twinaphex
99b5c77b0d
(iOS) Camera - do glBindTexture(GL_TEXTURE_2D, 0) at end of processFrame
...
to prevent stale garbage texture frame from being output to main
framebuffer. There is still flickering going on though
2013-12-01 23:19:59 +01:00
twinaphex
5a483468f0
(iOS) Camera works now with instancingviewer camera core - it's glitchy
...
though - still seems to render to default framebuffer too - which we
need to avoid
2013-12-01 22:07:25 +01:00
twinaphex
977e6a1b52
(iOS) Integrate iOS camera driver into RAGameView.m - CVOpenGLESTextureCacheCreateTextureFromImage keeps failing right now so instancingviewer camera core doesn't yet work
2013-12-01 20:39:06 +01:00
twinaphex
37622eb48d
(iOS) Camera - implement most of the code inside RAGameView -
...
totally untested - C camera driver is now a shim and will just
need to dial into the RAGameView camera driver parts
2013-12-01 19:31:00 +01:00
twinaphex
224c0b4652
(iOS) Flesh out camera driver some more - still no image - have to
...
generate texture cache in RAGameView.m
2013-12-01 17:06:44 +01:00
twinaphex
624250cc7f
(iOS) Camera - add two links for reference
2013-12-01 16:30:18 +01:00
twinaphex
272795ca17
(iOS) Start adding camera code - right now fails at camera_init
2013-12-01 16:14:31 +01:00
twinaphex
cc7cda7252
(iOS) Skeleton camera driver
2013-12-01 14:41:18 +01:00
twinaphex
7cd8f6c188
(Android) Change case sensitivity for detecting JXD S7800b controls
2013-11-30 17:23:18 +01:00
meancoot
7a0158bfd7
(iOS) Fix core auto-detect
2013-11-29 18:19:31 -05:00
meancoot
717225afce
(iOS) Settings will now update immediately after closing pause menu
2013-11-29 17:57:12 -05:00
meancoot
fb8fd8555b
(Apple) Add toolbar buttons to the file browser to quickly browse to important locations
2013-11-29 16:04:37 -05:00
meancoot
9befaf995b
(Apple) Fix input issues caused by previous commit
2013-11-29 14:41:21 -05:00
meancoot
697ce1b354
(Apple) Fix input binding with the settings menu, add groups for remaining players
2013-11-29 14:26:18 -05:00
twinaphex
3d18d580b6
(iOS) Add frontend/platform/platform_ios.h
2013-11-29 19:32:07 +01:00
twinaphex
3ec9581c68
(iOS) Move some cdoe from platform.m over to C
2013-11-29 19:31:39 +01:00
twinaphex
8759e43542
(iOS) Add ic_pause.png to project
2013-11-29 17:36:31 +01:00
twinaphex
57ef49903b
(iOS) Add back ic_pause.png
2013-11-29 16:44:07 +01:00
twinaphex
e0309bbd01
(iOS) Reword 'game' to 'content' and 'play' to 'run'
2013-11-29 16:39:47 +01:00
twinaphex
2b01f0a33e
(Android) Add JXD S7800B autodetected controls
2013-11-29 15:10:39 +01:00
twinaphex
664d6e6e06
(RGL PS3) Cleanups
2013-11-29 05:04:23 +01:00
twinaphex
6f5b28cd60
(PS3) Get rid of warnings in gl.c
2013-11-29 03:06:04 +01:00
twinaphex
61f0ec3e25
(core_info.c) Get rid of potential uninitialized variable warning
2013-11-29 03:03:06 +01:00
twinaphex
a3b5d8d7d7
(PS3) Update assets
2013-11-29 02:25:12 +01:00
twinaphex
98ca741ca0
(Android) Should be backwards compatible with Android 2.3.x again -
...
2.3.x now uses RetroActivityPast
2013-11-29 01:35:56 +01:00
twinaphex
03ca0d89b2
(Android) Replace logo
2013-11-29 00:25:43 +01:00
twinaphex
43563f7ef4
(Logger) Some changes
2013-11-27 23:36:46 +01:00
twinaphex
60baa25233
(Android) Move around cpufeatures.c/.h to performance/
2013-11-27 22:57:49 +01:00
twinaphex
fc11d4501d
(Apple/Android) Rename more 'game'/'emulator' strings
2013-11-26 23:15:05 +01:00
twinaphex
d8b5ac7a83
Reword README.md and rewrite 'game' strings
2013-11-26 23:09:12 +01:00
twinaphex
7bcb695c68
(menu_common) Rename 'Game' to 'Content' - RetroArch is not limited
...
to games/emulators
2013-11-26 21:41:27 +01:00
twinaphex
849e71138a
(rmenu_disp) Initialize j to 0
2013-11-26 21:29:18 +01:00
twinaphex
98d937d9e0
(Android) Camera - avoid potential memory leaks
2013-11-26 21:28:05 +01:00
twinaphex
0ce62ed346
(iOS) Remove hardcoded default config paths
2013-11-26 20:08:06 +01:00
twinaphex
a8f51e4477
(Android) Implement 'Quit' button functionality - will still need to build
...
in working code for 'Back behavior = menu button'
2013-11-26 16:30:29 +01:00
twinaphex
a7b34ec794
(Android) Implement all back behaviors
2013-11-26 13:41:33 +01:00
twinaphex
ab735cb307
Build fix - retroarch_logger.h
2013-11-26 12:13:02 +01:00
twinaphex
3c2d6ddbcd
(Logger) Move logger override headers to common logger directory
2013-11-26 11:56:07 +01:00
twinaphex
abdd77e77f
(Android) Camera- take out logs
2013-11-25 23:48:50 +01:00
twinaphex
7a97d300b4
(OSX) Fix build
2013-11-25 16:48:18 +01:00
Squarepusher
d55972542b
Merge pull request #397 from lioncash/master
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Misc cleanup
2013-11-25 07:42:38 -08:00
twinaphex
9a547c92cf
(iOS) Fixes to internal logging
2013-11-25 16:34:11 +01:00
Lioncash
3579319573
[Android] Make a field a local variable in DisplayRefreshRateTest. It's not used elsewhere, so this is safe.
2013-11-25 09:57:06 -05:00
Lioncash
95539090ec
[Android] Make CoreSelection and HistorySelection statically instantiable.
...
Allows showing the dialogs without the need for an actual variable or ugly "new HistorySelection(fm, tag).show();" syntax.
Also moved the else if for "Quit Retroarch" to the bottom of the if statements so its structured relative to the UI.
2013-11-25 09:55:46 -05:00
twinaphex
97cec15dcd
(iOS) Will now log to XCode organizer device console
2013-11-25 15:12:59 +01:00
twinaphex
e2259c1016
(iOS) Change default_libretro_info_path
2013-11-25 02:39:41 +01:00
twinaphex
9341f9347a
(Android) Camera - don't spam log in android_camera_poll for now
2013-11-25 00:46:43 +01:00
twinaphex
0a779239e3
(Android) Camera - add logs to every JNI call - for 4.4 debugging
2013-11-24 23:48:13 +01:00
twinaphex
6c638f91f4
(Android) Big changes -
...
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex
1d06b07a16
(Android) Add "USED" intent extra to RetroActivity
2013-11-24 17:58:23 +01:00