Replaced manual for loop with Span.Fill to efficiently assign a color value to the output span in ASTC block decoding. This improves code readability and performance.
Updated several NuGet dependencies to their latest versions:
- AssetRipper.Text.SourceGeneration to 1.2.3
- Microsoft.SourceLink.GitHub to 10.0.103
- Microsoft.NET.Test.Sdk to 18.3.0
- NUnit to 4.5.0
- coverlet.collector to 8.0.0
These updates provide bug fixes, new features, and improved compatibility.
I currently don't use any API above .NET 8, so multi-targeting 8 and 10 is fine for now. However, if I later need a higher .NET version, I won't hesitate to drop support.
Upgraded BenchmarkDotNet, Microsoft.NET.Test.Sdk, NUnit3TestAdapter, and NUnit.Analyzers to latest versions in project files. Updated Microsoft.SourceLink.GitHub and extended copyright to 2026.
Replaced the traditional `TextureDecoder.sln` file with a new `TextureDecoder.slnx` file, which uses a hierarchical XML-based format. The new format organizes solution items and project references more cleanly, removing verbose configuration details like `SolutionConfigurationPlatforms` and `NestedProjects`. This transition simplifies the solution structure and enhances maintainability.
Updated the `<Version>` property in `Directory.Build.props`
from `2.3.0` to `2.4.0`. This version increment reflects
new features, improvements, or bug fixes introduced in
the project.
Updated the `BenchmarkDotNet` package in `AssetRipper.TextureDecoder.Benchmarks.csproj` to version `0.15.4`.
Updated test-related dependencies in `AssetRipper.TextureDecoder.Tests.csproj`:
- `Microsoft.NET.Test.Sdk` to version `17.14.1`
- `NUnit` to version `4.4.0`
- `NUnit3TestAdapter` to version `5.1.0`
- `NUnit.Analyzers` to version `4.10.0`
Retained `<PrivateAssets>` and `<IncludeAssets>` metadata for `NUnit.Analyzers`. No functional changes were made to the `coverlet.collector` package.
Removed the custom WriteAllBytes method from the Program class,
which handled writing a ReadOnlySpan<byte> to a file. Updated
the code to use the built-in File.WriteAllBytes method instead.
This change simplifies the codebase by leveraging .NET's
standard library functionality and eliminates redundant code.
Replaced `#define ASSUME_IMAGE_TILING` with a runtime parameter
to control coordinate wrapping or clamping behavior. Renamed
`LimitCoord` to `LimitCoordinate` for clarity and added an
optional `assumeImageTiling` parameter. Updated all method
calls to reflect the new name and behavior. Removed inline
and optimization attributes from `LimitCoordinate`. Improved
method documentation for better readability.
The `DISABLE_TWINDDLING_ROUTINE` preprocessor directive and its associated code have been removed from `PvrtcDecoder.cs`. This directive was previously used to conditionally disable the twiddling routine with a simplified calculation.
The removal simplifies the codebase by eliminating conditional logic, ensuring the twiddling routine is always executed. The `#else` block containing the twiddling logic remains intact, and the `#endif` directive has been removed as it is no longer necessary.
Updated `AssetRipper.Text.SourceGeneration` to version `1.2.2` in `AssetRipper.TextureDecoder.TestGenerator` and `AssetRipper.TextureDecoder.ColorGenerator`.
In `AssetRipper.TextureDecoder.Tests.csproj`, the following packages were updated:
- `Microsoft.NET.Test.Sdk` from `17.10.0` to `17.13.0`
- `NUnit` from `4.1.0` to `4.3.2`
- `NUnit3TestAdapter` from `4.6.0` to `5.0.0`
- `coverlet.collector` from `6.0.2` to `6.0.4`