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https://github.com/stenzek/duckstation.git
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CI: Set MacOS deployment target to 13.3
Required for std::to_chars() with floating-point types.
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2
.github/workflows/macos-build.yml
vendored
2
.github/workflows/macos-build.yml
vendored
@@ -60,7 +60,7 @@ jobs:
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run: |
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mkdir build
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cd build
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export MACOSX_DEPLOYMENT_TARGET=13.0
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export MACOSX_DEPLOYMENT_TARGET=13.3
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cmake -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENGL=OFF -DCMAKE_PREFIX_PATH="$HOME/deps" -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -G Ninja ..
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cmake --build . --parallel
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mv bin/DuckStation.app .
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@@ -112,7 +112,7 @@ You will need to re-add your game directories after switching to the AppImage.
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Universal macOS builds are provided for both x86_64 (Intel) and ARM64 (Apple Silicon).
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macOS Ventura (13.0) is required, as this is also the minimum requirement for Qt.
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macOS Ventura (13.3) is required, as this is also the minimum requirement for Qt.
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To download:
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- Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download `duckstation-mac-release.zip`.
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@@ -27,7 +27,7 @@ if [ "$#" -ne 1 ]; then
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exit 1
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fi
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export MACOSX_DEPLOYMENT_TARGET=13.0
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export MACOSX_DEPLOYMENT_TARGET=13.3
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NPROCS="$(getconf _NPROCESSORS_ONLN)"
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SCRIPTDIR=$(realpath $(dirname "${BASH_SOURCE[0]}"))
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