twinaphex
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ade719748d
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(PS3) Converted PS3 over to autoconf PC-style
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2014-06-09 14:32:45 +02:00 |
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Twinaphex
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cf4f756fe8
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Merge pull request #745 from libretro/font-rewrite
Font rendering rewrite
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2014-06-09 13:25:17 +02:00 |
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Themaister
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c1c7b6aec3
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Fixup Win32/Xbox font_params_t.
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2014-06-09 13:13:57 +02:00 |
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Themaister
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52b21a41c6
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Remove some commented out code in lakka.
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2014-06-09 12:59:51 +02:00 |
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Themaister
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9a861fba6d
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Untested: Rewrite omap_gfx font rendering.
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2014-06-09 12:52:21 +02:00 |
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Themaister
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f118817fae
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Fixups to Lakka fonts.
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2014-06-09 12:44:48 +02:00 |
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Themaister
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186f5a9513
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Lakka builds again.
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2014-06-09 12:24:23 +02:00 |
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Themaister
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7109940f29
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Don't display perf counters on menu unless enabled.
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2014-06-09 11:43:32 +02:00 |
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Hans-Kristian Arntzen
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03490316a8
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Merge pull request #744 from l3iggs/patch-1
allows ant build to succeed: bump android version
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2014-06-09 11:38:36 +02:00 |
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John Grub
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e5d71f1f35
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allows ant build to succeed: bump android version
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2014-06-09 00:44:59 -07:00 |
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twinaphex
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1342b22828
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(Android) Input - Take out unused d_pad_emulation
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2014-06-09 02:24:30 +02:00 |
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twinaphex
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afbe0b0666
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(360) Build fix
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2014-06-09 01:22:11 +02:00 |
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twinaphex
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4522fbb6af
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(D3D) Create macro D3DTexture_Blit
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2014-06-09 01:07:43 +02:00 |
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twinaphex
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e02d61a6a9
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(D3D) Implement stub d3d_restore function for XDK
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2014-06-08 23:35:14 +02:00 |
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twinaphex
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e4abd58485
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(GX) Remove obsolete gx_menu_input_state
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2014-06-08 21:22:47 +02:00 |
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twinaphex
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f8073b2317
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(Menu) Move menu input code to menu_input_line_cb.c
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2014-06-08 19:48:38 +02:00 |
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twinaphex
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3a17e100aa
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(Android) Change Shield input binds
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2014-06-08 19:14:58 +02:00 |
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Themaister
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33f718ce4c
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Small CXX_BUILD fix.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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93bfaebcb3
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Untested update of Lima font renderer.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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394429feff
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Disable font rendering in VG for now.
Needs to be rewritten.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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28608d337c
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Fix Xvideo build.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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bce1e982d4
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Fixup font rendering in SDL-SW.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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64cc0efefe
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Parametrize drop shadows.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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d129ff3d13
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Make font rendering more robust.
Dynamically sized buffers, etc.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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614b866f57
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Rewrite bitmapfont to new interface.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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54c7521bf8
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Drop useless win_width/height arguments to font init.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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8ee747a12d
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Blit fonts to full viewport.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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e545d695ec
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Begin big rewrite of GL/raster font rendering path.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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ddbe5f148d
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Fix CXX_BUILD.
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2014-06-08 14:08:03 +02:00 |
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twinaphex
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a78d8ed4d5
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(PS3) Input - ps3_input_set_rumble - forgot break
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2014-06-08 08:20:52 +02:00 |
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twinaphex
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39372a886d
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(PS3 Input) Take out hardcoded DEADZONE_LOW/DEADZONE_HIGH
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2014-06-08 08:19:18 +02:00 |
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twinaphex
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140a5b4e64
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(Android) Properly implement android_input_key_pressed - menu toggle
button now works
(Android) Removed redundant lifecycle state code
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2014-06-08 06:51:06 +02:00 |
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twinaphex
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829acde00f
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(PS3) Input - take out #if 0
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2014-06-08 06:22:40 +02:00 |
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twinaphex
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d7317d7329
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(PSP) Take out unnecessary custom menu binds
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2014-06-08 06:09:57 +02:00 |
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twinaphex
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dbf59930cf
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(PS3 Input) Take out unnecessary custom menu binds
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2014-06-08 06:09:10 +02:00 |
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twinaphex
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d3c09a30f6
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(Menu/XDK) Take out no longer needed separate menu binds
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2014-06-08 06:08:21 +02:00 |
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twinaphex
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678c7b2649
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(Android) Add initial unfinished Shield keybinds with some FIXME notes -
still missing D-pad/analog sticks/menu button
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2014-06-08 05:32:22 +02:00 |
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twinaphex
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0735a8a672
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(XDK D3D) Cleanup
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2014-06-08 04:38:11 +02:00 |
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twinaphex
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327b05d760
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(D3D) Cleanup SetTexture
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2014-06-08 04:35:58 +02:00 |
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twinaphex
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4320efa9a1
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(D3D) Move ifndef XBOX functionality to D3D context driver
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2014-06-08 04:29:25 +02:00 |
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twinaphex
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bf4dbede7a
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(XDK) Change DrawVerticeFormat to Vertex
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2014-06-08 04:20:49 +02:00 |
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twinaphex
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6c50de497f
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(D3D) Go through macro for SetStreamSource
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2014-06-08 04:05:55 +02:00 |
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twinaphex
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c4989fbf6b
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(D3D) Renderchain_clear_texture can go into blit_texture
function now
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2014-06-08 03:02:02 +02:00 |
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twinaphex
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48fc3d209a
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(360) Build fixes
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2014-06-08 02:50:53 +02:00 |
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twinaphex
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dbbc764529
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(D3D) Go through macro for D3DDevice_CreateVertexBuffer
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2014-06-08 02:45:07 +02:00 |
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twinaphex
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16d49cffb8
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(Xbox) Implement custom GetFocus for _XBOX so that we can get
rid of the ifdef
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2014-06-07 23:45:52 +02:00 |
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twinaphex
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94f059a4a4
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(XDK D3D) Small correction to D3DDevice_Presents macro
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2014-06-07 07:47:51 +02:00 |
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twinaphex
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e64775ba7a
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(D3D) Create macro for D3DDevice_Present
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2014-06-07 07:45:02 +02:00 |
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twinaphex
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1f5769f1db
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(XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now
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2014-06-07 07:31:41 +02:00 |
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twinaphex
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5d8e4cb358
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(D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
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2014-06-07 07:29:40 +02:00 |
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