Unknown W. Brackets
2aa4592330
SDL: Skip FcFini() call, causes crashes.
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Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00
Unknown W. Brackets
eb43bfc541
Build: Add draw_text_sdl to MSVC project.
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This way we can easily see it.
2023-08-13 19:36:17 -07:00
Unknown W. Brackets
87668a5720
Merge pull request #17902 from hrydgard/ui-bugfixes
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Some debug overlays don't make sense when not in-game, disable them
2023-08-13 13:13:16 -07:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
5a9a2bf6fe
Merge pull request #17779 from EmulatorJS/master
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Cleanup emscripten libretro target
2023-08-13 21:40:24 +02:00
Henrik Rydgård
2cdcc413b7
Merge pull request #17898 from unknownbrackets/irjit-vfputemps
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irjit: Cleanup/purge FPU/VFPU temps
2023-08-13 21:08:00 +02:00
Henrik Rydgård
5dcd14b17a
Merge pull request #17901 from unknownbrackets/riscv-disasm
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riscv: Add debug log of block disasm
2023-08-13 21:07:37 +02:00
Henrik Rydgård
7127ebbb47
Merge pull request #17897 from hrydgard/opengl-separate-present-take-2
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OpenGL: Separate submit and present, take 2
2023-08-13 21:05:10 +02:00
Unknown W. Brackets
f03cd0b2ad
Merge pull request #17899 from unknownbrackets/riscv-minor
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Minor RISC-V cleanups, frame profiler fix
2023-08-13 11:19:42 -07:00
Henrik Rydgård
d6cdb6e5d9
Merge pull request #17900 from unknownbrackets/irjit-vsgelt
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irjit: Implement vsge/vslt
2023-08-13 19:59:14 +02:00
Unknown W. Brackets
23c79f8e7f
irjit: Implement vsge/vslt.
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These are not ideal especially for SIMD, but they do work.
Improves performance in Silent Hill on RISC-V by like 20%.
2023-08-13 10:40:47 -07:00
Unknown W. Brackets
5d20f2aabd
irjit: Simplify VecDo3.
2023-08-13 10:40:47 -07:00
Unknown W. Brackets
2b36e0a625
irjit: ZeroFpCond -> FpCondFromReg.
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We already have a zero reg, so this is more useful and symmetrical.
2023-08-13 10:40:47 -07:00
Unknown W. Brackets
2bb67db43c
riscv: Switch to the logBlocks model for disasm.
2023-08-13 10:37:21 -07:00
Unknown W. Brackets
8c036a889d
riscv: Add debug log of block disasm.
2023-08-13 10:32:04 -07:00
Unknown W. Brackets
e51eca9eee
UI: Fix frame profiler.
2023-08-13 10:21:08 -07:00
Unknown W. Brackets
41cddce167
TexCache: Encourage vectorization.
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This gets clang to vectorize on RISC-V V, although it looks suboptimal
(probably faster than not using vector, though.) Also improves other
platforms, but our specializations seem better.
2023-08-13 10:21:04 -07:00
Unknown W. Brackets
7cc6c5fa62
riscv: Fix load error w/o pointerify.
2023-08-13 10:20:28 -07:00
Unknown W. Brackets
be938a850b
riscv: Remove FMul safety check.
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Let's just see if everything's right, this bloats multiplies a lot.
Doesn't seem to impact perf a lot, though.
2023-08-13 10:20:20 -07:00
Unknown W. Brackets
fa53b80574
irjit: Cleanup/purge FPU/VFPU temps.
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A lot of cases are followed by an FMov that just moved the temp to a
regular register, from VFPU instructions playing safe about overlaps.
2023-08-13 10:14:10 -07:00
Henrik Rydgård
e651d6e59f
Finish the separation of EndFrame and Present.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
377704f195
OpenGL: Split submit and presentation into two tasks, but schedule them together
2023-08-13 18:40:35 +02:00
Henrik Rydgård
86fcb28d4d
Remove "bool retainControl_" for simplicity. Not needed.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
f7b8075d05
Merge pull request #17896 from hrydgard/frame-timing-struct
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Frame timing struct
2023-08-13 18:20:00 +02:00
Henrik Rydgård
a84cb357dc
Comment fixes, adjust a couple of sleeps
2023-08-13 17:57:46 +02:00
Henrik Rydgård
7bb1914fd3
Add FrameTiming.cpp/h (with no real contents)
2023-08-13 17:57:43 +02:00
Henrik Rydgård
b84091f1d2
Merge pull request #17895 from hrydgard/ini-file-fix
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IniFile: Store sections in unique_ptrs, instead of directly.
2023-08-13 14:01:34 +02:00
Henrik Rydgård
cf83be8b3c
Very small memory leak fix
2023-08-13 13:55:51 +02:00
Henrik Rydgård
d82ecf1d3e
IniFile: Store sections in unique_ptrs, instead of directly.
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This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård
2a74a0b98a
Merge pull request #17893 from unknownbrackets/riscv-blocklink
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riscv: Enable block linking
2023-08-13 12:40:39 +02:00
Ethan O'Brien
8426b35a80
Cleanup emscripten libretro build target
2023-08-12 14:38:35 -05:00
Unknown W. Brackets
81f67c717c
riscv: Fix block link for prev blocks.
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Oops, was just reversed so never linking.
2023-08-12 10:48:39 -07:00
Unknown W. Brackets
71fcc4a658
riscv: Fix disassembly of ra-relative jump.
2023-08-12 09:53:38 -07:00
Unknown W. Brackets
8f155dba32
Debugger: Fix random FPU/VFPU selection.
2023-08-12 09:50:46 -07:00
Unknown W. Brackets
fcc90095f7
riscv: Enable block linking.
2023-08-12 09:37:02 -07:00
Unknown W. Brackets
247788806a
irjit: Add direct helper for start PC.
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It's annoying always fetching length too.
2023-08-12 09:37:02 -07:00
Unknown W. Brackets
b3cdf06c5a
riscv: Write fixup on block invalidation.
2023-08-12 09:37:02 -07:00
Unknown W. Brackets
3757ebca2d
irjit: Invalidate/finalize target blocks.
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Doesn't actually do anything yet, but adds plumbing.
2023-08-12 09:37:02 -07:00
Unknown W. Brackets
fc476020ba
riscv: Improve immediate generation.
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Use compressed instructions more, better jumps when outside PC 32-bit
range.
2023-08-12 09:37:02 -07:00
Henrik Rydgård
094c432992
Merge pull request #17892 from hrydgard/revert-gl-separate-present
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Revert "OpenGL: Separate submit/present for this backend as well"
2023-08-12 17:12:13 +02:00
Henrik Rydgård
0ccd29f2ba
Revert "OpenGL: Separate submit/present for this backend as well"
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This reverts commit 0143d67f9ba8f76b60a019a09292aa94caa127fb.
2023-08-12 13:35:21 +02:00
Henrik Rydgård
fabcaf6e04
Merge pull request #17890 from hrydgard/d3d-present-refactor
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D3D presentation refactoring
2023-08-11 10:41:55 +02:00
Henrik Rydgård
1ea11c233c
Remove "SwapBuffers" from the GraphicsContext interface.
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Buildfixes
More buildfix
headless buildfix
One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
1bdbef487b
D3D11: Pass the swapchain pointer into the thin3d context
2023-08-11 01:57:02 +02:00
Henrik Rydgård
7c60022979
Fix hang after exiting a game. After running a game, coreState is POWERDOWN which counts as stepping.
2023-08-10 23:52:24 +02:00
Henrik Rydgård
87f7523f99
Merge pull request #17887 from hrydgard/opengl-separate-present
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Separate submit/present for OpenGL as well
2023-08-10 18:13:22 +02:00
Henrik Rydgård
c1560f93e6
Bump ffmpeg submodule.
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See https://github.com/hrydgard/ppsspp-ffmpeg/pull/71
2023-08-10 18:09:01 +02:00
Henrik Rydgård
0143d67f9b
OpenGL: Separate submit/present for this backend as well
2023-08-10 17:46:10 +02:00
Henrik Rydgård
7087bd8ae6
Merge pull request #17886 from hrydgard/more-renderloop-refactors
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More renderloop refactors
2023-08-10 17:41:28 +02:00