Game specialisation & delta versions (#323)

* feat: game specialisation, auto-guess extensions

* fix: enforce specialisation specific schema at API level

* fix: lint

* feat: partial work on depot endpoints

* feat: bump torrential

* feat: dummy version creation for depot uploads

* fix: lint

* fix: types

* fix: lint

* feat: depot version import

* fix: lint

* fix: remove any type

* fix: lint

* fix: push update interval

* fix: cpu usage calculation

* feat: delta version support

* feat: style tweaks for selectlaunch.vue

* fix: lint
This commit is contained in:
DecDuck
2026-01-23 05:04:38 +00:00
committed by GitHub
parent d8db5b5b85
commit 00adab21c2
46 changed files with 1164 additions and 347 deletions

View File

@@ -0,0 +1,11 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["depot:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const depots = await prisma.depot.findMany({});
return depots;
});

View File

@@ -6,7 +6,6 @@ import { castManifest } from "~/server/internal/library/manifest";
const AUTHORIZATION_HEADER_PREFIX = "Bearer ";
const Query = type({
game: "string",
version: "string",
});
@@ -31,10 +30,7 @@ export default defineEventHandler(async (h3) => {
const version = await prisma.gameVersion.findUnique({
where: {
gameId_versionId: {
gameId: query.game,
versionId: query.version,
},
versionId: query.version,
},
select: {
dropletManifest: true,

View File

@@ -11,6 +11,11 @@ export default defineEventHandler(async (h3) => {
select: {
versionId: true,
},
where: {
versionPath: {
not: null
}
}
},
},
});

View File

@@ -0,0 +1,51 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const UploadManifest = type({
gameId: "string",
versionName: "string",
manifest: type({
version: "'2'",
size: "number",
key: "16 <= number[] <= 16",
chunks: type({
["string"]: {
checksum: "string",
iv: "16 <= number[] <= 16",
files: type({
filename: "string",
start: "number",
length: "number",
permissions: "number",
}).array(),
},
}),
}),
fileList: "string[]",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["depot:upload:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const { gameId, versionName, manifest, fileList } =
await readDropValidatedBody(h3, UploadManifest);
const version = await prisma.unimportedGameVersion.create({
data: {
game: {
connect: {
id: gameId,
},
},
versionName,
manifest,
fileList,
},
});
return { id: version.id };
});

View File

@@ -1,6 +1,7 @@
import type { GameVersion, Prisma } from "~/prisma/client/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import type { UnimportedVersionInformation } from "~/server/internal/library";
import libraryManager from "~/server/internal/library";
async function getGameVersionSize<
@@ -59,7 +60,7 @@ export default defineEventHandler<
{ body: never },
Promise<{
game: AdminFetchGameType;
unimportedVersions: string[] | undefined;
unimportedVersions: UnimportedVersionInformation[] | undefined;
}>
>(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);

View File

@@ -1,4 +1,5 @@
import { type } from "arktype";
import { GameType } from "~/prisma/client/enums";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
@@ -7,6 +8,7 @@ import metadataHandler from "~/server/internal/metadata";
const ImportGameBody = type({
library: "string",
path: "string",
type: type.valueOf(GameType),
["metadata?"]: {
id: "string",
sourceId: "string",
@@ -19,7 +21,7 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const { library, path, metadata } = await readDropValidatedBody(
const { library, path, metadata, type } = await readDropValidatedBody(
h3,
ImportGameBody,
);
@@ -38,8 +40,8 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
});
const taskId = metadata
? await metadataHandler.createGame(metadata, library, path)
: await metadataHandler.createGameWithoutMetadata(library, path);
? await metadataHandler.createGame(metadata, library, path, type)
: await metadataHandler.createGameWithoutMetadata(library, path, type);
if (!taskId)
throw createError({

View File

@@ -16,7 +16,7 @@ export default defineEventHandler(async (h3) => {
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { libraryId: true, libraryPath: true },
select: { libraryId: true, libraryPath: true, type: true },
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game not found" });
@@ -28,5 +28,5 @@ export default defineEventHandler(async (h3) => {
if (!unimportedVersions)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
return unimportedVersions;
return { versions: unimportedVersions, type: game.type };
});

View File

@@ -7,7 +7,11 @@ import libraryManager from "~/server/internal/library";
export const ImportVersion = type({
id: "string",
version: "string",
version: type({
type: "'depot' | 'local'",
identifier: "string",
name: "string",
}),
displayName: "string?",
launches: type({
@@ -16,6 +20,7 @@ export const ImportVersion = type({
launch: "string",
umuId: "string?",
executorId: "string?",
suggestions: "string[]?",
}).array(),
setups: type({
@@ -25,6 +30,10 @@ export const ImportVersion = type({
onlySetup: "boolean = false",
delta: "boolean = false",
requiredContent: type("string")
.array()
.default(() => []),
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
@@ -47,7 +56,7 @@ export default defineEventHandler(async (h3) => {
if (validOverlayVersions == 0)
throw createError({
statusCode: 400,
statusMessage: "Update mode requires a pre-existing version.",
statusMessage: `Update mode requires a pre-existing version for platform: ${platformObject.platform}`,
});
}
}

View File

@@ -1,35 +1,43 @@
import { ArkErrors, type } from "arktype";
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
const Query = type({
id: "string",
type: "'depot' | 'local'",
version: "string",
});
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const query = await getQuery(h3);
const gameId = query.id?.toString();
const versionName = query.version?.toString();
if (!gameId || !versionName)
const query = Query(getQuery(h3));
if (query instanceof ArkErrors)
throw createError({
statusCode: 400,
statusMessage: "Missing id or version in request params",
message: query.summary,
});
try {
const preload = await libraryManager.fetchUnimportedVersionInformation(
gameId,
versionName,
query.id,
{
type: query.type,
identifier: query.version,
},
);
if (!preload)
throw createError({
statusCode: 400,
statusMessage: "Invalid game or version id/name",
message: "Invalid game or version id/name",
});
return preload;
} catch (e) {
throw createError({
statusCode: 500,
message: `Failed to fetch preload information for ${gameId}: ${e}`,
message: `Failed to fetch preload information for ${query.id}: ${e}`,
});
}
});

View File

@@ -1,14 +1,19 @@
import { ArkErrors, type } from "arktype";
import { GameType } from "~/prisma/client/enums";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import type { GameMetadataSearchResult } from "~/server/internal/metadata/types";
const Query = type({
q: "string",
type: type.valueOf(GameType).optional(),
});
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
const allowed = await aclManager.allowSystemACL(h3, [
"game:read",
"depot:read",
]);
if (!allowed) throw createError({ statusCode: 403 });
const query = Query(getQuery(h3));
@@ -22,7 +27,7 @@ export default defineEventHandler(async (h3) => {
mShortDescription: string;
mReleased: string;
}[] =
await prisma.$queryRaw`SELECT id, "mName", "mIconObjectId", "mShortDescription", "mReleased" FROM "Game" WHERE SIMILARITY("mName", ${query.q}) > 0.2 ORDER BY SIMILARITY("mName", ${query.q}) DESC;`;
await prisma.$queryRaw`SELECT id, "mName", "mIconObjectId", "mShortDescription", "mReleased" FROM "Game" WHERE SIMILARITY("mName", ${query.q}) > 0.2 AND (${query.type || "undefined"} = 'undefined' OR type::text = ${query.type}) ORDER BY SIMILARITY("mName", ${query.q}) DESC;`;
const resultsMapped = results.map(
(v) =>

View File

@@ -13,15 +13,24 @@ export default defineClientEventHandler(async (h3) => {
const gameVersion = await prisma.gameVersion.findUnique({
where: {
gameId_versionId: {
gameId: id,
versionId: version,
},
versionId: version,
},
include: {
launches: {
include: {
executor: true,
executor: {
include: {
gameVersion: {
select: {
game: {
select: {
id: true,
},
},
},
},
},
},
},
},
setups: true,
@@ -34,8 +43,22 @@ export default defineClientEventHandler(async (h3) => {
statusMessage: "Game version not found",
});
return {
const gameVersionMapped = {
...gameVersion,
launches: gameVersion.launches.map((launch) => ({
...launch,
executor: launch.executor
? {
...launch.executor,
gameVersion: undefined,
gameId: launch.executor.gameVersion.game.id,
}
: undefined,
})),
};
return {
...gameVersionMapped,
size: libraryManager.getGameVersionSize(id, version),
};
});

View File

@@ -1,24 +1,15 @@
import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import prisma from "~/server/internal/db/database";
import { createDownloadManifestDetails } from "~/server/internal/library/manifest/index";
export default defineClientEventHandler(async (h3) => {
const query = getQuery(h3);
const id = query.id?.toString();
const version = query.version?.toString();
if (!id || !version)
if (!version)
throw createError({
statusCode: 400,
statusMessage: "Missing id or version in query",
statusMessage: "Missing version ID in query",
});
const manifest = await prisma.gameVersion.findUnique({
where: { gameId_versionId: { gameId: id, versionId: version } },
select: { dropletManifest: true },
});
if (!manifest)
throw createError({
statusCode: 400,
statusMessage: "Invalid game or version, or no versions added.",
});
return manifest.dropletManifest;
const result = await createDownloadManifestDetails(version);
return result;
});

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@@ -5,8 +5,8 @@ import gameSizeManager from "~/server/internal/gamesize";
type VersionDownloadOption = {
versionId: string;
displayName?: string;
versionPath: string;
displayName?: string | undefined;
versionPath?: string | undefined;
platform: Platform;
size: number;
requiredContent: Array<{
@@ -106,7 +106,8 @@ export default defineClientEventHandler(async (h3) => {
([platform, requiredContent]) =>
({
versionId: v.versionId,
versionPath: v.versionPath,
displayName: v.displayName || undefined,
versionPath: v.versionPath || undefined,
platform,
requiredContent,
size: size!,

View File

@@ -1,5 +1,6 @@
import { ArkErrors, type } from "arktype";
import type { Prisma } from "~/prisma/client/client";
import { GameType } from "~/prisma/client/enums";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { parsePlatform } from "~/server/internal/utils/parseplatform";
@@ -100,6 +101,7 @@ export default defineEventHandler(async (h3) => {
...tagFilter,
...platformFilter,
...companyFilter,
type: GameType.Game,
};
const sort: Prisma.GameOrderByWithRelationInput = {};