meancoot
a4dfd35ab7
(Apple) Improvements:
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Add core gl context support on OSX
Add support for multiple game pads on OSX
Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
Themaister
8ebd81edbf
Log GL version as well.
2013-08-16 10:18:58 +02:00
Themaister
551fd27204
Add support for wrapping modes.
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Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
Themaister
7236e51af0
Clear out GL error on driver init for robustness.
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In case we used cached GL context, we'd error out
if a single GL error has been generated.
2013-08-14 14:58:12 +02:00
Themaister
3b1e65ba08
Add GL_DEBUG ifdef which forces full GL debugging.
2013-08-14 14:13:28 +02:00
Themaister
1389a1e37c
Fix compile when GLSL isn't compiled in.
2013-08-11 15:25:04 +02:00
Themaister
7d942adaa3
Should fix build on PS3.
2013-08-11 15:06:42 +02:00
Themaister
c19bdc7c2c
Kill some stale code.
2013-08-11 01:24:48 +02:00
Themaister
2b28050c15
Build fixups.
2013-08-11 01:16:08 +02:00
Themaister
70de036440
Revert "Add GL sync support to GLES2."
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This reverts commit c1bbb6bf89aae12848f0e2b2a5953b499bd5da4b.
2013-08-11 01:09:10 +02:00
Themaister
47c4428d8e
Add GL sync support to GLES2.
2013-08-11 01:09:10 +02:00
Themaister
27399deed9
Log vendor/renderer in GL.
2013-08-11 00:57:24 +02:00
Themaister
26d74be8b8
Disable blending per frame with HW render.
2013-08-11 00:56:53 +02:00
Themaister
6b4924c844
Be more conservative about texture memory usage.
2013-08-11 00:56:53 +02:00
Themaister
f8eb0c5a62
Query extensions more explicitly.
2013-08-11 00:55:05 +02:00
Themaister
318b26cc0d
Fix Android build.
2013-08-11 00:55:05 +02:00
Themaister
d64c24248d
Use glsym wrapper in libretro-test-gl.
2013-08-11 00:55:05 +02:00
Themaister
2e397b1d6b
Win32 fixups.
2013-08-11 00:55:05 +02:00
Themaister
e44249b73f
Use glsym symbol loader instead of ugly poking.
2013-08-11 00:54:27 +02:00
Themaister
4e5c6b0f9a
Fix RGUI when using bottom-left.
2013-08-11 00:53:46 +02:00
Themaister
e5abd138ea
More fixes to core context.
2013-08-11 00:53:46 +02:00
Themaister
6df083fc0f
Add support for bottom-left origin in libretro GL.
2013-08-11 00:53:46 +02:00
Themaister
b090f5ab36
Implement WGL core context.
2013-08-11 00:51:05 +02:00
Themaister
e28f5d7cc1
Fix incompatibilities with GL core.
2013-08-11 00:50:38 +02:00
Themaister
b9fce188ea
Initial work on core GL context support.
2013-08-11 00:50:04 +02:00
twinaphex
63aaa7b2b0
(GL) Log vendor/renderer
2013-07-13 01:47:11 +02:00
twinaphex
df6dfb4970
(OSX/iOS) Start renaming ios_ namespace -functions we're going to implement for
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OSX as well
2013-07-05 04:10:05 +02:00
twinaphex
53df912321
(PS3) Move PS3-specific FPS printing code to ps3_ctx.c
2013-06-14 17:21:44 +02:00
twinaphex
559c4a7964
(RARCH_CONSOLE) Add refresh rate FPS statistics
2013-06-08 01:45:25 +02:00
Themaister
321ffcbca6
Calculate 1:1 PAR from right dimensions.
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Frame cache can be stale or have awkward dimensions which
don't really reflect 1:1 PAR semantics.
2013-06-05 21:29:52 +02:00
Themaister
79275b28ff
Fallback when initial shader init fails.
2013-06-05 10:44:27 +02:00
Themaister
43a6346d26
Adds video_hard_sync_frames.
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Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
twinaphex
20fdda8ca9
(RMenu) Move rewind settings to Settings submenu
2013-05-26 00:32:39 +02:00
Themaister
503ce7895c
Reset BlendFunc with HW render.
2013-05-22 21:41:10 +02:00
twinaphex
46f29b1178
New define RARCH_MOBILE
2013-05-22 16:02:21 +02:00
Themaister
b4b83cdf41
Use VBOs in GLSL.
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Future proof a bit as future GL versions
require use of VBOs. Also avoids spamming client-side
data to GL all the time.
VAOs are not used, but that is only relevant if we actually
create a GL3+ context.
2013-05-21 10:44:25 +02:00
Themaister
12288e9b8c
Avoid potential performance regressions.
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PSGL uses GL_ARGB_SCE, and not GL_RGBA for one ...
2013-05-19 11:25:56 +02:00
Themaister
f61cc333e9
Be more explicit about FBO formats.
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GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister
c1bd2d25c6
Fix desktop GL build.
2013-05-18 21:23:59 +02:00
Themaister
9406b0a771
More explicit logging of FBO errors.
2013-05-18 16:51:10 +01:00
Themaister
e5ba936355
Disallow EGL images when using HW render.
2013-05-18 14:51:36 +01:00
Themaister
ef257a6e8e
Always use ios_bind_game_view_fbo().
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Should hopefully fix libretro-test-gl and co.
2013-05-13 19:33:47 +02:00
Themaister
179b374c39
Add JNI target to libretro-test-gl.
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Fixup GLES build.
2013-05-12 03:40:07 +02:00
twinaphex
71c699b5fc
(Android/QNX) get_proc_address was not bound in context driver
2013-05-12 01:15:44 +02:00
Themaister
75c5a04e49
Fix GLES build.
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GLES doesn't support glReadBuffer() ...
2013-05-11 16:04:46 +02:00
Themaister
74c8afc492
Fix GPU screenshots in GL.
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Had to make sure to use GL_FRONT buffer.
2013-05-11 15:50:19 +02:00
Themaister
f5d4008018
Check g_settings.video.hard_sync per frame.
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Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
10278786ba
Flush before ClientWait.
2013-05-04 00:23:32 +02:00
Themaister
741ed2cc03
Add experimental video_hard_sync.
2013-05-03 14:04:29 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00