RetroArch/gfx
2015-03-16 18:18:37 +01:00
..
d3d (D3D) Move variables to top 2015-03-16 18:18:37 +01:00
drivers (sdl2_gfx.c) Fix CXX build 2015-03-16 14:01:23 -03:00
drivers_context Start going through retro_inline INLINE 2015-03-15 04:37:54 +01:00
drivers_font (XMB) Align datetime to the right 2015-01-23 01:54:31 +01:00
drivers_font_renderer (griffin) Fix font renderer builds 2015-02-20 23:35:39 -03:00
drivers_shader (PS3) Take out hacky hack HAVE_GCMGL ifdefs 2015-03-05 14:26:34 +01:00
image Get rid of unused gfx/image/image_nbio.c 2015-03-15 07:08:42 +01:00
inc/Cg (Cg) Add cgD3D9.h header 2015-03-10 15:53:08 +01:00
pixman Start going through retro_inline INLINE 2015-03-15 04:37:54 +01:00
video_filters Start going through retro_inline INLINE 2015-03-15 04:37:54 +01:00
font_d3d_driver.c Cleanups 2015-01-24 03:07:13 +01:00
font_d3d_driver.h Rename gl_font.c and d3d_font.c 2015-01-12 23:19:21 +01:00
font_gl_driver.c Cleanups 2015-01-24 03:07:13 +01:00
font_gl_driver.h Rename gl_font.c and d3d_font.c 2015-01-12 23:19:21 +01:00
font_renderer_driver.c Move some files around 2015-01-12 23:34:10 +01:00
font_renderer_driver.h Move some files around 2015-01-12 23:34:10 +01:00
gl_common.c Use GL_LINEAR_MIPMAP_NEAREST instead of GL_LINEAR_MIPMAP_LINEAR for a 10fps gain on XMB on imx6 2015-02-17 23:13:27 +01:00
gl_common.h Use retro_inline throughout 2015-03-15 04:52:46 +01:00
video_context_driver.c (Win32) Hide this warning so that a terminal window doesn't stay open 2015-01-31 06:01:27 +01:00
video_context_driver.h Implement get_video_output_prev/get_video_output_next 2015-02-24 21:36:23 +01:00
video_driver.c Create wrapper functions for passing a message to the runloop's 2015-03-15 02:47:23 +01:00
video_driver.h add a read_frame_raw callback to the video_driver_t structure. 2015-03-16 09:33:16 +01:00
video_filter.c (gfx/video_filter.c) Add more logging 2015-01-24 20:18:44 +01:00
video_filter.h Update headers 2015-01-07 18:06:50 +01:00
video_monitor.c Create wrapper functions for passing a message to the runloop's 2015-03-15 02:47:23 +01:00
video_monitor.h Rename gfx_get_fps to video_monitor_get_fps 2015-01-18 20:03:33 +01:00
video_pixel_converter.c Reuse gl_load_texture_data some more 2015-02-11 15:46:55 +01:00
video_pixel_converter.h Reuse gl_load_texture_data some more 2015-02-11 15:46:55 +01:00
video_shader_driver.c Create video_shader_driver_get_current_shader 2015-02-14 05:24:20 +01:00
video_shader_driver.h Create video_shader_driver_get_current_shader 2015-02-14 05:24:20 +01:00
video_shader_parse.c Rename gfx_shader* to video_shader* 2015-01-19 21:24:08 +01:00
video_shader_parse.h Rename gfx_shader* to video_shader* 2015-01-19 21:24:08 +01:00
video_state_python.c Change to ssize_t 2015-02-16 03:46:27 +01:00
video_state_python.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_state_tracker.c Start going through retro_inline INLINE 2015-03-15 04:37:54 +01:00
video_state_tracker.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_thread_wrapper.c add a read_frame_raw callback to the video_driver_t structure. 2015-03-16 09:33:16 +01:00
video_thread_wrapper.h Implement set_video_mode in video poke interface 2015-02-24 21:57:51 +01:00
video_viewport.c Refactor gfx/video_viewport.c 2015-02-14 06:16:24 +01:00
video_viewport.h Refactor video_viewport_get_scaled_integer 2015-02-14 06:12:53 +01:00