Unknown W. Brackets
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0a73828042
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UI: Use theme colors in more places.
Hopefully everywhere.
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2017-03-26 08:57:04 -07:00 |
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Unknown W. Brackets
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ed11b8a8bd
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UI: Add a message handler to update the bg image.
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2017-03-26 07:52:47 -07:00 |
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Unknown W. Brackets
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8f4d1634ad
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UI: Add simple support for a custom background.
No UI. Essentially, this is a cleaned up version of xiushudongfang's
implementation that supports all platforms, but no selection UI.
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2017-03-26 07:52:46 -07:00 |
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Unknown W. Brackets
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67fb745278
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Merge pull request #9505 from hrydgard/remove-gl-bgra-path
Remove BGRA path from GLES.
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2017-03-26 10:43:45 -04:00 |
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Henrik Rydgard
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576c1b740a
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Buildfix non-Windows
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2017-03-26 13:07:36 +02:00 |
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Henrik Rydgård
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c1b37bd2ad
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Merge pull request #9506 from xebra/fix_hwtess_gles
GLES:Fix compatibility checks for instanced rendering.
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2017-03-26 12:08:20 +02:00 |
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Henrik Rydgård
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be7c98cfff
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Merge pull request #9504 from unknownbrackets/gameinfo-race
UI: Refactor game icon/bg loading
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2017-03-26 12:03:29 +02:00 |
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xebra
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04e1e1a460
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GLES:Fix compatibility checks for instanced rendering.
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2017-03-26 19:00:20 +09:00 |
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Henrik Rydgard
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10f144ef2e
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Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874
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2017-03-26 11:39:25 +02:00 |
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Henrik Rydgård
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13c7241b10
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Merge pull request #9502 from unknownbrackets/texcache-secondary
Texcache: Fix "reuse changed textures"
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2017-03-26 11:02:41 +02:00 |
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Unknown W. Brackets
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562288b09c
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UI: Refactor game icon/bg loading.
This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
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2017-03-26 00:00:57 -07:00 |
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Unknown W. Brackets
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bc31415bfc
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Texcache: Fix "reuse changed textures".
Broken by 9876365 , which stopped generating new texture names/ptrs.
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2017-03-25 15:30:58 -07:00 |
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Henrik Rydgård
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43d0a2bcf0
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Merge pull request #9500 from unknownbrackets/texcache
Texcache: Rehash textures after mem invalidation
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2017-03-25 22:04:46 +01:00 |
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Unknown W. Brackets
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bb39c2e458
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Texcache: Rehash textures after mem invalidation.
Before, we were doing this when we enqueued. We need to at least do this
when an invalidation is triggered.
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2017-03-25 11:49:15 -07:00 |
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Unknown W. Brackets
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7fb7a4877d
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Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
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2017-03-25 11:42:24 -07:00 |
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Henrik Rydgard
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6a88d6c5a4
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gradle: Avoid catch-22 where you can't change the config when it starts out at release (sync needs to pass)
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2017-03-25 09:38:05 +01:00 |
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Henrik Rydgård
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f011ac39bf
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Merge pull request #9496 from unknownbrackets/idle-timing
Core: Reduce frame idle delay
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2017-03-25 08:55:47 +01:00 |
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Henrik Rydgård
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b76389c9c0
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Merge pull request #9497 from unknownbrackets/ui-minor
UI: Skip game bg lookup without game
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2017-03-25 08:54:48 +01:00 |
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Unknown W. Brackets
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1fdf7c5373
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UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
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2017-03-24 22:15:22 -07:00 |
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Unknown W. Brackets
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cf37da47ba
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Core: Reduce frame idle delay.
Otherwise we only have a single vblank of time left. Sometimes that's not
enough. Effectively, this makes us only sleep one vblank at a time.
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2017-03-24 21:55:24 -07:00 |
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Henrik Rydgård
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33db883024
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Merge pull request #9492 from unknownbrackets/frame-drops
Allow debug logging of frame drops
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2017-03-24 20:37:18 +01:00 |
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Henrik Rydgård
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7daab82519
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Remove duplicate Daxter in compat.ini
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2017-03-24 13:09:18 +01:00 |
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Henrik Rydgård
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e50df0c4a6
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Merge pull request #9491 from xebra/improve_hwtess
Improve hwtess
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2017-03-24 10:19:08 +01:00 |
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xebra
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ca7f265b11
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[spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
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2017-03-24 13:29:05 +09:00 |
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Unknown W. Brackets
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01703f7ffc
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Core: Add UI option to enable frame drop logging.
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2017-03-23 19:27:16 -07:00 |
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Unknown W. Brackets
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47565e1a9e
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Core: Add a feature to log stats on any frame drop.
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2017-03-23 19:02:19 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Henrik Rydgård
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744e7d2eff
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Compat.ini: Add Daxter to the list of games that require buffered rendering
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2017-03-23 18:02:16 +01:00 |
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Henrik Rydgård
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a769724fd0
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Fix old bug breaking "non-fast" memory on ARM64. May help #9477, also see #9488
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2017-03-23 16:53:16 +01:00 |
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xebra
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f4737cc1fa
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Fix f14b7549 .
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2017-03-24 00:02:18 +09:00 |
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xebra
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e6af91f1b0
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[spline/bezier]Trying to fix a problem that wrong texture format causes a crash.
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2017-03-23 23:57:03 +09:00 |
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xebra
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f14b75492d
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[spline/bezier]Split SendDataToShader() into two functions.
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2017-03-23 23:28:38 +09:00 |
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Henrik Rydgård
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1094842b55
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Run git-version-gen.cmd for pure UWP builds as well.
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2017-03-23 15:11:00 +01:00 |
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Henrik Rydgård
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b5d4f202a3
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Merge pull request #9489 from LunaMoo/IntellisenseFix
Revert unintentional change from #9424 to fix intellisense.
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2017-03-23 13:14:36 +01:00 |
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Henrik Rydgård
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a787010341
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Heh, oops
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2017-03-23 12:09:26 +01:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
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Henrik Rydgård
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45e9b45830
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Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds.
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2017-03-23 10:47:58 +01:00 |
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Henrik Rydgård
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576e940342
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UWP: Remove tests configuration. Start experimenting with CI.
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2017-03-23 10:11:09 +01:00 |
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Henrik Rydgård
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f5e5614645
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Merge pull request #9479 from hrydgard/uwp-initial-support
UWP initial support
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2017-03-23 10:03:22 +01:00 |
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Henrik Rydgård
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656645fb93
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Improve a sad comment
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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7ca186fe93
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Initial work on StorageFolderBrowser
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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4bad28046b
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UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5ce7e5e109
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UWP ARM: Shrink the JIT hack
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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29ad3180a0
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Add hack to make the JIT stable(r) on UWP ARM. Can't make it right without FlushInstructionCache which is not available. Sigh...
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5f1e9dd822
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StorageFileLoader: More safety
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5880f37598
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Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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429f1227a8
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Boost the DPI on mobile. Touch is off for some reason, needs investigation
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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aa2177a4b5
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UWP: Hide the graphics API from the logo screen, it's always D3D11
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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6bac42e9e2
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Turn off WholeProgramOptimization in Release mode, link is too slow
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2017-03-23 10:02:29 +01:00 |
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