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d3d
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(D3D) Move variables to top
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2015-03-16 18:18:37 +01:00 |
drivers
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(sdl2_gfx.c) Fix CXX build
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2015-03-16 14:01:23 -03:00 |
drivers_context
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
drivers_font
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(XMB) Align datetime to the right
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2015-01-23 01:54:31 +01:00 |
drivers_font_renderer
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(griffin) Fix font renderer builds
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2015-02-20 23:35:39 -03:00 |
drivers_shader
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(PS3) Take out hacky hack HAVE_GCMGL ifdefs
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2015-03-05 14:26:34 +01:00 |
image
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Get rid of unused gfx/image/image_nbio.c
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2015-03-15 07:08:42 +01:00 |
inc/Cg
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(Cg) Add cgD3D9.h header
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2015-03-10 15:53:08 +01:00 |
pixman
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
video_filters
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
font_d3d_driver.c
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Cleanups
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2015-01-24 03:07:13 +01:00 |
font_d3d_driver.h
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Rename gl_font.c and d3d_font.c
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2015-01-12 23:19:21 +01:00 |
font_gl_driver.c
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Cleanups
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2015-01-24 03:07:13 +01:00 |
font_gl_driver.h
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Rename gl_font.c and d3d_font.c
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2015-01-12 23:19:21 +01:00 |
font_renderer_driver.c
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Move some files around
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2015-01-12 23:34:10 +01:00 |
font_renderer_driver.h
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Move some files around
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2015-01-12 23:34:10 +01:00 |
gl_common.c
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Use GL_LINEAR_MIPMAP_NEAREST instead of GL_LINEAR_MIPMAP_LINEAR for a 10fps gain on XMB on imx6
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2015-02-17 23:13:27 +01:00 |
gl_common.h
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Use retro_inline throughout
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2015-03-15 04:52:46 +01:00 |
video_context_driver.c
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(Win32) Hide this warning so that a terminal window doesn't stay open
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2015-01-31 06:01:27 +01:00 |
video_context_driver.h
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Implement get_video_output_prev/get_video_output_next
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2015-02-24 21:36:23 +01:00 |
video_driver.c
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Create wrapper functions for passing a message to the runloop's
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2015-03-15 02:47:23 +01:00 |
video_driver.h
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add a read_frame_raw callback to the video_driver_t structure.
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2015-03-16 09:33:16 +01:00 |
video_filter.c
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(gfx/video_filter.c) Add more logging
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2015-01-24 20:18:44 +01:00 |
video_filter.h
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Update headers
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2015-01-07 18:06:50 +01:00 |
video_monitor.c
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Create wrapper functions for passing a message to the runloop's
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2015-03-15 02:47:23 +01:00 |
video_monitor.h
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Rename gfx_get_fps to video_monitor_get_fps
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2015-01-18 20:03:33 +01:00 |
video_pixel_converter.c
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Reuse gl_load_texture_data some more
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2015-02-11 15:46:55 +01:00 |
video_pixel_converter.h
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Reuse gl_load_texture_data some more
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2015-02-11 15:46:55 +01:00 |
video_shader_driver.c
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Create video_shader_driver_get_current_shader
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2015-02-14 05:24:20 +01:00 |
video_shader_driver.h
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Create video_shader_driver_get_current_shader
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2015-02-14 05:24:20 +01:00 |
video_shader_parse.c
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Rename gfx_shader* to video_shader*
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2015-01-19 21:24:08 +01:00 |
video_shader_parse.h
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Rename gfx_shader* to video_shader*
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2015-01-19 21:24:08 +01:00 |
video_state_python.c
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Change to ssize_t
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2015-02-16 03:46:27 +01:00 |
video_state_python.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_state_tracker.c
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
video_state_tracker.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_thread_wrapper.c
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add a read_frame_raw callback to the video_driver_t structure.
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2015-03-16 09:33:16 +01:00 |
video_thread_wrapper.h
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Implement set_video_mode in video poke interface
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2015-02-24 21:57:51 +01:00 |
video_viewport.c
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Refactor gfx/video_viewport.c
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2015-02-14 06:16:24 +01:00 |
video_viewport.h
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Refactor video_viewport_get_scaled_integer
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2015-02-14 06:12:53 +01:00 |