Commit Graph

3761 Commits

Author SHA1 Message Date
Henrik Rydgård
0f12d44e59 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Henrik Rydgård
92df6b832c Safer and simpler alternative to cbfa4bf.
See #16483
2022-12-03 12:05:08 +01:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård
d6b9f39215
Merge pull request #16483 from lvonasek/hotfix_simpsons_crash
Simpsons crash on GLES fixed
2022-12-03 10:40:02 +01:00
Unknown W. Brackets
0c19f6ae1d
Merge pull request #16484 from lvonasek/compat_openxr_fixes
OpenXR - HUD support for even more games
2022-12-02 14:03:23 -08:00
Lubos
39c399df47 OpenXR - GTA Chinatown wars rendering fixed 2022-12-02 17:53:03 +01:00
Lubos
769b1d7342 OpenXR - Assasins Creed rendering fixed 2022-12-02 17:45:29 +01:00
Lubos
66cbe55ffc OpenXR - Tony Hawk HUD fixed 2022-12-02 16:47:26 +01:00
Lubos
1e2cf07c6b OpenXR - Monster Hunter HUD fixed 2022-12-02 15:16:41 +01:00
Lubos
b41a782fcd Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
2022-12-02 14:32:27 +01:00
Henrik Rydgård
cd0acec3f0 Crashfix the other backends 2022-12-02 13:49:28 +01:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Lubos
de78007e66 OpenXR - Enable HUD in a few more games 2022-11-29 22:17:12 +01:00
Lubos
812c7d13aa OpenXR - HUD disappearing in Flatout fixed 2022-11-29 21:25:13 +01:00
Henrik Rydgård
bdfde4cbac Implement the new screen sizing parameters 2022-11-27 16:16:04 +01:00
Lubos
aa66b93124 MOve VR heuristics into a standalone method 2022-11-25 16:05:30 +01:00
Lubos
b2d809f4cd typos fixed 2022-11-25 15:58:51 +01:00
Lubos
1ef036d07c OpenXR - Farplane distance limit adjusted 2022-11-25 13:33:53 +01:00
Lubos
390ee28cd9 OpenXR - HUD fixes 2022-11-25 12:01:51 +01:00
Lubos
0b089dd1e5 OpenXR - HUD support improved 2022-11-25 11:08:49 +01:00
Lubos
3aae47c331 OpenXR - Add a TODO for follow-up PR 2022-11-25 09:31:44 +01:00
Lubos
08432dd4e1 OpenXR - Camera controls adjust HUD instead of FOV 2022-11-25 09:25:23 +01:00
Lubos
a58ea86318 OpenXR - HUD scale option added 2022-11-25 09:18:16 +01:00
Lubos
5417e828de OpenXR - Do not rescale the postprocess effects 2022-11-25 09:05:48 +01:00
Lubos
0e2fd7c2a2 OpenXR - Fix HUD in many games which breaks postprocess effects 2022-11-24 19:17:00 +01:00
Henrik Rydgård
3dd45c6561 Can't forget the texture in the callback, breaks texture-from-framebuffer-copy.
Was probably redundant anyway.
2022-11-24 11:02:21 +01:00
Henrik Rydgård
70d1d8fa07 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Henrik Rydgård
9bc0d662c9 Add more affected games to compat setting. Reorder checks, and check vendor flag. 2022-11-24 10:09:47 +01:00
Henrik Rydgård
39f2ddd128 Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015

Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock

But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.

Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
f6fcc9e9a7 Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
Henrik Rydgård
cbfa4bfc8e Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
Henrik Rydgård
ce5a1b8b7e Some minor "centralization" 2022-11-21 17:55:30 +01:00
Henrik Rydgård
eff4118769 One more refactoring step 2022-11-21 14:54:48 +01:00
Henrik Rydgård
37ec31dedd Fix resizing issue. Took some refactoring. 2022-11-20 12:57:32 +01:00
Unknown W. Brackets
01d7d73438 GPU: Remove unused GPU_USE flag. 2022-11-13 08:09:57 -08:00
Unknown W. Brackets
4a367148e6 GPU: Centralize more GPU_USE flags, like depth. 2022-11-13 08:04:47 -08:00
Unknown W. Brackets
70c3205564 GPU: Correct equal depth checks. 2022-11-09 20:34:29 -08:00
Henrik Rydgård
2886c33c06
Merge pull request #16370 from lvonasek/compat_openxr_sonic
OpenXR - Sonic Rivals fixed
2022-11-09 21:28:34 +01:00
Lubos
b980f55645 OpenXR - Don't get mirroring from identity matrix 2022-11-09 19:07:45 +01:00
Unknown W. Brackets
1c0a37f252 GPU: Correct vertex decoder in software transform.
It was meant to flip to skin in decode.
2022-11-09 07:07:39 -08:00
Unknown W. Brackets
745d9ad320 GPU: Avoid enabling depth test pointlessly.
See #16015.  Attempting to avoid a driver bug.
2022-11-08 20:06:08 -08:00
Unknown W. Brackets
855d16ffb3 GPU: Prefer scaling depth to 16-bit if using 24.
In most cases, this will be a lot faster than pixel depth rounding, and
may avoid more issues in vertex rounding.
2022-11-08 20:06:08 -08:00
Unknown W. Brackets
3333f2a5aa GPU: Avoid clears for non-simple depth values.
Some drivers don't round depth the same way for a clear vs for drawing,
which can cause mismatches.  We only do this if we see equals-style depth
comparison funcs used in drawing.
2022-11-08 20:06:08 -08:00
Henrik Rydgård
41c812651d
Merge pull request #16347 from unknownbrackets/softgpu-skin
Always skin in decode for software transform and rendering
2022-11-06 20:21:02 +01:00
Unknown W. Brackets
3de2557ecb GPU: Always skin in decode for software transform. 2022-11-06 08:55:07 -08:00
Unknown W. Brackets
6c36f03a0d GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
Henrik Rydgård
b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Lubos
c6b83dd9d8 OpenXR - Enable camera movement and stereo in flatscreen mode 2022-11-03 20:00:30 +01:00
Henrik Rydgård
0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00