Henrik Rydgård
9c033fb57c
Merge pull request #16437 from lvonasek/feature_openxr_hud_improvement
...
OpenXR - HUD improvements
2022-11-25 21:21:57 +01:00
Lubos
b2d809f4cd
typos fixed
2022-11-25 15:58:51 +01:00
Henrik Rydgård
8c31625fdc
Make post-shader parameter values update live
2022-11-25 10:28:03 +01:00
Henrik Rydgård
23ba0d0515
Fix layout issues in AbstractChoiceWithValueDisplay. Remove title text from post shaders to fit.
2022-11-25 10:23:59 +01:00
Henrik Rydgård
8f141d1872
Merge pull request #16431 from iota97/grid-center
...
Snap from screen center
2022-11-25 10:03:45 +01:00
iota97
e4234bcfaf
Solve easy exercise left to the reader
2022-11-25 09:31:30 +01:00
Lubos
a58ea86318
OpenXR - HUD scale option added
2022-11-25 09:18:16 +01:00
Henrik Rydgård
ca86d8d267
Remove "Load language ini" / "Save language ini" from devtools
2022-11-24 22:55:22 +01:00
Henrik Rydgård
920bd45ddc
Move stereo settings to developer tools, until developed further
2022-11-24 22:54:05 +01:00
Henrik Rydgård
692c972e77
A couple more reorderings
2022-11-24 22:48:32 +01:00
Henrik Rydgård
a87cf02dbf
Rename "Display layout editor" to "Display Layout && Effects"
2022-11-24 22:43:49 +01:00
Henrik Rydgård
6df5b5acb6
Move more common settings to top
2022-11-24 22:13:49 +01:00
Henrik Rydgård
01beb52f90
Consolidate translation strings
2022-11-24 22:12:01 +01:00
Henrik Rydgård
ed68304b63
Move some settings around, delete a dupe
2022-11-24 22:03:17 +01:00
iota97
24ab2232fc
Snap from screen center
2022-11-24 20:13:43 +01:00
Henrik Rydgård
0c03f5bad7
Move the screen scaling filter to the DisplayLayoutEditor
2022-11-24 19:06:07 +01:00
Henrik Rydgård
75040f0cb1
Remove some logspam, oops
2022-11-24 12:47:13 +01:00
Henrik Rydgård
f6fcc9e9a7
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
Henrik Rydgård
cddf78c82a
Merge pull request #16419 from hrydgard/control-mapping-fixes
...
Stick input: Fix issue where deadzone noise from one device could drown out signal from another.
2022-11-23 14:23:43 +01:00
Henrik Rydgård
5230fc7c41
Joystick input: Ignore in-deadzone events from a different device than previous events
...
Fixes #15465
2022-11-23 12:22:59 +01:00
Henrik Rydgård
f4c88e0f80
Add trashcan icon to UI atlas, use in control mapper. Reorder a couple dev settings
2022-11-23 11:18:29 +01:00
Henrik Rydgård
5eb1c8eb59
Cleanup
2022-11-23 00:01:15 +01:00
Henrik Rydgård
b42ba5b3cc
Wording tweaks, add scroll view
2022-11-22 23:49:09 +01:00
Henrik Rydgård
6d9bb1b29e
Move post-processing settings to DisplayLayoutScreen
2022-11-22 23:29:50 +01:00
Henrik Rydgård
575560f679
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
Henrik Rydgård
57864f62ce
Rework the display layout editor to ditch the preview thing.
...
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00
Henrik Rydgård
b80df6c360
Add transparent background to the existing Display Layout Editor.
2022-11-22 14:16:24 +01:00
Henrik Rydgård
d551d2a3ed
Pause menu background: Remove complicated transparency tricks, instead draw game as part of background.
2022-11-22 12:11:20 +01:00
Henrik Rydgård
ddd2c6e343
Merge pull request #16409 from hrydgard/preserve-framebuffers
...
Preserve framebuffer on pause screen even if render resolution is changed
2022-11-22 10:03:47 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
c3604428b9
Only check for display resized in emuscreen-under-pause-screen, not the other changes.
2022-11-21 17:59:56 +01:00
Henrik Rydgård
d73196c7d6
Split up the GPU config change notifications
2022-11-21 15:14:20 +01:00
Henrik Rydgård
e654f6937a
Forgot to commit this in PR #16404
2022-11-21 14:29:26 +01:00
Henrik Rydgård
37ec31dedd
Fix resizing issue. Took some refactoring.
2022-11-20 12:57:32 +01:00
Henrik Rydgård
63cbd9c79b
Make the pause screen "transparent"
...
When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.
Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Henrik Rydgård
59d6266744
Orient Save State / Load State buttons horizontally
...
As suggested back in #7437 , this pretty much matches that screenshot.
Makes it a bit harder to misclick save/load state.
Part of #13016
Fixes #7437
2022-11-19 21:04:32 +01:00
Lubos
4a770b36cf
Typo fixed
2022-11-17 19:13:04 +01:00
Lubos
f92990a002
OpenXR - Better dialog support
2022-11-17 15:25:35 +01:00
Lubos
319d434acc
OpenXR - Allow higher 2D canvas distance
2022-11-17 12:51:42 +01:00
Lubos
011592754f
OpenXR - Use mouse control only
2022-11-17 12:19:17 +01:00
Lubos
0ae1d75daf
OpenXR - Support camera adjust using joystick
2022-11-17 10:22:01 +01:00
Henrik Rydgård
3e481634ac
Merge pull request #15438 from iota97/grid
...
Fix grid align
2022-11-14 23:05:42 +01:00
Unknown W. Brackets
db400bd312
UI: Show standard back button on touch layout.
...
This is a bit less wide, but uses common logic to render.
Some are experiencing no left buttons on this screen, so this is a bit of
an experiment as well as making the UI more consistent.
2022-11-13 10:49:02 -08:00
Unknown W. Brackets
305aae3e50
Merge pull request #16363 from hrydgard/android-shader-assert
...
OpenGL ES: Bail as early as possible if things are bad
2022-11-08 06:01:41 -08:00
Henrik Rydgård
dd0409d68c
OpenGL ES: Crash as early as possible if things are bad
...
There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
Lubos
47f2afcd55
Merge branch 'master' into cleanup_camera_control
2022-11-07 18:23:07 +01:00
Lubos
e1baa3d424
OpenXR - Camera sliders removed from settings
2022-11-07 17:14:27 +01:00
Lubos
cd49dc6627
OpenXR - Camera adjustment using PSP keys
2022-11-07 17:13:08 +01:00
Henrik Rydgård
c91e7912bf
Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together
2022-11-06 19:30:38 +01:00
Henrik Rydgård
519db766b6
Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations.
2022-11-06 19:26:56 +01:00