Themaister
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35bf5c82c1
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Make OVERLAY optional.
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2012-12-23 18:39:01 +01:00 |
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Themaister
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f445c939e9
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Merge branch 'master' into overlay
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2012-12-23 13:56:57 +01:00 |
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Themaister
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9b58fac354
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Always compile in config file support.
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2012-12-23 13:55:59 +01:00 |
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Themaister
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9056946079
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Merge branch 'master' into overlay
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2012-12-22 11:38:18 +01:00 |
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Themaister
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6bb2349833
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Kill off external driver plug interfaces.
These are too much work to maintain, and aren't really all
that useful.
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2012-12-22 11:37:15 +01:00 |
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Themaister
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09bbfbba83
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More verbose TGA logging.
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2012-12-20 21:44:20 +01:00 |
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Themaister
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1250fae7f1
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Basic overlay POC works.
Add support for X11.
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2012-12-20 12:24:49 +01:00 |
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Themaister
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b4cd58afe7
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Rework overlays as a video driver interface.
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2012-12-20 11:16:22 +01:00 |
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twinaphex
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c981cb77f8
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Make overlay fullscreen
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2012-12-20 04:37:52 +01:00 |
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twinaphex
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318078157d
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Commented out overlay hacks
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2012-12-20 03:49:55 +01:00 |
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twinaphex
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447fbf1c59
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Add quickmenu overlay
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2012-12-20 03:44:09 +01:00 |
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Themaister
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a47860b230
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Clarify intent of cg_shader init.
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2012-12-19 21:33:59 +01:00 |
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Themaister
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71f2754e91
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Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47 .
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2012-12-19 21:33:10 +01:00 |
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Themaister
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e0faf0cc47
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Move shader path init to init_cg().
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2012-12-19 21:30:23 +01:00 |
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OV2
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c9c0936fd5
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win32: fix initial multipass cg shader loading in d3d9
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2012-12-19 21:16:26 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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OV2
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681241deb5
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win32: fall back to software vertex processing if d3d9 init fails
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2012-12-18 21:21:13 +01:00 |
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twinaphex
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2e988a61d9
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(Android) Same for Android - remove gfx_ctx_clear
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2012-12-18 09:18:22 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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34951c121b
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(PS3) Use g_extern.draw_menu instead of block_swap
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2012-12-18 08:20:44 +01:00 |
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twinaphex
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74ae6ecf57
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(Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
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2012-12-17 18:45:26 +01:00 |
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twinaphex
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cd1ddbb9c7
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(Android) Better restore state functionality
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2012-12-17 17:58:08 +01:00 |
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twinaphex
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dca1175854
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(Android) Add performance counters for input poll
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2012-12-16 17:13:49 +01:00 |
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twinaphex
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3c5b7ba08e
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(Android) Call ALooper_pollOnce for command event queue once per frame -
seems to be enough
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2012-12-16 05:52:39 +01:00 |
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twinaphex
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cf539edf91
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(Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
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2012-12-16 02:04:13 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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Themaister
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a570493672
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Grab key events in xvideo as well.
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2012-12-15 12:06:21 +01:00 |
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Themaister
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30fc796061
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Grab Key events in X/EGL as well.
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2012-12-15 12:00:57 +01:00 |
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Themaister
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6013a324c8
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Use void* font context in VG.
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2012-12-15 11:02:35 +01:00 |
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twinaphex
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875b6b6f2e
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(Xbox 1) Font cleanups
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2012-12-15 07:16:02 +01:00 |
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twinaphex
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799a9c35fb
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gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
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2012-12-15 07:03:33 +01:00 |
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twinaphex
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0df739b86d
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(360) Build fix
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2012-12-15 04:36:19 +01:00 |
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twinaphex
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566296068a
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(Xbox 1) Fix build
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2012-12-15 03:59:31 +01:00 |
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twinaphex
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4864adc7b1
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(XDK) Rewrote Xbox font code
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2012-12-15 03:35:04 +01:00 |
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twinaphex
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f412a0cda0
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(VG) Get rid of warning by casting void**
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2012-12-15 03:05:32 +01:00 |
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twinaphex
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13b8c40c27
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Remove null_fonts - bitmap fonts will always be the fallback
default now
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2012-12-15 03:02:26 +01:00 |
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twinaphex
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d2683cc02a
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(Android) Fix build
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2012-12-15 02:59:35 +01:00 |
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twinaphex
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a7a901962f
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(PS3) Works again on PS3
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2012-12-15 00:17:43 +01:00 |
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Themaister
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beca1c44f3
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Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
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2012-12-15 00:27:30 +01:00 |
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Themaister
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78e5d47a9b
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Rename to gl_raster_font to clearify.
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2012-12-15 00:08:26 +01:00 |
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Themaister
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b239785038
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Context-ize GL font rendering.
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2012-12-15 00:07:31 +01:00 |
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twinaphex
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fcb31db218
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(PSFont) Add PS Font renderer for font abstraction interface
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2012-12-14 22:35:47 +01:00 |
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twinaphex
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a7206b02ab
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(Font API) Add scaling_factor and color to output struct
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2012-12-14 21:52:14 +01:00 |
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Toad King
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278c2cca10
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pre-scale bitmap fonts
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2012-12-14 15:50:59 -05:00 |
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Themaister
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8501c404f6
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Fix CXX_BUILD.
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2012-12-14 22:33:04 +01:00 |
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twinaphex
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1538c45d5d
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(Font API) Change font_renderer_t returns and params to void*
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2012-12-14 21:26:41 +01:00 |
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ToadKing
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9571402b85
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Fix VG build
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2012-12-14 14:42:18 -05:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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Toad King
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c891bc353a
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fix VG compile
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2012-12-14 14:33:00 -05:00 |
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Themaister
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66021d7ba0
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Avoid name collision in griffin.
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2012-12-14 20:39:14 +01:00 |
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