971 Commits

Author SHA1 Message Date
Henrik Rydgard
700e533622 Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
Henrik Rydgård
d84f579928 Merge pull request #9356 from xebra/hw_tess_vulkan
Hardware Tessellation on Vulkan
2017-02-26 09:12:11 +01:00
Henrik Rydgard
5ba53addb5 D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345, thanks @ufdada 2017-02-26 00:05:08 +01:00
xebra
7b72f87308 [spline/bezier]Add support for unsupported device about HW tess. 2017-02-25 19:28:13 +09:00
Henrik Rydgard
f5fa238e22 More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
Henrik Rydgard
8eb668ea59 D3D11: Enable pixel depth rounding. GL: Fix a crash bug 2017-02-23 20:40:53 +01:00
Henrik Rydgard
95aec3ac76 Fix D3D9 crash (made a mistake with locking) 2017-02-22 18:27:46 +01:00
Henrik Rydgard
f24b1495ba Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
Henrik Rydgard
b94ad12aea D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup 2017-02-21 11:35:06 +01:00
Henrik Rydgard
f772066c54 Remove some unnecessary error handling paths 2017-02-21 11:29:51 +01:00
Henrik Rydgard
06cf449719 Delete some broken DX9 code. 2017-02-21 11:11:38 +01:00
Henrik Rydgard
ca9050af12 These should be deleted too. 2017-02-20 00:36:37 +01:00
Henrik Rydgard
4c897ff853 Forgot to delete CheckFullHash duplicates 2017-02-20 00:21:54 +01:00
Henrik Rydgard
4652c6af28 Some member variable renaming to match the convention 2017-02-20 00:19:58 +01:00
Henrik Rydgard
f753573332 Unify HandleTextureChange 2017-02-20 00:13:21 +01:00
Henrik Rydgard
f15e25c4b5 Centralize SetTexture 2017-02-20 00:05:23 +01:00
Henrik Rydgard
e24e652b0d Prepare to unify SetTexture 2017-02-19 23:50:04 +01:00
Henrik Rydgard
aae2030a14 Unify Decimate() 2017-02-19 23:39:35 +01:00
Henrik Rydgard
d9c20fbaff Unify ApplyTexture 2017-02-19 23:25:09 +01:00
Henrik Rydgard
7890b61cc5 More work towards unifying ApplyTexture 2017-02-19 23:19:55 +01:00
Henrik Rydgard
f839f1944e Work towards unifying ApplyTexture 2017-02-19 23:07:00 +01:00
Henrik Rydgard
665ffe34ab Centralize DeleteTexture 2017-02-19 22:50:04 +01:00
Henrik Rydgard
dbafc6ef95 Centralize Texcache::Clear 2017-02-19 22:31:07 +01:00
Henrik Rydgard
4364569cf4 Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying. 2017-02-19 18:53:30 +01:00
Henrik Rydgard
6a09d45aee D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks. 2017-02-18 01:41:08 +01:00
Henrik Rydgard
68ba3070bc D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
Henrik Rydgard
0e8aeaea3a D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
2017-02-18 00:07:49 +01:00
Henrik Rydgard
e83dd2b524 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Henrik Rydgard
08d173ceee Unify ApplyShaderBlending 2017-02-17 12:21:27 +01:00
Henrik Rydgard
4538edad14 Work towards enabling shader blending on D3D11 2017-02-17 12:21:18 +01:00
Henrik Rydgard
68c5a6c517 Unify CopyDisplayToOutput 2017-02-15 23:24:25 +01:00
Henrik Rydgard
23762ef89f Unify DrawFramebufferToOutput 2017-02-15 23:11:46 +01:00
Henrik Rydgard
26f208a212 Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
Henrik Rydgard
84e6054b23 More work towards unifying CopyDisplayToOutput 2017-02-15 22:48:23 +01:00
Henrik Rydgard
cba37e54d0 Preparations for unifying CopyDisplayToOutput 2017-02-15 22:47:50 +01:00
Henrik Rydgard
7652bc2d8b Declare DrawActiveTexture in FramebufferCommon 2017-02-15 22:47:49 +01:00
xebra
e2f9dc8f28 Add support compat to fake mipmap hacks. 2017-02-15 01:02:51 +09:00
xebra
ef536ae54d Move wasted checks in FastRunLoop() to Execute_TexLevel() 2017-02-15 01:02:50 +09:00
xebra
945e603072 Fix fake mipmap issue related #5350 2017-02-15 01:02:50 +09:00
Henrik Rydgard
6e940dfeda D3D11, Vulkan: Switch to 4x3 matrixes where possible.
Lets us unify more shader code between D3D11 and D3D9, and fixes HW
skinning on D3D11.
2017-02-14 11:59:13 +01:00
Henrik Rydgard
56b3a823ba D3D11: Improved alpha/color test, like in GL/Vulkan 2017-02-14 10:34:55 +01:00
Henrik Rydgard
373c6ba12f More D3D11 fixes, hopefully without breaking DX9 2017-02-13 02:07:27 +01:00
Henrik Rydgard
94860b6636 Additional D3D11 fixes 2017-02-13 01:38:52 +01:00
Henrik Rydgård
6033b1ee05 D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird... 2017-02-12 18:29:58 +01:00
Henrik Rydgård
142b30836a DX9 typo fix in PackDepthBuffer 2017-02-12 17:50:37 +01:00
Henrik Rydgård
328201978f D3D11: Prepare for dual src blending support 2017-02-12 17:10:04 +01:00
Henrik Rydgård
4f2fb10347 Further D3D11 fixes 2017-02-12 16:14:14 +01:00
Henrik Rydgård
f7717063a8 Assorted fixes for memory leaks etc 2017-02-10 14:41:32 +01:00
Henrik Rydgard
7750ee9f7b D3D11: Fix reversed colors, stencil improvements 2017-02-10 11:36:09 +01:00
Henrik Rydgard
3f4e14f504 D3D11: Lumines is now playable in non-buffered, with reverse colors. 2017-02-10 11:25:24 +01:00