Commit Graph

1081 Commits

Author SHA1 Message Date
twinaphex
318078157d Commented out overlay hacks 2012-12-20 03:49:55 +01:00
twinaphex
447fbf1c59 Add quickmenu overlay 2012-12-20 03:44:09 +01:00
Themaister
a47860b230 Clarify intent of cg_shader init. 2012-12-19 21:33:59 +01:00
Themaister
71f2754e91 Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47.
2012-12-19 21:33:10 +01:00
Themaister
e0faf0cc47 Move shader path init to init_cg(). 2012-12-19 21:30:23 +01:00
OV2
c9c0936fd5 win32: fix initial multipass cg shader loading in d3d9 2012-12-19 21:16:26 +01:00
Themaister
5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
OV2
681241deb5 win32: fall back to software vertex processing if d3d9 init fails 2012-12-18 21:21:13 +01:00
twinaphex
2e988a61d9 (Android) Same for Android - remove gfx_ctx_clear 2012-12-18 09:18:22 +01:00
twinaphex
ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
twinaphex
34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex
74ae6ecf57 (Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex
cd1ddbb9c7 (Android) Better restore state functionality 2012-12-17 17:58:08 +01:00
twinaphex
dca1175854 (Android) Add performance counters for input poll 2012-12-16 17:13:49 +01:00
twinaphex
3c5b7ba08e (Android) Call ALooper_pollOnce for command event queue once per frame -
seems to be enough
2012-12-16 05:52:39 +01:00
twinaphex
cf539edf91 (Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
2012-12-16 02:04:13 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
Themaister
a570493672 Grab key events in xvideo as well. 2012-12-15 12:06:21 +01:00
Themaister
30fc796061 Grab Key events in X/EGL as well. 2012-12-15 12:00:57 +01:00
Themaister
6013a324c8 Use void* font context in VG. 2012-12-15 11:02:35 +01:00
twinaphex
875b6b6f2e (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
twinaphex
799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex
566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex
4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex
f412a0cda0 (VG) Get rid of warning by casting void** 2012-12-15 03:05:32 +01:00
twinaphex
13b8c40c27 Remove null_fonts - bitmap fonts will always be the fallback
default now
2012-12-15 03:02:26 +01:00
twinaphex
d2683cc02a (Android) Fix build 2012-12-15 02:59:35 +01:00
twinaphex
a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
Themaister
beca1c44f3 Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
78e5d47a9b Rename to gl_raster_font to clearify. 2012-12-15 00:08:26 +01:00
Themaister
b239785038 Context-ize GL font rendering. 2012-12-15 00:07:31 +01:00
twinaphex
fcb31db218 (PSFont) Add PS Font renderer for font abstraction interface 2012-12-14 22:35:47 +01:00
twinaphex
a7206b02ab (Font API) Add scaling_factor and color to output struct 2012-12-14 21:52:14 +01:00
Toad King
278c2cca10 pre-scale bitmap fonts 2012-12-14 15:50:59 -05:00
Themaister
8501c404f6 Fix CXX_BUILD. 2012-12-14 22:33:04 +01:00
twinaphex
1538c45d5d (Font API) Change font_renderer_t returns and params to void* 2012-12-14 21:26:41 +01:00
ToadKing
9571402b85 Fix VG build 2012-12-14 14:42:18 -05:00
twinaphex
dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
Toad King
c891bc353a fix VG compile 2012-12-14 14:33:00 -05:00
Themaister
66021d7ba0 Avoid name collision in griffin. 2012-12-14 20:39:14 +01:00
Themaister
7d4278a29b Add gfx/fonts/fonts.c. 2012-12-14 20:26:40 +01:00
Themaister
5700febb2c Refactor font renderering.
Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
twinaphex
e1918b2ba6 (Android) Rename g_android.input_state to g_extern.lifecycle_state
- intend to use this for RMenu as well
2012-12-14 02:06:14 +01:00
twinaphex
66180308e4 (Android) Remove android_get_sdk_version and change RMenu
mountpoints
2012-12-14 01:44:59 +01:00
twinaphex
707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
twinaphex
5421fb8269 (Android) PERF_TEST no longer default 2012-12-13 23:09:28 +01:00
Toad King
7ae47fb860 make font bitmap static 2012-12-13 17:03:32 -05:00
Toad King
e75bdffdbf cleanup remaining font code
move font.bin and font.bmp used to generate binaryfont to gfx/fonts
2012-12-13 16:17:01 -05:00
Themaister
047637dc24 Don't segfault in font_renderer_free.
handle can be NULL.
2012-12-13 23:15:30 +01:00