ppsspp/assets/compat.ini

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2015-09-26 21:39:04 +00:00
# ========================================================================================
# compat.ini for PPSSPP
# ========================================================================================
#
# This file is not meant to be user-editable, although is kept as a separate ini
# file instead of compiled into the code for debugging purposes.
#
# The uses cases are strict:
# * Enable fixes for things we can't reasonably emulate without completely ruining
# performance for other games, such as the screen copies in Dangan Ronpa
# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
# implement them at all in a 100% compatible way
# * Emergency game-specific compatibility fixes before releases, such as the GTA
# music problem where every attempted fix has reduced compatibility with other games
# * Enable "unsafe" performance optimizations that some games can tolerate and
# others cannot. We do not currently have any of those.
#
# This functionality should NOT be used for any of the following:
# * Cheats
# * Fun hacks, like enlarged heads or whatever
# * Fixing general compatibility issues. First try to find a general solution. Try hard.
#
# Game IDs can be looked up at GameFAQs, for example:
# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
# Sometimes the information may be incomplete though.
#
2015-09-26 21:39:04 +00:00
# ========================================================================================
# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
# ========================================================================================
[VertexDepthRounding]
# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
# It's enough to do it at the vertex granularity. #3777
# Phantasy Star Portable
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
# Phantasy Star Portable 2
ULES01439 = true
ULUS10529 = true
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
NPUH90023 = true
ULJM91014 = true
NPJH90002 = true
ULJM05732 = true
NPJH50332 = true
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
NPJH90062 = true
# Phantasy Star Portable Infinity Demo
NPJH90157 = true # Infinity demo
# Puyo Puyo Fever 2 #3663 (layering)
ULJM05058 = true
# NBA 2K13 #6603 (menu glitches)
ULAS42332 = true
ULJS00551 = true
NPJH50713 = true
ULJS00596 = true
ULES01578 = true
ULUS10598 = true
# Power Stone Collection #6257 (map arrow)
ULES00496 = true
ULUS10171 = true
ULJM05178 = true
# Taiko no Tatsujin Portable DX #7920 (missing text)
ULJS00383 = true
NPJH50426 = true
ULAS42282 = true
# PhotoKano #7920 (missing text)
ULJS00378 = true
NPJH50579 = true
ULJS19069 = true
NPJH50579 = true
[PixelDepthRounding]
# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
NPJH50558 = true
ULJS00456 = true
ULJS00454 = true
# Tales of Phantasia: Full Voice Edition
# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).
# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).
ULJS00079 = true
ULJS19016 = true
UCAS40110 = true
NPJH50854 = true
# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
ULJS00455 = true
2016-01-22 10:22:24 +00:00
# Phantasy Star games flickering
# Phantasy Star Portable
2016-01-22 10:22:24 +00:00
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
# Phantasy Star Portable 2
ULES01439 = true
ULUS10529 = true
2016-01-22 10:22:24 +00:00
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
NPUH90023 = true
ULJM91014 = true
2016-01-23 09:14:17 +00:00
NPJH90002 = true
ULJM05732 = true
NPJH50332 = true
2016-01-22 10:22:24 +00:00
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
2016-01-23 09:14:17 +00:00
NPJH90062 = true
# Phantasy Star Portable Infinity Demo
NPJH90157 = true # Infinity demo
2016-02-07 04:28:45 +00:00
# Nayuta no Kiseki might improve with pixel depth rounding. See issue #8744.
ULJM06113 = true
NPJH50625 = true
ULJM08069 = true
NPJH50625 = true
2016-02-07 04:28:45 +00:00
[DepthRangeHack]
# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
# This gets clamped in our current implementation, but attempts to fix it run into
# Other bugs, so we've restored this hack for now.
# Phantasy Star Portable
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
# Phantasy Star Portable 2
ULES01439 = true
ULUS10529 = true
2016-02-07 04:28:45 +00:00
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
NPUH90023 = true
ULJM91014 = true
NPJH90002 = true
2016-02-07 04:28:45 +00:00
ULJM05732 = true
NPJH50332 = true
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
NPJH90062 = true
# Phantasy Star Portable Infinity Demo
NPJH90157 = true # Infinity demo
[DisableRangeCulling]
# Phantasy Star games also have range culling issues.
# Phantasy Star Portable 2 and Infinity
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
# Phantasy Star Portable 2
ULES01439 = true
ULUS10529 = true
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
NPUH90023 = true
ULJM91014 = true
NPJH90002 = true
ULJM05732 = true
NPJH50332 = true
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
NPJH90062 = true
# Phantasy Star Portable Infinity Demo
NPJH90157 = true # Infinity demo
# Test Drive Unlimited
ULET00386 = true
ULES00637 = true
ULKS46126 = true
ULUS10249 = true
# Metal Gear Solid : Peace Walker (see issue #12348)
ULUS10509 = true
ULES01372 = true
ULJM08038 = true
NPJH50045 = true
ULJM05630 = true
NPJH90082 = true
NPJH90063 = true
# Metal Gear Solid : Peace Walker Demo Ops (see issue #12348)
NPUH90066 = true
NPHH00145 = true
NPEH90023 = true
# Metal Gear Solid: Portable Ops (see issue #12348)
ULES00645 = true
ULJM05193 = true
ULJM05227 = true
ULUS10202 = true
ULES01003 = true
ULJM05261 = true
ULUS10290 = true
ULED90040 = true
ULJM05284 = true
ULES00645 = true
# Splinter Cell Essentials (#13035)
ULES00281 = true
ULUS10070 = true
[ClearToRAM]
# SOCOM Navy Seals games require this. See issue #8973.
# Navy Seals : Tactical Strike
UCES00855 = true
UCUS98649 = true
NPJG00035 = true
NPJG90068 = true
UCJS10102 = true
# Tactical Strike demo
NPUG70003 = true
# Fireteam Bravo
UCKS45021 = true
UCUS98615 = true
UCES00038 = true
ULES00038 = true
# Fireteam Bravo 2
UCES00543 = true
UCUS98645 = true
# Fireteam Bravo 2 Demo
UCUS98677 = true
UCUS98691 = true
# Fireteam Bravo 3
NPHG00032 = true
UCUS98716 = true
UCES01242 = true
[Force04154000Download]
# This applies a hack to Dangan Ronpa, its demo, and its sequel.
# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
# We force this framebuffer to 1x and force download it automatically.
NPJH50631 = true
NPJH50372 = true
NPJH90164 = true
NPJH50515 = true
# Let's also apply to Me & My Katamari.
ULUS10094 = true
ULES00339 = true
ULJS00033 = true
UCKS45022 = true
ULJS19009 = true
NPJH50141 = true
2017-02-03 14:30:22 +00:00
[DisableReadbacks]
# MotoGP copies the framebuffer to RAM every frame. We have a hack to display it directly,
# which means we don't also need a readback.
ULJS00078 = true
ULUS10153 = true
UCES00373 = true
2017-02-03 14:30:22 +00:00
[DrawSyncEatCycles]
# This replaced Crash Tag Team Racing hack to also fix Gundam games
# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
# might be negative for others, but happens to fix games below.
# Crash Tag Team Racing needs it to pass checking memory stick screen.
ULES00168 = true
ULES00169 = true
ULES00170 = true
ULES00171 = true
2017-11-14 10:26:16 +00:00
ULES00172 = true
2017-02-03 14:30:22 +00:00
ULJM05036 = true
ULUS10044 = true
2017-02-03 14:30:22 +00:00
# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
ULJS00083 = true
ULKS46104 = true
ULJS19015 = true
# Gundam Battle Chronicle needs it to avoid crashes after most battles
ULJS00122 = true
ULKS46158 = true
ULJS19021 = true
# Gundam Battle Universe same problem as above
ULJS00145 = true
ULKS46183 = true
ULJS00260 = true
ULJS19041 = true
NPJH50843 = true
# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
UCAS40129 = true
UCJS10048 = true
UCKS45033 = true
UCJS18014 = true
UCUS98700 = true
NPJG00032 = true
UCJX90019 = true
# Fixes some double framerate issues in Patapon 2, contributed by pamford45
UCJS10089 = true
NPJG00010 = true
PSPJ30000 = true
UCAS40232 = true
UCAS40239 = true
UCES01177 = true
UCUS98732 = true
UCJS18036 = true
UCAS40292 = true
UCJS18053 = true
[FakeMipmapChange]
# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
# See issue #5350.
# Tactics Ogre(Japanese)
ULJM05753 = true
NPJH50348 = true
ULJM06009 = true
[RequireBufferedRendering]
# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
# Midnight Club: LA Remix
ULUS10383 = true
ULES01144 = true
ULJS00180 = true
ULJS00267 = true
ULJM05904 = true
NPJH50440 = true
# Midnight Club 3 : DUB edition
ULUS10021 = true
ULES00108 = true
# GTA : VCS
ULUS10160 = true
ULES00502 = true
ULES00503 = true
ULJM05297 = true
ULJM05395 = true
ULJM05884 = true
NPJH50827 = true
# GTA : LCS
ULUS10041 = true
ULES00151 = true
ULES00182 = true
ULJM05255 = true
ULJM05359 = true
ULJM05885 = true
NPJH50825 = true
ULKS46157 = true
# GOW : JP/Korean
UCJS10114 = true
UCKS45084 = true
# GOW : Ghost of Sparta
UCUS98737 = true
UCAS40323 = true
NPHG00092 = true
NPEG00044 = true
NPEG00045 = true
NPJG00120 = true
NPUG80508 = true
UCJS10114 = true
UCES01401 = true
UCES01473 = true
# GOW : Ghost of Sparta Demo
2019-02-20 12:17:24 +00:00
NPJG90095 = true
NPEG90035 = true
NPUG70125 = true
# GOW : Chains Of Olympus
UCAS40198 = true
UCUS98653 = true
UCES00842 = true
ULJM05438 = true
ULJM05348 = true
UCKS45084 = true
NPUG80325 = true
NPEG00023 = true
NPHG00027 = true
NPHG00028 = true
NPJH50170 = true
UCET00844 = true
# GOW: Chains of Olympus Demo
UCUS98705 = true
UCED00971 = true
UCUS98713 = true
# Daxter
UCUS98618 = true
UCES00044 = true
NPUG80329 = true
NPEG00025 = true
# Ys Seven
ULUS10551 = true
ULJM05475 = true
NPEH00065 = true
NPJH50350 = true
ULJM08041 = true
NPEH00065 = true
# The Legend of Heroes: Trails in the Sky
ULUS10540 = true
ULUS10578 = true
ULES01556 = true
ULJM05170 = true
ULJM08033 = true
NPJH50373 = true
# Grand Knights History
ULJS00394 = true
ULJS19068 = true
NPJH50518 = true
# Tactics Ogre
ULUS10565 = true
ULES01500 = true
ULJM05753 = true
NPJH50348 = true
ULJM06009 = true
UCKS45164 = true
# Metal Gear Solid : Peace Walker
ULUS10509 = true
ULES01372 = true
ULJM08038 = true
NPJH50045 = true
ULJM05630 = true
NPJH90082 = true
NPJH90063 = true
# Star Ocean : Second Evolution
ULUS10375 = true
ULES01187 = true
ULJM05591 = true
ULJM05325 = true
UCAS40203 = true
# Driver 76
ULUS10235 = true
ULES00740 = true
# Chili Con Carnage
ULUS10216 = true
ULES00629 = true
# Digimon Adventure
NPJH50686 = true
ULJS00541 = true
ULAS42340 = true
# Danganronpa
ULJS00337 = true
ULJS19060 = true
NPJH50372 = true
NPJH50515 = true
# Danganronpa Demo
NPJH90164 = true
# Super Danganronpa 2
ULJS00521 = true
ULJS00522 = true
NPJH50631 = true
# The Simpsons Game
ULUS10295 = true
ULES00975 = true
ULES00979 = true
ULES00978 = true
ULES00977 = true
ULES00976 = true
# Jeanne d'Arc
UCUS98700 = true
UCJS10048 = true
# Jeanne d'Arc Senkou Taikenban (Demo)
UCJX90019 = true
# TODO: There are many more.
[RequireBlockTransfer]
# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
ULUS10540 = true
ULUS10578 = true
ULES01556 = true
ULJM05170 = true
ULJM08033 = true
NPJH50373 = true
NPUH10191 = true
NPUH10197 = true
# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135 , #6099
ULJS00394 = true
ULJS19068 = true
NPJH50518 = true
# TODO: Will add some games in the future
[DisableAccurateDepth]
# Midnight Club: LA Remix
ULUS10383 = true
ULES01144 = true
ULJS00180 = true
ULJS00267 = true
ULJM05904 = true
NPJH50440 = true
# Midnight Club 3 : DUB edition
ULUS10021 = true
ULES00108 = true
# Shadow of Destiny (#9545)
ULUS10459 = true
NPJH50036 = true
# Burnout games have problems with this on Mali, and have no use for it
# Legends
#ULES00125 = true
#ULUS10025 = true
#ULJM05228 = true
#NPJH50305 = true
#ULJM05049 = true
#ULKS46027 = true
#ULAS42019 = true
# Dominator
ULUS10236 = true
ULES00750 = true
ULJM05242 = true
ULJM05371 = true
NPJH50304 = true
ULES00703 = true
ULAS42095 = true
[RequireDefaultCPUClock]
# GOW : Ghost of Sparta
UCUS98737 = true
UCAS40323 = true
NPHG00092 = true
NPEG00044 = true
NPEG00045 = true
NPJG00120 = true
NPUG80508 = true
UCJS10114 = true
UCES01401 = true
UCES01473 = true
# GOW : Ghost of Sparta Demo
2019-02-20 12:17:24 +00:00
NPJG90095 = true
NPEG90035 = true
NPUG70125 = true
# Tekken 6
ULUS10466 = true
2021-01-05 02:17:14 +00:00
ULES01376 = true
ULJS00224 = true
NPUH10047 = true
ULAS42214 = true
ULJS19054 = true
NPJH50184 = true
[MGS2AcidHack]
ULUS10006 = true # Metal Gear Acid
ULES00008 = true
ULJM05001 = true
ULAS42007 = true
ULJM08001 = true
ULUS10077 = true # Metal Gear Acid 2
ULAS42035 = true
ULES00284 = true
ULJM05047 = true
ULKS46065 = true
ULJM08011 = true
[SonicRivalsHack]
2018-04-13 16:28:38 +00:00
ULES00622 = true # SR1
ULUS10195 = true # SR1
ULUS10323 = true # SR2
ULES00940 = true # SR2
ULET00958 = true
[BlockTransferAllowCreateFB]
# Digimon Adventure (JP and English patches)
NPJH50686 = true
ULJS00541 = true
ULAS42340 = true
# MotoGP
ULUS10153 = true
UCES00373 = true
ULJS00078 = true
UCAS40104 = true
# Ys Seven
ULUS10551 = true
ULJM05475 = true
ULJM05475 = true
NPEH00065 = true
NPJH50350 = true
2018-11-27 14:45:51 +00:00
# Burnout Legends
ULES00125 = true
ULUS10025 = true
ULJM05228 = true
NPJH50305 = true
ULJM05049 = true
ULKS46027 = true
ULAS42019 = true
# Burnout Dominator
ULUS10236 = true
ULES00750 = true
ULJM05242 = true
ULJM05371 = true
NPJH50304 = true
ULES00703 = true
# Test Drive Unlimited
ULET00386 = true
ULUS10249 = true
ULES00637 = true
ULKS46126 = true
# Naruto Shippuden: Ultimate Ninja Impact
ULUS10582 = true
ULES01537 = true
ULJS00390 = true
ULAS42297 = true
ULJS19071 = true
NPJH50435 = true
NPJH50435 = true
[IntraVRAMBlockTransferAllowCreateFB]
# Final Fantasy - Type 0
ULJM05900 = true
ULJM05901 = true
NPJH50443 = true
NPJH50444 = true
ULJM06217 = true
ULJM06218 = true
UCAS40346 = true
UCAS40347 = true
# Note! This whole flag is disabled temporarily by appending "Disabled" to its name). See 7914
[YugiohSaveFixDisabled]
2018-11-27 14:45:51 +00:00
# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
# but the real cause still unknown. #7914
# Yu-Gi-Oh! Duel Monsters GX: Tag Force
ULJM05151 = true
ULES00600 = true
ULUS10136 = true
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2
ULUS10302 = true
ULJM05260 = true
ULES00925 = true
ULES00926 = true
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
ULES01183 = true
ULJM05373 = true
# Yu-Gi-Oh! 5D's Tag Force 4
ULUS10481 = true
ULJM05479 = true
ULES01362 = true
# Yu-Gi-Oh! 5D's Tag Force 5
ULUS10555 = true
ULJM05734 = true
ULES01474 = true
2018-11-27 14:45:51 +00:00
# Yu-Gi-Oh! 5D's Tag Force 6
ULJM05940 = true
NPJH50794 = true
2018-11-27 14:45:51 +00:00
# Yu-Gi-Oh! 5D's Tag Force
ULJM05940 = true
# Yu-Gi-Oh! ARC-V Tag Force Special
NPJH00142 = true
[ForceUMDDelay]
2019-02-06 17:28:52 +00:00
# F1 2006 won't boot at all with our standard unrealistically fast timing.
UCES00238 = true
UCJS10045 = true
# F1 2005, japan only?
UCJS10019 = true
# Arctic Adventures - Polar's Puzzles
NPEZ00219 = true
NPUZ00114 = true
# Innocent Life (see issue #2830)
UCAS40079 = true
ULUS10219 = true
ULES00658 = true
UCAS40187 = true
ULJS00119 = true
ULKS46167 = true
NPJH50017 = true
[ForceMax60FPS]
# The GOW games are very heavy and render as fast as they can. They benefit greatly from
# capping the framerate at 60fps.
UCJS10114 = true
UCKS45084 = true
# GOW : Ghost of Sparta
UCUS98737 = true
UCAS40323 = true
NPHG00092 = true
NPEG00044 = true
NPEG00045 = true
NPJG00120 = true
NPUG80508 = true
UCJS10114 = true
UCES01401 = true
UCES01473 = true
# GOW : Ghost of Sparta Demo
NPEG90035 = true
NPUG70125 = true
2019-02-20 12:17:24 +00:00
NPJG90095 = true
# GOW : Chains Of Olympus
UCAS40198 = true
UCUS98653 = true
UCES00842 = true
ULJM05438 = true
ULJM05348 = true
UCKS45084 = true
NPUG80325 = true
NPEG00023 = true
NPHG00027 = true
NPHG00028 = true
NPJH50170 = true
UCET00844 = true
# GOW: Chains of Olympus Demo
UCUS98705 = true
UCED00971 = true
UCUS98713 = true
2019-02-06 17:28:52 +00:00
# F1 2006 has extremely long loading times if we don't limit the framerate.
UCES00238 = true
UCJS10045 = true
# F1 2005, japan only?
UCJS10019 = true
# The Transformers games are also afflicted with long loading times and render too fast like GoW.
# Transformers - The Game
ULES00823 = true
ULES00824 = true
ULES00825 = true
ULUS10274 = true
# Transformers - Revenge of the Fallen
ULES01286 = true
ULES01287 = true
ULUS10433 = true
# Tekken 6
ULUS10466 = true
2021-01-05 02:17:14 +00:00
ULES01376 = true
ULJS00224 = true
NPUH10047 = true
ULAS42214 = true
ULJS19054 = true
NPJH50184 = true
# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)
ULUS10239 = true
ULES00828 = true
# Fat Princess: Fistful of Cake loading speeds benefit greatly.
UCAS40285 = true
UCES01312 = true
NPJG00045 = true
NPHG00025 = true
UCKS45137 = true
UCUS98740 = true
2020-04-27 08:22:54 +00:00
# Mumbo Jumbo games (see issue #12857)
ULUS10287 = true # Super Collapse 3
ULES01027 = true # Super Collapse 3
ULUS10203 = true # Platypus
ULES01029 = true # Platypus
2020-04-27 08:22:54 +00:00
ULUS10227 = true # 7 Wonders of the Ancient World
ULES01037 = true # 7 Wonders of the Ancient World
# Super Monkey Ball Adventures also benefits from this (#7674).
ULES00364 = true
ULUS10132 = true
# Homebrew Kurok (we don't normally add homebrew here but it has a distinctive GameID)
KURO00767 = true
[JitInvalidationHack]
# This is an absolutely awful hack that somehow prevents issues when clearing the JIT,
# if the game has copied code with EmuHack opcodes or something. Hopefully will be able
# to remove this in the future.
# See #3854.
# Tony Hawk's Underground
ULUS10014 = true
ULES00033 = true
ULES00034 = true
ULES00035 = true
# MTX MotoTrax
ULUS10138 = true
[HideISOFiles]
# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files
# in a few directories. Prevent this by hiding the files from the game.
# To be sure, catch all versions and remixes of the game that's been seen in reports.
# It checks the following directories:
# /
# /PSP/
# /PSP/COMMON
# /PSP/GAME
ULKS46116 = true
ULKS46189 = true
ULKS46190 = true
ULKS46236 = true
ULKS46240 = true
ULKS46059 = true
ULUS10403 = true
ULUS10538 = true
ULKS46050 = true
ULJM05836 = true
ULJM46236 = true
ULJM06034 = true
NPHH00260 = true
CF0020046 = true
CF0020074 = true
NPJH50471 = true
ULJM06033 = true
NPJH50559 = true
NPEH00030 = true
[MoreAccurateVMMUL]
# Fixes leg shaking in Tekken 6. The potential for slowdown in other games is large enough
# that we will not generally apply this accurate mode where not needed.
ULUS10466 = true
ULES01376 = true
ULJS00224 = true
NPUH10047 = true
ULAS42214 = true
ULJS19054 = true
NPJH50184 = true
[ForceSoftwareRenderer]
# Darkstalkers
ULES00016 = true
ULUS10005 = true
ULJM05005 = true
[DarkStalkersPresentHack]
# Darkstalkers
ULES00016 = true
ULUS10005 = true
ULJM05005 = true
[ReportSmallMemStick]
# Harry Potter and the Goblet of Fire - issue #13266
ULUS10032 = true
ULES00210 = true
# Street Fighter Alpha 3 MAX - issue #10462
ULJM05082 = true
ULUS10062 = true
ULES00235 = true
ULJM05225 = true
CPCS01043 = true
ULUS10062 = true
[MemstickFixedFree]
ULJM05571 = true
ULES01367 = true
NPEH00029 = true
ULUS10455 = true
[DateLimited]
# Car Jack Streets - issue #12698
NPUZ00043 = true
NPEZ00198 = true
# This setting will go away in the near future, hopefully we can enable it
# for all or most games.
[ReinterpretFramebuffers]
2020-12-12 23:19:39 +00:00
# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
ULES00262 = true
ULUS10064 = true
ULKS46087 = true
2020-12-12 23:19:39 +00:00
# Colin McRae's DiRT 2 - issue #13012 (car lighting)
ULUS10471 = true
ULJM05533 = true
NPJH50006 = true
ULES01301 = true
# Ultimate Ghosts & Goblins
ULJM05147 = true
ULUS10105 = true
ULES00419 = true
NPJH50235 = true
2020-12-07 08:15:56 +00:00
ULAS42073 = true
# Goku Makai-Mura Kai (variant of Ultimate Ghosts & Goblins)
ULJM05265 = true
ULJM05366 = true
[ShaderColorBitmask]
# Outrun 2006: Coast to Coast - issue #11358
ULES00262 = true
ULUS10064 = true
ULKS46087 = true
2020-12-12 23:19:39 +00:00
# Colin McRae's DiRT 2 - issue #13012 (car lighting)
ULUS10471 = true
ULJM05533 = true
NPJH50006 = true
ULES01301 = true
[DoublePrecisionSinCos]
# Hitman Reborn Battle Arena 2 (#12900)
ULJS00218 = true
# Hitman Reborn Battle Arena
ULJS00157 = true
[DisableFirstFrameReadback]
# Wipeout Pure: Temporary workaround for lens flare flicker. See #13344
UCUS98612 = true
UCJS10007 = true
UCES00001 = true
UCKS45008 = true
NPJG00059 = true