158 Commits

Author SHA1 Message Date
TwinAphex51224
525d9b3cf5 (360) Implemented rotation callback function 2012-04-01 16:10:02 +02:00
TwinAphex51224
a7b486cef1 (360) Some cleanups to xdk360_video_resources 2012-03-29 17:27:42 +02:00
Twinaphex
75661e7527 (360/PS3) Moved file_browser.c to console/ - 360/PS3 now use
the same file browser code
2012-03-29 16:18:23 +02:00
TwinAphex51224
23f9cf8618 (360) Have 360 use HAVE_GRIFFIN_OVERRIDE_VIDEO_FRAME_FUNC too 2012-03-29 15:30:27 +02:00
TwinAphex51224
a860a71016 (360) 360 uses Griffin now too 2012-03-29 12:04:58 +02:00
TwinAphex51224
a0a27658bd (360) 360 compile update 2012-03-25 03:12:31 +02:00
TwinAphex51224
885c165716 (360) Combine xdk360_video.cpp and xdk360_video_resources.cpp 2012-03-18 00:23:11 +01:00
TwinAphex51224
7974533452 (360) Fixed SSNES Salamander 360 2012-03-17 00:40:48 +01:00
TwinAphex51224
dd9f4be2aa (Wii) Some work on Wii port - included szlib.c - moved input-related
function over to input_luts.c
2012-03-12 22:40:04 +01:00
TwinAphex51224
8781b5c7d3 (360) Works now - environment settings were getting 'defaulted'
- placed init_libsnes_syms now right before menu_init
2012-03-12 04:34:49 +01:00
TwinAphex51224
ed4a81e497 (360) More of aforementioned 2012-03-12 03:53:44 +01:00
TwinAphex51224
e1bbaee64c (360) Set up SSNES 360 for new console environment settings 2012-03-12 03:08:15 +01:00
TwinAphex51224
a328bd578e (360/PS3) Some changes needed for FBA on consoles in specific 2012-03-11 22:39:48 +01:00
TwinAphex51224
51b3cafed7 (360) Add xdk360_video_general.h header file 2012-03-11 16:19:47 +01:00
TwinAphex51224
81988fc1ef (360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
2012-03-11 16:17:42 +01:00
TwinAphex51224
1f00ce1812 (360) Use C version code in objbase.h for XAudio2 2012-03-11 15:00:15 +01:00
TwinAphex51224
2295c4abd8 (360) Add objbase.h 2012-03-11 14:45:20 +01:00
TwinAphex51224
48230ba533 (360) Use more direct functions for Xaudio2 2012-03-11 07:24:53 +01:00
TwinAphex51224
4737d28644 (360) Add custom Xaudio header 2012-03-11 06:58:56 +01:00
TwinAphex51224
5c4ad2884e (360) Get rid of unused font_texture 2012-03-11 03:57:07 +01:00
TwinAphex51224
e30966bfd0 (360) Get rid of constant table - seem to be getting nowhere with
this
2012-03-11 03:40:52 +01:00
TwinAphex51224
c5d8e1a75c (360) Add constant table for fragment shader too 2012-03-10 20:55:55 +01:00
TwinAphex51224
c2cc7a278f (360) Nit 2012-03-10 18:54:07 +01:00
TwinAphex51224
5cad1e4c39 (360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
2012-03-10 18:50:30 +01:00
TwinAphex51224
40035908f3 (360) Nit. 2012-03-10 17:00:21 +01:00
TwinAphex51224
b0de19f3e0 (360) force_resize_enable member was a hack for hacky orientation,
can go now that we do it properly
2012-03-10 16:57:59 +01:00
TwinAphex51224
a47bcf6cc1 (360) Texture coordinates updated now again per video width/height change 2012-03-10 16:50:11 +01:00
TwinAphex51224
bc307d4b63 (360) Moving away from crufty orientation code 2012-03-10 16:41:10 +01:00
TwinAphex51224
bdb8b3f0fe (360) MVP shader stuff fixed 2012-03-10 15:51:42 +01:00
TwinAphex51224
6053b61b5b (360) MVP stuff - right now ouputs black - to be fixed shortly 2012-03-10 15:32:36 +01:00
TwinAphex51224
31be6766c6 (360) Uses runtime shader compiler - loads stock shader from
file now
2012-03-09 21:50:12 +01:00
TwinAphex51224
7d8d8f39f7 (360) Add aspect ratio changing - fixed bugs 2012-03-09 01:22:01 +01:00
TwinAphex51224
760d3bbecf (360) WIP aspect ratio changing - currently broken 2012-03-09 00:09:39 +01:00
TwinAphex51224
ac070a6b2b (360) Added gamma correction setting 2012-03-08 23:29:18 +01:00
TwinAphex51224
94f09d2093 (360) Some more replacing of D3D functions 2012-03-08 21:15:18 +01:00
TwinAphex51224
b8e6443710 (360) Use C functions for D3D 2012-03-08 16:14:09 +01:00
TwinAphex51224
8823b47a05 (360) Added screen orientation options - might want to refactor
this later on
2012-03-08 13:45:00 +01:00
TwinAphex51224
428050904c (360) ZIP files can now be unzipped - press X on a ZIP file to
unzip the files to the cache: partition - from the filebrowser
you can then go to the cache partition and load the unzipped ROM.
2012-03-07 20:33:14 +01:00
TwinAphex51224
44b873af5b Rename rom_ext.c to console_ext.c - rename xdk360_input.cpp to
xdk360_input.c
2012-03-06 14:12:28 +01:00
TwinAphex51224
4ff4957a45 (360) Use input LUTs in code 2012-03-06 13:35:20 +01:00
TwinAphex51224
0b3f0de625 (360) Will now start at root of game:\\ volume in ROM browser
as default path
2012-03-05 13:27:10 +01:00
TwinAphex51224
80a680a7ee (360) You can change between libsnes cores now from the menu 2012-03-05 13:06:24 +01:00
TwinAphex51224
762c2cb170 (360) Added SSNES Salamander to 360 - will now boot CORE.xex
from SSNES-Salamander.xex and rename CORE.xex once booted.
2012-03-05 12:07:09 +01:00
TwinAphex51224
bd500ae249 (360) Header typos 2012-03-05 01:15:27 +01:00
TwinAphex51224
ad5c890603 (360) Forgot to add new xdk360_input.h header file 2012-03-05 01:10:26 +01:00
TwinAphex51224
f46889daae (360) D-pad mapped to left analog stick -make this configurable
later on (same for PS3 port)
2012-03-05 01:00:09 +01:00
Themaister
e3c5ebd937 Add define for strtoull. 2012-03-04 23:09:05 +01:00
TwinAphex51224
471dfcd478 (360) Filebrowser can now load ROMs from subdir 2012-02-17 21:28:23 +01:00
TwinAphex51224
8e8f56b5e8 (360) Combined console and font code into one file 2012-02-17 19:35:51 +01:00
TwinAphex51224
f9ab3711eb (360) Remove some comments 2012-02-16 22:34:19 +01:00