ppsspp/Windows/WndMainWindow.cpp

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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
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// It's improving slowly, though. :)
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#include "Common/CommonWindows.h"
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#include <map>
#include <string>
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#include "base/NativeApp.h"
#include "Globals.h"
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#include "shellapi.h"
#include "commctrl.h"
#include "i18n/i18n.h"
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#include "input/input_state.h"
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#include "input/keycodes.h"
#include "util/text/utf8.h"
#include "Core/Debugger/SymbolMap.h"
#include "Windows/OpenGLBase.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "main.h"
#include "Core/Core.h"
#include "Core/MemMap.h"
#include "Core/SaveState.h"
#include "Core/System.h"
#include "Core/Config.h"
#include "Core/HW/atrac3plus.h"
#include "Windows/EmuThread.h"
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#include "resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/WindowsHost.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/W32Util/Misc.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "GPU/GLES/TextureScaler.h"
#include "GPU/GLES/TextureCache.h"
#include "GPU/GLES/Framebuffer.h"
#include "ControlMapping.h"
#include "UI/OnScreenDisplay.h"
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#ifdef THEMES
#include "XPTheme.h"
#endif
#define ENABLE_TOUCH 0
extern std::map<int, int> windowsTransTable;
BOOL g_bFullScreen = FALSE;
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static RECT g_normalRC = {0};
extern bool g_TakeScreenshot;
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extern InputState input_state;
#define TIMER_CURSORUPDATE 1
#define TIMER_CURSORMOVEUPDATE 2
#define CURSORUPDATE_INTERVAL_MS 50
#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
#endif
extern std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping();
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namespace MainWindow
{
HWND hwndMain;
HWND hwndDisplay;
HWND hwndGameList;
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static HMENU menu;
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static HINSTANCE hInst;
static int cursorCounter = 0;
static int prevCursorX = -1;
static int prevCursorY = -1;
static bool mouseButtonDown = false;
static bool hideCursor = false;
static void *rawInputBuffer;
static size_t rawInputBufferSize;
static int currentSavestateSlot = 0;
static std::map<int, std::string> initialMenuKeys;
static std::vector<std::string> countryCodes;
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#define MAX_LOADSTRING 100
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const TCHAR *szTitle = TEXT("PPSSPP");
const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay");
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// Forward declarations of functions included in this code module:
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
HWND GetHWND() {
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return hwndMain;
}
HWND GetDisplayHWND() {
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return hwndDisplay;
}
void Init(HINSTANCE hInstance) {
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#ifdef THEMES
WTL::CTheme::IsThemingSupported();
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#endif
//Register classes
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = (LPCWSTR)IDR_MENU1;
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wcex.lpszClassName = szWindowClass;
wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16,16,LR_SHARED);
RegisterClassEx(&wcex);
wcex.style = CS_HREDRAW | CS_VREDRAW;;
wcex.lpfnWndProc = (WNDPROC)DisplayProc;
wcex.hIcon = 0;
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = 0;
wcex.lpszClassName = szDisplayClass;
wcex.hIconSm = 0;
RegisterClassEx(&wcex);
}
void GetWindowRectAtZoom(int zoom, RECT &rcInner, RECT &rcOuter) {
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rcInner.left = 0;
rcInner.top = 0;
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rcInner.right=480*zoom;
rcInner.bottom=272*zoom;
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rcOuter=rcInner;
AdjustWindowRect(&rcOuter, WS_OVERLAPPEDWINDOW, TRUE);
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rcOuter.right += g_Config.iWindowX - rcOuter.left;
rcOuter.bottom += g_Config.iWindowY - rcOuter.top;
rcOuter.left = g_Config.iWindowX;
rcOuter.top = g_Config.iWindowY;
}
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void SavePosition() {
WINDOWPLACEMENT placement;
GetWindowPlacement(hwndMain, &placement);
if (placement.showCmd == SW_SHOWNORMAL) {
RECT rc;
GetWindowRect(hwndMain, &rc);
g_Config.iWindowX = rc.left;
g_Config.iWindowY = rc.top;
}
}
void ResizeDisplay(bool noWindowMovement = false) {
RECT rc;
GetClientRect(hwndMain, &rc);
if (!noWindowMovement) {
if ((rc.right - rc.left) == PSP_CoreParameter().pixelWidth &&
(rc.bottom - rc.top) == PSP_CoreParameter().pixelHeight)
return;
PSP_CoreParameter().pixelWidth = rc.right - rc.left;
PSP_CoreParameter().pixelHeight = rc.bottom - rc.top;
MoveWindow(hwndDisplay, 0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, TRUE);
}
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// Round up to a zoom factor for the render size.
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int zoom = (rc.right - rc.left + 479) / 480;
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if (g_Config.bAntiAliasing) zoom *= 2;
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PSP_CoreParameter().renderWidth = 480 * zoom;
PSP_CoreParameter().renderHeight = 272 * zoom;
PSP_CoreParameter().outputWidth = 480 * zoom;
PSP_CoreParameter().outputHeight = 272 * zoom;
if (gpu)
gpu->Resized();
}
void setZoom(float zoom) {
if (zoom < 5)
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g_Config.iWindowZoom = (int) zoom;
I18NCategory *g = GetI18NCategory("Graphics");
char message[256];
sprintf(message, "%dx Rendering Resolution", g_Config.iWindowZoom);
osm.Show(g->T(message));
RECT rc, rcOuter;
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GetWindowRectAtZoom((int) zoom, rc, rcOuter);
MoveWindow(hwndMain, rcOuter.left, rcOuter.top, rcOuter.right - rcOuter.left, rcOuter.bottom - rcOuter.top, TRUE);
ResizeDisplay();
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}
void CorrectCursor() {
bool autoHide = g_bFullScreen && !mouseButtonDown && globalUIState == UISTATE_INGAME;
if (autoHide && hideCursor) {
while (cursorCounter >= 0) {
cursorCounter = ShowCursor(FALSE);
}
} else {
hideCursor = !autoHide;
if (cursorCounter < 0) {
cursorCounter = ShowCursor(TRUE);
SetCursor(LoadCursor(NULL, IDC_ARROW));
}
}
}
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// These are used as an offset
// to determine which menu item to change.
// Make sure to count(from 0) the separators too, when dealing with submenus!!
enum MenuID{
// Main menus
MENU_FILE = 0,
MENU_EMULATION = 1,
MENU_DEBUG = 2,
MENU_OPTIONS = 3,
MENU_LANGUAGE = 4,
MENU_HELP = 5,
// Emulation submenus
SUBMENU_RENDERING_BACKEND = 11,
// Game Settings submenus
SUBMENU_RENDERING_RESOLUTION = 4,
SUBMENU_RENDERING_MODE = 5,
SUBMENU_FRAME_SKIPPING = 6,
SUBMENU_TEXTURE_FILTERING = 7,
SUBMENU_TEXTURE_SCALING = 8,
};
std::string GetMenuItemText(int menuID) {
MENUITEMINFO menuInfo;
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memset(&menuInfo, 0, sizeof(menuInfo));
menuInfo.cbSize = sizeof(MENUITEMINFO);
menuInfo.fMask = MIIM_STRING;
menuInfo.dwTypeData = 0;
std::string retVal;
if (GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo) != FALSE) {
wchar_t *buffer = new wchar_t[++menuInfo.cch];
menuInfo.dwTypeData = buffer;
GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo);
retVal = ConvertWStringToUTF8(menuInfo.dwTypeData);
delete [] buffer;
}
return retVal;
}
const std::string &GetMenuItemInitialText(const int menuID) {
if (initialMenuKeys.find(menuID) == initialMenuKeys.end()) {
initialMenuKeys[menuID] = GetMenuItemText(menuID);
}
return initialMenuKeys[menuID];
}
void CreateHelpMenu() {
HMENU helpMenu = CreatePopupMenu();
I18NCategory *credits = GetI18NCategory("PSPCredits");
I18NCategory *desktopUI = GetI18NCategory("DesktopUI");
const std::wstring help = ConvertUTF8ToWString(desktopUI->T("Help"));
const std::wstring visitMainWebsite = ConvertUTF8ToWString(desktopUI->T("www.ppsspp.org"));
const std::wstring visitForum = ConvertUTF8ToWString(desktopUI->T("PPSSPP Forums"));
const std::wstring buyGold = ConvertUTF8ToWString(desktopUI->T("Buy Gold"));
const std::wstring aboutPPSSPP = ConvertUTF8ToWString(desktopUI->T("About PPSSPP..."));
// Simply remove the old help menu and create a new one.
RemoveMenu(menu, MENU_HELP, MF_BYPOSITION);
InsertMenu(menu, MENU_HELP, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)helpMenu, help.c_str());
AppendMenu(helpMenu, MF_STRING | MF_BYPOSITION, ID_HELP_OPENWEBSITE, visitMainWebsite.c_str());
AppendMenu(helpMenu, MF_STRING | MF_BYPOSITION, ID_HELP_OPENFORUM, visitForum.c_str());
// Repeat the process for other languages, if necessary.
if(g_Config.languageIni == "zh_CN" || g_Config.languageIni == "zh_TW") {
const std::wstring visitChineseForum = ConvertUTF8ToWString(credits->T("PPSSPP Chinese Forum"));
AppendMenu(helpMenu, MF_STRING | MF_BYPOSITION, ID_HELP_CHINESE_FORUM, visitChineseForum.c_str());
}
AppendMenu(helpMenu, MF_STRING | MF_BYPOSITION, ID_HELP_BUYGOLD, buyGold.c_str());
AppendMenu(helpMenu, MF_SEPARATOR, 0, 0);
AppendMenu(helpMenu, MF_STRING | MF_BYPOSITION, ID_HELP_ABOUT, aboutPPSSPP.c_str());
}
void CreateLanguageMenu() {
// Please don't remove this boolean.
// We don't want this menu to be created multiple times.
static bool langMenuCreated = false;
if(langMenuCreated) return;
HMENU langMenu = CreatePopupMenu();
I18NCategory *c = GetI18NCategory("DesktopUI");
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// Don't translate this right here, translate it in TranslateMenus.
// Think of it as a string defined in ppsspp.rc.
const std::wstring languageKey = L"Language";
// Insert the new menu.
InsertMenu(menu, MENU_LANGUAGE, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)langMenu, languageKey.c_str());
// Get the new menu's info and then set its ID so we can have it be translatable.
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MENUITEMINFO menuItemInfo;
memset(&menuItemInfo, 0, sizeof(MENUITEMINFO));
menuItemInfo.cbSize = sizeof(MENUITEMINFO);
GetMenuItemInfo(menu, MENU_LANGUAGE, TRUE, &menuItemInfo);
menuItemInfo.fMask = MIIM_ID;
menuItemInfo.wID = ID_LANGUAGE_BASE;
SetMenuItemInfo(menu, MENU_LANGUAGE, TRUE, &menuItemInfo);
// Create the Language menu items by creating a new menu item for each
// language with its full name("English", "Magyar", etc.) as the value.
// Also collect the country codes while we're at it so we can send them to
// NativeMessageReceived easier.
auto langValuesMap = GetLangValuesMapping();
// Start adding items after ID_LANGUAGE_BASE.
int item = ID_LANGUAGE_BASE + 1;
std::wstring fullLanguageName;
for(auto i = langValuesMap.begin(); i != langValuesMap.end(); ++i) {
fullLanguageName = ConvertUTF8ToWString(i->second.first);
AppendMenu(langMenu, MF_STRING | MF_BYPOSITION, item++, fullLanguageName.c_str());
countryCodes.push_back(i->first);
}
langMenuCreated = true;
}
void TranslateMenuItembyText(const int menuID, const char *menuText, const char *category="", const bool enabled = true, const bool checked = false, const std::wstring& accelerator = L"") {
I18NCategory *c = GetI18NCategory(category);
std::string key = c->T(menuText);
std::wstring translated = ConvertUTF8ToWString(key);
translated.append(accelerator);
ModifyMenu(menu, menuID, MF_STRING
| (enabled? MF_ENABLED : MF_GRAYED)
| (checked? MF_CHECKED : MF_UNCHECKED),
menuID, translated.c_str());
}
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void TranslateMenuHeader(HMENU menu, const char *category, const char *key, const MenuID id, const std::wstring& accelerator = L"") {
I18NCategory *c = GetI18NCategory(category);
std::string s_key = c->T(key);
std::wstring translated = ConvertUTF8ToWString(s_key);
translated.append(accelerator);
ModifyMenu(menu, id, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
}
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void TranslateSubMenuHeader(HMENU menu, const char *category, const char *key, MenuID mainMenuID, MenuID subMenuID, const std::wstring& accelerator = L"") {
HMENU subMenu;
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subMenu = GetSubMenu(menu, mainMenuID);
I18NCategory *c = GetI18NCategory(category);
std::string s_key = c->T(key);
std::wstring translated = ConvertUTF8ToWString(s_key);
translated.append(accelerator);
ModifyMenu(subMenu, subMenuID, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
}
void TranslateMenuItem(const int menuID, const char *category, const bool enabled = true, const bool checked = false, const std::wstring& accelerator = L"") {
I18NCategory *c = GetI18NCategory(category);
std::string key = c->T(GetMenuItemInitialText(menuID).c_str());
std::wstring translated = ConvertUTF8ToWString(key);
translated.append(accelerator);
ModifyMenu(menu, menuID, MF_STRING
| (enabled? MF_ENABLED : MF_GRAYED)
| (checked? MF_CHECKED : MF_UNCHECKED),
menuID, translated.c_str());
}
void TranslateMenus() {
const char *desktopUI = "DesktopUI";
// File menu
TranslateMenuItem(ID_FILE_LOAD, desktopUI);
TranslateMenuItem(ID_FILE_LOAD_DIR, desktopUI);
TranslateMenuItem(ID_FILE_LOAD_MEMSTICK, desktopUI);
TranslateMenuItem(ID_FILE_MEMSTICK, desktopUI);
TranslateMenuItem(ID_FILE_QUICKLOADSTATE, desktopUI, false, false, L"\tF4");
TranslateMenuItem(ID_FILE_QUICKSAVESTATE, desktopUI, false, false, L"\tF2");
TranslateMenuItem(ID_FILE_LOADSTATEFILE, desktopUI, false, false);
TranslateMenuItem(ID_FILE_SAVESTATEFILE, desktopUI, false, false);
TranslateMenuItem(ID_FILE_EXIT, desktopUI);
// Emulation menu
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bool isPaused = Core_IsStepping() && globalUIState == UISTATE_INGAME;
TranslateMenuItembyText(ID_TOGGLE_PAUSE, isPaused ? "Run" : "Pause", "DesktopUI", false, false, L"\tF8");
TranslateMenuItem(ID_EMULATION_STOP, desktopUI, false, false, L"\tCtrl+W");
TranslateMenuItem(ID_EMULATION_RESET, desktopUI, false, false, L"\tCtrl+B");
TranslateMenuItem(ID_EMULATION_RUNONLOAD, desktopUI);
TranslateMenuItem(ID_EMULATION_SOUND, desktopUI, true, true);
TranslateMenuItem(ID_EMULATION_ATRAC3_SOUND, desktopUI, true, false);
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TranslateMenuItem(ID_EMULATION_CHEATS, desktopUI,true, true, L"\tCtrl+T");
TranslateMenuItem(ID_EMULATION_RENDER_MODE_OGL, desktopUI, true, true);
TranslateMenuItem(ID_EMULATION_RENDER_MODE_SOFT, desktopUI);
TranslateMenuItem(ID_CPU_DYNAREC, desktopUI);
TranslateMenuItem(ID_CPU_MULTITHREADED, desktopUI);
TranslateMenuItem(ID_IO_MULTITHREADED, desktopUI);
// Debug menu
TranslateMenuItem(ID_DEBUG_LOADMAPFILE, desktopUI);
TranslateMenuItem(ID_DEBUG_SAVEMAPFILE, desktopUI);
TranslateMenuItem(ID_DEBUG_RESETSYMBOLTABLE, desktopUI);
TranslateMenuItem(ID_DEBUG_DUMPNEXTFRAME, desktopUI);
TranslateMenuItem(ID_DEBUG_TAKESCREENSHOT, desktopUI, true, false, L"\tF12");
TranslateMenuItem(ID_DEBUG_DISASSEMBLY, desktopUI, true, false, L"\tCtrl+D");
TranslateMenuItem(ID_DEBUG_LOG, desktopUI, true, false, L"\tCtrl+L");
TranslateMenuItem(ID_DEBUG_MEMORYVIEW, desktopUI, true, false, L"\tCtrl+M");
// Options menu
TranslateMenuItem(ID_OPTIONS_FULLSCREEN, desktopUI, true, false, L"\tAlt+Return, F11");
TranslateMenuItem(ID_OPTIONS_TOPMOST, desktopUI);
TranslateMenuItem(ID_OPTIONS_STRETCHDISPLAY, desktopUI);
TranslateMenuItem(ID_OPTIONS_SCREEN1X, desktopUI, true, false);
TranslateMenuItem(ID_OPTIONS_SCREEN2X, desktopUI, true, true);
TranslateMenuItem(ID_OPTIONS_SCREEN3X, desktopUI, true, false);
TranslateMenuItem(ID_OPTIONS_SCREEN4X, desktopUI, true, false);
TranslateMenuItem(ID_OPTIONS_NONBUFFEREDRENDERING, desktopUI, true, false);
TranslateMenuItem(ID_OPTIONS_BUFFEREDRENDERING, desktopUI, true, true);
TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYCPU, desktopUI, true, false);
TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYGPU, desktopUI, true, false);
TranslateMenuItem(ID_OPTIONS_FRAMESKIP_0, desktopUI);
TranslateMenuItem(ID_OPTIONS_FRAMESKIP_AUTO, desktopUI);
// Skip frameskipping 2-8..
TranslateMenuItem(ID_OPTIONS_TEXTUREFILTERING_AUTO, desktopUI);
TranslateMenuItem(ID_OPTIONS_NEARESTFILTERING, desktopUI);
TranslateMenuItem(ID_OPTIONS_LINEARFILTERING, desktopUI);
TranslateMenuItem(ID_OPTIONS_LINEARFILTERING_CG, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_OFF, desktopUI);
// Skip texture scaling 2x-5x...
TranslateMenuItem(ID_TEXTURESCALING_XBRZ, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_HYBRID, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_BICUBIC, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_HYBRID_BICUBIC, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_DEPOSTERIZE, desktopUI);
TranslateMenuItem(ID_OPTIONS_HARDWARETRANSFORM, desktopUI, true, true, L"\tF6");
TranslateMenuItem(ID_OPTIONS_VERTEXCACHE, desktopUI);
TranslateMenuItem(ID_OPTIONS_MIPMAP, desktopUI);
TranslateMenuItem(ID_OPTIONS_ANTIALIASING, desktopUI);
TranslateMenuItem(ID_OPTIONS_VSYNC, desktopUI);
TranslateMenuItem(ID_OPTIONS_SHOWFPS, desktopUI);
TranslateMenuItem(ID_OPTIONS_SHOWDEBUGSTATISTICS, desktopUI);
TranslateMenuItem(ID_OPTIONS_FASTMEMORY, desktopUI);
TranslateMenuItem(ID_OPTIONS_IGNOREILLEGALREADS, desktopUI);
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// Language menu
TranslateMenuItem(ID_LANGUAGE_BASE, desktopUI);
// Help menu: it's translated in CreateHelpMenu.
CreateHelpMenu();
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// Now do the menu headers and a few submenus...
TranslateMenuHeader(menu, desktopUI, "File", MENU_FILE);
TranslateMenuHeader(menu, desktopUI, "Emulation", MENU_EMULATION);
TranslateMenuHeader(menu, desktopUI, "Debugging", MENU_DEBUG);
TranslateMenuHeader(menu, desktopUI, "Game Settings", MENU_OPTIONS);
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TranslateMenuHeader(menu, desktopUI, "Help", MENU_HELP);
TranslateSubMenuHeader(menu, desktopUI, "Rendering Backend", MENU_EMULATION, SUBMENU_RENDERING_BACKEND);
TranslateSubMenuHeader(menu, desktopUI, "Rendering Resolution", MENU_OPTIONS, SUBMENU_RENDERING_RESOLUTION, L"\tCtrl+1");
TranslateSubMenuHeader(menu, desktopUI, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE, L"\tF5");
TranslateSubMenuHeader(menu, desktopUI, "Frame Skipping", MENU_OPTIONS, SUBMENU_FRAME_SKIPPING, L"\tF7");
TranslateSubMenuHeader(menu, desktopUI, "Texture Filtering", MENU_OPTIONS, SUBMENU_TEXTURE_FILTERING);
TranslateSubMenuHeader(menu, desktopUI, "Texture Scaling", MENU_OPTIONS, SUBMENU_TEXTURE_SCALING);
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DrawMenuBar(hwndMain);
}
void setTexScalingMultiplier(int level) {
g_Config.iTexScalingLevel = level;
if(gpu) gpu->ClearCacheNextFrame();
}
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void setTexFiltering(int type) {
g_Config.iTexFiltering = type;
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}
void setTexScalingType(int type) {
g_Config.iTexScalingType = type;
if(gpu) gpu->ClearCacheNextFrame();
}
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void setRenderingMode(int mode) {
g_Config.iRenderingMode = mode;
I18NCategory *g = GetI18NCategory("Graphics");
switch(g_Config.iRenderingMode) {
case FB_NON_BUFFERED_MODE:
osm.Show(g->T("Non-Buffered Rendering"));
break;
case FB_BUFFERED_MODE:
osm.Show(g->T("Buffered Rendering"));
break;
case FB_READFBOMEMORY_CPU:
osm.Show(g->T("Read Framebuffer to Memory (CPU)"));
break;
case FB_READFBOMEMORY_GPU:
osm.Show(g->T("Read Framebuffer to Memory (GPU)"));
break;
}
if (gpu) gpu->Resized();
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}
void setFpsLimit(int fps) {
g_Config.iFpsLimit = fps;
}
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void setFrameSkipping(int framesToSkip) {
g_Config.iFrameSkip = framesToSkip;
I18NCategory *g = GetI18NCategory("Graphics");
const char *frameskipStr = g->T("Frame Skipping");
const char *offStr = g->T("Off");
const char *autoStr = g->T("Auto");
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char message[256];
memset(message, 0, sizeof(message));
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switch(g_Config.iFrameSkip) {
case 0:
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sprintf(message, "%s: %s", frameskipStr, offStr);
break;
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case 1:
sprintf(message, "%s: %s", frameskipStr, autoStr);
break;
default:
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sprintf(message, "%s: %d", frameskipStr, g_Config.iFrameSkip);
break;
}
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osm.Show(message);
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}
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void enableCheats(bool cheats) {
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g_Config.bEnableCheats = cheats;
}
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BOOL Show(HINSTANCE hInstance, int nCmdShow) {
hInst = hInstance; // Store instance handle in our global variable.
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int zoom = g_Config.iWindowZoom;
if (zoom < 1) zoom = 1;
if (zoom > 4) zoom = 4;
RECT rc, rcOrig;
GetWindowRectAtZoom(zoom, rcOrig, rc);
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u32 style = WS_OVERLAPPEDWINDOW;
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hwndMain = CreateWindowEx(0,szWindowClass, L"", style,
rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
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if (!hwndMain)
return FALSE;
hwndDisplay = CreateWindowEx(0, szDisplayClass, L"", WS_CHILD | WS_VISIBLE,
rcOrig.left, rcOrig.top, rcOrig.right - rcOrig.left, rcOrig.bottom - rcOrig.top, hwndMain, 0, hInstance, 0);
if (!hwndDisplay)
return FALSE;
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menu = GetMenu(hwndMain);
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2012-11-01 15:19:01 +00:00
#ifdef FINAL
RemoveMenu(menu,2,MF_BYPOSITION);
RemoveMenu(menu,2,MF_BYPOSITION);
#endif
MENUINFO info;
ZeroMemory(&info,sizeof(MENUINFO));
info.cbSize = sizeof(MENUINFO);
info.cyMax = 0;
info.dwStyle = MNS_CHECKORBMP;
info.fMask = MIM_STYLE;
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for (int i = 0; i < GetMenuItemCount(menu); i++) {
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SetMenuInfo(GetSubMenu(menu,i),&info);
}
UpdateMenus();
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// Accept dragged files.
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DragAcceptFiles(hwndMain, TRUE);
hideCursor = true;
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
Update();
if(g_Config.bFullScreenOnLaunch)
_ViewFullScreen(hwndMain);
ShowWindow(hwndMain, nCmdShow);
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
#if ENABLE_TOUCH
RegisterTouchWindow(hwndDisplay, TWF_WANTPALM);
#endif
RAWINPUTDEVICE dev[2];
memset(dev, 0, sizeof(dev));
dev[0].usUsagePage = 1;
dev[0].usUsage = 6;
dev[0].dwFlags = 0;
dev[1].usUsagePage = HID_USAGE_PAGE_GENERIC;
dev[1].usUsage = HID_USAGE_GENERIC_MOUSE;
dev[1].dwFlags = 0;
RegisterRawInputDevices(dev, 2, sizeof(RAWINPUTDEVICE));
SetFocus(hwndDisplay);
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return TRUE;
}
void CreateDebugWindows() {
disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(disasmWindow[0]);
EnableWindow(disasmWindow[0]->GetDlgHandle(),FALSE);
disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(memoryWindow[0]);
EnableWindow(memoryWindow[0]->GetDlgHandle(),FALSE);
}
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void BrowseAndBoot(std::string defaultPath, bool browseDirectory) {
std::string fn;
std::string filter = "PSP ROMs (*.iso *.cso *.pbp *.elf)|*.pbp;*.elf;*.iso;*.cso;*.prx|All files (*.*)|*.*||";
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for (int i=0; i<(int)filter.length(); i++) {
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if (filter[i] == '|')
filter[i] = '\0';
}
// Pause if a game is being played.
bool isPaused = false;
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if (globalUIState == UISTATE_INGAME) {
isPaused = Core_IsStepping();
if (!isPaused)
Core_EnableStepping(true);
}
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if (browseDirectory) {
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std::string dir = W32Util::BrowseForFolder(GetHWND(),"Choose directory");
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if (dir == "") {
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if (!isPaused)
Core_EnableStepping(false);
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}
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else {
if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
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Core_EnableStepping(false);
}
NativeMessageReceived("boot", dir.c_str());
}
}
else if (W32Util::BrowseForFileName(true, GetHWND(), L"Load File", defaultPath.size() ? ConvertUTF8ToWString(defaultPath).c_str() : 0, ConvertUTF8ToWString(filter).c_str(), L"*.pbp;*.elf;*.iso;*.cso;",fn))
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{
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if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
Core_EnableStepping(false);
}
// Decode the filename with fullpath.
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std::string fullpath = fn;
char drive[MAX_PATH];
char dir[MAX_PATH];
char fname[MAX_PATH];
char ext[MAX_PATH];
_splitpath(fullpath.c_str(), drive, dir, fname, ext);
std::string executable = std::string(drive) + std::string(dir) + std::string(fname) + std::string(ext);
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NativeMessageReceived("boot", executable.c_str());
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}
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else {
if (!isPaused)
Core_EnableStepping(false);
}
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}
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LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
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case WM_ACTIVATE:
break;
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2012-11-01 15:19:01 +00:00
case WM_SETFOCUS:
break;
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2012-11-01 15:19:01 +00:00
case WM_SIZE:
break;
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case WM_ERASEBKGND:
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return DefWindowProc(hWnd, message, wParam, lParam);
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// Poor man's touch - mouse input. We send the data both as an input_state pointer,
// and as asynchronous touch events for minimal latency.
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case WM_LBUTTONDOWN:
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{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = true;
{
lock_guard guard(input_state.lock);
input_state.mouse_valid = true;
input_state.pointer_down[0] = true;
int factor = g_Config.iWindowZoom == 1 ? 2 : 1;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
}
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TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_DOWN;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
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NativeTouch(touch);
SetCapture(hWnd);
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}
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break;
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case WM_MOUSEMOVE:
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = (wParam & MK_LBUTTON) != 0;
int cursorX = GET_X_LPARAM(lParam);
int cursorY = GET_Y_LPARAM(lParam);
if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) {
hideCursor = false;
SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0);
}
prevCursorX = cursorX;
prevCursorY = cursorY;
{
lock_guard guard(input_state.lock);
int factor = g_Config.iWindowZoom == 1 ? 2 : 1;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
}
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if (wParam & MK_LBUTTON) {
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_MOVE;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
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NativeTouch(touch);
}
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}
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break;
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case WM_LBUTTONUP:
{
// Hack: Take the opportunity to hide the cursor.
mouseButtonDown = false;
{
lock_guard guard(input_state.lock);
input_state.pointer_down[0] = false;
int factor = g_Config.iWindowZoom == 1 ? 2 : 1;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
}
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TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_UP;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
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NativeTouch(touch);
ReleaseCapture();
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}
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break;
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// Actual touch! Unfinished...
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case WM_TOUCH:
{
// TODO: Enabling this section will probably break things on Windows XP.
// We probably need to manually fetch pointers to GetTouchInputInfo and CloseTouchInputHandle.
#if ENABLE_TOUCH
UINT inputCount = LOWORD(wParam);
TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
if (GetTouchInputInfo((HTOUCHINPUT)lParam,
inputCount,
inputs,
sizeof(TOUCHINPUT)))
{
for (int i = 0; i < inputCount; i++) {
// TODO: process inputs here!
}
if (!CloseTouchInputHandle((HTOUCHINPUT)lParam))
{
// Error handling.
}
}
else
{
// GetLastError() and error handling.
}
delete [] inputs;
return DefWindowProc(hWnd, message, wParam, lParam);
#endif
}
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case WM_PAINT:
return DefWindowProc(hWnd, message, wParam, lParam);
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default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
static int GetTrueVKey(const RAWKEYBOARD &kb) {
switch (kb.VKey) {
case VK_SHIFT:
return MapVirtualKey(kb.MakeCode, MAPVK_VSC_TO_VK_EX);
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case VK_CONTROL:
if (kb.Flags & RI_KEY_E0)
return VK_RCONTROL;
else
return VK_LCONTROL;
case VK_MENU:
if (kb.Flags & RI_KEY_E0)
return VK_RMENU; // Right Alt / AltGr
else
return VK_LMENU; // Left Alt
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default:
return kb.VKey;
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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int wmId, wmEvent;
std::string fn;
switch (message) {
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case WM_CREATE:
break;
case WM_MOVE:
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SavePosition();
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ResizeDisplay();
break;
case WM_SIZE:
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SavePosition();
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ResizeDisplay();
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break;
case WM_TIMER:
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
switch (wParam) {
case TIMER_CURSORUPDATE:
CorrectCursor();
return 0;
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case TIMER_CURSORMOVEUPDATE:
hideCursor = true;
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
return 0;
}
break;
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// For some reason, need to catch this here rather than in DisplayProc.
case WM_MOUSEWHEEL:
{
int wheelDelta = (short)(wParam >> 16);
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (wheelDelta < 0) {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
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wheelDelta = -wheelDelta;
} else {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
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}
// There's no separate keyup event for mousewheel events, let's pass them both together.
// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
NativeKey(key);
}
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break;
2013-07-08 10:35:08 +00:00
2012-11-01 15:19:01 +00:00
case WM_COMMAND:
{
if (!EmuThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
I18NCategory *g = GetI18NCategory("Graphics");
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId) {
case ID_FILE_LOAD:
BrowseAndBoot("");
break;
case ID_FILE_LOAD_DIR:
BrowseAndBoot("",true);
break;
2013-07-23 15:24:33 +00:00
case ID_FILE_LOAD_MEMSTICK:
{
std::string memStickDir, flash0dir;
GetSysDirectories(memStickDir, flash0dir);
memStickDir += "PSP\\GAME\\";
BrowseAndBoot(memStickDir);
}
break;
2012-11-01 15:19:01 +00:00
case ID_FILE_MEMSTICK:
{
std::string memStickDir, flash0dir;
GetSysDirectories(memStickDir, flash0dir);
ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
}
break;
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case ID_TOGGLE_PAUSE:
if (globalUIState == UISTATE_PAUSEMENU) {
// Causes hang
//NativeMessageReceived("run", "");
if (disasmWindow[0])
2013-08-17 08:57:29 +00:00
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
}
else if (Core_IsStepping()) { // It is paused, then continue to run.
if (disasmWindow[0])
2013-08-17 08:57:29 +00:00
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(false);
} else {
if (disasmWindow[0])
2013-08-17 08:57:29 +00:00
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(true);
}
break;
case ID_EMULATION_STOP:
EnableWindow(disasmWindow[0]->GetDlgHandle(),FALSE);
EnableWindow(memoryWindow[0]->GetDlgHandle(),FALSE);
if (Core_IsStepping()) {
Core_EnableStepping(false);
}
NativeMessageReceived("stop", "");
Update();
break;
2012-11-01 15:19:01 +00:00
case ID_EMULATION_RESET:
if (Core_IsStepping()) {
Core_EnableStepping(false);
}
EnableWindow(disasmWindow[0]->GetDlgHandle(),FALSE);
EnableWindow(memoryWindow[0]->GetDlgHandle(),FALSE);
NativeMessageReceived("reset", "");
break;
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case ID_EMULATION_CHEATS:
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g_Config.bEnableCheats = !g_Config.bEnableCheats;
osm.ShowOnOff(g->T("Cheats"), g_Config.bEnableCheats);
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NativeMessageReceived("reset", "");
break;
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case ID_EMULATION_RENDER_MODE_OGL:
g_Config.bSoftwareRendering = false;
break;
case ID_EMULATION_RENDER_MODE_SOFT:
g_Config.bSoftwareRendering = true;
break;
case ID_FILE_LOADSTATEFILE:
if (W32Util::BrowseForFileName(true, hWnd, L"Load state",0,L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0",L"ppst",fn)) {
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::Load(fn, SaveStateActionFinished);
}
break;
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case ID_FILE_SAVESTATEFILE:
if (W32Util::BrowseForFileName(false, hWnd, L"Save state",0,L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0",L"ppst",fn)) {
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::Save(fn, SaveStateActionFinished);
}
break;
// TODO: Improve UI for multiple slots
case ID_FILE_SAVESTATE_NEXT_SLOT:
2012-11-01 15:19:01 +00:00
{
currentSavestateSlot = (currentSavestateSlot + 1)%SaveState::SAVESTATESLOTS;
char msg[30];
sprintf(msg, "Using save state slot %d.", currentSavestateSlot + 1);
osm.Show(msg);
break;
2012-11-01 15:19:01 +00:00
}
case ID_FILE_QUICKLOADSTATE:
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::LoadSlot(currentSavestateSlot, SaveStateActionFinished);
break;
2012-11-01 15:19:01 +00:00
case ID_FILE_QUICKSAVESTATE:
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::SaveSlot(currentSavestateSlot, SaveStateActionFinished);
break;
case ID_OPTIONS_SCREEN1X:
setZoom(ZOOM_NATIVE);
break;
case ID_OPTIONS_SCREEN2X:
setZoom(ZOOM_2X);
break;
case ID_OPTIONS_SCREEN3X:
setZoom(ZOOM_3X);
break;
case ID_OPTIONS_SCREEN4X:
setZoom(ZOOM_MAX);
break;
case ID_OPTIONS_SCREENDUMMY:
2013-07-30 07:45:12 +00:00
g_Config.iWindowZoom = ++g_Config.iWindowZoom > ZOOM_MAX ? ZOOM_NATIVE : g_Config.iWindowZoom;
setZoom(g_Config.iWindowZoom);
break;
case ID_OPTIONS_MIPMAP:
g_Config.bMipMap = !g_Config.bMipMap;
break;
case ID_OPTIONS_VSYNC:
g_Config.bVSync = !g_Config.bVSync;
break;
case ID_TEXTURESCALING_OFF:
setTexScalingMultiplier(TEXSCALING_OFF);
break;
case ID_TEXTURESCALING_2X:
setTexScalingMultiplier(TEXSCALING_2X);
break;
case ID_TEXTURESCALING_3X:
setTexScalingMultiplier(TEXSCALING_3X);
break;
2013-04-17 19:07:41 +00:00
case ID_TEXTURESCALING_4X:
setTexScalingMultiplier(TEXSCALING_4X);
break;
case ID_TEXTURESCALING_5X:
setTexScalingMultiplier(TEXSCALING_MAX);
break;
case ID_TEXTURESCALING_XBRZ:
setTexScalingType(TextureScaler::XBRZ);
break;
case ID_TEXTURESCALING_HYBRID:
setTexScalingType(TextureScaler::HYBRID);
break;
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case ID_TEXTURESCALING_BICUBIC:
setTexScalingType(TextureScaler::BICUBIC);
break;
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case ID_TEXTURESCALING_HYBRID_BICUBIC:
setTexScalingType(TextureScaler::HYBRID_BICUBIC);
break;
case ID_TEXTURESCALING_DEPOSTERIZE:
g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
if(gpu) gpu->ClearCacheNextFrame();
break;
case ID_OPTIONS_NONBUFFEREDRENDERING:
setRenderingMode(FB_NON_BUFFERED_MODE);
break;
case ID_OPTIONS_BUFFEREDRENDERING:
setRenderingMode(FB_BUFFERED_MODE);
break;
case ID_OPTIONS_READFBOTOMEMORYCPU:
setRenderingMode(FB_READFBOMEMORY_CPU);
break;
case ID_OPTIONS_READFBOTOMEMORYGPU:
setRenderingMode(FB_READFBOMEMORY_GPU);
break;
// Dummy option to let the buffered rendering hotkey cycle through all the options.
case ID_OPTIONS_BUFFEREDRENDERINGDUMMY:
2013-07-30 07:45:12 +00:00
g_Config.iRenderingMode = ++g_Config.iRenderingMode > FB_READFBOMEMORY_GPU ? FB_NON_BUFFERED_MODE : g_Config.iRenderingMode;
setRenderingMode(g_Config.iRenderingMode);
break;
case ID_OPTIONS_SHOWDEBUGSTATISTICS:
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
break;
case ID_OPTIONS_HARDWARETRANSFORM:
g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
osm.ShowOnOff(g->T("Hardware Transform"), g_Config.bHardwareTransform);
break;
case ID_OPTIONS_STRETCHDISPLAY:
g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
if (gpu)
gpu->Resized(); // Easy way to force a clear...
break;
case ID_OPTIONS_FRAMESKIP_0:
setFrameSkipping(FRAMESKIP_OFF);
break;
case ID_OPTIONS_FRAMESKIP_AUTO:
setFrameSkipping(FRAMESKIP_AUTO);
break;
case ID_OPTIONS_FRAMESKIP_2:
setFrameSkipping(FRAMESKIP_2);
break;
case ID_OPTIONS_FRAMESKIP_3:
setFrameSkipping(FRAMESKIP_3);
break;
case ID_OPTIONS_FRAMESKIP_4:
setFrameSkipping(FRAMESKIP_4);
break;
case ID_OPTIONS_FRAMESKIP_5:
setFrameSkipping(FRAMESKIP_5);
break;
case ID_OPTIONS_FRAMESKIP_6:
setFrameSkipping(FRAMESKIP_6);
break;
case ID_OPTIONS_FRAMESKIP_7:
setFrameSkipping(FRAMESKIP_7);
break;
case ID_OPTIONS_FRAMESKIP_8:
setFrameSkipping(FRAMESKIP_MAX);
break;
case ID_OPTIONS_FRAMESKIPDUMMY:
2013-07-30 07:45:12 +00:00
g_Config.iFrameSkip = ++g_Config.iFrameSkip > FRAMESKIP_MAX ? FRAMESKIP_OFF : g_Config.iFrameSkip;
setFrameSkipping(g_Config.iFrameSkip);
break;
case ID_FILE_EXIT:
DestroyWindow(hWnd);
break;
case ID_CPU_DYNAREC:
2013-08-29 22:27:11 +00:00
g_Config.bJit = !g_Config.bJit;
break;
case ID_CPU_MULTITHREADED:
g_Config.bSeparateCPUThread = !g_Config.bSeparateCPUThread;
break;
case ID_IO_MULTITHREADED:
g_Config.bSeparateIOThread = !g_Config.bSeparateIOThread;
break;
case ID_EMULATION_RUNONLOAD:
g_Config.bAutoRun = !g_Config.bAutoRun;
break;
case ID_DEBUG_DUMPNEXTFRAME:
if (gpu)
gpu->DumpNextFrame();
break;
case ID_DEBUG_LOADMAPFILE:
if (W32Util::BrowseForFileName(true, hWnd, L"Load .MAP",0,L"Maps\0*.map\0All files\0*.*\0\0",L"map",fn)) {
symbolMap.LoadSymbolMap(fn.c_str());
if (disasmWindow[0])
disasmWindow[0]->NotifyMapLoaded();
if (memoryWindow[0])
memoryWindow[0]->NotifyMapLoaded();
}
break;
case ID_DEBUG_SAVEMAPFILE:
if (W32Util::BrowseForFileName(false, hWnd, L"Save .MAP",0,L"Maps\0*.map\0All files\0*.*\0\0",L"map",fn))
symbolMap.SaveSymbolMap(fn.c_str());
break;
case ID_DEBUG_RESETSYMBOLTABLE:
symbolMap.ResetSymbolMap();
for (int i=0; i<numCPUs; i++)
if (disasmWindow[i])
disasmWindow[i]->NotifyMapLoaded();
for (int i=0; i<numCPUs; i++)
if (memoryWindow[i])
memoryWindow[i]->NotifyMapLoaded();
break;
case ID_DEBUG_DISASSEMBLY:
EnableWindow(disasmWindow[0]->GetDlgHandle(),TRUE);
disasmWindow[0]->Show(true);
break;
case ID_DEBUG_MEMORYVIEW:
EnableWindow(memoryWindow[0]->GetDlgHandle(),TRUE);
memoryWindow[0]->Show(true);
break;
case ID_DEBUG_LOG:
LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
break;
case ID_OPTIONS_IGNOREILLEGALREADS:
g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
break;
case ID_OPTIONS_FULLSCREEN:
g_Config.bFullScreen = !g_Config.bFullScreen ;
if(g_bFullScreen) {
_ViewNormal(hWnd);
} else {
_ViewFullScreen(hWnd);
}
break;
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case ID_OPTIONS_VERTEXCACHE:
g_Config.bVertexCache = !g_Config.bVertexCache;
break;
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case ID_OPTIONS_SHOWFPS:
g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter;
break;
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case ID_OPTIONS_FASTMEMORY:
g_Config.bFastMemory = !g_Config.bFastMemory;
break;
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case ID_OPTIONS_TEXTUREFILTERING_AUTO:
setTexFiltering(AUTO);
break;
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case ID_OPTIONS_NEARESTFILTERING:
setTexFiltering(NEAREST);
break;
case ID_OPTIONS_LINEARFILTERING:
setTexFiltering(LINEAR);
break;
case ID_OPTIONS_LINEARFILTERING_CG:
setTexFiltering(LINEARFMV);
break;
case ID_OPTIONS_TOPMOST:
g_Config.bTopMost = !g_Config.bTopMost;
W32Util::MakeTopMost(hWnd, g_Config.bTopMost);
break;
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case ID_OPTIONS_ANTIALIASING:
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g_Config.bAntiAliasing = !g_Config.bAntiAliasing;
ResizeDisplay(true);
break;
case ID_OPTIONS_CONTROLS:
MessageBox(hWnd, L"Control mapping has been moved to the in-window Settings menu.\n", L"Sorry", 0);
break;
case ID_EMULATION_SOUND:
g_Config.bEnableSound = !g_Config.bEnableSound;
if(!g_Config.bEnableSound) {
EnableMenuItem(menu, ID_EMULATION_ATRAC3_SOUND, MF_GRAYED);
if(!IsAudioInitialised())
Audio_Init();
} else {
if(Atrac3plus_Decoder::IsInstalled())
EnableMenuItem(menu, ID_EMULATION_ATRAC3_SOUND, MF_ENABLED);
}
break;
case ID_EMULATION_ATRAC3_SOUND:
g_Config.bEnableAtrac3plus = !g_Config.bEnableAtrac3plus;
if(Atrac3plus_Decoder::IsInstalled()) {
if(g_Config.bEnableAtrac3plus)
Atrac3plus_Decoder::Init();
else Atrac3plus_Decoder::Shutdown();
} else {
EnableMenuItem(menu, ID_EMULATION_ATRAC3_SOUND, MF_GRAYED);
}
break;
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case ID_HELP_OPENWEBSITE:
ShellExecute(NULL, L"open", L"http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_BUYGOLD:
ShellExecute(NULL, L"open", L"http://central.ppsspp.org/buygold", NULL, NULL, SW_SHOWNORMAL);
break;
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case ID_HELP_OPENFORUM:
ShellExecute(NULL, L"open", L"http://forums.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_CHINESE_FORUM:
ShellExecute(NULL, L"open", L"http://tieba.baidu.com/f?ie=utf-8&kw=ppsspp", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_ABOUT:
DialogManager::EnableAll(FALSE);
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
DialogManager::EnableAll(TRUE);
break;
case ID_DEBUG_TAKESCREENSHOT:
g_TakeScreenshot = true;
break;
default:
{
// Just handle language switching here.
// The Menu ID is contained in wParam, so subtract
// ID_LANGUAGE_BASE and an additional 1 off it.
int index = (wParam - ID_LANGUAGE_BASE - 1);
if(index >= 0 && index < countryCodes.size()) {
std::string oldLang = g_Config.languageIni;
g_Config.languageIni = countryCodes[index];
if(i18nrepo.LoadIni(g_Config.languageIni)) {
NativeMessageReceived("language", "");
PostMessage(hwndMain, WM_USER_UPDATE_UI, 0, 0);
}
else
g_Config.languageIni = oldLang;
break;
}
MessageBox(hwndMain, L"Unimplemented", L"Sorry",0);
}
break;
}
}
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break;
case WM_INPUT:
{
UINT dwSize;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
if (!rawInputBuffer) {
rawInputBuffer = malloc(dwSize);
rawInputBufferSize = dwSize;
}
if (dwSize > rawInputBufferSize) {
rawInputBuffer = realloc(rawInputBuffer, dwSize);
}
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
RAWINPUT* raw = (RAWINPUT*)rawInputBuffer;
if (raw->header.dwType == RIM_TYPEKEYBOARD) {
KeyInput key;
key.deviceId = DEVICE_ID_KEYBOARD;
if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
key.flags = KEY_DOWN;
key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
if (key.keyCode) {
NativeKey(key);
}
} else if (raw->data.keyboard.Message == WM_KEYUP) {
key.flags = KEY_UP;
key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
if (key.keyCode) {
NativeKey(key);
}
}
} else if (raw->header.dwType == RIM_TYPEMOUSE) {
mouseDeltaX += raw->data.mouse.lLastX;
mouseDeltaY += raw->data.mouse.lLastY;
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
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int mouseRightBtnPressed = raw->data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN;
int mouseRightBtnReleased = raw->data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_UP;
if(mouseRightBtnPressed) {
key.flags = KEY_DOWN;
key.keyCode = windowsTransTable[VK_RBUTTON];
NativeKey(key);
}
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else if(mouseRightBtnReleased) {
key.flags = KEY_UP;
key.keyCode = windowsTransTable[VK_RBUTTON];
NativeKey(key);
}
// TODO : Smooth and translate to an axis every frame.
// NativeAxis()
}
}
return 0;
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case WM_DROPFILES:
{
if (!EmuThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
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HDROP hdrop = (HDROP)wParam;
int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
if (count != 1) {
MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION);
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}
else
{
TCHAR filename[512];
DragQueryFile(hdrop,0,filename,512);
TCHAR *type = filename+_tcslen(filename)-3;
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SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0);
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// Ugly, need to wait for the stop message to process in the EmuThread.
Sleep(20);
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Update();
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NativeMessageReceived("boot", ConvertWStringToUTF8(filename).c_str());
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}
}
break;
case WM_CLOSE:
EmuThread_Stop();
return DefWindowProc(hWnd,message,wParam,lParam);
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case WM_DESTROY:
KillTimer(hWnd, TIMER_CURSORUPDATE);
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
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PostQuitMessage(0);
break;
case WM_USER+1:
if (g_Config.bFullScreen)
_ViewFullScreen(hWnd);
EnableWindow (disasmWindow[0]->GetDlgHandle(),TRUE);
EnableWindow (memoryWindow[0]->GetDlgHandle(),TRUE);
disasmWindow[0]->NotifyMapLoaded();
memoryWindow[0]->NotifyMapLoaded();
disasmWindow[0]->UpdateDialog();
SetForegroundWindow(hwndMain);
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break;
case WM_USER_SAVESTATE_FINISH:
SetCursor(LoadCursor(0, IDC_ARROW));
break;
case WM_USER_LOG_STATUS_CHANGED:
if(!g_Config.bEnableLogging) {
LogManager::GetInstance()->GetConsoleListener()->Show(false);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED);
} else {
LogManager::GetInstance()->GetConsoleListener()->Show(true);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED);
}
break;
case WM_USER_ATRAC_STATUS_CHANGED:
if(g_Config.bEnableAtrac3plus && Atrac3plus_Decoder::IsInstalled())
EnableMenuItem(menu, ID_EMULATION_ATRAC3_SOUND, MF_ENABLED);
else
EnableMenuItem(menu, ID_EMULATION_ATRAC3_SOUND, MF_GRAYED);
break;
case WM_USER_UPDATE_UI:
CreateLanguageMenu();
TranslateMenus();
Update();
break;
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case WM_MENUSELECT:
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// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
// with corresponding menu items.
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UpdateMenus();
break;
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// Turn off the screensaver.
// Note that if there's a screensaver password, this simple method
// doesn't work on Vista or higher.
case WM_SYSCOMMAND:
{
switch (wParam) {
case SC_SCREENSAVE:
return 0;
case SC_MONITORPOWER:
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
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default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void UpdateMenus() {
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HMENU menu = GetMenu(GetHWND());
#define CHECKITEM(item,value) CheckMenuItem(menu,item,MF_BYCOMMAND | ((value) ? MF_CHECKED : MF_UNCHECKED));
CHECKITEM(ID_OPTIONS_IGNOREILLEGALREADS,g_Config.bIgnoreBadMemAccess);
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CHECKITEM(ID_CPU_DYNAREC,g_Config.bJit == true);
CHECKITEM(ID_CPU_MULTITHREADED, g_Config.bSeparateCPUThread);
CHECKITEM(ID_IO_MULTITHREADED, g_Config.bSeparateIOThread);
CHECKITEM(ID_OPTIONS_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats);
CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
CHECKITEM(ID_OPTIONS_FASTMEMORY, g_Config.bFastMemory);
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CHECKITEM(ID_OPTIONS_ANTIALIASING, g_Config.bAntiAliasing);
CHECKITEM(ID_OPTIONS_STRETCHDISPLAY, g_Config.bStretchToDisplay);
CHECKITEM(ID_EMULATION_RUNONLOAD, g_Config.bAutoRun);
CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache);
CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.iShowFPSCounter);
CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != 0);
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CHECKITEM(ID_OPTIONS_MIPMAP, g_Config.bMipMap);
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CHECKITEM(ID_OPTIONS_VSYNC, g_Config.bVSync);
CHECKITEM(ID_OPTIONS_TOPMOST, g_Config.bTopMost);
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CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound);
CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
CHECKITEM(ID_EMULATION_ATRAC3_SOUND, g_Config.bEnableAtrac3plus);
CHECKITEM(ID_EMULATION_RENDER_MODE_OGL, g_Config.bSoftwareRendering == false);
CHECKITEM(ID_EMULATION_RENDER_MODE_SOFT, g_Config.bSoftwareRendering == true);
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CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
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static const int zoomitems[4] = {
ID_OPTIONS_SCREEN1X,
ID_OPTIONS_SCREEN2X,
ID_OPTIONS_SCREEN3X,
ID_OPTIONS_SCREEN4X,
};
if(g_Config.iWindowZoom < ZOOM_NATIVE)
g_Config.iWindowZoom = ZOOM_NATIVE;
else if(g_Config.iWindowZoom > ZOOM_MAX)
g_Config.iWindowZoom = ZOOM_MAX;
for (int i = 0; i < ARRAY_SIZE(zoomitems); i++) {
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CheckMenuItem(menu, zoomitems[i], MF_BYCOMMAND | ((i == g_Config.iWindowZoom - 1) ? MF_CHECKED : MF_UNCHECKED));
}
static const int texscalingitems[] = {
ID_TEXTURESCALING_OFF,
ID_TEXTURESCALING_2X,
ID_TEXTURESCALING_3X,
ID_TEXTURESCALING_4X,
ID_TEXTURESCALING_5X,
};
if(g_Config.iTexScalingLevel < TEXSCALING_OFF)
g_Config.iTexScalingLevel = TEXSCALING_OFF;
else if(g_Config.iTexScalingLevel > TEXSCALING_MAX)
g_Config.iTexScalingLevel = TEXSCALING_MAX;
for (int i = 0; i < ARRAY_SIZE(texscalingitems); i++) {
CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel - 1) ? MF_CHECKED : MF_UNCHECKED));
}
static const int texscalingtypeitems[] = {
ID_TEXTURESCALING_XBRZ,
ID_TEXTURESCALING_HYBRID,
ID_TEXTURESCALING_BICUBIC,
ID_TEXTURESCALING_HYBRID_BICUBIC,
};
if(g_Config.iTexScalingType < TextureScaler::XBRZ)
g_Config.iTexScalingType = TextureScaler::XBRZ;
else if(g_Config.iTexScalingType > TextureScaler::HYBRID_BICUBIC)
g_Config.iTexScalingType = TextureScaler::HYBRID_BICUBIC;
for (int i = 0; i < ARRAY_SIZE(texscalingtypeitems); i++) {
CheckMenuItem(menu, texscalingtypeitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingType) ? MF_CHECKED : MF_UNCHECKED));
}
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static const int texfilteringitems[] = {
ID_OPTIONS_TEXTUREFILTERING_AUTO,
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ID_OPTIONS_NEARESTFILTERING,
ID_OPTIONS_LINEARFILTERING,
ID_OPTIONS_LINEARFILTERING_CG,
};
if(g_Config.iTexFiltering < AUTO)
g_Config.iTexFiltering = AUTO;
else if(g_Config.iTexFiltering > LINEARFMV)
g_Config.iTexFiltering = LINEARFMV;
for (int i = 0; i < ARRAY_SIZE(texfilteringitems); i++) {
CheckMenuItem(menu, texfilteringitems[i], MF_BYCOMMAND | ( (i + 1) == g_Config.iTexFiltering )? MF_CHECKED : MF_UNCHECKED);
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}
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static const int renderingmode[] = {
ID_OPTIONS_NONBUFFEREDRENDERING,
ID_OPTIONS_BUFFEREDRENDERING,
ID_OPTIONS_READFBOTOMEMORYCPU,
ID_OPTIONS_READFBOTOMEMORYGPU,
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};
if(g_Config.iRenderingMode < FB_NON_BUFFERED_MODE)
g_Config.iRenderingMode = FB_NON_BUFFERED_MODE;
else if(g_Config.iRenderingMode > FB_READFBOMEMORY_GPU)
g_Config.iRenderingMode = FB_READFBOMEMORY_GPU;
for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) {
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CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ( i == g_Config.iRenderingMode )? MF_CHECKED : MF_UNCHECKED);
}
static const int frameskipping[] = {
ID_OPTIONS_FRAMESKIP_0,
ID_OPTIONS_FRAMESKIP_AUTO,
ID_OPTIONS_FRAMESKIP_2,
ID_OPTIONS_FRAMESKIP_3,
ID_OPTIONS_FRAMESKIP_4,
ID_OPTIONS_FRAMESKIP_5,
ID_OPTIONS_FRAMESKIP_6,
ID_OPTIONS_FRAMESKIP_7,
ID_OPTIONS_FRAMESKIP_8,
};
if(g_Config.iFrameSkip < FRAMESKIP_OFF)
g_Config.iFrameSkip = FRAMESKIP_OFF;
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else if(g_Config.iFrameSkip > FRAMESKIP_MAX)
g_Config.iFrameSkip = FRAMESKIP_MAX;
for (int i = 0; i < ARRAY_SIZE(frameskipping); i++) {
CheckMenuItem(menu, frameskipping[i], MF_BYCOMMAND | ( i == g_Config.iFrameSkip )? MF_CHECKED : MF_UNCHECKED);
}
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UpdateCommands();
}
void UpdateCommands() {
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static GlobalUIState lastGlobalUIState = UISTATE_PAUSEMENU;
static CoreState lastCoreState = CORE_ERROR;
if (lastGlobalUIState == globalUIState && lastCoreState == coreState)
return;
lastCoreState = coreState;
lastGlobalUIState = globalUIState;
HMENU menu = GetMenu(GetHWND());
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bool isPaused = Core_IsStepping() && globalUIState == UISTATE_INGAME;
TranslateMenuItembyText(ID_TOGGLE_PAUSE, isPaused ? "Run" : "Pause", "DesktopUI", false, false, L"\tF8");
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UINT ingameEnable = globalUIState == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
EnableMenuItem(menu, ID_TOGGLE_PAUSE, ingameEnable);
EnableMenuItem(menu, ID_EMULATION_STOP, ingameEnable);
EnableMenuItem(menu, ID_EMULATION_RESET, ingameEnable);
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UINT menuEnable = globalUIState == UISTATE_MENU ? MF_ENABLED : MF_GRAYED;
EnableMenuItem(menu, ID_FILE_SAVESTATEFILE, !menuEnable);
EnableMenuItem(menu, ID_FILE_LOADSTATEFILE, !menuEnable);
EnableMenuItem(menu, ID_FILE_QUICKSAVESTATE, !menuEnable);
EnableMenuItem(menu, ID_FILE_QUICKLOADSTATE, !menuEnable);
EnableMenuItem(menu, ID_CPU_DYNAREC, menuEnable);
EnableMenuItem(menu, ID_CPU_MULTITHREADED, menuEnable);
EnableMenuItem(menu, ID_IO_MULTITHREADED, menuEnable);
EnableMenuItem(menu, ID_DEBUG_LOG, !g_Config.bEnableLogging);
EnableMenuItem(menu, ID_EMULATION_RENDER_MODE_OGL, menuEnable);
EnableMenuItem(menu, ID_EMULATION_RENDER_MODE_SOFT, menuEnable);
EnableMenuItem(menu, ID_EMULATION_ATRAC3_SOUND, !Atrac3plus_Decoder::IsInstalled());
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}
// Message handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
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case WM_INITDIALOG:
{
W32Util::CenterWindow(hDlg);
HWND versionBox = GetDlgItem(hDlg, IDC_VERSION);
char temp[256];
sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION);
SetWindowTextA(versionBox, temp);
}
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return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
void Update() {
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InvalidateRect(hwndDisplay,0,0);
UpdateWindow(hwndDisplay);
SendMessage(hwndMain,WM_SIZE,0,0);
}
void Redraw() {
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InvalidateRect(hwndDisplay,0,0);
}
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void _ViewNormal(HWND hWnd) {
// Put caption and border styles back.
DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
DWORD dwNewStyle = dwOldStyle | WS_CAPTION | WS_THICKFRAME;
::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
// Put back the menu bar.
::SetMenu(hWnd, menu);
// Resize to normal view.
// NOTE: Use SWP_FRAMECHANGED to force redraw non-client.
const int x = g_normalRC.left;
const int y = g_normalRC.top;
const int cx = g_normalRC.right - g_normalRC.left;
const int cy = g_normalRC.bottom - g_normalRC.top;
::SetWindowPos(hWnd, HWND_NOTOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
// Reset full screen indicator.
g_bFullScreen = FALSE;
CorrectCursor();
ResizeDisplay();
ShowOwnedPopups(hwndMain, TRUE);
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}
void _ViewFullScreen(HWND hWnd) {
// Keep in mind normal window rectangle.
::GetWindowRect(hWnd, &g_normalRC);
// Remove caption and border styles.
DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
DWORD dwNewStyle = dwOldStyle & ~(WS_CAPTION | WS_THICKFRAME);
::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
// Remove the menu bar.
::SetMenu(hWnd, NULL);
// Resize to full screen view.
// NOTE: Use SWP_FRAMECHANGED to force redraw non-client.
const int x = 0;
const int y = 0;
const int cx = ::GetSystemMetrics(SM_CXSCREEN);
const int cy = ::GetSystemMetrics(SM_CYSCREEN);
::SetWindowPos(hWnd, HWND_TOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
// Set full screen indicator.
g_bFullScreen = TRUE;
CorrectCursor();
ResizeDisplay();
ShowOwnedPopups(hwndMain, FALSE);
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UpdateScreenScale();
}
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void SaveStateActionFinished(bool result, void *userdata) {
PostMessage(hwndMain, WM_USER_SAVESTATE_FINISH, 0, 0);
}
HINSTANCE GetHInstance() {
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return hInst;
}
}