Henrik Rydgård
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50b722152a
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Fade in logoscreen from black, make it slightly faster.
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2017-03-06 11:03:56 +01:00 |
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Henrik Rydgård
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a1941d8a81
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It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
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2017-03-06 10:51:28 +01:00 |
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Henrik Rydgård
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7b0a942905
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Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build)
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2017-03-06 10:42:29 +01:00 |
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Henrik Rydgård
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12d839d679
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UI: Fix issue where on some DPI/resolution combinations, a line of uncleared data would be visible at the bottom and right parts of the window.
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2017-03-06 10:36:31 +01:00 |
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Henrik Rydgard
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5d5844632a
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
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Henrik Rydgard
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bb3e211088
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Fix bad initialization of featureLevels, breaking things in #9361
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2017-03-05 22:33:18 +01:00 |
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Henrik Rydgård
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18898fb965
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Merge pull request #9388 from LunaMoo/PostShaderRefresh
Add PostShader option to force 60fps for animated effects
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2017-03-05 21:56:03 +01:00 |
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LunaMoo
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33282939fb
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Make sure it doesn't bother when buffer effects are skipped
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2017-03-05 21:11:40 +01:00 |
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Henrik Rydgard
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042d09a049
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Fix #9390, also unbreak D3D11 screenshots
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2017-03-05 20:30:39 +01:00 |
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Henrik Rydgard
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37646d67b7
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Don't crash when trying to take screenshots outside a game.
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2017-03-05 20:18:37 +01:00 |
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LunaMoo
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2b0ab12c4d
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Add PostShader option to force 60fps for animated effects
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2017-03-05 15:04:22 +01:00 |
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Henrik Rydgard
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a04e24c300
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
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Henrik Rydgard
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61c6d83b6e
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D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
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2017-03-05 12:40:09 +01:00 |
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Henrik Rydgard
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496ebf710a
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Add more sanity checks in png_load.
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2017-03-05 12:35:13 +01:00 |
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Henrik Rydgard
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116edcb77a
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
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Henrik Rydgård
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ce54c8f935
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Merge pull request #9387 from hrydgard/backport-arm
Backport some code from my UWP branch to keep it small
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2017-03-05 11:55:07 +01:00 |
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Henrik Rydgard
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de3e906795
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Linux buildfix
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2017-03-05 11:25:07 +01:00 |
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Henrik Rydgard
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85717a981c
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Show feature levels in System Info, allow lower D3D11 feature levels
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2017-03-05 11:05:36 +01:00 |
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Henrik Rydgard
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340f0cff2c
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Prepare for supporting manual screen rotation
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2017-03-05 10:54:45 +01:00 |
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Henrik Rydgard
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d64f367e1d
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Assorted warning fixes
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2017-03-05 10:52:45 +01:00 |
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Henrik Rydgard
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7b3f84aae8
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
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Henrik Rydgard
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f2ccd1d648
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Assorted Windows-on-ARM fixes
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2017-03-05 10:47:41 +01:00 |
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Henrik Rydgard
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9d116505cf
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D3D11: Add a large amounts of asserts
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2017-03-05 10:34:44 +01:00 |
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Henrik Rydgard
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480a05d845
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D3D11: Specify DepthClipEnable = TRUE when creating rasterizer states, required on D3D11_level_9. Fixes the Pursuit Force glitch in #9361
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2017-03-05 10:34:28 +01:00 |
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Henrik Rydgard
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e9f2f82863
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Windows Mobile 10 D3D11 fixes
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2017-03-05 10:15:56 +01:00 |
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Henrik Rydgård
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91ebdf0213
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Merge pull request #9384 from xebra/hw_tess_dx11
Hardware tessellation on D3D11.
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2017-03-04 16:55:22 +01:00 |
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xebra
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7364dbea3b
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[spline/bezier]Implement hardware tessellation on D3D11.
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2017-03-04 22:53:40 +09:00 |
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xebra
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a0907ab7bb
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[spline/bezier]Fix shared uniform a bit.
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2017-03-04 22:53:39 +09:00 |
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Henrik Rydgard
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a272a4ee3f
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Improve error message on vertex decoder compile fail. Also disable a broken vertex JIT function until it can be fixed.
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2017-03-03 14:19:36 +01:00 |
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Henrik Rydgard
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5d4700ae7e
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
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Henrik Rydgard
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b0eab68760
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Fix compiler warning
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2017-03-03 14:16:19 +01:00 |
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Henrik Rydgard
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f95459ab0d
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Fix bug where we tried to set aniso even if unsupported. Fixes #9377
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2017-03-03 14:16:15 +01:00 |
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Henrik Rydgard
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147d311acb
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Fix typo with isAllowTexture2D for hardware tesselation
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2017-03-03 12:32:01 +01:00 |
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Henrik Rydgard
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83c108836b
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Fix a hang/crash when using the Windows GE debugger
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2017-03-03 11:17:59 +01:00 |
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Henrik Rydgard
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4736330c55
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Don't double-lock a regular mutex, bad things happen. Fixes #9376
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2017-03-02 22:00:55 +01:00 |
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Henrik Rydgård
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0ddf7c7e5f
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Merge pull request #9373 from hrydgard/minor-cleanups
Minor cleanups
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2017-03-02 14:25:45 +01:00 |
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Henrik Rydgard
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d68953c18c
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Buildfixes
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2017-03-02 13:29:51 +01:00 |
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Henrik Rydgard
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b9b3a022fb
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Switch another enum to enum class
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2017-03-02 12:36:54 +01:00 |
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Henrik Rydgard
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700e533622
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgård
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92d082b74d
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Don't crash hard on shutdown if sharing ISOs over the network
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2017-03-02 11:07:24 +01:00 |
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Henrik Rydgard
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a0688d4161
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Patch up the threadpool used for texture scaling to work. Really needs a rethink. Fixes #9372
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2017-03-02 10:49:47 +01:00 |
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Henrik Rydgard
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4a2812a30d
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Fix two mutex issues in CachingFileLoader. See #9370
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2017-03-02 10:18:56 +01:00 |
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Henrik Rydgård
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fb0b82f6e8
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Merge pull request #9366 from hrydgard/thread-cleanup-2
Get rid of our custom mutex and condvar implementations too
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2017-02-28 12:24:24 +01:00 |
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Henrik Rydgard
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d46397627e
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Buildfixes
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgård
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54f862cda6
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UWP: Fix Timer
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2017-02-28 11:40:18 +01:00 |
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Henrik Rydgård
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255b4e60ac
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Merge pull request #9364 from hrydgard/thread-cleanup
Get rid of our own silly reimplementation of std::thread
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2017-02-28 00:38:27 +01:00 |
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Henrik Rydgård
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0e83a4c418
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Fix savestates. Still don't understand quite how this broke though, it should work. Fixes #9365
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2017-02-28 00:09:33 +01:00 |
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Henrik Rydgård
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ba6ab0bd36
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Buildfix, warning fix
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2017-02-27 23:09:12 +01:00 |
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