Brad Parker
5eaf00b39d
GDI: fix rendering of 32-bit color cores
2017-01-16 20:41:09 -05:00
Brad Parker
e4bdc5ce8b
GDI: remove unused code and fix menu toggle in rgui and xmb
2017-01-16 20:41:09 -05:00
Brad Parker
e1f4db8081
Win2000 buildfixes
2017-01-16 20:41:08 -05:00
Brad Parker
7acfa39fb9
GDI: MSVC2010 build fix
2017-01-16 20:41:08 -05:00
Brad Parker
8d9a43eec6
GDI: pitch seems to be reported wrong? this looks correct now
2017-01-16 20:41:07 -05:00
Brad Parker
c09996cd22
GDI: don't need to store the padding
2017-01-16 20:41:07 -05:00
Brad Parker
d6300a7946
GDI: video correctly fills the screen now, but resolution is poor. why is it scaled down by half?
2017-01-16 20:41:07 -05:00
Brad Parker
0ee3f39d76
GDI: no more flicker
2017-01-16 20:41:07 -05:00
Brad Parker
f51472395a
GDI: fix bad color due to reading as RGB555 instead of 565
2017-01-16 20:41:07 -05:00
Brad Parker
6b89064242
GDI: no more alternating black lines, but now video only takes up half the window
2017-01-16 20:41:07 -05:00
Brad Parker
acd6826df9
GDI: stretch video output to fill window
2017-01-16 20:41:07 -05:00
Brad Parker
69bac11f02
GDI: fix window not clearing on every frame, requires both FillRect calls and InvalidateRect
2017-01-16 20:41:06 -05:00
Brad Parker
6c62901ae5
GDI: fix window not responding, but menu corruption still happens if set_gdi_pixel_format is called
2017-01-16 20:41:06 -05:00
Brad Parker
bdc68e679f
GDI: flip image and render text after other graphics
2017-01-16 20:41:06 -05:00
Brad Parker
6fe2a974a5
GDI: does not freeze after a few seconds anymore, but the window still freezes when moving the mouse into it
2017-01-16 20:41:06 -05:00
Brad Parker
8eba18a54f
GDI: xmb draws for a few seconds and then freezes
2017-01-16 20:41:06 -05:00
Brad Parker
90ef57948c
GDI testing
2017-01-16 20:41:06 -05:00
Brad Parker
177d811475
GDI driver partially visible with RGUI/game now, need to figure out why it isn't totally visible. Also need to stretch the frame, swap red/blue and flip vertically.
2017-01-16 20:41:05 -05:00
Brad Parker
49d7be9813
MSVC GDI buildfix
2017-01-16 20:41:05 -05:00
Brad Parker
2c6a24653c
testing
2017-01-16 20:41:04 -05:00
Brad Parker
e6d7116da0
create GDI window
2017-01-16 20:41:04 -05:00
Brad Parker
05c37bd39f
initial GDI driver skeleton
2017-01-16 20:41:04 -05:00
Brad Parker
c283c1eaf4
disable shader dialog until video_threaded issues are fixed
2017-01-16 19:26:28 -05:00
Twinaphex
105fa863ec
Merge pull request #4418 from vanfanel/master
...
DISPMANX: Put guard back in to avoid potential lockups!
2017-01-15 13:55:58 +01:00
vanfanel
5a1e8d55fb
DISPMANX: Put guard back in to avoid potential lockups!
2017-01-15 13:47:30 +01:00
Twinaphex
35df333ac4
Merge pull request #4417 from vanfanel/master
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DISPMANX: implement pitch alignment for better videocore blitting per…
2017-01-14 23:08:07 +01:00
vanfanel
869a050a18
DISPMANX: implement pitch alignment for better videocore blitting performance
2017-01-14 23:01:05 +01:00
twinaphex
69ebda74c4
FIx shader
2017-01-14 22:48:02 +01:00
radius
33863714ab
speed this up a bit
2017-01-14 15:54:56 -05:00
vanfanel
8640522073
DISPMANX: remove commented line
2017-01-14 15:56:54 +01:00
vanfanel
da640aaa28
DISPMANX: Honor swapchain setting properly
2017-01-14 15:54:20 +01:00
vanfanel
f0c2826994
DISPMANX: Fix refreshrate calculation by updating menu surface asynchronously
2017-01-14 14:38:18 +01:00
twinaphex
8c9e0405fb
Create video_driver_build_info
2017-01-13 16:09:32 +01:00
Matthew Wolff
f6284721d8
Fix forgotten parameter of video_monitor_get_fps
2017-01-12 23:40:58 -06:00
twinaphex
c1c35c5120
More platform build fixes
2017-01-10 21:15:52 +01:00
twinaphex
f233745483
(SDL gfx) Buildfix
2017-01-10 21:01:13 +01:00
twinaphex
f1ef1a6a59
(GX) Buildfix
2017-01-10 20:18:49 +01:00
twinaphex
76ae7ac4a0
Cleanup some of the video drivers - add some members to
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video_info_t to reduce the need for accessing the settings
struct
2017-01-10 18:16:22 +01:00
twinaphex
0b03e95d95
We no longer need the settings struct inside gl_init
2017-01-10 18:08:05 +01:00
twinaphex
8bd12368ef
Pass joypad_driver name to input_driver_init function and make
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sure we don't need to access the settings struct from the
input driver
2017-01-10 17:59:48 +01:00
twinaphex
c086a18ceb
video_driver_frame_filter no longer needs to grab pointer to
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settings
2017-01-09 15:46:40 +01:00
twinaphex
36fb6776b2
Don't grab settings pointer in video_monitor_get_fps function
2017-01-09 15:42:14 +01:00
twinaphex
35fefb1c09
Do away with yet more pointer grabbing of settings
2017-01-09 15:14:16 +01:00
twinaphex
6b3cc9068d
Pass video_info to swap_buffers too
2017-01-09 14:59:15 +01:00
twinaphex
3d92ce140e
Pass video_frame_info_t to update_window_title
2017-01-09 14:42:07 +01:00
twinaphex
be2f921ee2
Don't use settings pointer inside video_frame function
2017-01-09 14:25:59 +01:00
Twinaphex
6b2601eb91
Merge pull request #4384 from fr500/master
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small optimization by @aliaspider
2017-01-09 00:39:10 +01:00
radius
86e8c409fe
small optimization by @aliaspider
2017-01-08 18:36:06 -05:00
twinaphex
68d484bf60
Set supports_rgba before calling image_texture_load
2017-01-08 21:49:23 +01:00
radius
f87f7d026d
improve readability a bit
2017-01-07 22:47:55 -05:00
twinaphex
c57ab8f37a
Add pipeline_bokeh to shader_glsl.c
2017-01-08 02:16:47 +01:00
twinaphex
09a83525a9
Add pipeline_bokeh.glsl.frag.h
2017-01-08 02:13:36 +01:00
vanfanel
7ba3ff9c12
DISPMANX: Fix hang when null frame is passed (TyrQuake core)
2017-01-05 23:47:33 +01:00
Logan McNaughton
34ad1555f1
Use this code for GLES2 and GLES3
2016-12-30 13:56:54 -07:00
Logan McNaughton
90a1c76abb
This wasn't working on Android
2016-12-30 10:22:12 -07:00
Logan McNaughton
f45a75fa98
Use RGBA for internal format
2016-12-26 13:00:38 -07:00
hunterk
5ec5b199f6
less invasive revert for blue/red swap
2016-12-25 20:22:28 -06:00
twinaphex
77e5cdbfde
Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
...
This reverts commit ad7386913c
.
2016-12-22 23:36:11 +01:00
twinaphex
ad7386913c
Rename runloop_msg_queue_push to video_driver_msg_queue_push
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and move code to video_driver.c
2016-12-22 13:15:02 +01:00
Logan McNaughton
21779c87b8
Missed one of the texture formats
2016-12-20 10:10:23 -07:00
Logan McNaughton
3392f3996b
Fix up some texture format code
2016-12-20 08:57:13 -08:00
twinaphex
feae0823ce
Prevent some implicit memsets
2016-12-17 14:40:06 +01:00
Logan McNaughton
fc4c7529a1
Fix internal formats used with texture creation
2016-12-14 09:54:55 -08:00
twinaphex
f9b019c83a
Rename loadTexture to gl_load_texture_image
2016-12-14 16:59:16 +01:00
Logan McNaughton
8cd2566128
Simplify glTexImage2D/glTexStorage2D calls
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Also add support for glTexStorage2DEXT (GLES2)
2016-12-14 07:29:37 -08:00
twinaphex
6a45541f24
(Vulkan) Rename pipeline files
2016-12-12 13:17:20 +01:00
twinaphex
a94b15ac86
(Vulkan) Add pipeline snow simple shader
2016-12-12 05:21:38 +01:00
Arzed Five
18392a5e40
(XMB VK snow) Attempt to fix the Vulkan snow menu shader
2016-12-12 03:46:26 +00:00
twinaphex
c0caae124e
Prevent warning
2016-12-11 22:11:03 +01:00
Brad Parker
7c176c3d14
replace simple snow with fancy snow code with different parameters
2016-12-11 13:00:12 -05:00
aliaspider
5cf8391c5a
replace the glsl snow shader with a more lightweight version.
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(gpu usage is approximately 25% compared to the original.)
2016-12-11 15:52:32 +01:00
barbudreadmon
ad273d6299
Fix for issue #4165
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vulkan video driver don't rotate the same way as gl video driver without this.
2016-12-11 10:53:02 +01:00
twinaphex
a210e4f6fe
(PS3) Some build fixes
2016-12-10 09:39:07 +01:00
twinaphex
1b29d41661
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:30:14 +01:00
twinaphex
be459a6281
Cleanups
2016-12-10 07:28:08 +01:00
twinaphex
aa5730dbc9
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:26:50 +01:00
Logan McNaughton
1d69baca82
Use glTexStorage2D for FBO textures
2016-12-08 21:14:10 -07:00
Logan McNaughton
b275b2e113
Use RGBA8 for FBO texture internal format on GLES3
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GLES3 supports GL_RGBA8 as an internal format for textures.
Using the sized format (RGBA8 instead of RGBA) allows more flexibility. In my case I am trying to use glCopyImageSubData and it only works on textures with sized internal formats.
2016-12-07 11:22:24 -07:00
twinaphex
bcfb80072c
(XDK) Remove this - would have to be reimplemented
2016-12-07 07:02:41 +01:00
twinaphex
de94f77629
(XDK) Buildfixes
2006-05-14 14:02:54 +02:00
twinaphex
2b262c6b32
(render_chain_xdk.cpp) Add d3d.h include
2016-12-07 06:48:04 +01:00
twinaphex
ec676e3e62
Add header include
2016-12-07 06:46:15 +01:00
twinaphex
ccacfcda60
(render_chain_xdk.cpp) Add header include
2016-12-07 06:34:22 +01:00
twinaphex
e0c3626791
Turn this into _XBOX360 ifdef
2016-12-07 06:32:05 +01:00
twinaphex
28fa2a240a
(XDK) Buildfixes
2006-05-14 13:36:54 +02:00
twinaphex
53ca2f0a53
Add runloop.h include
2016-12-07 06:22:57 +01:00
Brad Parker
32a3026654
enable standard derivatives extension for GLES, adds support for complex XMB ribbon
2016-12-06 21:04:12 -05:00
Brad Parker
12294c96aa
check for high precision floats on GLES, then enable if supported
2016-12-06 21:04:12 -05:00
Brad Parker
f90ab6e189
default to highp precision for GLES
2016-12-06 21:04:12 -05:00
twinaphex
d3db3a7ec4
(Vulkan) Add pipeline simple snow
2016-12-06 00:51:48 +01:00
twinaphex
9f470c53ae
Add 'Simple Snow' shader to GLSL backend
2016-12-06 00:48:36 +01:00
Hans-Kristian Arntzen
eb7870db5a
Vulkan: Check for more cases in vulkan_load_texture().
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*Sigh*
2016-12-03 18:54:34 +01:00
Hans-Kristian Arntzen
b96f1fa067
Vulkan: Load a dummy texture if needed.
2016-12-03 17:48:48 +01:00
Brad Parker
e39031cbd0
revert rest of unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
d891f1c90b
remove explicit unicode def/undefs
2016-12-02 14:34:29 -05:00
Brad Parker
ba54f20626
initial libcaca video driver
2016-12-01 12:13:45 -05:00
Brad Parker
cd9d09d1f3
use unicode versions of windows functions
2016-11-29 14:34:35 -05:00
twinaphex
d57d672d15
Remove unused variable
2016-11-28 02:25:38 +01:00
twinaphex
cd0bf8f31a
Prefer to use strlcpy instead of strcpy
2016-11-26 17:11:30 +01:00
Lioncash
d34202aea6
vulkan: Move vk_t pointer dereferences after the null check
2016-11-25 23:21:31 -05:00
Lioncash
918710cb2e
drm_gfx: Fix typo in log message
2016-11-25 12:19:09 -05:00
Lioncash
bc28d46bbb
drm_gfx: Fix memory leak in fail case
2016-11-25 12:17:53 -05:00
aliaspider
e2f7145112
(WiiU) video driver: set the correct monitor refresh rate on init.
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- add a performance counter.
2016-11-22 22:47:06 +01:00
FIX94
8a62d5ea96
(WiiU) massive changes in the audio driver, this should hopefully work better
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(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
twinaphex
5fc1b0c88e
Remove obsolete font_driver_has_render_msg
2016-11-20 17:51:16 +01:00
twinaphex
856d6b37be
Turn video_shader_driver_set_coords into macro
2016-11-20 16:48:54 +01:00
twinaphex
ef610312e7
Turn video_shader_driver_set_mvp into macro
2016-11-20 16:45:06 +01:00
twinaphex
dd0a8d1778
Turn video_shader_driver_set_parameters into macro
2016-11-20 16:40:08 +01:00
twinaphex
2deb306967
Turn video_shader_driver_use into macro
2016-11-20 16:31:45 +01:00
Jean-André Santoni
d4296b016f
Make shader names consistent, step 5
2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368
Make shader names consistent, step 4
2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d
Make shader names consistent, step 3
2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5
Make shader names consistent, step 2
2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db
Make shader names consistent, step 1
2016-11-19 00:20:52 +01:00
Jean-André Santoni
4e74375356
Replace the modern snow glsl vertex shader
2016-11-19 00:08:59 +01:00
twinaphex
2be4ca1755
Simplify vertex snow shaders
2016-11-18 09:54:19 +01:00
twinaphex
a2c69ec254
Added snow shader hooks - doesn't work yet though - shader driver
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system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex
23aa03fcdd
Start adding snow shaders
2016-11-17 20:21:20 +01:00
aliaspider
ec8fd655b0
(WiiU) add support for 32bpp mode.
2016-11-16 19:03:01 +01:00
aliaspider
e23ead0b17
(WiiU) video driver: check data pointer validity before using it. member
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functions seem to be called before driver init.
2016-11-14 15:09:53 +01:00
Twinaphex
d978a0aa90
Merge pull request #3991 from aliaspider/master
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(WiiU) implement viewport/filtering options.
2016-11-13 19:23:32 +01:00
aliaspider
975c442b1a
(WiiU) implement viewport/filtering options.
2016-11-13 18:43:22 +01:00
Twinaphex
d4eba0ab96
Merge pull request #3985 from aliaspider/master
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(WiiU) update.
2016-11-13 02:22:18 +01:00
Jean-André Santoni
72161acbd3
Smoother ribbon
2016-11-11 20:04:55 +01:00
Jean-André Santoni
02be74b9c4
Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
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This reverts commit 1fa5b66a23
.
2016-11-11 19:59:27 +01:00
aliaspider
9ecd8b18e0
(WiiU) set swap interval to 1 when vsync is active.
2016-11-10 15:11:33 +01:00
aliaspider
158fd3404e
(WiiU) enable blending.
2016-11-10 14:24:44 +01:00
aliaspider
6f7f6a363b
(WiiU) only wait for vsync when not missed.
2016-11-10 14:24:20 +01:00
Jean-André Santoni
1fa5b66a23
New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg
2016-11-09 11:59:43 +01:00
twinaphex
a7585f9988
Move video_frame.h to libretro-common
2016-11-08 15:35:24 +01:00
aliaspider
79192c0ead
(WiiU) video: set swap interval to 0 when nonblocking.
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add an fps log.
2016-11-08 10:51:07 +01:00
FIX94
4a285fd4e1
(WiiU) fixed random pixels being displayed on game start/close and exit
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(WiiU) fixed touchscreen sending invalid data which broke the menu toggle
2016-11-07 02:42:12 +01:00
FIX94
11db939b9b
-(WiiU) added in option to disable vsync
2016-11-06 23:29:54 +01:00
aliaspider
0de5019fab
(WiiU) clear textures on init.
2016-11-06 22:13:07 +01:00
Twinaphex
38b3e4042d
Merge pull request #3953 from aliaspider/master
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(WiiU) working sound.
2016-11-06 19:18:11 +01:00
aliaspider
e5a07a406a
(WIIU) cleanup debug code from the video driver.
2016-11-06 18:59:50 +01:00
Hans-Kristian Arntzen
0d718a9365
Vulkan: Workaround warning from validation layers.
2016-11-06 16:07:44 +01:00
aliaspider
d3b3c18a6f
(WIIU) GX2 rendering.
2016-11-05 15:05:46 +01:00
twinaphex
f707d39c54
Let's just get rid of this problematic check instead
2016-10-31 15:30:20 +01:00
twinaphex
de3c1a04db
Simplifications
2016-10-31 15:24:03 +01:00
twinaphex
4ff6d8c108
Add more logging
2016-10-31 15:12:34 +01:00
aliaspider
e055b7cbc1
(WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
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from WUT.
2016-10-29 02:56:40 +01:00
aliaspider
afdaf9afbd
(WIIU) display core frames.
2016-10-27 23:02:40 +01:00
aliaspider
a4d745a471
preliminary port to the wiiu platform
2016-10-27 01:34:10 +01:00
twinaphex
456c4c4d58
Remove video_driver_cached_frame_render wrapper function
2016-10-25 00:42:26 +02:00
twinaphex
213e357918
Move gl_capabilities to libretro-common
2016-10-24 04:06:05 +02:00
twinaphex
09067e67c3
Create gl_symlinks.h
2016-10-24 04:02:03 +02:00
twinaphex
e512065d7d
Start making gl_capabilities.c more usable by libretro-common
2016-10-24 03:55:14 +02:00
twinaphex
35ba7fb2c4
Prevent implicit and superfluous memset
2016-10-21 20:04:56 +02:00
twinaphex
f3ad815dd9
Prevent implicit memsets
2016-10-21 06:15:20 +02:00
twinaphex
7ebac14e47
(D3D) Cleanups
2016-10-20 05:36:02 +02:00
twinaphex
41212b40c5
Remove DONT_HAVE_STATE_TRACKER
2016-10-20 05:11:35 +02:00
twinaphex
648877757f
Revert "(D3D) Cleanups"
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This reverts commit e50f8b061d
.
2016-10-20 05:07:03 +02:00
twinaphex
e50f8b061d
(D3D) Cleanups
2016-10-20 05:05:37 +02:00
twinaphex
2cb7cc01bf
(D3D) Cleanups
2016-10-20 05:00:20 +02:00
twinaphex
e71f8baa5f
d3d_overlay_render - cleanup
2016-10-20 04:51:48 +02:00
twinaphex
2b576ebc1c
Get rid of _XBOX defines
2016-10-20 04:37:13 +02:00
twinaphex
275814e291
Replace font_driver_free(NULL) calls with font_driver_free_osd()
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inside video drivers
2016-10-20 00:39:33 +02:00
Higor Eurípedes
6f2cb9742d
(font) Create font_data_t and update font_driver_init_first()
2016-10-18 20:07:00 -03:00
Francisco José García García
81e7a60759
(VITA) Try to use NEON
2016-10-17 18:39:53 +02:00
Twinaphex
dd2c3ab1ee
Merge pull request #3815 from Brunnis/master
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Implement support for video_max_swapchain_images setting
2016-10-17 16:21:53 +02:00
Mikael Brunnhede
2cb9c912f4
Implement support for video_max_swapchain_images setting.
2016-10-17 11:23:34 +02:00
Francisco José García García
8e631df6c4
(VITA) Temporal fix for clear screen
2016-10-16 17:45:06 +02:00
aliaspider
f9e7d4dc3f
(3DS) fix gfx corruption when closing content.
2016-10-13 12:16:07 +01:00
aliaspider
d48445fc1e
(3DS) video driver:
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- texture handling improvement.
- flush pending tasks while waiting for vsync.
2016-10-10 22:25:25 +01:00
aliaspider
c78f697c16
(3DS) wrap texture coordinate swizzeling in a function.
2016-10-10 22:22:08 +01:00
Francisco José García García
bcfa865569
(VITA) Wait for rendering before free overlays
2016-10-10 19:35:14 +02:00
twinaphex
f698e0cfac
Add GL_CAPS_GLES3_SUPPORTED
2016-10-08 14:11:12 +02:00
twinaphex
d71a688685
(D3D9/Cg) Cleanups
2016-10-08 08:39:44 +02:00
aliaspider
4edbb48f34
(3DS) missing return value.
2016-10-08 01:17:48 +01:00
Twinaphex
49d520c5d5
Merge pull request #3736 from aliaspider/master
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(3DS) more fixes.
2016-10-04 21:50:15 +02:00
aliaspider
d87adcd226
(3DS) fix texture combiner stages in 32bit mode.
2016-10-04 20:38:00 +01:00
Brad Parker
1f27773fe0
C89_BUILD fix
2016-10-04 12:15:46 -04:00
aliaspider
23eef2c6ee
(3DS) video driver: (cont.)
2016-10-04 15:55:30 +01:00
aliaspider
c4daa087d4
(3DS) video driver: add some checks for the validty of incoming data.
2016-10-04 15:49:55 +01:00
twinaphex
23ed63f33a
move device_aspect variable
2016-10-02 20:37:14 +02:00
aliaspider
056224bf50
(3DS) avoid using ctrGuCopyImage during font init for now. (fixes freeze
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on cia builds)
2016-09-30 16:16:18 +01:00
aliaspider
afd5e85a31
(3DS) add experimental font and menu_display drivers.
2016-09-29 20:14:12 +01:00
aliaspider
5db13323f6
(3DS) create gfx/common/ctr_common.h.
...
remove depthbuffer.
use vramalloc.
2016-09-28 20:59:54 +01:00
aliaspider
dc16477c46
(3DS) fix tearing, the displayed framebuffer was being set to the
...
currently selected drawbuffer.
2016-09-28 18:34:38 +01:00
aliaspider
8266a423cd
(3DS) update for latest ctrulib.
2016-09-28 18:09:17 +01:00
Francisco José García García
8a6625753d
(Vita) Add get framebuffer
2016-09-27 23:39:24 +02:00
twinaphex
6d702f3538
Remove unused buf_fps variable
2016-09-22 21:51:22 +02:00
twinaphex
8d9eccfd65
(xvideo.c) Prevent null pointer dereferences for geom variable
2016-09-22 20:54:06 +02:00
Higor Eurípedes
c08650f1f9
Remove trailing whitespace
2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9
(gl) Fix gl_check_error()
...
gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
Alcaro
9485263555
Fix implicit strstr
2016-09-15 21:16:25 +02:00
twinaphex
d4797781ea
(GX) Buildfix
2016-09-11 16:44:29 +02:00
twinaphex
3cf24afc44
(CTR) Buildfix
2016-09-11 16:43:56 +02:00
Alcaro
0720d5ad77
Kill warning
2016-09-11 16:38:36 +02:00
twinaphex
51b0e61712
Cleanups
2016-09-11 16:24:02 +02:00
twinaphex
606e37fcbd
Cleanups
2016-09-11 15:07:07 +02:00
twinaphex
7ac1ed7e10
Cleanups
2016-09-11 14:54:34 +02:00
twinaphex
202e3e796e
Get rid of more general.h includes
2016-09-11 14:46:53 +02:00
twinaphex
164d3b034c
Get rid of OSX_PPC
2016-09-09 15:56:56 +02:00
twinaphex
db6171676a
Use retro_assert everywhere
2016-09-08 11:59:44 +02:00
Twinaphex
ac2676b25f
(glcapabilies.h) Add HAVE_CONFIG_H ifdef
2016-09-08 05:51:20 +02:00
Francisco José García García
04b5dbdb5c
(VITA) Silence texture load
2016-09-07 23:53:20 +02:00
Alcaro
37a907eb51
These aren't needed.
2016-09-07 14:40:10 +02:00