Commit Graph

112 Commits

Author SHA1 Message Date
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bad72987d0 (PS3) V-sync can be switched on/off now 2012-01-30 09:53:16 +01:00
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8deab9ea35 (PS3) set_filtering function (WIP) 2012-01-30 09:28:41 +01:00
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35e5f2dbc6 (PS3) Remove unnecessary debug printf 2012-01-30 01:43:50 +01:00
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b060c71de4 (PS3) Shaders can be loaded through the menu 2012-01-30 00:48:42 +01:00
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1cfc4c6cc0 (PS3) Fix indenting - somewhat 2012-01-29 23:16:39 +01:00
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f89060e7ff (PS3) Take out setting callback - was crashing the PS3 port 2012-01-29 23:11:47 +01:00
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352b8e4cef (PS3) Still broke, still crashes after 'loading texture image' 2012-01-29 22:06:51 +01:00
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0fc36bfe0a (PS3) Some fixes in main.c 2012-01-29 21:35:20 +01:00
Themaister
0bb1f7292c Cleanup settings handling a bit to avoid lots of dummy variables. 2012-01-29 15:52:59 +01:00
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b56b09af35 Added common macro file for CONFIG_ macros - used now too by PS3
port
2012-01-29 14:10:57 +01:00
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a685701805 (PS3) use custom Makefile rules for shader subrepo 2012-01-29 04:35:42 +01:00
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30d229c30b (PS3) Small rewrite of ps3_video_psgl.c 2012-01-28 11:38:24 +01:00
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5bfc7be450 (PS3) Added Git subrepo for shaders 2012-01-28 00:34:06 +01:00
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fcab353201 (PS3) Updated menu image 2012-01-28 00:34:06 +01:00
Hans-Kristian Arntzen
e968d26ba8 Unbind FBO before returning from gl_init_fbo(). 2012-01-28 00:34:06 +01:00
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db1765e788 (PS3) Shader texture is correctly applied after first booting a
game, but not before
2012-01-28 00:34:06 +01:00
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6e4277d9a6 (PS3) Change to border shader - still texture problems 2012-01-28 00:34:06 +01:00
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be56e901bb (PS3) More commits 2012-01-28 00:34:06 +01:00
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f803b5fbd3 (PS3) Shader menu texture (WIP) 2012-01-28 00:34:06 +01:00
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be62e537c6 (PS3) Added HAVE_SCREENSHOTS_BUILTIN define - is meant for targets
where native screenshot functionality is already supplied, negating
the need of compiling in screenshot.c
2012-01-28 00:34:06 +01:00
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7af7d55068 (PS3) use uint32_t * for pixels member as well for PS3 2012-01-28 00:34:06 +01:00
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15c5c69241 (PS3) Texture is now loaded 2012-01-28 00:34:06 +01:00
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b89554d11a (PS3) Added error logs to image.c for debugging purposes 2012-01-28 00:34:05 +01:00
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60760d69db (PS3) Added texture loading hooks, fails somewhere ATM 2012-01-28 00:34:05 +01:00
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ab687190a9 (PS3) Added border shaders - we will need a subrepo for all these shaders eventually 2012-01-28 00:34:05 +01:00
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f9de1a8831 (PS3) Doesn't crash anymore 2012-01-28 00:34:05 +01:00
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0a81b47932 (PS3) Hook up menu shader code - crashes currently 2012-01-25 23:28:50 +01:00
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422c13242f (PS3) Add menu shader code (WIP) 2012-01-25 04:38:19 +01:00
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9e917d4835 (PS3) Take out redundant printf calls for 'rewind_enable' 2012-01-25 03:14:18 +01:00
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1cc8a8a121 (PS3) Use ssnes_console_get_rom_ext function in file browser 2012-01-25 03:11:21 +01:00
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763f257d92 (PS3) Show static libsnes library in menu 2012-01-21 18:12:33 +01:00
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d55c86bc41 (PS3) Use ssnes_main_clear_state() 2012-01-21 18:00:07 +01:00
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3695cf78b9 (PS3) Swap is blocked before going into ingame menu - and unblocked
after exiting ingame menu
2012-01-21 17:50:21 +01:00
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fabceb0e84 (PS3) Rewind can be set now 2012-01-21 17:24:25 +01:00
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64cbfd0183 (PS3) Updated main-menu.jpg border picture 2012-01-21 06:42:04 +01:00
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64de1a3260 (PS3) Add rewind menu option - note - g_settings.rewind_enable gets
cleared to '0' somewhere in first-stage SSNES init for some weird
reason - can't even enable it right now beacuse of that
2012-01-21 06:06:01 +01:00
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4d95765cb5 (PS3) No longer gives framebuffer objects error 2012-01-21 05:20:44 +01:00
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e90b7e6a03 (PS3) Added ssnes_render_cached_frame - this is necessary for the
ingame menu - another problem - swap occurs at end of frame
function - this interferes with the swap done later on in the
ingame menu, leading to flickered libdbgfont text. We will somehow
need to divorce the swap from the main frame function
2012-01-21 03:56:31 +01:00
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e044275c3e (360) Fix for 360 - INVALID_FILE_ATTRIBUTES is not defined in a
360 header
(PS3) Added g_console.rom_path setting - not using g_extern.system.
fullpath anymore
2012-01-21 02:58:19 +01:00
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c5e8eb0283 (PS3) Ingame menu - can return now to SSNES 2012-01-21 02:32:55 +01:00
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8e74333ef4 (PS3) First stab at ingame menu 2012-01-21 00:30:01 +01:00
Themaister
2089521856 Menu/in-game-menu logic. 2012-01-20 19:29:26 +01:00
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d9a72ea076 (PS3) Implemented SSNES control flow 2012-01-20 18:00:33 +01:00
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955c0e85c8 (PS3) image.c - added header 2012-01-18 01:02:34 +01:00
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3c99021b60 (PS3) custom image.c (for PNG/JPEG decoding) 2012-01-18 00:59:35 +01:00
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5453cc0448 (PS3) Added preliminary resolution switching options 2012-01-18 00:18:23 +01:00
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c7e32cbbd2 (PS3) Some more work on PS3 menu front 2012-01-17 23:59:23 +01:00
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94bc6ff3a2 (PS3) Some more settings filled in 2012-01-16 17:15:16 +01:00
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62dc63542c (PS3) Clean up PS3 GL driver always assume HAVE_FBO and HAVE_CG 2012-01-16 16:46:35 +01:00
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dd8acd5872 (PS3) Added SN version number in 'print compiler' function 2012-01-16 16:38:27 +01:00