CI: Set MacOS deployment target to 13.3

Required for std::to_chars() with floating-point types.
This commit is contained in:
Stenzek
2025-12-31 18:06:18 +10:00
parent f03bb5b255
commit a584a5a5ae
3 changed files with 3 additions and 3 deletions

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@@ -60,7 +60,7 @@ jobs:
run: |
mkdir build
cd build
export MACOSX_DEPLOYMENT_TARGET=13.0
export MACOSX_DEPLOYMENT_TARGET=13.3
cmake -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENGL=OFF -DCMAKE_PREFIX_PATH="$HOME/deps" -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -G Ninja ..
cmake --build . --parallel
mv bin/DuckStation.app .

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@@ -112,7 +112,7 @@ You will need to re-add your game directories after switching to the AppImage.
Universal macOS builds are provided for both x86_64 (Intel) and ARM64 (Apple Silicon).
macOS Ventura (13.0) is required, as this is also the minimum requirement for Qt.
macOS Ventura (13.3) is required, as this is also the minimum requirement for Qt.
To download:
- Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download `duckstation-mac-release.zip`.

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@@ -27,7 +27,7 @@ if [ "$#" -ne 1 ]; then
exit 1
fi
export MACOSX_DEPLOYMENT_TARGET=13.0
export MACOSX_DEPLOYMENT_TARGET=13.3
NPROCS="$(getconf _NPROCESSORS_ONLN)"
SCRIPTDIR=$(realpath $(dirname "${BASH_SOURCE[0]}"))