Henrik Rydgård
af59bc161b
Merge pull request #16488 from lvonasek/config_openxr_update
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OpenXR - Fixes for release candidate
2022-12-11 13:37:09 +01:00
Unknown W. Brackets
1810692236
Global: Cleanup some type/range checks.
2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Lubos
abd60a30bc
Merge branch 'master' into config_openxr_update
2022-12-10 21:01:41 +01:00
Henrik Rydgård
31efd9565e
Merge pull request #16539 from unknownbrackets/gedebugger
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GE Debugger: Fix src/dst stride formatting
2022-12-10 20:27:24 +01:00
Unknown W. Brackets
dcfd82da05
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
Unknown W. Brackets
b0f93ed8d6
Merge pull request #16535 from hrydgard/minor-fixes
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Some minor initialization fixes, and fix for a potential crash found by static analysis
2022-12-10 07:09:58 -08:00
Henrik Rydgård
3e9f62a3a4
Minor fixes
2022-12-10 12:28:56 +01:00
Henrik Rydgård
cdb830f390
Minor optimization/cleanup
2022-12-10 12:05:40 +01:00
Henrik Rydgård
59ab1374f2
Fix regression in Tactics Ogre - the mipmap level hack broke
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It broke when we introduced the 3D texture support, in #15727
Fixes #16354
2022-12-10 11:41:12 +01:00
Henrik Rydgård
4ec1e2a175
Some minor initialization fixes, and one potential crash found by static analysis
2022-12-10 11:28:19 +01:00
Lubos
df01f18aa6
Merge branch 'master' into config_openxr_update
2022-12-10 10:20:29 +01:00
Unknown W. Brackets
0a4e3a3867
Merge pull request #16531 from hrydgard/last-frame-shaders
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iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
2022-12-09 16:43:16 -08:00
Henrik Rydgård
37b0c90a2d
Silence address-sanitizer warnings in Math3D.h on ARM64 (not very serious but good to fix)
2022-12-09 23:47:42 +01:00
Henrik Rydgård
3b5770da9b
DXT5 fix
2022-12-09 23:47:42 +01:00
Henrik Rydgård
e59b734b27
Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color.
2022-12-09 23:47:39 +01:00
Henrik Rydgård
b7a3cf56cc
OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
2022-12-09 20:52:19 +01:00
Henrik Rydgård
acf55916fd
Silence address-sanitizer warnings in Math3D.h on ARM64 (not very serious but good to fix)
2022-12-09 18:31:44 +01:00
Henrik Rydgård
4280a9f51c
Force postshaders with the usePreviousFrame flag to the end of the order
2022-12-09 17:19:08 +01:00
Henrik Rydgård
141e076f12
Merge pull request #16523 from hrydgard/post-shader-cleanup
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Post shader cleanup
2022-12-08 13:45:03 +01:00
Henrik Rydgård
6ae799d440
Merge pull request #16520 from hrydgard/little-big-planet-gas
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LittleBigPlanet: Compat flag to work around smoke rendering problem
2022-12-08 13:22:15 +01:00
Henrik Rydgård
70ce76a8d5
Delete the builtin Grayscale shader. Also make unknown shaders go away from list.
2022-12-07 22:28:55 +01:00
Lubos
13ca232fc0
Merge branch 'master' into config_openxr_update
2022-12-07 21:56:55 +01:00
Henrik Rydgård
7aab096791
LittleBigPlanet: Compat flag to work around smoke rendering problem
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See #16030
Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
aed5d76fbc
Make the post shader list more editable
2022-12-07 10:27:02 +01:00
Unknown W. Brackets
d9522a7ac5
softgpu: Avoid clear hazard for last cached funcs.
2022-12-06 21:23:56 -08:00
Unknown W. Brackets
eda3ce556e
softgpu: Avoid atomic structs.
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Apparently we don't link libatomic and rather than fighting that, I'll
just use thread local values.
2022-12-06 20:35:07 -08:00
Unknown W. Brackets
400f6abf9a
softgpu: Optimize lookup of last jit func.
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This is common (for example, maybe a pixel state is updated but sampler is
not), and reduces time spent in ComputeRasterizerState() quite a bit in
Darkstalkers, where jits are available (i.e. Intel currently.)
2022-12-06 19:16:19 -08:00
Unknown W. Brackets
87fb9eef37
softgpu: Remove std::function usage.
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Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
Unknown W. Brackets
77c98441f4
softgpu: Expand fast path to all fb formats.
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This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård
49f8f96a98
Couple more microoptimizations
2022-12-07 02:08:48 +01:00
Henrik Rydgård
50fdf67fd0
Software rect raster: Speed up memory tracking in debug mode (ztag unused, remove allocations)
2022-12-07 01:51:20 +01:00
Henrik Rydgård
b51422c18b
Ordering fix, should fix elimination of the DarkStalkers software blit
2022-12-07 01:50:48 +01:00
Henrik Rydgård
70b6733d0a
Minor alpha bit optimization in Darkstalkers rectangle code
2022-12-07 01:50:29 +01:00
Unknown W. Brackets
51fa931e46
softgpu: Allow no alpha blend in 5551 fast path.
2022-12-06 06:37:51 -08:00
Unknown W. Brackets
60c129c52f
softgpu: Use no-modulate fast path for REPLACE.
2022-12-06 06:31:30 -08:00
Unknown W. Brackets
c291bd78ef
softgpu: Use a template for 5551 fast path.
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Just refactoring here, should be the same.
2022-12-06 06:29:19 -08:00
Unknown W. Brackets
264a81913d
softgpu: Avoid checking UVs for sprites w/o tex.
2022-12-06 06:11:38 -08:00
Unknown W. Brackets
5d6b213fa7
softgpu: Avoid tri combine to rect if clipping.
2022-12-05 23:24:26 -08:00
Unknown W. Brackets
d9501cb0ad
softgpu: Fix w culling of triangle rects.
2022-12-05 23:09:55 -08:00
Henrik Rydgård
e969f9cf8b
Merge pull request #16502 from unknownbrackets/softgpu-opt
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A few more softgpu optimizations for alpha blend/test
2022-12-05 09:35:36 +01:00
Henrik Rydgård
e44e9b651f
Merge pull request #16503 from unknownbrackets/softgpu-halfpos
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softgpu: Fix double rectangle drawing at halfpixel
2022-12-05 09:34:33 +01:00
Unknown W. Brackets
77e510bd90
GPU: Use accurate depth for depth range hack.
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This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Unknown W. Brackets
07c276c32d
softgpu: Fix double rectangle drawing at halfpixel.
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There seems to be some odd behavior with the X start pos, but at least the
end pos should not be drawn twice when using 0.5 - 0.5.
2022-12-04 17:47:57 -08:00
Unknown W. Brackets
d6750993d7
softgpu: Force alpha test when it could skip blend.
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Blending is slow, and often games do effects like smoke, sun, etc. that
has a lot of zero alpha in them. Many games do this with alpha testing
off, which is cheap compared to blending.
2022-12-04 16:36:45 -08:00
Unknown W. Brackets
2c90dafe64
softgpu: Force alpha test off in more scenarios.
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Since we're already checking the CLUT, we can tell if it doesn't contain
zero alpha, in which case a != 0 test will never fail. This is actually
pretty common, even when texture alpha is not always FF.
2022-12-04 16:30:12 -08:00
Lubos
d0e6f480a9
Merge branch 'master' into config_openxr_update
2022-12-04 18:04:08 +01:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
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Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00