Unknown W. Brackets
4d47ccd5df
Add a NEON version of the tex hash.
...
Should be used only for NEON devices. Currently only compiled on Android.
2013-11-02 02:09:54 -07:00
Henrik Rydgard
122f19a3cf
Further adjust the android-x86 optimization settings
2013-10-29 17:16:02 +01:00
Henrik Rydgard
0e8193134c
Change the android-x86 optimization setting according to a forum post
2013-10-29 16:47:36 +01:00
Henrik Rydgård
7a83deaeea
Android build: Set -march=armv6 for our armeabi build, we don't support
...
anything lower anyway.
2013-10-28 16:46:16 +01:00
Siddharth
ec0e0d7047
implemented full tilt based D-pad controls
2013-10-27 23:28:47 +05:30
Henrik Rydgard
f5a63d7d41
Better fix for the UINT_64 define issue on android
2013-10-20 13:52:31 +02:00
The Dax
cdf819c9eb
Remove rebase junk, update CMakeLists.txt, update Android.mk.
2013-10-19 23:51:58 -04:00
Siddharth
38442c090e
allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
...
can now reposition on screen controls
removed unnessecary files
fixed indenting issues
renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Henrik Rydgård
2c5adc96cf
Rip out the support for the Atrac3+ plugin. It is gone, to never return.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
be40289d6c
Use ffmpeg for Atrac3+ decoding during video playback as well.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
99fec75f06
Delete OMAConvert, entirely unused
2013-10-17 12:33:57 +02:00
Henrik Rydgård
cb3544cb3d
Switch back to the older NDK toolchain for the release.
...
Let's investigate the 2.2 compat issues later.
2013-10-16 11:31:40 +02:00
Henrik Rydgård
bfea9bba4b
Revert "Experiment: Change back to the old Android toolchain for one commit"
...
This reverts commit 4506f5e6b5
.
2013-10-15 22:20:48 +02:00
Henrik Rydgård
4506f5e6b5
Experiment: Change back to the old Android toolchain for one commit
...
To see if 2.2 devices are happier.
2013-10-15 22:19:41 +02:00
Unknown W. Brackets
7fb9d65a08
Make it possible to build headless on Android.
...
Use "ab HEADLESS=1", and then you'll have a shiny new ppsspp_headless
exexutable which can run tests.
2013-10-14 02:41:34 -07:00
Unknown W. Brackets
dfcdfbea18
Tests: Avoid out of bounds, set headLess = true.
2013-10-14 00:49:04 -07:00
Henrik Rydgård
cdba174ab7
Merge pull request #4148 from unknownbrackets/config-files
...
Allow config files and fonts to be on the memstick
2013-10-13 04:01:01 -07:00
Henrik Rydgård
2546f236ee
Merge pull request #4151 from shenweip/patch-4
...
Add NetconfDialog and partly implemented for it.
2013-10-13 03:59:34 -07:00
shenweip
ce50086c81
Add new files to cmake and Android.mk
2013-10-13 10:32:56 +08:00
Unknown W. Brackets
af2ccbb9da
Rename flashDirectory to flash0Directory.
2013-10-12 16:08:39 -07:00
The Dax
4f98e1de1e
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests.
2013-10-12 16:01:22 -04:00
Unknown W. Brackets
dc91bf2ca3
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Unknown W. Brackets
c8d2c45590
Move GE debugger breakpoints out of Windows/ code.
2013-10-12 10:03:28 -07:00
Henrik Rydgard
9338ec0135
oops
2013-10-12 02:56:35 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
...
Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Unknown W. Brackets
0ec09f9700
Move parts of ChunkFile into a cpp, cleanup.
2013-10-06 22:09:50 -07:00
Unknown W. Brackets
f43997a47f
Update bufw handling in all gpus.
...
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Henrik Rydgard
cc6681cd0b
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
...
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
shenweip
82ad9ba853
Add GamedataInstallDialog to CMakeLists and Android.mk
2013-09-13 23:19:53 +08:00
Henrik Rydgard
26c5ee4a6d
Add screen to control debug levels. Will make it easier to access later.
2013-09-07 13:38:37 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
Henrik Rydgard
273fb7c941
Warning fixes, make the back button exit the emu on the main screen on Android.
2013-09-04 10:51:14 +02:00
Henrik Rydgard
9e5362ded1
Add sceHeap to cmakelists and android.mk
2013-09-04 10:34:00 +02:00
Henrik Rydgard
9dcd67fc31
Pass the new sha1/md5 test.
2013-09-03 00:36:55 +02:00
Henrik Rydgard
8d9a10f483
Disable -ffast-math - appears to have caused breakage.
2013-08-31 23:16:40 +02:00
Henrik Rydgard
0d0b43818c
Warning fixes and stuff
2013-08-30 20:14:16 +02:00
Henrik Rydgard
855fe05050
Update Android NDK compiler version (r9 required). Restore x86 and armeabi builds that I accidentally removed.
2013-08-30 15:45:32 +02:00
Henrik Rydgard
349718a3bc
Windows: Use system fonts in UI - no more mojibake.
...
No support for doing this on Android yet, still uses the atlas.
2013-08-30 14:48:52 +02:00
Henrik Rydgard
b19fe900bf
Fixes for x86 android build
2013-08-29 20:06:24 +02:00
The Dax
e35b7ef9a5
Attempt to fix Android build.
2013-08-24 09:50:01 -04:00
Henrik Rydgard
772f9cc585
Adapt the basic spline code from the softgpu to the GL code.
...
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
d9cd0d1fe9
Been meaning to rename DisplayListInterpreter->GLES_GPU forever
2013-08-20 22:34:47 +02:00
Henrik Rydgard
0a0d8d9e32
Android/SDL buildfix, move remains of the old UI into other files.
2013-08-18 20:25:57 +02:00
Henrik Rydgård
fa59ba4e3d
Merge pull request #3197 from neobrain/softgpu2
...
Software Renderer
2013-08-17 02:22:22 -07:00
neobrain
f02f13f2dc
Fix Qt and Android build.
2013-08-17 10:50:22 +02:00
Unknown W. Brackets
95c347b75c
Add xxHash-r32 to build (not used yet.)
2013-08-16 23:48:41 -07:00
Tony Wasserka
6cd1091e19
Add an option for enabling software rendering.
2013-08-16 23:48:52 +02:00
Henrik Rydgard
22ebe76f33
Move KeyMapping UI to its own file before rewriting.
...
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Unknown W. Brackets
7ac67a8931
Add a function to walk the stack, not yet perfect.
...
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets
e6b42768fe
Add a class to manage IO on a separate thread.
...
Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Henrik Rydgard
e954bd11da
Oops
2013-08-07 23:52:05 +02:00
Henrik Rydgard
b49f6173c1
Switch back to gcc 4.6 temporarily (android)
2013-08-07 23:49:15 +02:00
Henrik Rydgard
f08dd3eba6
Use the new NDK toolchain (gcc 4.8)
2013-08-07 00:00:16 +02:00
Unknown W. Brackets
b17b23f1f2
Add a function to run the CPU core.
2013-08-04 15:23:38 -07:00
Henrik Rydgard
30e18e9344
Log level changes
2013-07-30 01:09:12 +02:00
Unknown W. Brackets
256394b2bf
Move VirtualDiscFileSystem to its own file.
2013-07-28 12:31:48 -07:00
Henrik Rydgard
a346697037
Update native + some very minor changes
2013-07-27 00:44:16 +02:00
Henrik Rydgard
c7298ccc86
Update native (load the GL_QCOM_alpha_test OpenGL extension if available)
2013-07-22 01:24:27 +02:00
Henrik Rydgard
414acd13b0
Restore android optimization level that I accidentally lowered.
2013-07-16 23:03:52 +02:00
Henrik Rydgard
81411a74ed
Experimental: Make orientation change possible on Android.
2013-07-16 22:51:25 +02:00
Henrik Rydgard
09a7bd08fa
Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later.
2013-07-15 17:41:24 +02:00
The Dax
ab8c1f5b5f
Fix multiple compilation issues for all platforms.
2013-07-03 14:37:31 -04:00
sum2012
c2091de3d5
Add dummy sceCcc
...
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
Henrik Rydgard
604ad0181b
Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
...
Conflicts:
UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00
The Dax
dfd70d993c
Add HDRemaster.cpp/.h to Android.mk and CMakeLists.txt.
2013-06-26 16:02:53 -04:00
Henrik Rydgard
67c185f8ea
Update native to not wait in the opensl callback. Some minor audio optimizations. Also it seems ffmpeg has changed so update it.
2013-06-22 17:37:09 +02:00
Henrik Rydgard
04df8ac4dc
Crank up the compiler optimization level for android.
2013-06-11 19:25:46 +02:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
raven02
a436a2139d
Buildfix (Android)
2013-06-09 17:12:22 +08:00
Henrik Rydgard
533541615f
Merge branch 'master' of github.com:hrydgard/ppsspp
...
Conflicts:
UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Henrik Rydgard
bb3c91f8bb
Some New-UI work (disabled, it's not really ready yet).
2013-06-08 22:47:06 +02:00
Henrik Rydgard
68e75ae134
More download stuff
2013-06-02 13:44:36 +02:00
Henrik Rydgard
230d0b3679
Buildfixes
2013-06-01 23:37:51 +02:00
Unknown W. Brackets
ee751d6fdd
Buildfix for Linux, fixes #1994 .
2013-05-30 22:42:27 -07:00
Henrik Rydgard
572eb26305
Merge branch 'master' into makotech222-cwcheat
...
Conflicts:
Core/Core.vcxproj.filters
Core/HLE/__sceAudio.cpp
Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
Henrik Rydgard
f9af7007d2
Add support for loading at3plusdecoder.so on Android. Make sure the .so files are at /PSP/libs/armeabi-v7a and/or /PSP/libs/armeabi on your Android external storage.
2013-05-30 15:26:12 +02:00
Henrik Rydgard
169ca97377
Change atrac3plus decoder dll name to be neutral. Add basic non-windows support for loading it (not tested yet).
2013-05-30 13:51:44 +02:00
Henrik Rydgard
f184632ecd
Merge branch 'master' into makotech222-cwcheat
2013-05-23 12:54:45 +02:00
Henrik Rydgard
1f50096d7f
Don't save recent history from testrunner
2013-05-23 12:49:34 +02:00
Henrik Rydgard
9fa61c7110
Add cwcheat to android and cmake builds
2013-05-22 21:06:10 +02:00
Henrik Rydgard
059aed36ee
Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
2013-05-22 18:00:06 +02:00
Henrik Rydgard
0ed09532f9
Quick sceMd5 implementation, needs tests
2013-05-22 11:05:30 +02:00
mattweb28
d3ded6639a
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
Henrik Rydgard
2fc0f9ecc3
Android buildfix
2013-05-08 21:41:22 +02:00
cv4720120318
413819cda1
Add FFMPEG libraries to Android build. Update ffmpeg submodule.
2013-05-08 17:51:29 +02:00
Jacky TSUI
95addc09b1
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
Sacha
8cb0423f32
Avoid name collision with ThreadPool on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry.
2013-05-03 16:31:53 +10:00
Sacha
2396574f45
Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry.
2013-05-03 16:22:15 +10:00
Unknown W. Brackets
c73657e39a
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
raven02
c2e8e852a3
Buildfix (non-windows)
2013-05-02 09:06:35 +08:00
raven02
3be767b44b
Buildfix
2013-04-30 20:54:10 +08:00
nachume
55b94900a0
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
sum2012
b2ee8468d7
Non Window build
...
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
Henrik Rydgard
9eace8a80e
Combine the two JitCache implementations (x86, ARM) into one.
2013-04-27 01:32:03 +02:00
Henrik Rydgard
32f344d6bd
Very basic internationalization. Does not work on Android yet due to location of ini files.
2013-04-18 12:06:26 +02:00
Henrik Rydgard
422f08721d
Mark some more files to be compiled as ARM instead of THUMB.
...
(likely-to-be register intensive code)
2013-04-14 10:28:40 +02:00
Henrik Rydgard
349e18982c
Remove x86 from android build until it's fixed.
2013-04-13 22:48:45 +02:00
Henrik Rydgard
e3fb88de68
Background thread for icon loading, show in game list. Switch to GNU STL in Android port.
2013-04-13 21:24:07 +02:00
Henrik Rydgard
8b6eea7df4
Load icon and bg from PBP files.
2013-04-08 21:46:54 +02:00