Henrik Rydgard
2a231b397b
Unbreak environment mapping
2017-01-30 16:13:47 +01:00
Henrik Rydgard
0e4fb11a2d
If we can predict that the texcoord.z will always be 1.0 after the matrix, skip texture projection. Should help #9189
2017-01-30 16:03:57 +01:00
Henrik Rydgard
24cc3dbc70
Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
2017-01-30 16:03:57 +01:00
Henrik Rydgård
a61cb44b1c
Oops, changed the wrong function.
2017-01-29 15:07:25 +01:00
Henrik Rydgard
59f5c53040
Fix recent texture scaling bug. Should help #9250
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Not all cases tested yet.
2017-01-29 14:42:59 +01:00
Henrik Rydgard
d7da981a62
Make the Dangan Ronpa hack use the compat system instead of hacky code
2017-01-29 00:12:20 +01:00
Henrik Rydgard
efa8cfc736
IndexGenerator microoptimization
2017-01-28 12:11:56 +01:00
Henrik Rydgard
b19c2391ff
Fix bug in ApplyClearToMemory if format is 16-bit and color not zero
2017-01-28 10:53:29 +01:00
Henrik Rydgard
7182c34c1e
Quick soft fadeout when menu background audio stops playing
2017-01-28 10:38:50 +01:00
Henrik Rydgard
9c55e1e0de
Only enable RAM Clears for the SOCOM games that require it.
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Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Henrik Rydgård
e1bae9aa67
Follow the ARM64 ABI better (update the frame pointer).
2017-01-27 14:19:03 +01:00
Henrik Rydgard
98e0ccf1e1
Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
2017-01-25 20:13:29 +01:00
Henrik Rydgård
3d8c94cf90
Fix bug where if the Vertex Decoder JIT failed, we failed to restore mprotect permissions causing a crash
2017-01-25 19:07:13 +01:00
Henrik Rydgard
e17d3e1e7a
Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning.
2017-01-24 20:19:06 +01:00
Henrik Rydgard
e4cb44c243
Merge the texture flags into the dirty flags
2017-01-24 18:12:20 +01:00
Henrik Rydgard
7d60ec73be
Move framebufChanged into the dirty flag field
2017-01-24 18:12:20 +01:00
Henrik Rydgard
b423998c36
Move uniform dirty-flag to gstate_c, opening up for other uses.
2017-01-24 18:12:20 +01:00
Henrik Rydgard
69267d4cd6
Minor optimizations
2017-01-23 21:14:27 +01:00
Henrik Rydgard
ae37df0a8c
Further centralization of EstimatePerVertexCost, now moved to GPUCommon
2017-01-23 21:11:39 +01:00
Henrik Rydgard
3c221a7ebd
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
2017-01-23 21:11:39 +01:00
Henrik Rydgard
59d80a3785
Share the set of dirty flags between the backend, to let use share more code.
2017-01-23 20:39:17 +01:00
Henrik Rydgard
bd4436c6eb
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
2017-01-23 17:22:17 +01:00
Henrik Rydgard
d9acd27126
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
xebra
54a2dcd442
[spline/bezier]Add some comments and fix to avoid division, use multiply instead.
2017-01-23 14:13:28 +01:00
xebra
b436aef32a
[spline/bezier]Avoid to set shader id bits if option of hardware tessellation is off.
2017-01-23 14:13:28 +01:00
xebra
5aeaa95f2c
[spline/bezier]Implement hardware tessellation on OpenGL.
2017-01-23 14:12:02 +01:00
xebra
52f86cf61b
[spline/bezier]Implement common logic of hardware tessellation.
2017-01-23 14:12:02 +01:00
xebra
71a44644a1
[spline/bezier]Add some flags in shader id for hardware tessellation.
2017-01-23 14:12:02 +01:00
xebra
65be0aa002
[spline/bezier]Move index conversion logic to tiny class.
2017-01-23 14:12:02 +01:00
Henrik Rydgård
e47138a5f3
Warning fixes
2017-01-17 20:26:48 +07:00
Henrik Rydgård
674937a520
Extend some enums with potentially useful values
2016-12-27 11:59:12 +01:00
Henrik Rydgard
98ebf9ed6f
Centralize PerformStencil* and Invalidate* functions
2016-12-21 18:33:08 +01:00
Henrik Rydgard
e15cba0e1b
Centralize "Resized()"
2016-12-21 18:13:58 +01:00
Henrik Rydgard
7e46a153c0
Centralize DoBlockTransfer between the GPUs.
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Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
2016-12-21 18:07:17 +01:00
Henrik Rydgard
49ce7178f5
Fix bug when showing shader IDs in the shader viewer
2016-12-21 15:50:20 +01:00
Henrik Rydgard
0fa2f2c7ae
Remove more now-unused code
2016-12-20 13:50:07 +01:00
Henrik Rydgard
1dbeca0618
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
2016-12-20 13:42:54 +01:00
Henrik Rydgard
9d7983eee8
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
2016-12-20 13:27:44 +01:00
Henrik Rydgard
5d5f10d956
Attempts to counter crashes seen in the Google Play developer console
2016-12-01 22:07:03 +01:00
Henrik Rydgard
fe6d2d4017
Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114 , may help #9128 and #9129 .
2016-12-01 15:56:05 +01:00
Henrik Rydgard
e6757615dc
Follow the ARM calling convention closer in the vertex decoder
2016-12-01 15:56:05 +01:00
Henrik Rydgard
5df685fa07
Fix another couple of arch define things
2016-11-03 22:25:55 +01:00
Henrik Rydgard
ea5e9f8c35
Fix ARM64 Android build
2016-11-03 22:15:50 +01:00
Jools Wills
afe8e2bfb4
Fix building on rpi - #9104
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Check for PPSSPP_ARCH(ARM_NEON) for neon code
Fix up rpi armv6/armv6 toolchain to work around issue with CMAKE_*_FLAGS not being set.
2016-11-01 02:45:30 +00:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00