4422 Commits

Author SHA1 Message Date
twinaphex
728b775905 (PSP1) Add preliminary PSP1 video driver 2012-11-23 05:20:05 +01:00
twinaphex
775ac2a189 (PSP/PSP2) Create sdk_defines.h that will be used for both PSP
and PSP2
2012-11-23 03:29:30 +01:00
twinaphex
3b6fffa9f9 (PSP1/PSP2) Refactor psp_input.c - should now work for both PSP1
and PSP2
2012-11-23 02:40:03 +01:00
twinaphex
e85d3ae995 (PSP2) Indenting cleanups 2012-11-23 00:14:06 +01:00
twinaphex
0e7501759f (ps_libdbgfont) Add elif defined(__CELLOS_LV2__) 2012-11-23 00:08:07 +01:00
twinaphex
c837e1101d (PSP2/Griffin) Add video driver hooks 2012-11-22 23:32:42 +01:00
twinaphex
94e68b118d (PSP2) Add preliminary video driver 2012-11-22 23:26:06 +01:00
Themaister
bce5e78f34 Fix wrong use of enum. 2012-11-22 23:11:21 +01:00
twinaphex
f278bc7f55 (PSP2) Add input driver 2012-11-22 18:37:10 +01:00
twinaphex
4693b0aaa5 (PS3/PSP2) Make libdbgfont portable 2012-11-22 18:02:46 +01:00
Toad King
f02b7e1791 [GX] set auto-return for crashes on release builds 2012-11-22 02:09:13 -05:00
Toad King
f333d0bc8c [GX] cleanup, prepare for 32-bit support (needs to be implemented) 2012-11-22 02:09:12 -05:00
twinaphex
46c1fd6e41 (XDK) Indenting fixups 2012-11-22 05:52:24 +01:00
twinaphex
dee865d50e (Xbox 1) Build fix 2012-11-22 05:44:09 +01:00
twinaphex
8612711fa8 (360) Add FPS - memory free reporting 2012-11-22 05:32:58 +01:00
twinaphex
c71993af83 (360) Some more cleanups of font code 2012-11-22 04:54:30 +01:00
twinaphex
bd332c80c5 (360) Fonts can now be placed anywhere onscreen 2012-11-22 04:44:29 +01:00
twinaphex
b5c9a9ada4 (360) Last cleanups for now on xdk360_fonts.cpp 2012-11-22 03:25:20 +01:00
twinaphex
07a20fc00a (360) Fonts - cleanups 2012-11-22 03:08:51 +01:00
twinaphex
0652deddab (360) Fonts - cleanup 2012-11-22 03:02:06 +01:00
twinaphex
5e903495ce (360) Fonts - more debloat 2012-11-22 02:20:10 +01:00
twinaphex
d2216a996a (360) Fonts - more cleanups 2012-11-22 02:05:17 +01:00
twinaphex
937eb7fe3f (360) Fonts - more cleanups 2012-11-22 01:56:10 +01:00
twinaphex
0d96b7bf2f (360) Fonts - more cleanups - removing a bunch of cruft we won't
need
2012-11-22 01:44:59 +01:00
twinaphex
5a88d50c32 (360) fonts - cleanups 2012-11-22 01:10:07 +01:00
twinaphex
d4d46ba5a0 (360) Fonts - cleanups 2012-11-22 00:49:05 +01:00
twinaphex
d50123ae7c (360) Font is now downscaled to reasonable size on SDTVs 2012-11-22 00:21:52 +01:00
Themaister
1d9784608a Minor clarity fix. 2012-11-21 23:42:14 +01:00
Themaister
7445e891a8 Use INT_8_8_8_8_REV for readbacks.
Allows use of scaler_ctx, also a lot faster on Intel chips, possibly
others as well.
2012-11-21 22:12:56 +01:00
Themaister
b58fdce36a Readback after swap buffers. 2012-11-21 22:52:58 +01:00
twinaphex
52b46d9fd6 Implement prev_pow2 - will need this for 360 to round down texture
formats if passed value too large
2012-11-21 20:47:20 +01:00
twinaphex
8456464650 (XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
in 32bit mode
2012-11-21 18:53:21 +01:00
Themaister
6d4d1f8796 Use asynchronous PBO readbacks when recording.
This *greatly* optimizes GPU recording performance
by making readbacks asynchronous in GL.
This is only enabled for desktop GL and when recording is enabled.
2012-11-21 16:24:28 +01:00
Themaister
a25dcf337c read_viewport can return false during video record. 2012-11-21 10:24:35 +01:00
twinaphex
897167789f (RGL PS3) Cleanups 2012-11-21 01:15:07 +01:00
Toad King
9746cb8f97 (GX) fix blank video 2012-11-20 18:21:42 -05:00
twinaphex
f1709aefec (Android) remove force_16bit from duplicate config file (TODO - try
to see if we can remove this altogether)
2012-11-20 23:56:11 +01:00
twinaphex
51f51d4a65 (XDK) Remove force_16bit 2012-11-20 23:54:35 +01:00
twinaphex
0c5cdcddb6 (PS3/RARCH_CONSOLE) Remove force_16bit 2012-11-20 23:47:04 +01:00
Themaister
004cead50b Strip down SDL SW driver a ton. 2012-11-20 23:35:40 +01:00
Themaister
28bb46483c Drop video_force_16bit.
This option is silly now.
2012-11-20 23:23:18 +01:00
Themaister
ce47241697 Add perf test to d3d_read_viewport. 2012-11-20 18:06:52 +01:00
Themaister
958886bdd5 Performance log gl_read_viewport. 2012-11-20 18:05:33 +01:00
twinaphex
713995c0cd (XDK D3D) Get rid of redefined constants 2012-11-20 16:31:55 +01:00
twinaphex
35a1c32529 (360) Build fixes 2012-11-20 15:52:22 +01:00
twinaphex
881e440ea6 (360) Add some FBO reiniting logic 2012-11-20 15:44:44 +01:00
twinaphex
c3db8e8c8f (360) Build fixes 2012-11-20 15:16:54 +01:00
twinaphex
bac8a923b2 (XDK) Small cleanup of unused var 2012-11-20 15:04:58 +01:00
twinaphex
7937bff786 (XDK) Fixes rotation on Xbox 1 2012-11-20 15:03:20 +01:00
Themaister
734fdc4bf6 Do not overwrite system dir path unless it's empty.
This should fix the issue on consoles where system_directory
is mysteriously overwritten.
2012-11-20 12:41:39 +01:00