Commit Graph

10986 Commits

Author SHA1 Message Date
twinaphex
ade719748d (PS3) Converted PS3 over to autoconf PC-style 2014-06-09 14:32:45 +02:00
Twinaphex
cf4f756fe8 Merge pull request #745 from libretro/font-rewrite
Font rendering rewrite
2014-06-09 13:25:17 +02:00
Themaister
c1c7b6aec3 Fixup Win32/Xbox font_params_t. 2014-06-09 13:13:57 +02:00
Themaister
52b21a41c6 Remove some commented out code in lakka. 2014-06-09 12:59:51 +02:00
Themaister
9a861fba6d Untested: Rewrite omap_gfx font rendering. 2014-06-09 12:52:21 +02:00
Themaister
f118817fae Fixups to Lakka fonts. 2014-06-09 12:44:48 +02:00
Themaister
186f5a9513 Lakka builds again. 2014-06-09 12:24:23 +02:00
Themaister
7109940f29 Don't display perf counters on menu unless enabled. 2014-06-09 11:43:32 +02:00
Hans-Kristian Arntzen
03490316a8 Merge pull request #744 from l3iggs/patch-1
allows ant build to succeed: bump android version
2014-06-09 11:38:36 +02:00
John Grub
e5d71f1f35 allows ant build to succeed: bump android version 2014-06-09 00:44:59 -07:00
twinaphex
1342b22828 (Android) Input - Take out unused d_pad_emulation 2014-06-09 02:24:30 +02:00
twinaphex
afbe0b0666 (360) Build fix 2014-06-09 01:22:11 +02:00
twinaphex
4522fbb6af (D3D) Create macro D3DTexture_Blit 2014-06-09 01:07:43 +02:00
twinaphex
e02d61a6a9 (D3D) Implement stub d3d_restore function for XDK 2014-06-08 23:35:14 +02:00
twinaphex
e4abd58485 (GX) Remove obsolete gx_menu_input_state 2014-06-08 21:22:47 +02:00
twinaphex
f8073b2317 (Menu) Move menu input code to menu_input_line_cb.c 2014-06-08 19:48:38 +02:00
twinaphex
3a17e100aa (Android) Change Shield input binds 2014-06-08 19:14:58 +02:00
Themaister
33f718ce4c Small CXX_BUILD fix. 2014-06-08 14:08:26 +02:00
Themaister
93bfaebcb3 Untested update of Lima font renderer. 2014-06-08 14:08:26 +02:00
Themaister
394429feff Disable font rendering in VG for now.
Needs to be rewritten.
2014-06-08 14:08:26 +02:00
Themaister
28608d337c Fix Xvideo build. 2014-06-08 14:08:26 +02:00
Themaister
bce1e982d4 Fixup font rendering in SDL-SW. 2014-06-08 14:08:26 +02:00
Themaister
64cc0efefe Parametrize drop shadows. 2014-06-08 14:08:26 +02:00
Themaister
d129ff3d13 Make font rendering more robust.
Dynamically sized buffers, etc.
2014-06-08 14:08:26 +02:00
Themaister
614b866f57 Rewrite bitmapfont to new interface. 2014-06-08 14:08:26 +02:00
Themaister
54c7521bf8 Drop useless win_width/height arguments to font init. 2014-06-08 14:08:26 +02:00
Themaister
8ee747a12d Blit fonts to full viewport. 2014-06-08 14:08:26 +02:00
Themaister
e545d695ec Begin big rewrite of GL/raster font rendering path. 2014-06-08 14:08:26 +02:00
Themaister
ddbe5f148d Fix CXX_BUILD. 2014-06-08 14:08:03 +02:00
twinaphex
a78d8ed4d5 (PS3) Input - ps3_input_set_rumble - forgot break 2014-06-08 08:20:52 +02:00
twinaphex
39372a886d (PS3 Input) Take out hardcoded DEADZONE_LOW/DEADZONE_HIGH 2014-06-08 08:19:18 +02:00
twinaphex
140a5b4e64 (Android) Properly implement android_input_key_pressed - menu toggle
button now works
(Android) Removed redundant lifecycle state code
2014-06-08 06:51:06 +02:00
twinaphex
829acde00f (PS3) Input - take out #if 0 2014-06-08 06:22:40 +02:00
twinaphex
d7317d7329 (PSP) Take out unnecessary custom menu binds 2014-06-08 06:09:57 +02:00
twinaphex
dbf59930cf (PS3 Input) Take out unnecessary custom menu binds 2014-06-08 06:09:10 +02:00
twinaphex
d3c09a30f6 (Menu/XDK) Take out no longer needed separate menu binds 2014-06-08 06:08:21 +02:00
twinaphex
678c7b2649 (Android) Add initial unfinished Shield keybinds with some FIXME notes -
still missing D-pad/analog sticks/menu button
2014-06-08 05:32:22 +02:00
twinaphex
0735a8a672 (XDK D3D) Cleanup 2014-06-08 04:38:11 +02:00
twinaphex
327b05d760 (D3D) Cleanup SetTexture 2014-06-08 04:35:58 +02:00
twinaphex
4320efa9a1 (D3D) Move ifndef XBOX functionality to D3D context driver 2014-06-08 04:29:25 +02:00
twinaphex
bf4dbede7a (XDK) Change DrawVerticeFormat to Vertex 2014-06-08 04:20:49 +02:00
twinaphex
6c50de497f (D3D) Go through macro for SetStreamSource 2014-06-08 04:05:55 +02:00
twinaphex
c4989fbf6b (D3D) Renderchain_clear_texture can go into blit_texture
function now
2014-06-08 03:02:02 +02:00
twinaphex
48fc3d209a (360) Build fixes 2014-06-08 02:50:53 +02:00
twinaphex
dbbc764529 (D3D) Go through macro for D3DDevice_CreateVertexBuffer 2014-06-08 02:45:07 +02:00
twinaphex
16d49cffb8 (Xbox) Implement custom GetFocus for _XBOX so that we can get
rid of the ifdef
2014-06-07 23:45:52 +02:00
twinaphex
94f059a4a4 (XDK D3D) Small correction to D3DDevice_Presents macro 2014-06-07 07:47:51 +02:00
twinaphex
e64775ba7a (D3D) Create macro for D3DDevice_Present 2014-06-07 07:45:02 +02:00
twinaphex
1f5769f1db (XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now 2014-06-07 07:31:41 +02:00
twinaphex
5d8e4cb358 (D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
2014-06-07 07:29:40 +02:00