Henrik Rydgard
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700e533622
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
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Henrik Rydgård
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d84f579928
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Merge pull request #9356 from xebra/hw_tess_vulkan
Hardware Tessellation on Vulkan
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2017-02-26 09:12:11 +01:00 |
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Henrik Rydgard
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5ba53addb5
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D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345, thanks @ufdada
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2017-02-26 00:05:08 +01:00 |
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xebra
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7b72f87308
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[spline/bezier]Add support for unsupported device about HW tess.
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2017-02-25 19:28:13 +09:00 |
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Henrik Rydgard
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f5fa238e22
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
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Henrik Rydgard
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8eb668ea59
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
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Henrik Rydgard
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95aec3ac76
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Fix D3D9 crash (made a mistake with locking)
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2017-02-22 18:27:46 +01:00 |
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Henrik Rydgard
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f24b1495ba
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Assorted texture format cleanup, prep for supporting D3D11 on Win7
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2017-02-22 16:23:04 +01:00 |
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Henrik Rydgard
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b94ad12aea
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D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
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2017-02-21 11:35:06 +01:00 |
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Henrik Rydgard
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f772066c54
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Remove some unnecessary error handling paths
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2017-02-21 11:29:51 +01:00 |
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Henrik Rydgard
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06cf449719
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Delete some broken DX9 code.
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2017-02-21 11:11:38 +01:00 |
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Henrik Rydgard
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ca9050af12
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These should be deleted too.
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2017-02-20 00:36:37 +01:00 |
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Henrik Rydgard
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4c897ff853
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Forgot to delete CheckFullHash duplicates
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2017-02-20 00:21:54 +01:00 |
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Henrik Rydgard
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4652c6af28
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Some member variable renaming to match the convention
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2017-02-20 00:19:58 +01:00 |
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Henrik Rydgard
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f753573332
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Unify HandleTextureChange
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2017-02-20 00:13:21 +01:00 |
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Henrik Rydgard
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f15e25c4b5
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Centralize SetTexture
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2017-02-20 00:05:23 +01:00 |
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Henrik Rydgard
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e24e652b0d
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Prepare to unify SetTexture
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2017-02-19 23:50:04 +01:00 |
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Henrik Rydgard
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aae2030a14
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Unify Decimate()
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2017-02-19 23:39:35 +01:00 |
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Henrik Rydgard
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d9c20fbaff
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Unify ApplyTexture
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2017-02-19 23:25:09 +01:00 |
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Henrik Rydgard
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7890b61cc5
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More work towards unifying ApplyTexture
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2017-02-19 23:19:55 +01:00 |
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Henrik Rydgard
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f839f1944e
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Work towards unifying ApplyTexture
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2017-02-19 23:07:00 +01:00 |
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Henrik Rydgard
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665ffe34ab
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Centralize DeleteTexture
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2017-02-19 22:50:04 +01:00 |
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Henrik Rydgard
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dbafc6ef95
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Centralize Texcache::Clear
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2017-02-19 22:31:07 +01:00 |
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Henrik Rydgard
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4364569cf4
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Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
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2017-02-19 18:53:30 +01:00 |
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Henrik Rydgard
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6a09d45aee
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D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks.
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2017-02-18 01:41:08 +01:00 |
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Henrik Rydgard
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68ba3070bc
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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Henrik Rydgard
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e83dd2b524
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
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Henrik Rydgard
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08d173ceee
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
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Henrik Rydgard
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4538edad14
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Work towards enabling shader blending on D3D11
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2017-02-17 12:21:18 +01:00 |
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Henrik Rydgard
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68c5a6c517
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
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Henrik Rydgard
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23762ef89f
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Unify DrawFramebufferToOutput
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2017-02-15 23:11:46 +01:00 |
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Henrik Rydgard
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26f208a212
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
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Henrik Rydgard
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84e6054b23
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More work towards unifying CopyDisplayToOutput
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2017-02-15 22:48:23 +01:00 |
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Henrik Rydgard
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cba37e54d0
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Preparations for unifying CopyDisplayToOutput
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2017-02-15 22:47:50 +01:00 |
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Henrik Rydgard
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7652bc2d8b
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Declare DrawActiveTexture in FramebufferCommon
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2017-02-15 22:47:49 +01:00 |
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xebra
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e2f9dc8f28
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Add support compat to fake mipmap hacks.
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2017-02-15 01:02:51 +09:00 |
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xebra
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ef536ae54d
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
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xebra
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945e603072
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Fix fake mipmap issue related #5350
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2017-02-15 01:02:50 +09:00 |
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Henrik Rydgard
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6e940dfeda
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
Lets us unify more shader code between D3D11 and D3D9, and fixes HW
skinning on D3D11.
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2017-02-14 11:59:13 +01:00 |
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Henrik Rydgard
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56b3a823ba
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D3D11: Improved alpha/color test, like in GL/Vulkan
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2017-02-14 10:34:55 +01:00 |
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Henrik Rydgard
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373c6ba12f
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More D3D11 fixes, hopefully without breaking DX9
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2017-02-13 02:07:27 +01:00 |
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Henrik Rydgard
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94860b6636
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
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Henrik Rydgård
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6033b1ee05
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D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
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2017-02-12 18:29:58 +01:00 |
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Henrik Rydgård
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142b30836a
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DX9 typo fix in PackDepthBuffer
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2017-02-12 17:50:37 +01:00 |
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Henrik Rydgård
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328201978f
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D3D11: Prepare for dual src blending support
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2017-02-12 17:10:04 +01:00 |
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Henrik Rydgård
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4f2fb10347
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Further D3D11 fixes
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2017-02-12 16:14:14 +01:00 |
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Henrik Rydgård
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f7717063a8
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Assorted fixes for memory leaks etc
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2017-02-10 14:41:32 +01:00 |
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Henrik Rydgard
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7750ee9f7b
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D3D11: Fix reversed colors, stencil improvements
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2017-02-10 11:36:09 +01:00 |
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Henrik Rydgard
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3f4e14f504
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
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