'
|
||||
node-version: 20
|
||||
|
||||
- name: Set up npm project
|
||||
run: npm install
|
||||
|
||||
- name: Build project
|
||||
run: npm run build
|
||||
|
||||
- name: Move x64 exe
|
||||
run: cp ./dist/SteamDepotDownloaderGUI*.exe ./SteamDepotDownloaderGUI-${{ github.run_number }}.exe
|
||||
|
||||
- name: Move x64 AppImage
|
||||
run: cp `ls -d1 dist/* | grep -E "SteamDepotDownloaderGUI-[0-9]+\.[0-9]+\.[0-9]+\.AppImage"` ./SteamDepotDownloaderGUI-${{ github.run_number }}.AppImage
|
||||
|
||||
- name: Move x64 zip
|
||||
run: cp `ls -d1 dist/* | grep -E "steamdepotdownloadergui-[0-9]+\.[0-9]+\.[0-9]+\.zip"` ./SteamDepotDownloaderGUI-${{ github.run_number }}.zip
|
||||
|
||||
- name: Move arm64 AppImage
|
||||
run: cp `ls -d1 dist/* | grep -E "SteamDepotDownloaderGUI-[0-9]+\.[0-9]+\.[0-9]+\-arm64.AppImage"` ./SteamDepotDownloaderGUI-${{ github.run_number }}.AppImage
|
||||
|
||||
- name: Move arm64 zip
|
||||
run: cp `ls -d1 dist/* | grep -E "steamdepotdownloadergui-[0-9]+\.[0-9]+\.[0-9]+\-arm64.zip"` ./SteamDepotDownloaderGUI-${{ github.run_number }}-arm64.zip
|
||||
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: SteamDepotDownloaderGUI-${{ github.run_number }}
|
||||
path: SteamDepotDownloaderGUI-${{ github.run_number }}*.*
|
||||
67
.github/workflows/codeql-analysis.yml
vendored
67
.github/workflows/codeql-analysis.yml
vendored
@@ -1,67 +0,0 @@
|
||||
# For most projects, this workflow file will not need changing; you simply need
|
||||
# to commit it to your repository.
|
||||
#
|
||||
# You may wish to alter this file to override the set of languages analyzed,
|
||||
# or to provide custom queries or build logic.
|
||||
#
|
||||
# ******** NOTE ********
|
||||
# We have attempted to detect the languages in your repository. Please check
|
||||
# the `language` matrix defined below to confirm you have the correct set of
|
||||
# supported CodeQL languages.
|
||||
#
|
||||
name: "CodeQL"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ master ]
|
||||
schedule:
|
||||
- cron: '22 23 * * 5'
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'csharp' ]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
|
||||
# Learn more:
|
||||
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
19
.github/workflows/github-repo-stats.yml
vendored
Normal file
19
.github/workflows/github-repo-stats.yml
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
name: github-repo-stats
|
||||
|
||||
on:
|
||||
schedule:
|
||||
# Run this once per day, towards the end of the day for keeping the most
|
||||
# recent data point most meaningful (hours are interpreted in UTC).
|
||||
- cron: "0 23 * * *"
|
||||
workflow_dispatch: # Allow for running this manually.
|
||||
|
||||
jobs:
|
||||
j1:
|
||||
name: github-repo-stats
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: run-ghrs
|
||||
# Use latest release.
|
||||
uses: jgehrcke/github-repo-stats@v1.4.2
|
||||
with:
|
||||
ghtoken: ${{ secrets.ghrs_github_api_token }}
|
||||
437
.gitignore
vendored
437
.gitignore
vendored
@@ -1,362 +1,143 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
# Snowpack dependency directory (https://snowpack.dev/)
|
||||
web_modules/
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
# Optional stylelint cache
|
||||
.stylelintcache
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
# dotenv environment variable files
|
||||
.env
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
.env.local
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
.parcel-cache
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
# Next.js build output
|
||||
.next
|
||||
out
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and not Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
# vuepress v2.x temp and cache directory
|
||||
.temp
|
||||
.cache
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
# Docusaurus cache and generated files
|
||||
.docusaurus
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
# Stores VSCode versions used for testing VSCode extensions
|
||||
.vscode-test
|
||||
|
||||
# VSCode directory for storing user settings
|
||||
.vscode
|
||||
|
||||
# yarn v2
|
||||
.yarn/cache
|
||||
.yarn/unplugged
|
||||
.yarn/build-state.yml
|
||||
.yarn/install-state.gz
|
||||
.pnp.*
|
||||
|
||||
# IntelliJ
|
||||
.idea/
|
||||
|
||||
# SteamDepotDownloaderGUI specific
|
||||
depotdownloader
|
||||
games
|
||||
*.zip
|
||||
run.bat
|
||||
run.sh
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
|
||||
[submodule "DepotDownloader"]
|
||||
path = DepotDownloader
|
||||
url = https://github.com/SteamRE/DepotDownloader
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -3,126 +3,192 @@
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
|
||||
and learning from the experience
|
||||
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
|
||||
advances of any kind
|
||||
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
|
||||
* Public or private harassment
|
||||
|
||||
* Publishing others' private information, such as a physical or email
|
||||
|
||||
address, without their explicit permission
|
||||
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
|
||||
an individual is officially representing the community in public spaces.
|
||||
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
|
||||
posting via an official social media account, or acting as an appointed
|
||||
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
|
||||
reported to the community leaders responsible for enforcement at
|
||||
the repository's webpage.
|
||||
|
||||
.
|
||||
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
|
||||
communication with the community for a specified period of time. No public or
|
||||
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
version 2.1, available at
|
||||
|
||||
[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
|
||||
|
||||
Community Impact Guidelines were inspired by
|
||||
|
||||
[Mozilla's code of conduct enforcement ladder][mozilla coc].
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
|
||||
[https://www.contributor-covenant.org/faq][faq]. Translations are available at
|
||||
|
||||
[https://www.contributor-covenant.org/translations][translations].
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
||||
[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
|
||||
|
||||
[mozilla coc]: https://github.com/mozilla/diversity
|
||||
|
||||
[faq]: https://www.contributor-covenant.org/faq
|
||||
|
||||
[translations]: https://www.contributor-covenant.org/translations
|
||||
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>DepotDownloaderGUI</RootNamespace>
|
||||
<AssemblyName>DepotDownloaderGUI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.DirectoryServices" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Resources\Poppins-Medium.ttf" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30907.101
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloaderGUI", "DepotDownloaderGUI.csproj", "{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B49312C0-32E2-42A5-9DC8-892A707C0EF8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
302
Form1.Designer.cs
generated
302
Form1.Designer.cs
generated
@@ -1,302 +0,0 @@
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.textBox3 = new System.Windows.Forms.TextBox();
|
||||
this.textBox4 = new System.Windows.Forms.TextBox();
|
||||
this.textBox5 = new System.Windows.Forms.TextBox();
|
||||
this.textBox8 = new System.Windows.Forms.TextBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button4 = new System.Windows.Forms.Button();
|
||||
this.label9 = new System.Windows.Forms.Label();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
resources.ApplyResources(this.label1, "label1");
|
||||
this.label1.Name = "label1";
|
||||
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
|
||||
//
|
||||
// label2
|
||||
//
|
||||
resources.ApplyResources(this.label2, "label2");
|
||||
this.label2.Name = "label2";
|
||||
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
|
||||
//
|
||||
// label3
|
||||
//
|
||||
resources.ApplyResources(this.label3, "label3");
|
||||
this.label3.Name = "label3";
|
||||
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
|
||||
//
|
||||
// label4
|
||||
//
|
||||
resources.ApplyResources(this.label4, "label4");
|
||||
this.label4.Name = "label4";
|
||||
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
|
||||
//
|
||||
// label5
|
||||
//
|
||||
resources.ApplyResources(this.label5, "label5");
|
||||
this.label5.Name = "label5";
|
||||
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
|
||||
//
|
||||
// label6
|
||||
//
|
||||
resources.ApplyResources(this.label6, "label6");
|
||||
this.label6.Name = "label6";
|
||||
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
|
||||
//
|
||||
// label7
|
||||
//
|
||||
resources.ApplyResources(this.label7, "label7");
|
||||
this.label7.Name = "label7";
|
||||
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
|
||||
//
|
||||
// label8
|
||||
//
|
||||
resources.ApplyResources(this.label8, "label8");
|
||||
this.label8.Name = "label8";
|
||||
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
resources.ApplyResources(this.textBox1, "textBox1");
|
||||
this.textBox1.Name = "textBox1";
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
resources.ApplyResources(this.textBox2, "textBox2");
|
||||
this.textBox2.Name = "textBox2";
|
||||
//
|
||||
// textBox3
|
||||
//
|
||||
resources.ApplyResources(this.textBox3, "textBox3");
|
||||
this.textBox3.Name = "textBox3";
|
||||
//
|
||||
// textBox4
|
||||
//
|
||||
resources.ApplyResources(this.textBox4, "textBox4");
|
||||
this.textBox4.Name = "textBox4";
|
||||
//
|
||||
// textBox5
|
||||
//
|
||||
resources.ApplyResources(this.textBox5, "textBox5");
|
||||
this.textBox5.Name = "textBox5";
|
||||
//
|
||||
// textBox8
|
||||
//
|
||||
resources.ApplyResources(this.textBox8, "textBox8");
|
||||
this.textBox8.Name = "textBox8";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
resources.ApplyResources(this.button1, "button1");
|
||||
this.button1.Name = "button1";
|
||||
this.toolTip1.SetToolTip(this.button1, resources.GetString("button1.ToolTip"));
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown1, "numericUpDown1");
|
||||
this.numericUpDown1.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown2, "numericUpDown2");
|
||||
this.numericUpDown2.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// button2
|
||||
//
|
||||
resources.ApplyResources(this.button2, "button2");
|
||||
this.button2.Name = "button2";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
resources.ApplyResources(this.button3, "button3");
|
||||
this.button3.Name = "button3";
|
||||
this.toolTip1.SetToolTip(this.button3, resources.GetString("button3.ToolTip"));
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// button4
|
||||
//
|
||||
resources.ApplyResources(this.button4, "button4");
|
||||
this.button4.Name = "button4";
|
||||
this.toolTip1.SetToolTip(this.button4, resources.GetString("button4.ToolTip"));
|
||||
this.button4.UseVisualStyleBackColor = true;
|
||||
this.button4.Click += new System.EventHandler(this.button4_Click);
|
||||
//
|
||||
// label9
|
||||
//
|
||||
resources.ApplyResources(this.label9, "label9");
|
||||
this.label9.Name = "label9";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
resources.ApplyResources(this.label10, "label10");
|
||||
this.label10.Name = "label10";
|
||||
this.toolTip1.SetToolTip(this.label10, resources.GetString("label10.ToolTip"));
|
||||
//
|
||||
// toolTip1
|
||||
//
|
||||
this.toolTip1.AutomaticDelay = 0;
|
||||
this.toolTip1.AutoPopDelay = 0;
|
||||
this.toolTip1.InitialDelay = 0;
|
||||
this.toolTip1.IsBalloon = true;
|
||||
this.toolTip1.ReshowDelay = 600;
|
||||
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
|
||||
this.toolTip1.ToolTipTitle = "Info";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
resources.ApplyResources(this, "$this");
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label10);
|
||||
this.Controls.Add(this.label9);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.numericUpDown2);
|
||||
this.Controls.Add(this.numericUpDown1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.textBox8);
|
||||
this.Controls.Add(this.textBox5);
|
||||
this.Controls.Add(this.textBox4);
|
||||
this.Controls.Add(this.textBox3);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.label8);
|
||||
this.Controls.Add(this.label7);
|
||||
this.Controls.Add(this.label6);
|
||||
this.Controls.Add(this.label5);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Name = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.Label label8;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.TextBox textBox2;
|
||||
private System.Windows.Forms.TextBox textBox3;
|
||||
private System.Windows.Forms.TextBox textBox4;
|
||||
private System.Windows.Forms.TextBox textBox5;
|
||||
private System.Windows.Forms.TextBox textBox8;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button4;
|
||||
private System.Windows.Forms.Label label9;
|
||||
private System.Windows.Forms.Label label10;
|
||||
private System.Windows.Forms.ToolTip toolTip1;
|
||||
}
|
||||
}
|
||||
|
||||
71
Form1.cs
71
Form1.cs
@@ -1,71 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Drawing.Text;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
|
||||
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
|
||||
|
||||
private PrivateFontCollection fonts = new PrivateFontCollection();
|
||||
|
||||
Font Poppins;
|
||||
|
||||
string Command;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
byte[] fontData = Properties.Resources.Poppins_Medium;
|
||||
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
|
||||
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
|
||||
uint dummy = 0;
|
||||
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
|
||||
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
Poppins = new Font(fonts.Families[0], 18.0F);
|
||||
Directory.SetCurrentDirectory("./depotdownloader/");
|
||||
textBox2.PasswordChar = '*';
|
||||
label9.Font = Poppins;
|
||||
FormBorderStyle = FormBorderStyle.FixedSingle;
|
||||
MaximizeBox = false;
|
||||
}
|
||||
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (textBox2.Text == "")
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
|
||||
else
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -username {textBox1.Text} -password {textBox2.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
|
||||
System.Diagnostics.Process.Start("cmd.exe", Command);
|
||||
}
|
||||
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://steamdb.info/instantsearch/");
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
787
Form1.resx
787
Form1.resx
@@ -1,787 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="label1.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="label1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 44</value>
|
||||
</data>
|
||||
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>87, 23</value>
|
||||
</data>
|
||||
<data name="label1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>0</value>
|
||||
</data>
|
||||
<data name="label1.Text" xml:space="preserve">
|
||||
<value>Username</value>
|
||||
</data>
|
||||
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<data name="label1.ToolTip" xml:space="preserve">
|
||||
<value>Your Steam Username</value>
|
||||
</data>
|
||||
<data name=">>label1.Name" xml:space="preserve">
|
||||
<value>label1</value>
|
||||
</data>
|
||||
<data name=">>label1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label1.ZOrder" xml:space="preserve">
|
||||
<value>21</value>
|
||||
</data>
|
||||
<data name="label2.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 72</value>
|
||||
</data>
|
||||
<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>80, 23</value>
|
||||
</data>
|
||||
<data name="label2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name="label2.Text" xml:space="preserve">
|
||||
<value>Password</value>
|
||||
</data>
|
||||
<data name="label2.ToolTip" xml:space="preserve">
|
||||
<value>Your Steam Password</value>
|
||||
</data>
|
||||
<data name=">>label2.Name" xml:space="preserve">
|
||||
<value>label2</value>
|
||||
</data>
|
||||
<data name=">>label2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label2.ZOrder" xml:space="preserve">
|
||||
<value>20</value>
|
||||
</data>
|
||||
<data name="label3.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label3.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label3.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 100</value>
|
||||
</data>
|
||||
<data name="label3.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>63, 23</value>
|
||||
</data>
|
||||
<data name="label3.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<data name="label3.Text" xml:space="preserve">
|
||||
<value>App ID</value>
|
||||
</data>
|
||||
<data name="label3.ToolTip" xml:space="preserve">
|
||||
<value>The app's unique ID, which can be found on the SteamDB website.</value>
|
||||
</data>
|
||||
<data name=">>label3.Name" xml:space="preserve">
|
||||
<value>label3</value>
|
||||
</data>
|
||||
<data name=">>label3.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label3.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label3.ZOrder" xml:space="preserve">
|
||||
<value>19</value>
|
||||
</data>
|
||||
<data name="label4.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label4.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label4.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>11, 127</value>
|
||||
</data>
|
||||
<data name="label4.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>79, 23</value>
|
||||
</data>
|
||||
<data name="label4.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>3</value>
|
||||
</data>
|
||||
<data name="label4.Text" xml:space="preserve">
|
||||
<value>Depot ID</value>
|
||||
</data>
|
||||
<data name="label4.ToolTip" xml:space="preserve">
|
||||
<value>The app's unique Depot ID, which can be found on the
|
||||
SteamDB website at 'Depots' in the sidebar.</value>
|
||||
</data>
|
||||
<data name=">>label4.Name" xml:space="preserve">
|
||||
<value>label4</value>
|
||||
</data>
|
||||
<data name=">>label4.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label4.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label4.ZOrder" xml:space="preserve">
|
||||
<value>18</value>
|
||||
</data>
|
||||
<data name="label5.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label5.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label5.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>11, 158</value>
|
||||
</data>
|
||||
<data name="label5.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>97, 23</value>
|
||||
</data>
|
||||
<data name="label5.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>4</value>
|
||||
</data>
|
||||
<data name="label5.Text" xml:space="preserve">
|
||||
<value>Manifest ID</value>
|
||||
</data>
|
||||
<data name="label5.ToolTip" xml:space="preserve">
|
||||
<value>The app's unique Manifest ID, which can be found on the
|
||||
SteamDB website at 'Manifests' in the sidebar.</value>
|
||||
</data>
|
||||
<data name=">>label5.Name" xml:space="preserve">
|
||||
<value>label5</value>
|
||||
</data>
|
||||
<data name=">>label5.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label5.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label5.ZOrder" xml:space="preserve">
|
||||
<value>17</value>
|
||||
</data>
|
||||
<data name="label6.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label6.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label6.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>11, 192</value>
|
||||
</data>
|
||||
<data name="label6.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>101, 23</value>
|
||||
</data>
|
||||
<data name="label6.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>5</value>
|
||||
</data>
|
||||
<data name="label6.Text" xml:space="preserve">
|
||||
<value>Max Servers</value>
|
||||
</data>
|
||||
<data name="label6.ToolTip" xml:space="preserve">
|
||||
<value>Maximum number of content servers to use.
|
||||
Speeds up download drastically</value>
|
||||
</data>
|
||||
<data name=">>label6.Name" xml:space="preserve">
|
||||
<value>label6</value>
|
||||
</data>
|
||||
<data name=">>label6.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label6.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label6.ZOrder" xml:space="preserve">
|
||||
<value>16</value>
|
||||
</data>
|
||||
<data name="label7.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label7.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label7.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 223</value>
|
||||
</data>
|
||||
<data name="label7.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>103, 23</value>
|
||||
</data>
|
||||
<data name="label7.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>6</value>
|
||||
</data>
|
||||
<data name="label7.Text" xml:space="preserve">
|
||||
<value>Max Chunks</value>
|
||||
</data>
|
||||
<data name="label7.ToolTip" xml:space="preserve">
|
||||
<value>Maximum number of chunks to download concurrently.
|
||||
Speeds up download drastically</value>
|
||||
</data>
|
||||
<data name=">>label7.Name" xml:space="preserve">
|
||||
<value>label7</value>
|
||||
</data>
|
||||
<data name=">>label7.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label7.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label7.ZOrder" xml:space="preserve">
|
||||
<value>15</value>
|
||||
</data>
|
||||
<data name="label8.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label8.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="label8.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>11, 249</value>
|
||||
</data>
|
||||
<data name="label8.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>165, 23</value>
|
||||
</data>
|
||||
<data name="label8.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>7</value>
|
||||
</data>
|
||||
<data name="label8.Text" xml:space="preserve">
|
||||
<value>Optional Arguments</value>
|
||||
</data>
|
||||
<data name="label8.ToolTip" xml:space="preserve">
|
||||
<value>Optional Parameters.
|
||||
For advanced users</value>
|
||||
</data>
|
||||
<data name=">>label8.Name" xml:space="preserve">
|
||||
<value>label8</value>
|
||||
</data>
|
||||
<data name=">>label8.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label8.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label8.ZOrder" xml:space="preserve">
|
||||
<value>14</value>
|
||||
</data>
|
||||
<data name="textBox1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>117, 44</value>
|
||||
</data>
|
||||
<data name="textBox1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>209, 30</value>
|
||||
</data>
|
||||
<data name="textBox1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name=">>textBox1.Name" xml:space="preserve">
|
||||
<value>textBox1</value>
|
||||
</data>
|
||||
<data name=">>textBox1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox1.ZOrder" xml:space="preserve">
|
||||
<value>13</value>
|
||||
</data>
|
||||
<data name="textBox2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>117, 73</value>
|
||||
</data>
|
||||
<data name="textBox2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>209, 30</value>
|
||||
</data>
|
||||
<data name="textBox2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<data name=">>textBox2.Name" xml:space="preserve">
|
||||
<value>textBox2</value>
|
||||
</data>
|
||||
<data name=">>textBox2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox2.ZOrder" xml:space="preserve">
|
||||
<value>12</value>
|
||||
</data>
|
||||
<data name="textBox3.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox3.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>117, 101</value>
|
||||
</data>
|
||||
<data name="textBox3.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>209, 30</value>
|
||||
</data>
|
||||
<data name="textBox3.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>3</value>
|
||||
</data>
|
||||
<data name=">>textBox3.Name" xml:space="preserve">
|
||||
<value>textBox3</value>
|
||||
</data>
|
||||
<data name=">>textBox3.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox3.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox3.ZOrder" xml:space="preserve">
|
||||
<value>11</value>
|
||||
</data>
|
||||
<data name="textBox4.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox4.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>117, 130</value>
|
||||
</data>
|
||||
<data name="textBox4.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>209, 30</value>
|
||||
</data>
|
||||
<data name="textBox4.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>4</value>
|
||||
</data>
|
||||
<data name=">>textBox4.Name" xml:space="preserve">
|
||||
<value>textBox4</value>
|
||||
</data>
|
||||
<data name=">>textBox4.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox4.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox4.ZOrder" xml:space="preserve">
|
||||
<value>10</value>
|
||||
</data>
|
||||
<data name="textBox5.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox5.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>117, 159</value>
|
||||
</data>
|
||||
<data name="textBox5.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>209, 30</value>
|
||||
</data>
|
||||
<data name="textBox5.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>5</value>
|
||||
</data>
|
||||
<data name=">>textBox5.Name" xml:space="preserve">
|
||||
<value>textBox5</value>
|
||||
</data>
|
||||
<data name=">>textBox5.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox5.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox5.ZOrder" xml:space="preserve">
|
||||
<value>9</value>
|
||||
</data>
|
||||
<data name="textBox8.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="textBox8.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>182, 249</value>
|
||||
</data>
|
||||
<data name="textBox8.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>144, 30</value>
|
||||
</data>
|
||||
<data name="textBox8.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>8</value>
|
||||
</data>
|
||||
<data name=">>textBox8.Name" xml:space="preserve">
|
||||
<value>textBox8</value>
|
||||
</data>
|
||||
<data name=">>textBox8.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>textBox8.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>textBox8.ZOrder" xml:space="preserve">
|
||||
<value>8</value>
|
||||
</data>
|
||||
<data name="button1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>209, 307</value>
|
||||
</data>
|
||||
<data name="button1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>117, 25</value>
|
||||
</data>
|
||||
<data name="button1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>11</value>
|
||||
</data>
|
||||
<data name="button1.Text" xml:space="preserve">
|
||||
<value>Start Download</value>
|
||||
</data>
|
||||
<data name="button1.ToolTip" xml:space="preserve">
|
||||
<value>Starts the download</value>
|
||||
</data>
|
||||
<data name=">>button1.Name" xml:space="preserve">
|
||||
<value>button1</value>
|
||||
</data>
|
||||
<data name=">>button1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button1.ZOrder" xml:space="preserve">
|
||||
<value>7</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>117, 188</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>209, 30</value>
|
||||
</data>
|
||||
<data name="numericUpDown1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>6</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.Name" xml:space="preserve">
|
||||
<value>numericUpDown1</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.NumericUpDown, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown1.ZOrder" xml:space="preserve">
|
||||
<value>6</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12.75pt</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>117, 216</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>209, 30</value>
|
||||
</data>
|
||||
<data name="numericUpDown2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>7</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.Name" xml:space="preserve">
|
||||
<value>numericUpDown2</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.NumericUpDown, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>numericUpDown2.ZOrder" xml:space="preserve">
|
||||
<value>5</value>
|
||||
</data>
|
||||
<data name="button2.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button2.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>209, 280</value>
|
||||
</data>
|
||||
<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>117, 23</value>
|
||||
</data>
|
||||
<data name="button2.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>9</value>
|
||||
</data>
|
||||
<data name="button2.Text" xml:space="preserve">
|
||||
<value>Need Help?</value>
|
||||
</data>
|
||||
<data name=">>button2.Name" xml:space="preserve">
|
||||
<value>button2</value>
|
||||
</data>
|
||||
<data name=">>button2.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button2.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button2.ZOrder" xml:space="preserve">
|
||||
<value>4</value>
|
||||
</data>
|
||||
<data name="button3.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button3.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 280</value>
|
||||
</data>
|
||||
<data name="button3.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>164, 26</value>
|
||||
</data>
|
||||
<data name="button3.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>8</value>
|
||||
</data>
|
||||
<data name="button3.Text" xml:space="preserve">
|
||||
<value>SteamDB Instant Search</value>
|
||||
</data>
|
||||
<data name="button3.ToolTip" xml:space="preserve">
|
||||
<value>Brings you to the SteamDB Instant game search page.</value>
|
||||
</data>
|
||||
<data name=">>button3.Name" xml:space="preserve">
|
||||
<value>button3</value>
|
||||
</data>
|
||||
<data name=">>button3.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button3.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button3.ZOrder" xml:space="preserve">
|
||||
<value>3</value>
|
||||
</data>
|
||||
<data name="button4.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 9.75pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="button4.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>12, 309</value>
|
||||
</data>
|
||||
<data name="button4.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>164, 23</value>
|
||||
</data>
|
||||
<data name="button4.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>10</value>
|
||||
</data>
|
||||
<data name="button4.Text" xml:space="preserve">
|
||||
<value>GitHub Repo</value>
|
||||
</data>
|
||||
<data name="button4.ToolTip" xml:space="preserve">
|
||||
<value>Brings you to the GitHub Repository page.</value>
|
||||
</data>
|
||||
<data name=">>button4.Name" xml:space="preserve">
|
||||
<value>button4</value>
|
||||
</data>
|
||||
<data name=">>button4.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>button4.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>button4.ZOrder" xml:space="preserve">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<data name="label9.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label9.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI Semibold, 18pt, style=Bold</value>
|
||||
</data>
|
||||
<data name="label9.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>7, -1</value>
|
||||
</data>
|
||||
<data name="label9.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>296, 32</value>
|
||||
</data>
|
||||
<data name="label9.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>13</value>
|
||||
</data>
|
||||
<data name="label9.Text" xml:space="preserve">
|
||||
<value>Steam Depot Downloader</value>
|
||||
</data>
|
||||
<data name=">>label9.Name" xml:space="preserve">
|
||||
<value>label9</value>
|
||||
</data>
|
||||
<data name=">>label9.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label9.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label9.ZOrder" xml:space="preserve">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name="label10.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label10.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>200, 335</value>
|
||||
</data>
|
||||
<data name="label10.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>134, 13</value>
|
||||
</data>
|
||||
<data name="label10.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>14</value>
|
||||
</data>
|
||||
<data name="label10.Text" xml:space="preserve">
|
||||
<value>Star this project on GitHub!</value>
|
||||
</data>
|
||||
<data name="label10.ToolTip" xml:space="preserve">
|
||||
<value>Don't forget!!</value>
|
||||
</data>
|
||||
<data name=">>label10.Name" xml:space="preserve">
|
||||
<value>label10</value>
|
||||
</data>
|
||||
<data name=">>label10.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label10.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label10.ZOrder" xml:space="preserve">
|
||||
<value>0</value>
|
||||
</data>
|
||||
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
|
||||
<value>6, 13</value>
|
||||
</data>
|
||||
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
|
||||
<value>334, 351</value>
|
||||
</data>
|
||||
<data name="$this.Text" xml:space="preserve">
|
||||
<value>Steam Depot Downloader</value>
|
||||
</data>
|
||||
<data name=">>toolTip1.Name" xml:space="preserve">
|
||||
<value>toolTip1</value>
|
||||
</data>
|
||||
<data name=">>toolTip1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.ToolTip, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>$this.Name" xml:space="preserve">
|
||||
<value>Form1</value>
|
||||
</data>
|
||||
<data name=">>$this.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
BIN
Hubot-Sans.woff2
Normal file
BIN
Hubot-Sans.woff2
Normal file
Binary file not shown.
194
LICENSE.md
194
LICENSE.md
@@ -1,16 +1,16 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
@@ -19,35 +19,35 @@ GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
@@ -58,49 +58,49 @@ products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
@@ -109,18 +109,18 @@ work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
@@ -131,7 +131,7 @@ implementation is available to the public in source code form. A
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
@@ -144,16 +144,16 @@ linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
@@ -161,7 +161,7 @@ covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
@@ -172,19 +172,19 @@ for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
@@ -192,9 +192,9 @@ modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
@@ -202,12 +202,12 @@ non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
@@ -232,7 +232,7 @@ terms of section 4, provided that you also meet all of these conditions:
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
@@ -242,9 +242,9 @@ beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
@@ -290,11 +290,11 @@ in one of these ways:
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
@@ -307,7 +307,7 @@ is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
@@ -315,7 +315,7 @@ suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
@@ -326,7 +326,7 @@ if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
@@ -334,15 +334,15 @@ network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
@@ -351,14 +351,14 @@ apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
@@ -385,7 +385,7 @@ that material) supplement the terms of this License with terms:
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
@@ -395,46 +395,46 @@ License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
@@ -443,14 +443,14 @@ modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
@@ -460,7 +460,7 @@ give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
@@ -468,13 +468,13 @@ rights granted under this License, and you may not initiate litigation
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
@@ -484,19 +484,19 @@ purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
@@ -510,7 +510,7 @@ covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
@@ -518,7 +518,7 @@ or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
@@ -533,13 +533,13 @@ for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
@@ -549,9 +549,9 @@ to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
@@ -560,14 +560,14 @@ but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
@@ -576,19 +576,19 @@ Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
@@ -597,9 +597,9 @@ PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
@@ -609,9 +609,9 @@ PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
@@ -622,11 +622,11 @@ copy of the Program in return for a fee.
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
@@ -649,7 +649,7 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
@@ -661,12 +661,12 @@ The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
|
||||
22
Program.cs
22
Program.cs
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9fe2af44-2d88-43db-9b8f-ea410552d8ce")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
73
Properties/Resources.Designer.cs
generated
73
Properties/Resources.Designer.cs
generated
@@ -1,73 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DepotDownloaderGUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DepotDownloaderGUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] Poppins_Medium {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Poppins_Medium", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Poppins_Medium" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Poppins-Medium.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
29
Properties/Settings.Designer.cs
generated
29
Properties/Settings.Designer.cs
generated
@@ -1,29 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace DepotDownloaderGUI.Properties
|
||||
{
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
160
README.md
160
README.md
@@ -1,78 +1,106 @@
|
||||
|
||||
<h1 align="center">SteamDepotDownloaderGUI
|
||||
|
||||
<h4 align="center">A graphical wrapper for DepotDownloader, designed to make downloading older versions of Steam games easy. built using <a href="https://www.electronjs.org" target="_blank">Electron</a>.
|
||||
<br><br>
|
||||
→<a href="https://www.youtube.com/watch?v=H2COwT5OUOo" target="_blank"><b>Tutorial</b></a> ~
|
||||
<a href="https://github.com/mmvanheusden/SteamDepotDownloaderGUI/tree/steamdeck-dotnet#steamdepotdownloadergui-for-steam-deck" target="_blank"><b>Steam Deck</b></a> ~
|
||||
<a href="https://www.youtube.com/watch?v=ogiDAuH3VdY" target="_blank"><b>Subnautica</b></a>←
|
||||
</h4>
|
||||
|
||||
|
||||
<img src="https://socialify.git.ci/mmvanheusden/SteamDepotDownloaderGUI/image?description=1&font=Inter&forks=1&issues=1&language=1&owner=1&pattern=Floating%20Cogs&pulls=1&stargazers=1&theme=Light" alt="Banner" width="768"/>
|
||||
|
||||
<p align="center"><a href="https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest"><img src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads" alt="Download count badge"></a><a href="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson"><img src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson" alt="Last contribution badge"></a><a href="https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest"><img src="https://img.shields.io/badge/Download -ffbd03?style=for-the-badge&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAAABmJLR0QA/wD/AP+gvaeTAAABd0lEQVRoge2XwUrDQBCGPz3Ee++2UBSvdsGbeLHeFX0lPQhei+8g2AfwSVREK+LJ1oqHUGjRQ7Z0laRJNtldKPPBwoTM7D9/sks2IAiCsKrsAK/AC7DtSmTd1cTAKbAJtIAzVyIuDURGvOFKxKUBL4iB0IiB0IiB0IiB0IiB0IiB0IiB0IgBoA08Ak+AKpCvdO6AGn416zBwDGyRGLljuQmlc9pAEzipKl6HgVtgpOMGSYOdlLyOvtfQ1yPgpgb9WlDAEPjRYwj0jet+yv0iy80ru8AHiyazxiewF6jHXPJMeG3+CoiBy5J1/5dTlWVzAXwD5yXrAJho4YlFbdqesFnzsa6PLWr/PD0bFPAA3GO/YXN7WMspLpLnktweVvooMTPiKDPLHabmLCtpmYF3I96v3E55Doz4zWaCaxYb6Bno4udNRMCR1pzr92wmagFfZH+UfI0xycHPim5gE2Pg0Lb5OU2SVzgAph6anmqtHhWevCAIgh9+AdLMtu/CZhHJAAAAAElFTkSuQmCC" alt="Download latest release badge"></a><a href="https://img.shields.io/endpoint?url=https%3A%2F%2Fhits.dwyl.com%2Fmmvanheusden%2Fsteamdepotdownloadergui.json&color=lightblue"><img src="https://img.shields.io/endpoint?url=https%3A%2F%2Fhits.dwyl.com%2Fmmvanheusden%2Fsteamdepotdownloadergui.json&color=lightblue" alt="Visitor count badge"></a><a href="https://my.fsf.org/donate"><img src="https://img.shields.io/badge/Donate-%23A42E2B?logo=gnu" alt="Donation badge"></a><a href="https://www.codefactor.io/repository/github/mmvanheusden/steamdepotdownloadergui/badge/master"><img src="https://www.codefactor.io/repository/github/mmvanheusden/steamdepotdownloadergui/badge/master" alt="CodeFactor badge"></a></p>
|
||||
|
||||
|
||||
<p align="center">
|
||||
<img src="https://img.shields.io/badge/status-Beta-blue" />
|
||||
<img alt="GitHub all releases" src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads">
|
||||
<img alt="GitHub release (latest by date including pre-releases)" src="https://img.shields.io/github/v/release/mmvanheusden/SteamDepotDownloaderGUI?color=seagreen&include_prereleases">
|
||||
<img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson">
|
||||
<a href="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI"><img src="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI.svg"></a>
|
||||
<img alt="Visitor Count" src="https://visitor-badge.glitch.me/badge?page_id=mmvanheusden.SteamDepotDownloaderGUI">
|
||||
<img alt="Screenshot of the downloader interface" src="screenshot.png"
|
||||
style="max-width: 60%;"/>
|
||||
</p>
|
||||
|
||||
# SteamDepotDownloaderGUI
|
||||
## Features
|
||||
|
||||
A simple GUI tool based on [**DepotDownloader**][depotdownloader] for downloading older versions of Steam games.
|
||||
* **Cross platform**
|
||||
- Windows
|
||||
- <s>macOS</s> (in development™)
|
||||
- Linux
|
||||
- [Steam Deck](https://github.com/mmvanheusden/SteamDepotDownloaderGUI/tree/steamdeck-dotnet#steamdepotdownloadergui-for-steam-deck)
|
||||
* **Cross terminal**
|
||||
- Gnome Terminal
|
||||
- Konsole
|
||||
- xfce4-terminal
|
||||
- Terminator
|
||||
- Terminology
|
||||
- xterm
|
||||
- Kitty
|
||||
- LXTerminal
|
||||
- Tilix
|
||||
- Deepin Terminal
|
||||
- cool-retro-term
|
||||
- Manual: produce a script that can be copy pasted into a terminal of choice
|
||||
* **Support for anonymous downloads**
|
||||
|
||||

|
||||
|
||||
## What can you do with the program?
|
||||
You can download older versions of Steam games and software :sunglasses:
|
||||
|
||||
## Want an example?
|
||||
Take a look at [**This**][subnauticawiki] example.
|
||||
|
||||
## YouTube Tutorial
|
||||
<a href="https://www.youtube.com/watch?v=X-tzW5ywCgU">
|
||||
<img border="0" alt="YouTube Tutorial" src="/src/readme.md/youtube.png" width="768">
|
||||
</a>
|
||||
|
||||
## How use the program?
|
||||
|
||||
### step 1:
|
||||
Download [**.NET Core 2.0**][dotnet] It is required for the program to work properly.
|
||||
### step 2:
|
||||
Download and unzip the program. (You can download it [**Here**][latest])
|
||||
### step 3:
|
||||
Run DepotDownloaderGUI.exe.
|
||||
### step 4:
|
||||
First enter your Steam credentials at "Username" and "Password" (Don't worry, it's safe!)
|
||||
### step 5:
|
||||
Click on "SteamDB Instant Search".
|
||||
### step 6:
|
||||
Enter your game of choice at the search bar and select the game.
|
||||
### step 7:
|
||||
Copy the App ID and paste it in the program at "App ID"
|
||||
### step 8:
|
||||
Click on "Depots" in the sidebar.
|
||||
### step 9:
|
||||
Select the Windows depot (usually it is Win32)
|
||||
### step 10:
|
||||
Copy the Depot ID and paste it in the program at "Depot ID"
|
||||
### step 11:
|
||||
Click on "Manifests" in the sidebar
|
||||
### step 12:
|
||||
Choose a Manifest(game version) of choice and copy its ID and paste it in the program at "Manifest ID"
|
||||
### step 13:
|
||||
If you want a faster download speed, increase the max servers and max chunks.
|
||||
### step 14:
|
||||
Click on "Start Download", a terminal will pop up and will show the download progress.
|
||||
### step 15:
|
||||
Once the download is done, close the program.
|
||||
The downloaded game is stored in the folder "YourGame"
|
||||
> :warning: **Once the download progress is complete, Move the downloaded files to a different folder, Or else your next game download will mix with your old download!**
|
||||
### Enjoy your game!
|
||||
|
||||
## Need help?
|
||||
Just place your cursor on a text label or button and a help balloon will appear!
|
||||
### If you have any questions, use the shiny new ✨GitHub Discussions✨ page!
|
||||
## Rewrite
|
||||
Computer resources are not an all-you-can-eat buffet. The executables weigh on average 103 MB.
|
||||
That's why in the future, this project is fully switching to a different toolset, probably [gtk-rs](https://gtk-rs.org/).
|
||||
This framework is more suited as we don't need a whole browser engine just to download files.
|
||||
|
||||
|
||||
[latest]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest
|
||||
[steamdb]: https://steamdb.info/
|
||||
[depotdownloader]: https://github.com/SteamRE/DepotDownloader
|
||||
[subnauticawiki]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/wiki/How-to-Download-older-versions-of-Subnautica
|
||||
[dotnet]: https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-2.0.9-windows-x64-installer
|
||||
## Download
|
||||
|
||||
### Windows:
|
||||
* If you haven't already, install [.NET SDK 6.0](https://dotnet.microsoft.com/en-us/download/dotnet/6.0) on your computer.
|
||||
Then, download the [latest Windows build](https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest)
|
||||
### **Linux:**
|
||||
#### Arch Linux:
|
||||
* There is an [AUR package](https://aur.archlinux.org/packages/steamdepotdownloadergui-bin) made. this can be installed using `yay -S steamdepotdownloadergui-bin`.
|
||||
**This is not maintained by me!!**
|
||||
#### Other Linux distros:
|
||||
* **You'll need `unzip`, .NET SDK 6.0.**
|
||||
* **Ubuntu:**
|
||||
|
||||
`sudo apt install unzip dotnet-sdk-6.0`
|
||||
* **Fedora:**
|
||||
|
||||
`sudo dnf install unzip dotnet-sdk-6.0`
|
||||
|
||||
|
||||
* There are several options, AppImage, and a `.zip`, for both x64 and arm64.
|
||||
|
||||
[Download latest release](https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest)
|
||||
|
||||
|
||||
## How to use
|
||||
|
||||
#### Tutorials:
|
||||
* https://www.youtube.com/watch?v=H2COwT5OUOo How to download older versions of Steam games. rollback steam games tutorial
|
||||
* https://www.youtube.com/watch?v=ogiDAuH3VdY How to download older versions of Subnautica tutorial
|
||||
---
|
||||
|
||||
**Enter everything you normally would in the DepotDownloader console and select your OS/terminal and click download**
|
||||
|
||||
|
||||
## Credits
|
||||
|
||||
This software makes use of the following projects:
|
||||
- [**DepotDownloader**](https://github.com/SteamRE/DepotDownloader/)
|
||||
- [Electron](https://www.electronjs.org/)
|
||||
- [Node.js](https://nodejs.org/)
|
||||
- [Primer CSS](https://primer.style/css/)
|
||||
- [follow-redirects](https://github.com/follow-redirects/follow-redirects)
|
||||
- [Hubut Sans](https://github.com/github/hubot-sans) under [license](https://github.com/github/hubot-sans/blob/05d5ea150c20e6434485db8ffd2277ed18a9e911/LICENSE)
|
||||
|
||||
|
||||
## Donate
|
||||
I prefer not to receive any donations. If you want to make me happy open an issue and say thanks ;)
|
||||
Please donate to the [Free Software Foundation](https://my.fsf.org/donate) instead.
|
||||
|
||||
|
||||
## Contribute
|
||||
If you would like to contribute to SteamDepotDownloaderGUI, please make sure to follow
|
||||
the [contributing instructions and guidelines](contributing.md).
|
||||
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
|
||||
Please make sure to keep code clean and cross-platform compatible.
|
||||
|
||||
|
||||

|
||||
Binary file not shown.
61
contributing.md
Normal file
61
contributing.md
Normal file
@@ -0,0 +1,61 @@
|
||||
# SteamDepotDownloaderGUI development information
|
||||
|
||||
SteamDepotDownloaderGUI is a graphical user interface for DepotDownloader.
|
||||
|
||||
It is written in Node.js and uses the [Electron](https://electronjs.org/) framework.
|
||||
The CSS framework being used is [Primer](https://primer.style), by GitHub.
|
||||
|
||||
## Setup development environment
|
||||
|
||||
**Note that these instructions may differ from operating system to operating system.**
|
||||
|
||||
* Install node.js, npm, and git on your computer.
|
||||
|
||||
* Clone the repository.
|
||||
|
||||
```bash
|
||||
git clone https://github.com/mmvanheusden/SteamDepotDownloaderGUI
|
||||
```
|
||||
|
||||
* Move into the directory and install npm dependencies.
|
||||
|
||||
```bash
|
||||
cd SteamDepotDownloaderGUI
|
||||
npm install
|
||||
```
|
||||
|
||||
* **You are now ready to contribute**
|
||||
|
||||
## Testing the application
|
||||
|
||||
```bash
|
||||
npm start
|
||||
```
|
||||
|
||||
## Building the application
|
||||
|
||||
```bash
|
||||
npm run build
|
||||
```
|
||||
|
||||
* If you are using macOS, you can build using the following command:
|
||||
|
||||
```bash
|
||||
npm run buildall
|
||||
```
|
||||
|
||||
This will build the application for all supported operating systems.
|
||||
|
||||
## Contributing Guidelines
|
||||
|
||||
Please make sure to keep code consistent and cross-platform compatible.
|
||||
|
||||
After you made a change, clean-up the code using your favorite code editor and run the following command:
|
||||
|
||||
```bash
|
||||
npx eslint *.js --fix
|
||||
```
|
||||
|
||||
Please make sure your git commit message is descriptive and contains the changes you made.
|
||||
|
||||
**Happy coding!**
|
||||
@@ -1,7 +0,0 @@
|
||||
; EditorConfig: http://EditorConfig.org
|
||||
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
37
depotdownloader/.github/workflows/build.yml
vendored
37
depotdownloader/.github/workflows/build.yml
vendored
@@ -1,37 +0,0 @@
|
||||
name: .NET Core CI
|
||||
|
||||
on:
|
||||
push:
|
||||
paths-ignore:
|
||||
- '.github/*'
|
||||
- '.github/*_TEMPLATE/**'
|
||||
- '*.md'
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/*'
|
||||
- '.github/*_TEMPLATE/**'
|
||||
- '*.md'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: .NET on ${{ matrix.os }} (${{ matrix.configuration }})
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [macos-latest, ubuntu-latest, windows-latest]
|
||||
configuration: [Release, Debug]
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
- name: Build
|
||||
run: dotnet publish -c ${{ matrix.configuration }} -o artifacts
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
if: matrix.configuration == 'Release'
|
||||
with:
|
||||
name: DepotDownloader-${{ runner.os }}
|
||||
path: artifacts
|
||||
if-no-files-found: error
|
||||
120
depotdownloader/.gitignore
vendored
120
depotdownloader/.gitignore
vendored
@@ -1,120 +0,0 @@
|
||||
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
|
||||
# mstest test results
|
||||
TestResults
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
.vs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
x64/
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
|
||||
# NuGet Packages Directory
|
||||
packages
|
||||
*.nupkg
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
[Bb]in
|
||||
[Oo]bj
|
||||
sql
|
||||
TestResults
|
||||
[Tt]est[Rr]esult*
|
||||
*.Cache
|
||||
ClientBin
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*.dbmdl
|
||||
Generated_Code #added for RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
|
||||
# third party libs
|
||||
boost/
|
||||
google/
|
||||
zlib/
|
||||
protobuf/
|
||||
cryptopp/
|
||||
|
||||
# misc
|
||||
Thumbs.db
|
||||
@@ -1,22 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26228.4
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloader", "DepotDownloader\DepotDownloader.csproj", "{39159C47-ACD3-449F-96CA-4F30C8ED147A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,90 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.IO.IsolatedStorage;
|
||||
using System.Linq;
|
||||
using SteamKit2;
|
||||
using SteamKit2.Discovery;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class AccountSettingsStore
|
||||
{
|
||||
[ProtoMember(1, IsRequired=false)]
|
||||
public Dictionary<string, byte[]> SentryData { get; private set; }
|
||||
|
||||
[ProtoMember(2, IsRequired = false)]
|
||||
public System.Collections.Concurrent.ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
|
||||
|
||||
[ProtoMember(3, IsRequired = false)]
|
||||
public Dictionary<string, string> LoginKeys { get; private set; }
|
||||
|
||||
string FileName = null;
|
||||
|
||||
AccountSettingsStore()
|
||||
{
|
||||
SentryData = new Dictionary<string, byte[]>();
|
||||
ContentServerPenalty = new System.Collections.Concurrent.ConcurrentDictionary<string, int>();
|
||||
LoginKeys = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static AccountSettingsStore Instance = null;
|
||||
static readonly IsolatedStorageFile IsolatedStorage = IsolatedStorageFile.GetUserStoreForAssembly();
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (IsolatedStorage.FileExists(filename))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var fs = IsolatedStorage.OpenFile(filename, FileMode.Open, FileAccess.Read))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
{
|
||||
Instance = ProtoBuf.Serializer.Deserialize<AccountSettingsStore>(ds);
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to load account settings: {0}", ex.Message);
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
try
|
||||
{
|
||||
using (var fs = IsolatedStorage.OpenFile(Instance.FileName, FileMode.Create, FileAccess.Write))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
{
|
||||
ProtoBuf.Serializer.Serialize<AccountSettingsStore>(ds, Instance);
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to save account settings: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,196 +0,0 @@
|
||||
using SteamKit2;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
/// <summary>
|
||||
/// CDNClientPool provides a pool of connections to CDN endpoints, requesting CDN tokens as needed
|
||||
/// </summary>
|
||||
class CDNClientPool
|
||||
{
|
||||
private const int ServerEndpointMinimumSize = 8;
|
||||
|
||||
private readonly Steam3Session steamSession;
|
||||
private readonly uint appId;
|
||||
public CDNClient CDNClient { get; }
|
||||
#if STEAMKIT_UNRELEASED
|
||||
public CDNClient.Server ProxyServer { get; private set; }
|
||||
#endif
|
||||
|
||||
private readonly ConcurrentStack<CDNClient.Server> activeConnectionPool;
|
||||
private readonly BlockingCollection<CDNClient.Server> availableServerEndpoints;
|
||||
|
||||
private readonly AutoResetEvent populatePoolEvent;
|
||||
private readonly Task monitorTask;
|
||||
private readonly CancellationTokenSource shutdownToken;
|
||||
public CancellationTokenSource ExhaustedToken { get; set; }
|
||||
|
||||
public CDNClientPool(Steam3Session steamSession, uint appId)
|
||||
{
|
||||
this.steamSession = steamSession;
|
||||
this.appId = appId;
|
||||
CDNClient = new CDNClient(steamSession.steamClient);
|
||||
|
||||
activeConnectionPool = new ConcurrentStack<CDNClient.Server>();
|
||||
availableServerEndpoints = new BlockingCollection<CDNClient.Server>();
|
||||
|
||||
populatePoolEvent = new AutoResetEvent(true);
|
||||
shutdownToken = new CancellationTokenSource();
|
||||
|
||||
monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync).Unwrap();
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
shutdownToken.Cancel();
|
||||
monitorTask.Wait();
|
||||
}
|
||||
|
||||
private async Task<IReadOnlyCollection<CDNClient.Server>> FetchBootstrapServerListAsync()
|
||||
{
|
||||
var backoffDelay = 0;
|
||||
|
||||
while (!shutdownToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
var cdnServers = await ContentServerDirectoryService.LoadAsync(this.steamSession.steamClient.Configuration, ContentDownloader.Config.CellID, shutdownToken.Token);
|
||||
if (cdnServers != null)
|
||||
{
|
||||
return cdnServers;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
|
||||
|
||||
if (ex is SteamKitWebRequestException e && e.StatusCode == (HttpStatusCode)429)
|
||||
{
|
||||
// If we're being throttled, add a delay to the next request
|
||||
backoffDelay = Math.Min(5, ++backoffDelay);
|
||||
await Task.Delay(TimeSpan.FromSeconds(backoffDelay));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private async Task ConnectionPoolMonitorAsync()
|
||||
{
|
||||
bool didPopulate = false;
|
||||
|
||||
while (!shutdownToken.IsCancellationRequested)
|
||||
{
|
||||
populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
|
||||
|
||||
// We want the Steam session so we can take the CellID from the session and pass it through to the ContentServer Directory Service
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize && steamSession.steamClient.IsConnected)
|
||||
{
|
||||
var servers = await FetchBootstrapServerListAsync().ConfigureAwait(false);
|
||||
|
||||
if (servers == null || servers.Count == 0)
|
||||
{
|
||||
ExhaustedToken?.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
#if STEAMKIT_UNRELEASED
|
||||
ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
|
||||
#endif
|
||||
|
||||
var weightedCdnServers = servers
|
||||
.Where(server =>
|
||||
{
|
||||
#if STEAMKIT_UNRELEASED
|
||||
var isEligibleForApp = server.AllowedAppIds == null || server.AllowedAppIds.Contains(appId);
|
||||
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
|
||||
#else
|
||||
return server.Type == "SteamCache" || server.Type == "CDN";
|
||||
#endif
|
||||
})
|
||||
.Select(server =>
|
||||
{
|
||||
AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
|
||||
|
||||
return (server, penalty);
|
||||
})
|
||||
.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
|
||||
|
||||
foreach (var (server, weight) in weightedCdnServers)
|
||||
{
|
||||
for (var i = 0; i < server.NumEntries; i++)
|
||||
{
|
||||
availableServerEndpoints.Add(server);
|
||||
}
|
||||
}
|
||||
|
||||
didPopulate = true;
|
||||
}
|
||||
else if (availableServerEndpoints.Count == 0 && !steamSession.steamClient.IsConnected && didPopulate)
|
||||
{
|
||||
ExhaustedToken?.Cancel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private CDNClient.Server BuildConnection(CancellationToken token)
|
||||
{
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
|
||||
{
|
||||
populatePoolEvent.Set();
|
||||
}
|
||||
|
||||
return availableServerEndpoints.Take(token);
|
||||
}
|
||||
|
||||
public CDNClient.Server GetConnection(CancellationToken token)
|
||||
{
|
||||
if (!activeConnectionPool.TryPop(out var connection))
|
||||
{
|
||||
connection = BuildConnection(token);
|
||||
}
|
||||
|
||||
return connection;
|
||||
}
|
||||
|
||||
public async Task<string> AuthenticateConnection(uint appId, uint depotId, CDNClient.Server server)
|
||||
{
|
||||
var host = steamSession.ResolveCDNTopLevelHost(server.Host);
|
||||
var cdnKey = $"{depotId:D}:{host}";
|
||||
|
||||
steamSession.RequestCDNAuthToken(appId, depotId, host, cdnKey);
|
||||
|
||||
if (steamSession.CDNAuthTokens.TryGetValue(cdnKey, out var authTokenCallbackPromise))
|
||||
{
|
||||
var result = await authTokenCallbackPromise.Task;
|
||||
return result.Token;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Failed to retrieve CDN token for server {server.Host} depot {depotId}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnConnection(CDNClient.Server server)
|
||||
{
|
||||
if (server == null) return;
|
||||
|
||||
activeConnectionPool.Push(server);
|
||||
}
|
||||
|
||||
public void ReturnBrokenConnection(CDNClient.Server server)
|
||||
{
|
||||
if (server == null) return;
|
||||
|
||||
// Broken connections are not returned to the pool
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class DepotConfigStore
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public Dictionary<uint, ulong> InstalledManifestIDs { get; private set; }
|
||||
|
||||
string FileName = null;
|
||||
|
||||
DepotConfigStore()
|
||||
{
|
||||
InstalledManifestIDs = new Dictionary<uint, ulong>();
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static DepotConfigStore Instance = null;
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
Instance = ProtoBuf.Serializer.Deserialize<DepotConfigStore>(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new DepotConfigStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
using (FileStream fs = File.Open(Instance.FileName, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ProtoBuf.Serializer.Serialize<DepotConfigStore>(ds, Instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="protobuf-net" Version="3.0.73" />
|
||||
<PackageReference Include="SteamKit2" Version="2.3.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,33 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class DownloadConfig
|
||||
{
|
||||
public int CellID { get; set; }
|
||||
public bool DownloadAllPlatforms { get; set; }
|
||||
public bool DownloadAllLanguages { get; set; }
|
||||
public bool DownloadManifestOnly { get; set; }
|
||||
public string InstallDirectory { get; set; }
|
||||
|
||||
public bool UsingFileList { get; set; }
|
||||
public List<string> FilesToDownload { get; set; }
|
||||
public List<Regex> FilesToDownloadRegex { get; set; }
|
||||
|
||||
public bool UsingExclusionList { get; set; }
|
||||
|
||||
public string BetaPassword { get; set; }
|
||||
|
||||
public bool VerifyAll { get; set; }
|
||||
|
||||
public int MaxServers { get; set; }
|
||||
public int MaxDownloads { get; set; }
|
||||
|
||||
public string SuppliedPassword { get; set; }
|
||||
public bool RememberPassword { get; set; }
|
||||
|
||||
// A Steam LoginID to allow multiple concurrent connections
|
||||
public uint? LoginID {get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,416 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
using SteamKit2;
|
||||
using System.ComponentModel;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static int Main( string[] args )
|
||||
=> MainAsync( args ).GetAwaiter().GetResult();
|
||||
|
||||
static async Task<int> MainAsync( string[] args )
|
||||
{
|
||||
if ( args.Length == 0 )
|
||||
{
|
||||
PrintUsage();
|
||||
return 1;
|
||||
}
|
||||
|
||||
DebugLog.Enabled = false;
|
||||
|
||||
AccountSettingsStore.LoadFromFile( "account.config" );
|
||||
|
||||
#region Common Options
|
||||
|
||||
if ( HasParameter( args, "-debug" ) )
|
||||
{
|
||||
DebugLog.Enabled = true;
|
||||
DebugLog.AddListener( ( category, message ) =>
|
||||
{
|
||||
Console.WriteLine( "[{0}] {1}", category, message );
|
||||
});
|
||||
}
|
||||
|
||||
string username = GetParameter<string>( args, "-username" ) ?? GetParameter<string>( args, "-user" );
|
||||
string password = GetParameter<string>( args, "-password" ) ?? GetParameter<string>( args, "-pass" );
|
||||
ContentDownloader.Config.RememberPassword = HasParameter( args, "-remember-password" );
|
||||
|
||||
ContentDownloader.Config.DownloadManifestOnly = HasParameter( args, "-manifest-only" );
|
||||
|
||||
int cellId = GetParameter<int>( args, "-cellid", -1 );
|
||||
if ( cellId == -1 )
|
||||
{
|
||||
cellId = 0;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.CellID = cellId;
|
||||
|
||||
string fileList = GetParameter<string>( args, "-filelist" );
|
||||
string[] files = null;
|
||||
|
||||
if ( fileList != null )
|
||||
{
|
||||
try
|
||||
{
|
||||
string fileListData = File.ReadAllText(fileList);
|
||||
files = fileListData.Split( new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
|
||||
ContentDownloader.Config.UsingFileList = true;
|
||||
ContentDownloader.Config.FilesToDownload = new List<string>();
|
||||
ContentDownloader.Config.FilesToDownloadRegex = new List<Regex>();
|
||||
|
||||
var isWindows = RuntimeInformation.IsOSPlatform( OSPlatform.Windows );
|
||||
foreach ( var fileEntry in files )
|
||||
{
|
||||
try
|
||||
{
|
||||
string fileEntryProcessed;
|
||||
if ( isWindows )
|
||||
{
|
||||
// On Windows, ensure that forward slashes can match either forward or backslashes in depot paths
|
||||
fileEntryProcessed = fileEntry.Replace( "/", "[\\\\|/]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// On other systems, treat / normally
|
||||
fileEntryProcessed = fileEntry;
|
||||
}
|
||||
Regex rgx = new Regex( fileEntryProcessed, RegexOptions.Compiled | RegexOptions.IgnoreCase );
|
||||
ContentDownloader.Config.FilesToDownloadRegex.Add( rgx );
|
||||
}
|
||||
catch
|
||||
{
|
||||
// For anything that can't be processed as a Regex, allow both forward and backward slashes to match
|
||||
// on Windows
|
||||
if( isWindows )
|
||||
{
|
||||
ContentDownloader.Config.FilesToDownload.Add( fileEntry.Replace( "/", "\\" ) );
|
||||
}
|
||||
ContentDownloader.Config.FilesToDownload.Add( fileEntry );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine( "Using filelist: '{0}'.", fileList );
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine( "Warning: Unable to load filelist: {0}", ex.ToString() );
|
||||
}
|
||||
}
|
||||
|
||||
ContentDownloader.Config.InstallDirectory = GetParameter<string>( args, "-dir" );
|
||||
|
||||
ContentDownloader.Config.VerifyAll = HasParameter( args, "-verify-all" ) || HasParameter( args, "-verify_all" ) || HasParameter( args, "-validate" );
|
||||
ContentDownloader.Config.MaxServers = GetParameter<int>( args, "-max-servers", 20 );
|
||||
ContentDownloader.Config.MaxDownloads = GetParameter<int>( args, "-max-downloads", 8 );
|
||||
ContentDownloader.Config.MaxServers = Math.Max( ContentDownloader.Config.MaxServers, ContentDownloader.Config.MaxDownloads );
|
||||
ContentDownloader.Config.LoginID = HasParameter( args, "-loginid" ) ? (uint?)GetParameter<uint>( args, "-loginid" ) : null;
|
||||
|
||||
#endregion
|
||||
|
||||
uint appId = GetParameter<uint>( args, "-app", ContentDownloader.INVALID_APP_ID );
|
||||
if ( appId == ContentDownloader.INVALID_APP_ID )
|
||||
{
|
||||
Console.WriteLine( "Error: -app not specified!" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
ulong pubFile = GetParameter<ulong>( args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID );
|
||||
ulong ugcId = GetParameter<ulong>( args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID );
|
||||
if ( pubFile != ContentDownloader.INVALID_MANIFEST_ID )
|
||||
{
|
||||
#region Pubfile Downloading
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadPubfileAsync( appId, pubFile ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else if ( ugcId != ContentDownloader.INVALID_MANIFEST_ID )
|
||||
{
|
||||
#region UGC Downloading
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadUGCAsync( appId, ugcId ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else
|
||||
{
|
||||
#region App downloading
|
||||
|
||||
string branch = GetParameter<string>( args, "-branch" ) ?? GetParameter<string>( args, "-beta" ) ?? ContentDownloader.DEFAULT_BRANCH;
|
||||
ContentDownloader.Config.BetaPassword = GetParameter<string>( args, "-betapassword" );
|
||||
|
||||
ContentDownloader.Config.DownloadAllPlatforms = HasParameter( args, "-all-platforms" );
|
||||
string os = GetParameter<string>( args, "-os", null );
|
||||
|
||||
if ( ContentDownloader.Config.DownloadAllPlatforms && !String.IsNullOrEmpty( os ) )
|
||||
{
|
||||
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
string arch = GetParameter<string>( args, "-osarch", null );
|
||||
|
||||
ContentDownloader.Config.DownloadAllLanguages = HasParameter( args, "-all-languages" );
|
||||
string language = GetParameter<string>( args, "-language", null );
|
||||
|
||||
if ( ContentDownloader.Config.DownloadAllLanguages && !String.IsNullOrEmpty( language ) )
|
||||
{
|
||||
Console.WriteLine( "Error: Cannot specify -language when -all-languages is specified." );
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool lv = HasParameter( args, "-lowviolence" );
|
||||
|
||||
List<(uint, ulong)> depotManifestIds = new List<(uint, ulong)>();
|
||||
bool isUGC = false;
|
||||
|
||||
List<uint> depotIdList = GetParameterList<uint>( args, "-depot" );
|
||||
List<ulong> manifestIdList = GetParameterList<ulong>( args, "-manifest" );
|
||||
if ( manifestIdList.Count > 0 )
|
||||
{
|
||||
if ( depotIdList.Count != manifestIdList.Count )
|
||||
{
|
||||
Console.WriteLine( "Error: -manifest requires one id for every -depot specified" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
var zippedDepotManifest = depotIdList.Zip( manifestIdList, ( depotId, manifestId ) => ( depotId, manifestId ) );
|
||||
depotManifestIds.AddRange( zippedDepotManifest );
|
||||
}
|
||||
else
|
||||
{
|
||||
depotManifestIds.AddRange( depotIdList.Select( depotId => ( depotId, ContentDownloader.INVALID_MANIFEST_ID ) ) );
|
||||
}
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadAppAsync( appId, depotManifestIds, branch, os, arch, language, lv, isUGC ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool InitializeSteam( string username, string password )
|
||||
{
|
||||
if ( username != null && password == null && ( !ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginKeys.ContainsKey( username ) ) )
|
||||
{
|
||||
do
|
||||
{
|
||||
Console.Write( "Enter account password for \"{0}\": ", username );
|
||||
if ( Console.IsInputRedirected )
|
||||
{
|
||||
password = Console.ReadLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Avoid console echoing of password
|
||||
password = Util.ReadPassword();
|
||||
}
|
||||
Console.WriteLine();
|
||||
} while ( String.Empty == password );
|
||||
}
|
||||
else if ( username == null )
|
||||
{
|
||||
Console.WriteLine( "No username given. Using anonymous account with dedicated server subscription." );
|
||||
}
|
||||
|
||||
// capture the supplied password in case we need to re-use it after checking the login key
|
||||
ContentDownloader.Config.SuppliedPassword = password;
|
||||
|
||||
return ContentDownloader.InitializeSteam3( username, password );
|
||||
}
|
||||
|
||||
static int IndexOfParam( string[] args, string param )
|
||||
{
|
||||
for ( int x = 0; x < args.Length; ++x )
|
||||
{
|
||||
if ( args[ x ].Equals( param, StringComparison.OrdinalIgnoreCase ) )
|
||||
return x;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
static bool HasParameter( string[] args, string param )
|
||||
{
|
||||
return IndexOfParam( args, param ) > -1;
|
||||
}
|
||||
|
||||
static T GetParameter<T>( string[] args, string param, T defaultValue = default( T ) )
|
||||
{
|
||||
int index = IndexOfParam( args, param );
|
||||
|
||||
if ( index == -1 || index == ( args.Length - 1 ) )
|
||||
return defaultValue;
|
||||
|
||||
string strParam = args[ index + 1 ];
|
||||
|
||||
var converter = TypeDescriptor.GetConverter( typeof( T ) );
|
||||
if ( converter != null )
|
||||
{
|
||||
return ( T )converter.ConvertFromString( strParam );
|
||||
}
|
||||
|
||||
return default( T );
|
||||
}
|
||||
|
||||
static List<T> GetParameterList<T>(string[] args, string param)
|
||||
{
|
||||
List<T> list = new List<T>();
|
||||
int index = IndexOfParam(args, param);
|
||||
|
||||
if (index == -1 || index == (args.Length - 1))
|
||||
return list;
|
||||
|
||||
index++;
|
||||
|
||||
while (index < args.Length)
|
||||
{
|
||||
string strParam = args[index];
|
||||
|
||||
if (strParam[0] == '-') break;
|
||||
|
||||
var converter = TypeDescriptor.GetConverter(typeof(T));
|
||||
if (converter != null)
|
||||
{
|
||||
list.Add((T)converter.ConvertFromString(strParam));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
static void PrintUsage()
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "Usage - downloading one or all depots for an app:" );
|
||||
Console.WriteLine( "\tdepotdownloader -app <id> [-depot <id> [-manifest <id>]]" );
|
||||
Console.WriteLine( "\t\t[-username <username> [-password <password>]] [other options]" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Usage - downloading a workshop item using pubfile id");
|
||||
Console.WriteLine( "\tdepotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]" );
|
||||
Console.WriteLine("Usage - downloading a workshop item using ugc id");
|
||||
Console.WriteLine("\tdepotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "Parameters:" );
|
||||
Console.WriteLine( "\t-app <#>\t\t\t\t- the AppID to download." );
|
||||
Console.WriteLine( "\t-depot <#>\t\t\t\t- the DepotID to download." );
|
||||
Console.WriteLine( "\t-manifest <id>\t\t\t- manifest id of content to download (requires -depot, default: current for branch)." );
|
||||
Console.WriteLine( "\t-beta <branchname>\t\t\t- download from specified branch if available (default: Public)." );
|
||||
Console.WriteLine( "\t-betapassword <pass>\t\t- branch password if applicable." );
|
||||
Console.WriteLine( "\t-all-platforms\t\t\t- downloads all platform-specific depots when -app is used." );
|
||||
Console.WriteLine( "\t-os <os>\t\t\t\t- the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)" );
|
||||
Console.WriteLine( "\t-osarch <arch>\t\t\t\t- the architecture for which to download the game (32 or 64, default: the host's architecture)" );
|
||||
Console.WriteLine( "\t-all-languages\t\t\t\t- download all language-specific depots when -app is used." );
|
||||
Console.WriteLine( "\t-language <lang>\t\t\t\t- the language for which to download the game (default: english)" );
|
||||
Console.WriteLine( "\t-lowviolence\t\t\t\t- download low violence depots when -app is used." );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-ugc <#>\t\t\t\t- the UGC ID to download." );
|
||||
Console.WriteLine( "\t-pubfile <#>\t\t\t- the PublishedFileId to download. (Will automatically resolve to UGC id)" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-username <user>\t\t- the username of the account to login to for restricted content.");
|
||||
Console.WriteLine( "\t-password <pass>\t\t- the password of the account to login to for restricted content." );
|
||||
Console.WriteLine( "\t-remember-password\t\t- if set, remember the password for subsequent logins of this user." );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-dir <installdir>\t\t- the directory in which to place downloaded files." );
|
||||
Console.WriteLine( "\t-filelist <file.txt>\t- a list of files to download (from the manifest). Can optionally use regex to download only certain files." );
|
||||
Console.WriteLine( "\t-validate\t\t\t\t- Include checksum verification of files already downloaded" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-manifest-only\t\t\t- downloads a human readable manifest for any depots that would be downloaded." );
|
||||
Console.WriteLine( "\t-cellid <#>\t\t\t\t- the overridden CellID of the content server to download from." );
|
||||
Console.WriteLine( "\t-max-servers <#>\t\t- maximum number of content servers to use. (default: 20)." );
|
||||
Console.WriteLine( "\t-max-downloads <#>\t\t- maximum number of chunks to download concurrently. (default: 8)." );
|
||||
Console.WriteLine( "\t-loginid <#>\t\t- a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently." );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle( "DepotDownloader" )]
|
||||
[assembly: AssemblyDescription("Steam Downloading Utility")]
|
||||
[assembly: AssemblyConfiguration( "" )]
|
||||
[assembly: AssemblyCompany("SteamRE Team")]
|
||||
[assembly: AssemblyProduct( "DepotDownloader" )]
|
||||
[assembly: AssemblyCopyright("Copyright © SteamRE Team 2017")]
|
||||
[assembly: AssemblyTrademark( "" )]
|
||||
[assembly: AssemblyCulture( "" )]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible( false )]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid( "df2ab32a-923c-46e3-a1b4-c901ee92ec94" )]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("2.3.0.0")]
|
||||
@@ -1,7 +0,0 @@
|
||||
{
|
||||
"profiles": {
|
||||
"DepotDownloader": {
|
||||
"commandName": "Project"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,163 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
using ProtoBuf;
|
||||
using SteamKit2;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract()]
|
||||
class ProtoManifest
|
||||
{
|
||||
// Proto ctor
|
||||
private ProtoManifest()
|
||||
{
|
||||
Files = new List<FileData>();
|
||||
}
|
||||
|
||||
public ProtoManifest(DepotManifest sourceManifest, ulong id) : this()
|
||||
{
|
||||
sourceManifest.Files.ForEach(f => Files.Add(new FileData(f)));
|
||||
ID = id;
|
||||
CreationTime = sourceManifest.CreationTime;
|
||||
}
|
||||
|
||||
[ProtoContract()]
|
||||
public class FileData
|
||||
{
|
||||
// Proto ctor
|
||||
private FileData()
|
||||
{
|
||||
Chunks = new List<ChunkData>();
|
||||
}
|
||||
|
||||
public FileData(DepotManifest.FileData sourceData) : this()
|
||||
{
|
||||
FileName = sourceData.FileName;
|
||||
sourceData.Chunks.ForEach(c => Chunks.Add(new ChunkData(c)));
|
||||
Flags = sourceData.Flags;
|
||||
TotalSize = sourceData.TotalSize;
|
||||
FileHash = sourceData.FileHash;
|
||||
}
|
||||
|
||||
[ProtoMember(1)]
|
||||
public string FileName { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chunks that this file is composed of.
|
||||
/// </summary>
|
||||
[ProtoMember(2)]
|
||||
public List<ChunkData> Chunks { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the file flags
|
||||
/// </summary>
|
||||
[ProtoMember(3)]
|
||||
public EDepotFileFlag Flags { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total size of this file.
|
||||
/// </summary>
|
||||
[ProtoMember(4)]
|
||||
public ulong TotalSize { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hash of this file.
|
||||
/// </summary>
|
||||
[ProtoMember(5)]
|
||||
public byte[] FileHash { get; private set; }
|
||||
}
|
||||
|
||||
[ProtoContract(SkipConstructor = true)]
|
||||
public class ChunkData
|
||||
{
|
||||
public ChunkData(DepotManifest.ChunkData sourceChunk)
|
||||
{
|
||||
ChunkID = sourceChunk.ChunkID;
|
||||
Checksum = sourceChunk.Checksum;
|
||||
Offset = sourceChunk.Offset;
|
||||
CompressedLength = sourceChunk.CompressedLength;
|
||||
UncompressedLength = sourceChunk.UncompressedLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the SHA-1 hash chunk id.
|
||||
/// </summary>
|
||||
[ProtoMember(1)]
|
||||
public byte[] ChunkID { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the expected Adler32 checksum of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(2)]
|
||||
public byte[] Checksum { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chunk offset.
|
||||
/// </summary>
|
||||
[ProtoMember(3)]
|
||||
public ulong Offset { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the compressed length of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(4)]
|
||||
public uint CompressedLength { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the decompressed length of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(5)]
|
||||
public uint UncompressedLength { get; private set; }
|
||||
}
|
||||
|
||||
[ProtoMember(1)]
|
||||
public List<FileData> Files { get; private set; }
|
||||
|
||||
[ProtoMember(2)]
|
||||
public ulong ID { get; private set; }
|
||||
|
||||
[ProtoMember(3)]
|
||||
public DateTime CreationTime { get; private set; }
|
||||
|
||||
public static ProtoManifest LoadFromFile(string filename, out byte[] checksum)
|
||||
{
|
||||
if (!File.Exists(filename))
|
||||
{
|
||||
checksum = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
ds.CopyTo(ms);
|
||||
|
||||
checksum = Util.SHAHash(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
return ProtoBuf.Serializer.Deserialize<ProtoManifest>(ms);
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveToFile(string filename, out byte[] checksum)
|
||||
{
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
ProtoBuf.Serializer.Serialize<ProtoManifest>(ms, this);
|
||||
|
||||
checksum = Util.SHAHash(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (FileStream fs = File.Open(filename, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ms.CopyTo(ds);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,771 +0,0 @@
|
||||
using SteamKit2;
|
||||
using SteamKit2.Internal;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
|
||||
class Steam3Session
|
||||
{
|
||||
public class Credentials
|
||||
{
|
||||
public bool LoggedOn { get; set; }
|
||||
public ulong SessionToken { get; set; }
|
||||
|
||||
public bool IsValid
|
||||
{
|
||||
get { return LoggedOn; }
|
||||
}
|
||||
}
|
||||
|
||||
public ReadOnlyCollection<SteamApps.LicenseListCallback.License> Licenses
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Dictionary<uint, byte[]> AppTickets { get; private set; }
|
||||
public Dictionary<uint, ulong> AppTokens { get; private set; }
|
||||
public Dictionary<uint, ulong> PackageTokens { get; private set; }
|
||||
public Dictionary<uint, byte[]> DepotKeys { get; private set; }
|
||||
public ConcurrentDictionary<string, TaskCompletionSource<SteamApps.CDNAuthTokenCallback>> CDNAuthTokens { get; private set; }
|
||||
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> AppInfo { get; private set; }
|
||||
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> PackageInfo { get; private set; }
|
||||
public Dictionary<string, byte[]> AppBetaPasswords { get; private set; }
|
||||
|
||||
public SteamClient steamClient;
|
||||
public SteamUser steamUser;
|
||||
SteamApps steamApps;
|
||||
SteamCloud steamCloud;
|
||||
SteamUnifiedMessages.UnifiedService<IPublishedFile> steamPublishedFile;
|
||||
|
||||
CallbackManager callbacks;
|
||||
|
||||
bool authenticatedUser;
|
||||
bool bConnected;
|
||||
bool bConnecting;
|
||||
bool bAborted;
|
||||
bool bExpectingDisconnectRemote;
|
||||
bool bDidDisconnect;
|
||||
bool bDidReceiveLoginKey;
|
||||
int connectionBackoff;
|
||||
int seq; // more hack fixes
|
||||
DateTime connectTime;
|
||||
|
||||
// input
|
||||
SteamUser.LogOnDetails logonDetails;
|
||||
|
||||
// output
|
||||
Credentials credentials;
|
||||
|
||||
static readonly TimeSpan STEAM3_TIMEOUT = TimeSpan.FromSeconds( 30 );
|
||||
|
||||
|
||||
public Steam3Session( SteamUser.LogOnDetails details )
|
||||
{
|
||||
this.logonDetails = details;
|
||||
|
||||
this.authenticatedUser = details.Username != null;
|
||||
this.credentials = new Credentials();
|
||||
this.bConnected = false;
|
||||
this.bConnecting = false;
|
||||
this.bAborted = false;
|
||||
this.bExpectingDisconnectRemote = false;
|
||||
this.bDidDisconnect = false;
|
||||
this.bDidReceiveLoginKey = false;
|
||||
this.seq = 0;
|
||||
|
||||
this.AppTickets = new Dictionary<uint, byte[]>();
|
||||
this.AppTokens = new Dictionary<uint, ulong>();
|
||||
this.PackageTokens = new Dictionary<uint, ulong>();
|
||||
this.DepotKeys = new Dictionary<uint, byte[]>();
|
||||
this.CDNAuthTokens = new ConcurrentDictionary<string, TaskCompletionSource<SteamApps.CDNAuthTokenCallback>>();
|
||||
this.AppInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
|
||||
this.PackageInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
|
||||
this.AppBetaPasswords = new Dictionary<string, byte[]>();
|
||||
|
||||
this.steamClient = new SteamClient();
|
||||
|
||||
this.steamUser = this.steamClient.GetHandler<SteamUser>();
|
||||
this.steamApps = this.steamClient.GetHandler<SteamApps>();
|
||||
this.steamCloud = this.steamClient.GetHandler<SteamCloud>();
|
||||
var steamUnifiedMessages = this.steamClient.GetHandler<SteamUnifiedMessages>();
|
||||
this.steamPublishedFile = steamUnifiedMessages.CreateService<IPublishedFile>();
|
||||
|
||||
this.callbacks = new CallbackManager( this.steamClient );
|
||||
|
||||
this.callbacks.Subscribe<SteamClient.ConnectedCallback>( ConnectedCallback );
|
||||
this.callbacks.Subscribe<SteamClient.DisconnectedCallback>( DisconnectedCallback );
|
||||
this.callbacks.Subscribe<SteamUser.LoggedOnCallback>( LogOnCallback );
|
||||
this.callbacks.Subscribe<SteamUser.SessionTokenCallback>( SessionTokenCallback );
|
||||
this.callbacks.Subscribe<SteamApps.LicenseListCallback>( LicenseListCallback );
|
||||
this.callbacks.Subscribe<SteamUser.UpdateMachineAuthCallback>( UpdateMachineAuthCallback );
|
||||
this.callbacks.Subscribe<SteamUser.LoginKeyCallback>( LoginKeyCallback );
|
||||
|
||||
Console.Write( "Connecting to Steam3..." );
|
||||
|
||||
if ( authenticatedUser )
|
||||
{
|
||||
FileInfo fi = new FileInfo( String.Format( "{0}.sentryFile", logonDetails.Username ) );
|
||||
if ( AccountSettingsStore.Instance.SentryData != null && AccountSettingsStore.Instance.SentryData.ContainsKey( logonDetails.Username ) )
|
||||
{
|
||||
logonDetails.SentryFileHash = Util.SHAHash( AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] );
|
||||
}
|
||||
else if ( fi.Exists && fi.Length > 0 )
|
||||
{
|
||||
var sentryData = File.ReadAllBytes( fi.FullName );
|
||||
logonDetails.SentryFileHash = Util.SHAHash( sentryData );
|
||||
AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] = sentryData;
|
||||
AccountSettingsStore.Save();
|
||||
}
|
||||
}
|
||||
|
||||
Connect();
|
||||
}
|
||||
|
||||
public delegate bool WaitCondition();
|
||||
private object steamLock = new object();
|
||||
|
||||
public bool WaitUntilCallback( Action submitter, WaitCondition waiter )
|
||||
{
|
||||
while ( !bAborted && !waiter() )
|
||||
{
|
||||
lock (steamLock)
|
||||
{
|
||||
submitter();
|
||||
}
|
||||
|
||||
int seq = this.seq;
|
||||
do
|
||||
{
|
||||
lock (steamLock)
|
||||
{
|
||||
WaitForCallbacks();
|
||||
}
|
||||
}
|
||||
while ( !bAborted && this.seq == seq && !waiter() );
|
||||
}
|
||||
|
||||
return bAborted;
|
||||
}
|
||||
|
||||
public Credentials WaitForCredentials()
|
||||
{
|
||||
if ( credentials.IsValid || bAborted )
|
||||
return credentials;
|
||||
|
||||
WaitUntilCallback( () => { }, () => { return credentials.IsValid; } );
|
||||
|
||||
return credentials;
|
||||
}
|
||||
|
||||
public void RequestAppInfo( uint appId, bool bForce = false )
|
||||
{
|
||||
if ( ( AppInfo.ContainsKey( appId ) && !bForce ) || bAborted )
|
||||
return;
|
||||
|
||||
bool completed = false;
|
||||
Action<SteamApps.PICSTokensCallback> cbMethodTokens = ( appTokens ) =>
|
||||
{
|
||||
completed = true;
|
||||
if ( appTokens.AppTokensDenied.Contains( appId ) )
|
||||
{
|
||||
Console.WriteLine( "Insufficient privileges to get access token for app {0}", appId );
|
||||
}
|
||||
|
||||
foreach ( var token_dict in appTokens.AppTokens )
|
||||
{
|
||||
this.AppTokens[ token_dict.Key ] = token_dict.Value;
|
||||
}
|
||||
};
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.PICSGetAccessTokens( new List<uint>() { appId }, new List<uint>() { } ), cbMethodTokens );
|
||||
}, () => { return completed; } );
|
||||
|
||||
completed = false;
|
||||
Action<SteamApps.PICSProductInfoCallback> cbMethod = ( appInfo ) =>
|
||||
{
|
||||
completed = !appInfo.ResponsePending;
|
||||
|
||||
foreach ( var app_value in appInfo.Apps )
|
||||
{
|
||||
var app = app_value.Value;
|
||||
|
||||
Console.WriteLine( "Got AppInfo for {0}", app.ID );
|
||||
AppInfo[ app.ID ] = app;
|
||||
}
|
||||
|
||||
foreach ( var app in appInfo.UnknownApps )
|
||||
{
|
||||
AppInfo[ app ] = null;
|
||||
}
|
||||
};
|
||||
|
||||
SteamApps.PICSRequest request = new SteamApps.PICSRequest( appId );
|
||||
if ( AppTokens.ContainsKey( appId ) )
|
||||
{
|
||||
request.AccessToken = AppTokens[ appId ];
|
||||
request.Public = false;
|
||||
}
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.PICSGetProductInfo( new List<SteamApps.PICSRequest>() { request }, new List<SteamApps.PICSRequest>() { } ), cbMethod );
|
||||
}, () => { return completed; } );
|
||||
}
|
||||
|
||||
public void RequestPackageInfo( IEnumerable<uint> packageIds )
|
||||
{
|
||||
List<uint> packages = packageIds.ToList();
|
||||
packages.RemoveAll( pid => PackageInfo.ContainsKey( pid ) );
|
||||
|
||||
if ( packages.Count == 0 || bAborted )
|
||||
return;
|
||||
|
||||
bool completed = false;
|
||||
Action<SteamApps.PICSProductInfoCallback> cbMethod = ( packageInfo ) =>
|
||||
{
|
||||
completed = !packageInfo.ResponsePending;
|
||||
|
||||
foreach ( var package_value in packageInfo.Packages )
|
||||
{
|
||||
var package = package_value.Value;
|
||||
PackageInfo[ package.ID ] = package;
|
||||
}
|
||||
|
||||
foreach ( var package in packageInfo.UnknownPackages )
|
||||
{
|
||||
PackageInfo[package] = null;
|
||||
}
|
||||
};
|
||||
|
||||
var packageRequests = new List<SteamApps.PICSRequest>();
|
||||
|
||||
foreach ( var package in packages )
|
||||
{
|
||||
var request = new SteamApps.PICSRequest( package );
|
||||
|
||||
if ( PackageTokens.TryGetValue( package, out var token ) )
|
||||
{
|
||||
request.AccessToken = token;
|
||||
request.Public = false;
|
||||
}
|
||||
|
||||
packageRequests.Add( request );
|
||||
}
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.PICSGetProductInfo( new List<SteamApps.PICSRequest>(), packageRequests ), cbMethod );
|
||||
}, () => { return completed; } );
|
||||
}
|
||||
|
||||
public bool RequestFreeAppLicense( uint appId )
|
||||
{
|
||||
bool success = false;
|
||||
bool completed = false;
|
||||
Action<SteamApps.FreeLicenseCallback> cbMethod = ( resultInfo ) =>
|
||||
{
|
||||
completed = true;
|
||||
success = resultInfo.GrantedApps.Contains( appId );
|
||||
};
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.RequestFreeLicense( appId ), cbMethod );
|
||||
}, () => { return completed; } );
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public void RequestAppTicket( uint appId )
|
||||
{
|
||||
if ( AppTickets.ContainsKey( appId ) || bAborted )
|
||||
return;
|
||||
|
||||
|
||||
if ( !authenticatedUser )
|
||||
{
|
||||
AppTickets[ appId ] = null;
|
||||
return;
|
||||
}
|
||||
|
||||
bool completed = false;
|
||||
Action<SteamApps.AppOwnershipTicketCallback> cbMethod = ( appTicket ) =>
|
||||
{
|
||||
completed = true;
|
||||
|
||||
if ( appTicket.Result != EResult.OK )
|
||||
{
|
||||
Console.WriteLine( "Unable to get appticket for {0}: {1}", appTicket.AppID, appTicket.Result );
|
||||
Abort();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Got appticket for {0}!", appTicket.AppID );
|
||||
AppTickets[ appTicket.AppID ] = appTicket.Ticket;
|
||||
}
|
||||
};
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.GetAppOwnershipTicket( appId ), cbMethod );
|
||||
}, () => { return completed; } );
|
||||
}
|
||||
|
||||
public void RequestDepotKey( uint depotId, uint appid = 0 )
|
||||
{
|
||||
if ( DepotKeys.ContainsKey( depotId ) || bAborted )
|
||||
return;
|
||||
|
||||
bool completed = false;
|
||||
|
||||
Action<SteamApps.DepotKeyCallback> cbMethod = ( depotKey ) =>
|
||||
{
|
||||
completed = true;
|
||||
Console.WriteLine( "Got depot key for {0} result: {1}", depotKey.DepotID, depotKey.Result );
|
||||
|
||||
if ( depotKey.Result != EResult.OK )
|
||||
{
|
||||
Abort();
|
||||
return;
|
||||
}
|
||||
|
||||
DepotKeys[ depotKey.DepotID ] = depotKey.DepotKey;
|
||||
};
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.GetDepotDecryptionKey( depotId, appid ), cbMethod );
|
||||
}, () => { return completed; } );
|
||||
}
|
||||
|
||||
public string ResolveCDNTopLevelHost(string host)
|
||||
{
|
||||
// SteamPipe CDN shares tokens with all hosts
|
||||
if (host.EndsWith( ".steampipe.steamcontent.com" ) )
|
||||
{
|
||||
return "steampipe.steamcontent.com";
|
||||
}
|
||||
else if (host.EndsWith(".steamcontent.com"))
|
||||
{
|
||||
return "steamcontent.com";
|
||||
}
|
||||
|
||||
return host;
|
||||
}
|
||||
|
||||
public void RequestCDNAuthToken( uint appid, uint depotid, string host, string cdnKey )
|
||||
{
|
||||
if ( CDNAuthTokens.ContainsKey( cdnKey ) || bAborted )
|
||||
return;
|
||||
|
||||
if ( !CDNAuthTokens.TryAdd( cdnKey, new TaskCompletionSource<SteamApps.CDNAuthTokenCallback>() ) )
|
||||
return;
|
||||
|
||||
bool completed = false;
|
||||
var timeoutDate = DateTime.Now.AddSeconds( 10 );
|
||||
Action<SteamApps.CDNAuthTokenCallback> cbMethod = ( cdnAuth ) =>
|
||||
{
|
||||
completed = true;
|
||||
Console.WriteLine( "Got CDN auth token for {0} result: {1} (expires {2})", host, cdnAuth.Result, cdnAuth.Expiration );
|
||||
|
||||
if ( cdnAuth.Result != EResult.OK )
|
||||
{
|
||||
Abort();
|
||||
return;
|
||||
}
|
||||
|
||||
CDNAuthTokens[cdnKey].TrySetResult( cdnAuth );
|
||||
};
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.GetCDNAuthToken( appid, depotid, host ), cbMethod );
|
||||
}, () => { return completed || DateTime.Now >= timeoutDate; } );
|
||||
}
|
||||
|
||||
public void CheckAppBetaPassword( uint appid, string password )
|
||||
{
|
||||
bool completed = false;
|
||||
Action<SteamApps.CheckAppBetaPasswordCallback> cbMethod = ( appPassword ) =>
|
||||
{
|
||||
completed = true;
|
||||
|
||||
Console.WriteLine( "Retrieved {0} beta keys with result: {1}", appPassword.BetaPasswords.Count, appPassword.Result );
|
||||
|
||||
foreach ( var entry in appPassword.BetaPasswords )
|
||||
{
|
||||
AppBetaPasswords[ entry.Key ] = entry.Value;
|
||||
}
|
||||
};
|
||||
|
||||
WaitUntilCallback( () =>
|
||||
{
|
||||
callbacks.Subscribe( steamApps.CheckAppBetaPassword( appid, password ), cbMethod );
|
||||
}, () => { return completed; } );
|
||||
}
|
||||
|
||||
public CPublishedFile_GetItemInfo_Response.WorkshopItemInfo GetPubfileItemInfo( uint appId, PublishedFileID pubFile )
|
||||
{
|
||||
var pubFileRequest = new CPublishedFile_GetItemInfo_Request() { app_id = appId };
|
||||
pubFileRequest.workshop_items.Add( new CPublishedFile_GetItemInfo_Request.WorkshopItem() { published_file_id = pubFile } );
|
||||
|
||||
bool completed = false;
|
||||
CPublishedFile_GetItemInfo_Response.WorkshopItemInfo details = null;
|
||||
|
||||
Action<SteamUnifiedMessages.ServiceMethodResponse> cbMethod = callback =>
|
||||
{
|
||||
completed = true;
|
||||
if ( callback.Result == EResult.OK )
|
||||
{
|
||||
var response = callback.GetDeserializedResponse<CPublishedFile_GetItemInfo_Response>();
|
||||
details = response.workshop_items.FirstOrDefault();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception( $"EResult {(int)callback.Result} ({callback.Result}) while retrieving UGC id for pubfile {pubFile}.");
|
||||
}
|
||||
};
|
||||
|
||||
WaitUntilCallback(() =>
|
||||
{
|
||||
callbacks.Subscribe( steamPublishedFile.SendMessage( api => api.GetItemInfo( pubFileRequest ) ), cbMethod );
|
||||
}, () => { return completed; });
|
||||
|
||||
return details;
|
||||
}
|
||||
|
||||
public PublishedFileDetails GetPublishedFileDetails(uint appId, PublishedFileID pubFile)
|
||||
{
|
||||
var pubFileRequest = new CPublishedFile_GetDetails_Request() { appid = appId };
|
||||
pubFileRequest.publishedfileids.Add( pubFile );
|
||||
|
||||
bool completed = false;
|
||||
PublishedFileDetails details = null;
|
||||
|
||||
Action<SteamUnifiedMessages.ServiceMethodResponse> cbMethod = callback =>
|
||||
{
|
||||
completed = true;
|
||||
if (callback.Result == EResult.OK)
|
||||
{
|
||||
var response = callback.GetDeserializedResponse<CPublishedFile_GetDetails_Response>();
|
||||
details = response.publishedfiledetails.FirstOrDefault();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"EResult {(int)callback.Result} ({callback.Result}) while retrieving file details for pubfile {pubFile}.");
|
||||
}
|
||||
};
|
||||
|
||||
WaitUntilCallback(() =>
|
||||
{
|
||||
callbacks.Subscribe(steamPublishedFile.SendMessage(api => api.GetDetails(pubFileRequest)), cbMethod);
|
||||
}, () => { return completed; });
|
||||
|
||||
return details;
|
||||
}
|
||||
|
||||
|
||||
public SteamCloud.UGCDetailsCallback GetUGCDetails(UGCHandle ugcHandle)
|
||||
{
|
||||
bool completed = false;
|
||||
SteamCloud.UGCDetailsCallback details = null;
|
||||
|
||||
Action<SteamCloud.UGCDetailsCallback> cbMethod = callback =>
|
||||
{
|
||||
completed = true;
|
||||
if (callback.Result == EResult.OK)
|
||||
{
|
||||
details = callback;
|
||||
}
|
||||
else if (callback.Result == EResult.FileNotFound)
|
||||
{
|
||||
details = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"EResult {(int)callback.Result} ({callback.Result}) while retrieving UGC details for {ugcHandle}.");
|
||||
}
|
||||
};
|
||||
|
||||
WaitUntilCallback(() =>
|
||||
{
|
||||
callbacks.Subscribe(steamCloud.RequestUGCDetails(ugcHandle), cbMethod);
|
||||
}, () => { return completed; });
|
||||
|
||||
return details;
|
||||
}
|
||||
|
||||
void Connect()
|
||||
{
|
||||
bAborted = false;
|
||||
bConnected = false;
|
||||
bConnecting = true;
|
||||
connectionBackoff = 0;
|
||||
bExpectingDisconnectRemote = false;
|
||||
bDidDisconnect = false;
|
||||
bDidReceiveLoginKey = false;
|
||||
this.connectTime = DateTime.Now;
|
||||
this.steamClient.Connect();
|
||||
}
|
||||
|
||||
private void Abort( bool sendLogOff = true )
|
||||
{
|
||||
Disconnect( sendLogOff );
|
||||
}
|
||||
public void Disconnect( bool sendLogOff = true )
|
||||
{
|
||||
if ( sendLogOff )
|
||||
{
|
||||
steamUser.LogOff();
|
||||
}
|
||||
|
||||
steamClient.Disconnect();
|
||||
bConnected = false;
|
||||
bConnecting = false;
|
||||
bAborted = true;
|
||||
|
||||
// flush callbacks until our disconnected event
|
||||
while ( !bDidDisconnect )
|
||||
{
|
||||
callbacks.RunWaitAllCallbacks( TimeSpan.FromMilliseconds( 100 ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void TryWaitForLoginKey()
|
||||
{
|
||||
if ( logonDetails.Username == null || !credentials.LoggedOn || !ContentDownloader.Config.RememberPassword ) return;
|
||||
|
||||
var totalWaitPeriod = DateTime.Now.AddSeconds( 3 );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
if ( now >= totalWaitPeriod ) break;
|
||||
|
||||
if ( bDidReceiveLoginKey ) break;
|
||||
|
||||
callbacks.RunWaitAllCallbacks( TimeSpan.FromMilliseconds( 100 ) );
|
||||
}
|
||||
}
|
||||
|
||||
private void WaitForCallbacks()
|
||||
{
|
||||
callbacks.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
|
||||
|
||||
TimeSpan diff = DateTime.Now - connectTime;
|
||||
|
||||
if ( diff > STEAM3_TIMEOUT && !bConnected )
|
||||
{
|
||||
Console.WriteLine( "Timeout connecting to Steam3." );
|
||||
Abort();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void ConnectedCallback( SteamClient.ConnectedCallback connected )
|
||||
{
|
||||
Console.WriteLine( " Done!" );
|
||||
bConnecting = false;
|
||||
bConnected = true;
|
||||
if ( !authenticatedUser )
|
||||
{
|
||||
Console.Write( "Logging anonymously into Steam3..." );
|
||||
steamUser.LogOnAnonymous();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Write( "Logging '{0}' into Steam3...", logonDetails.Username );
|
||||
steamUser.LogOn( logonDetails );
|
||||
}
|
||||
}
|
||||
|
||||
private void DisconnectedCallback( SteamClient.DisconnectedCallback disconnected )
|
||||
{
|
||||
bDidDisconnect = true;
|
||||
|
||||
if ( disconnected.UserInitiated || bExpectingDisconnectRemote )
|
||||
{
|
||||
Console.WriteLine( "Disconnected from Steam" );
|
||||
}
|
||||
else if ( connectionBackoff >= 10 )
|
||||
{
|
||||
Console.WriteLine( "Could not connect to Steam after 10 tries" );
|
||||
Abort( false );
|
||||
}
|
||||
else if ( !bAborted )
|
||||
{
|
||||
if ( bConnecting )
|
||||
{
|
||||
Console.WriteLine( "Connection to Steam failed. Trying again" );
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Lost connection to Steam. Reconnecting" );
|
||||
}
|
||||
|
||||
Thread.Sleep( 1000 * ++connectionBackoff );
|
||||
steamClient.Connect();
|
||||
}
|
||||
}
|
||||
|
||||
private void LogOnCallback( SteamUser.LoggedOnCallback loggedOn )
|
||||
{
|
||||
bool isSteamGuard = loggedOn.Result == EResult.AccountLogonDenied;
|
||||
bool is2FA = loggedOn.Result == EResult.AccountLoginDeniedNeedTwoFactor;
|
||||
bool isLoginKey = ContentDownloader.Config.RememberPassword && logonDetails.LoginKey != null && loggedOn.Result == EResult.InvalidPassword;
|
||||
|
||||
if ( isSteamGuard || is2FA || isLoginKey )
|
||||
{
|
||||
bExpectingDisconnectRemote = true;
|
||||
Abort( false );
|
||||
|
||||
if ( !isLoginKey )
|
||||
{
|
||||
Console.WriteLine( "This account is protected by Steam Guard." );
|
||||
}
|
||||
|
||||
if ( is2FA )
|
||||
{
|
||||
Console.Write( "Please enter your 2 factor auth code from your authenticator app: " );
|
||||
logonDetails.TwoFactorCode = Console.ReadLine();
|
||||
}
|
||||
else if ( isLoginKey )
|
||||
{
|
||||
AccountSettingsStore.Instance.LoginKeys.Remove( logonDetails.Username );
|
||||
AccountSettingsStore.Save();
|
||||
|
||||
logonDetails.LoginKey = null;
|
||||
|
||||
if ( ContentDownloader.Config.SuppliedPassword != null )
|
||||
{
|
||||
Console.WriteLine( "Login key was expired. Connecting with supplied password." );
|
||||
logonDetails.Password = ContentDownloader.Config.SuppliedPassword;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Write( "Login key was expired. Please enter your password: " );
|
||||
logonDetails.Password = Util.ReadPassword();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Write( "Please enter the authentication code sent to your email address: " );
|
||||
logonDetails.AuthCode = Console.ReadLine();
|
||||
}
|
||||
|
||||
Console.Write( "Retrying Steam3 connection..." );
|
||||
Connect();
|
||||
|
||||
return;
|
||||
}
|
||||
else if ( loggedOn.Result == EResult.ServiceUnavailable )
|
||||
{
|
||||
Console.WriteLine( "Unable to login to Steam3: {0}", loggedOn.Result );
|
||||
Abort( false );
|
||||
|
||||
return;
|
||||
}
|
||||
else if ( loggedOn.Result != EResult.OK )
|
||||
{
|
||||
Console.WriteLine( "Unable to login to Steam3: {0}", loggedOn.Result );
|
||||
Abort();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine( " Done!" );
|
||||
|
||||
this.seq++;
|
||||
credentials.LoggedOn = true;
|
||||
|
||||
if ( ContentDownloader.Config.CellID == 0 )
|
||||
{
|
||||
Console.WriteLine( "Using Steam3 suggested CellID: " + loggedOn.CellID );
|
||||
ContentDownloader.Config.CellID = ( int )loggedOn.CellID;
|
||||
}
|
||||
}
|
||||
|
||||
private void SessionTokenCallback( SteamUser.SessionTokenCallback sessionToken )
|
||||
{
|
||||
Console.WriteLine( "Got session token!" );
|
||||
credentials.SessionToken = sessionToken.SessionToken;
|
||||
}
|
||||
|
||||
private void LicenseListCallback( SteamApps.LicenseListCallback licenseList )
|
||||
{
|
||||
if ( licenseList.Result != EResult.OK )
|
||||
{
|
||||
Console.WriteLine( "Unable to get license list: {0} ", licenseList.Result );
|
||||
Abort();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine( "Got {0} licenses for account!", licenseList.LicenseList.Count );
|
||||
Licenses = licenseList.LicenseList;
|
||||
|
||||
foreach ( var license in licenseList.LicenseList )
|
||||
{
|
||||
if ( license.AccessToken > 0 )
|
||||
{
|
||||
PackageTokens.TryAdd( license.PackageID, license.AccessToken );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateMachineAuthCallback( SteamUser.UpdateMachineAuthCallback machineAuth )
|
||||
{
|
||||
byte[] hash = Util.SHAHash( machineAuth.Data );
|
||||
Console.WriteLine( "Got Machine Auth: {0} {1} {2} {3}", machineAuth.FileName, machineAuth.Offset, machineAuth.BytesToWrite, machineAuth.Data.Length, hash );
|
||||
|
||||
AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] = machineAuth.Data;
|
||||
AccountSettingsStore.Save();
|
||||
|
||||
var authResponse = new SteamUser.MachineAuthDetails
|
||||
{
|
||||
BytesWritten = machineAuth.BytesToWrite,
|
||||
FileName = machineAuth.FileName,
|
||||
FileSize = machineAuth.BytesToWrite,
|
||||
Offset = machineAuth.Offset,
|
||||
|
||||
SentryFileHash = hash, // should be the sha1 hash of the sentry file we just wrote
|
||||
|
||||
OneTimePassword = machineAuth.OneTimePassword, // not sure on this one yet, since we've had no examples of steam using OTPs
|
||||
|
||||
LastError = 0, // result from win32 GetLastError
|
||||
Result = EResult.OK, // if everything went okay, otherwise ~who knows~
|
||||
|
||||
JobID = machineAuth.JobID, // so we respond to the correct server job
|
||||
};
|
||||
|
||||
// send off our response
|
||||
steamUser.SendMachineAuthResponse( authResponse );
|
||||
}
|
||||
|
||||
private void LoginKeyCallback( SteamUser.LoginKeyCallback loginKey )
|
||||
{
|
||||
Console.WriteLine( "Accepted new login key for account {0}", logonDetails.Username );
|
||||
|
||||
AccountSettingsStore.Instance.LoginKeys[ logonDetails.Username ] = loginKey.LoginKey;
|
||||
AccountSettingsStore.Save();
|
||||
|
||||
steamUser.AcceptNewLoginKey( loginKey );
|
||||
|
||||
bDidReceiveLoginKey = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
static class Util
|
||||
{
|
||||
public static string GetSteamOS()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return "windows";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
return "macos";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
return "linux";
|
||||
}
|
||||
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
public static string GetSteamArch()
|
||||
{
|
||||
return Environment.Is64BitOperatingSystem ? "64" : "32";
|
||||
}
|
||||
|
||||
public static string ReadPassword()
|
||||
{
|
||||
ConsoleKeyInfo keyInfo;
|
||||
StringBuilder password = new StringBuilder();
|
||||
|
||||
do
|
||||
{
|
||||
keyInfo = Console.ReadKey( true );
|
||||
|
||||
if ( keyInfo.Key == ConsoleKey.Backspace )
|
||||
{
|
||||
if ( password.Length > 0 )
|
||||
password.Remove( password.Length - 1, 1 );
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Printable ASCII characters only */
|
||||
char c = keyInfo.KeyChar;
|
||||
if ( c >= ' ' && c <= '~' )
|
||||
password.Append( c );
|
||||
} while ( keyInfo.Key != ConsoleKey.Enter );
|
||||
|
||||
return password.ToString();
|
||||
}
|
||||
|
||||
// Validate a file against Steam3 Chunk data
|
||||
public static List<ProtoManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, ProtoManifest.ChunkData[] chunkdata)
|
||||
{
|
||||
var neededChunks = new List<ProtoManifest.ChunkData>();
|
||||
int read;
|
||||
|
||||
foreach (var data in chunkdata)
|
||||
{
|
||||
byte[] chunk = new byte[data.UncompressedLength];
|
||||
fs.Seek((long)data.Offset, SeekOrigin.Begin);
|
||||
read = fs.Read(chunk, 0, (int)data.UncompressedLength);
|
||||
|
||||
byte[] tempchunk;
|
||||
if (read < data.UncompressedLength)
|
||||
{
|
||||
tempchunk = new byte[read];
|
||||
Array.Copy(chunk, 0, tempchunk, 0, read);
|
||||
}
|
||||
else
|
||||
{
|
||||
tempchunk = chunk;
|
||||
}
|
||||
|
||||
byte[] adler = AdlerHash(tempchunk);
|
||||
if (!adler.SequenceEqual(data.Checksum))
|
||||
{
|
||||
neededChunks.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
return neededChunks;
|
||||
}
|
||||
|
||||
public static byte[] AdlerHash(byte[] input)
|
||||
{
|
||||
uint a = 0, b = 0;
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
a = (a + input[i]) % 65521;
|
||||
b = (b + a) % 65521;
|
||||
}
|
||||
return BitConverter.GetBytes(a | (b << 16));
|
||||
}
|
||||
|
||||
public static byte[] SHAHash( byte[] input )
|
||||
{
|
||||
using (var sha = SHA1.Create())
|
||||
{
|
||||
var output = sha.ComputeHash( input );
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] DecodeHexString( string hex )
|
||||
{
|
||||
if ( hex == null )
|
||||
return null;
|
||||
|
||||
int chars = hex.Length;
|
||||
byte[] bytes = new byte[ chars / 2 ];
|
||||
|
||||
for ( int i = 0 ; i < chars ; i += 2 )
|
||||
bytes[ i / 2 ] = Convert.ToByte( hex.Substring( i, 2 ), 16 );
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public static string EncodeHexString( byte[] input )
|
||||
{
|
||||
return input.Aggregate( new StringBuilder(),
|
||||
( sb, v ) => sb.Append( v.ToString( "x2" ) )
|
||||
).ToString();
|
||||
}
|
||||
|
||||
public static async Task InvokeAsync(IEnumerable<Func<Task>> taskFactories, int maxDegreeOfParallelism)
|
||||
{
|
||||
if (taskFactories == null) throw new ArgumentNullException(nameof(taskFactories));
|
||||
if (maxDegreeOfParallelism <= 0) throw new ArgumentException(nameof(maxDegreeOfParallelism));
|
||||
|
||||
Func<Task>[] queue = taskFactories.ToArray();
|
||||
|
||||
if (queue.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<Task> tasksInFlight = new List<Task>(maxDegreeOfParallelism);
|
||||
int index = 0;
|
||||
|
||||
do
|
||||
{
|
||||
while (tasksInFlight.Count < maxDegreeOfParallelism && index < queue.Length)
|
||||
{
|
||||
Func<Task> taskFactory = queue[index++];
|
||||
|
||||
tasksInFlight.Add(taskFactory());
|
||||
}
|
||||
|
||||
Task completedTask = await Task.WhenAny(tasksInFlight).ConfigureAwait(false);
|
||||
|
||||
await completedTask.ConfigureAwait(false);
|
||||
|
||||
tasksInFlight.Remove(completedTask);
|
||||
}
|
||||
while (index < queue.Length || tasksInFlight.Count != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
|
||||
</startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.0.0.640" newVersion="2.0.0.640"/>
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"rollForwardOnNoCandidateFx": 2
|
||||
}
|
||||
@@ -1,339 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -1,55 +0,0 @@
|
||||
DepotDownloader
|
||||
===============
|
||||
|
||||
Steam depot downloader utilizing the SteamKit2 library. Supports .NET Core 2.0
|
||||
|
||||
### Downloading one or all depots for an app
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
|
||||
[-username <username> [-password <password>]] [other options]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
|
||||
|
||||
### Downloading a workshop item using pubfile id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
|
||||
|
||||
### Downloading a workshop item using ugc id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
|
||||
|
||||
## Parameters
|
||||
|
||||
Parameter | Description
|
||||
--------- | -----------
|
||||
-app \<#> | the AppID to download.
|
||||
-depot \<#> | the DepotID to download.
|
||||
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
|
||||
-ugc \<#> | the UGC ID to download.
|
||||
-beta \<branchname> | download from specified branch if available (default: Public).
|
||||
-betapassword \<pass> | branch password if applicable.
|
||||
-all-platforms | downloads all platform-specific depots when -app is used.
|
||||
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
|
||||
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
|
||||
-all-languages | download all language-specific depots when -app is used.
|
||||
-language \<lang> | the language for which to download the game (default: english)
|
||||
-lowviolence | download low violence depots when -app is used.
|
||||
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
|
||||
-username \<user> | the username of the account to login to for restricted content.
|
||||
-password \<pass> | the password of the account to login to for restricted content.
|
||||
-remember-password | if set, remember the password for subsequent logins of this user.
|
||||
-dir \<installdir> | the directory in which to place downloaded files.
|
||||
-filelist \<file.txt> | a list of files to download (from the manifest). Can optionally use regex to download only certain files.
|
||||
-validate | Include checksum verification of files already downloaded
|
||||
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
|
||||
-cellid \<#> | the overridden CellID of the content server to download from.
|
||||
-max-servers \<#> | maximum number of content servers to use. (default: 20).
|
||||
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
|
||||
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
|
||||
358
downloader.js
Normal file
358
downloader.js
Normal file
@@ -0,0 +1,358 @@
|
||||
// Uses a prebuild binary of https://github.com/SteamRE/DepotDownloader
|
||||
// License can be found at https://github.com/SteamRE/DepotDownloader/blob/master/LICENSE
|
||||
const {ipcRenderer, shell} = require("electron")
|
||||
const {
|
||||
preDownloadCheck,
|
||||
download,
|
||||
runCommand,
|
||||
removeDir,
|
||||
removeFile,
|
||||
unzip,
|
||||
forceTerminals,
|
||||
generateRunScript,
|
||||
createCommandWithTerminal,
|
||||
platformpath
|
||||
} = require("./utils")
|
||||
const electron = require("electron")
|
||||
const {sep} = require("path")
|
||||
|
||||
// Initializes the variable that holds the path to the specified download location
|
||||
let exportedFile = ""
|
||||
let ready = true
|
||||
let app_version
|
||||
|
||||
const DOTNET_DOWNLOAD_URL = "https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.5.0/depotdownloader-2.5.0.zip" // the url to the depotdownloader zip
|
||||
const DOTNET_DIR = "depotdownloader" // folder where zip is extracted
|
||||
const DOTNET_ZIP_FILE = DOTNET_DOWNLOAD_URL.split("/").pop() // the file that is being downloaded.
|
||||
|
||||
function submitForm() {
|
||||
// Check if the form is filled in and if dotnet is installed
|
||||
preDownloadCheck().then(async function () {
|
||||
//console.log(terminal[1][0])
|
||||
document.getElementById("dotnetwarning").hidden = true
|
||||
document.getElementById("dotnetwarning2").hidden = true
|
||||
document.getElementById("emptywarning").hidden = true
|
||||
console.info("dotnet found in PATH")
|
||||
// create variables for the form values
|
||||
const username = document.getElementById("username").value
|
||||
const password = document.getElementById("password").value
|
||||
const appid = document.getElementById("appid").value
|
||||
const depotid = document.getElementById("depotid").value
|
||||
const manifestid = document.getElementById("manifestid").value
|
||||
const terminal_dropdown = document.getElementById("terminal-dropdown").selectedIndex
|
||||
const os_dropdown = document.getElementById("os-dropdown").selectedIndex
|
||||
const foldername_element = document.getElementById("folder-name-custom-input")
|
||||
|
||||
|
||||
// Remove the old depotdownloader directory if there are any
|
||||
await removeDir("depotdownloader")
|
||||
|
||||
// Download a prebuild DepotDownloader binary, so it doesn't have to be included in the source code
|
||||
await download(DOTNET_DOWNLOAD_URL)
|
||||
|
||||
// Unzip the DepotDownloader binary
|
||||
await unzip(DOTNET_ZIP_FILE, DOTNET_DIR)
|
||||
|
||||
// Clean up the old files
|
||||
await removeFile(DOTNET_ZIP_FILE)
|
||||
|
||||
// Generate the run script (run.sh for linux, or run.bat for windows).
|
||||
await generateRunScript(username, password, appid, depotid, manifestid, foldername_element, exportedFile)
|
||||
|
||||
let terminal
|
||||
let os
|
||||
if (terminal_dropdown === 11) {
|
||||
terminal = "auto"
|
||||
} else {
|
||||
terminal = terminal_dropdown
|
||||
}
|
||||
if (os_dropdown === 4) {
|
||||
os = "auto"
|
||||
} else {
|
||||
os = os_dropdown
|
||||
}
|
||||
let command
|
||||
if (process.platform.includes("linux")) {
|
||||
// if the OS is linux, run the sh file with the chosen terminal
|
||||
command = await createCommandWithTerminal(`sh ${platformpath().replaceAll(" ", "\\ ")}${sep}run.sh`, terminal, os)
|
||||
} else if (process.platform.includes("win")) {
|
||||
// if the OS is windows, just run the batch file
|
||||
command = await createCommandWithTerminal(`"${platformpath()}${sep}run.bat"`, terminal, os)
|
||||
} else if (process.platform.includes("darwin")) {
|
||||
//macOS
|
||||
}
|
||||
|
||||
// Run the final command
|
||||
if (document.getElementById("os-dropdown").selectedIndex !== 3) await console.debug("Command issued:\n--------\n" + command)
|
||||
await runCommand(command)
|
||||
}).catch(function (error) {
|
||||
if (error === "noDotnet") {
|
||||
// if dotnet is not found, show the dotnet warning
|
||||
document.getElementById("dotnetwarning2").hidden = true
|
||||
document.getElementById("emptywarning").hidden = true
|
||||
document.getElementById("dotnetwarning").hidden = false
|
||||
} else if (error === "emptyField") {
|
||||
// if a required field is empty, show the empty field warning
|
||||
document.getElementById("dotnetwarning2").hidden = true
|
||||
document.getElementById("dotnetwarning").hidden = true
|
||||
document.getElementById("emptywarning").hidden = false
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Combines all buttons that are supposed to open an external URL into one big function.
|
||||
function openRelevantPage(target) {
|
||||
const electron = require("electron")
|
||||
const os = process.platform.toString()
|
||||
/* eslint-disable indent */
|
||||
// why are you not indenting nicely eslint?
|
||||
switch (target) {
|
||||
case "dotnet":
|
||||
document.getElementById("dotnetwarning").hidden = true
|
||||
document.getElementById("dotnetwarning2").hidden = false
|
||||
if (os.includes("win")) {
|
||||
console.debug("Opened .NET download page for " + os.charAt(0).toUpperCase() + os.slice(1))
|
||||
void electron.shell.openExternal("https://aka.ms/dotnet/6.0/dotnet-sdk-win-x64.exe")
|
||||
}
|
||||
if (os.includes("linux")) {
|
||||
const electron = require("electron")
|
||||
console.debug("Opened .NET download page for " + os.charAt(0).toUpperCase() + os.slice(1))
|
||||
void electron.shell.openExternal("https://docs.microsoft.com/en-us/dotnet/core/install/linux")
|
||||
}
|
||||
if (os.includes("darwin")) {
|
||||
console.debug("Opened .NET download page for" + os)
|
||||
//TODO: Apple Silicon(ARM64) URL
|
||||
void electron.shell.openExternal("https://aka.ms/dotnet/6.0/dotnet-sdk-osx-x64.pkg")
|
||||
}
|
||||
break
|
||||
case "issues":
|
||||
console.debug("Opened GitHub issues page")
|
||||
void electron.shell.openExternal("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/issues/new")
|
||||
break
|
||||
case "steamdb":
|
||||
console.debug("Opened SteamDB instant search page")
|
||||
void electron.shell.openExternal("https://steamdb.info/instantsearch/")
|
||||
break
|
||||
case "donate":
|
||||
console.debug("Opened donation page")
|
||||
void electron.shell.openExternal("https://my.fsf.org/donate")
|
||||
break
|
||||
case "instructions":
|
||||
console.debug("Opened instructions page")
|
||||
void electron.shell.openExternal("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/#how-to-use")
|
||||
break
|
||||
default:
|
||||
return
|
||||
}
|
||||
/* eslint-enable indent */
|
||||
}
|
||||
|
||||
// Opens the chosen location where the game will be downloaded to
|
||||
function checkPath() {
|
||||
toggleFormAccessibility(false)
|
||||
shell.openPath(exportedFile).then(() => {
|
||||
console.log("Opened " + exportedFile + " in file explorer.")
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills the values for default os
|
||||
* Runs when the app is fully loaded.
|
||||
*/
|
||||
function fillDefaultValues() {
|
||||
// [0]: Windows, [1]: macOS [2]: Linux [3]: manual
|
||||
if (process.platform.toString().includes("linux")) {
|
||||
document.getElementById("default-os").innerText = "Linux"
|
||||
} else if (process.platform.toString().includes("win")) {
|
||||
document.getElementById("default-os").innerText = "Windows"
|
||||
} else if (process.platform.toString().includes("darwin")) {
|
||||
document.getElementById("default-os").innerText = "macOS"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Validates the choice of the OS dropdown.
|
||||
* If the choice is 2 (Linux), enable the terminal selection dropdown.
|
||||
* If the choice is not 2 (Linux), disable the terminal selection dropdown.
|
||||
* If the choice is 4 (manual), enable the terminal selection dropdown.
|
||||
* If the choice is not 4 (manual), disable the terminal selection dropdown.
|
||||
*/
|
||||
function validateChoice() {
|
||||
// [0]: Windows, [1]: macOS [2]: Linux [3]: manual
|
||||
const os_dropdown = document.getElementById("os-dropdown")
|
||||
const terminal_dropdown = document.getElementById("terminal-dropdown")
|
||||
// if the choice = 2, enable the terminal selection dropdown.
|
||||
if (os_dropdown.selectedIndex === (2 || 3)) {
|
||||
terminal_dropdown.disabled = false
|
||||
} else {
|
||||
terminal_dropdown.disabled = true
|
||||
terminal_dropdown.selectedIndex = 11
|
||||
}
|
||||
if (os_dropdown.selectedIndex === 4) if (process.platform.includes("linux")) terminal_dropdown.disabled = false
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable or disable the form.
|
||||
* @param disable Enable or disable the form.
|
||||
*
|
||||
* * true => disable everything
|
||||
*
|
||||
* * false => enable everything
|
||||
*/
|
||||
function toggleFormAccessibility(disable) {
|
||||
document.getElementById("username").disabled = disable
|
||||
document.getElementById("theform").disabled = disable
|
||||
document.getElementById("password").disabled = disable
|
||||
document.getElementById("appid").disabled = disable
|
||||
document.getElementById("depotid").disabled = disable
|
||||
document.getElementById("manifestid").disabled = disable
|
||||
document.getElementById("os-dropdown").disabled = disable
|
||||
|
||||
// if the OS dropdown value was 2 (Linux), don't disable the Terminal dropdown.
|
||||
document.getElementById("terminal-dropdown").disabled = (((document.getElementById("os-dropdown").selectedIndex !== 2)))
|
||||
|
||||
document.getElementById("pickpath").ariaDisabled = disable
|
||||
document.getElementById("pickpath").disabled = disable
|
||||
document.getElementById("downloadbtn").ariaDisabled = disable
|
||||
document.getElementById("downloadbtn").disabled = disable
|
||||
document.getElementById("settings-button").disabled = disable
|
||||
document.getElementById("downloadbtn").classList.replace(((disable) ? "btn-primary" : "btn-disabled"), ((!disable) ? "btn-primary" : "btn-disabled"))
|
||||
}
|
||||
|
||||
|
||||
function setTheme(theme) {
|
||||
document.getElementById("theme-auto").ariaSelected = (theme === "auto").toString()
|
||||
document.getElementById("theme-light").ariaSelected = (theme === "light").toString()
|
||||
document.getElementById("theme-dark").ariaSelected = (theme === "dark").toString()
|
||||
}
|
||||
|
||||
// main.js sends a ready message if the page is loaded in. This will be received here.
|
||||
ipcRenderer.on("ready", async () => {
|
||||
if (!ready) return
|
||||
|
||||
|
||||
await toggleFormAccessibility(true) // disables the form, while loading
|
||||
document.getElementById("loader").hidden = false
|
||||
|
||||
|
||||
console.debug("🐰🐰🐰🐰")
|
||||
|
||||
|
||||
await fillDefaultValues() // Set the default values based on OS
|
||||
|
||||
const terminals = await forceTerminals()
|
||||
/* forceTerminals() returns two values:
|
||||
[bol, list, list]
|
||||
1: true/false. if true, there are terminals found. if false none are, or not on linux
|
||||
2: a list of available terminals with their associated number in the terminal dropdown index.
|
||||
3: a list of available terminals with their associated name in the terminal dropdown.
|
||||
*/
|
||||
if (terminals[0]) {
|
||||
console.log(`${terminals[1].length} terminals found in PATH.`)
|
||||
document.getElementById("terminals-found").innerText = `${terminals[1].length.toString()} / ${document.getElementById("terminal-dropdown").length - 1}`
|
||||
document.getElementById("default-terminal").innerText = terminals[2][0]
|
||||
|
||||
} else {
|
||||
console.log("No terminals found in PATH. Continuing with default values") // when no terminals are found on the system, or when linux is not used.
|
||||
}
|
||||
|
||||
await toggleFormAccessibility(false) //enable the form again
|
||||
|
||||
await validateChoice() // updates the 'enabled/disabled' html value of the terminal dropdown.
|
||||
|
||||
console.debug(`DEBUGGING INFORMATION:
|
||||
--
|
||||
OS: ${process.platform}
|
||||
Version: ${app_version}
|
||||
--
|
||||
Working directory locating methods:
|
||||
process.cwd(): ${process.cwd()}
|
||||
__dirname: ${__dirname}
|
||||
PORTABLE_EXECUTABLE_DIR: ${process.env.PORTABLE_EXECUTABLE_DIR}
|
||||
--
|
||||
platformpath(): ${platformpath()}
|
||||
|
||||
`)
|
||||
document.getElementById("loader").hidden = true
|
||||
ready = false
|
||||
})
|
||||
|
||||
// Add event listeners to the buttons
|
||||
window.addEventListener("DOMContentLoaded", () => {
|
||||
document.getElementById("dotnetalertbtn").addEventListener("click", () => openRelevantPage("dotnet"))
|
||||
document.getElementById("smbtn1").addEventListener("click", () => openRelevantPage("issues"))
|
||||
document.getElementById("smbtn2").addEventListener("click", () => openRelevantPage("steamdb"))
|
||||
document.getElementById("smbtn3").addEventListener("click", () => openRelevantPage("donate"))
|
||||
document.getElementById("smbtn4").addEventListener("click", () => openRelevantPage("instructions"))
|
||||
document.getElementById("pickpath").addEventListener("click", () => {
|
||||
if (document.getElementById("pickpath").disabled === false) ipcRenderer.send("selectpath")
|
||||
})
|
||||
document.getElementById("checkpath").addEventListener("click", () => {
|
||||
if (document.getElementById("checkpath").disabled === false) checkPath()
|
||||
})
|
||||
document.getElementById("os-dropdown").addEventListener("input", validateChoice)
|
||||
document.getElementById("downloadbtn").addEventListener("click", () => {
|
||||
if (document.getElementById("downloadbtn").disabled === false) submitForm()
|
||||
})
|
||||
document.getElementById("settings-button").addEventListener("click", () => {
|
||||
if (document.getElementById("settings-button").disabled === false) {
|
||||
// show the modal. This is done by setting the display to block.
|
||||
document.getElementById("settings-surrounding").style.display = "block"
|
||||
}
|
||||
})
|
||||
document.getElementById("settings-surrounding").addEventListener("click", (event) => {
|
||||
if (event.target === document.getElementById("settings-surrounding")) {
|
||||
document.getElementById("settings-surrounding").style.display = "none"
|
||||
}
|
||||
})
|
||||
document.getElementById("theme-auto").addEventListener("click", () => {
|
||||
setTheme("auto")
|
||||
document.getElementById("theme").setAttribute("data-color-mode", "auto")
|
||||
})
|
||||
document.getElementById("theme-light").addEventListener("click", () => {
|
||||
setTheme("light")
|
||||
document.getElementById("theme").setAttribute("data-color-mode", "light")
|
||||
})
|
||||
document.getElementById("theme-dark").addEventListener("click", () => {
|
||||
setTheme("dark")
|
||||
document.getElementById("theme").setAttribute("data-color-mode", "dark")
|
||||
})
|
||||
document.getElementById("folder-name-appid").addEventListener("click", () => {
|
||||
document.getElementById("folder-name-custom").ariaSelected = false
|
||||
document.getElementById("folder-name-appid").ariaSelected = true
|
||||
document.getElementById("folder-name-custom-input").hidden = true
|
||||
document.getElementById("folder-name-custom-input").value = ""
|
||||
})
|
||||
document.getElementById("folder-name-custom").addEventListener("click", () => {
|
||||
document.getElementById("folder-name-appid").ariaSelected = false
|
||||
document.getElementById("folder-name-custom").ariaSelected = true
|
||||
document.getElementById("folder-name-custom-input").hidden = false
|
||||
})
|
||||
document.getElementById("version-info").addEventListener("click", () => {
|
||||
//todo: update checker
|
||||
electron.shell.openExternal(`https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/v${app_version}`)
|
||||
})
|
||||
})
|
||||
|
||||
// make sure devtools open in external window.
|
||||
window.addEventListener("keydown", (e) => {
|
||||
if (e.key === "F12" || (e.ctrlKey && e.shiftKey && e.key === "I")) {
|
||||
e.preventDefault()
|
||||
ipcRenderer.send("open-devtools")
|
||||
}
|
||||
})
|
||||
|
||||
ipcRenderer.on("file", (event, file) => {
|
||||
console.log("path selected by user: " + file)
|
||||
document.getElementById("checkpath").ariaDisabled = false // Makes the check button active
|
||||
document.getElementById("checkpath").disabled = false // Makes the check button active
|
||||
exportedFile = file.toString()
|
||||
})
|
||||
|
||||
// receive the version from main.js
|
||||
ipcRenderer.on("version", (event, version) => {
|
||||
console.log("version: " + version)
|
||||
document.getElementById("version-info").innerText = `v${version}`
|
||||
app_version = version.toString()
|
||||
})
|
||||
33
electron-builder.yml
Normal file
33
electron-builder.yml
Normal file
@@ -0,0 +1,33 @@
|
||||
appId: rocks.maarten.depotdownloader
|
||||
productName: SteamDepotDownloaderGUI
|
||||
copyright: Copyright © mmvanheusden | This work is free. Licensed under the GNU GPLv3 Public License
|
||||
|
||||
linux:
|
||||
executableName: SteamDepotDownloaderGUI
|
||||
category: Utility;FileTools;
|
||||
maintainer: mmvanheusden
|
||||
target:
|
||||
- target: AppImage
|
||||
arch:
|
||||
- x64
|
||||
- arm64
|
||||
- target: zip
|
||||
arch:
|
||||
- x64
|
||||
- arm64
|
||||
|
||||
# lmao mac building only works on mac
|
||||
mac:
|
||||
category: public.app-category.utilities
|
||||
target:
|
||||
- target: dmg
|
||||
arch:
|
||||
- x64
|
||||
|
||||
win:
|
||||
legalTrademarks: Copyright © mmvanheusden | This work is free. Licensed under the GNU GPLv3 Public License
|
||||
target:
|
||||
- target: portable
|
||||
arch:
|
||||
- x64
|
||||
- arm64
|
||||
270
index.html
Normal file
270
index.html
Normal file
@@ -0,0 +1,270 @@
|
||||
<!DOCTYPE html>
|
||||
<!-- automatic dark mode :) -->
|
||||
<html data-color-mode="auto" data-dark-theme="dark" data-light-theme="light" id="theme" lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta content="width=device-width, initial-scale=1" name="viewport"/>
|
||||
<link href="https://unpkg.com/@primer/css@21.1.1/dist/primer.css" rel="stylesheet"/>
|
||||
<link href="style.css" rel="stylesheet">
|
||||
<title>SteamDepotDownloaderGUI</title>
|
||||
<script src=" https://cdn.jsdelivr.net/npm/jquery@3.7.1/dist/jquery.min.js "></script>
|
||||
</head>
|
||||
<body>
|
||||
<script src="downloader.js"></script>
|
||||
<div class="mx-auto">
|
||||
<div hidden id="dotnetwarning">
|
||||
<div class="flash flash-error mx-2 mt-2 color-shadow-medium" id="dotnetalert">
|
||||
<svg class="octicon" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8 1.5a6.5 6.5 0 100 13 6.5 6.5 0 000-13zM0 8a8 8 0 1116 0A8 8 0 010 8zm6.5-.25A.75.75 0 017.25 7h1a.75.75 0 01.75.75v2.75h.25a.75.75 0 010 1.5h-2a.75.75 0 010-1.5h.25v-2h-.25a.75.75 0 01-.75-.75zM8 6a1 1 0 100-2 1 1 0 000 2z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
<code><span class="text-italic">dotnet</span></code> was not found.
|
||||
<button class="btn btn-sm flash-action" id="dotnetalertbtn">
|
||||
<svg class="octicon" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M7.47 10.78a.75.75 0 001.06 0l3.75-3.75a.75.75 0 00-1.06-1.06L8.75 8.44V1.75a.75.75 0 00-1.5
|
||||
0v6.69L4.78 5.97a.75.75 0 00-1.06 1.06l3.75 3.75zM3.75 13a.75.75 0 000 1.5h8.5a.75.75 0 000-1.5h-8.5z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
<span class="text-bold">Download</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div hidden id="emptywarning">
|
||||
<div class="flash flash-warn mx-2 mt-2 color-shadow-medium" id="emptyalert">
|
||||
<svg class="octicon" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8 1.5a6.5 6.5 0 100 13 6.5 6.5 0 000-13zM0 8a8 8 0 1116 0A8 8 0 010 8zm6.5-.25A.75.75 0 017.25 7h1a.75.75 0 01.75.75v2.75h.25a.75.75 0 010 1.5h-2a.75.75 0 010-1.5h.25v-2h-.25a.75.75 0 01-.75-.75zM8 6a1 1 0 100-2 1 1 0 000 2z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
Please fill in all required fields.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div hidden id="dotnetwarning2">
|
||||
<div class="flash mx-2 mt-2 color-shadow-medium">
|
||||
<svg class="octicon" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8 1.5a6.5 6.5 0 100 13 6.5 6.5 0 000-13zM0 8a8 8 0 1116 0A8 8 0 010 8zm6.5-.25A.75.75 0 017.25 7h1a.75.75 0 01.75.75v2.75h.25a.75.75 0 010 1.5h-2a.75.75 0 010-1.5h.25v-2h-.25a.75.75 0 01-.75-.75zM8 6a1 1 0 100-2 1 1 0 000 2z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
Please re-open after installing .NET.
|
||||
</div>
|
||||
</div>
|
||||
<div class="f1-light text-center">Steam Depot Downloader</div>
|
||||
|
||||
<form id="theform">
|
||||
<div class="form-group mx-3 mt-1">
|
||||
<div class="form-group-header">
|
||||
<label for="username">Username</label>
|
||||
</div>
|
||||
<input class="form-control input-block" id="username" placeholder="Leave empty for anonymous download"
|
||||
type="text"/>
|
||||
</div>
|
||||
|
||||
<div class="form-group mx-3 mt-1">
|
||||
<div class="form-group-header">
|
||||
<label for="password">Password</label>
|
||||
</div>
|
||||
<input class="form-control input-block" id="password" placeholder="Leave empty for anonymous download"
|
||||
type="password"/>
|
||||
</div>
|
||||
|
||||
<div class="form-group mx-3 mt-1 required">
|
||||
<div class="form-group-header">
|
||||
<label for="appid">App ID</label>
|
||||
</div>
|
||||
<input class="form-control input-block" id="appid" type="number"/>
|
||||
</div>
|
||||
|
||||
<div class="form-group mx-3 mt-1 required">
|
||||
<div class="form-group-header">
|
||||
<label for="depotid">Depot ID</label>
|
||||
</div>
|
||||
<input class="form-control input-block" id="depotid" type="number"/>
|
||||
</div>
|
||||
|
||||
<div class="form-group mx-3 mt-1 required">
|
||||
<div class="form-group-header">
|
||||
<label for="manifestid">Manifest ID</label>
|
||||
</div>
|
||||
<input class="form-control input-block" id="manifestid" type="number"/>
|
||||
</div>
|
||||
|
||||
<div class="mx-3 mt-1 required">
|
||||
<div class="form-group-header">
|
||||
<label>Download Location</label>
|
||||
</div>
|
||||
<div aria-label="Pick the path/location where the game will be downloaded to."
|
||||
class="form-control btn btn-sm tooltipped tooltipped-ne" id="pickpath">
|
||||
Set location
|
||||
</div>
|
||||
|
||||
<div aria-disabled="true"
|
||||
aria-label="Check the location that has been selected."
|
||||
class="form-control btn btn-sm ml-2 tooltipped tooltipped-ne" id="checkpath">
|
||||
Open location
|
||||
</div>
|
||||
<span class="Label mt-1 ml-3 Label--warning" id="loader">
|
||||
<span aria-label="Loading" class="tooltipped tooltipped-n">Loading</span>
|
||||
<span class="AnimatedEllipsis"></span>
|
||||
</span>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
|
||||
<div class="form-group mt-3 ml-3 mr-3">
|
||||
<div class="BtnGroup d-flex">
|
||||
<button class="BtnGroup-item btn btn-block btn-primary flex-1" id="downloadbtn">
|
||||
<svg class="octicon filter-red" height="16"
|
||||
style="display: inline-block; user-select: none; vertical-align: text-bottom;" viewBox="0 0 16 16"
|
||||
width="16"
|
||||
xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M7.47 10.78a.75.75 0 001.06 0l3.75-3.75a.75.75 0 00-1.06-1.06L8.75 8.44V1.75a.75.75 0 00-1.5 0v6.69L4.78 5.97a.75.75 0 00-1.06 1.06l3.75 3.75zM3.75 13a.75.75 0 000 1.5h8.5a.75.75 0 000-1.5h-8.5z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
Download
|
||||
</button>
|
||||
<button class="BtnGroup-item btn flex-0" id="settings-button">
|
||||
<svg fill="#8B949E" height="16"
|
||||
style="display: inline-block; user-select: none; vertical-align: text-bottom;" viewBox="0 0 16 16"
|
||||
width="16"
|
||||
xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8 0a8.2 8.2 0 0 1 .701.031C9.444.095 9.99.645 10.16 1.29l.288 1.107c.018.066.079.158.212.224.231.114.454.243.668.386.123.082.233.09.299.071l1.103-.303c.644-.176 1.392.021 1.82.63.27.385.506.792.704 1.218.315.675.111 1.422-.364 1.891l-.814.806c-.049.048-.098.147-.088.294.016.257.016.515 0 .772-.01.147.038.246.088.294l.814.806c.475.469.679 1.216.364 1.891a7.977 7.977 0 0 1-.704 1.217c-.428.61-1.176.807-1.82.63l-1.102-.302c-.067-.019-.177-.011-.3.071a5.909 5.909 0 0 1-.668.386c-.133.066-.194.158-.211.224l-.29 1.106c-.168.646-.715 1.196-1.458 1.26a8.006 8.006 0 0 1-1.402 0c-.743-.064-1.289-.614-1.458-1.26l-.289-1.106c-.018-.066-.079-.158-.212-.224a5.738 5.738 0 0 1-.668-.386c-.123-.082-.233-.09-.299-.071l-1.103.303c-.644.176-1.392-.021-1.82-.63a8.12 8.12 0 0 1-.704-1.218c-.315-.675-.111-1.422.363-1.891l.815-.806c.05-.048.098-.147.088-.294a6.214 6.214 0 0 1 0-.772c.01-.147-.038-.246-.088-.294l-.815-.806C.635 6.045.431 5.298.746 4.623a7.92 7.92 0 0 1 .704-1.217c.428-.61 1.176-.807 1.82-.63l1.102.302c.067.019.177.011.3-.071.214-.143.437-.272.668-.386.133-.066.194-.158.211-.224l.29-1.106C6.009.645 6.556.095 7.299.03 7.53.01 7.764 0 8 0Zm-.571 1.525c-.036.003-.108.036-.137.146l-.289 1.105c-.147.561-.549.967-.998 1.189-.173.086-.34.183-.5.29-.417.278-.97.423-1.529.27l-1.103-.303c-.109-.03-.175.016-.195.045-.22.312-.412.644-.573.99-.014.031-.021.11.059.19l.815.806c.411.406.562.957.53 1.456a4.709 4.709 0 0 0 0 .582c.032.499-.119 1.05-.53 1.456l-.815.806c-.081.08-.073.159-.059.19.162.346.353.677.573.989.02.03.085.076.195.046l1.102-.303c.56-.153 1.113-.008 1.53.27.161.107.328.204.501.29.447.222.85.629.997 1.189l.289 1.105c.029.109.101.143.137.146a6.6 6.6 0 0 0 1.142 0c.036-.003.108-.036.137-.146l.289-1.105c.147-.561.549-.967.998-1.189.173-.086.34-.183.5-.29.417-.278.97-.423 1.529-.27l1.103.303c.109.029.175-.016.195-.045.22-.313.411-.644.573-.99.014-.031.021-.11-.059-.19l-.815-.806c-.411-.406-.562-.957-.53-1.456a4.709 4.709 0 0 0 0-.582c-.032-.499.119-1.05.53-1.456l.815-.806c.081-.08.073-.159.059-.19a6.464 6.464 0 0 0-.573-.989c-.02-.03-.085-.076-.195-.046l-1.102.303c-.56.153-1.113.008-1.53-.27a4.44 4.44 0 0 0-.501-.29c-.447-.222-.85-.629-.997-1.189l-.289-1.105c-.029-.11-.101-.143-.137-.146a6.6 6.6 0 0 0-1.142 0ZM11 8a3 3 0 1 1-6 0 3 3 0 0 1 6 0ZM9.5 8a1.5 1.5 0 1 0-3.001.001A1.5 1.5 0 0 0 9.5 8Z"></path>
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div aria-label="Visit the GitHub issues website." class="btn btn-sm ml-3 tooltipped tooltipped-ne mb-1"
|
||||
id="smbtn1">
|
||||
<svg fill="#8B949E" height="16" style="display: inline-block; vertical-align: text-bottom;" viewBox="0 0 16 16"
|
||||
width="16" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8 1.5a6.5 6.5 0 100 13 6.5 6.5 0 000-13zM0 8a8 8 0 1116 0A8 8 0 010 8zm9 3a1 1 0 11-2 0 1 1 0 012 0zM6.92 6.085c.081-.16.19-.299.34-.398.145-.097.371-.187.74-.187.28 0 .553.087.738.225A.613.613 0 019 6.25c0 .177-.04.264-.077.318a.956.956 0 01-.277.245c-.076.051-.158.1-.258.161l-.007.004a7.728 7.728 0 00-.313.195 2.416 2.416 0 00-.692.661.75.75 0 001.248.832.956.956 0 01.276-.245 6.3 6.3 0 01.26-.16l.006-.004c.093-.057.204-.123.313-.195.222-.149.487-.355.692-.662.214-.32.329-.702.329-1.15 0-.76-.36-1.348-.863-1.725A2.76 2.76 0 008 4c-.631 0-1.155.16-1.572.438-.413.276-.68.638-.849.977a.75.75 0 101.342.67z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
Help
|
||||
</div>
|
||||
|
||||
<div aria-label="Visit the SteamDB instant search website." class="btn btn-sm ml-2 tooltipped tooltipped-n mb-1"
|
||||
id="smbtn2">
|
||||
<svg aria-hidden="true" class="octicon" fill="#8B949E" height="16" viewBox="0 0 128 128" width="16"
|
||||
xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M63.9 0C30.5 0 3.1 11.9.1 27.1l35.6 6.7c2.9-.9 6.2-1.3 9.6-1.3l16.7-10c-.2-2.5 1.3-5.1 4.7-7.2 4.8-3.1 12.3-4.8 19.9-4.8 5.2-.1 10.5.7 15 2.2 11.2 3.8 13.7 11.1 5.7 16.3-5.1 3.3-13.3 5-21.4 4.8l-22 7.9c-.2 1.6-1.3 3.1-3.4 4.5-5.9 3.8-17.4 4.7-25.6 1.9-3.6-1.2-6-3-7-4.8L2.5 38.4c2.3 3.6 6 6.9 10.8 9.8C5 53 0 59 0 65.5c0 6.4 4.8 12.3 12.9 17.1C4.8 87.3 0 93.2 0 99.6 0 115.3 28.6 128 64 128c35.3 0 64-12.7 64-28.4 0-6.4-4.8-12.3-12.9-17 8.1-4.8 12.9-10.7 12.9-17.1 0-6.5-5-12.6-13.4-17.4 8.3-5.1 13.3-11.4 13.3-18.2 0-16.5-28.7-29.9-64-29.9zm22.8 14.2c-5.2.1-10.2 1.2-13.4 3.3-5.5 3.6-3.8 8.5 3.8 11.1 7.6 2.6 18.1 1.8 23.6-1.8s3.8-8.5-3.8-11c-3.1-1-6.7-1.5-10.2-1.5zm.3 1.7c7.4 0 13.3 2.8 13.3 6.2 0 3.4-5.9 6.2-13.3 6.2s-13.3-2.8-13.3-6.2c0-3.4 5.9-6.2 13.3-6.2zM45.3 34.4c-1.6.1-3.1.2-4.6.4l9.1 1.7a10.8 5 0 1 1-8.1 9.3l-8.9-1.7c1 .9 2.4 1.7 4.3 2.4 6.4 2.2 15.4 1.5 20-1.5s3.2-7.2-3.2-9.3c-2.6-.9-5.7-1.3-8.6-1.3zM109 51v9.3c0 11-20.2 19.9-45 19.9-24.9 0-45-8.9-45-19.9v-9.2c11.5 5.3 27.4 8.6 44.9 8.6 17.6 0 33.6-3.3 45.2-8.7zm0 34.6v8.8c0 11-20.2 19.9-45 19.9-24.9 0-45-8.9-45-19.9v-8.8c11.6 5.1 27.4 8.2 45 8.2s33.5-3.1 45-8.2z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
SteamDB
|
||||
</div>
|
||||
|
||||
<div aria-label="Donate to the Free Software Foundation." class="btn btn-sm ml-2 tooltipped tooltipped-nw mb-1"
|
||||
id="smbtn3">
|
||||
<svg fill="#8B949E" height="16" style="display: inline-block; vertical-align: text-bottom;" viewBox="0 0 16 16"
|
||||
width="16" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M2 2.75A2.75 2.75 0 0 1 4.75 0c.983 0 1.873.42 2.57 1.232.268.318.497.668.68 1.042.183-.375.411-.725.68-1.044C9.376.42 10.266 0 11.25 0a2.75 2.75 0 0 1 2.45 4h.55c.966 0 1.75.784 1.75 1.75v2c0 .698-.409 1.301-1 1.582v4.918A1.75 1.75 0 0 1 13.25 16H2.75A1.75 1.75 0 0 1 1 14.25V9.332C.409 9.05 0 8.448 0 7.75v-2C0 4.784.784 4 1.75 4h.55c-.192-.375-.3-.8-.3-1.25ZM7.25 9.5H2.5v4.75c0 .138.112.25.25.25h4.5Zm1.5 0v5h4.5a.25.25 0 0 0 .25-.25V9.5Zm0-4V8h5.5a.25.25 0 0 0 .25-.25v-2a.25.25 0 0 0-.25-.25Zm-7 0a.25.25 0 0 0-.25.25v2c0 .138.112.25.25.25h5.5V5.5h-5.5Zm3-4a1.25 1.25 0 0 0 0 2.5h2.309c-.233-.818-.542-1.401-.878-1.793-.43-.502-.915-.707-1.431-.707ZM8.941 4h2.309a1.25 1.25 0 0 0 0-2.5c-.516 0-1 .205-1.43.707-.337.392-.646.975-.879 1.793Z"
|
||||
fill-rule="evenodd"></path>
|
||||
</svg>
|
||||
Donate
|
||||
</div>
|
||||
|
||||
<div aria-label="View the instructions on how to use SteamDepotDownloaderGUI."
|
||||
class="btn btn-sm ml-2 tooltipped tooltipped-nw mb-1"
|
||||
id="smbtn4">
|
||||
<svg fill="#8B949E" height="16" style="display: inline-block; vertical-align: text-bottom;" viewBox="0 0 16 16"
|
||||
width="16">
|
||||
<path d="M0 8a8 8 0 1 1 16 0A8 8 0 0 1 0 8Zm8-6.5a6.5 6.5 0 1 0 0 13 6.5 6.5 0 0 0 0-13ZM6.5 7.75A.75.75 0 0 1 7.25 7h1a.75.75 0 0 1 .75.75v2.75h.25a.75.75 0 0 1 0 1.5h-2a.75.75 0 0 1 0-1.5h.25v-2h-.25a.75.75 0 0 1-.75-.75ZM8 6a1 1 0 1 1 0-2 1 1 0 0 1 0 2Z"></path>
|
||||
</svg>
|
||||
Instructions
|
||||
</div>
|
||||
</div>
|
||||
<div class="settings-surrounding" id="settings-surrounding">
|
||||
<div class="settings-content mx-auto" id="settings-content">
|
||||
<label class="version-info" id="version-info">UNKNOWN</label>
|
||||
<h3><b>Settings</b></h3>
|
||||
<hr>
|
||||
<form>
|
||||
<div class="form-group">
|
||||
<div class="form-group-header">
|
||||
<label>Theme</label>
|
||||
</div>
|
||||
<div class="form-group-body">
|
||||
<div class="BtnGroup">
|
||||
<button aria-selected="true" class="BtnGroup-item btn btn-sm" id="theme-auto" type="button">
|
||||
Auto
|
||||
</button>
|
||||
<button class="BtnGroup-item btn btn-sm" id="theme-light" type="button">
|
||||
Light
|
||||
</button>
|
||||
<button class="BtnGroup-item btn btn-sm" id="theme-dark" type="button">
|
||||
Dark
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="form-group">
|
||||
<div class="form-group-header">
|
||||
<label for="terminal-dropdown">Override terminal selection (for Linux only)</label>
|
||||
</div>
|
||||
<div class="form-group-body">
|
||||
<div class="mb-2">
|
||||
<select class="form-select" id="terminal-dropdown">
|
||||
<option>Gnome Terminal</option>
|
||||
<option>KDE Konsole</option>
|
||||
<option>Xfce Terminal</option>
|
||||
<option>Terminator</option>
|
||||
<option>Terminology</option>
|
||||
<option>xterm</option>
|
||||
<option>Kitty</option>
|
||||
<option>LXTerminal</option>
|
||||
<option>Tilix</option>
|
||||
<option>Deepin Terminal</option>
|
||||
<option>cool-retro-term</option>
|
||||
<option selected="selected">Auto</option>
|
||||
</select>
|
||||
found: <span class="Counter"><code id="terminals-found">none</code></span>
|
||||
<br>default: <span class="Counter"><code id="default-terminal">none</code></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="form-group">
|
||||
<div class="form-group-header">
|
||||
<label for="os-dropdown">Override OS selection</label>
|
||||
</div>
|
||||
<div class="form-group-body">
|
||||
<div class="mb-2">
|
||||
<select class="form-select" id="os-dropdown">
|
||||
<option>Windows</option>
|
||||
<option disabled>macOS (NOT YET IMPLEMENTED)</option>
|
||||
<option>Linux</option>
|
||||
<option>Print command in console (CTRL-SHIFT-I)</option>
|
||||
<option selected="selected">Auto</option>
|
||||
</select>
|
||||
default: <span class="Counter"><code id="default-os">none</code></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="form-group">
|
||||
<div class="form-group-header">
|
||||
<label for="os-dropdown">Folder name</label>
|
||||
</div>
|
||||
<div class="form-group-body">
|
||||
<div class="BtnGroup">
|
||||
<button aria-selected="true" class="BtnGroup-item btn btn-sm" id="folder-name-appid"
|
||||
type="button">
|
||||
App-ID
|
||||
</button>
|
||||
<button class="BtnGroup-item btn btn-sm" id="folder-name-custom" type="button">
|
||||
Custom
|
||||
</button>
|
||||
</div>
|
||||
<br>
|
||||
<input class="form-control input-block" hidden id="folder-name-custom-input"
|
||||
placeholder="Game directory name"
|
||||
type="text"/>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
82
main.js
Normal file
82
main.js
Normal file
@@ -0,0 +1,82 @@
|
||||
const {app, BrowserWindow, dialog, ipcMain} = require("electron")
|
||||
const {platformpath} = require("./utils")
|
||||
require("v8-compile-cache")
|
||||
|
||||
let mainWindow
|
||||
const createWindow = () => {
|
||||
// Create the browser window.
|
||||
mainWindow = new BrowserWindow({
|
||||
autoHideMenuBar: true,
|
||||
resizable: false,
|
||||
width: 445,
|
||||
height: 650,
|
||||
useContentSize: true,
|
||||
maximizable: false,
|
||||
webPreferences: {
|
||||
nodeIntegration: true, contextIsolation: false
|
||||
}
|
||||
})
|
||||
|
||||
// and load the index.html of the app.
|
||||
mainWindow.loadFile("index.html")
|
||||
|
||||
// @formatter:off
|
||||
// Open the DevTools for debugging, only if not in production. This is removed for release by the build script (package.sh) because it's unreliable.
|
||||
// disable formatting so the line always stays the same so sed can find it
|
||||
// eslint-disable-next-line no-undef
|
||||
if (!app.isPackaged) mainWindow.webContents.openDevTools({mode: "detach"})
|
||||
// @formatter:on
|
||||
}
|
||||
|
||||
// This method will be called when Electron has finished
|
||||
// initialization and is ready to create browser windows.
|
||||
// Some APIs can only be used after this event occurs.
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on("activate", () => {
|
||||
// On macOS it's common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (BrowserWindow.getAllWindows().length === 0) createWindow()
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
// If the page is fully loaded in, send a sign.
|
||||
app.on("web-contents-created", (event, contents) => {
|
||||
contents.on("dom-ready", () => {
|
||||
contents.send("ready")
|
||||
contents.send("version", app.getVersion()) // send the version to the renderer
|
||||
})
|
||||
})
|
||||
|
||||
// Quit when all windows are closed, except on macOS. There, it's common
|
||||
// for applications and their menu bar to stay active until the user quits
|
||||
// explicitly with Cmd + Q.
|
||||
app.on("window-all-closed", () => {
|
||||
if (process.platform !== "darwin") app.quit()
|
||||
})
|
||||
|
||||
|
||||
ipcMain.on("selectpath", (event) => {
|
||||
dialog.showOpenDialog(mainWindow, {
|
||||
// Specifying the Directory Selector Property
|
||||
properties: ["openDirectory"],
|
||||
title: "Select the path where the game will be downloaded",
|
||||
defaultPath: platformpath(),
|
||||
buttonLabel: "Select"
|
||||
}).then(file => {
|
||||
//console.debug("Has path selection succeeded: " + ((file.canceled) ? "NO" : "YES; see below")) --- doesn't log to the dev console TODO
|
||||
if (!file.canceled) {
|
||||
const filepath = file.filePaths[0].toString()
|
||||
// console.debug("Path selected is " + filepath) --- same thing
|
||||
event.reply("file", filepath)
|
||||
}
|
||||
}).catch(err => {
|
||||
console.log(err)
|
||||
})
|
||||
})
|
||||
|
||||
ipcMain.on("open-devtools", () => {
|
||||
mainWindow.webContents.openDevTools({mode: "detach"})
|
||||
})
|
||||
4468
package-lock.json
generated
Normal file
4468
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
41
package.json
Normal file
41
package.json
Normal file
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"name": "steamdepotdownloadergui",
|
||||
"version": "2.4.2",
|
||||
"description": "DepotDownloader Electron frontend",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1",
|
||||
"start": "electron .",
|
||||
"build": "electron-builder -c electron-builder.yml -wl -p never",
|
||||
"buildall": "electron-builder -c electron-builder.yml -mwl -p never",
|
||||
"buildlinux": "electron-builder -c electron-builder.yml -l -p never",
|
||||
"buildwin": "electron-builder -c electron-builder.yml -w -p never",
|
||||
"buildmacos": "electron-builder -c electron-builder.yml -m -p never"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/mmvanheusden/SteamDepotDownloaderGUI.git"
|
||||
},
|
||||
"keywords": [
|
||||
"electron",
|
||||
"steam",
|
||||
"depotdownloader",
|
||||
"electron",
|
||||
"gui"
|
||||
],
|
||||
"author": "mmvanheusden",
|
||||
"license": "GPL-3.0",
|
||||
"bugs": {
|
||||
"url": "https://github.com/mmvanheusden/SteamDepotDownloaderGUI/issues"
|
||||
},
|
||||
"homepage": "https://github.com/mmvanheusden/SteamDepotDownloaderGUI#readme",
|
||||
"devDependencies": {
|
||||
"electron": "^30.0.2",
|
||||
"electron-builder": "^24.13.3",
|
||||
"eslint": "^9.1.1"
|
||||
},
|
||||
"dependencies": {
|
||||
"follow-redirects": "^1.15.6",
|
||||
"v8-compile-cache": "^2.4.0"
|
||||
}
|
||||
}
|
||||
25
package.sh
Executable file
25
package.sh
Executable file
@@ -0,0 +1,25 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
version=`jq '.version' package.json`
|
||||
version="${version//\"}"
|
||||
echo "version that will be build is ${version}"
|
||||
rm -rf ./dist/
|
||||
|
||||
# Disable DevTools for release, because it's unreliable
|
||||
original_line=$(sed -n '/if (!app.isPackaged) mainWindow.webContents.openDevTools({mode: "detach"})/p' main.js)
|
||||
# original_line has 1 tab too much, so we remove it
|
||||
original_line="${original_line// /}"
|
||||
sed -i 's/if (!app.isPackaged) mainWindow.webContents.openDevTools({mode: "detach"})/\/\/REMOVED FOR RELEASE./g' main.js
|
||||
|
||||
|
||||
npm run build
|
||||
mkdir -p ./dist/release-ready
|
||||
|
||||
cp ./dist/SteamDepotDownloaderGUI*.exe ./dist/release-ready/SteamDepotDownloaderGUI-windows-"${version}".exe
|
||||
cp `ls -d1 dist/* | grep -E "SteamDepotDownloaderGUI-[0-9]+\.[0-9]+\.[0-9]+\.AppImage"` ./dist/release-ready/SteamDepotDownloaderGUI-linux-"${version}"-x64.AppImage
|
||||
cp `ls -d1 dist/* | grep -E "steamdepotdownloadergui-[0-9]+\.[0-9]+\.[0-9]+\.zip"` ./dist/release-ready/SteamDepotDownloaderGUI-linux-"${version}"-x64.zip
|
||||
cp `ls -d1 dist/* | grep -E "SteamDepotDownloaderGUI-[0-9]+\.[0-9]+\.[0-9]+\-arm64.AppImage"` ./dist/release-ready/SteamDepotDownloaderGUI-linux-"${version}"-arm64.AppImage
|
||||
cp `ls -d1 dist/* | grep -E "steamdepotdownloadergui-[0-9]+\.[0-9]+\.[0-9]+\-arm64.zip"` ./dist/release-ready/SteamDepotDownloaderGUI-linux-"${version}"-arm64.zip
|
||||
echo "done building!"
|
||||
echo "reverting changes to main.js"
|
||||
sed -i "s|\/\/REMOVED FOR RELEASE.|$original_line|g" main.js
|
||||
BIN
screenshot.png
Normal file
BIN
screenshot.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 75 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 13 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 76 KiB |
68
style.css
Normal file
68
style.css
Normal file
@@ -0,0 +1,68 @@
|
||||
@font-face {
|
||||
font-family: 'Hubot Sans';
|
||||
src: url('Hubot-Sans.woff2') format('woff2 supports variations'),
|
||||
url('Hubot-Sans.woff2') format('woff2-variations');
|
||||
font-weight: 700;
|
||||
font-stretch: expanded;
|
||||
}
|
||||
|
||||
.f1-light {
|
||||
font-family: 'Hubot Sans', sans-serif;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* The grey part */
|
||||
.settings-surrounding {
|
||||
display: none;
|
||||
position: fixed;
|
||||
z-index: 1;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
background-color: rgba(0, 0, 0, 0.33);
|
||||
}
|
||||
|
||||
.settings-content {
|
||||
position: relative;
|
||||
border-radius: 10px;
|
||||
overflow: auto;
|
||||
/*noinspection CssUnresolvedCustomProperty*/
|
||||
background-color: var(--bgColor-default, var(--color-canvas-default));
|
||||
margin: 5%;
|
||||
padding: 25px;
|
||||
border: 1px solid #b4dede;
|
||||
width: 90vw; /* 90vw -> 90% */
|
||||
height: 90vh; /* 90vh -> 90% */
|
||||
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.1), 0 6px 20px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
|
||||
hr {
|
||||
border: 0;
|
||||
height: 1px;
|
||||
background: #0d1117 linear-gradient(to right, #0d1117, #ccc, #0d1117);
|
||||
}
|
||||
[data-color-mode="light"] hr {
|
||||
filter: invert(1);
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
[data-color-mode="auto"] hr {
|
||||
filter: invert(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.version-info {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
font-size: 0.8em;
|
||||
padding: 5px 10px; /* space around text */
|
||||
font-family: monospace;
|
||||
}
|
||||
395
utils.js
Normal file
395
utils.js
Normal file
@@ -0,0 +1,395 @@
|
||||
var defaultTerminal = ""
|
||||
|
||||
/**
|
||||
* Checks if all required fields are filled and if dotnet is installed in the system path.
|
||||
* It returns a promise that resolves to true if dotnet is installed and all required fields are filled, false otherwise.
|
||||
*
|
||||
* @returns {Promise<unknown>} A promise that resolves to true if dotnet is installed and all required fields are filled, false otherwise.
|
||||
*
|
||||
* **rejects**:
|
||||
* `emptyField` -> One or more required field(s) are not filled in.
|
||||
* `noDotnet` -> `dotnet` has not been found in the path.
|
||||
*/
|
||||
function preDownloadCheck() {
|
||||
return new Promise((resolve, reject) => {
|
||||
// Check if all fields are filled
|
||||
const formInputs = document.forms["theform"]
|
||||
|
||||
let unfilledFields = 0
|
||||
for (const input of formInputs) {
|
||||
const isInvalid = input.value === "" && input.parentElement.classList.contains("required")
|
||||
input.parentElement.classList.toggle("errored", isInvalid) // toggle the 'errored' class depending on if isInvalid is true or false.
|
||||
if (isInvalid) unfilledFields++
|
||||
}
|
||||
if (unfilledFields > 0) {
|
||||
reject("emptyField")
|
||||
return
|
||||
}
|
||||
|
||||
// Check if dotnet is found, depending on the platform
|
||||
if (process.platform.toString().includes("win")) {
|
||||
// Windows
|
||||
const {exec} = require("child_process")
|
||||
const command = "dotnet.exe --version"
|
||||
exec(command, function (error) {
|
||||
if (error) {
|
||||
reject("noDotnet")
|
||||
} else {
|
||||
resolve(true)
|
||||
}
|
||||
})
|
||||
} else {
|
||||
// Others
|
||||
// macOS seems to be broken.
|
||||
const {exec} = require("child_process")
|
||||
const command = "dotnet --version"
|
||||
exec(command, function (error) {
|
||||
if (error) {
|
||||
reject("noDotnet")
|
||||
} else {
|
||||
resolve(true)
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Downloads a file from a given URL and saves it to the current directory.
|
||||
*
|
||||
* @param {string} url - The URL of the file to download.
|
||||
* @returns {Promise<void>} A promise that resolves when the download is finished, or rejects if an error occurs.
|
||||
*
|
||||
* @throws {Error} If an error occurs during the download or file writing process, the promise is rejected with the error.
|
||||
*/
|
||||
function download(url) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const {https} = require("follow-redirects") /* Using follow-redirects to follow redirects */
|
||||
const fs = require("fs")
|
||||
const path = require("path")
|
||||
const file = fs.createWriteStream(platformpath() + path.sep + url.split("/").pop())
|
||||
https.get(url, (response) => {
|
||||
response.pipe(file)
|
||||
file.on("finish", () => {
|
||||
file.close()
|
||||
resolve()
|
||||
})
|
||||
file.on("error", (error) => {
|
||||
console.error(error)
|
||||
reject(error)
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a file from the current directory.
|
||||
*
|
||||
* @param {string} file - The name of the file to be removed.
|
||||
* @returns {Promise<void>} A promise that resolves when the file is successfully removed, or rejects if an error occurs.
|
||||
*
|
||||
* @throws {Error} If an error occurs during the file removal process, the promise is rejected with the error.
|
||||
*/
|
||||
function removeFile(file) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const fs = require("fs")
|
||||
const path = require("path")
|
||||
fs.unlink(platformpath() + path.sep + file, function (error) {
|
||||
if (error) {
|
||||
reject(error)
|
||||
console.error(error)
|
||||
} else resolve()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a directory from the current directory.
|
||||
*
|
||||
* @param {string} dir - The name of the directory to be removed.
|
||||
* @returns {Promise<void>} A promise that resolves when the directory is successfully removed, or rejects if an error occurs.
|
||||
*
|
||||
* @throws {Error} If an error occurs during the directory removal process, the promise is rejected with the error.
|
||||
*/
|
||||
function removeDir(dir,) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const fs = require("fs")
|
||||
const path = require("path")
|
||||
fs.rm(platformpath() + path.sep + dir, {recursive: true, force: true}, function (error) {
|
||||
if (error) {
|
||||
reject(error)
|
||||
console.error(error)
|
||||
} else resolve()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Unzips a file to a specified target directory.
|
||||
*
|
||||
* @param {string} file - The name of the zip file to be unzipped.
|
||||
* @param {string} target - The target directory where the file will be unzipped to.
|
||||
* @returns {Promise<void>} A promise that resolves when the unzip operation is complete, or rejects if an error occurs.
|
||||
*
|
||||
* @throws {Error} If an error occurs during the unzip operation, the promise is rejected with the error.
|
||||
*/
|
||||
function unzip(file, target) {
|
||||
const {exec} = require("child_process")
|
||||
const path = require("path")
|
||||
let finalPath = platformpath() + path.sep
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
if (process.platform.toString().includes("win")) {
|
||||
const command = `powershell.exe -Command Expand-Archive -Path '${finalPath + file}' -Destination '${finalPath + target}'`
|
||||
exec(command, function (error) {
|
||||
if (error) {
|
||||
reject(error)
|
||||
console.error(error)
|
||||
} else resolve()
|
||||
})
|
||||
} else {
|
||||
const command = `unzip -o ${platformpath().replaceAll(" ", "\\ ") + path.sep + file} -d ${platformpath().replaceAll(" ", "\\ ") + path.sep + target}${path.sep}`
|
||||
exec(command, function (error) {
|
||||
if (error) {
|
||||
reject(error)
|
||||
console.error(error)
|
||||
} else resolve()
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function createCommandWithTerminal(command, terminal, os) {
|
||||
let cmd = ""
|
||||
|
||||
if (terminal === "auto") {
|
||||
terminal = defaultTerminal[0]
|
||||
}
|
||||
// if os is auto, choose the os for us.
|
||||
if (os === "auto") {
|
||||
if (process.platform.toString().includes("win")) {
|
||||
os = 0
|
||||
} else if (process.platform.toString().includes("linux")) {
|
||||
os = 2
|
||||
}
|
||||
} else console.log("OS is manually chosen")
|
||||
/* eslint-disable */
|
||||
if (os === 0) {
|
||||
cmd = `start cmd.exe /k ${command}`
|
||||
} else if (os === 1) {
|
||||
cmd = `osascript -c 'tell application "Terminal" to do script '${command}'`
|
||||
} else if (os === 2) {
|
||||
switch (terminal) {
|
||||
case 0:
|
||||
cmd = `gnome-terminal -e 'bash -c "${command};$SHELL"'`
|
||||
break
|
||||
case 1:
|
||||
cmd = `konsole --hold -e "${command}"`
|
||||
break
|
||||
case 2:
|
||||
cmd = `xfce4-terminal -H -e "${command}"`
|
||||
break
|
||||
case 3:
|
||||
cmd = `terminator -e 'bash -c "${command};$SHELL"'`
|
||||
break
|
||||
case 4:
|
||||
cmd = `terminology -H -e "${command}"`
|
||||
break
|
||||
case 5:
|
||||
cmd = `xterm -hold -T "Downloading Depot..." -e "${command}"`
|
||||
break
|
||||
case 6:
|
||||
cmd = `kitty --hold sh -c "${command}"`
|
||||
break
|
||||
case 7:
|
||||
cmd = `lxterminal -e "${command};$SHELL"`
|
||||
break
|
||||
case 8:
|
||||
cmd = `tilix -e sh -c "${command};$SHELL"`
|
||||
break
|
||||
case 9:
|
||||
cmd = `deepin-terminal -e 'sh -c "${command};$SHELL"'`
|
||||
break
|
||||
case 10:
|
||||
cmd = `cool-retro-term -e sh -c "${command}"`
|
||||
break
|
||||
default:
|
||||
console.log("NO TERMINAL. PANIC.")
|
||||
}
|
||||
} else if (os === 3) {
|
||||
if (process.platform.toString().includes("win")) {
|
||||
console.log(`COPY-PASTE THE FOLLOWING INTO THE TERMINAL:\n\n${command}`)
|
||||
} else console.log(`COPY-PASTE THE FOLLOWING INTO YOUR TERMINAL:\n\n${command}`)
|
||||
cmd = ""
|
||||
}
|
||||
|
||||
return cmd
|
||||
/* eslint-enable */
|
||||
}
|
||||
|
||||
async function generateRunScript(username, password, appid, depotid, manifestid, folderinput, chosenPath) {
|
||||
const path = require("path")
|
||||
const fs = require("fs")
|
||||
const sep = path.sep
|
||||
let foldername = ""
|
||||
|
||||
// allow enormous strings like &$§"&$="§$/"(§NJUIDW>;!%?aQ52V?*['YsDnRy|(+Q 1h6BmnDQp,(Xr& being used as password.
|
||||
// This is very janky and will be replaced with a better solution in the upcoming rewrite.
|
||||
password = password.replace(/"/g, "\"\"")
|
||||
if (process.platform.includes("win")) {
|
||||
// Replace all % with %% because batch scripts use % as a special character. This is not an elegant solution, but it should work.
|
||||
password = password.replace(/%/g, "%%")
|
||||
}
|
||||
|
||||
// if either the username or password fields is empty, anonymous login is used
|
||||
let anonymous = username === "" || password === ""
|
||||
|
||||
|
||||
/* put the username and password flags into one string, allowing for anonymous login.
|
||||
if anonymous: false true
|
||||
| |
|
||||
*/
|
||||
let userpass = anonymous ? "" : `-username ${username} -password "${password}"`
|
||||
|
||||
/* if nothing is inputted by the user in the folder input, it will be defaulted to the appid. else to the value */
|
||||
foldername = folderinput.value === "" ? appid : folderinput.value
|
||||
|
||||
/* if the path isn't selected by the user, go for the path the app is located in. else use the path the user chose. */
|
||||
chosenPath = chosenPath === "" ? platformpath() : chosenPath
|
||||
|
||||
let finalPath = (chosenPath + path.sep + foldername)
|
||||
if (process.platform.includes("win")) {
|
||||
if (finalPath.includes(" ")) {
|
||||
console.log("path contains spaces. adding quotes")
|
||||
finalPath = `"${finalPath}"`
|
||||
console.log("Result: " + finalPath)
|
||||
}
|
||||
} else {
|
||||
finalPath = finalPath.replaceAll(" ", "\\ ")
|
||||
}
|
||||
|
||||
/* / or \ if nothing is inputted its appid replaces " " with "\ ", so whitespaces can be in path names.
|
||||
finalpath: ((the path the user chose) + (seperator) + (the folder name the user chose)).replaceAll()
|
||||
*/
|
||||
|
||||
|
||||
/* The structure of a DepotDownloader command:
|
||||
.NET CLI Path to the DepotDownloader dll. Username/pass combination app id depot id manifest id the dir chosen by user or app path controls how much download servers and threads are used. Needs benchmark TODO
|
||||
| | | | | | | | |
|
||||
dotnet (path)(sep)depotdownloader(sep)DepotDownloader.dll (userpass) -app (appid) -depot (depotid) -manifest (manifestid) -dir (path)(sep) -max-servers 50 -max-downloads 16
|
||||
*/
|
||||
|
||||
if (process.platform.includes("linux")) {
|
||||
// if linux, write a bash script.
|
||||
let content = `#!/usr/bin/env bash
|
||||
dotnet ${platformpath().replaceAll(" ", "\\ ")}${sep}depotdownloader${sep}DepotDownloader.dll ${userpass} -app ${appid} -depot ${depotid} -manifest ${manifestid} -dir ${finalPath}${sep} -max-servers 50 -max-downloads 16
|
||||
`
|
||||
await fs.writeFileSync(`${platformpath()}${sep}run.sh`, content)
|
||||
await fs.chmodSync(`${platformpath()}${sep}run.sh`, "755") // make it executable
|
||||
console.log(`Writing:
|
||||
--------
|
||||
dotnet ${platformpath().replaceAll(" ", "\\ ")}${sep}depotdownloader${sep}DepotDownloader.dll ${userpass} -app ${appid} -depot ${depotid} -manifest ${manifestid} -dir ${finalPath}${sep} -max-servers 50 -max-downloads 16
|
||||
|
||||
to ${platformpath()}${sep}run.sh.
|
||||
`)
|
||||
} else if (process.platform.includes("win")) {
|
||||
// if windows, write a batch script
|
||||
let content = `dotnet "${platformpath()}${sep}depotdownloader${sep}DepotDownloader.dll" ${userpass} -app ${appid} -depot ${depotid} -manifest ${manifestid} -dir ${finalPath} -max-servers 50 -max-downloads 16`
|
||||
await fs.writeFileSync(`${platformpath()}${sep}run.bat`, content)
|
||||
console.log(`Writing:
|
||||
--------
|
||||
dotnet "${platformpath()}${sep}depotdownloader${sep}DepotDownloader.dll" ${userpass} -app ${appid} -depot ${depotid} -manifest ${manifestid} -dir ${finalPath} -max-servers 50 -max-downloads 16
|
||||
|
||||
to ${platformpath()}${sep}run.bat.
|
||||
`)
|
||||
} else { /* macos */
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes a given command in a separate process.
|
||||
*
|
||||
* @param {string} command - The command to be executed.
|
||||
* @returns {Promise<void>} A promise that resolves when the command execution is successful, or rejects if an error occurs.
|
||||
*
|
||||
* @throws {Error} If an error occurs during the command execution, the promise is rejected with an error message.
|
||||
*/
|
||||
function runCommand(command) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const {exec} = require("child_process")
|
||||
exec(command, function (error) {
|
||||
if (error) {
|
||||
const msg = "Running command failed with error:\n" + error
|
||||
reject(msg)
|
||||
} else resolve()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the path where the actual program is being run from, depending on the operating system.
|
||||
* Because __dirname is inconsistent across operating systems, this function is used to get the correct path.
|
||||
*
|
||||
* Windows -> Dev env: __dirname, Portable: process.env.PORTABLE_EXECUTABLE_DIR
|
||||
* Linux -> process.cwd()
|
||||
* @returns {string} The absolute path
|
||||
*/
|
||||
const platformpath = () => {
|
||||
// On linux, it must return process.cwd(). On windows, it must return process.env.PORTABLE_EXECUTABLE_DIR, but only if the program is running from a portable exe.
|
||||
// On linux, __dirname returns the correct path, but on windows, it returns the path to the app.asar file, which is not what we want. Only in dev environment it returns the correct path.
|
||||
|
||||
if (process.platform.includes("win")) {
|
||||
if (process.env.PORTABLE_EXECUTABLE_DIR !== undefined) {
|
||||
return process.env.PORTABLE_EXECUTABLE_DIR
|
||||
} else {
|
||||
return __dirname
|
||||
}
|
||||
} else {
|
||||
return process.cwd()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for the availability of terminal emulators on Linux.
|
||||
* It runs the '--version' command on each terminal emulator and checks if the command is successful.
|
||||
* If the command is successful, it means the terminal emulator is installed and available.
|
||||
* The function returns an array of the indices of the available terminal emulators.
|
||||
* If no terminal emulator is available, it returns false.
|
||||
* If the operating system is not Linux, it also returns false.
|
||||
*
|
||||
* @returns {string[]|boolean} An array of the indices of the available terminal emulators, or false if none are available or the OS is not Linux.
|
||||
*/
|
||||
const forceTerminals = async () => {
|
||||
const commands = [["gnome-terminal", "--version", 0], ["konsole", "--version", 1], ["xfce4-terminal", "--version", 2], ["terminator", "--version", 3], ["terminology", "--version", 4], ["xterm", "-v", 5], ["kitty", "--version", 6], ["lxterminal", "--version", 7], ["tilix", "--version", 8], ["deepin-terminal", "--version", 9], ["cool-retro-term", "--version", 10]]
|
||||
let availableTerminals = [] // list of IDs of terminals, corrospending to their index in the dropdown menu
|
||||
let availableNames = [] // list of names of found terminals
|
||||
if (process.platform === "linux") {
|
||||
for (let i = 0; i < commands.length; i++) {
|
||||
await runCommand(`${commands[i][0]} ${commands[i][1]}`).then(() => {
|
||||
console.log(`Found ${commands[i][0]}`)
|
||||
availableTerminals.push(commands[i][2])
|
||||
availableNames.push(commands[i][0])
|
||||
}).catch(() => {
|
||||
console.log(`${commands[i][0]} not found on system.`)
|
||||
})
|
||||
}
|
||||
if (availableTerminals.length > 0) {
|
||||
defaultTerminal = availableTerminals
|
||||
return [true, availableTerminals, availableNames] // [true, "2,4,7", "twox,fourterm,sevenemulator"] (example)
|
||||
} else return false
|
||||
} else return false
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
preDownloadCheck,
|
||||
download,
|
||||
runCommand,
|
||||
removeDir,
|
||||
removeFile,
|
||||
unzip,
|
||||
platformpath,
|
||||
forceTerminals,
|
||||
generateRunScript,
|
||||
createCommandWithTerminal
|
||||
}
|
||||
Reference in New Issue
Block a user