RetroArch/ps3/main.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
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#include <string.h>
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#include <sys/process.h>
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#include <cell/sysmodule.h>
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#include <sysutil/sysutil_screenshot.h>
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#include <sysutil/sysutil_common.h>
#include <sys/spu_initialize.h>
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#include <sysutil/sysutil_gamecontent.h>
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#include "ps3_input.h"
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#include "ps3_video_psgl.h"
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#include "../conf/config_file.h"
#include "../general.h"
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#include "shared.h"
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#include "menu.h"
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#define MAX_PATH_LENGTH 1024
#define EMULATOR_CONTENT_DIR "SSNE10000"
#define init_setting_uint(charstring, setting, defaultvalue) \
if(!(config_get_uint(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_int(charstring, setting, defaultvalue) \
if(!(config_get_int(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_float(charstring, setting, defaultvalue) \
if(!(config_get_float(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_bool(charstring, setting, defaultvalue) \
if(!(config_get_bool(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_bool(charstring, setting, defaultvalue) \
if(!(config_get_bool(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_char(charstring, setting, defaultvalue) \
if(!(config_get_array(currentconfig, charstring, setting, sizeof(setting)))) \
strncpy(setting,defaultvalue, sizeof(setting));
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uint32_t g_emulator_initialized = 0;
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char special_action_msg[256]; /* message which should be overlaid on top of the screen*/
uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/
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uint32_t mode_switch = MODE_MENU;
bool init_ssnes = false;
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uint64_t ingame_menu_item = 0;
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char contentInfoPath[MAX_PATH_LENGTH];
char usrDirPath[MAX_PATH_LENGTH];
char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH];
char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];
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int ssnes_main(int argc, char *argv[]);
SYS_PROCESS_PARAM(1001, 0x100000)
#undef main
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uint32_t set_text_message_speed(uint32_t value)
{
return g_frame_count + value;
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}
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void set_text_message(const char * message, uint32_t speed)
{
snprintf(special_action_msg, sizeof(special_action_msg), message);
special_action_msg_expired = set_text_message_speed(speed);
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}
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static bool file_exists(const char * filename)
{
CellFsStat sb;
if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED)
return true;
else
return false;
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}
static void init_settings(void)
{
if(!file_exists(SYS_CONFIG_FILE))
{
FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
config_file_t * currentconfig = config_file_new(SYS_CONFIG_FILE);
init_setting_bool("video_smooth", g_settings.video.smooth, 1);
init_setting_bool("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1);
init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE);
init_setting_char("video_second_pass_shader", g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE);
init_setting_float("video_fbo_scale_x", g_settings.video.fbo_scale_x, 2.0f);
init_setting_float("video_fbo_scale_y", g_settings.video.fbo_scale_y, 2.0f);
init_setting_bool("video_render_to_texture", g_settings.video.render_to_texture, 1);
init_setting_bool("video_vsync", g_settings.video.vsync, 1);
init_setting_uint("state_slot", g_extern.state_slot, 0);
init_setting_uint("screenshots_enabled", g_console.screenshots_enable, 0);
init_setting_char("cheat_database_path", g_settings.cheat_database, usrDirPath);
init_setting_bool("rewind_enable", g_settings.rewind_enable, false);
}
static void get_path_settings(bool multiman_support)
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{
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
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memset(&size, 0x00, sizeof(CellGameContentSize));
int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
printf("cellGameBootCheck() Error: 0x%x\n", ret);
}
else
{
printf("cellGameBootCheck() OK\n");
printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName);
printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
ret = cellGameContentPermit(contentInfoPath, usrDirPath);
if(multiman_support)
{
snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
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}
if(ret < 0)
{
printf("cellGameContentPermit() Error: 0x%x\n", ret);
}
else
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{
printf("cellGameContentPermit() OK\n");
printf("contentInfoPath:[%s]\n", contentInfoPath);
printf("usrDirPath:[%s]\n", usrDirPath);
}
/* now we fill in all the variables */
snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath);
snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath);
snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.jpg", usrDirPath);
snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath);
snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath);
snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath);
snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath);
snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath);
snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath);
snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath);
snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
}
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}
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
(void) param;
(void) userdata;
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
menu_is_running = 0;
g_quitting = true;
g_console.in_game_menu = false;
mode_switch = MODE_EXIT;
if(g_emulator_initialized)
ssnes_main_deinit();
break;
}
}
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#define ingame_menu_reset_entry_colors(ingame_menu_item) \
{ \
for(int i = 0; i < MENU_ITEM_LAST; i++) \
menuitem_colors[i] = GREEN; \
menuitem_colors[ingame_menu_item] = RED; \
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}
static void ingame_menu(void)
{
uint32_t menuitem_colors[MENU_ITEM_LAST];
char comment[256], msg_temp[256];
ps3_block_swap();
do
{
uint64_t state = cell_pad_input_poll_device(0);
static uint64_t old_state = 0;
uint64_t stuck_in_loop = 1;
const uint64_t button_was_pressed = old_state & (old_state ^ state);
const uint64_t button_was_held = old_state & state;
static uint64_t blocking = 0;
ssnes_render_cached_frame();
if(g_frame_count < special_action_msg_expired && blocking)
{
}
else
{
if(CTRL_CIRCLE(state))
{
ingame_menu_item = 0;
g_console.in_game_menu = false;
mode_switch = MODE_EMULATION;
}
switch(ingame_menu_item)
{
case MENU_ITEM_LOAD_STATE:
if(CTRL_CROSS(button_was_pressed))
{
}
if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
{
}
if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
{
}
ingame_menu_reset_entry_colors(ingame_menu_item);
strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot.");
break;
case MENU_ITEM_SAVE_STATE:
if(CTRL_CROSS(button_was_pressed))
{
}
if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
{
}
if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
{
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot.");
break;
case MENU_ITEM_KEEP_ASPECT_RATIO:
if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
{
}
if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
{
}
if(CTRL_START(button_was_pressed))
{
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values.");
break;
case MENU_ITEM_OVERSCAN_AMOUNT:
if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
{
}
if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
{
}
if(CTRL_START(button_was_pressed))
{
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values.");
break;
case MENU_ITEM_ORIENTATION:
if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
{
}
if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
{
}
if(CTRL_START(button_was_pressed))
{
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values.");
break;
case MENU_ITEM_FRAME_ADVANCE:
if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state))
{
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input.");
break;
case MENU_ITEM_RESIZE_MODE:
if(CTRL_CROSS(state))
{
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu.");
break;
case MENU_ITEM_SCREENSHOT_MODE:
if(CTRL_CROSS(state))
{
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'.");
break;
case MENU_ITEM_RETURN_TO_GAME:
if(CTRL_CROSS(button_was_pressed))
{
ingame_menu_item = 0;
g_console.in_game_menu = false;
mode_switch = MODE_EMULATION;
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press 'CROSS' to return back to the game.");
break;
case MENU_ITEM_RESET:
if(CTRL_CROSS(button_was_pressed))
{
ingame_menu_item = 0;
g_console.in_game_menu = false;
mode_switch = MODE_EMULATION;
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press 'CROSS' to reset the game.");
break;
case MENU_ITEM_RETURN_TO_MENU:
if(CTRL_CROSS(button_was_pressed))
{
ingame_menu_item = 0;
g_console.in_game_menu = false;
menu_is_running = 0;
mode_switch = MODE_MENU;
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu.");
break;
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#ifdef MULTIMAN_SUPPORT
case MENU_ITEM_RETURN_TO_MULTIMAN:
if(CTRL_CROSS(button_was_pressed))
{
g_console.in_game_menu = false;
mode_switch = MODE_EXIT;
}
ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN.");
break;
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#endif
case MENU_ITEM_RETURN_TO_XMB:
if(CTRL_CROSS(button_was_pressed))
{
g_console.in_game_menu = false;
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#ifdef MULTIMAN_SUPPORT
return_to_MM = false;
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#endif
mode_switch = MODE_EXIT;
}
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ingame_menu_reset_entry_colors (ingame_menu_item);
strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB.");
break;
}
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if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed))
{
if(ingame_menu_item > 0)
ingame_menu_item--;
}
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if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed))
{
if(ingame_menu_item < MENU_ITEM_LAST)
ingame_menu_item++;
}
}
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float x_position = 0.3f;
float font_size = 1.1f;
float ypos = 0.19f;
float ypos_increment = 0.04f;
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cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu");
cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu");
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cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot);
cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot);
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cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot);
cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot);
cellDbgFontDraw();
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cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: ");
cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:");
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cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: ");
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cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: ");
cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:");
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cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode");
cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode");
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cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance");
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance");
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cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode");
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode");
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cellDbgFontDraw();
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cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset");
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset");
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cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game");
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game");
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cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu");
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu");
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#ifdef MULTIMAN_SUPPORT
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN");
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN");
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#endif
cellDbgFontDraw();
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB");
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB");
if(g_frame_count < special_action_msg_expired)
{
cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg);
cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg);
cellDbgFontDraw();
}
else
{
special_action_msg_expired = 0;
cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment);
cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment);
}
cellDbgFontDraw();
psglSwap();
old_state = state;
cellSysutilCheckCallback();
}while(g_console.in_game_menu);
ps3_unblock_swap();
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}
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int main(int argc, char *argv[])
{
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// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
sys_spu_initialize(6, 1);
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cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
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cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
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ssnes_main_clear_state();
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g_console.block_config_read = true;
g_extern.verbose = true;
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config_set_defaults();
SSNES_LOG("Registering Callback\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
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#ifdef MULTIMAN_SUPPORT
g_console.return_to_multiman_enable = true;
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if(argc > 1)
{
strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT));
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}
#else
g_console.return_to_multiman_enable = false;
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#endif
get_path_settings(g_console.return_to_multiman_enable);
init_settings();
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#if(CELL_SDK_VERSION > 0x340000)
if (g_console.screenshots_enable)
{
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "SSNES PS3";
screenshot_param.game_title = "SSNES PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
}
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#endif
ps3_video_init();
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ps3_input_init();
menu_init();
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begin_loop:
if(mode_switch == MODE_EMULATION)
{
g_extern.is_paused = false;
input_ps3.poll(NULL);
while(ssnes_main_iterate());
g_extern.is_paused = true;
if(g_console.in_game_menu)
ingame_menu();
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}
else if(mode_switch == MODE_MENU)
{
menu_loop();
if(init_ssnes)
{
if(g_emulator_initialized)
ssnes_main_deinit();
char arg1[] = "ssnes";
char arg2[PATH_MAX];
snprintf(arg2, sizeof(arg2), g_console.rom_path);
char arg3[] = "-v";
char arg4[] = "-c";
char arg5[MAX_PATH_LENGTH];
snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE);
char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
int argc = sizeof(argv_) / sizeof(argv_[0]) - 1;
int init_ret = ssnes_main_init(argc, argv_);
g_emulator_initialized = 1;
init_ssnes = 0;
}
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}
#ifdef MULTIMAN_SUPPORT
else if(mode_switch == MODE_MULTIMAN_STARTUP)
{
}
#endif
else
goto begin_shutdown;
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goto begin_loop;
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begin_shutdown:
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ps3_input_deinit();
ps3_video_deinit();
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sys_process_exit(0);
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}