Commit Graph

48 Commits

Author SHA1 Message Date
ANR2ME
41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME
dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
Henrik Rydgård
a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Unknown W. Brackets
ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
ce3b80dcea Debugger: Add initial GPU stats shell. 2021-10-19 10:01:40 -07:00
Henrik Rydgård
8cab56c948 Move keymap defaults to a separate file. Not exactly a clean separation though. 2021-08-28 15:12:10 +02:00
Henrik Rydgård
98372c465f Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
Additionally, break out the analog stick mapping to the same file.

This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Unknown W. Brackets
64e007c0ce Debugger: Add stub API for replay functionality. 2021-05-29 14:50:57 -07:00
Unknown W. Brackets
18a51b8e97 Update libzip to 1.7.3. 2021-05-09 20:45:53 -07:00
Henrik Rydgård
8314a805f8
Merge pull request #14358 from unknownbrackets/debugger
Add basic APIs for managing memory info tagging
2021-04-17 18:35:38 +02:00
Unknown W. Brackets
d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets
7a1398844a Debugger: Add simple API to control tagging detail.
In case a client requires it.
2021-04-04 20:23:51 -07:00
Henrik Rydgård
e49cd93f0d Windows: Enable UPNP again after 14304 2021-03-20 13:44:50 +01:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
90f701675d UWP: Disable SDLChecks, which error on deprecated.
We should get rid of deprecated usage, but it's troublesome for only UWP
to compile differently.  These were ignored before.
2021-02-18 08:56:36 -08:00
Unknown W. Brackets
e7a3faaa8c Windows: Stop ignoring all deprecated warnings. 2021-02-18 08:56:36 -08:00
Unknown W. Brackets
f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets
f97df5d153 Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
2021-01-18 18:14:48 -08:00
Unknown W. Brackets
de3277c679 Debugger: Add API to trigger buttons. 2021-01-18 16:58:34 -08:00
Henrik Rydgård
886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
Unknown W. Brackets
37d7096703 SaveState: Update to latest Snappy v1.1.8. 2020-09-12 18:16:27 -07:00
Unknown W. Brackets
e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
parport0
fd62d30773 Debugger: Add memory.read_*, memory write_* 2020-07-26 01:18:16 +03:00
Henrik Rydgård
91c7210757 Set up Windows UWP project for miniupnpc.
Gets all the way to linking where it's missing 'in6addr_any' for some
reason.
2020-07-21 23:23:59 +02:00
Henrik Rydgård
fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
626d173d10 Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
Unknown W. Brackets
b97fbcb462 UWP: Add libpng17 include path. 2020-05-25 09:44:05 -07:00
Henrik Rydgård
bf73d3d663 Address Unknown's feedback
https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
Henrik Rydgård
f8a0ba3b86 Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
Henrik Rydgård
b5f65c5643 Fix linking issue in the UWP build (add camera files to project) 2020-02-11 21:16:09 +01:00
Henrik Rydgård
a7ce74150e Add sceUsbMic.cpp/h to the UWP project 2019-08-20 11:10:19 +02:00
driver1998
1a9a617325 UWP: Use default (latest) toolset and remove dependency to 16299 SDK 2019-05-13 16:07:48 +08:00
driver1998
83302f665e UWP: add missing files for ARM64 2019-05-04 23:56:55 +08:00
driver1998
3bbbf13f53 Update UWP project files for ARM64 2019-05-04 23:56:55 +08:00
pent0
4a53853f79 Update UWP port 2018-12-10 20:55:07 +07:00
Unknown W. Brackets
3a8a2ff933 http: Move web server to core and use flags.
This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets
89186d8113 Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00
Henrik Rydgård
f76e5e70a7 Enable FlushInstructionCache on UWP, it's been allowed finally.
Minor warning fixes, UWP buildfix

Retarget UWP project to latest SDK.
2018-03-20 20:30:33 +01:00
Henrik Rydgård
ed602a3319 UWP buildfix. See comments in #9575 2017-10-11 14:27:50 +02:00
Unknown W. Brackets
36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Henrik Rydgard
6bac42e9e2 Turn off WholeProgramOptimization in Release mode, link is too slow 2017-03-23 10:02:29 +01:00
Henrik Rydgård
e583a85798 UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID 2017-03-23 10:02:29 +01:00
Henrik Rydgard
ac843b0b1e Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgard
3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00