meancoot
9cbf7ed62a
(iOS) Don’t crash when closing an action sheet created by the RunActionSheet function.
2013-12-30 18:21:24 -05:00
twinaphex
c71a688d18
(ARM NEON ASM) Ifdef sinc_neon.S / utils_neon.S with __ARM_NEON__
...
and/or HAVE_NEON
2013-12-30 20:22:31 +01:00
twinaphex
4433b86546
(iOS) ARM NEON support should now be built in for targets supporting
...
__ARM_NEON__
2013-12-30 18:44:11 +01:00
twinaphex
c80e4c4315
(iOS) Linker requires that ASM function names are prefixed with '_' -
...
verified it still builds on Android
2013-12-30 17:53:13 +01:00
twinaphex
255c3dcbd4
(iOS) Add IOS_IS_VERSION_6_OR_LOWER() macro
2013-12-30 17:35:18 +01:00
twinaphex
4acd75155f
(iOS) Fix/refactor iOS major version detection
2013-12-30 17:31:16 +01:00
twinaphex
65ed3ab052
(iOS) Fix iOS 7 detection for new gamepad interface
2013-12-30 17:20:13 +01:00
twinaphex
ac70e929be
(Apple) Style nits - early return instead of encapsulating
...
entire function into one big int block - make a function out of
iOS 7 version detection - might need to be hosed outside of apple_gamecontroller.m someday
2013-12-30 17:17:35 +01:00
Themaister
2ace9a81a8
Comment arm_enable_runfast_mode().
2013-12-30 10:20:16 +01:00
Twinaphex
6180f3c15a
Merge pull request #453 from hizzlekizzle/master
...
changed psx-black to dual-shock and added analog thumbsticks
2013-12-29 22:59:57 -08:00
twinaphex
e80e63788e
(ARM) (NEON) Enable ARM runfast mode - see http://infocenter.arm.com/help/topic/com.arm.doc.ddi0274h/Chdiihcd.html - found this inside the code for Mupen64
...
(glN64 ES2 driver)
2013-12-30 07:58:18 +01:00
hunterk
6cfc3a4381
changed psx-black to dual-shock and added analog thumbsticks
2013-12-29 21:23:35 -06:00
Toad King
defb6efc5a
[EMSCRIPTEN] build fix
2013-12-29 16:19:15 -05:00
meancoot
75ff8e55c7
(Apple) Add setting range enforcement.
2013-12-29 16:00:21 -05:00
meancoot
bd1f64de99
(iOS) Don’t show an auto detect option on the “Create new config for core” menu.
2013-12-29 15:36:40 -05:00
twinaphex
d8bba0b36f
N64 overlay - change button combo to R2 + button instead of
...
Select + button
2013-12-29 17:32:44 +01:00
Hans-Kristian Arntzen
cfd487e117
Update Building in Eclipse.md
2013-12-29 13:05:13 +01:00
Themaister
68e2051d0f
Update some references.
2013-12-29 13:00:40 +01:00
Themaister
92753e8b8a
Add volume control to NEON ASM.
2013-12-29 12:59:57 +01:00
Themaister
2be201ecf3
Add volume option.
...
There's a rudimentary volume option for XBOX1 there though ...
Dunno what to do about that.
2013-12-29 12:01:23 +01:00
Themaister
17559a3a18
Correctness fixes to AVX check.
2013-12-29 11:48:00 +01:00
Themaister
8d2222d3b5
Merge branch 'master' of git://github.com/lioncash/RetroArch
2013-12-29 11:25:17 +01:00
twinaphex
fb41b96515
(360) Get to linkable state again
2013-12-29 06:06:23 +01:00
twinaphex
c23b42013e
(360) Remove set_root_and_ext function calls
2013-12-29 05:06:45 +01:00
twinaphex
18545b5730
(360) Move rmenu_xui.cpp to menu/disp/
2013-12-29 04:26:34 +01:00
twinaphex
989106428e
(360) Build fixes to rmenu_xui.cpp
2013-12-29 04:22:53 +01:00
twinaphex
030012f664
(360) Some build fixes
2013-12-29 04:08:42 +01:00
Themaister
7bd6599634
Fix -L arg when default libretro is set.
2013-12-28 23:30:20 +01:00
meancoot
520589ed15
(iOS) Remove default_libretro_path and default_libretro_info_path defaults. Having them causes the the -L argument to RetroArch to not be picked up.
2013-12-28 17:15:34 -05:00
twinaphex
b41c3cc6bd
(iOS) Make apple_gamecontroller 'backwards compatible' with iOS 6
...
by doing runtime check for iOS version and then returning early
2013-12-28 21:49:31 +01:00
twinaphex
ff036066e2
Rework frontend - separate functions now for iterating per frame
...
and for doing teardown - Emscripten and Apple ports can make use
of this now so we don't need separate frontend implementations
2013-12-28 21:08:30 +01:00
twinaphex
43cc675a49
(OSX) Build fix
2013-12-28 17:05:05 +01:00
Themaister
a750f355f8
Style nits.
2013-12-28 15:31:25 +01:00
Themaister
205316510f
Fixup overlays with correct quickmenu.
2013-12-28 13:08:51 +01:00
Themaister
86ec55dfe6
Fix some fast-forward overlay radiuses.
2013-12-28 12:55:00 +01:00
twinaphex
9d0c5a5a03
(frontend.c) Some cleanups
2013-12-28 04:40:40 +01:00
twinaphex
3ea3901a2b
(XDK) Implement analog code
2013-12-28 04:01:58 +01:00
twinaphex
5c6c88d9d6
(Android) Make some tweaks to input drivers for conformity
2013-12-28 03:44:37 +01:00
twinaphex
6ce9c64e04
(Android) Change default overlay for Android to snes/snes.cfg
2013-12-28 03:14:21 +01:00
twinaphex
3f255a1c1b
Get rid of non-normalized snes-landscape
2013-12-28 03:10:22 +01:00
meancoot
aee6bce679
(iOS) Add initial MFi game controller support.
2013-12-27 20:13:24 -05:00
meancoot
f6362b459c
(iOS) The frontend settings menu now only displays cores with a custom config attached. A “Create New Config” button is used to create a new config for a core.
2013-12-27 20:13:23 -05:00
Toad King
c8677891e1
fix overlay alphas for multiple button presses
2013-12-26 21:39:07 -05:00
Toad King
da75ee5a88
don't update overlay ranges until all events are polled
2013-12-26 20:38:12 -05:00
twinaphex
51c994da39
(Xbox 1) Render 'messagebox' text in menu disp now - position
...
text better
2013-12-27 02:00:57 +01:00
Themaister
ccc8bda10c
Include strcasestr.h in compat.c.
2013-12-26 23:37:30 +01:00
Themaister
77a62573a2
Fix crash in GLSL when overlays with many textures are used.
...
Have to call shader->use() for each set_coords or we overflow
the attribs array cached buffer.
2013-12-26 23:34:40 +01:00
Themaister
fc8ac5618d
Fix Win32 build.
2013-12-26 23:04:14 +01:00
twinaphex
cf4c68a072
Make return type of read_file ssize_t again - include
...
msvc_compat for Win32 boxes to get typedef for ssize_t
2013-12-26 22:51:17 +01:00
twinaphex
244fdb6030
Fix broken GET_CONTENT_DIRECTORY environ callback
2013-12-26 22:46:46 +01:00