RetroArch/ps3/main.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
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#include <string.h>
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#include <sys/process.h>
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#include <cell/sysmodule.h>
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#include <sysutil/sysutil_screenshot.h>
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#include <sysutil/sysutil_common.h>
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#include <sysutil/sysutil_gamecontent.h>
#include <cell/sysmodule.h>
#include <sysutil/sysutil_common.h>
#include <sys/process.h>
#include <netex/net.h>
#include <np.h>
#include <np/drm.h>
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#include "ps3_input.h"
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#include "ps3_video_psgl.h"
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#include "../console/rom_ext.h"
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#include "../console/main_wrap.h"
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#include "../conf/config_file.h"
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#include "../conf/config_file_macros.h"
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#include "../general.h"
#include "../file.h"
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#include "shared.h"
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#include "menu.h"
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#define MAX_PATH_LENGTH 1024
#define EMULATOR_CONTENT_DIR "SSNE10000"
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
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char contentInfoPath[MAX_PATH_LENGTH];
char usrDirPath[MAX_PATH_LENGTH];
char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
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char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
char EMULATOR_CORE_SELF[MAX_PATH_LENGTH];
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const char * MULTIMAN_EXECUTABLE = "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF";
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int ssnes_main(int argc, char *argv[]);
SYS_PROCESS_PARAM(1001, 0x100000)
#undef main
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static void set_default_settings(void)
{
// g_settings
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
g_settings.rewind_enable = false;
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
g_settings.video.render_to_texture = true;
strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
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g_settings.video.msg_pos_x = 0.05f;
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g_settings.video.msg_pos_y = 0.90f;
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g_settings.video.aspect_ratio = -1.0f;
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for(uint32_t x = 0; x < MAX_PLAYERS; x++)
{
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_B].id = SNES_DEVICE_ID_JOYPAD_B;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_B].joykey = CTRL_CROSS_MASK;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_Y].id = SNES_DEVICE_ID_JOYPAD_Y;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_Y].joykey = CTRL_SQUARE_MASK;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_SELECT].id = SNES_DEVICE_ID_JOYPAD_SELECT;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_SELECT].joykey = CTRL_SELECT_MASK;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_START].id = SNES_DEVICE_ID_JOYPAD_START;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_START].joykey = CTRL_START_MASK;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].id = SNES_DEVICE_ID_JOYPAD_UP;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].joykey = CTRL_UP_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].joyaxis = CTRL_LSTICK_UP_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].id = SNES_DEVICE_ID_JOYPAD_DOWN;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = CTRL_DOWN_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].joyaxis = CTRL_LSTICK_DOWN_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].id = SNES_DEVICE_ID_JOYPAD_LEFT;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = CTRL_LEFT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].joyaxis = CTRL_LSTICK_LEFT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].id = SNES_DEVICE_ID_JOYPAD_RIGHT;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = CTRL_RIGHT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].joyaxis = CTRL_LSTICK_RIGHT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_A].id = SNES_DEVICE_ID_JOYPAD_A;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_A].joykey = CTRL_CIRCLE_MASK;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_X].id = SNES_DEVICE_ID_JOYPAD_X;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_X].joykey = CTRL_TRIANGLE_MASK;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_L].id = SNES_DEVICE_ID_JOYPAD_L;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_L].joykey = CTRL_L1_MASK;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_R].id = SNES_DEVICE_ID_JOYPAD_R;
g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_R].joykey = CTRL_R1_MASK;
}
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// g_console
g_console.block_config_read = true;
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g_console.frame_advance_enable = false;
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g_console.emulator_initialized = 0;
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g_console.screenshots_enable = false;
g_console.throttle_enable = true;
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g_console.initialize_ssnes_enable = false;
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g_console.triple_buffering_enable = true;
g_console.default_savestate_dir_enable = false;
g_console.default_sram_dir_enable = false;
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g_console.mode_switch = MODE_MENU;
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g_console.screen_orientation = ORIENTATION_NORMAL;
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g_console.current_resolution_id = CELL_VIDEO_OUT_RESOLUTION_UNDEFINED;
strlcpy(g_console.default_rom_startup_dir, "/", sizeof(g_console.default_rom_startup_dir));
strlcpy(g_console.default_savestate_dir, usrDirPath, sizeof(g_console.default_savestate_dir));
strlcpy(g_console.default_sram_dir, usrDirPath, sizeof(g_console.default_sram_dir));
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g_console.aspect_ratio_index = 0;
strlcpy(g_console.aspect_ratio_name, "4:3", sizeof(g_console.aspect_ratio_name));
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g_console.menu_font_size = 1.0f;
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g_console.overscan_enable = false;
g_console.overscan_amount = 0.0f;
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// g_extern
g_extern.state_slot = 0;
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g_extern.audio_data.mute = 0;
g_extern.verbose = true;
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}
static void init_settings(bool load_libsnes_path)
{
if(!path_file_exists(SYS_CONFIG_FILE))
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{
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SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
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FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
else
{
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config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
// g_settings
if(load_libsnes_path)
{
CONFIG_GET_STRING(libsnes, "libsnes_path");
if(!strcmp(g_settings.libsnes, ""))
{
//We need to set libsnes to the first entry in the cores
//directory so that it will be saved to the config file
char ** dir_list = dir_list_new(LIBSNES_DIR_PATH, ".SELF");
if (!dir_list)
{
SSNES_ERR("Couldn't read cores directory.\n");
return;
}
const char * first_self = dir_list[0];
if(first_self)
{
SSNES_LOG("Set first entry in libsnes cores dir: [%s] to libsnes path.\n", first_self);
strlcpy(g_settings.libsnes, first_self, sizeof(g_settings.libsnes));
}
else
{
SSNES_ERR("Failed to set first entry in libsnes cores dir to libsnes path.\n");
}
dir_list_free(dir_list);
}
}
CONFIG_GET_STRING(cheat_database, "cheat_database");
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x");
CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y");
CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
// g_console
CONFIG_GET_BOOL_CONSOLE(overscan_enable, "overscan_enable");
CONFIG_GET_BOOL_CONSOLE(screenshots_enable, "screenshots_enable");
CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
CONFIG_GET_BOOL_CONSOLE(triple_buffering_enable, "triple_buffering_enable");
CONFIG_GET_INT_CONSOLE(aspect_ratio_index, "aspect_ratio_index");
CONFIG_GET_INT_CONSOLE(current_resolution_id, "current_resolution_id");
CONFIG_GET_INT_CONSOLE(screen_orientation, "screen_orientation");
CONFIG_GET_STRING_CONSOLE(aspect_ratio_name, "aspect_ratio_name");
CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
CONFIG_GET_FLOAT_CONSOLE(menu_font_size, "menu_font_size");
CONFIG_GET_FLOAT_CONSOLE(overscan_amount, "overscan_amount");
// g_extern
CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
}
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}
static void save_settings(void)
{
if(!path_file_exists(SYS_CONFIG_FILE))
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{
SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
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FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
else
{
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config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
if(conf == NULL)
conf = config_file_new(NULL);
// g_settings
config_set_string(conf, "libsnes_path", g_settings.libsnes);
config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
config_set_float(conf, "video_aspect_ratio", g_settings.video.aspect_ratio);
config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo_scale_x);
config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo_scale_y);
config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
config_set_bool(conf, "video_smooth", g_settings.video.smooth);
config_set_bool(conf, "video_vsync", g_settings.video.vsync);
// g_console
config_set_bool(conf, "overscan_enable", g_console.overscan_enable);
config_set_bool(conf, "screenshots_enable", g_console.screenshots_enable);
config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
config_set_bool(conf, "triple_buffering_enable", g_console.triple_buffering_enable);
config_set_int(conf, "aspect_ratio_index", g_console.aspect_ratio_index);
config_set_int(conf, "current_resolution_id", g_console.current_resolution_id);
config_set_int(conf, "screen_orientation", g_console.screen_orientation);
config_set_string(conf, "aspect_ratio_name", g_console.aspect_ratio_name);
config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
config_set_float(conf, "menu_font_size", g_console.menu_font_size);
config_set_float(conf, "overscan_amount", g_console.overscan_amount);
// g_extern
config_set_int(conf, "state_slot", g_extern.state_slot);
config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
if (!config_file_write(conf, SYS_CONFIG_FILE))
SSNES_ERR("Failed to write config file to \"%s\". Check permissions.\n", SYS_CONFIG_FILE);
free(conf);
}
}
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
(void) param;
(void) userdata;
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
g_console.menu_enable = false;
g_quitting = true;
g_console.ingame_menu_enable = false;
g_console.mode_switch = MODE_EXIT;
break;
}
}
static void get_environment_settings(int argc)
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{
g_extern.verbose = true;
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unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
if(path_file_exists(MULTIMAN_EXECUTABLE))
{
g_console.external_launcher_support = true;
SSNES_LOG("multiMAN found, support enabled.\n");
}
else
{
g_console.external_launcher_support = false;
SSNES_WARN("multiMAN not found, support disabled.\n");
}
#if 0
if(argc > 1)
{
g_console.autostart_game = true;
SSNES_LOG("Started from multiMAN, will auto-start game.\n");
}
else
g_console.autostart_game = false;
#endif
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memset(&size, 0x00, sizeof(CellGameContentSize));
int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
SSNES_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
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}
else
{
SSNES_LOG("cellGameBootCheck() OK.\n");
SSNES_LOG("Directory name: [%s].\n", dirName);
SSNES_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
SSNES_LOG("SSNES was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
SSNES_LOG("SSNES was launched on HDD.\n");
break;
}
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) == CELL_GAME_ATTRIBUTE_APP_HOME)
SSNES_LOG("SSNES was launched from host machine (APP_HOME).\n");
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ret = cellGameContentPermit(contentInfoPath, usrDirPath);
if(g_console.external_launcher_support)
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{
snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
}
if(ret < 0)
{
SSNES_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
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}
else
{
SSNES_LOG("cellGameContentPermit() OK.\n");
SSNES_LOG("contentInfoPath : [%s].\n", contentInfoPath);
SSNES_LOG("usrDirPath : [%s].\n", usrDirPath);
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}
/* now we fill in all the variables */
snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/cores/presets/stock.conf", usrDirPath);
snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/cores/borders/Centered-1080p/mega-man-2.png", usrDirPath);
snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/cores/borders/Menu/main-menu.png", usrDirPath);
snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/cores/presets", usrDirPath);
snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/cores/input-presets", usrDirPath);
snprintf(LIBSNES_DIR_PATH, sizeof(LIBSNES_DIR_PATH), "%s/cores", usrDirPath);
snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/cores/borders", usrDirPath);
snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/cores/shaders", usrDirPath);
snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/cores/shaders/stock.cg", usrDirPath);
snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/cores/shaders/Borders/Menu/border-only-ssnes.cg", usrDirPath);
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snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
}
g_extern.verbose = false;
}
static void startup_ssnes(void)
{
if(g_console.initialize_ssnes_enable)
{
if(g_console.emulator_initialized)
ssnes_main_deinit();
struct ssnes_main_wrap args = {
.verbose = g_extern.verbose,
.config_path = SYS_CONFIG_FILE,
.sram_path = g_console.default_sram_dir_enable ? g_console.default_sram_dir : NULL,
.state_path = g_console.default_savestate_dir_enable ? g_console.default_savestate_dir : NULL,
.rom_path = g_console.rom_path
};
int init_ret = ssnes_main_init_wrap(&args);
g_console.emulator_initialized = 1;
g_console.initialize_ssnes_enable = 0;
}
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}
static bool manage_libsnes_core(void)
{
g_extern.verbose = true;
bool return_code;
bool set_libsnes_path = false;
char tmp_path[1024], tmp_path2[1024], tmp_pathnewfile[1024];
snprintf(tmp_path, sizeof(tmp_path), "%s/cores/CORE.SELF", usrDirPath);
SSNES_LOG("Assumed path of CORE.SELF: [%s]\n", tmp_path);
if(path_file_exists(tmp_path))
{
//if CORE.SELF exists, this indicates we have just installed
//a new libsnes port and that we need to change it to a more
//sane name.
CellFsErrno ret;
ssnes_console_name_from_id(tmp_path2, sizeof(tmp_path2));
strlcat(tmp_path2, ".SELF", sizeof(tmp_path2));
snprintf(tmp_pathnewfile, sizeof(tmp_pathnewfile), "%s/cores/%s", usrDirPath, tmp_path2);
if(path_file_exists(tmp_pathnewfile))
{
SSNES_LOG("Upgrading emulator core...\n");
//if libsnes core already exists, then that means we are
//upgrading the libsnes core - so delete pre-existing
//file first
ret = cellFsUnlink(tmp_pathnewfile);
if(ret == CELL_FS_SUCCEEDED)
{
SSNES_LOG("Succeeded in removing pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
}
else
{
SSNES_LOG("Failed to remove pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
}
}
//now attempt the renaming
ret = cellFsRename(tmp_path, tmp_pathnewfile);
if(ret != CELL_FS_SUCCEEDED)
{
SSNES_ERR("Failed to rename CORE.SELF.\n");
}
else
{
SSNES_LOG("Libsnes core [%s] renamed to: [%s].\n", tmp_path, tmp_pathnewfile);
set_libsnes_path = true;
}
}
else
{
SSNES_LOG("CORE.SELF was not found, libsnes core path will be loaded from config file.\n");
}
if(set_libsnes_path)
{
//CORE.BIN has been renamed, libsnes path will now be set to the recently
//renamed new libsnes core
strlcpy(g_settings.libsnes, tmp_pathnewfile, sizeof(g_settings.libsnes));
return_code = 0;
}
else
{
//There was no CORE.BIN present, or the CORE.BIN file was not renamed.
//The libsnes core path will still be loaded from the config file
return_code = 1;
}
g_extern.verbose = false;
return return_code;
}
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int main(int argc, char *argv[])
{
SSNES_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
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cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
sys_net_initialize_network();
#ifdef HAVE_LOGGER
logger_init();
#endif
sceNpInit(NP_POOL_SIZE, np_pool);
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get_environment_settings(argc);
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ssnes_main_clear_state();
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config_set_defaults();
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bool load_libsnes_path = manage_libsnes_core();
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set_default_settings();
init_settings(load_libsnes_path);
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#if(CELL_SDK_VERSION > 0x340000)
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if (g_console.screenshots_enable)
{
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "SSNES PS3";
screenshot_param.game_title = "SSNES PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
}
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#endif
ps3graphics_video_init(true);
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ps3_input_init();
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menu_init();
g_console.mode_switch = MODE_MENU;
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if(g_console.autostart_game)
{
strncpy(g_console.rom_path, argv[1], sizeof(g_console.rom_path));
g_console.initialize_ssnes_enable = 1;
g_console.mode_switch = MODE_EMULATION;
startup_ssnes();
}
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begin_loop:
if(g_console.mode_switch == MODE_EMULATION)
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{
bool repeat = false;
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input_ps3.poll(NULL);
do{
repeat = ssnes_main_iterate();
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}while(repeat && !g_console.frame_advance_enable);
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}
else if(g_console.mode_switch == MODE_MENU)
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{
menu_loop();
startup_ssnes();
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}
else
goto begin_shutdown;
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goto begin_loop;
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begin_shutdown:
if(path_file_exists(SYS_CONFIG_FILE))
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save_settings();
if(g_console.emulator_initialized)
ssnes_main_deinit();
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cell_pad_input_deinit();
ps3_video_deinit();
#ifdef HAVE_LOGGER
logger_shutdown();
#endif
if(g_console.screenshots_enable)
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
if(g_console.return_to_launcher)
{
/* for multiman - need to refactor this
sys_spu_initialize(6, 0);
sys_game_process_exitspawn2((char*)MULTIMAN_EXECUTABLE, NULL, NULL, NULL, 0, 2048,
SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
*/
char spawn_data[256];
for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
char spawn_data_size[16];
sprintf(spawn_data_size, "%d", 256);
const char * const spawn_argv[] = {
spawn_data_size,
"test argv for",
"sceNpDrmProcessExitSpawn2()",
NULL
};
SceNpDrmKey * k_licensee = NULL;
int ret = sceNpDrmProcessExitSpawn2(k_licensee, g_settings.libsnes, (const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data, 256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
SSNES_LOG("Attempt to load SELF: [%s] (return code: [%x]).\n", g_settings.libsnes, ret);
if(ret < 0)
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{
SSNES_LOG("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn(g_settings.libsnes, NULL, NULL, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
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}
sceNpTerm();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
}
return 1;
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}