Twinaphex
cf4f756fe8
Merge pull request #745 from libretro/font-rewrite
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Font rendering rewrite
2014-06-09 13:25:17 +02:00
Themaister
c1c7b6aec3
Fixup Win32/Xbox font_params_t.
2014-06-09 13:13:57 +02:00
Themaister
9a861fba6d
Untested: Rewrite omap_gfx font rendering.
2014-06-09 12:52:21 +02:00
Themaister
f118817fae
Fixups to Lakka fonts.
2014-06-09 12:44:48 +02:00
twinaphex
4522fbb6af
(D3D) Create macro D3DTexture_Blit
2014-06-09 01:07:43 +02:00
twinaphex
e02d61a6a9
(D3D) Implement stub d3d_restore function for XDK
2014-06-08 23:35:14 +02:00
Themaister
33f718ce4c
Small CXX_BUILD fix.
2014-06-08 14:08:26 +02:00
Themaister
93bfaebcb3
Untested update of Lima font renderer.
2014-06-08 14:08:26 +02:00
Themaister
394429feff
Disable font rendering in VG for now.
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Needs to be rewritten.
2014-06-08 14:08:26 +02:00
Themaister
28608d337c
Fix Xvideo build.
2014-06-08 14:08:26 +02:00
Themaister
bce1e982d4
Fixup font rendering in SDL-SW.
2014-06-08 14:08:26 +02:00
Themaister
64cc0efefe
Parametrize drop shadows.
2014-06-08 14:08:26 +02:00
Themaister
d129ff3d13
Make font rendering more robust.
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Dynamically sized buffers, etc.
2014-06-08 14:08:26 +02:00
Themaister
614b866f57
Rewrite bitmapfont to new interface.
2014-06-08 14:08:26 +02:00
Themaister
54c7521bf8
Drop useless win_width/height arguments to font init.
2014-06-08 14:08:26 +02:00
Themaister
8ee747a12d
Blit fonts to full viewport.
2014-06-08 14:08:26 +02:00
Themaister
e545d695ec
Begin big rewrite of GL/raster font rendering path.
2014-06-08 14:08:26 +02:00
Themaister
ddbe5f148d
Fix CXX_BUILD.
2014-06-08 14:08:03 +02:00
twinaphex
327b05d760
(D3D) Cleanup SetTexture
2014-06-08 04:35:58 +02:00
twinaphex
4320efa9a1
(D3D) Move ifndef XBOX functionality to D3D context driver
2014-06-08 04:29:25 +02:00
twinaphex
bf4dbede7a
(XDK) Change DrawVerticeFormat to Vertex
2014-06-08 04:20:49 +02:00
twinaphex
6c50de497f
(D3D) Go through macro for SetStreamSource
2014-06-08 04:05:55 +02:00
twinaphex
c4989fbf6b
(D3D) Renderchain_clear_texture can go into blit_texture
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function now
2014-06-08 03:02:02 +02:00
twinaphex
dbbc764529
(D3D) Go through macro for D3DDevice_CreateVertexBuffer
2014-06-08 02:45:07 +02:00
twinaphex
16d49cffb8
(Xbox) Implement custom GetFocus for _XBOX so that we can get
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rid of the ifdef
2014-06-07 23:45:52 +02:00
twinaphex
e64775ba7a
(D3D) Create macro for D3DDevice_Present
2014-06-07 07:45:02 +02:00
twinaphex
5d8e4cb358
(D3D) D3DTexture LockRect clear - turned into macro for
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both PC D3D and XDK D3D
2014-06-07 07:29:40 +02:00
twinaphex
346a341cf8
(D3D) Go through macros for D3DDevice member functions - will
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be needed for XDK compatibility later on
2014-06-07 07:03:36 +02:00
twinaphex
4ad1246fc4
(XDK D3D) Changes pt. 2
2014-06-07 06:12:02 +02:00
twinaphex
8b9fc04f2e
(XDK) Changes to bring inline with PC D3D
2014-06-07 05:33:42 +02:00
Themaister
ba40be9099
Use correct arguments if sRGB and GLES3.
2014-06-05 17:41:10 +02:00
Themaister
2094e8fb2f
Auto-enable some extensions if GLES3.
2014-06-05 15:17:29 +02:00
Themaister
e41eb4ab50
Fix unknown hang in Mali fbdev.
2014-06-05 15:05:43 +02:00
Themaister
736c4147e9
Add initial Mali FBdev support.
2014-06-05 12:28:17 +02:00
twinaphex
8e04ac2f12
(PS3 image) Some more safety checks
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(Driver) Safety check before invoking menu_context_destroy
2014-06-02 18:08:08 +02:00
twinaphex
26b62ba42e
Don't abuse g_extern.lifecycle_state for setting RARCH_QUIT_KEY
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anymore
2014-06-02 09:52:30 +02:00
twinaphex
753d78dfd3
(Performance counters) Add performance counters to regular build
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(Menu/Setting) Enable g_extern.perfcnt_enable - turns RetroArch
frontend perfcounters on/off
(Menu) Add menu option 'Performance Counters'
2014-06-01 22:07:39 +02:00
twinaphex
08c8e5fb5f
Reduce amount of includes for rarch_console.h
2014-06-01 03:08:26 +02:00
twinaphex
6ae820eea8
(360) Build fixes - due to same 'cannot convert parameter 1 from
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'void *' to 'gfx_shader *'
2014-06-01 02:38:01 +02:00
twinaphex
d63a23dd06
Header changes
2014-05-31 21:23:53 +02:00
twinaphex
9da9cafd3b
remove extraneous header include in gfx/shader_parse.h
2014-05-31 21:19:28 +02:00
TroggleMonkey
7bc8d79cb1
Give float FBO's priority over sRGB FBO's (half-undo commit 48331e82
).
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sRGB FBO's should be a fallback when both are set to true: sRGB FBO's avoid
banding, but float FBO's also avoid clipping. Users wanting to avoid both
might prefer float FBO's, but they're not supported on as many platforms,
so sRGB FBO's are the next best thing. Also make errors more specific and
indent nearby #ifdef/#endif pairs to make them easier to match visually.
2014-05-31 00:55:08 -04:00
twinaphex
01b826c32f
(D3D PC) Properly implement WM_DESTROY again
2014-05-30 22:46:47 +02:00
twinaphex
ab75946bbc
(MSVC 2010) Build fix
2014-05-30 22:40:57 +02:00
twinaphex
65f5e1c74f
(PS3) libdbgfont - double buffer size in bytes (was getting crashes
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with a lot of shader parameters )
2014-05-30 22:19:51 +02:00
twinaphex
6307202a6d
(Menu) render_messagebox/render/frame functions from menu_ctx no longer
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get a rgui handle passed to them
2014-05-30 21:51:12 +02:00
twinaphex
a59c3cba6e
(D3D PC) Add quitting variable
2014-05-30 21:17:34 +02:00
Themaister
c5ef4330d1
Remove reset interface from SW SDL and Xvideo.
2014-05-30 18:13:34 +02:00
twinaphex
c020f362b6
Remove hacky restart function in video interface
2014-05-30 17:57:21 +02:00
twinaphex
0217bcfbce
(PC D3D) Update PC D3D driver to make it more inline with XDK D3D
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driver
2014-05-30 08:22:56 +02:00
twinaphex
1eef295450
(XDK) Fixes FPS count
2014-05-30 06:31:53 +02:00
twinaphex
288cf25319
(360 HLSL) Build fix
2014-05-30 03:43:24 +02:00
twinaphex
ffd68d4878
(Xbox) Seems that Xbox D3D does not free up all resources
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for some reason and that they didn't anticipate full teardown/setup.
Not sure if I can confirm, but it has been hell so far trying to get
this to work. So, instead, implement a butt-ugly hack that forces
ownership over video/input lifetime state. Will properly refactor
the driver.*_data_own variables later so that this hack is less
ugly. Ideally we'd solve the teardown/setup problem but given this
is esoteric D3D gibberish - good luck debugging >_>
2014-05-30 01:48:55 +02:00
twinaphex
e48123ba30
(XDK) Cleanups
2014-05-29 23:34:26 +02:00
twinaphex
020546f923
(XDK) Take out Xbox-specific destruction code in gfx_ctx_destroy
2014-05-29 22:45:45 +02:00
twinaphex
6e333c966c
(Xbox/D3D) Make two drivers more alike
2014-05-29 17:35:24 +02:00
Themaister
01e0fac94f
Return gl->quitting.
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Quit state might be set just once depending on the context driver.
2014-05-29 10:33:17 +02:00
twinaphex
fc1e9786bb
(D3D) Work towards common base driver
2014-05-29 08:20:32 +02:00
twinaphex
125a4e3c43
(PS3 Cg) Fixed crash at game start - Cg state was never properly
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deinited for PS3 before and we relied on a very dirty hack to set
CgContext to NULL - we can get rid of all that crap now.
PS3 build is now 'fixed' - only thing remaining is that we should
have a mechanism inside the menu to 'reinit' any graphics assets that
were previously set before we lost the state (for instance - RMenu
has one texture image it loads at init_assets time).
2014-05-29 01:36:41 +02:00
twinaphex
4e79de20a1
(GX) Make gx video driver more resilient
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(Image RPNG) GX build fix
2014-05-29 00:57:40 +02:00
twinaphex
4d7a1bd21f
(GL) Make driver more resilient in case gl is NULL
2014-05-29 00:43:47 +02:00
twinaphex
5b59b7e267
(GL) Less chance of segfaults if gl is NULL
2014-05-29 00:30:48 +02:00
twinaphex
b683feb389
(RARCH_CONSOLE) More cleanups to PS3 input/graphics drivers - don't do
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early exit out of graphics/input free functions and ditto for init
function
2014-05-28 23:32:14 +02:00
Themaister
731e44ba60
Kill SDL_image with fire.
2014-05-28 21:19:38 +02:00
twinaphex
e1387a7b0b
Take out image driver
2014-05-28 21:14:33 +02:00
Themaister
f1db922c26
Add sanity check for Cg/GLSL attrib indices.
2014-05-28 19:30:36 +02:00
twinaphex
ac4377ad23
(Android) Get rid of the warning in gfx/shader_parse.c
2014-05-28 04:10:34 +02:00
twinaphex
961c1189fd
(PSGL) More PSGL ifdefs
2014-05-27 22:27:16 +02:00
twinaphex
c5f43963c0
(PS3) Add raw PSGL ifdefs
2014-05-27 22:15:25 +02:00
twinaphex
0ea15de950
(GL) Force fp_fbo to false for PS3 for now
2014-05-27 21:55:54 +02:00
twinaphex
5da884036e
(PS3) Starts to somewhat get back to booting - still a lot of
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breakage to go through
2014-05-27 21:38:30 +02:00
Twinaphex
a56d57c615
Merge pull request #706 from libretro/shader-parameter
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Shader parameter
2014-05-27 16:28:06 +02:00
twinaphex
3655d9e2aa
(SDL) Add note for image_sdl.c
2014-05-27 04:53:12 +02:00
twinaphex
0e679d4309
(GL raster font) Make it possible to set alpha levels. By
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implementing this, we can get rid of the copy-pasta gl raster
font code in Lakka
2014-05-27 04:22:08 +02:00
Themaister
ca2715841b
Fix Win32 build.
2014-05-26 18:52:35 +02:00
Themaister
b0ad6674f4
Rebase fix.
2014-05-26 18:49:06 +02:00
Themaister
ca3d4416d3
Can save parameters. Can tweak on RGUI presets and current shader.
2014-05-26 18:48:29 +02:00
Themaister
b38c30b368
Can tweak shader parameters from RGUI.
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Just need to figure out how to handle parameter saving now.
2014-05-26 18:47:49 +02:00
Themaister
b88c678213
Don't make Cg argv static.
2014-05-26 18:47:49 +02:00
Themaister
d304907e7f
Set up shader defines for aliases.
2014-05-26 18:47:49 +02:00
Themaister
dab36b5870
Support aliased pass names from CGP/GLSLP.
2014-05-26 18:47:49 +02:00
Themaister
b0e014adc6
Expose currently selected shader via poke interface.
2014-05-26 18:47:49 +02:00
Themaister
83b37812b8
Set parameter uniforms.
2014-05-26 18:47:48 +02:00
Themaister
5c3e2f9e0a
Parse params from cgp.
2014-05-26 18:47:48 +02:00
Themaister
4722b6af75
Experiment with shader parameters.
2014-05-26 18:47:48 +02:00
Themaister
c7eee695ce
Remove references to XML shaders.
2014-05-25 23:40:14 +02:00
Themaister
25e56d8db0
Kill support for XML shaders.
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Long overdue ...
2014-05-25 17:16:45 +02:00
twinaphex
b162329eab
(GL) Hoist some more identical lines out of if (stencil) else block
2014-05-22 21:26:57 +02:00
twinaphex
669f59d864
(GL) Take identical line out of if-else blocks
2014-05-22 21:24:38 +02:00
twinaphex
d636d4a10a
(GL) Add RARCH_GL_MAX_RENDERBUFFER_SIZE
2014-05-22 21:00:17 +02:00
twinaphex
194f90f3f9
(GL) Add custom versions of RARCH_GL_DEPTH_ATTACHMENT and RARCH_GL_STENCIL_ATTACHMENT
2014-05-22 20:58:32 +02:00
twinaphex
7378f21a36
(OSX PPC) Add _EXT versions of GL_RENDERBUFFER and GL_DEPTH24_STENCIL8
2014-05-22 20:45:41 +02:00
twinaphex
9fd55c301c
(GL) Define RARCH_GL_RENDERBUFFER and RARCH_GL_DEPTH24_STENCIL8
2014-05-22 20:44:33 +02:00
twinaphex
2eea12e17e
COLOR_ATTACHMENT_0 and GL_FRAMEBUFFER_COMPLETE are defined differently
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for PSGL and OSX PPC as well
2014-05-22 20:32:51 +02:00
twinaphex
6c87c2494c
(OSX PPC) Add OSX PPC define
2014-05-22 20:30:21 +02:00
twinaphex
9cbdb708c9
(GL) Turn GL_FRAMEBUFFER into manual define (PSGL needs different
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define, so does Mac PPC)
2014-05-22 20:23:02 +02:00
twinaphex
07e567990d
(Gfx filter) Fix warning
2014-05-21 18:23:28 +02:00
Themaister
b02b6a1d62
Pass correct width to SNES_NTSC_OUT_WIDTH.
2014-05-20 22:28:14 +02:00
twinaphex
216a3e4ea7
(QNX) Change __BLACKBERRY_QNX__ define to __QNX__
2014-05-20 02:48:11 +02:00
twinaphex
d62164c4ae
(BB10) Build fixes
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(General) Fix some unused variable warnings
2014-05-17 22:16:25 +02:00