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/* RetroArch - A frontend for libretro.
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* Copyright ( C ) 2010 - 2014 - Hans - Kristian Arntzen
* Copyright ( C ) 2011 - 2014 - Daniel De Matteis
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*
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* RetroArch is free software : you can redistribute it and / or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found -
* ation , either version 3 of the License , or ( at your option ) any later version .
*
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* RetroArch is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE . See the GNU General Public License for more details .
*
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* You should have received a copy of the GNU General Public License along with RetroArch .
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* If not , see < http : //www.gnu.org/licenses/>.
*/
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/// Config header for RetroArch
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//
//
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# ifndef __CONFIG_DEF_H
# define __CONFIG_DEF_H
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# include "boolean.h"
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# include "libretro.h"
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# include "driver.h"
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# include "gfx/gfx_common.h"
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# ifdef HAVE_CONFIG_H
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# include "config.h"
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# endif
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enum
{
VIDEO_GL = 0 ,
VIDEO_XVIDEO ,
VIDEO_SDL ,
VIDEO_EXT ,
VIDEO_WII ,
VIDEO_XENON360 ,
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VIDEO_XDK_D3D ,
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VIDEO_PSP1 ,
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VIDEO_VITA ,
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VIDEO_D3D9 ,
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VIDEO_VG ,
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VIDEO_NULL ,
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VIDEO_OMAP ,
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VIDEO_EXYNOS ,
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AUDIO_RSOUND ,
AUDIO_OSS ,
AUDIO_ALSA ,
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AUDIO_ALSATHREAD ,
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AUDIO_ROAR ,
AUDIO_AL ,
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AUDIO_SL ,
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AUDIO_JACK ,
AUDIO_SDL ,
AUDIO_XAUDIO ,
AUDIO_PULSE ,
AUDIO_EXT ,
AUDIO_DSOUND ,
AUDIO_COREAUDIO ,
AUDIO_PS3 ,
AUDIO_XENON360 ,
AUDIO_WII ,
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AUDIO_RWEBAUDIO ,
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AUDIO_PSP1 ,
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AUDIO_NULL ,
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AUDIO_RESAMPLER_CC ,
AUDIO_RESAMPLER_SINC ,
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INPUT_ANDROID ,
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INPUT_SDL ,
INPUT_X ,
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INPUT_WAYLAND ,
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INPUT_DINPUT ,
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INPUT_PS3 ,
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INPUT_PSP ,
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INPUT_XENON360 ,
INPUT_WII ,
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INPUT_XINPUT ,
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INPUT_UDEV ,
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INPUT_LINUXRAW ,
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INPUT_APPLE ,
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INPUT_QNX ,
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INPUT_RWEBINPUT ,
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INPUT_NULL ,
CAMERA_V4L2 ,
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CAMERA_RWEBCAM ,
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CAMERA_ANDROID ,
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CAMERA_IOS ,
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CAMERA_NULL ,
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LOCATION_ANDROID ,
LOCATION_APPLE ,
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LOCATION_NULL ,
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OSK_PS3 ,
OSK_NULL ,
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MENU_RGUI ,
MENU_RMENU ,
MENU_RMENU_XUI ,
MENU_LAKKA ,
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} ;
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# if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
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# define VIDEO_DEFAULT_DRIVER VIDEO_GL
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# elif defined(GEKKO)
# define VIDEO_DEFAULT_DRIVER VIDEO_WII
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# elif defined(XENON)
# define VIDEO_DEFAULT_DRIVER VIDEO_XENON360
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# elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
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# define VIDEO_DEFAULT_DRIVER VIDEO_XDK_D3D
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# elif defined(HAVE_WIN32_D3D9)
# define VIDEO_DEFAULT_DRIVER VIDEO_D3D9
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# elif defined(HAVE_VG)
# define VIDEO_DEFAULT_DRIVER VIDEO_VG
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# elif defined(SN_TARGET_PSP2)
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# define VIDEO_DEFAULT_DRIVER VIDEO_VITA
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# elif defined(PSP)
# define VIDEO_DEFAULT_DRIVER VIDEO_PSP1
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# elif defined(HAVE_XVIDEO)
# define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
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# elif defined(HAVE_SDL)
# define VIDEO_DEFAULT_DRIVER VIDEO_SDL
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# elif defined(HAVE_DYLIB) && !defined(ANDROID)
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# define VIDEO_DEFAULT_DRIVER VIDEO_EXT
# else
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# define VIDEO_DEFAULT_DRIVER VIDEO_NULL
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# endif
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# if defined(__CELLOS_LV2__)
# define AUDIO_DEFAULT_DRIVER AUDIO_PS3
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# elif defined(XENON)
# define AUDIO_DEFAULT_DRIVER AUDIO_XENON360
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# elif defined(GEKKO)
# define AUDIO_DEFAULT_DRIVER AUDIO_WII
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# elif defined(PSP)
# define AUDIO_DEFAULT_DRIVER AUDIO_PSP1
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# elif defined(HAVE_ALSA) && defined(HAVE_VIDEOCORE)
# define AUDIO_DEFAULT_DRIVER AUDIO_ALSATHREAD
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# elif defined(HAVE_ALSA)
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# define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
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# elif defined(HAVE_PULSE)
# define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
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# elif defined(HAVE_OSS)
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# define AUDIO_DEFAULT_DRIVER AUDIO_OSS
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# elif defined(HAVE_JACK)
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# define AUDIO_DEFAULT_DRIVER AUDIO_JACK
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# elif defined(HAVE_COREAUDIO)
# define AUDIO_DEFAULT_DRIVER AUDIO_COREAUDIO
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# elif defined(HAVE_AL)
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# define AUDIO_DEFAULT_DRIVER AUDIO_AL
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# elif defined(HAVE_SL)
# define AUDIO_DEFAULT_DRIVER AUDIO_SL
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# elif defined(HAVE_DSOUND)
# define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND
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# elif defined(EMSCRIPTEN)
# define AUDIO_DEFAULT_DRIVER AUDIO_RWEBAUDIO
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# elif defined(HAVE_SDL)
# define AUDIO_DEFAULT_DRIVER AUDIO_SDL
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# elif defined(HAVE_XAUDIO)
# define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
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# elif defined(HAVE_RSOUND)
# define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
# elif defined(HAVE_ROAR)
# define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
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# elif defined(HAVE_DYLIB) && !defined(ANDROID)
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# define AUDIO_DEFAULT_DRIVER AUDIO_EXT
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# else
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# define AUDIO_DEFAULT_DRIVER AUDIO_NULL
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# endif
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# ifdef PSP
# define AUDIO_DEFAULT_RESAMPLER_DRIVER AUDIO_RESAMPLER_CC
# else
# define AUDIO_DEFAULT_RESAMPLER_DRIVER AUDIO_RESAMPLER_SINC
# endif
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# if defined(XENON)
# define INPUT_DEFAULT_DRIVER INPUT_XENON360
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# elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
# define INPUT_DEFAULT_DRIVER INPUT_XINPUT
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# elif defined(ANDROID)
# define INPUT_DEFAULT_DRIVER INPUT_ANDROID
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# elif defined(_WIN32)
# define INPUT_DEFAULT_DRIVER INPUT_DINPUT
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# elif defined(EMSCRIPTEN)
# define INPUT_DEFAULT_DRIVER INPUT_RWEBINPUT
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# elif defined(__CELLOS_LV2__)
# define INPUT_DEFAULT_DRIVER INPUT_PS3
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# elif (defined(SN_TARGET_PSP2) || defined(PSP))
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# define INPUT_DEFAULT_DRIVER INPUT_PSP
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# elif defined(GEKKO)
# define INPUT_DEFAULT_DRIVER INPUT_WII
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# elif defined(HAVE_UDEV)
# define INPUT_DEFAULT_DRIVER INPUT_UDEV
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# elif defined(__linux__) && !defined(ANDROID)
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# define INPUT_DEFAULT_DRIVER INPUT_LINUXRAW
# elif defined(HAVE_X11)
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# define INPUT_DEFAULT_DRIVER INPUT_X
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# elif defined(HAVE_WAYLAND)
# define INPUT_DEFAULT_DRIVER INPUT_WAYLAND
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# elif defined(IOS) || defined(OSX)
# define INPUT_DEFAULT_DRIVER INPUT_APPLE
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# elif defined(__QNX__)
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# define INPUT_DEFAULT_DRIVER INPUT_QNX
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# elif defined(HAVE_SDL)
# define INPUT_DEFAULT_DRIVER INPUT_SDL
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# else
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# define INPUT_DEFAULT_DRIVER INPUT_NULL
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# endif
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# if defined(HAVE_V4L2)
# define CAMERA_DEFAULT_DRIVER CAMERA_V4L2
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# elif defined(EMSCRIPTEN)
# define CAMERA_DEFAULT_DRIVER CAMERA_RWEBCAM
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# elif defined(ANDROID)
# define CAMERA_DEFAULT_DRIVER CAMERA_ANDROID
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# elif defined(IOS)
# define CAMERA_DEFAULT_DRIVER CAMERA_IOS
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# else
# define CAMERA_DEFAULT_DRIVER CAMERA_NULL
# endif
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# if defined(ANDROID)
# define LOCATION_DEFAULT_DRIVER LOCATION_ANDROID
# elif defined(IOS) || defined(OSX)
# define LOCATION_DEFAULT_DRIVER LOCATION_APPLE
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# else
# define LOCATION_DEFAULT_DRIVER LOCATION_NULL
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# endif
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# if defined(__CELLOS_LV2__)
# define OSK_DEFAULT_DRIVER OSK_PS3
# else
# define OSK_DEFAULT_DRIVER OSK_NULL
# endif
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# if defined(HAVE_RMENU)
# define MENU_DEFAULT_DRIVER MENU_RMENU
# elif defined(HAVE_RMENU_XUI)
# define MENU_DEFAULT_DRIVER MENU_RMENU_XUI
# else
# define MENU_DEFAULT_DRIVER MENU_RGUI
# endif
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# if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
# define DEFAULT_ASPECT_RATIO 1.7778f
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# elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID) || defined(__QNX__)
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# define DEFAULT_ASPECT_RATIO 1.3333f
# else
# define DEFAULT_ASPECT_RATIO -1.0f
# endif
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////////////////
// Video
////////////////
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# if defined(_XBOX360)
# define DEFAULT_GAMMA 1
# else
# define DEFAULT_GAMMA 0
# endif
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static const unsigned int def_user_language = 0 ;
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// Windowed
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// Real x resolution = aspect * base_size * x scale
// Real y resolution = base_size * y scale
static const float scale = 3.0 ;
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// Fullscreen
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static const bool fullscreen = false ; // To start in Fullscreen or not.
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static const bool windowed_fullscreen = true ; // To use windowed mode or not when going fullscreen.
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static const unsigned monitor_index = 0 ; // Which monitor to prefer. 0 is any monitor, 1 and up selects specific monitors, 1 being the first monitor.
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static const unsigned fullscreen_x = 0 ; // Fullscreen resolution. A value of 0 uses the desktop resolution.
static const unsigned fullscreen_y = 0 ;
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# if defined(RARCH_CONSOLE) || defined(__APPLE__)
static const bool load_dummy_on_core_shutdown = false ;
# else
static const bool load_dummy_on_core_shutdown = true ;
# endif
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// Forcibly disable composition. Only valid on Windows Vista/7/8 for now.
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static const bool disable_composition = false ;
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// Video VSYNC (recommended)
static const bool vsync = true ;
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// Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
static const bool hard_sync = false ;
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// Configures how many frames the GPU can run ahead of CPU.
// 0: Syncs to GPU immediately.
// 1: Syncs to previous frame.
// 2: Etc ...
static const unsigned hard_sync_frames = 0 ;
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// Inserts a black frame inbetween frames.
// Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
static bool black_frame_insertion = false ;
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// Uses a custom swap interval for VSync.
// Set this to effectively halve monitor refresh rate.
static unsigned swap_interval = 1 ;
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// Threaded video. Will possibly increase performance significantly at cost of worse synchronization and latency.
static const bool video_threaded = false ;
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// Set to true if HW render cores should get their private context.
static const bool video_shared_context = false ;
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// Sets GC/Wii screen width
static const unsigned video_viwidth = 640 ;
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// Smooths picture
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static const bool video_smooth = true ;
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// On resize and fullscreen, rendering area will stay 4:3
static const bool force_aspect = true ;
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// Enable use of shaders.
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# ifdef RARCH_CONSOLE
static const bool shader_enable = true ;
# else
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static const bool shader_enable = false ;
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# endif
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// Only scale in integer steps.
// The base size depends on system-reported geometry and aspect ratio.
// If video_force_aspect is not set, X/Y will be integer scaled independently.
static const bool scale_integer = false ;
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// Controls aspect ratio handling.
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static const float aspect_ratio = DEFAULT_ASPECT_RATIO ; // Automatic
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static const bool aspect_ratio_auto = false ; // 1:1 PAR
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# if defined(__CELLOS_LV2) || defined(_XBOX360)
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9 ;
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# elif defined(RARCH_CONSOLE)
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static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3 ;
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# else
static unsigned aspect_ratio_idx = ASPECT_RATIO_CONFIG ; // Use g_settings.video.aspect_ratio.
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# endif
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// Save configuration file on exit
static bool config_save_on_exit = true ;
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static const bool default_overlay_enable = false ;
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static const char * default_filter_dir = NULL ;
static const char * default_dsp_filter_dir = NULL ;
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# ifdef HAVE_MENU
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static bool default_block_config_read = true ;
# else
static bool default_block_config_read = false ;
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# endif
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# ifdef RARCH_CONSOLE
static bool default_core_specific_config = true ;
# else
static bool default_core_specific_config = false ;
# endif
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// Crop overscanned frames.
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static const bool crop_overscan = true ;
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// Font size for on-screen messages.
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# if defined(HAVE_RMENU)
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static const float font_size = 1.0f ;
# else
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static const float font_size = 32 ;
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# endif
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// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
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static const float message_pos_offset_x = 0.05 ;
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# ifdef RARCH_CONSOLE
static const float message_pos_offset_y = 0.90 ;
# else
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static const float message_pos_offset_y = 0.05 ;
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# endif
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// Color of the message.
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static const uint32_t message_color = 0xffff00 ; // RGB hex value.
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// Record post-filtered (CPU filter) video rather than raw game output.
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static const bool post_filter_record = false ;
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// Screenshots post-shaded GPU output if available.
static const bool gpu_screenshot = true ;
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// Record post-shaded GPU output instead of raw game footage if available.
static const bool gpu_record = false ;
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// OSD-messages
static const bool font_enable = true ;
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// The accurate refresh rate of your monitor (Hz).
// This is used to calculate audio input rate with the formula:
// audio_input_rate = game_input_rate * display_refresh_rate / game_refresh_rate.
// If the implementation does not report any values,
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// NTSC defaults will be assumed for compatibility.
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// This value should stay close to 60Hz to avoid large pitch changes.
// If your monitor does not run at 60Hz, or something close to it, disable VSync,
// and leave this at its default.
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# if defined(RARCH_CONSOLE)
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static const float refresh_rate = 60 / 1.001 ;
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# else
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static const float refresh_rate = 59.95 ;
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# endif
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// Allow games to set rotation. If false, rotation requests are honored, but ignored.
// Used for setups where one manually rotates the monitor.
static const bool allow_rotate = true ;
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////////////////
// Audio
////////////////
// Will enable audio or not.
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static const bool audio_enable = true ;
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// Output samplerate
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static const unsigned out_rate = 48000 ;
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// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
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static const char * audio_device = NULL ;
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// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
static const int out_latency = 64 ;
// Will sync audio. (recommended)
static const bool audio_sync = true ;
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// Audio rate control
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# if defined(GEKKO) || !defined(RARCH_CONSOLE)
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static const bool rate_control = true ;
# else
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static const bool rate_control = false ;
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# endif
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// Rate control delta. Defines how much rate_control is allowed to adjust input rate.
static const float rate_control_delta = 0.005 ;
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// Default audio volume in dB. (0.0 dB == unity gain).
static const float audio_volume = 0.0 ;
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//////////////
// Misc
//////////////
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// Enables displaying the current frames per second.
static const bool fps_show = false ;
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// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
static const bool rewind_enable = false ;
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
static const unsigned rewind_buffer_size = 20 < < 20 ; // 20MiB
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// How many frames to rewind at a time.
static const unsigned rewind_granularity = 1 ;
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// Pause gameplay when gameplay loses focus.
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static const bool pause_nonactive = false ;
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// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
static const unsigned autosave_interval = 0 ;
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// When being client over netplay, use keybinds for player 1 rather than player 2.
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static const bool netplay_client_swap_input = true ;
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// On save state load, block SRAM from being overwritten.
// This could potentially lead to buggy games.
static const bool block_sram_overwrite = false ;
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// When saving savestates, state index is automatically incremented before saving.
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// When the content is loaded, state index will be set to the highest existing value.
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static const bool savestate_auto_index = false ;
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// Automatically saves a savestate at the end of RetroArch's lifetime.
// The path is $SRAM_PATH.auto.
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// RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
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static const bool savestate_auto_save = false ;
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static const bool savestate_auto_load = true ;
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// Slowmotion ratio.
static const float slowmotion_ratio = 3.0 ;
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// Maximum fast forward ratio (Zero => no limit).
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static const float fastforward_ratio = - 1.0 ;
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// Enable stdin/network command interface
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static const bool network_cmd_enable = false ;
static const uint16_t network_cmd_port = 55355 ;
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static const bool stdin_cmd_enable = false ;
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// Number of entries that will be kept in content history file.
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static const unsigned default_content_history_size = 100 ;
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// Show Menu start-up screen on boot.
static const bool menu_show_start_screen = true ;
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// Log level for libretro cores (GET_LOG_INTERFACE).
static const unsigned libretro_log_level = 0 ;
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////////////////////
// Keybinds, Joypad
////////////////////
// Axis threshold (between 0.0 and 1.0)
// How far an axis must be tilted to result in a button press
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static const float axis_threshold = 0.5 ;
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// Describes speed of which turbo-enabled buttons toggle.
static const unsigned turbo_period = 6 ;
static const unsigned turbo_duty_cycle = 3 ;
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// Enable input auto-detection. Will attempt to autoconfigure
// gamepads, plug-and-play style.
static const bool input_autodetect_enable = true ;
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# ifndef IS_SALAMANDER
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# define RETRO_DEF_JOYPAD_B NO_BTN
# define RETRO_DEF_JOYPAD_Y NO_BTN
# define RETRO_DEF_JOYPAD_SELECT NO_BTN
# define RETRO_DEF_JOYPAD_START NO_BTN
# define RETRO_DEF_JOYPAD_UP NO_BTN
# define RETRO_DEF_JOYPAD_DOWN NO_BTN
# define RETRO_DEF_JOYPAD_LEFT NO_BTN
# define RETRO_DEF_JOYPAD_RIGHT NO_BTN
# define RETRO_DEF_JOYPAD_A NO_BTN
# define RETRO_DEF_JOYPAD_X NO_BTN
# define RETRO_DEF_JOYPAD_L NO_BTN
# define RETRO_DEF_JOYPAD_R NO_BTN
# define RETRO_DEF_JOYPAD_L2 NO_BTN
# define RETRO_DEF_JOYPAD_R2 NO_BTN
# define RETRO_DEF_JOYPAD_L3 NO_BTN
# define RETRO_DEF_JOYPAD_R3 NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_LEFT NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_RIGHT NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_UP NO_BTN
# define RETRO_DEF_ANALOGL_DPAD_DOWN NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_LEFT NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_RIGHT NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_UP NO_BTN
# define RETRO_DEF_ANALOGR_DPAD_DOWN NO_BTN
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# define RETRO_LBL_JOYPAD_B "RetroPad B Button"
# define RETRO_LBL_JOYPAD_Y "RetroPad Y Button"
# define RETRO_LBL_JOYPAD_SELECT "RetroPad Select Button"
# define RETRO_LBL_JOYPAD_START "RetroPad Start Button"
# define RETRO_LBL_JOYPAD_UP "RetroPad D-Pad Up"
# define RETRO_LBL_JOYPAD_DOWN "RetroPad D-Pad Down"
# define RETRO_LBL_JOYPAD_LEFT "RetroPad D-Pad Left"
# define RETRO_LBL_JOYPAD_RIGHT "RetroPad D-Pad Right"
# define RETRO_LBL_JOYPAD_A "RetroPad A Button"
# define RETRO_LBL_JOYPAD_X "RetroPad X Button"
# define RETRO_LBL_JOYPAD_L "RetroPad L Button"
# define RETRO_LBL_JOYPAD_R "RetroPad R Button"
# define RETRO_LBL_JOYPAD_L2 "RetroPad L2 Button"
# define RETRO_LBL_JOYPAD_R2 "RetroPad R2 Button"
# define RETRO_LBL_JOYPAD_L3 "RetroPad L3 Button"
# define RETRO_LBL_JOYPAD_R3 "RetroPad R3 Button"
# define RETRO_LBL_TURBO_ENABLE "Turbo Enable"
# define RETRO_LBL_ANALOG_LEFT_X_PLUS "Left Analog X +"
# define RETRO_LBL_ANALOG_LEFT_X_MINUS "Left Analog X -"
# define RETRO_LBL_ANALOG_LEFT_Y_PLUS "Left Analog Y +"
# define RETRO_LBL_ANALOG_LEFT_Y_MINUS "Left Analog Y -"
# define RETRO_LBL_ANALOG_RIGHT_X_PLUS "Right Analog X +"
# define RETRO_LBL_ANALOG_RIGHT_X_MINUS "Right Analog X -"
# define RETRO_LBL_ANALOG_RIGHT_Y_PLUS "Right Analog Y +"
# define RETRO_LBL_ANALOG_RIGHT_Y_MINUS "Right Analog Y -"
# define RETRO_LBL_FAST_FORWARD_KEY "Fast Forward"
# define RETRO_LBL_FAST_FORWARD_HOLD_KEY "Fast Forward Hold"
# define RETRO_LBL_LOAD_STATE_KEY "Load State"
# define RETRO_LBL_SAVE_STATE_KEY "Save State"
# define RETRO_LBL_FULLSCREEN_TOGGLE_KEY "Fullscreen Toggle"
# define RETRO_LBL_QUIT_KEY "Quit Key"
# define RETRO_LBL_STATE_SLOT_PLUS "State Slot Plus"
# define RETRO_LBL_STATE_SLOT_MINUS "State Slot Minus"
# define RETRO_LBL_REWIND "Rewind"
# define RETRO_LBL_MOVIE_RECORD_TOGGLE "Movie Record Toggle"
# define RETRO_LBL_PAUSE_TOGGLE "Pause Toggle"
# define RETRO_LBL_FRAMEADVANCE "Frame Advance"
# define RETRO_LBL_RESET "Reset"
# define RETRO_LBL_SHADER_NEXT "Next Shader"
# define RETRO_LBL_SHADER_PREV "Previous Shader"
# define RETRO_LBL_CHEAT_INDEX_PLUS "Cheat Index Plus"
# define RETRO_LBL_CHEAT_INDEX_MINUS "Cheat Index Minus"
# define RETRO_LBL_CHEAT_TOGGLE "Cheat Toggle"
# define RETRO_LBL_SCREENSHOT "Screenshot"
# define RETRO_LBL_MUTE "Mute Audio"
# define RETRO_LBL_NETPLAY_FLIP "Netplay Flip Players"
# define RETRO_LBL_SLOWMOTION "Slowmotion"
# define RETRO_LBL_ENABLE_HOTKEY "Enable Hotkey"
# define RETRO_LBL_VOLUME_UP "Volume Up"
# define RETRO_LBL_VOLUME_DOWN "Volume Down"
# define RETRO_LBL_OVERLAY_NEXT "Next Overlay"
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# define RETRO_LBL_DISK_EJECT_TOGGLE "Disk Eject Toggle"
# define RETRO_LBL_DISK_NEXT "Disk Swap Next"
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# define RETRO_LBL_GRAB_MOUSE_TOGGLE "Grab mouse toggle"
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# define RETRO_LBL_MENU_TOGGLE "Menu toggle"
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// Player 1
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static const struct retro_keybind retro_keybinds_1 [ ] = {
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// | RetroPad button | desc | keyboard key | js btn | js axis |
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{ true , RETRO_DEVICE_ID_JOYPAD_B , RETRO_LBL_JOYPAD_B , RETROK_z , RETRO_DEF_JOYPAD_B , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_Y , RETRO_LBL_JOYPAD_Y , RETROK_a , RETRO_DEF_JOYPAD_Y , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_SELECT , RETRO_LBL_JOYPAD_SELECT , RETROK_RSHIFT , RETRO_DEF_JOYPAD_SELECT , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_START , RETRO_LBL_JOYPAD_START , RETROK_RETURN , RETRO_DEF_JOYPAD_START , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_UP , RETRO_LBL_JOYPAD_UP , RETROK_UP , RETRO_DEF_JOYPAD_UP , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_DOWN , RETRO_LBL_JOYPAD_DOWN , RETROK_DOWN , RETRO_DEF_JOYPAD_DOWN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_LEFT , RETRO_LBL_JOYPAD_LEFT , RETROK_LEFT , RETRO_DEF_JOYPAD_LEFT , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_RIGHT , RETRO_LBL_JOYPAD_RIGHT , RETROK_RIGHT , RETRO_DEF_JOYPAD_RIGHT , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_A , RETRO_LBL_JOYPAD_A , RETROK_x , RETRO_DEF_JOYPAD_A , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_X , RETRO_LBL_JOYPAD_X , RETROK_s , RETRO_DEF_JOYPAD_X , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L , RETRO_LBL_JOYPAD_L , RETROK_q , RETRO_DEF_JOYPAD_L , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R , RETRO_LBL_JOYPAD_R , RETROK_w , RETRO_DEF_JOYPAD_R , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L2 , RETRO_LBL_JOYPAD_L2 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_L2 , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R2 , RETRO_LBL_JOYPAD_R2 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_R2 , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L3 , RETRO_LBL_JOYPAD_L3 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_L3 , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R3 , RETRO_LBL_JOYPAD_R3 , RETROK_UNKNOWN , RETRO_DEF_JOYPAD_R3 , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_PLUS , RETRO_LBL_ANALOG_LEFT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_MINUS , RETRO_LBL_ANALOG_LEFT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_PLUS , RETRO_LBL_ANALOG_LEFT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_MINUS , RETRO_LBL_ANALOG_LEFT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_PLUS , RETRO_LBL_ANALOG_RIGHT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_MINUS , RETRO_LBL_ANALOG_RIGHT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_PLUS , RETRO_LBL_ANALOG_RIGHT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_MINUS , RETRO_LBL_ANALOG_RIGHT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
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{ true , RARCH_TURBO_ENABLE , RETRO_LBL_TURBO_ENABLE , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
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{ true , RARCH_FAST_FORWARD_KEY , RETRO_LBL_FAST_FORWARD_KEY , RETROK_SPACE , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_FAST_FORWARD_HOLD_KEY , RETRO_LBL_FAST_FORWARD_HOLD_KEY , RETROK_l , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_LOAD_STATE_KEY , RETRO_LBL_LOAD_STATE_KEY , RETROK_F4 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SAVE_STATE_KEY , RETRO_LBL_SAVE_STATE_KEY , RETROK_F2 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_FULLSCREEN_TOGGLE_KEY , RETRO_LBL_FULLSCREEN_TOGGLE_KEY , RETROK_f , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_QUIT_KEY , RETRO_LBL_QUIT_KEY , RETROK_ESCAPE , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_STATE_SLOT_PLUS , RETRO_LBL_STATE_SLOT_PLUS , RETROK_F7 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_STATE_SLOT_MINUS , RETRO_LBL_STATE_SLOT_MINUS , RETROK_F6 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_REWIND , RETRO_LBL_REWIND , RETROK_r , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_MOVIE_RECORD_TOGGLE , RETRO_LBL_MOVIE_RECORD_TOGGLE , RETROK_o , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_PAUSE_TOGGLE , RETRO_LBL_PAUSE_TOGGLE , RETROK_p , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_FRAMEADVANCE , RETRO_LBL_FRAMEADVANCE , RETROK_k , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_RESET , RETRO_LBL_RESET , RETROK_h , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SHADER_NEXT , RETRO_LBL_SHADER_NEXT , RETROK_m , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SHADER_PREV , RETRO_LBL_SHADER_PREV , RETROK_n , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_CHEAT_INDEX_PLUS , RETRO_LBL_CHEAT_INDEX_PLUS , RETROK_y , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_CHEAT_INDEX_MINUS , RETRO_LBL_CHEAT_INDEX_MINUS , RETROK_t , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_CHEAT_TOGGLE , RETRO_LBL_CHEAT_TOGGLE , RETROK_u , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SCREENSHOT , RETRO_LBL_SCREENSHOT , RETROK_F8 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_MUTE , RETRO_LBL_MUTE , RETROK_F9 , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_NETPLAY_FLIP , RETRO_LBL_NETPLAY_FLIP , RETROK_i , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_SLOWMOTION , RETRO_LBL_SLOWMOTION , RETROK_e , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ENABLE_HOTKEY , RETRO_LBL_ENABLE_HOTKEY , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_VOLUME_UP , RETRO_LBL_VOLUME_UP , RETROK_KP_PLUS , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_VOLUME_DOWN , RETRO_LBL_VOLUME_DOWN , RETROK_KP_MINUS , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_OVERLAY_NEXT , RETRO_LBL_OVERLAY_NEXT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_DISK_EJECT_TOGGLE , RETRO_LBL_DISK_EJECT_TOGGLE , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_DISK_NEXT , RETRO_LBL_DISK_NEXT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
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{ true , RARCH_GRAB_MOUSE_TOGGLE , RETRO_LBL_GRAB_MOUSE_TOGGLE , RETROK_F11 , NO_BTN , 0 , AXIS_NONE } ,
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{ true , RARCH_MENU_TOGGLE , RETRO_LBL_MENU_TOGGLE , RETROK_F1 , NO_BTN , 0 , AXIS_NONE } ,
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} ;
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// Player 2-5
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static const struct retro_keybind retro_keybinds_rest [ ] = {
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// | RetroPad button | desc | keyboard key | js btn | js axis |
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{ true , RETRO_DEVICE_ID_JOYPAD_B , RETRO_LBL_JOYPAD_B , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_Y , RETRO_LBL_JOYPAD_Y , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_SELECT , RETRO_LBL_JOYPAD_SELECT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_START , RETRO_LBL_JOYPAD_START , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_UP , RETRO_LBL_JOYPAD_UP , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_DOWN , RETRO_LBL_JOYPAD_DOWN , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_LEFT , RETRO_LBL_JOYPAD_LEFT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_RIGHT , RETRO_LBL_JOYPAD_RIGHT , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_A , RETRO_LBL_JOYPAD_A , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_X , RETRO_LBL_JOYPAD_X , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L , RETRO_LBL_JOYPAD_L , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R , RETRO_LBL_JOYPAD_R , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L2 , RETRO_LBL_JOYPAD_L2 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R2 , RETRO_LBL_JOYPAD_R2 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_L3 , RETRO_LBL_JOYPAD_L3 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RETRO_DEVICE_ID_JOYPAD_R3 , RETRO_LBL_JOYPAD_R3 , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_PLUS , RETRO_LBL_ANALOG_LEFT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_X_MINUS , RETRO_LBL_ANALOG_LEFT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_PLUS , RETRO_LBL_ANALOG_LEFT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_LEFT_Y_MINUS , RETRO_LBL_ANALOG_LEFT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_PLUS , RETRO_LBL_ANALOG_RIGHT_X_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_X_MINUS , RETRO_LBL_ANALOG_RIGHT_X_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_PLUS , RETRO_LBL_ANALOG_RIGHT_Y_PLUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
{ true , RARCH_ANALOG_RIGHT_Y_MINUS , RETRO_LBL_ANALOG_RIGHT_Y_MINUS , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
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{ true , RARCH_TURBO_ENABLE , RETRO_LBL_TURBO_ENABLE , RETROK_UNKNOWN , NO_BTN , 0 , AXIS_NONE } ,
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} ;
# endif
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# endif