Commit Graph

1235 Commits

Author SHA1 Message Date
Brad Parker
5eaf00b39d GDI: fix rendering of 32-bit color cores 2017-01-16 20:41:09 -05:00
Brad Parker
e4bdc5ce8b GDI: remove unused code and fix menu toggle in rgui and xmb 2017-01-16 20:41:09 -05:00
Brad Parker
e1f4db8081 Win2000 buildfixes 2017-01-16 20:41:08 -05:00
Brad Parker
7acfa39fb9 GDI: MSVC2010 build fix 2017-01-16 20:41:08 -05:00
Brad Parker
8d9a43eec6 GDI: pitch seems to be reported wrong? this looks correct now 2017-01-16 20:41:07 -05:00
Brad Parker
c09996cd22 GDI: don't need to store the padding 2017-01-16 20:41:07 -05:00
Brad Parker
d6300a7946 GDI: video correctly fills the screen now, but resolution is poor. why is it scaled down by half? 2017-01-16 20:41:07 -05:00
Brad Parker
0ee3f39d76 GDI: no more flicker 2017-01-16 20:41:07 -05:00
Brad Parker
f51472395a GDI: fix bad color due to reading as RGB555 instead of 565 2017-01-16 20:41:07 -05:00
Brad Parker
6b89064242 GDI: no more alternating black lines, but now video only takes up half the window 2017-01-16 20:41:07 -05:00
Brad Parker
acd6826df9 GDI: stretch video output to fill window 2017-01-16 20:41:07 -05:00
Brad Parker
69bac11f02 GDI: fix window not clearing on every frame, requires both FillRect calls and InvalidateRect 2017-01-16 20:41:06 -05:00
Brad Parker
6c62901ae5 GDI: fix window not responding, but menu corruption still happens if set_gdi_pixel_format is called 2017-01-16 20:41:06 -05:00
Brad Parker
bdc68e679f GDI: flip image and render text after other graphics 2017-01-16 20:41:06 -05:00
Brad Parker
6fe2a974a5 GDI: does not freeze after a few seconds anymore, but the window still freezes when moving the mouse into it 2017-01-16 20:41:06 -05:00
Brad Parker
8eba18a54f GDI: xmb draws for a few seconds and then freezes 2017-01-16 20:41:06 -05:00
Brad Parker
90ef57948c GDI testing 2017-01-16 20:41:06 -05:00
Brad Parker
177d811475 GDI driver partially visible with RGUI/game now, need to figure out why it isn't totally visible. Also need to stretch the frame, swap red/blue and flip vertically. 2017-01-16 20:41:05 -05:00
Brad Parker
49d7be9813 MSVC GDI buildfix 2017-01-16 20:41:05 -05:00
Brad Parker
2c6a24653c testing 2017-01-16 20:41:04 -05:00
Brad Parker
e6d7116da0 create GDI window 2017-01-16 20:41:04 -05:00
Brad Parker
05c37bd39f initial GDI driver skeleton 2017-01-16 20:41:04 -05:00
Brad Parker
c283c1eaf4 disable shader dialog until video_threaded issues are fixed 2017-01-16 19:26:28 -05:00
Twinaphex
105fa863ec Merge pull request #4418 from vanfanel/master
DISPMANX: Put guard back in to avoid potential lockups!
2017-01-15 13:55:58 +01:00
vanfanel
5a1e8d55fb DISPMANX: Put guard back in to avoid potential lockups! 2017-01-15 13:47:30 +01:00
Twinaphex
35df333ac4 Merge pull request #4417 from vanfanel/master
DISPMANX: implement pitch alignment for better videocore blitting per…
2017-01-14 23:08:07 +01:00
vanfanel
869a050a18 DISPMANX: implement pitch alignment for better videocore blitting performance 2017-01-14 23:01:05 +01:00
twinaphex
69ebda74c4 FIx shader 2017-01-14 22:48:02 +01:00
radius
33863714ab speed this up a bit 2017-01-14 15:54:56 -05:00
vanfanel
8640522073 DISPMANX: remove commented line 2017-01-14 15:56:54 +01:00
vanfanel
da640aaa28 DISPMANX: Honor swapchain setting properly 2017-01-14 15:54:20 +01:00
vanfanel
f0c2826994 DISPMANX: Fix refreshrate calculation by updating menu surface asynchronously 2017-01-14 14:38:18 +01:00
twinaphex
8c9e0405fb Create video_driver_build_info 2017-01-13 16:09:32 +01:00
Matthew Wolff
f6284721d8 Fix forgotten parameter of video_monitor_get_fps 2017-01-12 23:40:58 -06:00
twinaphex
c1c35c5120 More platform build fixes 2017-01-10 21:15:52 +01:00
twinaphex
f233745483 (SDL gfx) Buildfix 2017-01-10 21:01:13 +01:00
twinaphex
f1ef1a6a59 (GX) Buildfix 2017-01-10 20:18:49 +01:00
twinaphex
76ae7ac4a0 Cleanup some of the video drivers - add some members to
video_info_t to reduce the need for accessing the settings
struct
2017-01-10 18:16:22 +01:00
twinaphex
0b03e95d95 We no longer need the settings struct inside gl_init 2017-01-10 18:08:05 +01:00
twinaphex
8bd12368ef Pass joypad_driver name to input_driver_init function and make
sure we don't need to access the settings struct from the
input driver
2017-01-10 17:59:48 +01:00
twinaphex
c086a18ceb video_driver_frame_filter no longer needs to grab pointer to
settings
2017-01-09 15:46:40 +01:00
twinaphex
36fb6776b2 Don't grab settings pointer in video_monitor_get_fps function 2017-01-09 15:42:14 +01:00
twinaphex
35fefb1c09 Do away with yet more pointer grabbing of settings 2017-01-09 15:14:16 +01:00
twinaphex
6b3cc9068d Pass video_info to swap_buffers too 2017-01-09 14:59:15 +01:00
twinaphex
3d92ce140e Pass video_frame_info_t to update_window_title 2017-01-09 14:42:07 +01:00
twinaphex
be2f921ee2 Don't use settings pointer inside video_frame function 2017-01-09 14:25:59 +01:00
Twinaphex
6b2601eb91 Merge pull request #4384 from fr500/master
small optimization by @aliaspider
2017-01-09 00:39:10 +01:00
radius
86e8c409fe small optimization by @aliaspider 2017-01-08 18:36:06 -05:00
twinaphex
68d484bf60 Set supports_rgba before calling image_texture_load 2017-01-08 21:49:23 +01:00
radius
f87f7d026d improve readability a bit 2017-01-07 22:47:55 -05:00
twinaphex
c57ab8f37a Add pipeline_bokeh to shader_glsl.c 2017-01-08 02:16:47 +01:00
twinaphex
09a83525a9 Add pipeline_bokeh.glsl.frag.h 2017-01-08 02:13:36 +01:00
vanfanel
7ba3ff9c12 DISPMANX: Fix hang when null frame is passed (TyrQuake core) 2017-01-05 23:47:33 +01:00
Logan McNaughton
34ad1555f1 Use this code for GLES2 and GLES3 2016-12-30 13:56:54 -07:00
Logan McNaughton
90a1c76abb This wasn't working on Android 2016-12-30 10:22:12 -07:00
Logan McNaughton
f45a75fa98 Use RGBA for internal format 2016-12-26 13:00:38 -07:00
hunterk
5ec5b199f6 less invasive revert for blue/red swap 2016-12-25 20:22:28 -06:00
twinaphex
77e5cdbfde Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
This reverts commit ad7386913c.
2016-12-22 23:36:11 +01:00
twinaphex
ad7386913c Rename runloop_msg_queue_push to video_driver_msg_queue_push
and move code to video_driver.c
2016-12-22 13:15:02 +01:00
Logan McNaughton
21779c87b8 Missed one of the texture formats 2016-12-20 10:10:23 -07:00
Logan McNaughton
3392f3996b Fix up some texture format code 2016-12-20 08:57:13 -08:00
twinaphex
feae0823ce Prevent some implicit memsets 2016-12-17 14:40:06 +01:00
Logan McNaughton
fc4c7529a1 Fix internal formats used with texture creation 2016-12-14 09:54:55 -08:00
twinaphex
f9b019c83a Rename loadTexture to gl_load_texture_image 2016-12-14 16:59:16 +01:00
Logan McNaughton
8cd2566128 Simplify glTexImage2D/glTexStorage2D calls
Also add support for glTexStorage2DEXT (GLES2)
2016-12-14 07:29:37 -08:00
twinaphex
6a45541f24 (Vulkan) Rename pipeline files 2016-12-12 13:17:20 +01:00
twinaphex
a94b15ac86 (Vulkan) Add pipeline snow simple shader 2016-12-12 05:21:38 +01:00
Arzed Five
18392a5e40 (XMB VK snow) Attempt to fix the Vulkan snow menu shader 2016-12-12 03:46:26 +00:00
twinaphex
c0caae124e Prevent warning 2016-12-11 22:11:03 +01:00
Brad Parker
7c176c3d14 replace simple snow with fancy snow code with different parameters 2016-12-11 13:00:12 -05:00
aliaspider
5cf8391c5a replace the glsl snow shader with a more lightweight version.
(gpu usage is approximately 25% compared to the original.)
2016-12-11 15:52:32 +01:00
barbudreadmon
ad273d6299 Fix for issue #4165
vulkan video driver don't rotate the same way as gl video driver without this.
2016-12-11 10:53:02 +01:00
twinaphex
a210e4f6fe (PS3) Some build fixes 2016-12-10 09:39:07 +01:00
twinaphex
1b29d41661 (render_chain_gl_legacy.c) Cleanups 2016-12-10 07:30:14 +01:00
twinaphex
be459a6281 Cleanups 2016-12-10 07:28:08 +01:00
twinaphex
aa5730dbc9 (render_chain_gl_legacy.c) Cleanups 2016-12-10 07:26:50 +01:00
Logan McNaughton
1d69baca82 Use glTexStorage2D for FBO textures 2016-12-08 21:14:10 -07:00
Logan McNaughton
b275b2e113 Use RGBA8 for FBO texture internal format on GLES3
GLES3 supports GL_RGBA8 as an internal format for textures.

Using the sized format (RGBA8 instead of RGBA) allows more flexibility. In my case I am trying to use glCopyImageSubData and it only works on textures with sized internal formats.
2016-12-07 11:22:24 -07:00
twinaphex
bcfb80072c (XDK) Remove this - would have to be reimplemented 2016-12-07 07:02:41 +01:00
twinaphex
de94f77629 (XDK) Buildfixes 2006-05-14 14:02:54 +02:00
twinaphex
2b262c6b32 (render_chain_xdk.cpp) Add d3d.h include 2016-12-07 06:48:04 +01:00
twinaphex
ec676e3e62 Add header include 2016-12-07 06:46:15 +01:00
twinaphex
ccacfcda60 (render_chain_xdk.cpp) Add header include 2016-12-07 06:34:22 +01:00
twinaphex
e0c3626791 Turn this into _XBOX360 ifdef 2016-12-07 06:32:05 +01:00
twinaphex
28fa2a240a (XDK) Buildfixes 2006-05-14 13:36:54 +02:00
twinaphex
53ca2f0a53 Add runloop.h include 2016-12-07 06:22:57 +01:00
Brad Parker
32a3026654 enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00
Brad Parker
12294c96aa check for high precision floats on GLES, then enable if supported 2016-12-06 21:04:12 -05:00
Brad Parker
f90ab6e189 default to highp precision for GLES 2016-12-06 21:04:12 -05:00
twinaphex
d3db3a7ec4 (Vulkan) Add pipeline simple snow 2016-12-06 00:51:48 +01:00
twinaphex
9f470c53ae Add 'Simple Snow' shader to GLSL backend 2016-12-06 00:48:36 +01:00
Hans-Kristian Arntzen
eb7870db5a Vulkan: Check for more cases in vulkan_load_texture().
*Sigh*
2016-12-03 18:54:34 +01:00
Hans-Kristian Arntzen
b96f1fa067 Vulkan: Load a dummy texture if needed. 2016-12-03 17:48:48 +01:00
Brad Parker
e39031cbd0 revert rest of unicode changes 2016-12-03 00:15:29 -05:00
Brad Parker
f725b48555 starting to revert unicode changes 2016-12-03 00:15:29 -05:00
Brad Parker
d891f1c90b remove explicit unicode def/undefs 2016-12-02 14:34:29 -05:00
Brad Parker
ba54f20626 initial libcaca video driver 2016-12-01 12:13:45 -05:00
Brad Parker
cd9d09d1f3 use unicode versions of windows functions 2016-11-29 14:34:35 -05:00
twinaphex
d57d672d15 Remove unused variable 2016-11-28 02:25:38 +01:00
twinaphex
cd0bf8f31a Prefer to use strlcpy instead of strcpy 2016-11-26 17:11:30 +01:00
Lioncash
d34202aea6 vulkan: Move vk_t pointer dereferences after the null check 2016-11-25 23:21:31 -05:00
Lioncash
918710cb2e drm_gfx: Fix typo in log message 2016-11-25 12:19:09 -05:00
Lioncash
bc28d46bbb drm_gfx: Fix memory leak in fail case 2016-11-25 12:17:53 -05:00
aliaspider
e2f7145112 (WiiU) video driver: set the correct monitor refresh rate on init.
- add a performance counter.
2016-11-22 22:47:06 +01:00
FIX94
8a62d5ea96 (WiiU) massive changes in the audio driver, this should hopefully work better
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
twinaphex
5fc1b0c88e Remove obsolete font_driver_has_render_msg 2016-11-20 17:51:16 +01:00
twinaphex
856d6b37be Turn video_shader_driver_set_coords into macro 2016-11-20 16:48:54 +01:00
twinaphex
ef610312e7 Turn video_shader_driver_set_mvp into macro 2016-11-20 16:45:06 +01:00
twinaphex
dd0a8d1778 Turn video_shader_driver_set_parameters into macro 2016-11-20 16:40:08 +01:00
twinaphex
2deb306967 Turn video_shader_driver_use into macro 2016-11-20 16:31:45 +01:00
Jean-André Santoni
d4296b016f Make shader names consistent, step 5 2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
Jean-André Santoni
4e74375356 Replace the modern snow glsl vertex shader 2016-11-19 00:08:59 +01:00
twinaphex
2be4ca1755 Simplify vertex snow shaders 2016-11-18 09:54:19 +01:00
twinaphex
a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex
23aa03fcdd Start adding snow shaders 2016-11-17 20:21:20 +01:00
aliaspider
ec8fd655b0 (WiiU) add support for 32bpp mode. 2016-11-16 19:03:01 +01:00
aliaspider
e23ead0b17 (WiiU) video driver: check data pointer validity before using it. member
functions seem to be called before driver init.
2016-11-14 15:09:53 +01:00
Twinaphex
d978a0aa90 Merge pull request #3991 from aliaspider/master
(WiiU) implement viewport/filtering options.
2016-11-13 19:23:32 +01:00
aliaspider
975c442b1a (WiiU) implement viewport/filtering options. 2016-11-13 18:43:22 +01:00
Twinaphex
d4eba0ab96 Merge pull request #3985 from aliaspider/master
(WiiU) update.
2016-11-13 02:22:18 +01:00
Jean-André Santoni
72161acbd3 Smoother ribbon 2016-11-11 20:04:55 +01:00
Jean-André Santoni
02be74b9c4 Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23.
2016-11-11 19:59:27 +01:00
aliaspider
9ecd8b18e0 (WiiU) set swap interval to 1 when vsync is active. 2016-11-10 15:11:33 +01:00
aliaspider
158fd3404e (WiiU) enable blending. 2016-11-10 14:24:44 +01:00
aliaspider
6f7f6a363b (WiiU) only wait for vsync when not missed. 2016-11-10 14:24:20 +01:00
Jean-André Santoni
1fa5b66a23 New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg 2016-11-09 11:59:43 +01:00
twinaphex
a7585f9988 Move video_frame.h to libretro-common 2016-11-08 15:35:24 +01:00
aliaspider
79192c0ead (WiiU) video: set swap interval to 0 when nonblocking.
add an fps log.
2016-11-08 10:51:07 +01:00
FIX94
4a285fd4e1 (WiiU) fixed random pixels being displayed on game start/close and exit
(WiiU) fixed touchscreen sending invalid data which broke the menu toggle
2016-11-07 02:42:12 +01:00
FIX94
11db939b9b -(WiiU) added in option to disable vsync 2016-11-06 23:29:54 +01:00
aliaspider
0de5019fab (WiiU) clear textures on init. 2016-11-06 22:13:07 +01:00
Twinaphex
38b3e4042d Merge pull request #3953 from aliaspider/master
(WiiU) working sound.
2016-11-06 19:18:11 +01:00
aliaspider
e5a07a406a (WIIU) cleanup debug code from the video driver. 2016-11-06 18:59:50 +01:00
Hans-Kristian Arntzen
0d718a9365 Vulkan: Workaround warning from validation layers. 2016-11-06 16:07:44 +01:00
aliaspider
d3b3c18a6f (WIIU) GX2 rendering. 2016-11-05 15:05:46 +01:00
twinaphex
f707d39c54 Let's just get rid of this problematic check instead 2016-10-31 15:30:20 +01:00
twinaphex
de3c1a04db Simplifications 2016-10-31 15:24:03 +01:00
twinaphex
4ff6d8c108 Add more logging 2016-10-31 15:12:34 +01:00
aliaspider
e055b7cbc1 (WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
from WUT.
2016-10-29 02:56:40 +01:00
aliaspider
afdaf9afbd (WIIU) display core frames. 2016-10-27 23:02:40 +01:00
aliaspider
a4d745a471 preliminary port to the wiiu platform 2016-10-27 01:34:10 +01:00
twinaphex
456c4c4d58 Remove video_driver_cached_frame_render wrapper function 2016-10-25 00:42:26 +02:00
twinaphex
213e357918 Move gl_capabilities to libretro-common 2016-10-24 04:06:05 +02:00
twinaphex
09067e67c3 Create gl_symlinks.h 2016-10-24 04:02:03 +02:00
twinaphex
e512065d7d Start making gl_capabilities.c more usable by libretro-common 2016-10-24 03:55:14 +02:00
twinaphex
35ba7fb2c4 Prevent implicit and superfluous memset 2016-10-21 20:04:56 +02:00
twinaphex
f3ad815dd9 Prevent implicit memsets 2016-10-21 06:15:20 +02:00
twinaphex
7ebac14e47 (D3D) Cleanups 2016-10-20 05:36:02 +02:00
twinaphex
41212b40c5 Remove DONT_HAVE_STATE_TRACKER 2016-10-20 05:11:35 +02:00
twinaphex
648877757f Revert "(D3D) Cleanups"
This reverts commit e50f8b061d.
2016-10-20 05:07:03 +02:00
twinaphex
e50f8b061d (D3D) Cleanups 2016-10-20 05:05:37 +02:00
twinaphex
2cb7cc01bf (D3D) Cleanups 2016-10-20 05:00:20 +02:00
twinaphex
e71f8baa5f d3d_overlay_render - cleanup 2016-10-20 04:51:48 +02:00
twinaphex
2b576ebc1c Get rid of _XBOX defines 2016-10-20 04:37:13 +02:00
twinaphex
275814e291 Replace font_driver_free(NULL) calls with font_driver_free_osd()
inside video drivers
2016-10-20 00:39:33 +02:00
Higor Eurípedes
6f2cb9742d (font) Create font_data_t and update font_driver_init_first() 2016-10-18 20:07:00 -03:00
Francisco José García García
81e7a60759 (VITA) Try to use NEON 2016-10-17 18:39:53 +02:00
Twinaphex
dd2c3ab1ee Merge pull request #3815 from Brunnis/master
Implement support for video_max_swapchain_images setting
2016-10-17 16:21:53 +02:00
Mikael Brunnhede
2cb9c912f4 Implement support for video_max_swapchain_images setting. 2016-10-17 11:23:34 +02:00
Francisco José García García
8e631df6c4 (VITA) Temporal fix for clear screen 2016-10-16 17:45:06 +02:00
aliaspider
f9e7d4dc3f (3DS) fix gfx corruption when closing content. 2016-10-13 12:16:07 +01:00
aliaspider
d48445fc1e (3DS) video driver:
- texture handling improvement.
- flush pending tasks while waiting for vsync.
2016-10-10 22:25:25 +01:00
aliaspider
c78f697c16 (3DS) wrap texture coordinate swizzeling in a function. 2016-10-10 22:22:08 +01:00
Francisco José García García
bcfa865569 (VITA) Wait for rendering before free overlays 2016-10-10 19:35:14 +02:00
twinaphex
f698e0cfac Add GL_CAPS_GLES3_SUPPORTED 2016-10-08 14:11:12 +02:00
twinaphex
d71a688685 (D3D9/Cg) Cleanups 2016-10-08 08:39:44 +02:00
aliaspider
4edbb48f34 (3DS) missing return value. 2016-10-08 01:17:48 +01:00
Twinaphex
49d520c5d5 Merge pull request #3736 from aliaspider/master
(3DS) more fixes.
2016-10-04 21:50:15 +02:00
aliaspider
d87adcd226 (3DS) fix texture combiner stages in 32bit mode. 2016-10-04 20:38:00 +01:00
Brad Parker
1f27773fe0 C89_BUILD fix 2016-10-04 12:15:46 -04:00
aliaspider
23eef2c6ee (3DS) video driver: (cont.) 2016-10-04 15:55:30 +01:00
aliaspider
c4daa087d4 (3DS) video driver: add some checks for the validty of incoming data. 2016-10-04 15:49:55 +01:00
twinaphex
23ed63f33a move device_aspect variable 2016-10-02 20:37:14 +02:00
aliaspider
056224bf50 (3DS) avoid using ctrGuCopyImage during font init for now. (fixes freeze
on cia builds)
2016-09-30 16:16:18 +01:00
aliaspider
afd5e85a31 (3DS) add experimental font and menu_display drivers. 2016-09-29 20:14:12 +01:00
aliaspider
5db13323f6 (3DS) create gfx/common/ctr_common.h.
remove depthbuffer.
use vramalloc.
2016-09-28 20:59:54 +01:00
aliaspider
dc16477c46 (3DS) fix tearing, the displayed framebuffer was being set to the
currently selected drawbuffer.
2016-09-28 18:34:38 +01:00
aliaspider
8266a423cd (3DS) update for latest ctrulib. 2016-09-28 18:09:17 +01:00
Francisco José García García
8a6625753d (Vita) Add get framebuffer 2016-09-27 23:39:24 +02:00
twinaphex
6d702f3538 Remove unused buf_fps variable 2016-09-22 21:51:22 +02:00
twinaphex
8d9eccfd65 (xvideo.c) Prevent null pointer dereferences for geom variable 2016-09-22 20:54:06 +02:00
Higor Eurípedes
c08650f1f9 Remove trailing whitespace 2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9 (gl) Fix gl_check_error()
gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
Alcaro
9485263555 Fix implicit strstr 2016-09-15 21:16:25 +02:00
twinaphex
d4797781ea (GX) Buildfix 2016-09-11 16:44:29 +02:00
twinaphex
3cf24afc44 (CTR) Buildfix 2016-09-11 16:43:56 +02:00
Alcaro
0720d5ad77 Kill warning 2016-09-11 16:38:36 +02:00
twinaphex
51b0e61712 Cleanups 2016-09-11 16:24:02 +02:00
twinaphex
606e37fcbd Cleanups 2016-09-11 15:07:07 +02:00
twinaphex
7ac1ed7e10 Cleanups 2016-09-11 14:54:34 +02:00
twinaphex
202e3e796e Get rid of more general.h includes 2016-09-11 14:46:53 +02:00
twinaphex
164d3b034c Get rid of OSX_PPC 2016-09-09 15:56:56 +02:00
twinaphex
db6171676a Use retro_assert everywhere 2016-09-08 11:59:44 +02:00
Twinaphex
ac2676b25f (glcapabilies.h) Add HAVE_CONFIG_H ifdef 2016-09-08 05:51:20 +02:00
Francisco José García García
04b5dbdb5c (VITA) Silence texture load 2016-09-07 23:53:20 +02:00
Alcaro
37a907eb51 These aren't needed. 2016-09-07 14:40:10 +02:00