241 Commits

Author SHA1 Message Date
Sacha
a4ef688991 Install langregion and shaders for iOS and other CMake builds. 2013-10-18 02:09:44 +10:00
Henrik Rydgård
99fec75f06 Delete OMAConvert, entirely unused 2013-10-17 12:33:57 +02:00
Unknown W. Brackets
f9522a5e7f iOS: buildfix, stub Vibrate() for now. 2013-10-13 12:12:36 -07:00
Henrik Rydgård
2546f236ee Merge pull request #4151 from shenweip/patch-4
Add NetconfDialog and partly implemented for it.
2013-10-13 03:59:34 -07:00
shenweip
ce50086c81 Add new files to cmake and Android.mk 2013-10-13 10:32:56 +08:00
Unknown W. Brackets
dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets
c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Sacha
a7346e5d59 Buildfix for CMake / Qt 2013-10-09 01:45:37 +10:00
Unknown W. Brackets
0ec09f9700 Move parts of ChunkFile into a cpp, cleanup. 2013-10-06 22:09:50 -07:00
The Dax
aa0d65a2cb Update CMakeLists.txt for x86 ffmpeg. 2013-09-29 14:28:07 -04:00
Henrik Rydgård
4582902cf2 Make the ARM stuff build on clang so we can later get the unit test to
work there. also fixes the build.
2013-09-29 20:01:38 +02:00
adrian17
db6ed6f399 Removed unused files from Common. 2013-09-27 16:47:21 +02:00
Henrik Rydgard
4cba4efbba Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
Unknown W. Brackets
eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Unknown W. Brackets
f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets
301884428f Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
Henrik Rydgard
cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
shenweip
eb91f4a4b6 fix style again 2013-09-14 07:50:22 +08:00
shenweip
82ad9ba853 Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Henrik Rydgard
26c5ee4a6d Add screen to control debug levels. Will make it easier to access later. 2013-09-07 13:38:37 +02:00
Henrik Rydgard
cc8e4cb8fe Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
Henrik Rydgard
9e5362ded1 Add sceHeap to cmakelists and android.mk 2013-09-04 10:34:00 +02:00
Unknown W. Brackets
b20bb3b609 Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00
Henrik Rydgard
871c9e3090 Remove -ffast-math from cmakelists 2013-09-01 10:27:04 +02:00
Arthur Blot
f424155f50 Linux buildfix 2013-08-31 01:32:56 +02:00
Sacha
d6709a0b32 Remove unnecessary define. Add Qt5 compatibility to qmake file. 2013-08-28 03:19:49 +10:00
The Dax
11a17c86ea Attempt to fix SDL build. 2013-08-24 09:22:11 -04:00
Sacha
cfbc64f50e Build fix Blackberry and Linux Qt. 2013-08-23 12:31:12 +10:00
Henrik Rydgard
bb22081889 Forgot this one.. 2013-08-23 01:03:40 +02:00
Sacha
0a9671d218 CMake Buildfix.
Update version number for Blackberry.
2013-08-21 10:11:34 +10:00
Unknown W. Brackets
8c4db99435 iOS buildfix. 2013-08-18 20:17:33 -07:00
Henrik Rydgard
0a0d8d9e32 Android/SDL buildfix, move remains of the old UI into other files. 2013-08-18 20:25:57 +02:00
Jimmy Wennlund
ad43de1188 Fix linkingproblem on OSX missing -framework CoreFundation 2013-08-18 15:58:43 +02:00
Henrik Rydgård
fa59ba4e3d Merge pull request #3197 from neobrain/softgpu2
Software Renderer
2013-08-17 02:22:22 -07:00
Unknown W. Brackets
95c347b75c Add xxHash-r32 to build (not used yet.) 2013-08-16 23:48:41 -07:00
Tony Wasserka
bfd9266b51 softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Tony Wasserka
2aff3a8575 softgpu: Move clipping code to a separate file. 2013-08-16 23:48:56 +02:00
Tony Wasserka
142f2a3688 softgpu: Move triangle rasterization code to a new file. 2013-08-16 23:48:54 +02:00
Tony Wasserka
1430ca3e73 softgpu: Add transform pipeline functionality. 2013-08-16 23:48:52 +02:00
Tony Wasserka
19c6fedb79 Copy NullGpu to SoftGpu. 2013-08-16 23:48:52 +02:00
Henrik Rydgard
22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Unknown W. Brackets
7ac67a8931 Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets
e6b42768fe Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState.  IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets
1b838c4403 Move ThreadEventQueue to its own file. 2013-08-10 09:08:31 -07:00
Henrik Rydgard
7d2e0b46a4 Delete ColorUtil.cpp/h 2013-07-31 22:28:40 +02:00
Unknown W. Brackets
256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
Kingcom
0a78a2d160 Added MIPS assembler 2013-07-28 14:50:25 +02:00
Kingcom
1f9991dbec Add tables for assembling 2013-07-28 00:56:53 +02:00
Henrik Rydgard
09a7bd08fa Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later. 2013-07-15 17:41:24 +02:00