Sacha
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a4ef688991
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Install langregion and shaders for iOS and other CMake builds.
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2013-10-18 02:09:44 +10:00 |
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Henrik Rydgård
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99fec75f06
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Delete OMAConvert, entirely unused
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2013-10-17 12:33:57 +02:00 |
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Unknown W. Brackets
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f9522a5e7f
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iOS: buildfix, stub Vibrate() for now.
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2013-10-13 12:12:36 -07:00 |
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Henrik Rydgård
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2546f236ee
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Merge pull request #4151 from shenweip/patch-4
Add NetconfDialog and partly implemented for it.
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2013-10-13 03:59:34 -07:00 |
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shenweip
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ce50086c81
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Add new files to cmake and Android.mk
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2013-10-13 10:32:56 +08:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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Sacha
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a7346e5d59
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Buildfix for CMake / Qt
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2013-10-09 01:45:37 +10:00 |
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Unknown W. Brackets
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0ec09f9700
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Move parts of ChunkFile into a cpp, cleanup.
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2013-10-06 22:09:50 -07:00 |
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The Dax
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aa0d65a2cb
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Update CMakeLists.txt for x86 ffmpeg.
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2013-09-29 14:28:07 -04:00 |
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Henrik Rydgård
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4582902cf2
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Make the ARM stuff build on clang so we can later get the unit test to
work there. also fixes the build.
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2013-09-29 20:01:38 +02:00 |
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adrian17
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db6ed6f399
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Removed unused files from Common.
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2013-09-27 16:47:21 +02:00 |
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Henrik Rydgard
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4cba4efbba
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Try to fix scaling of generated UV texcoords on splines.
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2013-09-24 14:14:05 +02:00 |
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Unknown W. Brackets
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eabd8b5302
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Add GPU debugging hooks to Host, not yet in use.
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2013-09-22 08:14:55 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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301884428f
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Buildfixes for Symbian and iOS/etc.
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2013-09-15 08:18:20 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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shenweip
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eb91f4a4b6
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fix style again
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2013-09-14 07:50:22 +08:00 |
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shenweip
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82ad9ba853
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Add GamedataInstallDialog to CMakeLists and Android.mk
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2013-09-13 23:19:53 +08:00 |
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Henrik Rydgard
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26c5ee4a6d
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Add screen to control debug levels. Will make it easier to access later.
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2013-09-07 13:38:37 +02:00 |
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Henrik Rydgard
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cc8e4cb8fe
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
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Henrik Rydgard
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9e5362ded1
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Add sceHeap to cmakelists and android.mk
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2013-09-04 10:34:00 +02:00 |
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Unknown W. Brackets
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b20bb3b609
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Refactor down the begin/end callback stuff.
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2013-09-03 01:21:52 -07:00 |
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Henrik Rydgard
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871c9e3090
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Remove -ffast-math from cmakelists
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2013-09-01 10:27:04 +02:00 |
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Arthur Blot
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f424155f50
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Linux buildfix
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2013-08-31 01:32:56 +02:00 |
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Sacha
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d6709a0b32
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Remove unnecessary define. Add Qt5 compatibility to qmake file.
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2013-08-28 03:19:49 +10:00 |
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The Dax
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11a17c86ea
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Attempt to fix SDL build.
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2013-08-24 09:22:11 -04:00 |
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Sacha
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cfbc64f50e
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Build fix Blackberry and Linux Qt.
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2013-08-23 12:31:12 +10:00 |
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Henrik Rydgard
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bb22081889
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Forgot this one..
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2013-08-23 01:03:40 +02:00 |
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Sacha
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0a9671d218
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CMake Buildfix.
Update version number for Blackberry.
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2013-08-21 10:11:34 +10:00 |
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Unknown W. Brackets
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8c4db99435
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iOS buildfix.
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2013-08-18 20:17:33 -07:00 |
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Henrik Rydgard
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0a0d8d9e32
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Android/SDL buildfix, move remains of the old UI into other files.
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2013-08-18 20:25:57 +02:00 |
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Jimmy Wennlund
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ad43de1188
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Fix linkingproblem on OSX missing -framework CoreFundation
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2013-08-18 15:58:43 +02:00 |
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Henrik Rydgård
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fa59ba4e3d
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Merge pull request #3197 from neobrain/softgpu2
Software Renderer
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2013-08-17 02:22:22 -07:00 |
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Unknown W. Brackets
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95c347b75c
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Add xxHash-r32 to build (not used yet.)
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2013-08-16 23:48:41 -07:00 |
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Tony Wasserka
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bfd9266b51
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softgpu: Add support for ambient lighting.
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2013-08-16 23:48:58 +02:00 |
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Tony Wasserka
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2aff3a8575
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softgpu: Move clipping code to a separate file.
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2013-08-16 23:48:56 +02:00 |
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Tony Wasserka
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142f2a3688
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softgpu: Move triangle rasterization code to a new file.
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2013-08-16 23:48:54 +02:00 |
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Tony Wasserka
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1430ca3e73
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softgpu: Add transform pipeline functionality.
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2013-08-16 23:48:52 +02:00 |
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Tony Wasserka
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19c6fedb79
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Copy NullGpu to SoftGpu.
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2013-08-16 23:48:52 +02:00 |
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Henrik Rydgard
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22ebe76f33
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Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
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2013-08-16 16:49:53 +02:00 |
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Unknown W. Brackets
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7ac67a8931
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Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
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2013-08-12 01:54:14 -07:00 |
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Unknown W. Brackets
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e6b42768fe
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Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
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2013-08-11 11:46:55 -07:00 |
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Unknown W. Brackets
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1b838c4403
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Move ThreadEventQueue to its own file.
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2013-08-10 09:08:31 -07:00 |
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Henrik Rydgard
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7d2e0b46a4
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Delete ColorUtil.cpp/h
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2013-07-31 22:28:40 +02:00 |
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Unknown W. Brackets
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256394b2bf
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Move VirtualDiscFileSystem to its own file.
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2013-07-28 12:31:48 -07:00 |
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Kingcom
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0a78a2d160
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Added MIPS assembler
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2013-07-28 14:50:25 +02:00 |
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Kingcom
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1f9991dbec
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Add tables for assembling
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2013-07-28 00:56:53 +02:00 |
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Henrik Rydgard
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09a7bd08fa
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Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later.
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2013-07-15 17:41:24 +02:00 |
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