Toad King
c0050a7c8b
Don't use linuxraw input if the user isn't running RetroArch from a terminal
2012-05-25 18:12:07 -04:00
Toad King
38ceb89ce4
set vsync correctly first time
2012-05-25 16:07:11 -04:00
Toad King
f651b6d706
Merge branch 'master' of http://github.com/Themaister/RetroArch
2012-05-25 15:48:06 -04:00
Toad King
6c79d66e1b
linuxraw input: gets input straight from stdin
...
WARNING: this mode uses a raw keyboard mode. if the emulator does not exit cleanly, you could be left at a terminal with no form of input. do not use this mode for testing.
2012-05-25 15:44:39 -04:00
Themaister
f248d8b54a
Reserve defines for RETRO_DEVICE_ANALOG.
2012-05-25 18:24:23 +02:00
Twinaphex
06bb45a856
(PS3) Added HAVE_LIBDBGFONTS define for PS3 port
2012-05-25 18:05:30 +02:00
Twinaphex
8aafbf63b8
(PS3) ps3_video_psgl.c cleanups #2
2012-05-25 17:37:48 +02:00
Twinaphex
824d2923a5
(PS3) ps3_video_psgl.c cleanups
2012-05-25 16:43:07 +02:00
Twinaphex
1b4cb55846
(PS3) Made HAVE_SYSUTILS and HAVE_SYSMODULES defines for PS3 port
2012-05-25 16:24:51 +02:00
Themaister
c986eb3491
Remove unneeded parens.
2012-05-25 16:20:28 +02:00
Twinaphex
989731bbd0
Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
...
to gl.c
2012-05-25 16:00:54 +02:00
Themaister
1b962e1b0d
Remove useless check.
2012-05-25 11:55:00 +02:00
TwinAphex51224
83d6fd3cbb
(360) Preliminary FBO scaling options - need to restart before change
...
is applied, fbo_reinit function doesn't seem to work on-the-fly yet,
and 3x/4x FBO seems to crash right now
2012-05-24 11:34:10 +02:00
TwinAphex51224
11a03290ce
(360) Got rid of crashes while repeatedly loading HLSL shaders -
...
apparently HLSL needs no memory management? (see comment for
source)
2012-05-24 09:39:03 +02:00
Toad King
dca427c1ad
Merge branch 'master' of http://github.com/Themaister/RetroArch
2012-05-24 03:17:02 -04:00
Toad King
4e600c5edd
Drop OpenGLES in favor of OpenVG. Video now works.
...
Audio might work with the ALSA drivers, but SDL input is not playing nice with OpenVG/EGL.
2012-05-24 01:29:35 -04:00
Themaister
1bc5e338b9
Should fix crash.
2012-05-23 23:54:31 +02:00
Themaister
0657fd8e1d
Hoist some FBO code outside.
2012-05-23 23:46:45 +02:00
TwinAphex51224
cef6dcec66
(360) Small fix - (preliminary) FBO mode seems to work
2012-05-23 23:36:42 +02:00
Themaister
45566c3663
Set identity matrices by default in HLSL.
2012-05-23 23:27:09 +02:00
Themaister
37d3163f76
Further PC/MSVC builds requires paid version.
...
Microsoft has stated that Visual Studio 11 will no longer
build desktop Windows applications with their free version.
We cannot require a paid version ($1k++) just to build RetroArch.
C++ compatibility however, will be maintained for XBox 360 port.
Source: http://www.microsoft.com/visualstudio/11/en-us/products/express
2012-05-23 11:11:52 +02:00
TwinAphex51224
176e4b2cb3
(360) Added preliminary controls settings/menu
2012-05-23 08:38:14 +02:00
Toad King
350af0a458
initial Raspberry Pi work. Currently just displays a solid blue screen.
2012-05-23 02:31:29 -04:00
Twinaphex
b453bedcee
Add HAVE_FILEBROWSER define
2012-05-22 22:11:21 +02:00
Themaister
802851ecf2
SHUTDOWN should exit RetroArch.
2012-05-22 20:25:03 +02:00
Themaister
d2b55f38cd
Add RETRO_ENVIRONMENT_SHUTDOWN.
2012-05-22 20:14:07 +02:00
TwinAphex51224
5185fb7baa
(360) Filebrowser sorts files by name now
2012-05-22 20:50:29 +02:00
TwinAphex51224
1355f1204d
(360) Cleanup to viewport resize function
2012-05-22 20:39:27 +02:00
TwinAphex51224
d7f8f847e5
(360) Implemented auto aspect ratio
2012-05-22 20:15:27 +02:00
Twinaphex
69209b5e2e
Replace remaining strcats with strlcat
2012-05-22 19:03:42 +02:00
TwinAphex51224
3e10f615bd
(360) small fix for 360 build
2012-05-22 19:03:47 +02:00
Twinaphex
e8e9a71b60
replace remaining strcpys with strlcpy (except for librsound.c)
2012-05-22 18:51:06 +02:00
Twinaphex
f5c4a29584
Replace remaining sprintfs with snprintf
2012-05-22 18:32:08 +02:00
Twinaphex
f6839e58a1
Remove redundant auto_vp
2012-05-22 18:26:35 +02:00
Twinaphex
03f081ace6
(PS3) Automatic aspect ratio based on game width/height works
...
now
2012-05-22 18:23:58 +02:00
TwinAphex51224
e7e0b9ca27
(MSVC) Updated MSVC solution files
2012-05-22 17:38:33 +02:00
TwinAphex51224
4ad1a6243e
(PS3) Some fixes to outdated MSVC PS3 project files
2012-05-22 17:26:23 +02:00
TwinAphex51224
3ec196d9e2
(360) Fix 360 build
2012-05-22 17:06:02 +02:00
TwinAphex51224
62beb6f63d
(360/RARCH_CONSOLE) Change sprintfs to snprintfs
2012-05-22 17:02:24 +02:00
TwinAphex51224
dd6ec8222f
(360) Shader selection - start in shaders subdir
2012-05-22 16:43:46 +02:00
Themaister
7137bfc10e
Globally visible struct gets namespacing.
2012-05-22 15:36:29 +02:00
Themaister
2b712f5f46
Avoid ifdef.
2012-05-22 15:34:53 +02:00
TwinAphex51224
6d0c569f0a
(360) Add color format setting for changing backbuffer color format -
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32bit ARGB and 16bit RGBA
2012-05-22 16:04:39 +02:00
TwinAphex51224
56a9d359ba
(360) OSD messages now also work if g_console.emulator_initialized
...
is false
2012-05-22 15:21:45 +02:00
TwinAphex51224
0a1cf3edba
(360) Add more OSD messages for options
2012-05-22 04:52:12 +02:00
TwinAphex51224
4e05524172
(360) Add some more OSD messages
2012-05-22 04:25:45 +02:00
TwinAphex51224
7064abded5
(RARCH_CONSOLE) message queue needs to be inited long before
...
Retro arch main init function - also added some onscreen
messages to some of the settings for the 360 port
2012-05-22 04:14:28 +02:00
TwinAphex51224
611dd9f34e
(360) Some menu usability tweaks
2012-05-22 03:40:55 +02:00
TwinAphex51224
81203de0a2
(360) B button works better now in menu
2012-05-22 03:10:56 +02:00
Twinaphex
d51772dcb1
(PS3) Updated to work with new viewport settings code
2012-05-22 02:32:32 +02:00