2012-04-21 21:13:50 +00:00
/* RetroArch - A frontend for libretro.
2013-01-01 00:37:37 +00:00
* Copyright ( C ) 2010 - 2013 - Hans - Kristian Arntzen
2013-07-15 12:54:40 +00:00
* Copyright ( C ) 2011 - 2013 - Daniel De Matteis
2010-12-22 14:58:43 +00:00
*
2012-04-21 21:13:50 +00:00
* RetroArch is free software : you can redistribute it and / or modify it under the terms
2010-12-22 14:58:43 +00:00
* of the GNU General Public License as published by the Free Software Found -
* ation , either version 3 of the License , or ( at your option ) any later version .
*
2012-04-21 21:13:50 +00:00
* RetroArch is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ;
2010-12-22 14:58:43 +00:00
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE . See the GNU General Public License for more details .
*
2012-04-21 21:31:57 +00:00
* You should have received a copy of the GNU General Public License along with RetroArch .
2010-12-22 14:58:43 +00:00
* If not , see < http : //www.gnu.org/licenses/>.
*/
2012-04-22 00:06:34 +00:00
/// Config header for RetroArch
2010-12-22 14:58:43 +00:00
//
//
2011-01-05 19:09:12 +00:00
# ifndef __CONFIG_DEF_H
# define __CONFIG_DEF_H
2010-12-22 14:58:43 +00:00
2011-12-24 12:46:12 +00:00
# include "boolean.h"
2012-04-07 09:55:37 +00:00
# include "libretro.h"
2010-12-22 14:58:43 +00:00
# include "driver.h"
2013-03-23 16:21:42 +00:00
# include "gfx/gfx_common.h"
2011-01-07 16:59:53 +00:00
# ifdef HAVE_CONFIG_H
2011-01-06 22:15:49 +00:00
# include "config.h"
2011-01-07 16:59:53 +00:00
# endif
2012-06-19 22:43:41 +00:00
enum
{
VIDEO_GL = 0 ,
VIDEO_XVIDEO ,
VIDEO_SDL ,
VIDEO_EXT ,
VIDEO_WII ,
VIDEO_XENON360 ,
2012-07-07 17:15:06 +00:00
VIDEO_XDK_D3D ,
2012-11-23 04:20:05 +00:00
VIDEO_PSP1 ,
2012-11-26 02:16:20 +00:00
VIDEO_VITA ,
2012-10-26 19:09:30 +00:00
VIDEO_D3D9 ,
2012-09-24 19:19:07 +00:00
VIDEO_VG ,
2012-06-19 22:43:41 +00:00
VIDEO_NULL ,
2013-07-28 16:37:31 +00:00
VIDEO_OMAP ,
2012-06-19 22:43:41 +00:00
AUDIO_RSOUND ,
AUDIO_OSS ,
AUDIO_ALSA ,
2013-01-04 19:58:34 +00:00
AUDIO_ALSATHREAD ,
2012-06-19 22:43:41 +00:00
AUDIO_ROAR ,
AUDIO_AL ,
2012-10-18 03:45:21 +00:00
AUDIO_SL ,
2012-06-19 22:43:41 +00:00
AUDIO_JACK ,
AUDIO_SDL ,
AUDIO_XAUDIO ,
AUDIO_PULSE ,
AUDIO_EXT ,
AUDIO_DSOUND ,
AUDIO_COREAUDIO ,
AUDIO_PS3 ,
AUDIO_XENON360 ,
AUDIO_WII ,
2013-08-28 04:03:25 +00:00
AUDIO_RWEBAUDIO ,
2012-06-19 22:43:41 +00:00
AUDIO_NULL ,
2012-10-16 17:46:31 +00:00
INPUT_ANDROID ,
2012-06-19 22:43:41 +00:00
INPUT_SDL ,
INPUT_X ,
2012-09-30 09:26:26 +00:00
INPUT_DINPUT ,
2012-06-19 22:43:41 +00:00
INPUT_PS3 ,
2012-11-23 01:40:03 +00:00
INPUT_PSP ,
2012-06-19 22:43:41 +00:00
INPUT_XENON360 ,
INPUT_WII ,
2012-07-07 17:56:46 +00:00
INPUT_XINPUT ,
2012-06-19 22:43:41 +00:00
INPUT_LINUXRAW ,
2013-07-07 20:01:58 +00:00
INPUT_APPLE ,
2013-03-18 22:56:07 +00:00
INPUT_QNX ,
2013-09-11 00:21:48 +00:00
INPUT_RWEBINPUT ,
2012-06-19 22:43:41 +00:00
INPUT_NULL
} ;
2010-12-22 14:58:43 +00:00
2012-10-31 21:12:02 +00:00
# if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
2010-12-29 19:50:50 +00:00
# define VIDEO_DEFAULT_DRIVER VIDEO_GL
2011-12-14 13:26:40 +00:00
# elif defined(GEKKO)
# define VIDEO_DEFAULT_DRIVER VIDEO_WII
2011-12-15 12:54:22 +00:00
# elif defined(XENON)
# define VIDEO_DEFAULT_DRIVER VIDEO_XENON360
2012-07-08 15:21:29 +00:00
# elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
2012-07-07 17:15:06 +00:00
# define VIDEO_DEFAULT_DRIVER VIDEO_XDK_D3D
2012-10-26 19:09:30 +00:00
# elif defined(HAVE_WIN32_D3D9)
# define VIDEO_DEFAULT_DRIVER VIDEO_D3D9
2012-09-24 19:19:07 +00:00
# elif defined(HAVE_VG)
# define VIDEO_DEFAULT_DRIVER VIDEO_VG
2012-11-23 04:20:05 +00:00
# elif defined(SN_TARGET_PSP2)
2012-11-26 02:16:20 +00:00
# define VIDEO_DEFAULT_DRIVER VIDEO_VITA
2012-11-23 04:20:05 +00:00
# elif defined(PSP)
# define VIDEO_DEFAULT_DRIVER VIDEO_PSP1
2011-03-13 03:51:09 +00:00
# elif defined(HAVE_XVIDEO)
# define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
2011-05-11 15:52:16 +00:00
# elif defined(HAVE_SDL)
# define VIDEO_DEFAULT_DRIVER VIDEO_SDL
2012-10-05 00:00:21 +00:00
# elif defined(HAVE_DYLIB) && !defined(ANDROID)
2011-05-11 15:52:16 +00:00
# define VIDEO_DEFAULT_DRIVER VIDEO_EXT
# else
2012-06-19 22:43:41 +00:00
# define VIDEO_DEFAULT_DRIVER VIDEO_NULL
2011-03-13 03:51:09 +00:00
# endif
2011-01-06 22:15:49 +00:00
2011-11-30 16:24:18 +00:00
# if defined(__CELLOS_LV2__)
# define AUDIO_DEFAULT_DRIVER AUDIO_PS3
2011-12-13 22:17:37 +00:00
# elif defined(XENON)
# define AUDIO_DEFAULT_DRIVER AUDIO_XENON360
2011-12-14 11:49:13 +00:00
# elif defined(GEKKO)
# define AUDIO_DEFAULT_DRIVER AUDIO_WII
2013-01-04 19:58:34 +00:00
# elif defined(HAVE_ALSA) && defined(HAVE_VIDEOCORE)
# define AUDIO_DEFAULT_DRIVER AUDIO_ALSATHREAD
2011-11-30 16:24:18 +00:00
# elif defined(HAVE_ALSA)
2010-12-29 19:50:50 +00:00
# define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
2011-01-29 00:15:09 +00:00
# elif defined(HAVE_PULSE)
# define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
2011-01-27 13:43:46 +00:00
# elif defined(HAVE_OSS)
2011-01-06 22:15:49 +00:00
# define AUDIO_DEFAULT_DRIVER AUDIO_OSS
2011-01-27 13:43:46 +00:00
# elif defined(HAVE_JACK)
2011-01-06 22:15:49 +00:00
# define AUDIO_DEFAULT_DRIVER AUDIO_JACK
2011-08-08 15:27:52 +00:00
# elif defined(HAVE_COREAUDIO)
# define AUDIO_DEFAULT_DRIVER AUDIO_COREAUDIO
2011-01-27 13:43:46 +00:00
# elif defined(HAVE_AL)
2011-01-06 22:15:49 +00:00
# define AUDIO_DEFAULT_DRIVER AUDIO_AL
2012-10-18 03:45:21 +00:00
# elif defined(HAVE_SL)
# define AUDIO_DEFAULT_DRIVER AUDIO_SL
2011-08-04 16:45:40 +00:00
# elif defined(HAVE_DSOUND)
# define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND
2013-08-28 04:03:25 +00:00
# elif defined(EMSCRIPTEN)
# define AUDIO_DEFAULT_DRIVER AUDIO_RWEBAUDIO
2011-08-04 16:52:00 +00:00
# elif defined(HAVE_SDL)
# define AUDIO_DEFAULT_DRIVER AUDIO_SDL
2011-01-27 13:43:46 +00:00
# elif defined(HAVE_XAUDIO)
# define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
2011-01-29 22:53:38 +00:00
# elif defined(HAVE_RSOUND)
# define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
# elif defined(HAVE_ROAR)
# define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
2012-10-05 00:00:21 +00:00
# elif defined(HAVE_DYLIB) && !defined(ANDROID)
2011-05-14 23:46:11 +00:00
# define AUDIO_DEFAULT_DRIVER AUDIO_EXT
2011-01-27 13:43:46 +00:00
# else
2012-06-19 22:43:41 +00:00
# define AUDIO_DEFAULT_DRIVER AUDIO_NULL
2011-01-06 22:15:49 +00:00
# endif
2011-12-14 15:53:13 +00:00
# if defined(XENON)
# define INPUT_DEFAULT_DRIVER INPUT_XENON360
2012-07-07 17:56:46 +00:00
# elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
# define INPUT_DEFAULT_DRIVER INPUT_XINPUT
2012-10-16 17:46:31 +00:00
# elif defined(ANDROID)
# define INPUT_DEFAULT_DRIVER INPUT_ANDROID
2012-09-30 09:26:26 +00:00
# elif defined(_WIN32)
# define INPUT_DEFAULT_DRIVER INPUT_DINPUT
2013-09-11 00:21:48 +00:00
# elif defined(EMSCRIPTEN)
# define INPUT_DEFAULT_DRIVER INPUT_RWEBINPUT
2011-12-14 15:53:13 +00:00
# elif defined(HAVE_SDL)
2011-01-06 17:34:11 +00:00
# define INPUT_DEFAULT_DRIVER INPUT_SDL
2011-11-30 16:24:18 +00:00
# elif defined(__CELLOS_LV2__)
# define INPUT_DEFAULT_DRIVER INPUT_PS3
2012-11-23 01:40:03 +00:00
# elif defined(SN_TARGET_PSP2) || defined(PSP)
# define INPUT_DEFAULT_DRIVER INPUT_PSP
2011-12-14 12:20:22 +00:00
# elif defined(GEKKO)
# define INPUT_DEFAULT_DRIVER INPUT_WII
2013-09-19 16:33:05 +00:00
# elif defined(PANDORA) || defined(HAVE_VIDEOCORE)
# define INPUT_DEFAULT_DRIVER INPUT_LINUXRAW
# elif defined(HAVE_X11)
2011-03-13 03:51:09 +00:00
# define INPUT_DEFAULT_DRIVER INPUT_X
2013-07-07 20:01:58 +00:00
# elif defined(IOS) || defined(OSX)
# define INPUT_DEFAULT_DRIVER INPUT_APPLE
2013-03-18 22:56:07 +00:00
# elif defined(__BLACKBERRY_QNX__)
# define INPUT_DEFAULT_DRIVER INPUT_QNX
2011-05-11 15:52:16 +00:00
# else
2012-06-19 22:43:41 +00:00
# define INPUT_DEFAULT_DRIVER INPUT_NULL
2011-03-13 03:51:09 +00:00
# endif
2010-12-22 14:58:43 +00:00
2013-01-11 07:38:02 +00:00
# if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
# define DEFAULT_ASPECT_RATIO 1.7778f
2013-02-25 02:43:19 +00:00
# elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID) || defined(__BLACKBERRY_QNX__)
2013-01-11 07:38:02 +00:00
# define DEFAULT_ASPECT_RATIO 1.3333f
# else
# define DEFAULT_ASPECT_RATIO -1.0f
# endif
2010-12-22 14:58:43 +00:00
////////////////
// Video
////////////////
2013-01-11 21:46:14 +00:00
# if defined(_XBOX360)
# define DEFAULT_GAMMA 1
# else
# define DEFAULT_GAMMA 0
# endif
2010-12-22 14:58:43 +00:00
// Windowed
2011-10-16 19:36:17 +00:00
static const float xscale = 3.0 ; // Real x res = aspect * base_size * xscale
static const float yscale = 3.0 ; // Real y res = base_size * yscale
2010-12-22 14:58:43 +00:00
// Fullscreen
2012-10-05 12:15:54 +00:00
static const bool fullscreen = false ; // To start in Fullscreen or not.
2012-11-11 11:11:31 +00:00
static const bool windowed_fullscreen = true ; // To use windowed mode or not when going fullscreen.
2012-10-12 19:15:58 +00:00
static const unsigned monitor_index = 0 ; // Which monitor to prefer. 0 is any monitor, 1 and up selects specific monitors, 1 being the first monitor.
2011-02-28 15:59:31 +00:00
static const unsigned fullscreen_x = 0 ; // Fullscreen resolution. A value of 0 uses the desktop resolution.
static const unsigned fullscreen_y = 0 ;
2010-12-22 14:58:43 +00:00
2011-08-07 13:00:34 +00:00
// Forcibly disable composition. Only valid on Windows Vista/7 for now.
static const bool disable_composition = false ;
2010-12-22 14:58:43 +00:00
// Video VSYNC (recommended)
static const bool vsync = true ;
2013-05-03 12:04:29 +00:00
// Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
static const bool hard_sync = false ;
2013-05-26 11:43:24 +00:00
// Configures how many frames the GPU can run ahead of CPU.
// 0: Syncs to GPU immediately.
// 1: Syncs to previous frame.
// 2: Etc ...
static const unsigned hard_sync_frames = 0 ;
2013-05-03 12:04:29 +00:00
2013-08-30 07:35:13 +00:00
// Inserts a black frame inbetween frames.
// Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
static bool black_frame_insertion = false ;
2013-09-01 11:20:10 +00:00
// Uses a custom swap interval for VSync.
// Set this to effectively halve monitor refresh rate.
static unsigned swap_interval = 1 ;
2013-02-16 01:21:43 +00:00
// Threaded video. Will possibly increase performance significantly at cost of worse synchronization and latency.
static const bool video_threaded = false ;
2010-12-22 14:58:43 +00:00
// Smooths picture
2010-12-24 00:00:34 +00:00
static const bool video_smooth = true ;
2010-12-22 14:58:43 +00:00
// On resize and fullscreen, rendering area will stay 4:3
static const bool force_aspect = true ;
2013-04-06 23:38:11 +00:00
// Enable use of shaders.
2013-04-07 11:08:09 +00:00
# ifdef RARCH_CONSOLE
static const bool shader_enable = true ;
# else
2013-04-06 23:38:11 +00:00
static const bool shader_enable = false ;
2013-04-07 11:08:09 +00:00
# endif
2013-04-06 23:38:11 +00:00
2013-01-29 18:28:33 +00:00
// Only scale in integer steps.
// The base size depends on system-reported geometry and aspect ratio.
// If video_force_aspect is not set, X/Y will be integer scaled independently.
static const bool scale_integer = false ;
2012-04-15 15:36:09 +00:00
// Controls aspect ratio handling.
2013-01-11 07:38:02 +00:00
static const float aspect_ratio = DEFAULT_ASPECT_RATIO ; // Automatic
2012-04-15 15:36:09 +00:00
static const bool aspect_ratio_auto = false ; // 1:1 PAR
2013-03-23 16:21:42 +00:00
# if defined(__CELLOS_LV2) || defined(_XBOX360)
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9 ;
2013-04-20 08:56:04 +00:00
# elif defined(RARCH_CONSOLE)
2013-03-23 16:21:42 +00:00
static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3 ;
2013-04-20 08:56:04 +00:00
# else
static unsigned aspect_ratio_idx = ASPECT_RATIO_CONFIG ; // Use g_settings.video.aspect_ratio.
2013-03-23 16:21:42 +00:00
# endif
2013-05-22 13:35:28 +00:00
// Save configuration file on exit
2013-05-22 14:02:21 +00:00
# if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
2013-05-22 13:35:28 +00:00
static bool config_save_on_exit = true ;
2013-05-22 13:50:38 +00:00
# else
static bool config_save_on_exit = false ;
# endif
2013-05-22 13:35:28 +00:00
2013-10-30 11:45:46 +00:00
# ifdef HAVE_OVERLAY
// Default overlay directory
# if defined(__QNX__)
2013-10-30 11:52:44 +00:00
static const char * default_overlay_dir = " app/native/overlays/ " ;
2013-10-30 11:45:46 +00:00
# elif defined(IOS)
static const char * default_overlay_dir = " /Applications/RetroArch.app/overlays/ " ;
# elif defined(ANDROID)
2013-10-30 12:15:49 +00:00
static const char * default_overlay_dir = " /data/data/com.retroarch/overlays/ " ;
2013-10-30 11:45:46 +00:00
# else
static const char * default_overlay_dir = NULL ;
# endif
# endif
# if defined(__QNX__)
static const char * default_shader_dir = " /app/native/shaders_glsl/ " ;
# elif defined(IOS)
static const char * default_shader_dir = " /Applications/RetroArch.app/shaders_glsl/ " ;
# elif defined(ANDROID)
2013-10-30 12:15:49 +00:00
static const char * default_shader_dir = " /data/data/com.retroarch/shaders_glsl/ " ;
2013-10-30 11:45:46 +00:00
# else
static const char * default_shader_dir = NULL ;
# endif
2013-10-30 12:58:35 +00:00
2013-10-31 01:34:49 +00:00
# if defined(__QNX__)
static const char * default_config_path = " app/native/retroarch.cfg " ;
# else
static const char * default_config_path = NULL ;
# endif
2013-10-30 12:58:35 +00:00
# if defined(HAVE_RMENU) || defined(HAVE_RGUI) || defined(HAVE_RMENU_XUI)
static bool default_block_config_read = true ;
# else
static bool default_block_config_read = false ;
2013-10-30 11:45:46 +00:00
# endif
# if defined(ANDROID)
2013-10-30 12:15:49 +00:00
static const char * default_libretro_info_path = " /data/data/com.retroarch/info/ " ;
2013-10-30 11:45:46 +00:00
# elif defined(__QNX__)
static const char * default_libretro_info_path = " /app/native/info/ " ;
# elif defined(IOS)
static const char * default_libretro_info_path = " /Applications/RetroArch.app/info/ " ;
# else
static const char * default_libretro_info_path = NULL ;
# endif
2013-10-30 22:50:07 +00:00
# if defined(ANDROID)
static const char * default_libretro_path = " /data/data/com.retroarch/cores/ " ;
2013-10-31 01:36:31 +00:00
# elif defined(__QNX__)
static const char * default_libretro_path = " /app/native/lib/ " ;
2013-10-30 22:50:07 +00:00
# else
static const char * default_libretro_path = NULL ;
# endif
2013-04-20 08:56:04 +00:00
// Crop overscanned frames.
2011-11-09 21:18:48 +00:00
static const bool crop_overscan = true ;
2011-05-05 12:13:12 +00:00
2011-01-23 01:48:06 +00:00
// Font size for on-screen messages.
2013-03-09 16:42:19 +00:00
# if defined(HAVE_RMENU)
2013-01-11 20:04:51 +00:00
static const float font_size = 1.0f ;
# else
2013-01-11 22:00:51 +00:00
static const float font_size = 48 ;
2013-01-11 20:04:51 +00:00
# endif
2012-01-11 21:52:25 +00:00
// Attempt to scale the font size.
// The scale factor will be window_size / desktop_size.
static const bool font_scale = true ;
2011-01-23 01:48:06 +00:00
2011-01-23 01:59:44 +00:00
// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
2011-01-23 12:50:22 +00:00
static const float message_pos_offset_x = 0.05 ;
static const float message_pos_offset_y = 0.05 ;
2011-09-05 15:00:28 +00:00
// Color of the message.
2011-10-06 17:10:01 +00:00
static const uint32_t message_color = 0xffff00 ; // RGB hex value.
2011-01-23 01:59:44 +00:00
2012-08-25 20:38:49 +00:00
// Record post-filtered (CPU filter) video rather than raw game output.
2011-08-11 03:25:31 +00:00
static const bool post_filter_record = false ;
2012-08-26 19:18:00 +00:00
// Screenshots post-shaded GPU output if available.
static const bool gpu_screenshot = true ;
2012-08-25 20:38:49 +00:00
// Record post-shaded GPU output instead of raw game footage if available.
static const bool gpu_record = false ;
2011-11-09 23:15:41 +00:00
// OSD-messages
static const bool font_enable = true ;
2011-11-18 14:14:56 +00:00
// The accurate refresh rate of your monitor (Hz).
// This is used to calculate audio input rate with the formula:
// audio_input_rate = game_input_rate * display_refresh_rate / game_refresh_rate.
// If the implementation does not report any values,
// SNES NTSC defaults will be assumed for compatibility.
// This value should stay close to 60Hz to avoid large pitch changes.
// If your monitor does not run at 60Hz, or something close to it, disable VSync,
// and leave this at its default.
2013-05-27 10:38:34 +00:00
# if defined(__QNX__)
2013-05-28 10:20:56 +00:00
static const float refresh_rate = 59.98 ;
2013-05-27 10:38:34 +00:00
# elif defined(RARCH_CONSOLE)
2013-01-17 12:14:23 +00:00
static const float refresh_rate = 59.94 ;
2011-12-02 14:59:07 +00:00
# else
2011-11-18 14:14:56 +00:00
static const float refresh_rate = 59.95 ;
2011-12-02 14:59:07 +00:00
# endif
2011-11-18 14:14:56 +00:00
2012-04-01 14:12:04 +00:00
// Allow games to set rotation. If false, rotation requests are honored, but ignored.
// Used for setups where one manually rotates the monitor.
static const bool allow_rotate = true ;
2010-12-22 14:58:43 +00:00
////////////////
// Audio
////////////////
// Will enable audio or not.
2011-12-13 22:17:37 +00:00
static const bool audio_enable = true ;
2010-12-22 14:58:43 +00:00
// Output samplerate
2013-07-17 15:38:16 +00:00
static const unsigned out_rate = 48000 ;
2010-12-22 14:58:43 +00:00
// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
2011-11-02 18:31:36 +00:00
static const char * audio_device = NULL ;
2010-12-22 14:58:43 +00:00
// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
static const int out_latency = 64 ;
// Will sync audio. (recommended)
static const bool audio_sync = true ;
2012-02-14 00:16:37 +00:00
// Experimental rate control
2012-11-11 12:57:44 +00:00
# if defined(GEKKO) || !defined(RARCH_CONSOLE)
2012-08-06 19:24:17 +00:00
static const bool rate_control = true ;
# else
2012-02-14 00:16:37 +00:00
static const bool rate_control = false ;
2012-08-06 19:24:17 +00:00
# endif
2012-02-14 00:16:37 +00:00
// Rate control delta. Defines how much rate_control is allowed to adjust input rate.
2013-05-25 21:24:12 +00:00
# if defined(__QNX__)
static const float rate_control_delta = 0.000 ;
# else
2012-02-14 00:16:37 +00:00
static const float rate_control_delta = 0.005 ;
2013-05-25 21:24:12 +00:00
# endif
2012-02-14 00:16:37 +00:00
2012-11-03 13:15:03 +00:00
// Default audio volume in dB. (0.0 dB == unity gain).
static const float audio_volume = 0.0 ;
2012-02-14 00:16:37 +00:00
//////////////
// Misc
//////////////
2011-01-31 17:06:57 +00:00
// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
static const bool rewind_enable = false ;
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
static const unsigned rewind_buffer_size = 20 < < 20 ; // 20MiB
2011-02-01 16:30:18 +00:00
// How many frames to rewind at a time.
static const unsigned rewind_granularity = 1 ;
2011-02-05 20:45:44 +00:00
// Pause gameplay when gameplay loses focus.
2011-11-17 20:17:29 +00:00
static const bool pause_nonactive = false ;
2010-12-22 14:58:43 +00:00
2011-02-10 20:16:59 +00:00
// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
static const unsigned autosave_interval = 0 ;
2011-02-20 11:12:53 +00:00
// When being client over netplay, use keybinds for player 1 rather than player 2.
2011-06-22 19:56:04 +00:00
static const bool netplay_client_swap_input = true ;
2011-02-20 11:12:53 +00:00
2011-09-16 13:32:21 +00:00
// On save state load, block SRAM from being overwritten.
// This could potentially lead to buggy games.
static const bool block_sram_overwrite = false ;
2011-09-27 13:31:25 +00:00
// When saving savestates, state index is automatically incremented before saving.
// When the ROM is loaded, state index will be set to the highest existing value.
static const bool savestate_auto_index = false ;
2012-06-02 19:33:37 +00:00
// Automatically saves a savestate at the end of RetroArch's lifetime.
// The path is $SRAM_PATH.auto.
2013-01-24 18:24:40 +00:00
// RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
2012-06-02 19:33:37 +00:00
static const bool savestate_auto_save = false ;
2013-01-24 18:24:40 +00:00
static const bool savestate_auto_load = true ;
2012-06-02 19:33:37 +00:00
2012-03-04 11:01:07 +00:00
// Slowmotion ratio.
static const float slowmotion_ratio = 3.0 ;
2013-08-07 20:24:12 +00:00
// Maximum fast forward ratio (Negative => no limit).
static const float fastforward_ratio = - 1.0 ;
2012-07-24 00:47:28 +00:00
// Enable stdin/network command interface
2012-05-27 12:12:29 +00:00
static const bool network_cmd_enable = false ;
static const uint16_t network_cmd_port = 55355 ;
2012-07-24 00:47:28 +00:00
static const bool stdin_cmd_enable = false ;
2012-05-27 12:12:29 +00:00
2013-06-09 19:59:48 +00:00
// Number of entries that will be kept in ROM history file.
static const unsigned game_history_size = 100 ;
2013-10-05 09:11:43 +00:00
// Show RGUI start-up screen on boot.
static const bool rgui_show_start_screen = true ;
2010-12-22 14:58:43 +00:00
////////////////////
// Keybinds, Joypad
////////////////////
// Axis threshold (between 0.0 and 1.0)
// How far an axis must be tilted to result in a button press
2011-09-06 17:53:22 +00:00
static const float axis_threshold = 0.5 ;
2010-12-22 14:58:43 +00:00
2012-10-01 20:15:48 +00:00
// Describes speed of which turbo-enabled buttons toggle.
static const unsigned turbo_period = 6 ;
static const unsigned turbo_duty_cycle = 3 ;
2010-12-22 14:58:43 +00:00
2013-01-05 19:06:59 +00:00
// Enable input debugging output.
static const bool input_debug_enable = false ;
// Enable input auto-detection. Will attempt to autoconfigure
// gamepads, plug-and-play style.
static const bool input_autodetect_enable = true ;
2013-04-14 12:23:54 +00:00
# ifndef IS_SALAMANDER
2013-01-12 23:35:06 +00:00
# ifdef __CELLOS_LV2__
# define RETRO_DEF_JOYPAD_B (1ULL << RETRO_DEVICE_ID_JOYPAD_B)
# define RETRO_DEF_JOYPAD_Y (1ULL << RETRO_DEVICE_ID_JOYPAD_Y)
# define RETRO_DEF_JOYPAD_SELECT (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT)
# define RETRO_DEF_JOYPAD_START (1ULL << RETRO_DEVICE_ID_JOYPAD_START)
# define RETRO_DEF_JOYPAD_UP (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)
# define RETRO_DEF_JOYPAD_DOWN (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)
# define RETRO_DEF_JOYPAD_LEFT (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)
# define RETRO_DEF_JOYPAD_RIGHT (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT)
# define RETRO_DEF_JOYPAD_A (1ULL << RETRO_DEVICE_ID_JOYPAD_A)
# define RETRO_DEF_JOYPAD_X (1ULL << RETRO_DEVICE_ID_JOYPAD_X)
# define RETRO_DEF_JOYPAD_L (1ULL << RETRO_DEVICE_ID_JOYPAD_L)
# define RETRO_DEF_JOYPAD_R (1ULL << RETRO_DEVICE_ID_JOYPAD_R)
# define RETRO_DEF_JOYPAD_L2 (1ULL << RETRO_DEVICE_ID_JOYPAD_L2)
# define RETRO_DEF_JOYPAD_R2 (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)
# define RETRO_DEF_JOYPAD_L3 (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)
# define RETRO_DEF_JOYPAD_R3 (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)
# else
# define RETRO_DEF_JOYPAD_B NO_BTN
# define RETRO_DEF_JOYPAD_Y NO_BTN
# define RETRO_DEF_JOYPAD_SELECT NO_BTN
# define RETRO_DEF_JOYPAD_START NO_BTN
# define RETRO_DEF_JOYPAD_UP NO_BTN
# define RETRO_DEF_JOYPAD_DOWN NO_BTN
# define RETRO_DEF_JOYPAD_LEFT NO_BTN
# define RETRO_DEF_JOYPAD_RIGHT NO_BTN
# define RETRO_DEF_JOYPAD_A NO_BTN
# define RETRO_DEF_JOYPAD_X NO_BTN
# define RETRO_DEF_JOYPAD_L NO_BTN
# define RETRO_DEF_JOYPAD_R NO_BTN
# define RETRO_DEF_JOYPAD_L2 NO_BTN
# define RETRO_DEF_JOYPAD_R2 NO_BTN
# define RETRO_DEF_JOYPAD_L3 NO_BTN
# define RETRO_DEF_JOYPAD_R3 NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_LEFT NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_RIGHT NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_UP NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_DOWN NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_LEFT NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_RIGHT NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_UP NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_DOWN NO_BTN
# endif
2013-01-12 18:41:35 +00:00
# define RETRO_LBL_JOYPAD_B "RetroPad B Button"
# define RETRO_LBL_JOYPAD_Y "RetroPad Y Button"
# define RETRO_LBL_JOYPAD_SELECT "RetroPad Select Button"
# define RETRO_LBL_JOYPAD_START "RetroPad Start Button"
# define RETRO_LBL_JOYPAD_UP "RetroPad D-Pad Up"
# define RETRO_LBL_JOYPAD_DOWN "RetroPad D-Pad Down"
# define RETRO_LBL_JOYPAD_LEFT "RetroPad D-Pad Left"
# define RETRO_LBL_JOYPAD_RIGHT "RetroPad D-Pad Right"
# define RETRO_LBL_JOYPAD_A "RetroPad A Button"
# define RETRO_LBL_JOYPAD_X "RetroPad X Button"
# define RETRO_LBL_JOYPAD_L "RetroPad L Button"
# define RETRO_LBL_JOYPAD_R "RetroPad R Button"
# define RETRO_LBL_JOYPAD_L2 "RetroPad L2 Button"
# define RETRO_LBL_JOYPAD_R2 "RetroPad R2 Button"
# define RETRO_LBL_JOYPAD_L3 "RetroPad L3 Button"
# define RETRO_LBL_JOYPAD_R3 "RetroPad R3 Button"
# define RETRO_LBL_TURBO_ENABLE "Turbo Enable"
# define RETRO_LBL_ANALOG_LEFT_X_PLUS "Left Analog X +"
# define RETRO_LBL_ANALOG_LEFT_X_MINUS "Left Analog X -"
# define RETRO_LBL_ANALOG_LEFT_Y_PLUS "Left Analog Y +"
# define RETRO_LBL_ANALOG_LEFT_Y_MINUS "Left Analog Y -"
# define RETRO_LBL_ANALOG_RIGHT_X_PLUS "Right Analog X +"
# define RETRO_LBL_ANALOG_RIGHT_X_MINUS "Right Analog X -"
# define RETRO_LBL_ANALOG_RIGHT_Y_PLUS "Right Analog Y +"
# define RETRO_LBL_ANALOG_RIGHT_Y_MINUS "Right Analog Y -"
# define RETRO_LBL_FAST_FORWARD_KEY "Fast Forward"
# define RETRO_LBL_FAST_FORWARD_HOLD_KEY "Fast Forward Hold"
# define RETRO_LBL_LOAD_STATE_KEY "Load State"
# define RETRO_LBL_SAVE_STATE_KEY "Save State"
# define RETRO_LBL_FULLSCREEN_TOGGLE_KEY "Fullscreen Toggle"
# define RETRO_LBL_QUIT_KEY "Quit Key"
# define RETRO_LBL_STATE_SLOT_PLUS "State Slot Plus"
# define RETRO_LBL_STATE_SLOT_MINUS "State Slot Minus"
# define RETRO_LBL_REWIND "Rewind"
# define RETRO_LBL_MOVIE_RECORD_TOGGLE "Movie Record Toggle"
# define RETRO_LBL_PAUSE_TOGGLE "Pause Toggle"
# define RETRO_LBL_FRAMEADVANCE "Frame Advance"
# define RETRO_LBL_RESET "Reset"
# define RETRO_LBL_SHADER_NEXT "Next Shader"
# define RETRO_LBL_SHADER_PREV "Previous Shader"
# define RETRO_LBL_CHEAT_INDEX_PLUS "Cheat Index Plus"
# define RETRO_LBL_CHEAT_INDEX_MINUS "Cheat Index Minus"
# define RETRO_LBL_CHEAT_TOGGLE "Cheat Toggle"
# define RETRO_LBL_SCREENSHOT "Screenshot"
# define RETRO_LBL_DSP_CONFIG "DSP Config"
# define RETRO_LBL_MUTE "Mute Audio"
# define RETRO_LBL_NETPLAY_FLIP "Netplay Flip Players"
# define RETRO_LBL_SLOWMOTION "Slowmotion"
# define RETRO_LBL_ENABLE_HOTKEY "Enable Hotkey"
# define RETRO_LBL_VOLUME_UP "Volume Up"
# define RETRO_LBL_VOLUME_DOWN "Volume Down"
# define RETRO_LBL_OVERLAY_NEXT "Next Overlay"
2013-02-21 22:44:07 +00:00
# define RETRO_LBL_DISK_EJECT_TOGGLE "Disk Eject Toggle"
# define RETRO_LBL_DISK_NEXT "Disk Swap Next"
2013-03-29 17:53:07 +00:00
# define RETRO_LBL_GRAB_MOUSE_TOGGLE "Grab mouse toggle"
2013-03-16 09:35:22 +00:00
# define RETRO_LBL_MENU_TOGGLE "Menu toggle"
2013-01-12 18:41:35 +00:00
2010-12-22 14:58:43 +00:00
// Player 1
2012-07-07 15:19:32 +00:00
static const struct retro_keybind retro_keybinds_1 [ ] = {
2013-01-12 18:41:35 +00:00
// | RetroPad button | desc | keyboard key | js btn | js axis |
2013-03-15 08:13:09 +00:00
{ true , RETRO_DEVICE_ID_JOYPAD_B , RETRO_LBL_JOYPAD_B , RETROK_z , RETRO_DEF_JOYPAD_B , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_Y , RETRO_LBL_JOYPAD_Y , RETROK_a , RETRO_DEF_JOYPAD_Y , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_SELECT , RETRO_LBL_JOYPAD_SELECT , RETROK_RSHIFT , RETRO_DEF_JOYPAD_SELECT , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_START , RETRO_LBL_JOYPAD_START , RETROK_RETURN , RETRO_DEF_JOYPAD_START , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_UP , RETRO_LBL_JOYPAD_UP , RETROK_UP , RETRO_DEF_JOYPAD_UP , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_DOWN , RETRO_LBL_JOYPAD_DOWN , RETROK_DOWN , RETRO_DEF_JOYPAD_DOWN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_LEFT , RETRO_LBL_JOYPAD_LEFT , RETROK_LEFT , RETRO_DEF_JOYPAD_LEFT , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_RIGHT , RETRO_LBL_JOYPAD_RIGHT , RETROK_RIGHT , RETRO_DEF_JOYPAD_RIGHT , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_A , RETRO_LBL_JOYPAD_A , RETROK_x , RETRO_DEF_JOYPAD_A , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_X , RETRO_LBL_JOYPAD_X , RETROK_s , RETRO_DEF_JOYPAD_X , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L , RETRO_LBL_JOYPAD_L , RETROK_q , RETRO_DEF_JOYPAD_L , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R , RETRO_LBL_JOYPAD_R , RETROK_w , RETRO_DEF_JOYPAD_R , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L2 , RETRO_LBL_JOYPAD_L2 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_L2 , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R2 , RETRO_LBL_JOYPAD_R2 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_R2 , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L3 , RETRO_LBL_JOYPAD_L3 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_L3 , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R3 , RETRO_LBL_JOYPAD_R3 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_R3 , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_PLUS , RETRO_LBL_ANALOG_LEFT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_MINUS , RETRO_LBL_ANALOG_LEFT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_PLUS , RETRO_LBL_ANALOG_LEFT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_MINUS , RETRO_LBL_ANALOG_LEFT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_PLUS , RETRO_LBL_ANALOG_RIGHT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_MINUS , RETRO_LBL_ANALOG_RIGHT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_PLUS , RETRO_LBL_ANALOG_RIGHT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_MINUS , RETRO_LBL_ANALOG_RIGHT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
2012-07-28 01:21:37 +00:00
2013-09-30 17:40:41 +00:00
{ true , RARCH_TURBO_ENABLE , RETRO_LBL_TURBO_ENABLE , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
2013-03-15 08:13:09 +00:00
{ true , RARCH_FAST_FORWARD_KEY , RETRO_LBL_FAST_FORWARD_KEY , RETROK_SPACE , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_FAST_FORWARD_HOLD_KEY , RETRO_LBL_FAST_FORWARD_HOLD_KEY , RETROK_l , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_LOAD_STATE_KEY , RETRO_LBL_LOAD_STATE_KEY , RETROK_F4 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SAVE_STATE_KEY , RETRO_LBL_SAVE_STATE_KEY , RETROK_F2 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_FULLSCREEN_TOGGLE_KEY , RETRO_LBL_FULLSCREEN_TOGGLE_KEY , RETROK_f , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_QUIT_KEY , RETRO_LBL_QUIT_KEY , RETROK_ESCAPE , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_STATE_SLOT_PLUS , RETRO_LBL_STATE_SLOT_PLUS , RETROK_F7 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_STATE_SLOT_MINUS , RETRO_LBL_STATE_SLOT_MINUS , RETROK_F6 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_REWIND , RETRO_LBL_REWIND , RETROK_r , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_MOVIE_RECORD_TOGGLE , RETRO_LBL_MOVIE_RECORD_TOGGLE , RETROK_o , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_PAUSE_TOGGLE , RETRO_LBL_PAUSE_TOGGLE , RETROK_p , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_FRAMEADVANCE , RETRO_LBL_FRAMEADVANCE , RETROK_k , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_RESET , RETRO_LBL_RESET , RETROK_h , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SHADER_NEXT , RETRO_LBL_SHADER_NEXT , RETROK_m , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SHADER_PREV , RETRO_LBL_SHADER_PREV , RETROK_n , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_CHEAT_INDEX_PLUS , RETRO_LBL_CHEAT_INDEX_PLUS , RETROK_y , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_CHEAT_INDEX_MINUS , RETRO_LBL_CHEAT_INDEX_MINUS , RETROK_t , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_CHEAT_TOGGLE , RETRO_LBL_CHEAT_TOGGLE , RETROK_u , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SCREENSHOT , RETRO_LBL_SCREENSHOT , RETROK_F8 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_DSP_CONFIG , RETRO_LBL_DSP_CONFIG , RETROK_c , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_MUTE , RETRO_LBL_MUTE , RETROK_F9 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_NETPLAY_FLIP , RETRO_LBL_NETPLAY_FLIP , RETROK_i , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SLOWMOTION , RETRO_LBL_SLOWMOTION , RETROK_e , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ENABLE_HOTKEY , RETRO_LBL_ENABLE_HOTKEY , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_VOLUME_UP , RETRO_LBL_VOLUME_UP , RETROK_KP_PLUS , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_VOLUME_DOWN , RETRO_LBL_VOLUME_DOWN , RETROK_KP_MINUS , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_OVERLAY_NEXT , RETRO_LBL_OVERLAY_NEXT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_DISK_EJECT_TOGGLE , RETRO_LBL_DISK_EJECT_TOGGLE , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_DISK_NEXT , RETRO_LBL_DISK_NEXT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
2013-03-29 17:53:07 +00:00
{ true , RARCH_GRAB_MOUSE_TOGGLE , RETRO_LBL_GRAB_MOUSE_TOGGLE , RETROK_F11 , NO_BTN , 0 , AXIS_NONE } ,
2013-03-16 10:11:36 +00:00
# ifdef HAVE_RGUI
2013-03-16 09:35:22 +00:00
{ true , RARCH_MENU_TOGGLE , RETRO_LBL_MENU_TOGGLE , RETROK_F1 , NO_BTN , 0 , AXIS_NONE } ,
2013-03-16 10:11:36 +00:00
# endif
2010-12-22 14:58:43 +00:00
} ;
2011-05-18 12:07:31 +00:00
// Player 2-5
2012-07-07 15:19:32 +00:00
static const struct retro_keybind retro_keybinds_rest [ ] = {
2013-01-12 18:41:35 +00:00
// | RetroPad button | desc | keyboard key | js btn | js axis |
2013-03-15 08:13:09 +00:00
{ true , RETRO_DEVICE_ID_JOYPAD_B , RETRO_LBL_JOYPAD_B , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_Y , RETRO_LBL_JOYPAD_Y , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_SELECT , RETRO_LBL_JOYPAD_SELECT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_START , RETRO_LBL_JOYPAD_START , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_UP , RETRO_LBL_JOYPAD_UP , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_DOWN , RETRO_LBL_JOYPAD_DOWN , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_LEFT , RETRO_LBL_JOYPAD_LEFT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_RIGHT , RETRO_LBL_JOYPAD_RIGHT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_A , RETRO_LBL_JOYPAD_A , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_X , RETRO_LBL_JOYPAD_X , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L , RETRO_LBL_JOYPAD_L , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R , RETRO_LBL_JOYPAD_R , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L2 , RETRO_LBL_JOYPAD_L2 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R2 , RETRO_LBL_JOYPAD_R2 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L3 , RETRO_LBL_JOYPAD_L3 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R3 , RETRO_LBL_JOYPAD_R3 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_PLUS , RETRO_LBL_ANALOG_LEFT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_MINUS , RETRO_LBL_ANALOG_LEFT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_PLUS , RETRO_LBL_ANALOG_LEFT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_MINUS , RETRO_LBL_ANALOG_LEFT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_PLUS , RETRO_LBL_ANALOG_RIGHT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_MINUS , RETRO_LBL_ANALOG_RIGHT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_PLUS , RETRO_LBL_ANALOG_RIGHT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_MINUS , RETRO_LBL_ANALOG_RIGHT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
2013-09-30 17:40:41 +00:00
{ true , RARCH_TURBO_ENABLE , RETRO_LBL_TURBO_ENABLE , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
2010-12-22 14:58:43 +00:00
} ;
# endif
2013-04-14 12:23:54 +00:00
# endif