Commit Graph

28581 Commits

Author SHA1 Message Date
Henrik Rydgård
c61f9bfd09 Fix bug in the new color writemask code, failing to limit it to Outrun properly. Fixes #13650. 2020-11-10 22:07:20 +01:00
Henrik Rydgård
d99cba7308 Outrun on OpenGL: Fix weird purple highlight seen on some devices
mediump int is just not enough.
2020-11-10 22:01:57 +01:00
Henrik Rydgård
0510101f6c Fix task switching issue with reinterpret. Fixes #13649 2020-11-10 13:24:52 +01:00
Henrik Rydgård
5eea7435d0 Minor cleanup in GL backend, fixes #13647
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård
9f33a82b49
Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård
81024d9ec0
Merge pull request #13643 from hrydgard/move-shader-translations
Reorganize end of fragment shader, move shader translator to Common
2020-11-09 19:30:12 +01:00
Henrik Rydgård
85fd7c26f7
Merge branch 'master' into framebuffer-fetch-fixes 2020-11-09 18:14:42 +01:00
Henrik Rydgård
a31fc4087b D3D11: Fix writing to SV_Depth. Fixes #13641 2020-11-09 16:05:28 +01:00
Henrik Rydgård
ba139975e0 Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
Henrik Rydgård
5668ad9e02
Merge pull request #13645 from sum2012/mpeg_minor
Mpeg:Revert part of fa59be7e5d
2020-11-09 14:18:03 +01:00
sum2012
1f494cf234 Mpeg:Revert part of fa59be7e5d
Fix #13595
2020-11-09 20:57:40 +08:00
Henrik Rydgård
69108ab2e9 On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently. 2020-11-09 13:32:49 +01:00
Henrik Rydgård
2384b7a17d Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård
e77a9d7368 Reorganize the end of the fragment shader generator.
Thanks unknown.
2020-11-09 11:19:02 +01:00
Henrik Rydgård
864cc54aa4 Remove ForceGL2 flag. Add comments... hm. 2020-11-09 11:18:43 +01:00
Henrik Rydgård
766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård
669c18a088 Fix crashes on exit (Vulkan). Should help #13223 2020-11-09 11:13:44 +01:00
Henrik Rydgård
50619af71d Fix HLSL shader gen issue 2020-11-09 09:10:44 +01:00
Henrik Rydgård
b9dd866c2d
Merge pull request #13640 from hrydgard/shader-color-write-mask
Fix car reflections in Outrun by implementing per-bit color masking
2020-11-09 08:45:28 +01:00
Henrik Rydgård
0c3ead1437 Temporarily disable GL frame-init error checks, see #13639 2020-11-09 00:30:24 +01:00
Henrik Rydgård
6310af25fa Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
Henrik Rydgård
7632c12189
Merge pull request #13637 from hrydgard/shaderblend-cleanup
Shaderblend code cleanup
2020-11-08 18:50:22 +01:00
Henrik Rydgård
0193fd278d
Merge pull request #13638 from sum2012/AuCtx_minor
Fix AuCheckStreamDataNeeded function
2020-11-08 16:05:33 +01:00
sum2012
942ce775cc Fix AuCheckStreamDataNeeded function
fix #13633
2020-11-08 22:47:32 +08:00
Henrik Rydgård
7391abcfd6 Unrelated warning fixes 2020-11-08 14:57:43 +01:00
Henrik Rydgård
3e06eaccfb Fix some comments 2020-11-08 14:57:35 +01:00
Henrik Rydgård
793e89d2e3 Fix some comments, rename a function. 2020-11-08 14:34:04 +01:00
Henrik Rydgård
391b8155c5 More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
Henrik Rydgård
3d289594f9 ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming.
The former has forms that don't need to read the framebuffer.

This exposes that some logic is wrong...
2020-11-08 12:54:05 +01:00
Henrik Rydgård
2aa9ee97f4 Simplify shader blend logic in FragmentShaderGenerator.cpp 2020-11-08 12:54:05 +01:00
Henrik Rydgård
ee46629608
Merge pull request #13636 from hrydgard/reinterpret-framebuffer-formats
Reinterpret framebuffer formats as needed. Outrun reflections partial fix
2020-11-08 12:53:45 +01:00
Henrik Rydgård
d81522af11 Address feedback. 2020-11-08 11:32:55 +01:00
Henrik Rydgård
9105249901 Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
Henrik Rydgård
4e16fcaf1a Fix reinterpret shader for D3D11 2020-11-08 11:32:55 +01:00
Henrik Rydgård
28f8578408 Cleanup reinterpret shader resources in FramebufferManagerCommon::DeviceLost(). 2020-11-08 11:32:55 +01:00
Henrik Rydgård
96c36d5c10 More work on reinterpret. Get Vulkan running 2020-11-08 11:32:55 +01:00
Henrik Rydgård
981d0a2abe Reinterpret the data when binding a framebuffer with a different 16-bit format.
Car reflections in Outrun are better (see #11358) but have some
blue/yellow color garbage that will need a different fix.
2020-11-08 11:32:55 +01:00
Henrik Rydgård
1ccc8c129c Reinterpret code runs, no idea if it works 2020-11-08 11:32:55 +01:00
Henrik Rydgård
f2e315b9a6 More shadergen work
Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
19b4febbbf More reinterpret shader gen and test work.
More work on reinterpret

Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård
614540aa6e
Merge pull request #13634 from hrydgard/device-lost-improvements
Device lost improvements, unify BindFramebufferAsColorTexture
2020-11-07 19:47:35 +01:00
Henrik Rydgård
106fc70a75 Forgot a line in caa960ee8e 2020-11-07 11:25:05 +01:00
Henrik Rydgård
c23ed09a32 Unify FramebufferManager::BindFramebufferAsColorTexture 2020-11-07 11:10:54 +01:00
Henrik Rydgård
a24f4e3e70 Start unifying BindFramebufferAsColorTexture 2020-11-07 11:03:53 +01:00
Henrik Rydgård
d9ee06a60d Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
Henrik Rydgård
e37468700d Remove some accidentally added lines 2020-11-07 00:57:26 +01:00
Henrik Rydgård
caa960ee8e GLSL ES compilers can be very picky about uint/int. Fixes #13628 - for real this time hopefully 2020-11-07 00:32:00 +01:00
Henrik Rydgård
e12c0fb205 Oops, what happened there.. 2020-11-06 23:20:02 +01:00
Henrik Rydgård
26e09c758b Some GL error logging improvements 2020-11-06 22:42:09 +01:00
Henrik Rydgård
6a1e669c45 Fix GLSL version detection bug. Fixes #13631 2020-11-06 21:55:16 +01:00