TwinAphex51224
bad72987d0
(PS3) V-sync can be switched on/off now
2012-01-30 09:53:16 +01:00
TwinAphex51224
8deab9ea35
(PS3) set_filtering function (WIP)
2012-01-30 09:28:41 +01:00
TwinAphex51224
35e5f2dbc6
(PS3) Remove unnecessary debug printf
2012-01-30 01:43:50 +01:00
TwinAphex51224
b060c71de4
(PS3) Shaders can be loaded through the menu
2012-01-30 00:48:42 +01:00
TwinAphex51224
1cfc4c6cc0
(PS3) Fix indenting - somewhat
2012-01-29 23:16:39 +01:00
TwinAphex51224
f89060e7ff
(PS3) Take out setting callback - was crashing the PS3 port
2012-01-29 23:11:47 +01:00
TwinAphex51224
352b8e4cef
(PS3) Still broke, still crashes after 'loading texture image'
2012-01-29 22:06:51 +01:00
TwinAphex51224
0fc36bfe0a
(PS3) Some fixes in main.c
2012-01-29 21:35:20 +01:00
Themaister
0bb1f7292c
Cleanup settings handling a bit to avoid lots of dummy variables.
2012-01-29 15:52:59 +01:00
TwinAphex51224
b56b09af35
Added common macro file for CONFIG_ macros - used now too by PS3
...
port
2012-01-29 14:10:57 +01:00
TwinAphex51224
a685701805
(PS3) use custom Makefile rules for shader subrepo
2012-01-29 04:35:42 +01:00
TwinAphex51224
30d229c30b
(PS3) Small rewrite of ps3_video_psgl.c
2012-01-28 11:38:24 +01:00
TwinAphex51224
5bfc7be450
(PS3) Added Git subrepo for shaders
2012-01-28 00:34:06 +01:00
TwinAphex51224
fcab353201
(PS3) Updated menu image
2012-01-28 00:34:06 +01:00
Hans-Kristian Arntzen
e968d26ba8
Unbind FBO before returning from gl_init_fbo().
2012-01-28 00:34:06 +01:00
TwinAphex51224
db1765e788
(PS3) Shader texture is correctly applied after first booting a
...
game, but not before
2012-01-28 00:34:06 +01:00
TwinAphex51224
6e4277d9a6
(PS3) Change to border shader - still texture problems
2012-01-28 00:34:06 +01:00
TwinAphex51224
be56e901bb
(PS3) More commits
2012-01-28 00:34:06 +01:00
TwinAphex51224
f803b5fbd3
(PS3) Shader menu texture (WIP)
2012-01-28 00:34:06 +01:00
TwinAphex51224
be62e537c6
(PS3) Added HAVE_SCREENSHOTS_BUILTIN define - is meant for targets
...
where native screenshot functionality is already supplied, negating
the need of compiling in screenshot.c
2012-01-28 00:34:06 +01:00
TwinAphex51224
7af7d55068
(PS3) use uint32_t * for pixels member as well for PS3
2012-01-28 00:34:06 +01:00
TwinAphex51224
15c5c69241
(PS3) Texture is now loaded
2012-01-28 00:34:06 +01:00
TwinAphex51224
b89554d11a
(PS3) Added error logs to image.c for debugging purposes
2012-01-28 00:34:05 +01:00
TwinAphex51224
60760d69db
(PS3) Added texture loading hooks, fails somewhere ATM
2012-01-28 00:34:05 +01:00
TwinAphex51224
ab687190a9
(PS3) Added border shaders - we will need a subrepo for all these shaders eventually
2012-01-28 00:34:05 +01:00
TwinAphex51224
f9de1a8831
(PS3) Doesn't crash anymore
2012-01-28 00:34:05 +01:00
TwinAphex51224
0a81b47932
(PS3) Hook up menu shader code - crashes currently
2012-01-25 23:28:50 +01:00
TwinAphex51224
422c13242f
(PS3) Add menu shader code (WIP)
2012-01-25 04:38:19 +01:00
TwinAphex51224
9e917d4835
(PS3) Take out redundant printf calls for 'rewind_enable'
2012-01-25 03:14:18 +01:00
TwinAphex51224
1cc8a8a121
(PS3) Use ssnes_console_get_rom_ext function in file browser
2012-01-25 03:11:21 +01:00
TwinAphex51224
763f257d92
(PS3) Show static libsnes library in menu
2012-01-21 18:12:33 +01:00
TwinAphex51224
d55c86bc41
(PS3) Use ssnes_main_clear_state()
2012-01-21 18:00:07 +01:00
TwinAphex51224
3695cf78b9
(PS3) Swap is blocked before going into ingame menu - and unblocked
...
after exiting ingame menu
2012-01-21 17:50:21 +01:00
TwinAphex51224
fabceb0e84
(PS3) Rewind can be set now
2012-01-21 17:24:25 +01:00
TwinAphex51224
64cbfd0183
(PS3) Updated main-menu.jpg border picture
2012-01-21 06:42:04 +01:00
TwinAphex51224
64de1a3260
(PS3) Add rewind menu option - note - g_settings.rewind_enable gets
...
cleared to '0' somewhere in first-stage SSNES init for some weird
reason - can't even enable it right now beacuse of that
2012-01-21 06:06:01 +01:00
TwinAphex51224
4d95765cb5
(PS3) No longer gives framebuffer objects error
2012-01-21 05:20:44 +01:00
TwinAphex51224
e90b7e6a03
(PS3) Added ssnes_render_cached_frame - this is necessary for the
...
ingame menu - another problem - swap occurs at end of frame
function - this interferes with the swap done later on in the
ingame menu, leading to flickered libdbgfont text. We will somehow
need to divorce the swap from the main frame function
2012-01-21 03:56:31 +01:00
TwinAphex51224
e044275c3e
(360) Fix for 360 - INVALID_FILE_ATTRIBUTES is not defined in a
...
360 header
(PS3) Added g_console.rom_path setting - not using g_extern.system.
fullpath anymore
2012-01-21 02:58:19 +01:00
TwinAphex51224
c5e8eb0283
(PS3) Ingame menu - can return now to SSNES
2012-01-21 02:32:55 +01:00
TwinAphex51224
8e74333ef4
(PS3) First stab at ingame menu
2012-01-21 00:30:01 +01:00
Themaister
2089521856
Menu/in-game-menu logic.
2012-01-20 19:29:26 +01:00
TwinAphex51224
d9a72ea076
(PS3) Implemented SSNES control flow
2012-01-20 18:00:33 +01:00
TwinAphex51224
955c0e85c8
(PS3) image.c - added header
2012-01-18 01:02:34 +01:00
TwinAphex51224
3c99021b60
(PS3) custom image.c (for PNG/JPEG decoding)
2012-01-18 00:59:35 +01:00
TwinAphex51224
5453cc0448
(PS3) Added preliminary resolution switching options
2012-01-18 00:18:23 +01:00
TwinAphex51224
c7e32cbbd2
(PS3) Some more work on PS3 menu front
2012-01-17 23:59:23 +01:00
TwinAphex51224
94bc6ff3a2
(PS3) Some more settings filled in
2012-01-16 17:15:16 +01:00
TwinAphex51224
62dc63542c
(PS3) Clean up PS3 GL driver always assume HAVE_FBO and HAVE_CG
2012-01-16 16:46:35 +01:00
TwinAphex51224
dd8acd5872
(PS3) Added SN version number in 'print compiler' function
2012-01-16 16:38:27 +01:00