2013-03-30 14:44:10 +00:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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2015-10-04 10:24:59 +00:00
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#include "Common/Common.h"
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2013-03-30 14:44:10 +00:00
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#include <string>
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#include <map>
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2014-11-23 21:25:32 +00:00
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#include <memory>
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2013-09-30 20:00:41 +00:00
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#include <algorithm>
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2013-03-30 14:44:10 +00:00
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2020-10-04 21:24:14 +00:00
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#include "Common/GPU/thin3d.h"
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2020-11-30 15:46:52 +00:00
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#include "Common/Thread/ThreadManager.h"
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2020-10-03 22:25:21 +00:00
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#include "Common/File/VFS/VFS.h"
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2020-10-04 18:48:47 +00:00
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#include "Common/File/FileUtil.h"
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2021-05-05 23:31:38 +00:00
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#include "Common/File/Path.h"
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2023-12-12 22:10:46 +00:00
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#include "Common/Render/ManagedTexture.h"
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2013-08-19 22:49:25 +00:00
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#include "Common/StringUtils.h"
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2020-08-15 18:53:08 +00:00
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#include "Common/TimeUtil.h"
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2013-03-30 14:44:10 +00:00
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/FileSystems/DirectoryFileSystem.h"
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2013-07-28 06:46:26 +00:00
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#include "Core/FileSystems/VirtualDiscFileSystem.h"
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2013-04-08 19:46:41 +00:00
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#include "Core/ELF/PBPReader.h"
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2016-01-23 21:06:58 +00:00
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#include "Core/SaveState.h"
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2013-06-09 10:41:12 +00:00
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#include "Core/System.h"
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2017-03-02 11:29:03 +00:00
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#include "Core/Loaders.h"
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2013-11-29 11:34:10 +00:00
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#include "Core/Util/GameManager.h"
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2013-06-08 15:48:41 +00:00
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#include "Core/Config.h"
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2013-11-29 11:34:10 +00:00
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#include "UI/GameInfoCache.h"
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2013-06-08 15:48:41 +00:00
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2016-02-14 21:07:10 +00:00
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GameInfoCache *g_gameInfoCache;
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2013-03-30 18:23:20 +00:00
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2023-12-12 22:10:46 +00:00
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void GameInfoTex::Clear() {
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if (!data.empty()) {
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data.clear();
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dataLoaded = false;
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}
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if (texture) {
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texture->Release();
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texture = nullptr;
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}
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}
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2024-01-28 15:23:27 +00:00
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GameInfo::GameInfo() {
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// here due to a forward decl.
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fileType = IdentifiedFileType::UNKNOWN;
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2017-03-02 11:29:03 +00:00
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}
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2014-12-01 07:55:03 +00:00
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GameInfo::~GameInfo() {
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2017-05-18 10:41:42 +00:00
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std::lock_guard<std::mutex> guard(lock);
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sndDataLoaded = false;
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icon.Clear();
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pic0.Clear();
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pic1.Clear();
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2017-12-10 01:26:26 +00:00
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fileLoader.reset();
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2014-12-01 07:55:03 +00:00
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}
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2015-06-11 18:22:16 +00:00
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bool GameInfo::Delete() {
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2013-06-08 15:48:41 +00:00
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switch (fileType) {
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2017-03-02 11:29:03 +00:00
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case IdentifiedFileType::PSP_ISO:
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case IdentifiedFileType::PSP_ISO_NP:
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2013-09-30 19:11:42 +00:00
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{
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// Just delete the one file (TODO: handle two-disk games as well somehow).
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2021-05-15 05:48:04 +00:00
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Path fileToRemove = filePath_;
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2024-01-22 09:08:50 +00:00
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INFO_LOG(SYSTEM, "Deleting file %s", fileToRemove.c_str());
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2015-09-22 21:02:02 +00:00
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File::Delete(fileToRemove);
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2021-05-05 23:31:38 +00:00
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g_Config.RemoveRecent(filePath_.ToString());
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2013-09-30 19:11:42 +00:00
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return true;
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}
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2017-03-02 11:29:03 +00:00
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
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2013-11-29 11:34:10 +00:00
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{
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// TODO: This could be handled by Core/Util/GameManager too somehow.
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2021-05-09 16:38:48 +00:00
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Path directoryToRemove = ResolvePBPDirectory(filePath_);
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2024-01-22 09:08:50 +00:00
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INFO_LOG(SYSTEM, "Deleting directory %s", directoryToRemove.c_str());
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2013-11-29 11:34:10 +00:00
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if (!File::DeleteDirRecursively(directoryToRemove)) {
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2017-03-06 12:10:23 +00:00
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ERROR_LOG(SYSTEM, "Failed to delete file");
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2013-11-29 11:34:10 +00:00
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return false;
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}
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g_Config.CleanRecent();
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return true;
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}
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2017-03-02 11:29:03 +00:00
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case IdentifiedFileType::PSP_ELF:
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case IdentifiedFileType::UNKNOWN_BIN:
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case IdentifiedFileType::UNKNOWN_ELF:
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2022-04-30 15:47:17 +00:00
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case IdentifiedFileType::UNKNOWN_ISO:
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2017-03-02 11:29:03 +00:00
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case IdentifiedFileType::ARCHIVE_RAR:
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case IdentifiedFileType::ARCHIVE_ZIP:
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case IdentifiedFileType::ARCHIVE_7Z:
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2019-03-22 02:49:32 +00:00
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case IdentifiedFileType::PPSSPP_GE_DUMP:
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2013-12-11 14:11:27 +00:00
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{
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2021-05-05 23:31:38 +00:00
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const Path &fileToRemove = filePath_;
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2024-01-22 09:08:50 +00:00
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INFO_LOG(SYSTEM, "Deleting file %s", fileToRemove.c_str());
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2015-09-22 21:02:02 +00:00
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File::Delete(fileToRemove);
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2021-05-05 23:31:38 +00:00
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g_Config.RemoveRecent(filePath_.ToString());
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2013-12-11 14:11:27 +00:00
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return true;
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2016-01-24 07:41:04 +00:00
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}
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2017-03-02 11:29:03 +00:00
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case IdentifiedFileType::PPSSPP_SAVESTATE:
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2016-01-24 07:41:04 +00:00
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{
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2021-05-05 23:31:38 +00:00
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const Path &ppstPath = filePath_;
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2024-01-22 09:08:50 +00:00
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INFO_LOG(SYSTEM, "Deleting file %s", ppstPath.c_str());
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2016-01-24 07:41:04 +00:00
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File::Delete(ppstPath);
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2021-05-11 21:58:54 +00:00
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const Path screenshotPath = filePath_.WithReplacedExtension(".ppst", ".jpg");
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2016-01-24 07:41:04 +00:00
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if (File::Exists(screenshotPath)) {
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File::Delete(screenshotPath);
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}
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return true;
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2013-12-11 14:11:27 +00:00
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}
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2013-06-08 15:48:41 +00:00
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default:
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2024-01-22 09:08:50 +00:00
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INFO_LOG(SYSTEM, "Don't know how to delete this type of file: %s", filePath_.c_str());
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2013-06-08 15:48:41 +00:00
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return false;
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}
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}
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2023-10-22 17:10:42 +00:00
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u64 GameInfo::GetGameSizeOnDiskInBytes() {
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2013-06-08 15:48:41 +00:00
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switch (fileType) {
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2017-03-02 11:29:03 +00:00
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
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2021-09-11 15:50:07 +00:00
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return File::ComputeRecursiveDirectorySize(ResolvePBPDirectory(filePath_));
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2024-01-12 14:37:35 +00:00
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case IdentifiedFileType::PSP_DISC_DIRECTORY:
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return File::ComputeRecursiveDirectorySize(GetFileLoader()->GetPath());
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2013-06-08 15:48:41 +00:00
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default:
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2015-06-10 06:16:21 +00:00
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return GetFileLoader()->FileSize();
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2013-06-08 15:48:41 +00:00
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}
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}
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2023-10-22 17:10:42 +00:00
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u64 GameInfo::GetGameSizeUncompressedInBytes() {
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switch (fileType) {
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
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return File::ComputeRecursiveDirectorySize(ResolvePBPDirectory(filePath_));
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2024-01-12 14:37:35 +00:00
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case IdentifiedFileType::PSP_DISC_DIRECTORY:
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return File::ComputeRecursiveDirectorySize(GetFileLoader()->GetPath());
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2023-10-22 17:10:42 +00:00
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default:
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{
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BlockDevice *blockDevice = constructBlockDevice(GetFileLoader().get());
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2023-12-02 22:40:56 +00:00
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if (blockDevice) {
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u64 size = blockDevice->GetUncompressedSize();
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delete blockDevice;
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return size;
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} else {
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return GetFileLoader()->FileSize();
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}
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2023-10-22 17:10:42 +00:00
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}
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}
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}
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2015-06-11 18:22:16 +00:00
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// Not too meaningful if the object itself is a savedata directory...
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2021-05-05 23:31:38 +00:00
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std::vector<Path> GameInfo::GetSaveDataDirectories() {
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Path memc = GetSysDirectory(DIRECTORY_SAVEDATA);
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2013-06-09 10:41:12 +00:00
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2021-04-25 18:38:22 +00:00
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std::vector<File::FileInfo> dirs;
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2021-05-05 23:31:38 +00:00
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File::GetFilesInDir(memc, &dirs);
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2013-12-06 10:44:46 +00:00
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2021-05-05 23:31:38 +00:00
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std::vector<Path> directories;
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2014-07-21 18:59:03 +00:00
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if (id.size() < 5) {
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2014-04-21 03:50:45 +00:00
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return directories;
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}
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2013-06-09 10:41:12 +00:00
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for (size_t i = 0; i < dirs.size(); i++) {
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if (startsWith(dirs[i].name, id)) {
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2021-05-15 05:48:04 +00:00
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directories.push_back(dirs[i].fullName);
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2013-06-09 10:41:12 +00:00
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}
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}
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return directories;
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2013-06-08 15:48:41 +00:00
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}
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u64 GameInfo::GetSaveDataSizeInBytes() {
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2017-03-02 11:29:03 +00:00
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if (fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY || fileType == IdentifiedFileType::PPSSPP_SAVESTATE) {
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2015-06-12 09:40:50 +00:00
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return 0;
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}
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2021-05-05 23:31:38 +00:00
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std::vector<Path> saveDataDir = GetSaveDataDirectories();
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2013-06-08 15:48:41 +00:00
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u64 totalSize = 0;
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2013-10-03 12:44:16 +00:00
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u64 filesSizeInDir = 0;
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2013-06-09 10:41:12 +00:00
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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2021-04-25 18:38:22 +00:00
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std::vector<File::FileInfo> fileInfo;
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2021-05-05 23:31:38 +00:00
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File::GetFilesInDir(saveDataDir[j], &fileInfo);
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2021-09-11 13:11:56 +00:00
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for (auto const &file : fileInfo) {
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if (!file.isDirectory)
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filesSizeInDir += file.size;
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2013-06-09 10:41:12 +00:00
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}
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2013-10-03 12:44:16 +00:00
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if (filesSizeInDir < 0xA00000) {
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2015-06-11 18:22:16 +00:00
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// HACK: Generally the savedata size in a dir shouldn't be more than 10MB.
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2013-10-03 12:44:16 +00:00
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totalSize += filesSizeInDir;
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}
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filesSizeInDir = 0;
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}
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return totalSize;
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}
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u64 GameInfo::GetInstallDataSizeInBytes() {
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2017-03-02 11:29:03 +00:00
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if (fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY || fileType == IdentifiedFileType::PPSSPP_SAVESTATE) {
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2015-06-12 10:39:22 +00:00
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return 0;
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}
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2021-05-05 23:31:38 +00:00
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std::vector<Path> saveDataDir = GetSaveDataDirectories();
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2013-10-03 12:44:16 +00:00
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u64 totalSize = 0;
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u64 filesSizeInDir = 0;
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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2021-04-25 18:38:22 +00:00
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std::vector<File::FileInfo> fileInfo;
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2021-05-05 23:31:38 +00:00
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File::GetFilesInDir(saveDataDir[j], &fileInfo);
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2021-09-11 13:12:55 +00:00
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for (auto const &file : fileInfo) {
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// TODO: Might want to recurse here? Don't know games that use directories
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// for install-data though.
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if (!file.isDirectory)
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filesSizeInDir += file.size;
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2013-10-03 12:44:16 +00:00
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}
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if (filesSizeInDir >= 0xA00000) {
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2015-06-11 18:22:16 +00:00
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// HACK: Generally the savedata size in a dir shouldn't be more than 10MB.
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2013-10-03 12:44:16 +00:00
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// This is probably GameInstall data.
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totalSize += filesSizeInDir;
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}
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filesSizeInDir = 0;
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2013-06-08 15:48:41 +00:00
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}
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return totalSize;
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}
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2021-05-05 23:31:38 +00:00
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bool GameInfo::LoadFromPath(const Path &gamePath) {
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2024-01-18 21:52:56 +00:00
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{
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std::lock_guard<std::mutex> guard(lock);
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// No need to rebuild if we already have it loaded.
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if (filePath_ == gamePath) {
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return true;
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2023-05-04 07:20:05 +00:00
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}
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2024-01-18 21:52:56 +00:00
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}
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2015-12-24 21:18:46 +00:00
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2024-01-18 21:52:56 +00:00
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{
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std::lock_guard<std::mutex> guard(loaderLock);
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fileLoader.reset(ConstructFileLoader(gamePath));
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if (!fileLoader)
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return false;
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2015-06-10 06:19:09 +00:00
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}
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2015-06-10 06:16:21 +00:00
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2024-01-18 21:52:56 +00:00
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std::lock_guard<std::mutex> guard(lock);
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filePath_ = gamePath;
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// This is a fallback title, while we're loading / if unable to load.
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title = filePath_.GetFilename();
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2017-12-29 16:56:27 +00:00
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return true;
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2015-06-10 06:16:21 +00:00
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}
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2017-12-10 01:26:26 +00:00
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std::shared_ptr<FileLoader> GameInfo::GetFileLoader() {
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2019-02-25 19:51:19 +00:00
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if (filePath_.empty()) {
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2020-11-30 15:46:52 +00:00
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// Happens when workqueue tries to figure out priorities,
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// because Priority() calls GetFileLoader()... gnarly.
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2019-02-25 19:51:19 +00:00
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return fileLoader;
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}
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2023-05-04 07:20:05 +00:00
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std::lock_guard<std::mutex> guard(loaderLock);
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2015-06-10 06:16:21 +00:00
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if (!fileLoader) {
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2023-05-04 07:20:05 +00:00
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FileLoader *loader = ConstructFileLoader(filePath_);
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fileLoader.reset(loader);
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return fileLoader;
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2015-06-10 06:16:21 +00:00
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|
|
}
|
|
|
|
return fileLoader;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameInfo::DisposeFileLoader() {
|
2023-05-04 07:20:05 +00:00
|
|
|
std::lock_guard<std::mutex> guard(loaderLock);
|
2017-12-10 01:26:26 +00:00
|
|
|
fileLoader.reset();
|
2015-06-10 06:16:21 +00:00
|
|
|
}
|
|
|
|
|
2013-06-08 15:48:41 +00:00
|
|
|
bool GameInfo::DeleteAllSaveData() {
|
2024-01-28 15:23:27 +00:00
|
|
|
_assert_(hasFlags & GameInfoFlags::PARAM_SFO); // so we know we have the ID.
|
2021-05-05 23:31:38 +00:00
|
|
|
std::vector<Path> saveDataDir = GetSaveDataDirectories();
|
2013-06-09 10:41:12 +00:00
|
|
|
for (size_t j = 0; j < saveDataDir.size(); j++) {
|
2021-04-25 18:38:22 +00:00
|
|
|
std::vector<File::FileInfo> fileInfo;
|
2021-05-05 23:31:38 +00:00
|
|
|
File::GetFilesInDir(saveDataDir[j], &fileInfo);
|
2013-06-08 15:48:41 +00:00
|
|
|
|
2013-06-09 10:41:12 +00:00
|
|
|
for (size_t i = 0; i < fileInfo.size(); i++) {
|
2021-05-15 05:48:04 +00:00
|
|
|
File::Delete(fileInfo[i].fullName);
|
2013-06-09 10:41:12 +00:00
|
|
|
}
|
2013-06-08 15:48:41 +00:00
|
|
|
|
2021-05-09 13:02:23 +00:00
|
|
|
File::DeleteDir(saveDataDir[j]);
|
2013-06-08 15:48:41 +00:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
2013-03-30 14:44:10 +00:00
|
|
|
|
2013-12-10 16:23:03 +00:00
|
|
|
void GameInfo::ParseParamSFO() {
|
|
|
|
title = paramSFO.GetValueString("TITLE");
|
|
|
|
id = paramSFO.GetValueString("DISC_ID");
|
2017-05-26 21:15:04 +00:00
|
|
|
id_version = id + "_" + paramSFO.GetValueString("DISC_VERSION");
|
2013-12-10 16:23:03 +00:00
|
|
|
disc_total = paramSFO.GetValueInt("DISC_TOTAL");
|
|
|
|
disc_number = paramSFO.GetValueInt("DISC_NUMBER");
|
|
|
|
// region = paramSFO.GetValueInt("REGION"); // Always seems to be 32768?
|
|
|
|
|
|
|
|
region = GAMEREGION_OTHER;
|
|
|
|
if (id_version.size() >= 4) {
|
|
|
|
std::string regStr = id_version.substr(0, 4);
|
|
|
|
|
|
|
|
// Guesswork
|
|
|
|
switch (regStr[2]) {
|
|
|
|
case 'E': region = GAMEREGION_EUROPE; break;
|
|
|
|
case 'U': region = GAMEREGION_USA; break;
|
|
|
|
case 'J': region = GAMEREGION_JAPAN; break;
|
|
|
|
case 'H': region = GAMEREGION_HONGKONG; break;
|
|
|
|
case 'A': region = GAMEREGION_ASIA; break;
|
2020-02-23 07:33:44 +00:00
|
|
|
case 'K': region = GAMEREGION_KOREA; break;
|
2013-12-10 16:23:03 +00:00
|
|
|
}
|
|
|
|
/*
|
|
|
|
if (regStr == "NPEZ" || regStr == "NPEG" || regStr == "ULES" || regStr == "UCES" ||
|
|
|
|
regStr == "NPEX") {
|
|
|
|
region = GAMEREGION_EUROPE;
|
|
|
|
} else if (regStr == "NPUG" || regStr == "NPUZ" || regStr == "ULUS" || regStr == "UCUS") {
|
|
|
|
region = GAMEREGION_USA;
|
|
|
|
} else if (regStr == "NPJH" || regStr == "NPJG" || regStr == "ULJM"|| regStr == "ULJS") {
|
|
|
|
region = GAMEREGION_JAPAN;
|
|
|
|
} else if (regStr == "NPHG") {
|
|
|
|
region = GAMEREGION_HONGKONG;
|
|
|
|
} else if (regStr == "UCAS") {
|
|
|
|
region = GAMEREGION_CHINA;
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-12-24 21:18:46 +00:00
|
|
|
std::string GameInfo::GetTitle() {
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> guard(lock);
|
2024-01-28 15:23:27 +00:00
|
|
|
if (hasFlags & GameInfoFlags::PARAM_SFO) {
|
|
|
|
return title;
|
|
|
|
} else {
|
|
|
|
return filePath_.GetFilename();
|
|
|
|
}
|
2015-12-24 21:18:46 +00:00
|
|
|
}
|
|
|
|
|
2016-01-23 21:06:58 +00:00
|
|
|
void GameInfo::SetTitle(const std::string &newTitle) {
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> guard(lock);
|
2016-01-23 21:06:58 +00:00
|
|
|
title = newTitle;
|
|
|
|
}
|
|
|
|
|
2024-01-28 13:50:16 +00:00
|
|
|
void GameInfo::FinishPendingTextureLoads(Draw::DrawContext *draw) {
|
|
|
|
if (draw && icon.dataLoaded && !icon.texture) {
|
|
|
|
SetupTexture(draw, icon);
|
|
|
|
}
|
|
|
|
if (draw && pic0.dataLoaded && !pic0.texture) {
|
|
|
|
SetupTexture(draw, pic0);
|
|
|
|
}
|
|
|
|
if (draw && pic1.dataLoaded && !pic1.texture) {
|
|
|
|
SetupTexture(draw, pic1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameInfo::SetupTexture(Draw::DrawContext *thin3d, GameInfoTex &tex) {
|
|
|
|
using namespace Draw;
|
2024-01-28 15:23:27 +00:00
|
|
|
// TODO: Use TempImage to semi-load the image in the worker task, then here we
|
|
|
|
// could just call CreateTextureFromTempImage.
|
|
|
|
tex.texture = CreateTextureFromFileData(thin3d, (const uint8_t *)tex.data.data(), (int)tex.data.size(), ImageFileType::DETECT, false, GetTitle().c_str());
|
|
|
|
if (tex.texture) {
|
|
|
|
tex.timeLoaded = time_now_d();
|
|
|
|
} else {
|
|
|
|
ERROR_LOG(G3D, "Failed creating texture (%s) from %d-byte file", GetTitle().c_str(), (int)tex.data.size());
|
2024-01-28 13:50:16 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-02-27 20:57:46 +00:00
|
|
|
static bool ReadFileToString(IFileSystem *fs, const char *filename, std::string *contents, std::mutex *mtx) {
|
2013-03-30 14:44:10 +00:00
|
|
|
PSPFileInfo info = fs->GetFileInfo(filename);
|
2013-04-01 10:35:02 +00:00
|
|
|
if (!info.exists) {
|
2013-03-30 14:44:10 +00:00
|
|
|
return false;
|
2013-04-01 10:35:02 +00:00
|
|
|
}
|
2013-03-30 14:44:10 +00:00
|
|
|
|
|
|
|
int handle = fs->OpenFile(filename, FILEACCESS_READ);
|
2019-10-20 18:03:37 +00:00
|
|
|
if (handle < 0) {
|
2013-03-30 14:44:10 +00:00
|
|
|
return false;
|
2013-04-01 10:35:02 +00:00
|
|
|
}
|
2013-04-13 20:29:42 +00:00
|
|
|
if (mtx) {
|
2024-01-18 19:04:29 +00:00
|
|
|
std::string data;
|
|
|
|
data.resize(info.size);
|
2024-01-25 08:43:06 +00:00
|
|
|
size_t readSize = fs->ReadFile(handle, (u8 *)data.data(), info.size);
|
2024-01-18 19:04:29 +00:00
|
|
|
fs->CloseFile(handle);
|
2024-01-25 08:43:06 +00:00
|
|
|
if (readSize != info.size) {
|
|
|
|
return false;
|
|
|
|
}
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(*mtx);
|
2024-01-18 19:04:29 +00:00
|
|
|
*contents = std::move(data);
|
2013-04-13 20:29:42 +00:00
|
|
|
} else {
|
|
|
|
contents->resize(info.size);
|
2024-01-25 08:43:06 +00:00
|
|
|
size_t readSize = fs->ReadFile(handle, (u8 *)contents->data(), info.size);
|
2024-01-18 19:04:29 +00:00
|
|
|
fs->CloseFile(handle);
|
2024-01-25 08:43:06 +00:00
|
|
|
if (readSize != info.size) {
|
|
|
|
return false;
|
|
|
|
}
|
2013-04-13 20:29:42 +00:00
|
|
|
}
|
2013-03-30 14:44:10 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2024-01-19 10:25:46 +00:00
|
|
|
static bool ReadLocalFileToString(const Path &path, std::string *contents, std::mutex *mtx) {
|
|
|
|
std::string data;
|
2024-01-25 08:55:54 +00:00
|
|
|
if (!File::ReadBinaryFileToString(path, &data)) {
|
2024-01-19 10:25:46 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (mtx) {
|
|
|
|
std::lock_guard<std::mutex> lock(*mtx);
|
|
|
|
*contents = std::move(data);
|
|
|
|
} else {
|
|
|
|
*contents = std::move(data);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-02-27 20:57:46 +00:00
|
|
|
static bool ReadVFSToString(const char *filename, std::string *contents, std::mutex *mtx) {
|
2015-12-24 20:45:07 +00:00
|
|
|
size_t sz;
|
2023-03-06 13:23:56 +00:00
|
|
|
uint8_t *data = g_VFS.ReadFile(filename, &sz);
|
2015-12-24 20:45:07 +00:00
|
|
|
if (data) {
|
|
|
|
if (mtx) {
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(*mtx);
|
2015-12-24 20:45:07 +00:00
|
|
|
*contents = std::string((const char *)data, sz);
|
|
|
|
} else {
|
|
|
|
*contents = std::string((const char *)data, sz);
|
|
|
|
}
|
2024-01-18 19:04:29 +00:00
|
|
|
} else {
|
|
|
|
return false;
|
2015-12-24 20:45:07 +00:00
|
|
|
}
|
|
|
|
delete [] data;
|
2024-01-18 19:04:29 +00:00
|
|
|
return true;
|
2015-12-24 20:45:07 +00:00
|
|
|
}
|
|
|
|
|
2020-11-30 15:46:52 +00:00
|
|
|
class GameInfoWorkItem : public Task {
|
2013-04-13 19:24:07 +00:00
|
|
|
public:
|
2024-01-28 15:23:27 +00:00
|
|
|
GameInfoWorkItem(const Path &gamePath, std::shared_ptr<GameInfo> &info, GameInfoFlags flags)
|
|
|
|
: gamePath_(gamePath), info_(info), flags_(flags) {}
|
2013-04-13 19:24:07 +00:00
|
|
|
|
2022-12-11 04:32:12 +00:00
|
|
|
~GameInfoWorkItem() {
|
2016-06-27 03:33:25 +00:00
|
|
|
info_->DisposeFileLoader();
|
|
|
|
}
|
|
|
|
|
2021-12-06 03:22:13 +00:00
|
|
|
TaskType Type() const override {
|
|
|
|
return TaskType::IO_BLOCKING;
|
|
|
|
}
|
|
|
|
|
2023-01-15 15:55:07 +00:00
|
|
|
TaskPriority Priority() const override {
|
|
|
|
switch (gamePath_.Type()) {
|
|
|
|
case PathType::NATIVE:
|
|
|
|
case PathType::CONTENT_URI:
|
|
|
|
return TaskPriority::NORMAL;
|
|
|
|
|
|
|
|
default:
|
|
|
|
// Remote/network access.
|
|
|
|
return TaskPriority::LOW;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-11-30 15:46:52 +00:00
|
|
|
void Run() override {
|
2021-06-12 20:16:03 +00:00
|
|
|
// An early-return will result in the destructor running, where we can set
|
|
|
|
// flags like working and pending.
|
2018-08-23 01:27:20 +00:00
|
|
|
if (!info_->LoadFromPath(gamePath_)) {
|
2021-06-12 20:16:03 +00:00
|
|
|
return;
|
2018-08-23 01:27:20 +00:00
|
|
|
}
|
2021-09-11 13:11:56 +00:00
|
|
|
|
2017-12-29 16:56:27 +00:00
|
|
|
// In case of a remote file, check if it actually exists before locking.
|
2023-05-03 23:24:31 +00:00
|
|
|
if (!info_->GetFileLoader() || !info_->GetFileLoader()->Exists()) {
|
2021-06-12 20:16:03 +00:00
|
|
|
return;
|
2017-12-29 16:56:27 +00:00
|
|
|
}
|
2013-04-13 19:24:07 +00:00
|
|
|
|
2021-08-07 09:54:45 +00:00
|
|
|
std::string errorString;
|
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::FILE_TYPE) {
|
|
|
|
info_->fileType = Identify_File(info_->GetFileLoader().get(), &errorString);
|
|
|
|
info_->hasConfig = g_Config.hasGameConfig(info_->id);
|
|
|
|
}
|
|
|
|
|
2013-06-08 15:48:41 +00:00
|
|
|
switch (info_->fileType) {
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::PSP_PBP:
|
|
|
|
case IdentifiedFileType::PSP_PBP_DIRECTORY:
|
2013-04-13 19:24:07 +00:00
|
|
|
{
|
2017-12-10 01:26:26 +00:00
|
|
|
auto pbpLoader = info_->GetFileLoader();
|
2017-03-02 11:29:03 +00:00
|
|
|
if (info_->fileType == IdentifiedFileType::PSP_PBP_DIRECTORY) {
|
2021-05-09 16:38:48 +00:00
|
|
|
Path ebootPath = ResolvePBPFile(gamePath_);
|
2016-06-27 03:33:25 +00:00
|
|
|
if (ebootPath != gamePath_) {
|
2021-05-09 16:38:48 +00:00
|
|
|
pbpLoader.reset(ConstructFileLoader(ebootPath));
|
2016-06-27 03:33:25 +00:00
|
|
|
}
|
2015-12-24 18:40:25 +00:00
|
|
|
}
|
2013-06-08 15:48:41 +00:00
|
|
|
|
2017-12-10 01:26:26 +00:00
|
|
|
PBPReader pbp(pbpLoader.get());
|
2013-12-11 13:22:25 +00:00
|
|
|
if (!pbp.IsValid()) {
|
|
|
|
if (pbp.IsELF()) {
|
|
|
|
goto handleELF;
|
|
|
|
}
|
2020-11-30 15:46:52 +00:00
|
|
|
ERROR_LOG(LOADER, "invalid pbp '%s'\n", pbpLoader->GetPath().c_str());
|
2021-06-12 20:16:03 +00:00
|
|
|
return;
|
2013-12-11 13:22:25 +00:00
|
|
|
}
|
2013-06-08 15:48:41 +00:00
|
|
|
|
|
|
|
// First, PARAM.SFO.
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::PARAM_SFO) {
|
|
|
|
std::vector<u8> sfoData;
|
|
|
|
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
|
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
|
|
|
info_->paramSFO.ReadSFO(sfoData);
|
|
|
|
info_->ParseParamSFO();
|
2017-05-26 21:15:04 +00:00
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
// Assuming PSP_PBP_DIRECTORY without ID or with disc_total < 1 in GAME dir must be homebrew
|
|
|
|
if ((info_->id.empty() || !info_->disc_total)
|
|
|
|
&& gamePath_.FilePathContainsNoCase("PSP/GAME/")
|
|
|
|
&& info_->fileType == IdentifiedFileType::PSP_PBP_DIRECTORY) {
|
|
|
|
info_->id = g_paramSFO.GenerateFakeID(gamePath_);
|
|
|
|
info_->id_version = info_->id + "_1.00";
|
|
|
|
info_->region = GAMEREGION_MAX + 1; // Homebrew
|
|
|
|
}
|
2017-05-26 21:15:04 +00:00
|
|
|
}
|
2013-04-13 19:24:07 +00:00
|
|
|
}
|
|
|
|
|
2013-06-08 15:48:41 +00:00
|
|
|
// Then, ICON0.PNG.
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
|
|
|
if (pbp.GetSubFileSize(PBP_ICON0_PNG) > 0) {
|
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
|
|
|
pbp.GetSubFileAsString(PBP_ICON0_PNG, &info_->icon.data);
|
|
|
|
} else {
|
|
|
|
Path screenshot_jpg = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.jpg");
|
|
|
|
Path screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.png");
|
|
|
|
// Try using png/jpg screenshots first
|
|
|
|
if (File::Exists(screenshot_png))
|
|
|
|
ReadLocalFileToString(screenshot_png, &info_->icon.data, &info_->lock);
|
|
|
|
else if (File::Exists(screenshot_jpg))
|
|
|
|
ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
|
|
|
|
else
|
|
|
|
// Read standard icon
|
|
|
|
ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
|
|
|
|
}
|
|
|
|
info_->icon.dataLoaded = true;
|
2013-06-08 15:48:41 +00:00
|
|
|
}
|
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::BG) {
|
2014-06-22 01:29:54 +00:00
|
|
|
if (pbp.GetSubFileSize(PBP_PIC0_PNG) > 0) {
|
2024-01-18 21:52:56 +00:00
|
|
|
std::string data;
|
|
|
|
pbp.GetSubFileAsString(PBP_PIC0_PNG, &data);
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
2024-01-18 21:52:56 +00:00
|
|
|
info_->pic0.data = std::move(data);
|
2017-03-26 07:00:57 +00:00
|
|
|
info_->pic0.dataLoaded = true;
|
2014-06-22 01:29:54 +00:00
|
|
|
}
|
2013-06-22 21:25:22 +00:00
|
|
|
if (pbp.GetSubFileSize(PBP_PIC1_PNG) > 0) {
|
2024-01-18 21:52:56 +00:00
|
|
|
std::string data;
|
|
|
|
pbp.GetSubFileAsString(PBP_PIC1_PNG, &data);
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
2024-01-18 21:52:56 +00:00
|
|
|
info_->pic1.data = std::move(data);
|
2017-03-26 07:00:57 +00:00
|
|
|
info_->pic1.dataLoaded = true;
|
2013-06-08 15:48:41 +00:00
|
|
|
}
|
2013-04-13 19:24:07 +00:00
|
|
|
}
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::SND) {
|
2014-06-22 01:38:26 +00:00
|
|
|
if (pbp.GetSubFileSize(PBP_SND0_AT3) > 0) {
|
2024-01-18 21:52:56 +00:00
|
|
|
std::string data;
|
|
|
|
pbp.GetSubFileAsString(PBP_SND0_AT3, &data);
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
2024-01-18 21:52:56 +00:00
|
|
|
info_->sndFileData = std::move(data);
|
2014-06-22 01:38:26 +00:00
|
|
|
info_->sndDataLoaded = true;
|
|
|
|
}
|
|
|
|
}
|
2013-04-13 19:24:07 +00:00
|
|
|
}
|
2013-07-15 16:57:42 +00:00
|
|
|
break;
|
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::PSP_ELF:
|
2013-12-11 13:22:25 +00:00
|
|
|
handleELF:
|
2013-06-08 15:48:41 +00:00
|
|
|
// An elf on its own has no usable information, no icons, no nothing.
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::PARAM_SFO) {
|
2024-01-22 22:46:28 +00:00
|
|
|
info_->id = g_paramSFO.GenerateFakeID(gamePath_);
|
2017-05-26 21:15:04 +00:00
|
|
|
info_->id_version = info_->id + "_1.00";
|
|
|
|
info_->region = GAMEREGION_MAX + 1; // Homebrew
|
2015-12-24 20:37:29 +00:00
|
|
|
}
|
2024-01-28 15:23:27 +00:00
|
|
|
|
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
|
|
|
std::string id = g_paramSFO.GenerateFakeID(gamePath_);
|
|
|
|
// Due to the dependency of the BASIC info, we fetch it already here.
|
|
|
|
Path screenshot_jpg = GetSysDirectory(DIRECTORY_SCREENSHOT) / (id + "_00000.jpg");
|
|
|
|
Path screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) / (id + "_00000.png");
|
2017-05-27 18:49:40 +00:00
|
|
|
// Try using png/jpg screenshots first
|
2018-02-26 08:26:07 +00:00
|
|
|
if (File::Exists(screenshot_png)) {
|
2024-01-19 10:25:46 +00:00
|
|
|
ReadLocalFileToString(screenshot_png, &info_->icon.data, &info_->lock);
|
2018-02-26 08:26:07 +00:00
|
|
|
} else if (File::Exists(screenshot_jpg)) {
|
2024-01-19 10:25:46 +00:00
|
|
|
ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
|
2018-02-26 08:26:07 +00:00
|
|
|
} else {
|
2017-05-27 18:49:40 +00:00
|
|
|
// Read standard icon
|
2018-02-26 08:26:07 +00:00
|
|
|
VERBOSE_LOG(LOADER, "Loading unknown.png because there was an ELF");
|
2017-05-27 18:49:40 +00:00
|
|
|
ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
|
|
|
|
}
|
|
|
|
info_->icon.dataLoaded = true;
|
|
|
|
}
|
2013-07-15 16:57:42 +00:00
|
|
|
break;
|
2013-06-08 15:48:41 +00:00
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
|
2015-06-11 18:22:16 +00:00
|
|
|
{
|
|
|
|
SequentialHandleAllocator handles;
|
2021-05-09 16:38:48 +00:00
|
|
|
VirtualDiscFileSystem umd(&handles, gamePath_);
|
2015-06-11 18:22:16 +00:00
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::PARAM_SFO) {
|
|
|
|
// Alright, let's fetch the PARAM.SFO.
|
|
|
|
std::string paramSFOcontents;
|
|
|
|
if (ReadFileToString(&umd, "/PARAM.SFO", ¶mSFOcontents, 0)) {
|
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
|
|
|
info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
|
|
|
|
info_->ParseParamSFO();
|
|
|
|
}
|
2015-06-11 18:22:16 +00:00
|
|
|
}
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
|
|
|
ReadFileToString(&umd, "/ICON0.PNG", &info_->icon.data, &info_->lock);
|
|
|
|
info_->icon.dataLoaded = true;
|
|
|
|
}
|
|
|
|
if (flags_ & GameInfoFlags::BG) {
|
2017-03-26 07:00:57 +00:00
|
|
|
ReadFileToString(&umd, "/PIC1.PNG", &info_->pic1.data, &info_->lock);
|
|
|
|
info_->pic1.dataLoaded = true;
|
2015-06-11 18:22:16 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::PPSSPP_SAVESTATE:
|
2015-06-11 21:59:02 +00:00
|
|
|
{
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::PARAM_SFO) {
|
2024-01-19 10:25:46 +00:00
|
|
|
info_->SetTitle(SaveState::GetTitle(gamePath_));
|
|
|
|
}
|
2016-01-23 21:06:58 +00:00
|
|
|
|
2016-01-23 19:27:41 +00:00
|
|
|
// Let's use the screenshot as an icon, too.
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
|
|
|
Path screenshotPath = gamePath_.WithReplacedExtension(".ppst", ".jpg");
|
|
|
|
if (ReadLocalFileToString(screenshotPath, &info_->icon.data, &info_->lock)) {
|
|
|
|
info_->icon.dataLoaded = true;
|
|
|
|
} else {
|
|
|
|
ERROR_LOG(G3D, "Error loading screenshot data: '%s'", screenshotPath.c_str());
|
|
|
|
}
|
2022-01-09 00:12:48 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case IdentifiedFileType::PPSSPP_GE_DUMP:
|
|
|
|
{
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
|
|
|
Path screenshotPath = gamePath_.WithReplacedExtension(".ppdmp", ".png");
|
|
|
|
// Let's use the comparison screenshot as an icon, if it exists.
|
|
|
|
if (ReadLocalFileToString(screenshotPath, &info_->icon.data, &info_->lock)) {
|
|
|
|
info_->icon.dataLoaded = true;
|
|
|
|
}
|
2016-01-23 19:27:41 +00:00
|
|
|
}
|
2015-06-11 21:59:02 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::PSP_DISC_DIRECTORY:
|
2013-07-23 15:35:43 +00:00
|
|
|
{
|
|
|
|
SequentialHandleAllocator handles;
|
2021-05-09 16:38:48 +00:00
|
|
|
VirtualDiscFileSystem umd(&handles, gamePath_);
|
2013-12-06 10:44:46 +00:00
|
|
|
|
2013-07-23 15:35:43 +00:00
|
|
|
// Alright, let's fetch the PARAM.SFO.
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::PARAM_SFO) {
|
|
|
|
std::string paramSFOcontents;
|
|
|
|
if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, 0)) {
|
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
|
|
|
info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
|
|
|
|
info_->ParseParamSFO();
|
|
|
|
}
|
2013-07-23 15:35:43 +00:00
|
|
|
}
|
|
|
|
|
2017-03-26 07:00:57 +00:00
|
|
|
ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->icon.data, &info_->lock);
|
|
|
|
info_->icon.dataLoaded = true;
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::BG) {
|
2017-03-26 07:00:57 +00:00
|
|
|
ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0.data, &info_->lock);
|
|
|
|
info_->pic0.dataLoaded = true;
|
|
|
|
ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1.data, &info_->lock);
|
|
|
|
info_->pic1.dataLoaded = true;
|
2013-07-23 15:35:43 +00:00
|
|
|
}
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::SND) {
|
2014-06-22 01:38:26 +00:00
|
|
|
ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
|
2017-03-26 07:00:57 +00:00
|
|
|
info_->pic1.dataLoaded = true;
|
2014-06-22 01:38:26 +00:00
|
|
|
}
|
2013-07-23 15:35:43 +00:00
|
|
|
break;
|
|
|
|
}
|
2015-06-11 21:59:02 +00:00
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::PSP_ISO:
|
|
|
|
case IdentifiedFileType::PSP_ISO_NP:
|
2013-06-23 14:24:45 +00:00
|
|
|
{
|
|
|
|
SequentialHandleAllocator handles;
|
|
|
|
// Let's assume it's an ISO.
|
|
|
|
// TODO: This will currently read in the whole directory tree. Not really necessary for just a
|
|
|
|
// few files.
|
2017-12-10 01:26:26 +00:00
|
|
|
auto fl = info_->GetFileLoader();
|
2017-12-29 16:55:49 +00:00
|
|
|
if (!fl) {
|
2021-06-12 20:16:03 +00:00
|
|
|
return;
|
2017-12-29 16:55:49 +00:00
|
|
|
}
|
2017-12-10 01:26:26 +00:00
|
|
|
BlockDevice *bd = constructBlockDevice(info_->GetFileLoader().get());
|
2017-12-29 16:55:49 +00:00
|
|
|
if (!bd) {
|
2021-06-12 20:16:03 +00:00
|
|
|
return;
|
2017-12-29 16:55:49 +00:00
|
|
|
}
|
2016-02-29 00:13:57 +00:00
|
|
|
ISOFileSystem umd(&handles, bd);
|
2013-06-23 14:24:45 +00:00
|
|
|
|
|
|
|
// Alright, let's fetch the PARAM.SFO.
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::PARAM_SFO) {
|
|
|
|
std::string paramSFOcontents;
|
|
|
|
if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, nullptr)) {
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
|
|
|
info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
|
|
|
|
info_->ParseParamSFO();
|
|
|
|
}
|
2014-06-22 01:38:26 +00:00
|
|
|
}
|
2014-03-06 13:16:19 +00:00
|
|
|
}
|
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::BG) {
|
|
|
|
info_->pic0.dataLoaded = ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0.data, &info_->lock);
|
|
|
|
info_->pic1.dataLoaded = ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1.data, &info_->lock);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags_ & GameInfoFlags::SND) {
|
|
|
|
info_->sndDataLoaded = ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
|
|
|
|
}
|
|
|
|
|
2014-03-06 13:16:19 +00:00
|
|
|
// Fall back to unknown icon if ISO is broken/is a homebrew ISO, override is allowed though
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
|
|
|
if (!ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->icon.data, &info_->lock)) {
|
|
|
|
Path screenshot_jpg = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.jpg");
|
|
|
|
Path screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.png");
|
|
|
|
// Try using png/jpg screenshots first
|
|
|
|
if (File::Exists(screenshot_png))
|
|
|
|
info_->icon.dataLoaded = ReadLocalFileToString(screenshot_png, &info_->icon.data, &info_->lock);
|
|
|
|
else if (File::Exists(screenshot_jpg))
|
|
|
|
info_->icon.dataLoaded = ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
|
|
|
|
else {
|
|
|
|
DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found");
|
|
|
|
info_->icon.dataLoaded = ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
info_->icon.dataLoaded = true;
|
2017-05-27 18:49:40 +00:00
|
|
|
}
|
2013-06-23 14:24:45 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2013-12-06 10:44:46 +00:00
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::ARCHIVE_ZIP:
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
2017-03-26 07:00:57 +00:00
|
|
|
ReadVFSToString("zip.png", &info_->icon.data, &info_->lock);
|
|
|
|
info_->icon.dataLoaded = true;
|
2013-12-11 14:11:27 +00:00
|
|
|
}
|
2013-08-20 14:52:36 +00:00
|
|
|
break;
|
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::ARCHIVE_RAR:
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
2017-03-26 07:00:57 +00:00
|
|
|
ReadVFSToString("rargray.png", &info_->icon.data, &info_->lock);
|
|
|
|
info_->icon.dataLoaded = true;
|
2013-12-11 14:24:29 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::ARCHIVE_7Z:
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::ICON) {
|
2017-03-26 07:00:57 +00:00
|
|
|
ReadVFSToString("7z.png", &info_->icon.data, &info_->lock);
|
|
|
|
info_->icon.dataLoaded = true;
|
2014-10-20 22:09:24 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2017-03-02 11:29:03 +00:00
|
|
|
case IdentifiedFileType::NORMAL_DIRECTORY:
|
2013-08-20 14:52:36 +00:00
|
|
|
default:
|
2013-12-11 14:11:27 +00:00
|
|
|
break;
|
2013-06-09 09:54:03 +00:00
|
|
|
}
|
2014-06-22 01:24:21 +00:00
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::SIZE) {
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(info_->lock);
|
2023-10-22 17:10:42 +00:00
|
|
|
info_->gameSizeOnDisk = info_->GetGameSizeOnDiskInBytes();
|
2013-06-09 09:54:03 +00:00
|
|
|
info_->saveDataSize = info_->GetSaveDataSizeInBytes();
|
2013-10-03 12:44:16 +00:00
|
|
|
info_->installDataSize = info_->GetInstallDataSizeInBytes();
|
2013-04-13 19:24:07 +00:00
|
|
|
}
|
2024-01-28 15:23:27 +00:00
|
|
|
if (flags_ & GameInfoFlags::UNCOMPRESSED_SIZE) {
|
2023-10-22 17:10:42 +00:00
|
|
|
info_->gameSizeUncompressed = info_->GetGameSizeUncompressedInBytes();
|
|
|
|
}
|
2016-03-06 21:52:16 +00:00
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
// Time to update the flags.
|
|
|
|
std::unique_lock<std::mutex> lock(info_->lock);
|
|
|
|
info_->hasFlags |= flags_;
|
|
|
|
info_->pendingFlags &= ~flags_;
|
2020-08-15 10:25:39 +00:00
|
|
|
// INFO_LOG(SYSTEM, "Completed writing info for %s", info_->GetTitle().c_str());
|
2013-04-13 19:24:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
2021-05-05 23:31:38 +00:00
|
|
|
Path gamePath_;
|
2017-05-18 10:52:03 +00:00
|
|
|
std::shared_ptr<GameInfo> info_;
|
2024-01-28 15:23:27 +00:00
|
|
|
GameInfoFlags flags_{};
|
|
|
|
|
2013-04-13 19:24:07 +00:00
|
|
|
DISALLOW_COPY_AND_ASSIGN(GameInfoWorkItem);
|
|
|
|
};
|
|
|
|
|
2020-11-30 15:46:52 +00:00
|
|
|
GameInfoCache::GameInfoCache() {
|
2016-02-14 21:07:10 +00:00
|
|
|
Init();
|
|
|
|
}
|
2013-04-13 19:24:07 +00:00
|
|
|
|
|
|
|
GameInfoCache::~GameInfoCache() {
|
2013-04-14 09:58:28 +00:00
|
|
|
Clear();
|
2016-02-14 21:07:10 +00:00
|
|
|
Shutdown();
|
2013-04-13 19:24:07 +00:00
|
|
|
}
|
|
|
|
|
2020-11-30 15:46:52 +00:00
|
|
|
void GameInfoCache::Init() {}
|
2013-04-13 19:24:07 +00:00
|
|
|
|
|
|
|
void GameInfoCache::Shutdown() {
|
2017-12-10 00:48:38 +00:00
|
|
|
CancelAll();
|
2013-04-13 19:24:07 +00:00
|
|
|
}
|
|
|
|
|
2013-04-14 09:58:28 +00:00
|
|
|
void GameInfoCache::Clear() {
|
2017-12-10 00:48:38 +00:00
|
|
|
CancelAll();
|
|
|
|
|
2013-04-14 11:01:01 +00:00
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|
|
info_.clear();
|
2013-04-14 09:58:28 +00:00
|
|
|
}
|
|
|
|
|
2017-12-10 00:48:38 +00:00
|
|
|
void GameInfoCache::CancelAll() {
|
|
|
|
for (auto info : info_) {
|
2022-04-11 22:15:52 +00:00
|
|
|
// GetFileLoader will create one if there isn't one already.
|
|
|
|
// Avoid that by checking.
|
|
|
|
if (info.second->HasFileLoader()) {
|
|
|
|
auto fl = info.second->GetFileLoader();
|
|
|
|
if (fl) {
|
|
|
|
fl->Cancel();
|
|
|
|
}
|
2017-12-10 00:48:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-04-01 10:35:02 +00:00
|
|
|
void GameInfoCache::FlushBGs() {
|
|
|
|
for (auto iter = info_.begin(); iter != info_.end(); iter++) {
|
2017-02-27 20:57:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(iter->second->lock);
|
2017-03-26 07:00:57 +00:00
|
|
|
iter->second->pic0.Clear();
|
|
|
|
iter->second->pic1.Clear();
|
2014-06-22 07:56:27 +00:00
|
|
|
if (!iter->second->sndFileData.empty()) {
|
|
|
|
iter->second->sndFileData.clear();
|
|
|
|
iter->second->sndDataLoaded = false;
|
|
|
|
}
|
2024-01-28 15:23:27 +00:00
|
|
|
iter->second->hasFlags &= ~(GameInfoFlags::BG | GameInfoFlags::SND);
|
2013-04-01 10:35:02 +00:00
|
|
|
}
|
2013-03-30 14:44:10 +00:00
|
|
|
}
|
|
|
|
|
2015-06-12 12:46:34 +00:00
|
|
|
void GameInfoCache::PurgeType(IdentifiedFileType fileType) {
|
2020-11-30 15:46:52 +00:00
|
|
|
for (auto iter = info_.begin(); iter != info_.end();) {
|
2017-12-29 16:55:49 +00:00
|
|
|
auto &info = iter->second;
|
2024-01-28 15:23:27 +00:00
|
|
|
|
|
|
|
// TODO: Find a better way to wait here.
|
|
|
|
while (info->pendingFlags != (GameInfoFlags)0) {
|
|
|
|
sleep_ms(1);
|
|
|
|
}
|
2020-11-30 15:46:52 +00:00
|
|
|
if (info->fileType == fileType) {
|
|
|
|
iter = info_.erase(iter);
|
|
|
|
} else {
|
|
|
|
iter++;
|
2015-06-12 12:46:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
// Call on the main thread ONLY - that is from stuff called from NativeFrame.
|
2023-12-12 21:24:13 +00:00
|
|
|
// Can also be called from the audio thread for menu background music, but that cannot request images!
|
2024-01-28 15:23:27 +00:00
|
|
|
std::shared_ptr<GameInfo> GameInfoCache::GetInfo(Draw::DrawContext *draw, const Path &gamePath, GameInfoFlags wantFlags) {
|
2023-12-04 12:22:32 +00:00
|
|
|
const std::string &pathStr = gamePath.ToString();
|
2021-05-05 23:31:38 +00:00
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
// This is always needed to determine the method to get the other info, so make sure it's computed first.
|
|
|
|
wantFlags |= GameInfoFlags::FILE_TYPE;
|
|
|
|
|
|
|
|
mapLock_.lock();
|
|
|
|
|
2021-05-05 23:31:38 +00:00
|
|
|
auto iter = info_.find(pathStr);
|
2013-03-30 14:44:10 +00:00
|
|
|
if (iter != info_.end()) {
|
2024-01-28 15:23:27 +00:00
|
|
|
// There's already a structure about this game. Let's check.
|
|
|
|
std::shared_ptr<GameInfo> info = iter->second;
|
|
|
|
mapLock_.unlock();
|
2017-03-26 07:00:57 +00:00
|
|
|
|
2024-01-28 13:50:16 +00:00
|
|
|
info->FinishPendingTextureLoads(draw);
|
2017-03-26 07:00:57 +00:00
|
|
|
info->lastAccessedTime = time_now_d();
|
2024-01-28 15:23:27 +00:00
|
|
|
GameInfoFlags wanted = (GameInfoFlags)0;
|
|
|
|
{
|
|
|
|
// Careful now!
|
|
|
|
std::unique_lock<std::mutex> lock(info->lock);
|
|
|
|
GameInfoFlags hasFlags = info->hasFlags | info->pendingFlags; // We don't want to re-fetch data that we have, so or in pendingFlags.
|
|
|
|
wanted = (GameInfoFlags)((int)wantFlags & ~(int)hasFlags); // & is reserved for testing. ugh.
|
|
|
|
info->pendingFlags |= wanted;
|
|
|
|
}
|
|
|
|
if (wanted != (GameInfoFlags)0) {
|
|
|
|
// We're missing info that we want. Go get it!
|
|
|
|
GameInfoWorkItem *item = new GameInfoWorkItem(gamePath, info, wanted);
|
|
|
|
g_threadManager.EnqueueTask(item);
|
|
|
|
}
|
2017-03-26 07:00:57 +00:00
|
|
|
return info;
|
2013-03-30 14:44:10 +00:00
|
|
|
}
|
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
std::shared_ptr<GameInfo> info = std::make_shared<GameInfo>();
|
|
|
|
info->pendingFlags = wantFlags;
|
|
|
|
info->lastAccessedTime = time_now_d();
|
|
|
|
info_.insert(std::make_pair(pathStr, info));
|
|
|
|
mapLock_.unlock();
|
2016-03-08 04:19:07 +00:00
|
|
|
|
2024-01-28 15:23:27 +00:00
|
|
|
// Just get all the stuff we wanted.
|
|
|
|
GameInfoWorkItem *item = new GameInfoWorkItem(gamePath, info, wantFlags);
|
2021-12-06 03:22:13 +00:00
|
|
|
g_threadManager.EnqueueTask(item);
|
2013-04-13 19:24:07 +00:00
|
|
|
return info;
|
2013-03-30 14:44:10 +00:00
|
|
|
}
|